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Dec 29th, 2016
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  1. "TTT"
  2. {
  3. "ttt_plugin_tag"
  4. {
  5. "value" "{orchid}[{green}T{darkred}T{blue}T{orchid}]{lightgreen} %T"
  6. "description" "The prefix used in all plugin messages (DO NOT DELETE '%T')"
  7. }
  8. "ttt_karma_killer_innocent_victim_innocent_subtract"
  9. {
  10. "value" "5"
  11. "description" "The amount of karma an innocent will lose for killing an innocent."
  12. }
  13. "ttt_karma_killer_innocent_victim_traitor_add"
  14. {
  15. "value" "5"
  16. "description" "The amount of karma an innocent will recieve for killing a traitor."
  17. }
  18. "ttt_karma_killer_innocent_victim_detective_subtract"
  19. {
  20. "value" "7"
  21. "description" "The amount of karma an innocent will lose for killing a detective."
  22. }
  23. "ttt_karma_killer_traitor_victim_innocent_add"
  24. {
  25. "value" "2"
  26. "description" "The amount of karma a traitor will recieve for killing an innocent."
  27. }
  28. "ttt_karma_killer_traitor_victim_traitor_subtract"
  29. {
  30. "value" "7"
  31. "description" "The amount of karma a traitor will lose for killing a traitor."
  32. }
  33. "ttt_karma_killer_traitor_victim_detective_add"
  34. {
  35. "value" "3"
  36. "description" "The amount of karma a traitor will recieve for killing a detective."
  37. }
  38. "ttt_karma_killer_detective_victim_innocent_subtract"
  39. {
  40. "value" "3"
  41. "description" "The amount of karma a detective will lose for killing an innocent."
  42. }
  43. "ttt_karma_killer_detective_victim_traitor_add"
  44. {
  45. "value" "7"
  46. "description" "The amount of karma a detective will recieve for killing a traitor."
  47. }
  48. "ttt_karma_killer_detective_victim_detective_subtract"
  49. {
  50. "value" "7"
  51. "description" "The amount of karma a detective will lose for killing a detective."
  52. }
  53. "ttt_start_karma"
  54. {
  55. "value" "150"
  56. "description" "The amount of karma new players and players who were karma banned will start with."
  57. }
  58. "ttt_with_karma_ban"
  59. {
  60. "value" "100"
  61. "description" "The amount of karma needed to be banned for Bad Karma. (0 = Disabled)"
  62. }
  63. "ttt_with_karma_ban_length"
  64. {
  65. "value" "10080"
  66. "description" "The length of a Bad Karma ban. (Default = 1 Week)"
  67. }
  68. "ttt_max_karma"
  69. {
  70. "value" "200"
  71. "description" "The maximum amount of karma a player can have."
  72. }
  73. "ttt_required_players_detective"
  74. {
  75. "value" "6"
  76. "description" "The amount of players required to activate the detective role."
  77. }
  78. "ttt_required_player"
  79. {
  80. "value" "3"
  81. "description" "The amount of players required to start the game."
  82. }
  83. "ttt_traitor_max"
  84. {
  85. "value" "32"
  86. "description" "Maximum number of traitors. Customize this if you want to finetune the number of traitors at your server's max playercount, for example to make sure there are max 3 traitors on a 16 player server."
  87. }
  88. "ttt_detective_max"
  89. {
  90. "value" "32"
  91. "description" "Maximum number of detectives. Can be used to cap or disable detectives."
  92. }
  93. "ttt_detective_karma_min"
  94. {
  95. "value" "150"
  96. "description" "If a player's Karma falls below this point, his chances of being selected as detective are reduced."
  97. }
  98. "ttt_show_death_message"
  99. {
  100. "value" "1"
  101. "description" "Display a message showing who killed you. 1 = Enabled, 0 = Disabled"
  102. }
  103. "ttt_show_kill_message"
  104. {
  105. "value" "1"
  106. "description" "Display a message showing who you killed. 1 = Enabled, 0 = Disabled"
  107. }
  108. "ttt_show_message_earn_karma"
  109. {
  110. "value" "1"
  111. "description" "Display a message showing how much karma you earned. 1 = Enabled, 0 = Disabled"
  112. }
  113. "ttt_show__message_lose_karmna"
  114. {
  115. "value" "1"
  116. "description" "Display a message showing how much karma you lost. 1 = Enabled, 0 = Disabled"
  117. }
  118. "ttt_message_typ_karma"
  119. {
  120. "value" "1"
  121. "description" "The karma message type. 1 = Hint Text or 2 = Chat Message"
  122. }
  123. "ttt_block_suicide"
  124. {
  125. "value" "0"
  126. "description" "Block players from suiciding with console. 1 = Block, 0 = Don't Block"
  127. }
  128. "ttt_block_grenade_message"
  129. {
  130. "value" "1"
  131. "description" "Block grenade messages in chat. 1 = Block, 0 = Don't Block"
  132. }
  133. "ttt_block_radio_message"
  134. {
  135. "value" "1"
  136. "description" "Block radio messages in chat. 1 = Block, 0 = Don't Block"
  137. }
  138. "ttt_allow_flash"
  139. {
  140. "value" "1"
  141. "description" "Enable Flashlight (+lookatweapon). 1 = Enabled, 0 Disabled"
  142. }
  143. "ttt_block_look_at_weapon"
  144. {
  145. "value" "1"
  146. "description" "Block weapon inspecting. 1 = Block, 0 = Don't Block)"
  147. }
  148. "ttt_enable_noblock"
  149. {
  150. "value" "0"
  151. "description" "Enable No Block. 1 = Enabled, 0 = Disabled"
  152. }
  153. "ttt_kad_remover"
  154. {
  155. "value" "1"
  156. "description" "Block kills, deaths and assists from appearing on the scoreboard. 1 = Enabled, 0 = Disabled"
  157. }
  158. "ttt_spawn_t"
  159. {
  160. "value" "100"
  161. "description" "The amount of health traitors spawn with. ( 0 = disabled )"
  162. }
  163. "ttt_spawn_d"
  164. {
  165. "value" "100"
  166. "description" "The amount of health detectives spawn with. ( 0 = disabled )"
  167. }
  168. "ttt_spawn_i"
  169. {
  170. "value" "100"
  171. "description" "The amount of health innocents spawn with. ( 0 = disabled )"
  172. }
  173. "ttt_rules_close_punishment"
  174. {
  175. "value" "0"
  176. "description" "The punishment for abusing the rules menu by closing it with another menu. 0 = Kick, Anything Else = Do Nothing"
  177. }
  178. "ttt_time_to_read_detective_rules"
  179. {
  180. "value" "15"
  181. "description" "The time in seconds the detective rules menu will stay open."
  182. }
  183. "ttt_time_to_read_rules"
  184. {
  185. "value" "60"
  186. "description" "The time in seconds the general rules menu will stay open."
  187. }
  188. "ttt_show_detective_menu"
  189. {
  190. "value" "1"
  191. "description" "Show the detective menu. 1 = Show, 0 = Don't Show"
  192. }
  193. "ttt_show_rules_menu"
  194. {
  195. "value" "1"
  196. "description" "Show the rules menu. 1 = Show, 0 Don't Show"
  197. }
  198. "ttt_punish_innocent_for_rdm_kils"
  199. {
  200. "value" "3"
  201. "description" "The amount of times an innocent will be allowed to kill another innocent/detective before being punished for RDM."
  202. }
  203. "ttt_punish_traitor_for_rdm_kils"
  204. {
  205. "value" "2"
  206. "description" "The amount of times an traitor will be allowed to kill another traitor before being punished for RDM."
  207. }
  208. "ttt_punish_detective_for_rdm_kils"
  209. {
  210. "value" "5"
  211. "description" "The amount of times an detective will be allowed to kill another innocent/detective before being punished for RDM."
  212. }
  213. "ttt_kick_immunity"
  214. {
  215. "value" "bz"
  216. "description" "Admin flags that won't be kicked for not reading the rules."
  217. }
  218. "ttt_logs_access"
  219. {
  220. "value" "bz"
  221. "description" "Admin flags to view logs in a round."
  222. }
  223. "ttt_logs_dead_only"
  224. {
  225. "value" "0"
  226. "description" "Access to logs only for dead admins?"
  227. }
  228. "ttt_update_client_model"
  229. {
  230. "value" "1"
  231. "description" "Update the client model isntantly when they are assigned a role. Disables forcing client models to a specified model. 1 = Update, 0 = Don't Update"
  232. }
  233. "ttt_remove_hostages"
  234. {
  235. "value" "1"
  236. "description" "Remove all hostages from the map to prevent interference. 1 = Remove, 0 = Don't Remove"
  237. }
  238. "ttt_remove_bomb_on_spawn"
  239. {
  240. "value" "1"
  241. "description" "Remove the bomb spots from the map to prevent interference. 1 = Remove, 0 = Don't Remove"
  242. }
  243. "ttt_role_again"
  244. {
  245. "value" "0"
  246. "description" "Allow getting the same role twice in a row."
  247. }
  248. "ttt_traitor_ratio"
  249. {
  250. "value" "25"
  251. "description" "The chance of getting the traitor role."
  252. }
  253. "ttt_detective_ratio"
  254. {
  255. "value" "13"
  256. "description" "The chance of getting the detective role."
  257. }
  258. "ttt_deny_fire"
  259. {
  260. "value" "1"
  261. "description" "Stop players who have not been assigned a role yet from shooting. (Mouse1 & Mouse2)"
  262. }
  263. "ttt_slay_after_start"
  264. {
  265. "value" "1"
  266. "description" "Slay all players after ttt round started"
  267. }
  268. "ttt_disable_buyzone"
  269. {
  270. "value" "0"
  271. "description" "Remove all buyzones from the map to prevent interference. 1 = Remove, 0 = Don't Remove"
  272. }
  273. "ttt_force_teams"
  274. {
  275. "value" "1"
  276. "description" "Force players to teams instead of forcing playermodel. 1 = Force team. 0 = Force playermodel."
  277. }
  278. "ttt_random_winner"
  279. {
  280. "value" "1"
  281. "description" "Choose random winner (CT/T) regardless of normal result. 1 = Yes, 0 = No"
  282. }
  283. "ttt_force_models"
  284. {
  285. "value" "0"
  286. "description" "Force all players to use a specified playermodel. Not functional if update models is enabled. 1 = Force models. 0 = Disabled (default)."
  287. }
  288. "ttt_end_with_detective"
  289. {
  290. "value" "0"
  291. "description" "Allow the round to end if Detectives remain alive. 0 = Disabled (default). 1 = Enabled."
  292. }
  293. "ttt_hide_teams"
  294. {
  295. "value" "0"
  296. "description" "Hide team changes from chat."
  297. }
  298. "ttt_public_karma"
  299. {
  300. "value" "0"
  301. "description" "Show karma as points (or another way?)"
  302. }
  303. "ttt_private_karma_round_update"
  304. {
  305. "value" "1"
  306. "description" "If ttt_public_karma is not set to 1, enable this to update karma at end of round."
  307. }
  308. "ttt_strip_weapons"
  309. {
  310. "value" "1"
  311. "description" "Strip players weapons on spawn? Optionally use mp_ct_ and mp_t_ cvars instead."
  312. }
  313. "ttt_karma_dmg"
  314. {
  315. "value" "0"
  316. "description" "Scale damage based off of karma? (damage *= (karma/startkarma))"
  317. }
  318. "ttt_karma_dmg_up"
  319. {
  320. "value" "0"
  321. "description" "If ttt_karma_dmg is enabled, should be enable scaling damage upward?"
  322. }
  323. "ttt_after_round_delay"
  324. {
  325. "value" "7.000000"
  326. "description" "The amount of seconds to use for round-end delay. Use 0.0 for default."
  327. }
  328. "ttt_next_round_alert"
  329. {
  330. "value" "0"
  331. "description" "Tell players in chat when the next round will begin (when the round ends)"
  332. }
  333. "ttt_end_round_dm"
  334. {
  335. "value" "0"
  336. "description" "Enable this to disable damage prevention between round end and warmup."
  337. }
  338. "ttt_ignore_deaths"
  339. {
  340. "value" "0"
  341. "description" "Ignore deaths (longer rounds)? 0 = Disabled (default). 1 = Enabled."
  342. }
  343. "ttt_ignore_rdm_slay"
  344. {
  345. "value" "0"
  346. "description" "Don't ask players to forgive/punish other players (rdm'd). 0 = Disabled (default). 1 = Enabled."
  347. }
  348. "ttt_dead_players_can_see_other_roles"
  349. {
  350. "value" "0"
  351. "description" "Allow dead players to see other roles. 0 = Disabled (default). 1 = Enabled."
  352. }
  353. "ttt_t_chat_to_dead"
  354. {
  355. "value" "0"
  356. "description" "Show traitor chat messages to dead players?"
  357. }
  358. "ttt_d_chat_to_dead"
  359. {
  360. "value" "0"
  361. "description" "Show detective chat messages to dead players?"
  362. }
  363. "ttt_transfer_armor"
  364. {
  365. "value" "0"
  366. "description" "Save armor on round end for living players and re-set in the next round?"
  367. }
  368. "ttt_respawn_dead_players"
  369. {
  370. "value" "1"
  371. "description" "Respawn dead players on pre role selection?"
  372. }
  373. "ttt_forced_model_ct"
  374. {
  375. "value" "models/player/ctm_st6.mdl"
  376. "description" "The default model to force for CT (Detectives) if ttt_force_models is enabled."
  377. }
  378. "ttt_forced_model_t"
  379. {
  380. "value" "models/player/tm_phoenix.mdl"
  381. "description" "The default model to force for T (Inno/Traitor) if ttt_force_models is enabled."
  382. }
  383. "ttt_log_file"
  384. {
  385. "value" "logs/ttt/ttt-<DATE>.log"
  386. "description" "The default file to log TTT data to (including end of round) - DON'T REMOVE \"
  387. "-<DATE>\" "."
  388. }
  389. "ttt_error_file"
  390. {
  391. "value" "logs/ttt/ttt-error-<DATE>.log"
  392. "description" "The default file to log TTT errors/bugs to - DON'T REMOVE \"
  393. "-<DATE>\" "."
  394. }
  395. "ttt_default_primary_d"
  396. {
  397. "value" "weapon_m4a1_silencer"
  398. "description" "The default primary gun to give players when they become a Detective (if they have no primary)."
  399. }
  400. "ttt_default_secondary"
  401. {
  402. "value" "weapon_glock"
  403. "description" "The default secondary gun to give players when they get their role (if they have no secondary)."
  404. }
  405. "ttt_round_started_font_size"
  406. {
  407. "value" "32"
  408. "description" "Font size of the text if round started"
  409. }
  410. "ttt_round_started_font_color"
  411. {
  412. "value" "44ff22"
  413. "description" "Font color (hexcode without hastag!) of the text if round started"
  414. }
  415. "ttt_round_start_font_size"
  416. {
  417. "value" "24"
  418. "description" "Font size of the text while the countdown runs"
  419. }
  420. "ttt_round_start_font_color"
  421. {
  422. "value" "ffA500"
  423. "description" "Font color (hexcode without hastag!) of the text while the countdown runs"
  424. }
  425. "ttt_show_traitor_names"
  426. {
  427. "value" "1"
  428. "description" "Show traitor partners on team selection?"
  429. }
  430. "ttt_hurt_traitor_with_taser"
  431. {
  432. "value" "2000"
  433. "description" "The amount of credits an innocent or detective will recieve for discovering a traitor with their zues/taser."
  434. }
  435. }
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