Mizzu

live\client\scripts\audio\profiles.cs

Aug 18th, 2013
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  1. /*
  2. Fallen Empire: Legions
  3. Copyright (C) GarageGames.com, Inc.
  4. */
  5.  
  6. $profileAudioExt = "";
  7.  
  8. new SFXProfile(AudioButtonOver)
  9. {
  10. filename = "legions/data/Sound/buttonOver" @ $profileAudioExt;
  11. description = AudioGui;
  12. preload = true;
  13. };
  14.  
  15. new SFXProfile(ChatMessageRecievedSound)
  16. {
  17. filename = "legions/data/Sound/game/chatMessage" @ $profileAudioExt;
  18. description = AudioGui;
  19. preload = true;
  20. };
  21.  
  22. new SFXProfile(WeaponSelectSound)
  23. {
  24. filename = "legions/data/Sound/player/WeaponSelect.wav";
  25. description = AudioGui;
  26. preload = true;
  27. };
  28.  
  29. new SFXProfile(WindSound)
  30. {
  31. filename = "legions/data/Sound/game/Wind_Loop.ogg";
  32. description = LoopingAudioGui;
  33. preload = true;
  34. stub = true;
  35. };
  36.  
  37. new SFXProfile(PlayerTargetSelectSound)
  38. {
  39. filename = "legions/data/Sound/player/Idle_Select.wav";
  40. description = AudioGui;
  41. preload = true;
  42. };
  43.  
  44. new SFXProfile(PlayerTargetDeselectSound)
  45. {
  46. filename = "legions/data/Sound/player/Select_Idle" @ $profileAudioExt;
  47. description = AudioGui;
  48. preload = true;
  49. };
  50.  
  51. new SFXProfile(PlayerMissileLockSuccessSound)
  52. {
  53. filename = "legions/data/Sound/player/Missle_Lock" @ $profileAudioExt;
  54. description = AudioGui;
  55. preload = false;
  56. };
  57.  
  58. new SFXProfile(DeathWarnSound)
  59. {
  60. filename = "legions/data/Sound/player/Health_Warning" @ $profileAudioExt;
  61. description = "LoopingAudioGui";
  62. preload = true;
  63. };
  64.  
  65. new SFXProfile(HitSound)
  66. {
  67. filename = "legions/data/Sound/player/HitSound.wav";
  68. description = "AudioGui";
  69. preload = true;
  70. };
  71.  
  72. new SFXProfile(OverdriveWarnSound)
  73. {
  74. filename = "legions/data/Sound/player/Overdrive_Warning" @ $profileAudioExt;
  75. description = "AudioGui";
  76. preload = true;
  77. };
  78.  
  79. new SFXProfile(MissileLockWarnSound)
  80. {
  81. filename = "legions/data/Sound/player/Enemy_Missle Lock_Warning" @ $profileAudioExt;
  82. description = "AudioGui";
  83. preload = true;
  84. };
  85.  
  86. new SFXProfile(OverdriveWarnSound)
  87. {
  88. filename = "legions/data/Sound/player/Overdrive_Warning" @ $profileAudioExt;
  89. description = "AudioGui";
  90. preload = true;
  91. };
  92.  
  93. new SFXProfile(OverheatWarnSound)
  94. {
  95. filename = "legions/data/Sound/player/Chaingun_Warning" @ $profileAudioExt;
  96. description = "AudioGui";
  97. preload = true;
  98. };
  99.  
  100. new SFXProfile(ZoomInSound)
  101. {
  102. filename = "legions/data/Sound/player/ZoomIn" @ $profileAudioExt;
  103. description = "AudioGui";
  104. preload = true;
  105. };
  106.  
  107. new SFXProfile(ZoomOutSound)
  108. {
  109. filename = "legions/data/Sound/player/ZoomOut" @ $profileAudioExt;
  110. description = "AudioGui";
  111. preload = true;
  112. };
  113.  
  114. // CTF sounds
  115. new SFXProfile(CtfFlagTakenSound)
  116. {
  117. filename = "legions/data/sound/game/ctf/FlagTaken" @ $profileAudioExt;
  118. description = AudioGameEvent;
  119. preload = true;
  120. };
  121.  
  122. new SFXProfile(CtfFriendlyFlagTakenSound)
  123. {
  124. filename = "legions/data/sound/game/ctf/FriendlyFlagTaken" @ $profileAudioExt;
  125. description = AudioGameEvent;
  126. preload = true;
  127. };
  128.  
  129. new SFXProfile(CtfEnemyFlagTakenSound)
  130. {
  131. filename = "legions/data/sound/game/ctf/EnemyFlagTaken" @ $profileAudioExt;
  132. description = AudioGameEvent;
  133. preload = true;
  134. };
  135.  
  136. new SFXProfile(CtfFlagReturnedSound)
  137. {
  138. filename = "legions/data/sound/game/ctf/FlagReturn" @ $profileAudioExt;
  139. description = AudioGameEvent;
  140. preload = true;
  141. };
  142.  
  143. new SFXProfile(CtfFlagCaptureSound)
  144. {
  145. filename = "legions/data/sound/game/ctf/FlagCap" @ $profileAudioExt;
  146. description = AudioGameEvent;
  147. preload = true;
  148. };
  149.  
  150. new SFXProfile(CtfGameStartEnd)
  151. {
  152. filename = "legions/data/sound/game/ctf/GameStartEnd" @ $profileAudioExt;
  153. description = AudioGameEvent;
  154. preload = true;
  155. };
  156.  
  157. new SFXProfile(CtfLowTimeWarning)
  158. {
  159. filename = "legions/data/sound/game/ctf/LowTimeWarn" @ $profileAudioExt;
  160. description = AudioGameEvent;
  161. preload = true;
  162. stub = true;
  163. };
  164.  
  165. new SFXProfile(MusicMainMenu)
  166. {
  167. filename = "legions/data/sound/music/rugged" @ $profileAudioExt;
  168. description = "MusicLooping";
  169. preload = true;
  170. };
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