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- #include <a_samp>
- new Float:Xv[MAX_VEHICLES], Float:Yv[MAX_VEHICLES], Float:Zv[MAX_VEHICLES];
- new Meters[MAX_VEHICLES];
- forward KilometerTimer();
- #define COLOR_COUNTER 0x00C0FFCC
- //------------------------------------------------------------------------------
- //=====FILTERSCRIPT=============================================================
- //------------------------------------------------------------------------------
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Kilometer-/Meilen Z�hler by Rafelder");
- print("--------------------------------------\n");
- SetTimer("KilometerTimer", 1000, 1);
- for(new i=0; i<MAX_VEHICLES; i++) {
- Meters[i]=0;
- SaveCoords(i);
- }
- return 1;
- }
- public KilometerTimer()
- {
- new string[256];
- for(new i=0; i<MAX_VEHICLES; i++) {
- Meters[i]+=GetDistanceToLastPoint(i);
- format(string, 256, "~n~~n~~n~~n~~n~~n~~n~~y~Kilometer: ~r~%03d~n~~y~Meilen: ~r~%03d", Meters[i]/1000, Meters[i]/1609);
- GameTextForVehiclePlayers(i, string, 3000, 3);
- SaveCoords(i);
- }
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- SendClientMessage(playerid, COLOR_COUNTER, "Dieser Gamemode benutzt \"Rafelder's Kilometer-/Meilen Z�hlscript\"");
- SendClientMessage(playerid, COLOR_COUNTER, "Tippe \"/chelp\" um das Hilfemenu zu sehen.");
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp(cmdtext, "/chelp", true))
- {
- SendClientMessage(playerid, COLOR_COUNTER, "Dieser Gamemode benutzt \"Rafelder's Kilometer-/Meilen Z�hlscript\"");
- SendClientMessage(playerid, COLOR_COUNTER, "1 Meile = 1.609 Kilometer <=> 1 Kilometer = 0.621 Meile");
- return 1;
- }
- return 0;
- }
- public OnVehicleSpawn(vehicleid)
- {
- SaveCoords(vehicleid);
- Meters[vehicleid]=0;
- return 1;
- }
- //------------------------------------------------------------------------------
- //=====STOCK====================================================================
- //------------------------------------------------------------------------------
- stock GameTextForVehiclePlayers(vehicleid, message[], time, style)
- {
- for(new a=0; a<MAX_PLAYERS; a++)
- if (IsPlayerInVehicle(a, vehicleid)) GameTextForPlayer(a, message, time, style);
- return 1;
- }
- stock GetDistanceToLastPoint(vehicleid)
- {
- new Float:x2, Float:y2, Float:z2, Float:output;
- GetVehiclePos(vehicleid, x2, y2, z2);
- output = floatsqroot(floatpower(floatabs(floatsub(x2, Xv[vehicleid])), 2)+floatpower(floatabs(floatsub(y2, Yv[vehicleid])), 2)+floatpower(floatabs(floatsub(z2, Zv[vehicleid])), 2));
- return floatround(output);
- }
- stock SaveCoords(vehicleid)
- {
- new Float:X, Float:Y, Float:Z;
- GetVehiclePos(vehicleid, X, Y, Z);
- Xv[vehicleid]=X;
- Yv[vehicleid]=Y;
- Zv[vehicleid]=Z;
- }
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