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- GetArgcArgv() ...
- lpCmdLine is '"C:\SRB2\srb2win.exe" '
- Myargc: 1
- myargv[0] : 'C:\SRB2\srb2win.exe'
- I_StartupSystem() ...
- D_SRB2Main() ...
- Feb 17 2008 Sonic Robo Blast 2 15:48:54
- Sonic Robo Blast 2
- Z_Init: Init zone memory allocation daemon.
- system memory 893MB free 395MB
- 64 megabytes requested for Z_Init.
- W_Init: Init WADfiles.
- I_StartupTimer...
- Added file C:\SRB2\srb2.srb (3597 lumps)
- Loading main config from C:\SRB2\srb2.srb
- Added file C:\SRB2\sonic.plr (172 lumps)
- Added file C:\SRB2\tails.plr (171 lumps)
- Added file C:\SRB2\knux.plr (171 lumps)
- Added file C:\SRB2\auto.wpn (37 lumps)
- Added file C:\SRB2\bomb.wpn (37 lumps)
- Added file C:\SRB2\home.wpn (37 lumps)
- Added file C:\SRB2\rail.wpn (37 lumps)
- Added file C:\SRB2\infn.wpn (37 lumps)
- Added file C:\SRB2\drill.dta (182 lumps)
- Added file C:\SRB2\soar.dta (102 lumps)
- Added file C:\SRB2\music.dta (132 lumps)
- ===========================================================================
- We hope you enjoy this game as
- much as we did making it!
- ...wait. =P
- ===========================================================================
- I_StartupGraphics...
- mode 1280 x 800 x 32 bpp
- mode 1280 x 800 x 16 bpp
- mode 1280 x 800 x 8 bpp
- mode 1024 x 768 x 32 bpp
- mode 1024 x 768 x 16 bpp
- mode 1024 x 768 x 8 bpp
- mode 848 x 480 x 32 bpp
- mode 848 x 480 x 16 bpp
- mode 848 x 480 x 8 bpp
- mode 800 x 600 x 32 bpp
- mode 800 x 600 x 16 bpp
- mode 800 x 600 x 8 bpp
- mode 720 x 576 x 32 bpp
- mode 720 x 576 x 16 bpp
- mode 720 x 576 x 8 bpp
- mode 720 x 480 x 32 bpp
- mode 720 x 480 x 16 bpp
- mode 720 x 480 x 8 bpp
- mode 640 x 480 x 32 bpp
- mode 640 x 480 x 16 bpp
- mode 640 x 480 x 8 bpp
- #00: 320x200x1bpp (desc: '320x200W')
- #01: 1280x800x1bpp (desc: '1280x800')
- #02: 1024x768x1bpp (desc: '1024x768')
- #03: 848x480x1bpp (desc: '848x480')
- #04: 800x600x1bpp (desc: '800x600')
- #05: 720x576x1bpp (desc: '720x576')
- #06: 720x480x1bpp (desc: '720x480')
- #07: 640x480x1bpp (desc: '640x480')
- VID_SetMode(0)
- HU_Init: Setting up heads up display.
- executing config.cfg
- Looking for joystick devices:
- none found
- Default resolution: 1280 x 800 (16 bits)
- M_Init: Init miscellaneous info.
- R_Init: Init SRB2 refresh daemon -
- InitTextures...
- InitFlats...
- InitSprites...
- 166 sprites added from file C:\SRB2\srb2.srb
- 167 sprites added from file C:\SRB2\sonic.plr
- 168 sprites added from file C:\SRB2\auto.wpn
- 169 sprites added from file C:\SRB2\bomb.wpn
- 170 sprites added from file C:\SRB2\home.wpn
- 171 sprites added from file C:\SRB2\rail.wpn
- 172 sprites added from file C:\SRB2\infn.wpn
- 173 sprites added from file C:\SRB2\drill.dta
- 174 sprites added from file C:\SRB2\soar.dta
- added skin 'tails'
- added skin 'knuckles'
- InitColormaps...
- S_Init: Setting up sound.
- I_StartupSound: Compacting onboard sound-memory... done
- sound initialised.
- I_InitDigMusic()
- I_InitMIDIMusic()
- MIDI product name: Microsoft MIDI Mapper
- MIDI technology: Microsoft MIDI Mapper
- MIDI caps:
- -Direct support for midiStreamOut()
- -Volume control
- ST_Init: Init status bar.
- D_CheckNetGame: Checking network game status.
- WinSock description: WinSock 2.0
- WinSock System Status: Running
- Entering main app loop...
- I_StartupKeyboard...
- I_StartupMouse...
- VID_SetMode(1)
- executing .\autoexec.cfg
- Network system buffer: 8Kb
- Network system buffer set to: 64Kb
- Resolved 68.195.120.7
- Resolved 69.213.86.177
- Resolved 70.181.226.48
- Resolved 71.134.158.234
- Resolved 189.15.205.78
- Resolved 67.109.160.128
- Press ESC to abort
- *ignore*
- Contacting the server...
- Checking files...
- Send join request...
- Join accepted, wait next map change...
- Chat is no longer muted.
- Levels will end after 5 minutes.
- Point limit disabled
- .\$$$.sav....\$$$.sav 0K/4194303K 0.2K/s
- .\$$$.sav 2K/4194303K 0.2K/s
- .\$$$.sav 4K/4194303K 0.2K/s
- .\$$$.sav 6K/4194303K 0.2K/s
- .\$$$.sav 8K/4194303K 0.2K/s
- .\$$$.sav 10K/4194303K 0.2K/s
- .\$$$.sav 12K/4194303K 0.2K/s
- .\$$$.sav 13K/4194303K 0.2K/s
- Downloading .\$$$.sav...(done)
- loading savegame length 15309
- Chat is no longer muted.
- Levels will end after 5 minutes.
- Point limit disabled
- Player 2 is in the game (node 31)
- *SERVER* Welcome to Cue ' s Dedicated Server, no RP, hangout, complaining about talk-kills etc, play nice.
- Player 2 renamed to pokefreak501
- Network system buffer: 8Kb
- Network system buffer set to: 64Kb
- Resolved 68.47.125.252
- Resolved 68.195.120.7
- Resolved 69.213.86.177
- Resolved 70.181.226.48
- Resolved 71.134.158.234
- Resolved 189.15.205.78
- Resolved 67.109.160.128
- *stop ignoreing*
- Press ESC to abort
- Contacting the server...
- Checking files...
- Send join request...
- Join accepted, wait next map change...
- Chat is no longer muted.
- Time limit disabled
- Point limit disabled
- .\$$$.sav....\$$$.sav 2K/4194303K 2.2K/s
- .\$$$.sav 8K/4194303K 2.2K/s
- .\$$$.sav 13K/4194303K 2.2K/s
- .\$$$.sav 19K/4194303K 2.2K/s
- .\$$$.sav 25K/4194303K 2.2K/s
- .\$$$.sav 30K/4194303K 2.2K/s
- Downloading .\$$$.sav...(done)
- loading savegame length 32225
- Chat is no longer muted.
- Time limit disabled
- Point limit disabled
- Player 3 is in the game (node 3)
- pokefreak501 renamed to knuckles the echidna
- *knuckles the echidna* yo peoples, play good : d
- pokefreak501 renamed to red fire
- <knuckles the echidna> YOU MAD AT ME FOR NOT HOSTING WHEN U SAID?
- <red fire> NO IM FINE
- <knuckles the echidna> HEY
- Player 3 renamed to zeldagamer00
- <zeldagamer00> HI
- <knuckles the echidna> OK, RP?
- <red fire> IM ANGRY AT HYPEROSN NOW
- <zeldagamer00> ?
- <red fire> I WANNA BEAT THE CRAP OUT OF HYPERSON
- <knuckles the echidna> ... WANNA RP GUYS?
- <red fire> AND RIP HIM INTO SHREDS IN MAYCH
- <knuckles the echidna> DANG RED, HYPER'S ONLY TEN
- Player 4 is in the game (node 4)
- <Player 4> HIYA
- <knuckles the echidna> HI
- <red fire> DUEDE IM TEN
- Player 5 is in the game (node 5)
- Player 5 renamed to superusuario
- superusuario has been kicked (Consistency failure)
- Player 4 renamed to light the elementa
- Player 5 has been kicked (Consistency failure)
- <knuckles the echidna> OH, OK
- Player 5 is in the game (node 6)
- <knuckles the echidna> SO, LETS RP
- Player 5 renamed to DADDY
- <zeldagamer00> NO
- Player 6 is in the game (node 5)
- <zeldagamer00> HI
- <Player 6> HI
- <zeldagamer00> NO RPING
- <knuckles the echidna> HI, WHY CANT WE RP?
- <red fire> YO
- DADDY renamed to xl
- <Player 6> NAME SUPERUSUARIO
- <red fire> YO
- light the elementa has completed the level.
- <Player 6> RXDXD
- Player 6 renamed to superusuario
- <light the elementa> HE HATES ME
- <red fire> WHO
- <superusuario> WHO?
- <light the elementa> FOR NIO REASON
- <knuckles the echidna> Y CANT WE RP?
- <light the elementa> -_
- Speeding off to level...
- <superusuario> ME?
- <red fire> TWE CAN RP OFF MS
- <light the elementa> YEAH
- <knuckles the echidna> I KNOW
- <red fire> I TIHKB THATS WHAT HE MEAN
- <red fire> MEANT
- >listwad
- There are 12 wads loaded:
- 11: music.dta
- 10: soar.dta
- 09: drill.dta
- 08: infn.wpn
- 07: rail.wpn
- 06: home.wpn
- 05: bomb.wpn
- 04: auto.wpn
- 03: knux.plr
- 02: tails.plr
- 01: sonic.plr
- IWAD: C:\SRB2\srb2.srb
- <light the elementa> HOW COME NO ONE LIKES SSBSS?
- <red fire> OH AND HI LIGHT
- <red fire> I DO
- >listserv
- Retrieving server list...
- IP: 66.90.147.116
- Port: 5029
- Hostname: Super awsome fun!!!!!
- Version: 1.09.4
- Permanent: No
- IP: 68.47.125.252
- Port: 5029
- Hostname: knuckles the echidna's playtime
- Version: 1.09.4
- Permanent: No
- IP: 68.195.120.7
- Port: 1242
- Hostname: team crawlie
- Version: 1.00.16
- Permanent: No
- IP: 69.213.86.177
- Port: 5029
- Hostname: andyqhw's server =D
- Version: 1.09.4
- Permanent: No
- IP: 71.134.158.234
- Port: 5029
- Hostname: godspeed's server
- Version: 1.09.4
- Permanent: No
- IP: 189.15.205.78
- Port: 5029
- Hostname: brasil willian
- Version: 1.09.4
- Permanent: No
- IP: 67.109.160.128
- Port: 5029
- Hostname: Cue's Dedicated Server
- Version: 1.09.4
- Permanent: Yes
- <red fire> I LIKE SSBSS
- <light the elementa> ME TOO BUT NO ONE IS ION IT
- <knuckles the echidna> OH, OKAY THEN. ILL RP OFF THE MS. AND I DO
- <light the elementa> ON*
- <superusuario> WAIT,IM CONFUSED,WHO HATES YOU??
- <red fire> SO
- <light the elementa> YOU SUPERUSUARIO
- <knuckles the echidna> HYPERSON
- <red fire> I HATE HYPERSON
- <superusuario> WHAT?????
- <superusuario> I DONT
- <light the elementa> YOU HAVE HATED MA
- <light the elementa> MAH*
- <zeldagamer00> I CAN REPORT FOR RPING
- <red fire> HYPERSON BANNED ME FROM HIS SERV BECAUSE HE DIDNT WNATR ME
- <light the elementa> IM NOT RPING
- <red fire> EMBERASSING HIM INFRONT OF TITAN
- <red fire> THEN I GOT ANGRY
- <superusuario> IM NEITHER
- <xl> ........
- <red fire> BANNED HIM
- <red fire> THEN IT GOT AL, CRAZY
- <xl> NOO
- <knuckles the echidna> HEY ZG, WE'LL RP OFF THE MS. DONT WORRY, THAT AINT AGAINST THE RULES
- <superusuario> WAIT...WHO SAID THAT I HATE YOU LIGHT?
- <red fire> HEY GUYS
- <light the elementa> ALMOST EVERYONE
- <red fire> WANNA COME TO MY SSBSS SERVER TO RP OFF THE MS ]
- <superusuario> NAH
- <knuckles the echidna> YEA!
- <light the elementa> NO, BUT ILL BATTLE THERE
- <red fire> OK
- <red fire> ITS
- light the elementa has completed the level.
- <red fire> FINE BATTLE FIRST
- <red fire> THEN RP
- <red fire> ]
- <light the elementa> COOLIO
- <xl> ....................
- <light the elementa> I GUESS
- <superusuario> THEY ARE LYING LIGHT!
- <knuckles the echidna> OK, WHATS IT CALLED
- <red fire> ITS OFF THE MS STUPID
- <light the elementa> OK SUPER X
- <light the elementa> XD
- Speeding off to level...
- <light the elementa> IM NOT DUMB
- <knuckles the echidna> WHATS THE SERVER?
- <red fire> FIRST WELL JUSY BATTLE
- <red fire> THE SERVERS RED FIRE WANTS TO KILL HYPERSON
- <red fire> JP
- <red fire> ITS RED FIRE]
- <superusuario> WAIT
- <knuckles the echidna> OK, CYA THERE
- <red fire> K
- <light the elementa> OKZ
- red fire left the game
- <light the elementa> SEE YA'\
- <superusuario> IP???
- light the elementa left the game
- I_ShutdownMouse()
- I_ShutdownKeyboard()
- I_ShutdownTcpDriver: shut down
- I_ShutdownDigMusic:
- I_ShutdownMIDIMusic:
- I_ShutdownSound()
- I_ShutdownDigMusic:
- I_ShutdownMIDIMusic:
- I_ShutdownGraphics()
- I_Quit(): end of logstream.
- Part 2 of log
- GetArgcArgv() ...
- lpCmdLine is '"C:\SRB2\SSBSS netplay.exe" '
- Myargc: 1
- myargv[0] : 'C:\SRB2\SSBSS netplay.exe'
- I_StartupSystem() ...
- D_SRB2Main() ...
- Feb 19 2008 Sonic Robo Blast 2 07:11:06
- Sonic Robo Blast 2
- Z_Init: Init zone memory allocation daemon.
- system memory 893MB free 385MB
- 64 megabytes requested for Z_Init.
- W_Init: Init WADfiles.
- I_StartupTimer...
- Added file C:\SRB2\srb2.srb (3597 lumps)
- Loading main config from C:\SRB2\srb2.srb
- Added file C:\SRB2\sonic.plr (172 lumps)
- Added file C:\SRB2\DMSCTails.demo (171 lumps)
- Added file C:\SRB2\auto.wpn (37 lumps)
- Added file C:\SRB2\bomb.wpn (37 lumps)
- Added file C:\SRB2\home.wpn (37 lumps)
- Added file C:\SRB2\rail.wpn (37 lumps)
- Added file C:\SRB2\infn.wpn (37 lumps)
- Added file C:\SRB2\drill.dta (182 lumps)
- Added file C:\SRB2\soar.dta (102 lumps)
- Added file C:\SRB2\music.dta (132 lumps)
- Added file C:\SRB2\DMSCSSS.demo (159 lumps)
- Loading main config from C:\SRB2\DMSCSSS.demo
- CutSceneScene 0: unknown word 'LEVEL'
- Cutscene 0: unknown word 'LEVEL', Scene <num> expected.
- Cutscene 0: unknown word 'LEVELNAME', Scene <num> expected.
- Cutscene 0: unknown word 'ACT', Scene <num> expected.
- Cutscene 0: unknown word 'MUSICSLOT', Scene <num> expected.
- Cutscene 0: unknown word 'NEXTLEVEL', Scene <num> expected.
- Cutscene 0: unknown word 'NOZONE', Scene <num> expected.
- Cutscene 0: unknown word 'SKYNUM', Scene <num> expected.
- Cutscene 0: unknown word 'TYPEOFLEVEL', Scene <num> expected.
- Cutscene 0: unknown word 'WEATHER', Scene <num> expected.
- 10 warnings in the SOC lump
- Added file C:\SRB2\DMSCsonic.demo (50 lumps)
- Added file C:\SRB2\DMSCespio.demo (155 lumps)
- Loading main config from C:\SRB2\DMSCespio.demo
- ===========================================================================
- We hope you enjoy this game as
- much as we did making it!
- ...wait. =P
- ===========================================================================
- I_StartupGraphics...
- mode 1280 x 800 x 32 bpp
- mode 1280 x 800 x 16 bpp
- mode 1280 x 800 x 8 bpp
- mode 1024 x 768 x 32 bpp
- mode 1024 x 768 x 16 bpp
- mode 1024 x 768 x 8 bpp
- mode 848 x 480 x 32 bpp
- mode 848 x 480 x 16 bpp
- mode 848 x 480 x 8 bpp
- mode 800 x 600 x 32 bpp
- mode 800 x 600 x 16 bpp
- mode 800 x 600 x 8 bpp
- mode 720 x 576 x 32 bpp
- mode 720 x 576 x 16 bpp
- mode 720 x 576 x 8 bpp
- mode 720 x 480 x 32 bpp
- mode 720 x 480 x 16 bpp
- mode 720 x 480 x 8 bpp
- mode 640 x 480 x 32 bpp
- mode 640 x 480 x 16 bpp
- mode 640 x 480 x 8 bpp
- #00: 320x200x1bpp (desc: '320x200W')
- #01: 1280x800x1bpp (desc: '1280x800')
- #02: 1024x768x1bpp (desc: '1024x768')
- #03: 848x480x1bpp (desc: '848x480')
- #04: 800x600x1bpp (desc: '800x600')
- #05: 720x576x1bpp (desc: '720x576')
- #06: 720x480x1bpp (desc: '720x480')
- #07: 640x480x1bpp (desc: '640x480')
- VID_SetMode(0)
- CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
- HU_Init: Setting up heads up display.
- Number of console HUD lines is now 5
- You need to be in a netgame to use this.
- executing SmashRB2.cfg
- Default resolution: 320 x 200 (8 bits)
- M_Init: Init miscellaneous info.
- R_Init: Init SRB2 refresh daemon -
- InitTextures...
- InitSprites...
- 166 sprites added from file C:\SRB2\srb2.srb
- 167 sprites added from file C:\SRB2\sonic.plr
- 168 sprites added from file C:\SRB2\auto.wpn
- 169 sprites added from file C:\SRB2\bomb.wpn
- 170 sprites added from file C:\SRB2\home.wpn
- 171 sprites added from file C:\SRB2\rail.wpn
- 172 sprites added from file C:\SRB2\infn.wpn
- 173 sprites added from file C:\SRB2\drill.dta
- 174 sprites added from file C:\SRB2\soar.dta
- 180 sprites added from file C:\SRB2\DMSCSSS.demo
- 180 sprites added from file C:\SRB2\DMSCsonic.demo
- added skin 'tails'
- added skin 'espio'
- InitColormaps...
- Number of Extra Colormaps: 14
- S_Init: Setting up sound.
- I_StartupSound: Compacting onboard sound-memory... done
- sound initialised.
- I_InitDigMusic()
- I_InitMIDIMusic()
- MIDI product name: Microsoft MIDI Mapper
- MIDI technology: Microsoft MIDI Mapper
- MIDI caps:
- -Direct support for midiStreamOut()
- -Volume control
- ST_Init: Init status bar.
- D_CheckNetGame: Checking network game status.
- WinSock description: WinSock 2.0
- WinSock System Status: Running
- Entering main app loop...
- I_StartupKeyboard...
- I_StartupMouse...
- VID_SetMode(1)
- executing .\autoexec.cfg
- Player 1 renamed to pokefreak
- Network system buffer: 8Kb
- Network system buffer set to: 64Kb
- Press ESC to abort
- Contacting the server...
- Connecting to: red fire
- Gametype: Stock
- Version: 1.33.7
- Checking files...
- Send join request...
- Join accepted, wait next level change...
- Chat is no longer muted.
- Time limit disabled
- Point limit disabled
- .\$$$.sav...
- .\$$$.sav 1K/4194303K 0.3K/s
- .\$$$.sav 6K/4194303K 0.3K/s
- Downloading .\$$$.sav...(done)
- loading savegame length 9800
- Chat is no longer muted.
- Time limit disabled
- Point limit disabled
- Map is now "MAP06: FINAL DESTINATION 3"
- Player 3 is in the game (node 2)
- Player 5 is in the game (node 5)
- pokefreak renamed to red fire
- Player 4 renamed to knuckles
- Player 2 renamed to USUARIO
- Game unpaused by red fire
- Game paused by red fire
- Player 3 renamed to antoinett
- antoinett left the game
- <red fire> LOL
- <knuckles> Y?
- <red fire> IT WORK
- <red fire> DID IT WORK
- <knuckles> Y PAUSE?
- <USUARIO> OK
- >name wolf
- pokefreak renamed to wolf
- Player 3 is in the game (node 6)
- <red fire> DID IT WORK
- Player 3 renamed to light
- <light> XD
- <red fire> LIGHT
- <light> FINALLY
- <knuckles> HI
- <light> HMM?
- <red fire> DID THE IP JOIN WORKL
- <light> NO IT DIDNT
- <red fire> CRUD
- <light> ZXD
- <light> CRUD XD
- <USUARIO> IMMA TRY
- <light> OK
- <red fire> THAT MEANS ILL NEED TO RESTART SERVER EACH TIME IT C-KICKS
- USUARIO left the game
- <knuckles> THEN ME
- Player 2 is in the game (node 2)
- knuckles left the game
- Player 2 renamed to antoinett
- <light> NEED LIVES
- <antoinett> ME TOO
- antoinett renamed to ultra
- <red fire> HEY
- <red fire> WAIT
- Player 4 is in the game (node 3)
- Player 4 renamed to red fir
- <red fire> IM WAITING FOR SOMEONE
- <red fir> DIDNT
- <red fire> LIGHT
- <red fire> IT WOK
- <red fire> CRAP
- Game unpaused by red fire
- <red fir> WTF
- Speeding off to level...
- Map is now "MAP06: FINAL DESTINATION 3"
- Only the server can change this variable: homing Off
- Only the server can change this variable: lightdash Off
- <light> IM RIGHT HERE*
- red fir renamed to usuario
- <red fire> WHOS ULTRA
- wolf has been kicked (Consistency failure)
- Network system buffer: 8Kb
- Network system buffer set to: 64Kb
- Press ESC to abort
- Contacting the server...
- Connecting to: red fire
- Gametype: Stock
- Version: 1.33.7
- Checking files...
- Send join request...
- Join accepted, wait next level change...
- Chat is no longer muted.
- Time limit disabled
- Point limit disabled
- .\$$$.sav...
- .\$$$.sav 2K/4194303K 2.9K/s
- .\$$$.sav 8K/4194303K 2.9K/s
- Downloading .\$$$.sav...(done)
- loading savegame length 10852
- Chat is no longer muted.
- Time limit disabled
- Point limit disabled
- Map is now "MAP06: FINAL DESTINATION 3"
- Player 5 is in the game (node 4)
- red fire renamed to wolf
- Player 6 is in the game (node 5)
- wolf fell into a bottomless pit.
- Player 6 renamed to Art
- <red fire> IT WORK KNUX
- ultra has been kicked (Consistency failure)
- Player 2 has been kicked (Consistency failure)
- <red fire> KNUX
- <red fire> DID IT WORK
- Art renamed to knuckles
- <knuckles> NOPE
- Player 2 is in the game (node 2)
- <red fire> CRUD
- Player 2 renamed to ultra
- light fell into a bottomless pit.
- <light> XD
- red fire fell into a bottomless pit.
- <red fire> IM UNIPJOINABLR
- ultra fell into a bottomless pit.
- Viewpoint: knuckles
- Viewpoint: red fire
- Viewpoint: ultra
- Viewpoint: light
- usuario died.
- <ultra> WHA THE...
- <red fire> OO MUHC C-KICKING
- <red fire> I NEED TO KICK 2 PEOPLE
- >skin espio
- <usuario> PAUSE
- <light> NOT ME!
- <knuckles> NOR ME
- knuckles fell into a bottomless pit.
- Game paused by red fire
- <usuario> NOR ME
- <usuario> WAIT
- <red fire> SORRY BUT I DOTN WANT LAG...
- <light> OR ME X 2!
- <light> NOT ME!
- <usuario> STARTLIUVES
- <red fire> I AMXED PLAYERS 4
- <light> ITS PROBABLY ME
- <usuario> OR C-KICK TO 2
- <knuckles> LEAVE UR BEST FRIENDS HERE
- <light> -_-
- <red fire> SORRY WOLD AND ULTRA BUT YOU NEWEST PLAYERS
- <wolf> ITS ME ZELDAGAMER00
- <red fire> WE DONT ANT LAG AND C-KICK
- <red fire> CRAP
- <red fire> IM SCREWED...
- <red fire> WELL
- <knuckles> GASP!
- <usuario> STARTLIVES NOW!!
- <red fire> YOU WERE HERE LATE
- <red fire> IM SORRY
- <light> KICK I GUESS
- <ultra> OK
- <light> JUON LATER GUYS
- <light> SORRY
- ultra left the game
- <red fire> IM SORRY BUT I GOTTA
- <usuario> OK
- <knuckles> WELL, ITS OK. IT AINT AGAINST THE RULES WHEN UR OFF THE MS
- <light> THERES 1
- wolf has been kicked (Go away)
- I_ShutdownMouse()
- I_ShutdownKeyboard()
- I_ShutdownTcpDriver: shut down
- I_ShutdownMIDIMusic:
- I_ShutdownDigMusic:
- I_ShutdownSound()
- I_ShutdownGraphics()
- I_Quit(): end of logstream.
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