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By: a guest on Feb 6th, 2009  |  syntax: None  |  size: 13.37 KB  |  views: 133  |  expires: Never
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  1. Creating resource group General
  2. Creating resource group Internal
  3. Creating resource group Autodetect
  4. SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. Registering ResourceManager for type Material
  6. Registering ResourceManager for type Mesh
  7. Registering ResourceManager for type Skeleton
  8. MovableObjectFactory for type 'ParticleSystem' registered.
  9. OverlayElementFactory for type Panel registered.
  10. OverlayElementFactory for type BorderPanel registered.
  11. OverlayElementFactory for type TextArea registered.
  12. Registering ResourceManager for type Font
  13. ArchiveFactory for archive type FileSystem registered.
  14. ArchiveFactory for archive type Zip registered.
  15. FreeImage version: 3.11.0
  16. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  17. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
  18. DDS codec registering
  19. Registering ResourceManager for type HighLevelGpuProgram
  20. Registering ResourceManager for type Compositor
  21. MovableObjectFactory for type 'Entity' registered.
  22. MovableObjectFactory for type 'Light' registered.
  23. MovableObjectFactory for type 'BillboardSet' registered.
  24. MovableObjectFactory for type 'ManualObject' registered.
  25. MovableObjectFactory for type 'BillboardChain' registered.
  26. MovableObjectFactory for type 'RibbonTrail' registered.
  27. Loading library /usr/lib/OGRE/RenderSystem_GL
  28. Installing plugin: GL RenderSystem
  29. OpenGL Rendering Subsystem created.
  30. Plugin successfully installed
  31. Loading library /usr/lib/OGRE/Plugin_ParticleFX
  32. Installing plugin: ParticleFX
  33. Particle Emitter Type 'Point' registered
  34. Particle Emitter Type 'Box' registered
  35. Particle Emitter Type 'Ellipsoid' registered
  36. Particle Emitter Type 'Cylinder' registered
  37. Particle Emitter Type 'Ring' registered
  38. Particle Emitter Type 'HollowEllipsoid' registered
  39. Particle Affector Type 'LinearForce' registered
  40. Particle Affector Type 'ColourFader' registered
  41. Particle Affector Type 'ColourFader2' registered
  42. Particle Affector Type 'ColourImage' registered
  43. Particle Affector Type 'ColourInterpolator' registered
  44. Particle Affector Type 'Scaler' registered
  45. Particle Affector Type 'Rotator' registered
  46. Particle Affector Type 'DirectionRandomiser' registered
  47. Particle Affector Type 'DeflectorPlane' registered
  48. Plugin successfully installed
  49. Loading library /usr/lib/OGRE/Plugin_BSPSceneManager
  50. Installing plugin: BSP Scene Manager
  51. Plugin successfully installed
  52. Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager
  53. Installing plugin: Octree & Terrain Scene Manager
  54. Plugin successfully installed
  55. Loading library /usr/lib/OGRE/Plugin_CgProgramManager
  56. Installing plugin: Cg Program Manager
  57. Plugin successfully installed
  58. *-*-* OGRE Initialising
  59. *-*-* Version 1.6.1 (Shoggoth)
  60. Added resource location 'media' of type 'FileSystem' to resource group 'General'
  61. Added resource location 'media/materials' of type 'FileSystem' to resource group 'General'
  62. Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
  63. Added resource location 'media/tiles' of type 'FileSystem' to resource group 'General'
  64. Added resource location 'media/gui' of type 'FileSystem' to resource group 'General'
  65. Added resource location 'media/fonts' of type 'FileSystem' to resource group 'General'
  66. Added resource location 'media/meshes' of type 'FileSystem' to resource group 'General'
  67. CPU Identifier & Features
  68. -------------------------
  69.  *   CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+
  70.  *      SSE: yes
  71.  *     SSE2: yes
  72.  *     SSE3: yes
  73.  *      MMX: yes
  74.  *   MMXEXT: yes
  75.  *    3DNOW: yes
  76.  * 3DNOWEXT: yes
  77.  *     CMOV: yes
  78.  *      TSC: yes
  79.  *      FPU: yes
  80.  *      PRO: yes
  81.  *       HT: no
  82. -------------------------
  83. ******************************
  84. *** Starting GLX Subsystem ***
  85. ******************************
  86. GLXWindow::create used FBConfigID = 117
  87. GL_VERSION = 2.1.2 NVIDIA 180.22
  88. GL_VENDOR = NVIDIA Corporation
  89. GL_RENDERER = GeForce 8600 GT/PCI/SSE2
  90. GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  91. Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_ARB_get_proc_address
  92. ***************************
  93. *** GL Renderer Started ***
  94. ***************************
  95. Registering ResourceManager for type GpuProgram
  96. GLSL support detected
  97. GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  98. FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
  99. FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  100. FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  101. FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  102. FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  103. FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  104. FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  105. FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  106. FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  107. FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  108. FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  109. FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  110. FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  111. FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  112. FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  113. FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  114. FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  115. FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  116. FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  117. FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  118. FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  119. FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  120. FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  121. FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  122. FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  123. FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  124. FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  125. [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
  126. RenderSystem capabilities
  127. -------------------------
  128. RenderSystem Name: OpenGL Rendering Subsystem
  129. GPU Vendor: nvidia
  130. Device Name: GeForce 8600 GT/PCI/SSE2
  131. Driver Version: 2.1.2.0
  132.  * Fixed function pipeline: yes
  133.  * Hardware generation of mipmaps: yes
  134.  * Texture blending: yes
  135.  * Anisotropic texture filtering: yes
  136.  * Dot product texture operation: yes
  137.  * Cube mapping: yes
  138.  * Hardware stencil buffer: yes
  139.    - Stencil depth: 8
  140.    - Two sided stencil support: yes
  141.    - Wrap stencil values: yes
  142.  * Hardware vertex / index buffers: yes
  143.  * Vertex programs: yes
  144.  * Fragment programs: yes
  145.  * Geometry programs: yes
  146.  * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
  147.  * Texture Compression: yes
  148.    - DXT: yes
  149.    - VTC: yes
  150.  * Scissor Rectangle: yes
  151.  * Hardware Occlusion Query: yes
  152.  * User clip planes: yes
  153.  * VET_UBYTE4 vertex element type: yes
  154.  * Infinite far plane projection: yes
  155.  * Hardware render-to-texture: yes
  156.  * Floating point textures: yes
  157.  * Non-power-of-two textures: yes
  158.  * Volume textures: yes
  159.  * Multiple Render Targets: 8
  160.    - With different bit depths: yes
  161.  * Point Sprites: yes
  162.  * Extended point parameters: yes
  163.  * Max Point Size: 63.375
  164.  * Vertex texture fetch: yes
  165.    - Max vertex textures: 32
  166.    - Vertex textures shared: yes
  167.  * Render to Vertex Buffer : yes
  168.  * GL 1.5 without VBO workaround: no
  169.  * Frame Buffer objects: yes
  170.  * Frame Buffer objects (ARB extension): no
  171.  * Frame Buffer objects (ATI extension): no
  172.  * PBuffer suppport: no
  173.  * GL 1.5 without HW-occlusion workaround: no
  174. Registering ResourceManager for type Texture
  175. ResourceBackgroundQueue - threading disabled
  176. Particle Renderer Type 'billboard' registered
  177. SceneManagerFactory for type 'BspSceneManager' registered.
  178. Registering ResourceManager for type BspLevel
  179. SceneManagerFactory for type 'OctreeSceneManager' registered.
  180. SceneManagerFactory for type 'TerrainSceneManager' registered.
  181. Creating viewport on target 'TEmpire', rendering from camera 'camera', relative dimensions 4L: 0 T: 0 W: 1 H: 1 ZOrder: 0
  182. Viewport for camera 'camera', actual dimensions 4L: 0 T: 0 W: 640 H: 480
  183. Parsing scripts for resource group Autodetect
  184. Finished parsing scripts for resource group Autodetect
  185. Parsing scripts for resource group General
  186. Parsing script trees.material
  187. Parsing script tools.material
  188. Parsing script terrain.material
  189. Parsing script gui.material
  190. Parsing script te.fontdef
  191. Finished parsing scripts for resource group General
  192. Parsing scripts for resource group Internal
  193. Finished parsing scripts for resource group Internal
  194. terminate called after throwing an instance of 'Ogre::RenderingAPIException'
  195.   what():  OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture te/weatherMap face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at OgreGLTexture.cpp (line 394)