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Message to Junichi Masuda

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Jun 30th, 2012
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  1. Hello Mr. Masuda!
  2.  
  3. Sorry to link you to an image, but a Tweet can't contain this much text. I was
  4. told that you made this account so you could get to know the fans better, and
  5. receive feedback. I would feel bad if I never gave any. Also, I really enjoy
  6. your blog!
  7.  
  8. I am a Pokémon fan, and I would like to say thank you for your hard work
  9. in the series. Like many older international fans, I follow the release
  10. of your games from the moment they're announced in Japan. It's always fun
  11. speculating on what's going to happen. Pokémon Black 2 and White 2 are no
  12. exception. This year, we received the chance to visit the Isshu region again,
  13. and I've heard nothing but praise for your new games.
  14.  
  15. Recently, we received new information for our own version of the games. I'm
  16. always excited to play in my own language. However, as with every game, there
  17. are fans who may dislike the localized names because they have gotten used to
  18. the original ones. I have a similar opinion. I, and many others, have gotten
  19. used to names like Achroma, Shizui, and Homika.
  20.  
  21. Since Black and White, many fans have noticed that you're trying to appeal to
  22. a wider audience. You've included features such as Kanji support, as well as
  23. older-looking player characters. Story has also taken a higher priority. This
  24. doesn't really show up as much in the American version of your games. It
  25. sometimes feels like The Pokémon Company International (TPCi) is focusing only
  26. on the younger side of the fandom. And some fans feel irked when subtle jokes
  27. intended for the older side of the fandom are removed.
  28.  
  29. The Hiragana/Katakana - Kanji option was also removed, although that would be
  30. impossible to translate over. Kanji is typically used for older players, while
  31. only using Hiragana/Katakana makes it easier for younger players to read. I was
  32. wondering if it was possible to use that feature in international games, but
  33. for a different purpose. The difference would be that you would have the
  34. option to switch between the "Localized" version, and the "Unlocalized" one.
  35. The "Unlocalized" version would serve a similar purpose to the Kanji mode of
  36. the Japanese games, where older players who followed the games during their
  37. first release can play with an unlocalized script and names. Meanwhile, the
  38. localized version would be as it always is. I'd imagine that the younger fans
  39. would gravitate towards that version, as the names might appeal to them more.
  40.  
  41. Although I have no experience in localization, I'd imagine that the foreign
  42. text would be given a normal translation before it is localized. If a regular
  43. script exists, could it be used to replace the Kanji script, rather than
  44. removing it entirely?
  45.  
  46. Any response would be great. Thanks for taking the time to read this. This is
  47. from the fans who can't get enough Pokémon.
  48.  
  49. *This message was originally in English. Thank you to <> for taking the time
  50. out of his day translate all of this.
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