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May 20th, 2009
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  1. //******************************************************************************************************************************************************************
  2.  
  3. #include <a_samp>
  4. #include <dudb>
  5. #include <Dini>
  6. #include <dutils>
  7. #include <colors>
  8.  
  9. //******************************************************************************************************************************************************************
  10.  
  11. new logged[MAX_PLAYERS];
  12. new Level[MAX_PLAYERS];
  13. new Faction[MAX_PLAYERS];
  14. new License[MAX_PLAYERS];
  15. new taxijob;
  16. new busjob;
  17. new WeedSeeds[MAX_PLAYERS];
  18. new DrugDealer[MAX_PLAYERS];
  19. new Coke[MAX_PLAYERS];
  20. new Planted[MAX_PLAYERS];
  21.  
  22. //******************************************************************************************************************************************************************
  23.  
  24. forward PlantedWeed(playerid);
  25. forward OnGameStart();
  26. forward time();
  27. forward check(playerid);
  28. forward stopphone(playerid);
  29. forward startphone(playerid);
  30.  
  31. #define Save 1
  32. #define txtcost 1
  33.  
  34. /*********************************************************************************************************************************************************************
  35.  
  36. List of Job Numbers
  37. 0 = Nothing
  38. 1 = Taxi Driver
  39. 2 = Bus Driver
  40. 3 = Ambulance
  41. 4 = Transport Service
  42. 5 = Police
  43.  
  44. **************************************************************************************************************************************************************************/
  45.  
  46. enum player_enum
  47. {
  48.     bool:calling,
  49.     caller,
  50.     number
  51. }
  52. new player[MAX_PLAYERS][player_enum];
  53.  
  54. //******************************************************************************************************************************************************************
  55.  
  56.  
  57.  
  58. #if defined FILTERSCRIPT
  59. #else
  60. main()
  61. {
  62.     print("\n----------------------------------");
  63.     print(" New Life RolePlay");
  64.     print("----------------------------------\n");
  65. }
  66. #endif
  67.  
  68.  
  69.  
  70. public OnGameModeInit()
  71. {
  72.  
  73.     SetGameModeText("CentralRP v1");
  74.     SetDisabledWeapons(43,44,45);
  75.     AllowInteriorWeapons(1);
  76.     return 1;
  77. }
  78.  
  79. public OnGameModeExit()
  80. {
  81.     return 1;
  82. }
  83.  
  84. public OnPlayerRequestClass(playerid, classid)
  85. {
  86.             SetPlayerPos(playerid, -688.0414,938.6726,13.6328);
  87.             SetPlayerCameraPos(playerid, -683.0414,938.6726,13.6328);
  88.             SetPlayerCameraLookAt(playerid, -688.0414,938.6726,13.6328);
  89.             switch (classid)
  90.             {
  91.  
  92.             case 0:
  93.             {
  94.             GameTextForPlayer(playerid, "~w~Civilian", 6000,6);
  95.             SetPlayerColor(playerid,COLOR_WHITE);
  96.             }
  97.  
  98.             case 1:
  99.             {
  100.             GameTextForPlayer(playerid, "~w~Civilian", 6000,6);
  101.             SetPlayerColor(playerid,COLOR_GREY);
  102.             }
  103.  
  104.             case 2:
  105.             {
  106.             GameTextForPlayer(playerid, "~w~Police Man", 6000,6);
  107.             SetPlayerColor(playerid,COLOR_BLUE);
  108.             }
  109.  
  110.             case 3:
  111.             {
  112.             GameTextForPlayer(playerid, "~w~Civilian", 6000,6);
  113.             SetPlayerColor(playerid,COLOR_LIGHTBLUE);
  114.             }
  115.  
  116.             case 4:
  117.             {
  118.             GameTextForPlayer(playerid, "~w~Civilian", 6000,6);
  119.             SetPlayerColor(playerid,COLOR_YELLOW);
  120.             }
  121.  
  122.             case 5:
  123.             {
  124.             GameTextForPlayer(playerid, "~w~Civilian", 6000,6);
  125.             SetPlayerColor(playerid,COLOR_BLACK);
  126.             }
  127.  
  128.             case 6:
  129.             {
  130.             GameTextForPlayer(playerid, "~w~Civilian", 6000,6);
  131.             SetPlayerColor(playerid,COLOR_PINK);
  132.             }
  133.  
  134.             case 7:
  135.             {
  136.             GameTextForPlayer(playerid, "~w~Civilian", 6000,6);
  137.             SetPlayerColor(playerid,COLOR_ORANGE);
  138.             }
  139.  
  140.             case 8:
  141.             {
  142.             GameTextForPlayer(playerid, "~w~Civilian", 6000,6);
  143.             SetPlayerColor(playerid,COLOR_ORANGE);
  144.             }
  145.  
  146.             case 9:
  147.             {
  148.             GameTextForPlayer(playerid, "~w~Civilian", 6000,6);
  149.             SetPlayerColor(playerid,COLOR_ORANGE);
  150.             }
  151.     }
  152.             return 1;
  153.  
  154. }
  155.  
  156.  
  157.  
  158.  
  159. public OnPlayerRequestSpawn(playerid)
  160. {
  161.     return 1;
  162. }
  163.  
  164. public OnPlayerConnect(playerid)
  165. {
  166.     new formatZ[256];
  167.     new pName[MAX_PLAYER_NAME];
  168.     new string[48];
  169.     format(formatZ,sizeof(formatZ),"%s.ox",PlayerName(playerid));
  170.     if(!udb_Exists(formatZ))
  171.     {
  172.     udb_Create(formatZ,"209010");
  173.     }
  174.     Level[playerid] = dUserINT(formatZ).("Level");
  175.     Faction[playerid] = dUserINT(formatZ).("Faction");
  176.     License[playerid] = dUserINT(formatZ).("License");
  177.     WeedSeeds[playerid] = dUserINT(formatZ).("WeedSeeds");
  178.     DrugDealer[playerid] = dUserINT(formatZ).("DrugDealer");
  179.     Planted[playerid] = dUserINT(formatZ).("Planted");
  180.     Coke[playerid] = dUserINT(formatZ).("Coke");
  181.     GetPlayerName(playerid, pName, sizeof(pName));
  182.     format(string, sizeof(string), "%s has joined the server.", pName);
  183.     SendClientMessageToAll(0xAAAAAAAA, string);
  184.    
  185.     GivePlayerMoney(playerid,1000);
  186.     SendClientMessage(playerid, COLOR_YELLOW, "| ------------------------ New Life Roleplay -------------------- |");
  187.     SendClientMessage(playerid, COLOR_YELLOW, "Type /commands to see a list fo commands you could need!");
  188.     SendClientMessage(playerid,COLOR_YELLOW,"Please read the rules of the server with typing /rules");
  189.     SendClientMessage(playerid,COLOR_YELLOW,"Please login or register before you start playing, so we can save your stats!");
  190.    
  191.  
  192.     player[playerid][calling] = false;
  193.     player[playerid][caller] = 255;
  194.     #if Save==0
  195.         do
  196.         {
  197.             player[playerid][number] = 1000 + random(8999);
  198.         }
  199.         while(NumberUsed(playerid));
  200.     #else
  201.         new file[20];
  202.         GetPlayerName(playerid, file, 16);
  203.         format(file, sizeof(file), "%s.txt", file);
  204.         if (fexist(file))
  205.         {
  206.             new File:ftw = fopen(file, io_read);
  207.             new tmp[5];
  208.             fread(ftw, tmp);
  209.             player[playerid][number] = strval(tmp);
  210.             fclose(ftw);
  211.         }
  212.         else
  213.         {
  214.             do
  215.             {
  216.                 player[playerid][number] = 1000 + random(8999);
  217.             }
  218.             while(NumberUsed(playerid));
  219.  
  220.             new File:handle1 = fopen(file, io_write);
  221.             new tmp[6];
  222.             format(tmp, 5, "%d", player[playerid][number]);
  223.             fwrite(handle1, tmp);
  224.             fclose(handle1);
  225.             new File:handle2;
  226.             if (!fexist("numbers_used.txt"))
  227.             {
  228.                 format(tmp, 7, "%d", player[playerid][number]);
  229.                 handle2 = fopen("numbers_used.txt", io_write);
  230.                 fwrite(handle2, tmp);
  231.                 fclose(handle2);
  232.             }
  233.             else
  234.             {
  235.                 format(tmp, 7, "\r\n%d", player[playerid][number]);
  236.                 handle2 = fopen("numbers_used.txt", io_append);
  237.                 fwrite(handle2, tmp);
  238.                 fclose(handle2);
  239.             }
  240.         }
  241.     #endif
  242.     return 1;
  243. }
  244.  
  245. public OnPlayerDisconnect(playerid, reason)
  246. {
  247.     new formatZ2[256];
  248.     new pName[MAX_PLAYER_NAME];
  249.     new string[56];
  250.     format(formatZ2,sizeof(formatZ2),"%s.ox",PlayerName(playerid));
  251.     dUserSetINT(formatZ2).("Level",Level[playerid]);
  252.     dUserSetINT(formatZ2).("Faction",Faction[playerid]);
  253.     dUserSetINT(formatZ2).("License",License[playerid]);
  254.     dUserSetINT(formatZ2).("WeedSeeds",WeedSeeds[playerid]);
  255.     dUserSetINT(formatZ2).("DrugDealer",DrugDealer[playerid]);
  256.     dUserSetINT(formatZ2).("Planted",Planted[playerid]);
  257.     dUserSetINT(formatZ2).("Coke",Coke[playerid]);
  258.     GetPlayerName(playerid, pName, sizeof(pName));
  259.  
  260.     switch(reason)
  261.     {
  262.         case 0: format(string, sizeof(string), "%s has left the server. (Timeout)", pName);
  263.         case 1: format(string, sizeof(string), "%s has left the server. (Leaving)", pName);
  264.         case 2: format(string, sizeof(string), "%s has left the server. (Kicked)", pName);
  265.     }
  266.  
  267.     SendClientMessageToAll(0xAAAAAAAA, string);
  268.    
  269.     if (player[playerid][calling])
  270.     {
  271.         SendClientMessage(player[playerid][caller], 0xBFC0C2FF, "(Cellphone) User hang up");
  272.         player[playerid][calling] = false;
  273.         player[player[playerid][caller]][calling] = false;
  274.         stopphone(playerid);
  275.         stopphone(player[playerid][caller]);
  276.         player[player[playerid][caller]][caller] = 255;
  277.         player[playerid][caller] = 255;
  278.     }
  279.     else if (player[playerid][caller] != 255)
  280.     {
  281.         SendClientMessage(player[playerid][caller], 0xBFC0C2FF, "(Cellphone) User hang up");
  282.         stopphone(playerid);
  283.         stopphone(player[playerid][caller]);
  284.         player[player[playerid][caller]][caller] = 255;
  285.         player[playerid][caller] = 255;
  286.     }
  287.     player[playerid][caller] = 255;
  288.     player[playerid][calling] = false;
  289.     return 1;
  290. }
  291. stock PlayerName(playerid) {
  292.   new name[255];
  293.   GetPlayerName(playerid, name, 255);
  294.   return name;
  295. }
  296. public OnPlayerSpawn(playerid)
  297. {
  298.     time();
  299.     return 1;
  300. }
  301.  
  302. public OnPlayerDeath(playerid, killerid, reason)
  303. {
  304.     SendDeathMessage(killerid,playerid,reason);
  305.     return 1;
  306. }
  307.  
  308. public OnVehicleSpawn(vehicleid)
  309. {
  310.     return 1;
  311. }
  312.  
  313. public OnVehicleDeath(vehicleid, killerid)
  314. {
  315.  
  316.     return 1;
  317. }
  318.  
  319. public OnPlayerText(playerid, text[])
  320. {
  321.     if (!player[playerid][calling] || player[playerid][caller] == 255)
  322.     {
  323.         new string[128];
  324.         format(string, 255, "(%d) %s", player[playerid][number], text);
  325.         SendPlayerMessageToAll(playerid, string);
  326.     }
  327.     else
  328.     {
  329.         new str[158];
  330.         GetPlayerName(playerid, str, 16);
  331.         format(str, sizeof(str), "(Cellphone)%s : %s", str, text);
  332.         SendClientMessage(player[playerid][caller], 0xBFC0C2FF, str);
  333.         SendClientMessage(playerid, 0xBFC0C2FF, str);
  334.     }
  335.     return 0;
  336. }
  337.  
  338. public OnPlayerPrivmsg(playerid, recieverid, text[])
  339. {
  340.     new rname[MAX_PLAYER_NAME];
  341.     new target = recieverid;
  342.     GetPlayerName(target, rname, sizeof(rname));
  343.     new string[255];
  344.     new name[MAX_PLAYER_NAME];
  345.     GetPlayerName(playerid, name, sizeof(name));
  346.     format(string, 255, "*** pm send to %s", rname);
  347.     SendClientMessage(playerid, 0xBFC0C2FF, string);
  348.     format(string, 255, "*** pm from %s: %s   (%d)", name, text, player[playerid][number]);
  349.     SendClientMessage(target, 0xBFC0C2FF, string);
  350.     return 0;
  351. }
  352.  
  353. public OnPlayerCommandText(playerid, cmdtext[])
  354. {
  355.     new cmd[256];
  356.     new idx;
  357.     cmd = strtok(cmdtext, idx);
  358.  
  359.  
  360.  
  361.  
  362.  
  363. //*********************************************************************[Cellphone System]***********************************************************************
  364.  
  365.     if(strcmp(cmd, "/pickup", true) == 0)
  366.     {
  367.         if (player[playerid][caller] == 255)
  368.         {
  369.             SendClientMessage(playerid, 0xBFC0C2FF, "Why should you pickup your phone?");
  370.             return 1;
  371.         }
  372.         if (player[playerid][calling])
  373.         {
  374.             SendClientMessage(playerid, 0xBFC0C2FF, "You already got your phone in your hands");
  375.             return 1;
  376.         }
  377.         new name[16];
  378.         GetPlayerName(playerid, name, 16);
  379.         new string[41];
  380.         format(string, sizeof(string), "* %s takes out a cellphone.", name);
  381.         SendClientMessageToAll(0x0000FF66, string);
  382.         startphone(playerid);
  383.         player[playerid][calling] = true;
  384.         player[player[playerid][caller]][calling] = true;
  385.         SendClientMessage(player[playerid][caller], 0xBFC0C2FF, "You hear a tone on the other side");
  386.         return 1;
  387.     }
  388.     if(strcmp(cmd, "/hangup", true) == 0)
  389.     {
  390.         if (player[playerid][caller] != 255 && !player[playerid][calling])
  391.         {
  392.             SendClientMessage(player[playerid][caller], 0xBFC0C2FF, "(Cellphone) User hang up");
  393.             stopphone(playerid);
  394.             stopphone(player[playerid][caller]);
  395.             player[player[playerid][caller]][caller] = 255;
  396.             player[playerid][caller] = 255;
  397.             return 1;
  398.         }
  399.         if (!player[playerid][calling])
  400.         {
  401.             SendClientMessage(playerid, 0xBFC0C2FF, "You don't have a phone in your hands");
  402.             return 1;
  403.         }
  404.         new name[16];
  405.         GetPlayerName(playerid, name, 16);
  406.         new string[57];
  407.         format(string, sizeof(string), "* %s puts his cellphone back in his pocket.", name);
  408.         SendClientMessageToAll(0x0000FF66, string);
  409.         SendClientMessage(player[playerid][caller], 0xBFC0C2FF, "(Cellphone) User hang up");
  410.         player[playerid][calling] = false;
  411.         player[player[playerid][caller]][calling] = false;
  412.         stopphone(playerid);
  413.         stopphone(player[playerid][caller]);
  414.         player[player[playerid][caller]][caller] = 255;
  415.         player[playerid][caller] = 255;
  416.         SendClientMessage(playerid, 0xBFC0C2FF, "(Cellphone) You hang up");
  417.         return 1;
  418.     }
  419.  
  420.     if(strcmp(cmd, "/call", true) == 0)
  421.     {
  422.         if (player[playerid][calling] || player[playerid][caller] != 255)
  423.         {
  424.             SendClientMessage(playerid, 0xBFC0C2FF, "You are already on the phone. use /hangup to hangup");
  425.             return 1;
  426.         }
  427.  
  428.         new tmp[128];
  429.         if (!strlen(tmp))
  430.         {
  431.             SendClientMessage(playerid, 0xBFC0C2FF, "USAGE: /call <phonenumber>");
  432.             return 1;
  433.         }
  434.         new name[16];
  435.         GetPlayerName(playerid, name, 16);
  436.         new string[41];
  437.         format(string, sizeof(string), "* %s takes out a cellphone.", name);
  438.         SendClientMessageToAll(0x0000FF66, string);
  439.         new phonenumb = strval(tmp);
  440.  
  441.  
  442.  
  443.         if (phonenumb == 888)  // here you can put your own numbers just copy for more
  444.         {
  445.              SendClientMessage(playerid, 0xFFFFFFAA, "you called 888");
  446.              return 1;
  447.         }
  448.  
  449.  
  450.  
  451.         for(new i = 0; i <= MAX_PLAYERS; i++)
  452.         {
  453.             if(IsPlayerConnected(i))
  454.             {
  455.                 if(player[i][number] == phonenumb && phonenumb != 0 && !player[i][calling] && player[i][caller] == 255 && i != playerid)
  456.                 {
  457.                     format(string, sizeof(string), "%s is calling you...", name);
  458.                     SendClientMessage(i, 0xFFFF00AA, string);
  459.                     SendClientMessage(i, 0xFFFFFFFF, "Tip: Use /pickup to pick up the phone");
  460.                     GetPlayerName(i, name, sizeof(name));
  461.                     format(string, sizeof(string), "You are calling %s...", name);
  462.                     SendClientMessage(playerid, 0xFFFFFFAA, string);
  463.                     SendClientMessage(i, 0xFFFFFFFF, "Tip: You can cancel the callaing, by using /hangup");
  464.                     startphone(playerid);
  465.                     player[playerid][calling] = false;
  466.                     player[playerid][caller] = i;
  467.                     player[i][calling] = false;
  468.                     player[i][caller] = playerid;
  469.                     return 1;
  470.                 }
  471.             }
  472.         }
  473.         SendClientMessage(playerid, 0xBFC0C2FF, "You here a busy tone.");
  474.         return 1;
  475.     }
  476.  
  477.  
  478.     if(strcmp(cmd, "/SMS", true) == 0)
  479.     {
  480.         if (player[playerid][calling] || player[playerid][caller] != 255)
  481.         {
  482.             SendClientMessage(playerid, 0xBFC0C2FF, "You are already on the phone. use /hangup to hangup");
  483.             return 1;
  484.         }
  485.  
  486.         new tmp[128];
  487.         if(!strlen(tmp))
  488.         {
  489.             SendClientMessage(playerid, 0xBFC0C2FF, "USAGE: /SMS <phonenumber> <text chat>");
  490.             return 1;
  491.         }
  492.         new name[16];
  493.         GetPlayerName(playerid, name, 16);
  494.  
  495.         new string[52];
  496.         format(string, sizeof(string), "* %s takes out a cellphone.", name);
  497.         SendClientMessageToAll(0x0000FF66, string);
  498.         new phonenumb = strval(tmp);
  499.         new length = strlen(cmdtext);
  500.         while ((idx < length) && (cmdtext[idx] <= ' '))
  501.         {
  502.             idx++;
  503.         }
  504.         new offset = idx;
  505.         new result[64];
  506.         while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
  507.         {
  508.             result[idx - offset] = cmdtext[idx];
  509.             idx++;
  510.         }
  511.         result[idx - offset] = EOS;
  512.         if(!strlen(result))
  513.         {
  514.             SendClientMessage(playerid, 0xBFC0C2FF, "USAGE: /SMS <phonenumber> <text chat>");
  515.             return 1;
  516.         }
  517.  
  518.         startphone(playerid);
  519.         SetTimerEx("stopphone", 5000, 0, "%d", playerid);
  520.  
  521.  
  522.  
  523.         if(phonenumb == 666) // here you can put your own numbers just copy for more
  524.         {
  525.              SendClientMessage(playerid, 0xFFFFFFAA, "you called 666");
  526.              return 1;
  527.         }
  528.  
  529.  
  530.  
  531.         for(new i = 0; i <= MAX_PLAYERS; i++)
  532.         {
  533.             if(IsPlayerConnected(i))
  534.             {
  535.                 if(player[i][number] == phonenumb && phonenumb != 0 && !player[i][calling] && player[i][caller] == 255 && i != playerid)
  536.                 {
  537.                     if(GetPlayerMoney(playerid) >= txtcost)
  538.                     {
  539.                         format(string, sizeof(string), "SMS: %s   From %s (%d)", result,name,player[playerid][number]);
  540.                         SendClientMessage(playerid, 0xFFFFFFAA, "Text Message Delivered");
  541.                         SendClientMessage(i, 0xFFFF00AA, string);
  542.                         format(string, sizeof(string), "~r~$-%d", txtcost);
  543.                         GameTextForPlayer(playerid, string, 5000, 1);
  544.                         GivePlayerMoney(playerid,-txtcost);
  545.                         PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  546.                         return 1;
  547.                     }
  548.                     else
  549.                     {
  550.                         format(string, 255, "you dont have enough money to SMS, a SMS costs $%d", txtcost);
  551.                         SendClientMessage(playerid, 0xFFFF00AA, string);
  552.                         return 1;
  553.                     }
  554.                 }
  555.             }
  556.         }
  557.         SendClientMessage(playerid, 0xBFC0C2FF, "  ..Message Delivery Failed");
  558.         return 1;
  559.     }
  560.  
  561.     if(strcmp(cmd, "/pb", true) == 0 || strcmp(cmd, "/phonebook", true) == 0)
  562.     {
  563.         new string[23];
  564.         SendClientMessage(playerid, 0xC0C0C0FF, "|_ Phone Book _|");
  565.         for(new p = 0; p <= MAX_PLAYERS; p++)
  566.         {
  567.             if (IsPlayerConnected(p) && player[p][number] != 0)
  568.             {
  569.                 new name[MAX_PLAYER_NAME];
  570.                 GetPlayerName(p, name, sizeof(name));
  571.                 format(string, 255, "%s : %d", name, player[p][number]);
  572.                 SendClientMessage(playerid, 0x33AA33AA, string);
  573.             }
  574.         }
  575.         return 1;
  576.     }
  577.  
  578.     if(strcmp(cmd, "/mpn", true) == 0 || strcmp(cmd, "/myphonenumber", true) == 0)
  579.     {
  580.         new string[37];
  581.         SendClientMessage(playerid, 0xC0C0C0FF, "|_ Cell Phone System _|");
  582.         format(string, 255, "Your personal phonenumber is > %d <", player[playerid][number]);
  583.         SendClientMessage(playerid, 0x33AA33AA, string);
  584.         return 1;
  585.     }
  586.  
  587.     if(strcmp(cmd, "/ph", true) == 0 || strcmp(cmd, "/phonehelp", true) == 0)
  588.     {
  589.         new string[56];
  590.         SendClientMessage(playerid, 0xC0C0C0FF, "|_ Cell Phone System _|");
  591.         SendClientMessage(playerid, 0xBFC0C2FF, "Use /call to call to an specicified number.");
  592.         SendClientMessage(playerid, 0x33AA33AA, "Use /pickup to get your cellphone out of your pocket");
  593.         SendClientMessage(playerid, 0xBFC0C2FF, "Use /hangup to put your cellphone back in your pocket");
  594.         format(string, 255, "Use /SMS to sms your friend in private, a SMS cost $%d", txtcost);
  595.         SendClientMessage(playerid, 0x33AA33AA, string);
  596.         SendClientMessage(playerid, 0xBFC0C2FF, "Use /pb or /phonebook to see the phonenumbers of the online players");
  597.         SendClientMessage(playerid, 0x33AA33AA, "Use /mpn or /myphonenumber to see your own phonenumber");
  598.         SendClientMessage(playerid, 0xBFC0C2FF, "Use /pc or /phonecredits to see the credits");
  599.         return 1;
  600.     }
  601.  
  602.     if(strcmp(cmd, "/pc", true) == 0 || strcmp(cmd, "/phonecredits", true) == 0)
  603.     {
  604.         SendClientMessage(playerid, 0xC0C0C0FF, "|_ Cell Phone System _|");
  605.         SendClientMessage(playerid, 0x33AA33AA, "All credits of this phone system go's to NoZer0 a.k.a Daplayer");
  606.         return 1;
  607.     }
  608.    
  609.    
  610.    
  611.    
  612.    
  613.  
  614. //*********************************************************************[login and Register]***********************************************************************
  615.     if (strcmp(cmd, "/login", true) == 0)
  616.     {
  617.         if (logged[playerid] != 1 && udb_Exists(PlayerName(playerid)))
  618.         {
  619.             new dir[256];
  620.             dir = strtok(cmdtext, idx);
  621.             if (strlen(dir) && strcmp(dir, dUser(PlayerName(playerid)).("password"), true) == 0)
  622.         {
  623.             logged[playerid] = 1;
  624.             SendClientMessage(playerid, COLOR_RED, "You have succefully logged into the server!");
  625.             GivePlayerMoney(playerid, dUserINT(PlayerName(playerid)).("money"));
  626.         }
  627.     }
  628.         else SendClientMessage(playerid, COLOR_RED, "[ERROR] Something has gone wrong, try again please.");
  629.         return 1;
  630.     }
  631.  
  632.  
  633.     if (strcmp(cmd, "/register", true) == 0)
  634.     {
  635.     if (logged[playerid] != 1 && !udb_Exists(PlayerName(playerid)))
  636.             {
  637.             new dir[256];
  638.             dir = strtok(cmdtext, idx);
  639.             if (strlen(dir))
  640.         {
  641.             new fname[MAX_STRING];
  642.             format(fname,sizeof(fname),"%s.dudb.sav",udb_encode(PlayerName(playerid)));
  643.             dini_Create(fname);
  644.             dUserSet(PlayerName(playerid)).("password", dir);
  645.             SendClientMessage(playerid, COLOR_RED, "You have been succesfully registered! Please login with /login [password]");
  646.         }
  647.     }
  648.     else SendClientMessage(playerid, COLOR_RED, "[ERROR] Something has gone wrong, try again please.");
  649.     return 1;
  650. }
  651.  
  652.  
  653.  
  654.  
  655.  
  656. //*********************************************************************[Lock and Unlock]**************************************************************************
  657.     if (strcmp(cmdtext, "/lock", true)==0)
  658.     {
  659.         if(IsPlayerInAnyVehicle(playerid))
  660.         {
  661.             new State=GetPlayerState(playerid);
  662.             if(State!=PLAYER_STATE_DRIVER)
  663.             {
  664.                 SendClientMessage(playerid,COLOR_RED,"[ERROR] You can lock only as drivers!.");
  665.                 return 1;
  666.             }
  667.             new i;
  668.             for(i=0;i<MAX_PLAYERS;i++)
  669.             {
  670.                 if(i != playerid)
  671.                 {
  672.                     SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
  673.                 }
  674.             }
  675.             SendClientMessage(playerid, COLOR_GREEN, ">> Vehicle has been locked!");
  676.             new Float:pX, Float:pY, Float:pZ;
  677.             GetPlayerPos(playerid,pX,pY,pZ);
  678.             PlayerPlaySound(playerid,1056,pX,pY,pZ);
  679.         }
  680.         else
  681.         {
  682.             SendClientMessage(playerid, COLOR_RED, "[ERROR] You are not in a vehicle!");
  683.         }
  684.         return 1;
  685. }
  686.  
  687.     if (strcmp(cmdtext, "/unlock", true)==0)
  688.     {
  689.         if(IsPlayerInAnyVehicle(playerid))
  690.         {
  691.             new State=GetPlayerState(playerid);
  692.             if(State!=PLAYER_STATE_DRIVER)
  693.             {
  694.                 SendClientMessage(playerid,COLOR_RED,"[ERROR] You can unlock only as drivers!");
  695.                 return 1;
  696.             }
  697.             new i;
  698.             for(i=0;i<MAX_PLAYERS;i++)
  699.             {
  700.                 SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
  701.             }
  702.             SendClientMessage(playerid, COLOR_GREEN, ">> Vehicle has been unlocked!");
  703.             new Float:pX, Float:pY, Float:pZ;
  704.             GetPlayerPos(playerid,pX,pY,pZ);
  705.             PlayerPlaySound(playerid,1057,pX,pY,pZ);
  706.         }
  707.         else
  708.         {
  709.             SendClientMessage(playerid, COLOR_RED, "[ERROR] You are not in a  vehicle!");
  710.         }
  711.         return 1;
  712.     }
  713.    
  714.    
  715.    
  716. //******************************************************************[License Commands]**************************************************************************
  717.  
  718.     if(strcmp(cmdtext, "/commands", true)==0)
  719.     {
  720.     SendClientMessage(playerid, COLOR_WHITE, "PLAYERCMDS: /login /register");
  721.     SendClientMessage(playerid, COLOR_WHITE, "PHONE: /sms /phonebook /myphonenumber /phonehelp /call /pickup /hangup");
  722.     SendClientMessage(playerid, COLOR_WHITE, "SERVICE: /taxi /bus /call 911 ");
  723.     SendClientMessage(playerid, COLOR_WHITE, "OTHER: /getlicense /lock /unlock ");
  724.     SendClientMessage(playerid, COLOR_WHITE, "JOBS: /taxi-info /bus-info");
  725.     return 1;
  726. }
  727.     if(strcmp(cmdtext, "/taxi-info", true)==0)
  728.     {
  729.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "|-----------------[Taxi Driver]-----------------|");
  730.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "When a player needs a taxi, there comes a message");
  731.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "up in the chatbox. Type /accept if you want to");
  732.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "accept. After you typed accept the other player");
  733.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "types /location and a checkpoint were set and ");
  734.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "could be seen at the map. Drive to the player.");
  735.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "When the player enter your car you get payed!");
  736.         return 1;
  737. }
  738.  
  739.     if(strcmp(cmdtext, "/bus-info", true)==0)
  740.     {
  741.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "|-----------------[Bus Driver]-----------------|");
  742.         return 1;
  743. }
  744.  
  745.  
  746.  
  747.  
  748.  
  749. //*********************************************************************[License Commands]**************************************************************************
  750.     if(strcmp(cmdtext, "/getlicense", true)==0)
  751.     {
  752.     SendClientMessage(playerid, COLOR_WHITE, "Please call the license factory: /call 47394");
  753.     return 1;
  754. }
  755.  
  756.     if(strcmp(cmdtext, "/call 47394", true)==0)
  757.     {
  758.     SendClientMessage(playerid, COLOR_WHITE, "[LF] Hello, you speak with the License factory can i help you?");
  759.     SendClientMessage(playerid, COLOR_LIGHTGREEN, "[YOU] Yes, i want to buy an license");
  760.     SendClientMessage(playerid, COLOR_WHITE, "[LF] An license will cost $90, are you sure you want to buy? (Type /yes or /no)");
  761.     return 1;
  762. }
  763.  
  764.     if(strcmp(cmdtext, "/yes", true)==0)
  765.     {
  766.     SendClientMessage(playerid, COLOR_LIGHTGREEN, "[YOU] Yes, i want to buy an license");
  767.     GivePlayerMoney(playerid, -90);
  768.     License[playerid] = 1;
  769.     SendClientMessage(playerid, COLOR_WHITE, "[LF] Thank you for buying an license, drive safe an goodbye!");
  770.     SendClientMessage(playerid, COLOR_WHITE, "");
  771.     SendClientMessage(playerid, COLOR_WHITE, "");
  772.     SendClientMessage(playerid, COLOR_WHITE, "");
  773.     SendClientMessage(playerid, COLOR_WHITE, "");
  774.     SendClientMessage(playerid, COLOR_WHITE, "");
  775.     return 1;
  776. }
  777.  
  778.     if(strcmp(cmdtext, "/no", true)==0)
  779.     {
  780.     SendClientMessage(playerid, COLOR_LIGHTGREEN, "[YOU] No, i dont wanna buy an license");
  781.     SendClientMessage(playerid, COLOR_WHITE, "[LF] Doesn't matter, call back in any time!");
  782.     SendClientMessage(playerid, COLOR_WHITE, "");
  783.     SendClientMessage(playerid, COLOR_WHITE, "");
  784.     SendClientMessage(playerid, COLOR_WHITE, "");
  785.     SendClientMessage(playerid, COLOR_WHITE, "");
  786.     SendClientMessage(playerid, COLOR_WHITE, "");
  787.     return 1;
  788. }
  789.  
  790.  
  791.  
  792.  
  793. //*********************************************************************[Job Commands]*****************************************************************************
  794.     if(strcmp(cmdtext, "/quitjob", true)==0)
  795.     {
  796.     Faction[playerid] = 0;
  797.     SendClientMessage(playerid, COLOR_GREEN, "You have succesfully quited your job!!");
  798.     return 1;
  799. }
  800.  
  801.  
  802.  
  803.  
  804. //*********************************************************************[Taxi Commands]**************************************************************************
  805.     if(strcmp(cmdtext, "/taxi", true)==0)
  806.     {
  807.     SendClientMessage(playerid, COLOR_WHITE, "[TAXI] %s needs an taxi now, type /accept if you want to accept!");
  808.     return 1;
  809. }
  810.     if(strcmp(cmdtext, "/accept", true)==0)
  811.     {
  812.     if(Faction[playerid] == 1)
  813.     {
  814.     SendClientMessageToAll(COLOR_WHITE, "[TAXI] Please type /location, so i know where i can pick you up!");
  815.     }
  816.     else
  817.     {
  818.     SendClientMessage(playerid, COLOR_RED, "[ERROR] Your are not an taxi driver, so you cant accept!");
  819.     }
  820.     return 1;
  821. }
  822.  
  823.     if(strcmp(cmdtext, "/location", true)==0)
  824.     {
  825.     new Float:x, Float:y, Float:z;
  826.     GetPlayerPos(playerid, x, y, z);
  827.     SetPlayerCheckpoint(playerid, Float:x, Float:y, Float:z, 3.0);
  828.     SendClientMessage(playerid, COLOR_WHITE, "[TAXI] Please stay at your current loaction!");
  829.     return 1;
  830. }
  831.  
  832.  
  833.  
  834.  
  835.  
  836. //*********************************************************************[Weed Commands]**************************************************************************
  837.  
  838.     if (strcmp("/buyweed", cmdtext, true, 10) == 0)
  839.     {
  840.         GivePlayerMoney(playerid, -500);
  841.         WeedSeeds[playerid] = 500;
  842.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "You have buyed some weed seeds (500) ");
  843.         return 1;
  844.     }
  845.     if (strcmp("/plantweed", cmdtext, true, 10) == 0)
  846.     {
  847.         if(DrugDealer[playerid] >= 1)
  848.         {
  849.         SendClientMessage(playerid, COLOR_RED, "[ERROR] Youre not an drug dealer you cant plant any seeds! ");
  850.         }
  851.         if(WeedSeeds[playerid] >= 1)
  852.         {
  853.         WeedSeeds[playerid] = 0;
  854.         Planted[playerid] = 1;
  855.         SetTimer("PlantedWeed",600000,false);
  856.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "You have planted all your weed seeds!");
  857.         }
  858.         else
  859.         {
  860.         SendClientMessage(playerid, COLOR_RED, "[ERROR] You dont have any weed seeds, so you cant plant them!");
  861.         }
  862.         return 1;
  863.     }
  864.  
  865.     if (strcmp("/pickupweed", cmdtext, true, 10) == 0)
  866.     {
  867.         if(DrugDealer[playerid] >= 0)
  868.         {
  869.         SendClientMessage(playerid, COLOR_RED, "[ERROR] Youre not an drug dealer you cant pickup any seeds! ");
  870.         }
  871.         if(Planted[playerid] >= 1)
  872.         {
  873.         SendClientMessage(playerid, COLOR_RED, "[ERROR] It is not the time yet to pickup your seeds, please be patient!");
  874.         }
  875.         // Here must come pickup animation
  876.         Coke[playerid] = 99;
  877.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "You have picked up you weed an have now 99 gram coke!");
  878.         return 1;
  879.     }
  880.  
  881.     if (strcmp("/sellcoke", cmdtext, true, 10) == 0)
  882.     {
  883.         if(Coke[playerid] <= 0)
  884.         {
  885.         SendClientMessage(playerid, COLOR_RED, "[ERROR] You dont have any coke to sell!");
  886.         }
  887.         GivePlayerMoney(playerid, 1000);
  888.         Coke[playerid] = 0;
  889.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "You have succesfully selled your coke for $1000!");
  890.         return 1;
  891.     }
  892.     return 0;
  893. }
  894.  
  895. public PlantedWeed(playerid)
  896. {
  897.     Planted[playerid] = 0;
  898.     SendClientMessage(playerid, COLOR_LIGHTGREEN, "Your planted weed seeds are ready to pick them up! (/pickupweed)");
  899. }
  900.  
  901. public OnPlayerInfoChange(playerid)
  902. {
  903.     return 1;
  904. }
  905.  
  906. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  907. {
  908.     if(Level[playerid] == 9999)
  909.     {
  910.     License[playerid] = 1;
  911.     }
  912.     if(License[playerid] == 0)
  913.     {
  914.     SendClientMessage(playerid, COLOR_RED, "[ERROR] Your not allowed to drive any vehicle, you are now wanted by LVPD!");
  915.     SendClientMessageToAll(COLOR_RED, "[INFO] %s has now 1 wanted star. (Reason: Driving Without License)");
  916.     SetPlayerWantedLevel(playerid, 1);
  917.     }
  918.     else
  919.     {
  920.     }
  921.     return 1;
  922. }
  923.  
  924. public OnPlayerExitVehicle(playerid, vehicleid)
  925. {
  926.     return 1;
  927. }
  928.  
  929. public OnPlayerStateChange(playerid, newstate, oldstate)
  930. {
  931.     return 1;
  932. }
  933.  
  934. public OnPlayerEnterCheckpoint(playerid)
  935. {
  936.     return 1;
  937. }
  938.  
  939. public OnPlayerLeaveCheckpoint(playerid)
  940. {
  941.     return 1;
  942. }
  943.  
  944. public OnPlayerEnterRaceCheckpoint(playerid)
  945. {
  946.     return 1;
  947. }
  948.  
  949. public OnPlayerLeaveRaceCheckpoint(playerid)
  950. {
  951.     return 1;
  952. }
  953.  
  954. public OnRconCommand(cmd[])
  955. {
  956.     return 1;
  957. }
  958.  
  959. public OnObjectMoved(objectid)
  960. {
  961.     return 1;
  962. }
  963.  
  964. public OnPlayerObjectMoved(playerid, objectid)
  965. {
  966.     return 1;
  967. }
  968.  
  969. public OnPlayerPickUpPickup(playerid, pickupid)
  970. {
  971.     if(pickupid == taxijob)
  972.     {
  973.         if(Faction[playerid] == 0)
  974.         {
  975.         Faction[playerid] = 1;
  976.         GameTextForPlayer(playerid, ">> You are now an taxidriver!", 3000, 4);
  977.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "|-----------------[Taxi Driver]-----------------|");
  978.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "When a player needs a taxi, there comes a message");
  979.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "up in the chatbox. Type /accept if you want to");
  980.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "accept. After you typed accept the other player");
  981.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "types /location and a checkpoint were set and ");
  982.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "could be seen at the map. Drive to the player.");
  983.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "When the player enter your car you get payed!");
  984.        
  985.         }
  986.         else
  987.         {
  988.         SendClientMessage(playerid, COLOR_RED, "[ERROR] You already have a job, quit it first!");
  989.         }
  990.     }
  991.     if(pickupid == busjob)
  992.     {
  993.         if(Faction[playerid] == 10)
  994.         {
  995.         Faction[playerid] = 2;
  996.         GameTextForPlayer(playerid, ">> You are now an busdriver!", 3000, 4);
  997.         }
  998.         else
  999.         {
  1000.         SendClientMessage(playerid, COLOR_RED, "[ERROR] You already have a job, quit it first!");
  1001.         }
  1002.     }
  1003.     return 1;
  1004. }
  1005.  
  1006. public OnPlayerSelectedMenuRow(playerid, row)
  1007. {
  1008.     return 1;
  1009. }
  1010.  
  1011. public OnPlayerExitedMenu(playerid)
  1012. {
  1013.     return 1;
  1014. }
  1015.  
  1016. public time()
  1017. {
  1018.     new Text:Clock;
  1019.     TextDrawDestroy(Clock);
  1020.     new hour,minute,second;
  1021.     gettime(hour,minute,second);
  1022.     new string[256];
  1023.     if (minute <= 9){format(string,25,"%d:0%d",hour,minute);}
  1024.     else {format(string,25,"%d:%d",hour,minute);}
  1025.     TextDrawHideForAll(Clock);
  1026.     Clock=TextDrawCreate(549,24,string);
  1027.     TextDrawLetterSize(Clock,0.55,2);
  1028.     TextDrawFont(Clock,3);
  1029.     TextDrawBackgroundColor(Clock,0x000000AA);
  1030.     TextDrawSetOutline(Clock,2);
  1031.     TextDrawShowForAll(Clock);
  1032.     SetTimer("time",30000,0);
  1033.     if (hour == 0){SetWorldTime(0);}
  1034.     if (hour == 1){SetWorldTime(1);}
  1035.     if (hour == 2){SetWorldTime(2);}
  1036.     if (hour == 3){SetWorldTime(3);}
  1037.     if (hour == 4){SetWorldTime(4);}
  1038.     if (hour == 5){SetWorldTime(5);}
  1039.     if (hour == 6){SetWorldTime(6);}
  1040.     if (hour == 7){SetWorldTime(7);}
  1041.     if (hour == 8){SetWorldTime(8);}
  1042.     if (hour == 9){SetWorldTime(9);}
  1043.     if (hour == 10){SetWorldTime(10);}
  1044.     if (hour == 11){SetWorldTime(11);}
  1045.     if (hour == 12){SetWorldTime(12);}
  1046.     if (hour == 13){SetWorldTime(13);}
  1047.     if (hour == 14){SetWorldTime(14);}
  1048.     if (hour == 15){SetWorldTime(15);}
  1049.     if (hour == 16){SetWorldTime(16);}
  1050.     if (hour == 17){SetWorldTime(17);}
  1051.     if (hour == 18){SetWorldTime(18);}
  1052.     if (hour == 19){SetWorldTime(19);}
  1053.     if (hour == 20){SetWorldTime(20);}
  1054.     if (hour == 21){SetWorldTime(21);}
  1055.     if (hour == 22){SetWorldTime(22);}
  1056.     if (hour == 23){SetWorldTime(23);}
  1057.     if (hour == 24){SetWorldTime(24);}
  1058.     return 1;
  1059. }
  1060.  
  1061. public OnGameStart()
  1062. {
  1063.     taxijob = CreatePickup (1239, 1, 2197.5955,1867.5586,11.0000);
  1064.     busjob = CreatePickup (1239, 1, 2455.5881,1340.5333,10.9766);
  1065.    
  1066.     AddPlayerClass(0,1958.3783, 1343.1572, 15.3746,140.3925,0,0,0,0,0,0);
  1067.     AddPlayerClass(202,1958.3783, 1343.1572, 15.3746,168.0757,0,0,0,0,0,0);
  1068.     AddPlayerClass(266,2287.3430,2428.3003,10.8203,223.8677,0,0,0,0,0,0);
  1069.     AddPlayerClass(275,1958.3783, 1343.1572, 15.3746,312.9693,0,0,0,0,0,0);
  1070.     AddPlayerClass(32,1958.3783, 1343.1572, 15.3746,150.8800,0,0,0,0,0,0);
  1071.     AddPlayerClass(50,1958.3783, 1343.1572, 15.3746,134.1296,0,0,0,0,0,0);
  1072.     AddPlayerClass(73,1958.3783, 1343.1572, 15.3746,230.7712,0,0,0,0,0,0);
  1073.     AddPlayerClass(54,1958.3783, 1343.1572, 15.3746,276.6035,0,0,0,0,0,0);
  1074.     AddPlayerClass(26,1958.3783, 1343.1572, 15.3746,230.7712,0,0,0,0,0,0);
  1075.     AddPlayerClass(253,1958.3783, 1343.1572, 15.3746,230.7712,0,0,0,0,0,0);
  1076.    
  1077.     AddStaticVehicle(420,2200.5098,1856.3799,10.5669,179.7419,0,1); // Taxi Vehicle
  1078.     AddStaticVehicle(420,2192.4771,1856.6794,10.5668,180.3821,0,1); // Taxi Vehicle
  1079.     AddStaticVehicle(420,2189.1150,1857.1365,10.5692,180.8870,0,1); // Taxi Vehicle
  1080.     AddStaticVehicle(420,2185.3801,1856.5200,10.5672,178.9766,0,1); // Taxi Vehicle
  1081.     AddStaticVehicle(420,2181.2920,1856.6052,10.5660,180.9568,0,1); // Taxi Vehicle
  1082.     AddStaticVehicle(420,2177.6143,1856.5308,10.5662,181.1033,0,1); // Taxi Vehicle
  1083.     AddStaticVehicle(420,2179.8760,1878.6714,10.5642,0.4682,0,1); // Taxi Vehicle
  1084.     AddStaticVehicle(420,2183.6653,1878.6118,10.5672,359.3893,0,1); // Taxi Vehicle
  1085.     AddStaticVehicle(420,2187.4893,1878.8564,10.5659,359.7150,0,1); // Taxi Vehicle
  1086.     AddStaticVehicle(420,2191.5315,1879.0543,10.5659,1.6417,0,1); // Taxi Vehicle
  1087.     AddStaticVehicle(420,2195.0837,1879.0400,10.5653,359.2646,0,1); // Taxi Vehicle
  1088.     AddStaticVehicle(420,2198.7876,1879.1807,10.5589,0.5648,0,1); // Taxi Vehicle
  1089.  
  1090.     AddStaticVehicle(437,2472.7986,1349.6674,10.5719,359.1124,0,1); // Bus Vehicle
  1091.     AddStaticVehicle(437,2468.8662,1348.9868,10.5681,1.0039,0,1); // Bus Vehicle
  1092.     AddStaticVehicle(437,2452.7847,1352.7046,10.5613,93.1614,0,1); // Bus Vehicle
  1093.     AddStaticVehicle(437,2455.6445,1336.7115,10.5627,269.8184,0,1); // Bus Vehicle
  1094.  
  1095.     AddStaticVehicle(598,2298.0054,2451.6899,3.0173,89.0242,0,1); // Cop Vehicle
  1096.     AddStaticVehicle(598,2297.8794,2460.1973,3.0220,91.5745,0,1); // Cop Vehicle
  1097.     AddStaticVehicle(598,2313.9878,2460.6389,3.0194,91.5744,0,1); // Cop Vehicle
  1098.     AddStaticVehicle(598,2298.0234,2464.3528,3.0191,89.5548,0,1); // Cop Vehicle
  1099.     AddStaticVehicle(598,2313.4822,2464.2322,3.0243,89.5542,0,1); // Cop Vehicle
  1100.     AddStaticVehicle(598,2314.5269,2479.7424,3.0169,271.7795,0,1); // Cop Vehicle
  1101.     AddStaticVehicle(598,2285.6309,2475.7134,3.0167,0.0162,0,1); // Cop Vehicle
  1102.     AddStaticVehicle(598,2273.0559,2474.0769,3.0165,183.1294,0,1); // Cop Vehicle
  1103.     AddStaticVehicle(598,2264.0315,2473.4990,3.0188,179.2117,0,1); // Cop Vehicle
  1104.     AddStaticVehicle(598,2239.7588,2471.3909,3.0225,90.8317,0,1); // Cop Vehicle
  1105.     AddStaticVehicle(598,2239.2043,2443.3230,3.0186,88.8605,0,1); // Cop Vehicle
  1106.     AddStaticVehicle(598,2240.1448,2451.2419,3.0161,86.3687,0,1); // Cop Vehicle
  1107.     AddStaticVehicle(523,2289.0139,2475.3279,2.8452,177.7035,0,0); // Cop Vehicle
  1108.     AddStaticVehicle(523,2317.1833,2431.6814,2.8451,180.1854,0,0); // Cop Vehicle
  1109.     AddStaticVehicle(523,2293.3354,2431.2622,2.8435,187.4202,0,0); // Cop Vehicle
  1110.  
  1111.     AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
  1112.     AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
  1113.     AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
  1114.     AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
  1115.     AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
  1116.     AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
  1117.     AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
  1118.     AddStaticVehicle(402,1944.1003,1344.7717,8.9411,0.8168,30,30);
  1119.     AddStaticVehicle(402,1679.2278,1316.6287,10.6520,180.4150,90,90);
  1120.     AddStaticVehicle(415,1685.4872,1751.9667,10.5990,268.1183,25,1);
  1121.     AddStaticVehicle(411,2034.5016,1912.5874,11.9048,0.2909,123,1);
  1122.     AddStaticVehicle(411,2172.1682,1988.8643,10.5474,89.9151,116,1);
  1123.     AddStaticVehicle(429,2245.5759,2042.4166,10.5000,270.7350,14,14);
  1124.     AddStaticVehicle(477,2361.1538,1993.9761,10.4260,178.3929,101,1);
  1125.     AddStaticVehicle(550,2221.9946,1998.7787,9.6815,92.6188,53,53);
  1126.     AddStaticVehicle(558,2243.3833,1952.4221,14.9761,359.4796,116,1);
  1127.     AddStaticVehicle(587,2276.7085,1938.7263,31.5046,359.2321,40,1);
  1128.     AddStaticVehicle(587,2602.7769,1853.0667,10.5468,91.4813,43,1);
  1129.     AddStaticVehicle(603,2610.7600,1694.2588,10.6585,89.3303,69,1);
  1130.     AddStaticVehicle(587,2635.2419,1075.7726,10.5472,89.9571,53,1);
  1131.     AddStaticVehicle(437,2577.2354,1038.8063,10.4777,181.7069,35,1);
  1132.     AddStaticVehicle(535,2039.1257,1545.0879,10.3481,359.6690,123,1);
  1133.     AddStaticVehicle(535,2009.8782,2411.7524,10.5828,178.9618,66,1);
  1134.     AddStaticVehicle(429,2010.0841,2489.5510,10.5003,268.7720,1,2);
  1135.     AddStaticVehicle(415,2076.4033,2468.7947,10.5923,359.9186,36,1);
  1136.     AddStaticVehicle(487,2093.2754,2414.9421,74.7556,89.0247,26,57);
  1137.     AddStaticVehicle(506,2352.9026,2577.9768,10.5201,0.4091,7,7);
  1138.     AddStaticVehicle(506,2166.6963,2741.0413,10.5245,89.7816,52,52);
  1139.     AddStaticVehicle(411,1960.9989,2754.9072,10.5473,200.4316,112,1);
  1140.     AddStaticVehicle(429,1919.5863,2760.7595,10.5079,100.0753,2,1);
  1141.     AddStaticVehicle(415,1673.8038,2693.8044,10.5912,359.7903,40,1);
  1142.     AddStaticVehicle(402,1591.0482,2746.3982,10.6519,172.5125,30,30);
  1143.     AddStaticVehicle(603,1580.4537,2838.2886,10.6614,181.4573,75,77);
  1144.     AddStaticVehicle(550,1555.2734,2750.5261,10.6388,91.7773,62,62);
  1145.     AddStaticVehicle(535,1455.9305,2878.5288,10.5837,181.0987,118,1);
  1146.     AddStaticVehicle(477,1537.8425,2578.0525,10.5662,0.0650,121,1);
  1147.     AddStaticVehicle(451,1433.1594,2607.3762,10.3781,88.0013,16,16);
  1148.     AddStaticVehicle(603,2223.5898,1288.1464,10.5104,182.0297,18,1);
  1149.     AddStaticVehicle(558,2451.6707,1207.1179,10.4510,179.8960,24,1);
  1150.     AddStaticVehicle(550,2461.7253,1357.9705,10.6389,180.2927,62,62);
  1151.     AddStaticVehicle(558,2461.8162,1629.2268,10.4496,181.4625,117,1);
  1152.     AddStaticVehicle(477,2395.7554,1658.9591,10.5740,359.7374,0,1);
  1153.     AddStaticVehicle(404,1553.3696,1020.2884,10.5532,270.6825,119,50);
  1154.     AddStaticVehicle(400,1380.8304,1159.1782,10.9128,355.7117,123,1);
  1155.     AddStaticVehicle(418,1383.4630,1035.0420,10.9131,91.2515,117,227);
  1156.     AddStaticVehicle(404,1445.4526,974.2831,10.5534,1.6213,109,100);
  1157.     AddStaticVehicle(400,1704.2365,940.1490,10.9127,91.9048,113,1);
  1158.     AddStaticVehicle(404,1658.5463,1028.5432,10.5533,359.8419,101,101);
  1159.     AddStaticVehicle(581,1677.6628,1040.1930,10.4136,178.7038,58,1);
  1160.     AddStaticVehicle(581,1383.6959,1042.2114,10.4121,85.7269,66,1);
  1161.     AddStaticVehicle(581,1064.2332,1215.4158,10.4157,177.2942,72,1);
  1162.     AddStaticVehicle(581,1111.4536,1788.3893,10.4158,92.4627,72,1);
  1163.     AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
  1164.     AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
  1165.     AddStaticVehicle(521,993.7083,2267.4133,11.0315,1.5610,75,13);
  1166.     AddStaticVehicle(535,1439.5662,1999.9822,10.5843,0.4194,66,1);
  1167.     AddStaticVehicle(522,1430.2354,1999.0144,10.3896,352.0951,6,25);
  1168.     AddStaticVehicle(522,2156.3540,2188.6572,10.2414,22.6504,6,25);
  1169.     AddStaticVehicle(598,2277.6846,2477.1096,10.5652,180.1090,0,1);
  1170.     AddStaticVehicle(598,2268.9888,2443.1697,10.5662,181.8062,0,1);
  1171.     AddStaticVehicle(598,2256.2891,2458.5110,10.5680,358.7335,0,1);
  1172.     AddStaticVehicle(598,2251.6921,2477.0205,10.5671,179.5244,0,1);
  1173.     AddStaticVehicle(523,2294.7305,2441.2651,10.3860,9.3764,0,0);
  1174.     AddStaticVehicle(523,2290.7268,2441.3323,10.3944,16.4594,0,0);
  1175.     AddStaticVehicle(523,2295.5503,2455.9656,2.8444,272.6913,0,0);
  1176.     AddStaticVehicle(522,2476.7900,2532.2222,21.4416,0.5081,8,82);
  1177.     AddStaticVehicle(522,2580.5320,2267.9595,10.3917,271.2372,8,82);
  1178.     AddStaticVehicle(522,2814.4331,2364.6641,10.3907,89.6752,36,105);
  1179.     AddStaticVehicle(535,2827.4143,2345.6953,10.5768,270.0668,97,1);
  1180.     AddStaticVehicle(521,1670.1089,1297.8322,10.3864,359.4936,87,118);
  1181.     AddStaticVehicle(487,1614.7153,1548.7513,11.2749,347.1516,58,8);
  1182.     AddStaticVehicle(487,1647.7902,1538.9934,11.2433,51.8071,0,8);
  1183.     AddStaticVehicle(487,1608.3851,1630.7268,11.2840,174.5517,58,8);
  1184.     AddStaticVehicle(476,1283.0006,1324.8849,9.5332,275.0468,7,6);
  1185.     AddStaticVehicle(476,1283.5107,1361.3171,9.5382,271.1684,1,6);
  1186.     AddStaticVehicle(476,1283.6847,1386.5137,11.5300,272.1003,89,91);
  1187.     AddStaticVehicle(476,1288.0499,1403.6605,11.5295,243.5028,119,117);
  1188.     AddStaticVehicle(415,1319.1038,1279.1791,10.5931,0.9661,62,1);
  1189.     AddStaticVehicle(521,1710.5763,1805.9275,10.3911,176.5028,92,3);
  1190.     AddStaticVehicle(521,2805.1650,2027.0028,10.3920,357.5978,92,3);
  1191.     AddStaticVehicle(535,2822.3628,2240.3594,10.5812,89.7540,123,1);
  1192.     AddStaticVehicle(521,2876.8013,2326.8418,10.3914,267.8946,115,118);
  1193.     AddStaticVehicle(429,2842.0554,2637.0105,10.5000,182.2949,1,3);
  1194.     AddStaticVehicle(549,2494.4214,2813.9348,10.5172,316.9462,72,39);
  1195.     AddStaticVehicle(549,2327.6484,2787.7327,10.5174,179.5639,75,39);
  1196.     AddStaticVehicle(549,2142.6970,2806.6758,10.5176,89.8970,79,39);
  1197.     AddStaticVehicle(521,2139.7012,2799.2114,10.3917,229.6327,25,118);
  1198.     AddStaticVehicle(521,2104.9446,2658.1331,10.3834,82.2700,36,0);
  1199.     AddStaticVehicle(521,1914.2322,2148.2590,10.3906,267.7297,36,0);
  1200.     AddStaticVehicle(549,1904.7527,2157.4312,10.5175,183.7728,83,36);
  1201.     AddStaticVehicle(549,1532.6139,2258.0173,10.5176,359.1516,84,36);
  1202.     AddStaticVehicle(521,1534.3204,2202.8970,10.3644,4.9108,118,118);
  1203.     AddStaticVehicle(549,1613.1553,2200.2664,10.5176,89.6204,89,35);
  1204.     AddStaticVehicle(400,1552.1292,2341.7854,10.9126,274.0815,101,1);
  1205.     AddStaticVehicle(404,1637.6285,2329.8774,10.5538,89.6408,101,101);
  1206.     AddStaticVehicle(400,1357.4165,2259.7158,10.9126,269.5567,62,1);
  1207.     AddStaticVehicle(411,1281.7458,2571.6719,10.5472,270.6128,106,1);
  1208.     AddStaticVehicle(522,1305.5295,2528.3076,10.3955,88.7249,3,8);
  1209.     AddStaticVehicle(521,993.9020,2159.4194,10.3905,88.8805,74,74);
  1210.     AddStaticVehicle(415,1512.7134,787.6931,10.5921,359.5796,75,1);
  1211.     AddStaticVehicle(522,2299.5872,1469.7910,10.3815,258.4984,3,8);
  1212.     AddStaticVehicle(522,2133.6428,1012.8537,10.3789,87.1290,3,8);
  1213.     AddStaticVehicle(415,2266.7336,648.4756,11.0053,177.8517,0,1);
  1214.     AddStaticVehicle(461,2404.6636,647.9255,10.7919,183.7688,53,1);
  1215.     AddStaticVehicle(506,2628.1047,746.8704,10.5246,352.7574,3,3); //
  1216.     AddStaticVehicle(549,2817.6445,928.3469,10.4470,359.5235,72,39); //
  1217.     AddStaticVehicle(562,1919.8829,947.1886,10.4715,359.4453,11,1); //
  1218.     AddStaticVehicle(562,1881.6346,1006.7653,10.4783,86.9967,11,1); //
  1219.     AddStaticVehicle(562,2038.1044,1006.4022,10.4040,179.2641,11,1); //
  1220.     AddStaticVehicle(562,2038.1614,1014.8566,10.4057,179.8665,11,1); //
  1221.     AddStaticVehicle(562,2038.0966,1026.7987,10.4040,180.6107,11,1); //
  1222.     AddStaticVehicle(422,9.1065,1165.5066,19.5855,2.1281,101,25); //
  1223.     AddStaticVehicle(463,19.8059,1163.7103,19.1504,346.3326,11,11); //
  1224.     AddStaticVehicle(463,12.5740,1232.2848,18.8822,121.8670,22,22); //
  1225.     AddStaticVehicle(586,69.4633,1217.0189,18.3304,158.9345,10,1); //
  1226.     AddStaticVehicle(586,-199.4185,1223.0405,19.2624,176.7001,25,1); //
  1227.     AddStaticVehicle(476,325.4121,2538.5999,17.5184,181.2964,71,77); //
  1228.     AddStaticVehicle(476,291.0975,2540.0410,17.5276,182.7206,7,6); //
  1229.     AddStaticVehicle(576,384.2365,2602.1763,16.0926,192.4858,72,1); //
  1230.     AddStaticVehicle(586,423.8012,2541.6870,15.9708,338.2426,10,1); //
  1231.     AddStaticVehicle(586,-244.0047,2724.5439,62.2077,51.5825,10,1); //
  1232.     AddStaticVehicle(586,-311.1414,2659.4329,62.4513,310.9601,27,1); //
  1233.     AddStaticVehicle(543,596.8064,866.2578,-43.2617,186.8359,67,8); //
  1234.     AddStaticVehicle(543,835.0838,836.8370,11.8739,14.8920,8,90); //
  1235.     AddStaticVehicle(549,843.1893,838.8093,12.5177,18.2348,79,39); //
  1236.     AddStaticVehicle(400,-235.9767,1045.8623,19.8158,180.0806,75,1); //
  1237.     AddStaticVehicle(599,-211.5940,998.9857,19.8437,265.4935,0,1); //
  1238.     AddStaticVehicle(422,-304.0620,1024.1111,19.5714,94.1812,96,25); //
  1239.     AddStaticVehicle(588,-290.2229,1317.0276,54.1871,81.7529,1,1); //
  1240.     AddStaticVehicle(451,-290.3145,1567.1534,75.0654,133.1694,61,61); //
  1241.     AddStaticVehicle(470,280.4914,1945.6143,17.6317,310.3278,43,0); //
  1242.     AddStaticVehicle(470,272.2862,1949.4713,17.6367,285.9714,43,0); //
  1243.     AddStaticVehicle(470,271.6122,1961.2386,17.6373,251.9081,43,0); //
  1244.     AddStaticVehicle(470,279.8705,1966.2362,17.6436,228.4709,43,0); //
  1245.     AddStaticVehicle(433,277.6437,1985.7559,18.0772,270.4079,43,0); //
  1246.     AddStaticVehicle(433,277.4477,1994.8329,18.0773,267.7378,43,0); //
  1247.     AddStaticVehicle(568,-441.3438,2215.7026,42.2489,191.7953,41,29); //
  1248.     AddStaticVehicle(568,-422.2956,2225.2612,42.2465,0.0616,41,29); //
  1249.     AddStaticVehicle(568,-371.7973,2234.5527,42.3497,285.9481,41,29); //
  1250.     AddStaticVehicle(568,-360.1159,2203.4272,42.3039,113.6446,41,29); //
  1251.     AddStaticVehicle(468,-660.7385,2315.2642,138.3866,358.7643,6,6); //
  1252.     AddStaticVehicle(460,-1029.2648,2237.2217,42.2679,260.5732,1,3); //
  1253.     AddStaticVehicle(419,95.0568,1056.5530,13.4068,192.1461,13,76); //
  1254.     AddStaticVehicle(429,114.7416,1048.3517,13.2890,174.9752,1,2); //
  1255.     AddStaticVehicle(411,-290.0065,1759.4958,42.4154,89.7571,116,1); //
  1256.     AddStaticVehicle(522,-302.5649,1777.7349,42.2514,238.5039,6,25); //
  1257.     AddStaticVehicle(522,-302.9650,1776.1152,42.2588,239.9874,8,82); //
  1258.     AddStaticVehicle(533,-301.0404,1750.8517,42.3966,268.7585,75,1); //
  1259.     AddStaticVehicle(535,-866.1774,1557.2700,23.8319,269.3263,31,1); //
  1260.     AddStaticVehicle(550,-799.3062,1518.1556,26.7488,88.5295,53,53); //
  1261.     AddStaticVehicle(521,-749.9730,1589.8435,26.5311,125.6508,92,3); //
  1262.     AddStaticVehicle(522,-867.8612,1544.5282,22.5419,296.0923,3,3); //
  1263.     AddStaticVehicle(554,-904.2978,1553.8269,25.9229,266.6985,34,30); //
  1264.     AddStaticVehicle(521,-944.2642,1424.1603,29.6783,148.5582,92,3); //
  1265.     AddStaticVehicle(429,-237.7157,2594.8804,62.3828,178.6802,1,2); //
  1266.     AddStaticVehicle(463,-196.3012,2774.4395,61.4775,303.8402,22,22); //
  1267.     AddStaticVehicle(519,-1341.1079,-254.3787,15.0701,321.6338,1,1); //
  1268.     AddStaticVehicle(519,-1371.1775,-232.3967,15.0676,315.6091,1,1); //
  1269.     AddStaticVehicle(519,1642.9850,-2425.2063,14.4744,159.8745,1,1); //
  1270.     AddStaticVehicle(519,1734.1311,-2426.7563,14.4734,172.2036,1,1); //
  1271.     AddStaticVehicle(415,-680.9882,955.4495,11.9032,84.2754,36,1); //
  1272.     AddStaticVehicle(460,-816.3951,2222.7375,43.0045,268.1861,1,3); //
  1273.     AddStaticVehicle(460,-94.6885,455.4018,1.5719,250.5473,1,3); //
  1274.     AddStaticVehicle(460,1624.5901,565.8568,1.7817,200.5292,1,3); //
  1275.     AddStaticVehicle(460,1639.3567,572.2720,1.5311,206.6160,1,3); //
  1276.     AddStaticVehicle(460,2293.4219,517.5514,1.7537,270.7889,1,3); //
  1277.     AddStaticVehicle(460,2354.4690,518.5284,1.7450,270.2214,1,3); //
  1278.     AddStaticVehicle(460,772.4293,2912.5579,1.0753,69.6706,1,3); //
  1279.     AddStaticVehicle(560,2133.0769,1019.2366,10.5259,90.5265,9,39); //
  1280.     AddStaticVehicle(560,2142.4023,1408.5675,10.5258,0.3660,17,1); //
  1281.     AddStaticVehicle(560,2196.3340,1856.8469,10.5257,179.8070,21,1); //
  1282.     AddStaticVehicle(560,2103.4146,2069.1514,10.5249,270.1451,33,0); //
  1283.     AddStaticVehicle(560,2361.8042,2210.9951,10.3848,178.7366,37,0); //
  1284.     AddStaticVehicle(560,-1993.2465,241.5329,34.8774,310.0117,41,29); //
  1285.     AddStaticVehicle(559,-1989.3235,270.1447,34.8321,88.6822,58,8); //
  1286.     AddStaticVehicle(559,-1946.2416,273.2482,35.1302,126.4200,60,1); //
  1287.     AddStaticVehicle(558,-1956.8257,271.4941,35.0984,71.7499,24,1); //
  1288.     AddStaticVehicle(562,-1952.8894,258.8604,40.7082,51.7172,17,1); //
  1289.     AddStaticVehicle(411,-1949.8689,266.5759,40.7776,216.4882,112,1); //
  1290.     AddStaticVehicle(429,-1988.0347,305.4242,34.8553,87.0725,2,1); //
  1291.     AddStaticVehicle(559,-1657.6660,1213.6195,6.9062,282.6953,13,8); //
  1292.     AddStaticVehicle(560,-1658.3722,1213.2236,13.3806,37.9052,52,39); //
  1293.     AddStaticVehicle(558,-1660.8994,1210.7589,20.7875,317.6098,36,1); //
  1294.     AddStaticVehicle(550,-1645.2401,1303.9883,6.8482,133.6013,7,7); //
  1295.     AddStaticVehicle(460,-1333.1960,903.7660,1.5568,0.5095,46,32); //
  1296.     AddStaticVehicle(411,113.8611,1068.6182,13.3395,177.1330,116,1); //
  1297.     AddStaticVehicle(429,159.5199,1185.1160,14.7324,85.5769,1,2); //
  1298.     AddStaticVehicle(411,612.4678,1694.4126,6.7192,302.5539,75,1); //
  1299.     AddStaticVehicle(522,661.7609,1720.9894,6.5641,19.1231,6,25); //
  1300.     AddStaticVehicle(522,660.0554,1719.1187,6.5642,12.7699,8,82); //
  1301.     AddStaticVehicle(567,711.4207,1947.5208,5.4056,179.3810,90,96); //
  1302.     AddStaticVehicle(567,1031.8435,1920.3726,11.3369,89.4978,97,96); //
  1303.     AddStaticVehicle(567,1112.3754,1747.8737,10.6923,270.9278,102,114); //
  1304.     AddStaticVehicle(567,1641.6802,1299.2113,10.6869,271.4891,97,96); //
  1305.     AddStaticVehicle(567,2135.8757,1408.4512,10.6867,180.4562,90,96); //
  1306.     AddStaticVehicle(567,2262.2639,1469.2202,14.9177,91.1919,99,81);
  1307.     AddStaticVehicle(567,2461.7380,1345.5385,10.6975,0.9317,114,1);
  1308.     AddStaticVehicle(567,2804.4365,1332.5348,10.6283,271.7682,88,64);
  1309.     AddStaticVehicle(560,2805.1685,1361.4004,10.4548,270.2340,17,1);
  1310.     AddStaticVehicle(506,2853.5378,1361.4677,10.5149,269.6648,7,7);
  1311.     AddStaticVehicle(567,2633.9832,2205.7061,10.6868,180.0076,93,64);
  1312.     AddStaticVehicle(567,2119.9751,2049.3127,10.5423,180.1963,93,64);
  1313.     AddStaticVehicle(567,2785.0261,-1835.0374,9.6874,226.9852,93,64);
  1314.     AddStaticVehicle(567,2787.8975,-1876.2583,9.6966,0.5804,99,81);
  1315.     AddStaticVehicle(411,2771.2993,-1841.5620,9.4870,20.7678,116,1);
  1316.     AddStaticVehicle(420,1713.9319,1467.8354,10.5219,342.8006,6,1);
  1317.     return 1;
  1318. }
  1319.  
  1320.  
  1321.  
  1322. public stopphone(playerid)
  1323. {
  1324.     SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
  1325.     return 1;
  1326. }
  1327.  
  1328. public startphone(playerid)
  1329. {
  1330.     SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
  1331.     return 1;
  1332. }
  1333.  
  1334. stock NumberUsed(playerid)
  1335. {
  1336.     for(new i=0; i<MAX_PLAYERS; i++)
  1337.         if (player[i][number] == player[playerid][number] && i != playerid) return 1;
  1338.  
  1339.     #if Save==1
  1340.         if (fexist("numbers_used.txt"))
  1341.         {
  1342.             new File:ftw = fopen("numbers_used.txt", io_read);
  1343.             new tmp[7];
  1344.             while(fread(ftw, tmp))
  1345.             {
  1346.                 printf("[%d]", strval(tmp));
  1347.                 if (strval(tmp) == player[playerid][number]) return 1;
  1348.             }
  1349.             fclose(ftw);
  1350.         }
  1351.     #endif
  1352.     return 0;
  1353. }
  1354.  
  1355.  
  1356.  
  1357.  
  1358.  
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