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IP135-OpenSim.ini

Jun 26th, 2014
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  1. ;;OpenSim.ini file from IP 135 - works fine in 125 with changed http_port_listener
  2. ;; This is the main configuration file for OpenSimulator.
  3. ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
  4. ;; If it's named OpenSim.ini.example then you will need to copy it to
  5. ;; OpenSim.ini first (if that file does not already exist)
  6. ;;
  7. ;; If you are copying, then once you have copied OpenSim.ini.example to
  8. ;; OpenSim.ini you will need to pick an architecture in the [Architecture]
  9. ;; section at the end of this file.
  10. ;;
  11. ;; The settings in this file are in the form "<key> = <value>". For example,
  12. ;; save_crashes = false in the [Startup] section below.
  13. ;;
  14. ;; All settings are initially commented out and the default value used, as
  15. ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
  16. ;; deleting the initial semicolon (;) and then change the value. This will
  17. ;; override the value in OpenSimDefaults.ini
  18. ;;
  19. ;; If you want to find out what configuration OpenSimulator has finished with
  20. ;; once all the configuration files are loaded then type "config show" on the
  21. ;; region console command line.
  22. ;;
  23. ;;
  24. ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
  25. ;;
  26. ;; All leading white space is ignored, but preserved.
  27. ;;
  28. ;; Double semicolons denote a text comment
  29. ;;
  30. ;; ;# denotes a configuration directive description
  31. ;; formatted as:
  32. ;; {option} {depends on} {question to ask} {choices} default value
  33. ;; Any text comments following the declaration, up to the next blank line.
  34. ;; will be copied to the generated file (NOTE: generation is not yet
  35. ;; implemented)
  36. ;;
  37. ;; A * in the choices list will allow an empty entry.
  38. ;; An empty question will set the default if the dependencies are
  39. ;; satisfied.
  40. ;;
  41. ;; ; denotes a commented out option.
  42. ;; Any options added to OpenSim.ini.example should be initially commented
  43. ;; out.
  44.  
  45.  
  46. [Startup]
  47. ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
  48. ;; Console prompt
  49. ;; Certain special characters can be used to customize the prompt
  50. ;; Currently, these are
  51. ;; \R - substitute region name
  52. ;; \\ - substitute \
  53. ; ConsolePrompt = "Region (\R) "
  54.  
  55. ;# {save_crashes} {} {Save crashes to disk?} {true false} false
  56. ;; Set this to true if you want to log crashes to disk
  57. ;; this can be useful when submitting bug reports.
  58. ;; However, this will only log crashes within OpenSimulator that cause the
  59. ;; entire program to exit
  60. ;; It will not log crashes caused by virtual machine failures, which
  61. ;; includes mono and ODE failures.
  62. ;; You will need to capture these native stack traces by recording the
  63. ;; session log itself.
  64. ; save_crashes = false
  65.  
  66. ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
  67. ;; Directory to save crashes to if above is enabled
  68. ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  69. ; crash_dir = "crashes"
  70.  
  71. ;# {PIDFile} {} {Path to PID file?} {}
  72. ;; Place to create a PID file
  73. ; PIDFile = "/tmp/OpenSim.exe.pid"
  74.  
  75. ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem
  76. ;; Determine where OpenSimulator looks for the files which tell it
  77. ;; which regions to server
  78. ;; Default is "filesystem"
  79. ; region_info_source = "filesystem"
  80. ; region_info_source = "web"
  81.  
  82. ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
  83. ;; Determines where the region XML files are stored if you are loading
  84. ;; these from the filesystem.
  85. ;; Defaults to bin/Regions in your OpenSimulator installation directory
  86. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  87.  
  88. ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {}
  89. ;; Determines the page from which regions xml is retrieved if you are
  90. ;; loading these from the web.
  91. ;; The XML here has the same format as it does on the filesystem
  92. ;; (including the <Root> tag), except that everything is also enclosed
  93. ;; in a <Regions> tag.
  94. ; regionload_webserver_url = "http://example.com/regions.xml";
  95.  
  96. ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
  97. ;; Allow the simulator to start up if there are no region configuration available
  98. ;; from the selected region_info_source.
  99. ; allow_regionless = false
  100.  
  101. ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
  102. ;; Increasing the number of undos available number will increase memory usage.
  103. MaxPrimUndos = 20
  104.  
  105. ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
  106. ;; Minimum size for non-physical prims. Affects resizing of existing
  107. ;; prims. This can be overridden in the region config file (as
  108. ;; NonPhysicalPrimMin!).
  109. ; NonPhysicalPrimMin = 0.001
  110.  
  111. ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
  112. ;; Maximum size for non-physical prims. Affects resizing of existing
  113. ;; prims. This can be overridden in the region config file (as
  114. ;; NonPhysicalPrimMax!).
  115. ; NonPhysicalPrimMax = 256
  116.  
  117. ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01
  118. ;; Minimum size where a prim can be physical. Affects resizing of
  119. ;; existing prims. This can be overridden in the region config file.
  120. ; PhysicalPrimMin = 0.01
  121.  
  122. ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64
  123. ;; Maximum size where a prim can be physical. Affects resizing of
  124. ;; existing prims. This can be overridden in the region config file.
  125. ; PhysicalPrimMax = 64
  126.  
  127. ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
  128. ;; If a viewer attempts to rez a prim larger than the non-physical or
  129. ;; physical prim max, clamp the dimensions to the appropriate maximum
  130. ;; This can be overridden in the region config file.
  131. ; ClampPrimSize = false
  132.  
  133. ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
  134. ;; Maximum number of prims allowable in a linkset. Affects creating new
  135. ;; linksets. Ignored if less than or equal to zero.
  136. ;; This can be overridden in the region config file.
  137. ; LinksetPrims = 0
  138.  
  139. ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
  140. ;; Allow scripts to keep running when they cross region boundaries, rather
  141. ;; than being restarted. State is reloaded on the destination region.
  142. ;; This only applies when crossing to a region running in a different
  143. ;; simulator.
  144. ;; For crossings where the regions are on the same simulator the script is
  145. ;; always kept running.
  146. ; AllowScriptCrossing = true
  147.  
  148. ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
  149. ;; Allow compiled script binary code to cross region boundaries.
  150. ;; If you set this to "true", any region that can teleport to you can
  151. ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  152. ;; YOU HAVE BEEN WARNED!!!
  153. ; TrustBinaries = false
  154.  
  155. ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content!)} {true false} false
  156. ;; Combine all contiguous regions into one large megaregion
  157. ;; Order your regions from South to North, West to East in your regions.ini
  158. ;; and then set this to true
  159. ;; Warning! Don't use this with regions that have existing content!,
  160. ;; This will likely break them
  161. ; CombineContiguousRegions = false
  162.  
  163. ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false
  164. ;; If you have only one region in an instance, or to avoid the many bugs
  165. ;; that you can trigger in modules by restarting a region, set this to
  166. ;; true to make the entire instance exit instead of restarting the region.
  167. ;; This is meant to be used on systems where some external system like
  168. ;; Monit will restart any instance that exits, thereby making the shutdown
  169. ;; into a restart.
  170. ; InworldRestartShutsDown = false
  171.  
  172. ;; Persistence of changed objects happens during regular sweeps. The
  173. ;; following control that behaviour to prevent frequently changing objects
  174. ;; from heavily loading the region data store.
  175. ;; If both of these values are set to zero then persistence of all changed
  176. ;; objects will happen on every sweep.
  177.  
  178. ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60
  179. ;; Objects will be considered for persistance in the next sweep when they
  180. ;; have not changed for this number of seconds.
  181. ; MinimumTimeBeforePersistenceConsidered = 60
  182.  
  183. ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600
  184. ;; Objects will always be considered for persistance in the next sweep
  185. ;; if the first change occurred this number of seconds ago.
  186. ; MaximumTimeBeforePersistenceConsidered = 600
  187.  
  188. ;# {physical_prim} {} {Allow prims to be physical?} {true false} true
  189. ;; if you would like to allow prims to be physical and move by physics
  190. ;; with the physical checkbox in the client set this to true.
  191. ; physical_prim = true
  192.  
  193. ;; Select a mesher here.
  194. ;;
  195. ;; Meshmerizer properly handles complex prims by using triangle meshes.
  196. ;; Note that only the ODE physics engine currently deals with meshed
  197. ;; prims in a satisfactory way.
  198.  
  199. ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
  200. ;; ZeroMesher is faster but leaves the physics engine to model the mesh
  201. ;; using the basic shapes that it supports.
  202. ;; Usually this is only a box.
  203. ;; Default is Meshmerizer
  204. ; meshing = Meshmerizer
  205. ; meshing = ZeroMesher
  206.  
  207. ;; Choose one of the physics engines below
  208. ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
  209. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
  210. ;; BulletSim supports varregions.
  211. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
  212. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
  213. ;; basicphysics effectively does not model physics at all, making all objects phantom.
  214. ;; Default is OpenDynamicsEngine
  215. ; physics = OpenDynamicsEngine
  216. physics = BulletSim
  217. ; physics = basicphysics
  218. ; physics = POS
  219.  
  220. ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
  221. ;; Default script engine to use. Currently, we only have XEngine
  222. ; DefaultScriptEngine = "XEngine"
  223.  
  224. ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
  225. ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
  226. ;; required
  227. ; HttpProxy = "http://proxy.com:8080"
  228.  
  229. ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
  230. ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a
  231. ;; list of regular expressions for URLs that you don't want to go through
  232. ;; the proxy.
  233. ;; For example, servers inside your firewall.
  234. ;; Separate patterns with a ';'
  235. ; HttpProxyExceptions = ".mydomain.com;localhost"
  236.  
  237. ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
  238. ;; The email module requires some configuration. It needs an SMTP
  239. ;; server to send mail through.
  240. ; emailmodule = DefaultEmailModule
  241.  
  242. ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
  243. ;; SpawnPointRouting adjusts the landing for incoming avatars.
  244. ;; "closest" will place the avatar at the SpawnPoint located in the closest
  245. ;; available spot to the destination (typically map click/landmark).
  246. ;; "random" will place the avatar on a randomly selected spawnpoint;
  247. ;; "sequence" will place the avatar on the next sequential SpawnPoint
  248. ; SpawnPointRouting = closest
  249.  
  250. ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
  251. ;; TelehubAllowLandmark allows users with landmarks to override telehub
  252. ;; routing and land at the landmark coordinates when set to true
  253. ;; default is false
  254. ; TelehubAllowLandmark = false
  255.  
  256.  
  257. [AccessControl]
  258. ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
  259. ;; Bar (|) separated list of viewers which may gain access to the regions.
  260. ;; One can use a substring of the viewer name to enable only certain
  261. ;; versions
  262. ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
  263. ;; - "Imprudence" has access
  264. ;; - "Imprudence 1.3" has access
  265. ;; - "Imprudence 1.3.1" has no access
  266. ; AllowedClients =
  267.  
  268. ;# {BannedClients} {} {Bar (|) separated list of banned clients} {}
  269. ;; Bar (|) separated list of viewers which may not gain access to the regions.
  270. ;; One can use a Substring of the viewer name to disable only certain
  271. ;; versions
  272. ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
  273. ;; - "Imprudence" has no access
  274. ;; - "Imprudence 1.3" has no access
  275. ;; - "Imprudence 1.3.1" has access
  276. ; BannedClients =
  277.  
  278.  
  279. [Map]
  280. ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
  281. ;; Map tile options.
  282. ;; If true, then maptiles are generated using the MapImageModule below.
  283. ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
  284. ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
  285. ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
  286. ; GenerateMaptiles = true
  287.  
  288. ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
  289. ;; The module to use in order to generate map images.
  290. ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
  291. ;; generate better images.
  292. ;MapImageModule = "MapImageModule"
  293.  
  294. ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
  295. ;; If desired, a running region can update the map tiles periodically
  296. ;; to reflect building activity. This names no sense of you don't have
  297. ;; prims on maptiles. Value is in seconds.
  298. ; MaptileRefresh = 0
  299.  
  300. ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
  301. ;; If not generating maptiles, use this static texture asset ID
  302. ;; This may be overridden on a per region basis in Regions.ini
  303. ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  304.  
  305. ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
  306. ;; Use terrain texture for maptiles if true, use shaded green if false
  307. ; TextureOnMapTile = true
  308.  
  309. ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
  310. ;; Draw objects on maptile. This step might take a long time if you've
  311. ;; got a large number of objects, so you can turn it off here if you'd like.
  312. ; DrawPrimOnMapTile = true
  313.  
  314. ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
  315. ;; Texture the faces of the prims that are rendered on the map tiles.
  316. ; TexturePrims = true
  317.  
  318. ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
  319. ;; Only texture prims that have a diagonal size greater than this number
  320. ; TexturePrimSize = 48
  321.  
  322. ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
  323. ;; Attempt to render meshes and sculpties on the map
  324. ; RenderMeshes = false;
  325.  
  326.  
  327. [Permissions]
  328. ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
  329. ;; Permission modules to use, separated by comma.
  330. ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
  331. ; permissionmodules = DefaultPermissionsModule
  332.  
  333. ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
  334. ;; These are the parameters for the default permissions module
  335. ;;
  336. ;; If set to false, then, in theory, the server never carries out
  337. ;; permission checks (allowing anybody to copy
  338. ;; any item, etc. This may not yet be implemented uniformally.
  339. ;; If set to true, then all permissions checks are carried out
  340. ; serverside_object_permissions = true
  341.  
  342. ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
  343. ;; This allows users with a UserLevel of 200 or more to assume god
  344. ;; powers in the regions in this simulator.
  345. allow_grid_gods = true
  346.  
  347. ;; This allows some control over permissions
  348. ;; please note that this still doesn't duplicate SL, and is not intended to
  349. ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
  350. ;; Allow region owners to assume god powers in their regions
  351. region_owner_is_god = true
  352.  
  353. ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
  354. ;; Allow region managers to assume god powers in regions they manage
  355. region_manager_is_god = true
  356.  
  357. ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
  358. ;; Allow parcel owners to assume god powers in their parcels
  359. parcel_owner_is_god = true
  360.  
  361. ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
  362. ;; More control over permissions
  363. ;; This is definitely not SL!
  364. ;; Provides a simple control for land owners to give build rights to
  365. ;; specific avatars in publicly accessible parcels that disallow object
  366. ;; creation in general.
  367. ;; Owners specific avatars by adding them to the Access List of the parcel
  368. ;; without having to use the Groups feature
  369. ; simple_build_permissions = false
  370.  
  371.  
  372. [Estates]
  373. ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
  374. ; If these values are uncommented then they will be used to create a default estate as necessary.
  375. ; New regions will be automatically assigned to that default estate.
  376.  
  377. ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate
  378. ;; Name for the default estate
  379. ; DefaultEstateName = My Estate
  380.  
  381. ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName
  382. ;; Name for default estate owner
  383. ; DefaultEstateOwnerName = FirstName LastName
  384.  
  385.  
  386. ; ** Standalone Estate Settings **
  387. ; The following parameters will only be used on a standalone system to
  388. ; create an estate owner that does not already exist
  389.  
  390. ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
  391. ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
  392. ;; UUID will be assigned. This is normally what you want
  393. ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
  394.  
  395. ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
  396. ;; Email address for the default estate owner
  397. ; DefaultEstateOwnerEMail = owner@domain.com
  398.  
  399. ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {}
  400. ;; Password for the default estate owner
  401. ; DefaultEstateOwnerPassword = password
  402.  
  403.  
  404. [SMTP]
  405. ;; The SMTP server enabled the email module to send email to external
  406. ;; destinations.
  407.  
  408. ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
  409. ;; Enable sending email via SMTP
  410. ; enabled = false
  411.  
  412. ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
  413. ; internal_object_host = lsl.opensim.local
  414.  
  415. ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
  416. ; host_domain_header_from = "127.0.0.1"
  417.  
  418. ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
  419. ; email_pause_time = 20
  420.  
  421. ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
  422. ; email_max_size = 4096
  423.  
  424. ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
  425. ; SMTP_SERVER_HOSTNAME = "127.0.0.1"
  426.  
  427. ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
  428. ; SMTP_SERVER_PORT = 25
  429.  
  430. ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
  431. ; SMTP_SERVER_LOGIN = ""
  432.  
  433. ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
  434. ; SMTP_SERVER_PASSWORD = ""
  435.  
  436.  
  437. [Network]
  438. ;# {ConsoleUser} {} {User name for console account} {}
  439. ;; Configure the remote console user here. This will not actually be used
  440. ;; unless you use -console=rest at startup.
  441. ; ConsoleUser = "Test"
  442. ;# {ConsolePass} {} {Password for console account} {}
  443. ; ConsolePass = "secret"
  444. ;# {console_port} {} {Port for console connections} {} 0
  445. ; console_port = 0
  446.  
  447. ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
  448. ;; Simulator HTTP port. This is not the region port, but the port the
  449. ;; entire simulator listens on. This port uses the TCP protocol, while
  450. ;; the region ports use UDP.
  451. http_listener_port = 9005
  452.  
  453. ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
  454. ;; Hostname to use in llRequestURL/llRequestSecureURL
  455. ;; if not defined - default machine name is being used
  456. ;; (on Windows this mean NETBIOS name - useably only inside local network)
  457. ; ExternalHostNameForLSL = "127.0.0.1"
  458.  
  459. ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
  460. ;; What is reported as the "X-Secondlife-Shard"
  461. ;; Defaults to the user server url if not set
  462. ;; The old default is "OpenSim", set here for compatibility
  463. ;; The below is not commented for compatibility.
  464. shard = "OpenSim"
  465.  
  466. ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
  467. ;; What is reported as the "User-Agent" when using llHTTPRequest
  468. ;; Defaults to not sent if not set here. See the notes section in the wiki
  469. ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  470. ;; " (Mozilla Compatible)" to the text where there are problems with a
  471. ;; web server
  472. ; user_agent = "OpenSim LSL (Mozilla Compatible)"
  473.  
  474. ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
  475. ;; Use this if your central services in port 8003 need to be accessible on the Internet
  476. ;; but you want to protect them from unauthorized access. The username and password
  477. ;; here need to match the ones in the Robust service configuration.
  478. ; AuthType = "BasicHttpAuthentication"
  479. ; HttpAuthUsername = "some_username"
  480. ; HttpAuthPassword = "some_password"
  481. ;;
  482. ;; Any of these 3 variables above can be overriden in any of the service sections.
  483.  
  484.  
  485. [XMLRPC]
  486. ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
  487. ;; If enabled and set to XmlRpcRouterModule, this will post an event,
  488. ;; "xmlrpc_uri(string)" to the script concurrently with the first
  489. ;; remote_data event. This will contain the fully qualified URI an
  490. ;; external site needs to use to send XMLRPC requests to that script
  491. ;;
  492. ;; If enabled and set to XmlRpcGridRouterModule, newly created channels
  493. ;; will be registered with an external service via a configured uri
  494. XmlRpcRouterModule = "XmlRpcRouterModule"
  495.  
  496. ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
  497. XmlRpcPort = 20800
  498.  
  499. ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com
  500. ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
  501. ;; will use this address to register xmlrpc channels on the external
  502. ;; service
  503. XmlRpcHubURI = http://gcse.dyndns.org
  504.  
  505.  
  506. [ClientStack.LindenUDP]
  507. ;; See OpensSimDefaults.ini for the throttle options. You can copy the
  508. ;; relevant sections and override them here.
  509. ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
  510. ;; with the next update!
  511.  
  512. ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
  513. ;; Quash and remove any light properties from attachments not on the
  514. ;; hands. This allows flashlights and lanterns to function, but kills
  515. ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  516. ;; will also be affected.
  517. ;; This is especially important in artistic builds that depend on lights
  518. ;; on the build for their appearance, since facelights will cause the
  519. ;; building's lights to possibly not be rendered.
  520. ; DisableFacelights = "false"
  521.  
  522.  
  523. [ClientStack.LindenCaps]
  524. ;; For the long list of capabilities, see OpenSimDefaults.ini
  525. ;; Here are the few ones you may want to change. Possible values
  526. ;; are:
  527. ;; "" -- empty, capability disabled
  528. ;; "localhost" -- capability enabled and served by the simulator
  529. ;; "<url>" -- capability enabled and served by some other server
  530. ;;
  531. ; These are enabled by default to localhost. Change if you see fit.
  532. Cap_GetTexture = "localhost"
  533. Cap_GetMesh = "localhost"
  534. Cap_AvatarPickerSearch = "localhost"
  535.  
  536. ; This is disabled by default. Change if you see fit. Note that
  537. ; serving this cap from the simulators may lead to poor performace.
  538. Cap_WebFetchInventoryDescendents = ""
  539.  
  540.  
  541. [SimulatorFeatures]
  542. ;# {MapImageServerURI} {} {URL for the map server} {}
  543. ; Experimental new information sent in SimulatorFeatures cap for Kokua
  544. ; viewers
  545. ; meant to override the MapImage and search server url given at login, and varying
  546. ; on a sim-basis.
  547. ; Viewers that don't understand it, will ignore it
  548. ;MapImageServerURI = "http://127.0.0.1:9000/"
  549. ;# {SearchServerURI} {} {URL of the search server} {}
  550. ;SearchServerURI = "http://127.0.0.1:9000/"
  551.  
  552.  
  553. [Chat]
  554. ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
  555. ;; Distance in meters that whispers should travel.
  556. ; whisper_distance = 10
  557.  
  558. ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
  559. ;; Distance in meters that ordinary chat should travel.
  560. ; say_distance = 20
  561.  
  562. ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100
  563. ;; Distance in meters that shouts should travel.
  564. ; shout_distance = 100
  565.  
  566.  
  567. [EntityTransfer]
  568. ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
  569. ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  570. ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  571. ;DisableInterRegionTeleportCancellation = false
  572.  
  573.  
  574. [Messaging]
  575. ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
  576. ;; Module to handle offline messaging. The core module requires an external
  577. ;; web service to do this. See OpenSim wiki.
  578. ; OfflineMessageModule = OfflineMessageModule
  579. ;; Or, alternatively, use this one, which works for both standalones and grids
  580. OfflineMessageModule = "Offline Message Module V2"
  581.  
  582. ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {}
  583. ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim.
  584. OfflineMessageURL = http://gcse.dyndns.org:8003
  585.  
  586. ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll}
  587. ;; For standalones, this is the storage dll.
  588. StorageProvider = OpenSim.Data.MySQL.dll
  589.  
  590. ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
  591. ;; Mute list handler (not yet implemented). MUST BE SET to allow offline
  592. ;; messages to work
  593. MuteListModule = MuteListModule
  594.  
  595. ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
  596. ;; URL of the web service that serves mute lists. Not currently used, but
  597. ;; must be set to allow offline messaging to work.
  598. MuteListURL = http://gcse.dyndns.org/Mute.php
  599.  
  600. ;; Control whether group invites and notices are stored for offline users.
  601. ;; Default is true.
  602. ;; This applies to both core groups module.
  603. ForwardOfflineGroupMessages = true
  604.  
  605.  
  606. [ODEPhysicsSettings]
  607. ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
  608. ;; Do we want to mesh sculpted prim to collide like they look?
  609. ;; If you are seeing sculpt texture decode problems
  610. ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
  611. ;; then you might want to try setting this to false.
  612. ; mesh_sculpted_prim = true
  613.  
  614. ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
  615. ;; If you would like physics joints to be enabled through a special naming
  616. ;; convention in the client, set this to true.
  617. ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
  618. ; use_NINJA_physics_joints = false
  619.  
  620.  
  621. [RemoteAdmin]
  622. ;; This is the remote admin module, which uses XMLRPC requests to
  623. ;; manage regions from a web interface.
  624.  
  625. ;# {enabled} {} {Enable the remote admin interface?} {true false} false
  626. ; enabled = false
  627.  
  628. ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
  629. ;; Set this to a nonzero value to have remote admin use a different port
  630. ; port = 0
  631.  
  632. ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
  633. ;; This password is required to make any XMLRPC call (should be set as
  634. ;; the "password" parameter)
  635. ; access_password = ""
  636.  
  637. ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {}
  638. ;; List the IP addresses allowed to call RemoteAdmin
  639. ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  640. ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  641. ; access_ip_addresses =
  642.  
  643. ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
  644. ;; set this variable to true if you want the create_region XmlRpc
  645. ;; call to unconditionally enable voice on all parcels for a newly
  646. ;; created region
  647. create_region_enable_voice = true
  648.  
  649. ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
  650. ;; set this variable to false if you want the create_region XmlRpc
  651. ;; call to create all regions as private per default (can be
  652. ;; overridden in the XmlRpc call)
  653. create_region_public = true
  654.  
  655. ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
  656. ;; enable only those methods you deem to be appropriate using a | delimited
  657. ;; whitelist.
  658. ;; For example:
  659. ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
  660. ;; if this parameter is not specified but enabled = true, all methods
  661. ;; will be available
  662. enabled_methods = all
  663.  
  664. ;; specify the default appearance for an avatar created through the remote
  665. ;; admin interface
  666. ;; This will only take effect is the file specified by the
  667. ;; default_appearance setting below exists
  668. default_male = Default Male
  669. ; default_female = Default Female
  670.  
  671. ;; Update appearance copies inventory items and wearables of default
  672. ;; avatars. if this value is false, just worn assets are copied to the
  673. ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
  674. ;; The receiver will wear the same items the default avatar did wear.
  675. copy_folders = true
  676.  
  677. ;; Path to default appearance XML file that specifies the look of the
  678. ;; default avatars
  679. ; default_appearance = default_appearance.xml
  680.  
  681.  
  682. [Wind]
  683. ;# {enabled} {} {Enable wind module?} {true false} true
  684. ;; Enables the wind module.
  685. ; enabled = true
  686.  
  687. ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
  688. ;; How often should wind be updated, as a function of world frames.
  689. ;; Approximately 50 frames a second
  690. ; wind_update_rate = 150
  691.  
  692. ;; The Default Wind Plugin to load
  693. ; wind_plugin = SimpleRandomWind
  694.  
  695. ;; These settings are specific to the ConfigurableWind plugin
  696. ;; To use ConfigurableWind as the default, simply change wind_plugin
  697. ;; to ConfigurableWind and uncomment the following.
  698. ; avg_strength = 5.0
  699. ; avg_direction = 0.0
  700. ; var_strength = 5.0
  701. ; var_direction = 30.0
  702. ; rate_change = 1.0
  703.  
  704. ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
  705. ;; This setting is specific to the SimpleRandomWind plugin
  706. ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
  707. ; strength = 1.0
  708.  
  709.  
  710. [LightShare]
  711. ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
  712. ;; This enables the transmission of Windlight scenes to supporting clients,
  713. ;; such as the Meta7 viewer.
  714. ;; It has no ill effect on viewers which do not support server-side
  715. ;; windlight settings.
  716. ; enable_windlight = false
  717.  
  718.  
  719. [Materials]
  720. ;# {enable_materials} {} {Enable Materials support?} {true false} true
  721. ;; This enables the use of Materials.
  722. ; enable_materials = true
  723.  
  724.  
  725. [DataSnapshot]
  726. ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
  727. ;; The following set of configs pertains to search.
  728. ;; Set index_sims to true to enable search engines to index your
  729. ;; searchable data.
  730. ;; If false, no data will be exposed, DataSnapshot module will be off,
  731. ;; and you can ignore the rest of these search-related configs.
  732. index_sims = true
  733.  
  734. ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
  735. ;; The variable data_exposure controls what the regions expose:
  736. ;; minimum: exposes only things explicitly marked for search
  737. ;; all: exposes everything
  738. data_exposure = all
  739.  
  740. ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
  741. ;; If search is on, change this to your grid name; will be ignored for
  742. ;; standalones
  743. gridname = "Insight Concepts Grid"
  744.  
  745. ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
  746. ;; Period between data snapshots, in seconds. 20 minutes, for starters,
  747. ;; so that you see the initial changes fast.
  748. ;; Later, you may want to increase this to 3600 (1 hour) or more
  749. ; default_snapshot_period = 1200
  750.  
  751. ;; This will be created in bin, if it doesn't exist already. It will hold
  752. ;; the data snapshots.
  753. ; snapshot_cache_directory = "DataSnapshot"
  754.  
  755. ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
  756. ; This semicolon-separated string serves to notify specific data services
  757. ; about the existence of this sim. Uncomment if you want to index your
  758. ; data with this and/or other search providers.
  759. data_services="http://metaverseink.com/cgi-bin/register.py"
  760.  
  761.  
  762. [Economy]
  763. ;# {SellEnabled} {} {Enable selling for 0?} {true false} true
  764. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  765. ; There is no intention to implement anything further in core OpenSimulator.
  766. ; This functionality has to be provided by third party modules.
  767.  
  768. ;; Enables selling things for $0. Default is true.
  769. ; SellEnabled = true
  770.  
  771. ;# {PriceUpload} {} {Price for uploading?} {} 0
  772. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  773. ; PriceUpload = 0
  774.  
  775. ;# {PriceGroupCreate} {} {Fee for group creation} {} 0
  776. ;; Money Unit fee to create groups. Default is 0.
  777. ; PriceGroupCreate = 0
  778.  
  779.  
  780. [XEngine]
  781. ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
  782. ;; Enable this engine in this OpenSim instance
  783. ; Enabled = true
  784.  
  785. ;; How many threads to keep alive even if nothing is happening
  786. ; MinThreads = 2
  787.  
  788. ;; How many threads to start at maximum load
  789. ; MaxThreads = 100
  790.  
  791. ;; Time a thread must be idle (in seconds) before it dies
  792. ; IdleTimeout = 60
  793.  
  794. ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
  795. ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
  796. ;; "Highest")
  797. Priority = "Highest"
  798.  
  799. ;; Maximum number of events to queue for a script (excluding timers)
  800. ; MaxScriptEventQueue = 300
  801.  
  802. ;; Stack size per script engine thread in bytes.
  803. ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
  804. ;; The trade-off may be increased memory usage by the script engine.
  805. ; ThreadStackSize = 262144
  806.  
  807. ;; Set this to true (the default) to load each script into a separate
  808. ;; AppDomain.
  809. ;;
  810. ;; Setting this to false will load all script assemblies into the
  811. ;; current AppDomain, which will significantly improve script loading times.
  812. ;; It will also reduce initial per-script memory overhead.
  813. ;;
  814. ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
  815. ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
  816. ;; Some Windows users have also reported script loading problems when AppDomainLoading = false
  817. ; AppDomainLoading = true
  818.  
  819. ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
  820. ;; co-op will be more stable but this option is currently experimental.
  821. ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
  822. ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
  823. ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
  824. ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
  825. ;; Current valid values are "abort" and "co-op"
  826. ; ScriptStopStrategy = abort
  827.  
  828.  
  829. ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
  830. ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  831. ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  832. ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  833. ;; by scripts have changed.
  834. DeleteScriptsOnStartup = false
  835.  
  836. ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
  837. ;; Default language for scripts
  838. ; DefaultCompileLanguage = "lsl"
  839.  
  840. ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl
  841. ;; List of allowed languages (lsl,vb,cs)
  842. ;; AllowedCompilers=lsl,cs,vb
  843. ;; *warning*, non lsl languages have access to static methods such as
  844. ;; System.IO.File. Enable at your own risk.
  845. ; AllowedCompilers = "lsl"
  846.  
  847. ;; Compile debug info (line numbers) into the script assemblies
  848. ; CompileWithDebugInformation = true
  849.  
  850. ;; Allow the user of mod* functions. This allows a script to pass messages
  851. ;; to a region module via the modSendCommand() function
  852. ;; Default is false
  853. AllowMODFunctions = true
  854.  
  855. ;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false
  856. ;; Allow the use of os* functions (some are dangerous)
  857. AllowOSFunctions = true
  858.  
  859. ;# {AllowLightShareFunctions} {Enabled:false [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} false
  860. ; Allow the use of LightShare functions.
  861. ; The setting enable_windlight = true must also be enabled in the [LightShare] section.
  862. AllowLightShareFunctions = true
  863.  
  864. ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow
  865. ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  866. ;; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
  867. ;; We do not recommend that use set a general level above Low unless you have a high level of trust
  868. ;; in all the users that can run scripts in your simulator. It is safer to explicitly
  869. ;; allow certain types of user to run higher threat level OSSL functions, as detailed later on.
  870. OSFunctionThreatLevel = Severe
  871.  
  872. ; OS Functions enable/disable
  873. ; For each function, you can add one line, as shown
  874. ; The default for all functions allows them if below threat level
  875.  
  876. ; true allows the use of the function unconditionally
  877. Allow_osSetRegionWaterHeight = true
  878.  
  879. ; false disables the function completely
  880. ; Allow_osSetRegionWaterHeight = false
  881.  
  882. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  883. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  884.  
  885. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  886. ; - PARCEL_GROUP_MEMBER: allow if the object group is the same group as the parcel
  887. ; - PARCEL_OWNER: allow if the object owner is the parcel owner
  888. ; - ESTATE_MANAGER: allow if the object owner is an estate manager
  889. ; - ESTATE_OWNER: allow if the object owner is the estate owner
  890. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  891.  
  892. ; You can also use script creators as the uuid
  893. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  894.  
  895. ; If both Allow_ and Creators_ are given, effective permissions
  896. ; are the union of the two.
  897.  
  898. ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
  899. ;; Time a script can spend in an event handler before it is interrupted
  900. ; EventLimit = 30
  901.  
  902. ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
  903. ;; If a script overruns it's event limit, kill the script?
  904. ; KillTimedOutScripts = false
  905.  
  906. ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0
  907. ;; Sets the multiplier for the scripting delays
  908. ; ScriptDelayFactor = 1.0
  909.  
  910. ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
  911. ;; The factor the 10 m distances limits are multiplied by
  912. ; ScriptDistanceLimitFactor = 1.0
  913.  
  914. ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
  915. ;; Maximum length of notecard line read
  916. ;; Increasing this to large values potentially opens
  917. ;; up the system to malicious scripters
  918. ; NotecardLineReadCharsMax = 255
  919.  
  920. ;# {SensorMaxRange} {} {Sensor range} {} 96.0
  921. ;; Sensor settings
  922. ; SensorMaxRange = 96.0
  923. ;# {SensorMaxResults} {} {Max sensor results returned?} {}
  924. ; SensorMaxResults = 16
  925.  
  926. ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
  927. ;; Disable underground movement of prims (default true); set to
  928. ;; false to allow script controlled underground positioning of
  929. ;; prims
  930. ; DisableUndergroundMovement = true
  931.  
  932. ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
  933. ;; Path to script engine assemblies
  934. ;; Default is ./bin/ScriptEngines
  935. ; ScriptEnginesPath = "ScriptEngines"
  936.  
  937.  
  938. [MRM]
  939. ;; Enables the Mini Region Modules Script Engine.
  940. ; Enabled = false
  941.  
  942. ;; Runs MRM in a Security Sandbox
  943. ;; WARNING: DISABLING IS A SECURITY RISK.
  944. ; Sandboxed = true
  945.  
  946. ;; The level sandbox to use, adjust at your OWN RISK.
  947. ;; Valid values are:
  948. ;; * FullTrust
  949. ;; * SkipVerification
  950. ;; * Execution
  951. ;; * Nothing
  952. ;; * LocalIntranet
  953. ;; * Internet
  954. ;; * Everything
  955. ; SandboxLevel = "Internet"
  956.  
  957. ;; Only allow Region Owners to run MRMs
  958. ;; May represent a security risk if you disable this.
  959. ; OwnerOnly = true
  960.  
  961.  
  962. [FreeSwitchVoice]
  963. ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
  964. ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
  965. ; Enabled = false
  966.  
  967. ;; You need to load a local service for a standalone, and a remote service
  968. ;; for a grid region. Use one of the lines below, as appropriate
  969. ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini
  970. ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
  971. ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
  972.  
  973. ;; If using a remote connector, specify the server URL
  974. ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
  975.  
  976.  
  977. [Groups]
  978. ;# {Enabled} {} {Enable groups?} {true false} false
  979. ;; Enables the groups module
  980. Enabled = true
  981.  
  982. ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
  983. ;; Minimum user level required to create groups
  984. ; LevelGroupCreate = 0
  985.  
  986. ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
  987. ;; The default module can use a PHP XmlRpc server from the Flotsam project at
  988. ;; http://code.google.com/p/flotsam/
  989. ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  990. Module = Default
  991. ;; or... use Groups Module V2, which works for standalones and robust grids
  992. ; Module = "Groups Module V2"
  993.  
  994. ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
  995. StorageProvider = OpenSim.Data.MySQL.dll
  996.  
  997. ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
  998. ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
  999. ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
  1000. ;; -- for Simian Groups use SimianGroupsServicesConnector
  1001. ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
  1002. ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
  1003. ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
  1004. ;; Note that the quotes "" around the words are important!
  1005. ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1006. ; ServicesConnectorModule = "Groups HG Service Connector"
  1007.  
  1008. ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
  1009. ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote
  1010. LocalService = remote
  1011.  
  1012. ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} ""
  1013. ;; Used for V2 in Remote only.
  1014. ; SecretKey = ""
  1015.  
  1016. ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
  1017. ;; URI for the groups services of this grid
  1018. ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
  1019. ;; or http://mygridserver.com:82/Grid/ for SimianGrid
  1020. ;; or http:://mygridserver.com:8003 for robust, V2
  1021. ;; Leave it commented for standalones, V2
  1022. GroupsServerURI = "http://gcse.dyndns.org/os_services/xmlrpc.php"
  1023.  
  1024. ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
  1025. ;; Used for V2 in HG only. For example
  1026. ;; http://mygridserver.com:9000 or http://mygridserver.com:8002
  1027. ;; If you have this set under [Startup], no need to set it here, leave it commented
  1028. HomeURI = "http://gcse.dyndns.org:8002"
  1029.  
  1030. ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
  1031. MessagingEnabled = true
  1032.  
  1033. ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule
  1034. MessagingModule = GroupsMessagingModule
  1035. ;; or use V2 for Groups V2
  1036. ; MessagingModule = "Groups Messaging Module V2"
  1037.  
  1038. ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true
  1039. ;; Enable Group Notices
  1040. NoticesEnabled = true
  1041.  
  1042. ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
  1043. ; Experimental option to only message online users rather than all users
  1044. ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
  1045. ; Applies Flotsam Group only. V2 has this always on, no other option
  1046. MessageOnlineUsersOnly = true
  1047.  
  1048. ;; This makes the Group module very chatty on the console.
  1049. ; DebugEnabled = false
  1050.  
  1051. ; This makes the Group Messaging module very chatty on the console.
  1052. ; DebugMessagingEnabled = false
  1053.  
  1054. ;; XmlRpc Security settings. These must match those set on your backend
  1055. ;; groups service if the service is using these keys
  1056. XmlRpcServiceReadKey = 8005
  1057. XmlRpcServiceWriteKey = 8000
  1058.  
  1059.  
  1060. [InterestManagement]
  1061. ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
  1062. ;; This section controls how state updates are prioritized for each client
  1063. ;; Valid values are BestAvatarResponsiveness, Time, Distance,
  1064. ;; SimpleAngularDistance, FrontBack
  1065. ; UpdatePrioritizationScheme = BestAvatarResponsiveness
  1066.  
  1067.  
  1068. [MediaOnAPrim]
  1069. ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
  1070. ;; Enable media on a prim facilities
  1071. ; Enabled = true;
  1072.  
  1073.  
  1074. [NPC]
  1075. ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
  1076. ; Enabled = false
  1077.  
  1078.  
  1079. [Terrain]
  1080. ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
  1081. InitialTerrain = "flat"
  1082.  
  1083.  
  1084. [UserProfiles]
  1085. ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
  1086. ;; Set the value of the url to your UserProfilesService
  1087. ;; If un-set / "" the module is disabled
  1088. ProfileServiceURL = http://gcse.dyndns.org:8002
  1089.  
  1090. [XBakes]
  1091. ;# {URL} {} {Set URL for Baked texture service} {}
  1092. ;; Sets the URL for the baked texture ROBUST service.
  1093. ;; Disabled when unset.
  1094. URL = http://gcse.dyndns.org:8003
  1095.  
  1096. [OSSL Threats]
  1097. ; ==== OSSL FUNCTION BLOCK ====
  1098. ; More Info @ http://opensimulator.org/wiki/OSSL_Implemented
  1099. ;
  1100. ; Allow the use of os* functions (some are dangerous)
  1101. AllowOSFunctions = true
  1102. ;
  1103. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1104. OSFunctionThreatLevel = Severe
  1105. ;
  1106. ; The default for all functions allows them if below the threat level as defined above
  1107. ; If a Higher Threat Level Function is set to TRUE This will operate OVER the above define default level
  1108. ;
  1109. ;; = true allows the use of the function unconditionally
  1110. ;; = false completely disallows regardless
  1111. ;; = UUID allows that Individual Avatar Access to osFunction
  1112. ;; UUID,UUID,UUID would allow the 3 different avatars to access function
  1113. ;
  1114. ;; ========== OSSL FUNCTION BLOCK ==========
  1115. ;; OS FUNCTIONS as of 8:23 AM February-01-12
  1116. ;; Extracted from OpenSimulator DEV 0.7.3 OpenSim-003bd9f-r/17959
  1117. ;;
  1118. ;; ADJUST as needed or desired
  1119. ;; ========================================
  1120. ;;
  1121. ;; *** Threat-Level=None
  1122. Allow_osDrawEllipse = true
  1123. Allow_osDrawFilledPolygon = true
  1124. Allow_osDrawFilledRectangle = true
  1125. Allow_osDrawImage = true
  1126. Allow_osDrawLine = true
  1127. Allow_osDrawPolygon = true
  1128. Allow_osDrawRectangle = true
  1129. Allow_osDrawText = true
  1130. Allow_osGetAgents = true
  1131. Allow_osGetAvatarList = true
  1132. Allow_osGetCurrentSunHour = true
  1133. Allow_osGetMapTexture = true
  1134. Allow_osGetSunParam = true
  1135. Allow_osGetTerrainHeight = true
  1136. Allow_osIsNpc = true
  1137. Allow_osList2Double = true
  1138. Allow_osMovePen = true
  1139. Allow_osNpcGetOwner = true
  1140. Allow_osParseJSON = true
  1141. Allow_osParseJSONNew = true
  1142. Allow_osSetFontName = true
  1143. Allow_osSetFontSize = true
  1144. Allow_osSetPenCap = true
  1145. Allow_osSetPenColor = true
  1146. Allow_osSetPenColour = true
  1147. Allow_osSetPenSize = true
  1148. Allow_osSetSunParam = true
  1149. Allow_osTeleportOwner = true
  1150. Allow_osWindActiveModelPluginName = true
  1151. ;;
  1152. ;; *** Threat-Level=Nuisance
  1153. Allow_osSetEstateSunSettings = false
  1154. Allow_osSetRegionSunSettings = false
  1155. ;;
  1156. ;; *** Threat-Level=VeryLow
  1157. Allow_osGetDrawStringSize = true
  1158. Allow_osGetWindParam = true
  1159. Allow_osNpcStopMoveToTarget = true
  1160. Allow_osSetDynamicTextureData = true
  1161. Allow_osSetDynamicTextureDataBlend = true
  1162. Allow_osSetDynamicTextureDataBlendFace = true
  1163. Allow_osSetDynamicTextureURL = true
  1164. Allow_osSetDynamicTextureURLBlend = true
  1165. Allow_osSetDynamicTextureURLBlendFace = true
  1166. Allow_osSetParcelMediaURL = false
  1167. Allow_osSetParcelSIPAddress = false
  1168. Allow_osSetPrimFloatOnWater = true
  1169. Allow_osSetWindParam = false
  1170. Allow_osTerrainFlush = false
  1171. Allow_osUnixTimeToTimestamp = true
  1172. ;;
  1173. ;; *** Threat-Level=Low
  1174. Allow_osAvatarName2Key = true
  1175. Allow_osFormatString = true
  1176. Allow_osKey2Name = true
  1177. Allow_osLoadedCreationDate = true
  1178. Allow_osLoadedCreationID = true
  1179. Allow_osLoadedCreationTime = true
  1180. Allow_osMessageObject = true
  1181. ;;
  1182. ;; *** Threat-Level=Moderate
  1183. Allow_osGetGridCustom = true
  1184. Allow_osGetGridHomeURI = true
  1185. Allow_osGetGridLoginURI = true
  1186. Allow_osGetGridName = true
  1187. Allow_osGetGridNick = true
  1188. Allow_osGetRegionStats = true
  1189. Allow_osGetSimulatorMemory = true
  1190. Allow_osSetSpeed = true
  1191. ;;
  1192. ;; *** Threat-Level=High
  1193. Allow_osOwnerSaveAppearance = true
  1194. Allow_osCauseDamage = true
  1195. Allow_osCauseHealing = true
  1196. Allow_osGetAgentIP = true
  1197. Allow_osGetLinkPrimitiveParams = true
  1198. Allow_osGetPrimitiveParams = true
  1199. Allow_osGetRegionMapTexture = true
  1200. Allow_osGetScriptEngineName = true
  1201. Allow_osGetSimulatorVersion = true
  1202. Allow_osMakeNotecard = true
  1203. Allow_osMatchString = true
  1204. Allow_osNpcCreate = true
  1205. Allow_osNpcGetPos = true
  1206. Allow_osNpcGetRot = true
  1207. Allow_osNpcLoadAppearance = true
  1208. Allow_osNpcMoveTo = true
  1209. Allow_osNpcMoveToTarget = true
  1210. Allow_osNpcPlayAnimation = true
  1211. Allow_osNpcRemove = true
  1212. Allow_osNpcSaveAppearance = true
  1213. Allow_osNpcSay = true
  1214. Allow_osNpcSetRot = true
  1215. Allow_osNpcSit = true
  1216. Allow_osNpcStand = true
  1217. Allow_osNpcStopAnimation = true
  1218. Allow_osParcelJoin = true
  1219. Allow_osParcelSubdivide = true
  1220. Allow_osRegionRestart = true
  1221. Allow_osSetParcelDetails = true
  1222. Allow_osSetPrimitiveParams = true
  1223. Allow_osSetProjectionParams = true
  1224. Allow_osSetRegionWaterHeight = true
  1225. Allow_osSetStateEvents = true
  1226. Allow_osSetTerrainHeight = true
  1227. ;;
  1228. ;; *** Threat-Level=VeryHigh
  1229. Allow_osAvatarPlayAnimation = true
  1230. Allow_osAvatarStopAnimation = true
  1231. Allow_osGetNotecard = true
  1232. Allow_osGetNotecardLine = true
  1233. Allow_osGetNumberOfNotecardLines = true
  1234. Allow_osRegionNotice = true
  1235. Allow_osAgentSaveAppearance = true ;(missing from IOSSL_API.cs)
  1236. Allow_osSetRot = true ;(missing from IOSSL_API.cs)
  1237. ;;
  1238. ;; *** Threat-Level=Severe
  1239. Allow_osConsoleCommand = true
  1240. Allow_osKickAvatar = true
  1241. Allow_osTeleportAgent = true
  1242. ; ==== END OF OSSL FUNCTION BLOCK ====
  1243.  
  1244. ; OS Functions enable/disable
  1245. ; For each function, you can add one line, as shown
  1246. ; The default for all functions allows them if below threat level
  1247.  
  1248. [Architecture]
  1249. ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
  1250. ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
  1251. ;; uncomment Include-Architecture = "config-include/Standalone.ini"
  1252. ;;
  1253. ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
  1254. ;; that the referenced .ini file goes on to include.
  1255. ;;
  1256. ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
  1257. ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
  1258. ;; editing it to set the database and backend services that OpenSim will use.
  1259. ;;
  1260. ; Include-Architecture = "config-include/Standalone.ini"
  1261. ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
  1262. ; Include-Architecture = "config-include/Grid.ini"
  1263. Include-Architecture = "config-include/GridHypergrid.ini"
  1264. ; Include-Architecture = "config-include/SimianGrid.ini"
  1265. ; Include-Architecture = "config-include/HyperSimianGrid.ini"
  1266.  
  1267. [VivoxVoice]
  1268.  
  1269. enabled = true
  1270.  
  1271. ; vivox voice server
  1272. vivox_server = www.osp.vivox.com
  1273.  
  1274. ; vivox SIP URI
  1275. vivox_sip_uri = osp.vivox.com
  1276.  
  1277. ; vivox admin user name
  1278. vivox_admin_user = [removed]
  1279.  
  1280. ; vivox admin password
  1281. vivox_admin_password = [removed]
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