###SOME
OF THESE REQUIRE SAVE EDITING TO WORK, actually I think they all need
it since you can't set streams in the ini
###stream_legion = true etc, some won't work with the cabin streams
unless you modify the location
###FILE:..\BIOGame\Config\PC\Cooked\BIOEngine.ini
[Engine.Engine]
-bUseBackgroundLevelStreaming=True
+bUseBackgroundLevelStreaming=False
[Engine.PackagesToAlwaysCook]
+SeekFreePackage=BioH_Geth_00
+SeekFreePackage=BioH_Grunt_00
+SeekFreePackage=BioH_Wilson
#+SeekFreePackage=BioH_Vixen_00
#+SeekFreePackage=BioH_Thief_00
#+SeekFreePackage=BioH_Professor_00
#+SeekFreePackage=BioH_Garrus_00
#+SeekFreePackage=BioH_Mystic_00
+SeekFreePackage=BioH_Tali_00
#+SeekFreePackage=BioH_Vixen_00
#+SeekFreePackage=BioH_Wilson
#+SeekFreePackage=BioH_Leading_00
#+SeekFreePackage=BioH_Assassin_00
###FILE:..\BIOGame\Config\PC\Cooked\BIOGame.ini
[SFXGame.SFXPawn_Player]
### Henchman (name) savenumber (nonworkingId)X workingId
### Legion (geth)(body, Save_10245.pcsav)
+CasualAppearances=(Id=1001,Type=CustomizableType_Torso,Mesh=(Female="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL"),PlotFlag=-1)
###
Grunt(body is 1010, Save_10255)
+torsoAppearances=(Id=1010,Type=CustomizableType_Torso,Mesh=(Female="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL"),PlotFlag=-1)
+helmetAppearances=(Id=1011,Type=CustomizableType_Torso,Mesh=(Female="BioH_END_Grunt_00.BIOG_KRO_HED_PROMorph.Grunt.KRO_HED_Grunt_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
+helmetAppearances=(Id=1012,Type=CustomizableType_Torso,Mesh=(Female="BIOG_KRO_HGR_GNT_R.LGTa.KRO_HGR_LGTa_MDL"),PlotFlag=-1)
+helmetAppearances=(Id=1013,Type=CustomizableType_Helmet,Mesh=(Female="BIOG_KRO_HGR_GNT_R.LGTa.KRO_HGR_LGTa_MDL"),PlotFlag=-1)
###Garrus
10303 1020X, 1021 body
+CasualAppearances=(Id=1020,Type=CustomizableType_Torso,Mesh=(Female="BIOG_CBT_IVS_NKD_R.NKDb.CBT_IVS_NKDb_MDL"),PlotFlag=-1)
+torsoAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)
+helmetAppearances=(Id=1022,Type=CustomizableType_Torso,Mesh=(Female="BIOG_TUR_HED_PROMorph_R.PROGarrus.TUR_HED_PROGarrus_Damage_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
+CasualAppearances=(Id=1023,Type=CustomizableType_Torso,Mesh=(Female="BIOG_TUR_HGR_HVY_R.HVYb.TUR_HGR_HVYb_MDL"),PlotFlag=-1)
###Samara
10304 mystic 1030 body
+torsoAppearances=(Id=1030,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
+helmetAppearances=(Id=1031,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_HED_PROMorph_R.Samara.ASA_HED_PROSamara_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
+CasualAppearances=(Id=1032,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_HGR_SAM_R.LGTa.ASA_HGR_LGTa_MDL"),PlotFlag=-1)
###Mordin
(professor) 10305 1040X, 1041 body
+CasualAppearances=(Id=1040,Type=CustomizableType_Torso,Mesh=(Female="BIOG_CBT_IVS_NKD_R.NKDb.CBT_IVS_NKDb_MDL"),PlotFlag=-1)
+torsoAppearances=(Id=1041,Type=CustomizableType_Torso,Mesh=(Female="BIOG_SAL_ARM_LGT_R.LGTb.SAL_ARM_LGTb_MDL"),PlotFlag=-1)
+helmetAppearances=(Id=1042,Type=CustomizableType_Torso,Mesh=(Female="BIOG_SAL_HED_PROMorph_R.Mordin.SAL_HED_PROMordin_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
+CasualAppearances=(Id=1043,Type=CustomizableType_Torso,Mesh=(Female="BIOG_SAL_HGR_MOR_R.LGTa.SAL_HGR_LGTa_MDL"),PlotFlag=-1)
###Tali
10306 1050X, 1051 body use hidehead hidehair?
+CasualAppearances=(Id=1050,Type=CustomizableType_Torso,Mesh=(Female="BIOG_CBT_IVS_NKD_R.NKDb.CBT_IVS_NKDb_MDL"),PlotFlag=-1)
+HelmetAppearances=(Id=1051,Type=CustomizableType_Torso,Mesh=(Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
###THIEF?
10307 1060x, 1061 some armor
+CasualAppearances=(Id=1060,Type=CustomizableType_Torso,Mesh=(Female="BIOG_CBT_IVS_NKD_R.NKDb.CBT_IVS_NKDb_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1061,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1062,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HED_PROMorph_R.Average.HMF_Blank_World_LOD0"),PlotFlag=-1)
+helmetAppearances=(Id=1063,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PRO_Ashley_MDL_LOD0",bHideHead=True),PlotFlag=-1)
+CasualAppearances=(Id=1064,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HGR_HVY_R.HVYa.HMF_VSR_HVYa_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1065,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HGR_LGT_R.BRT.HMF_BRT_LGT_MDL"),PlotFlag=-1)
+helmetAppearances=(Id=1066,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
+helmetAppearances=(Id=1067,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HIR_PRO.Short02.HMF_HIR_PROShort_MDL"),PlotFlag=-1)
###Miranda
(vixen) 10308 1070x, 1073 body
+torsoAppearances=(Id=1070,Type=CustomizableType_Torso,Mesh=(Female="BIOG_CBT_IVS_NKD_R.NKDb.CBT_IVS_NKDb_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1071,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HED_PROMorph_R.PROMiranda.HMF_HED_PRO_Miranda_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1072,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HGR_MIR_R.LGTa.HMF_HGR_LGTa_MDL"),PlotFlag=-1)
+helmetAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
###Jacob
(leading) 10309 Jacob seems to always work
+torsoAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1081,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMM_HED_PROMorph.Average.HMM_HED_PROAverage_MDL"),PlotFlag=-1)
+helmetAppearances=(Id=1082,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
+CasualAppearances=(Id=1083,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMM_HGR_JCB_R.MEDa.HMM_HGR_MEDa_MDL"),PlotFlag=-1)
###Wilson
+ Joker (10310.pcsav jokers body 1091) 1091 seems to always work,
1094x, 1095x
+CasualAppearances=(Id=1090,Type=CustomizableType_Torso,Mesh=(Female="BIOG_CBT_IVS_NKD_R.NKDb.CBT_IVS_NKDb_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1091,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL"),PlotFlag=-1)
+helmetAppearances=(Id=1092,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMM_HED_PROMorph.Average.HMM_HED_PROAverage_MDL"),PlotFlag=-1)
+helmetAppearances=(Id=1093,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
+CasualAppearances=(Id=1094,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMM_HGR_HVY_R.HVYa.HMM_VSR_HVYa_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1095,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMM_HGR_MED_R.BRTb.HMM_BRTb_MED_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1096,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMM_HIR_PRO_R.Cap.HMM_HAT_Cap_MDL"),PlotFlag=-1)
###Thane
(assassin) (10311 1101 strange head)
+helmetAppearances=(Id=1100,Type=CustomizableType_Torso,Mesh=(Female="BIOG_DRL_HED_PROThane_R.Thane.DRL_HED_PROTHANE_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
+CasualAppearances=(Id=1101,Type=CustomizableType_Torso,Mesh=(Female="BIOG_DRL_HGR_THN_R.LGTa.DRL_HGR_LGTa_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1102,Type=CustomizableType_Torso,Mesh=(Female="BIOG_DRL_THN_LGT_R.LGTa.DRL_THN_LGTa_MDL"),PlotFlag=-1)
###Jack
(convict) (10312 1111x, 1112x, 1110x
+helmetAppearances=(Id=1110,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HED_PROMorph_R.PROJack.HMF_HED_PROJack_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
+torsoAppearances=(Id=1111,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HGR_JCK_R.LGTa.HMF_HGR_LGTa_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1112,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_JCK_LGT_R.LGTa.HMF_JCK_LGTa_MDL"),PlotFlag=-1)
+ShoulderAppearances=(Id=110,Name=339528,Description=339523,Type=CustomizableType_Shoulders,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
+ArmAppearances=(Id=111,Name=339526,Description=339527,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
+LegAppearances=(Id=112,Name=339525,Description=339524,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)