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- // Entering shamal as passenger v2.12 by BeckzyBoi.
- #include <a_samp>
- new InShamal[MAX_PLAYERS];
- new Float:ShamalPos[MAX_VEHICLES][3];
- new sExplode[MAX_VEHICLES];
- new tCount[MAX_VEHICLES];
- new Float:difc[][] =
- {
- {1.13, 0.05, 1.10, 0.0},
- {1.13, 2.35, 1.10, 180.0},
- {1.13, 4.65, 1.10, 180.0},
- {1.13, 1.05, 1.10, 0.0},
- {1.13, 3.45, 1.10, 180.0},
- {1.13, 5.85, 1.10, 180.0},
- {1.13, 0.39, 0.56, 0.0},
- {1.13, 2.69, 0.56, 180.0},
- {1.13, 4.99, 0.56, 180.0},
- {1.13, 0.71, 0.56, 0.0},
- {1.13, 3.79, 0.56, 180.0},
- {1.13, 6.19, 0.56, 180.0},
- {0.00, 0.30, 1.10, 0.0}
- };
- #define objects_per_shamal 14
- #define SETY_DE 5.87
- #define SETZ_DE 0.75
- public OnFilterScriptInit()
- {
- print("---------------------------------------");
- print("Loaded 'Entering shamal as passenger'");
- print("v2.12 by BeckzyBoi");
- print("---------------------------------------");
- return 1;
- }
- forward ExplodeShamal(vehicleid);
- stock CreateShamalInt(vehicleid, Float:X, Float:Y, Float:Z)
- {
- CreateObject(14404, X, Y, Z, 0.0, 0.0, 0.0);
- CreateObject(1562, X+difc[0][0], Y+difc[0][1], Z-difc[0][2], 0.0, 0.0, difc[0][3]);
- CreateObject(1562, X+difc[1][0], Y-difc[1][1], Z-difc[1][2], 0.0, 0.0, difc[1][3]);
- CreateObject(1562, X+difc[2][0], Y-difc[2][1], Z-difc[2][2], 0.0, 0.0, difc[2][3]);
- CreateObject(1562, X-difc[3][0], Y-difc[3][1], Z-difc[3][2], 0.0, 0.0, difc[3][3]);
- CreateObject(1562, X-difc[4][0], Y-difc[4][1], Z-difc[4][2], 0.0, 0.0, difc[4][3]);
- CreateObject(1562, X-difc[5][0], Y-difc[5][1], Z-difc[5][2], 0.0, 0.0, difc[5][3]);
- CreateObject(1563, X+difc[6][0], Y+difc[6][1], Z-difc[6][2], 0.0, 0.0, difc[6][3]);
- CreateObject(1563, X+difc[7][0], Y-difc[7][1], Z-difc[7][2], 0.0, 0.0, difc[7][3]);
- CreateObject(1563, X+difc[8][0], Y-difc[8][1], Z-difc[8][2], 0.0, 0.0, difc[8][3]);
- CreateObject(1563, X-difc[9][0], Y-difc[9][1], Z-difc[9][2], 0.0, 0.0, difc[9][3]);
- CreateObject(1563, X-difc[10][0], Y-difc[10][1], Z-difc[10][2], 0.0, 0.0, difc[10][3]);
- CreateObject(1563, X-difc[11][0], Y-difc[11][1], Z-difc[11][2], 0.0, 0.0, difc[11][3]);
- CreateObject(14405, X, Y-difc[12][1], Z-difc[12][2], 0.0, 0.0, difc[12][3]);
- ShamalPos[vehicleid][0] = X, ShamalPos[vehicleid][1] = Y, ShamalPos[vehicleid][2] = Z;
- }
- stock SetPlayerPosInShamal(playerid, shamalid)
- {
- SetPlayerPos(playerid, ShamalPos[shamalid][0], ShamalPos[shamalid][1]-SETY_DE, ShamalPos[shamalid][2]-SETZ_DE);
- SetPlayerFacingAngle(playerid, 0.0);
- SetCameraBehindPlayer(playerid);
- InShamal[playerid] = shamalid;
- }
- stock ShamalExists(vehicleid)
- {
- if (floatsqroot(ShamalPos[vehicleid][0] + ShamalPos[vehicleid][1] + ShamalPos[vehicleid][2]))
- {
- return 1;
- }
- return 0;
- }
- Float:randomEx(randval)
- {
- new rand1 = random(2), rand2;
- return float(rand1 == 0 ? rand2 - random(randval) : rand2 + random(randval));
- }
- public OnPlayerConnect(playerid)
- {
- InShamal[playerid] = 0;
- return 1;
- }
- stock get_available_objects()
- {
- new objects = 0;
- for (new i = 1; i <= MAX_OBJECTS; i++) {
- if (IsValidObject(i)) objects ++;
- }
- return MAX_OBJECTS-objects;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- if (ispassenger != 0)
- {
- if (GetVehicleModel(vehicleid) == 519)
- {
- if (ShamalExists(vehicleid) == 0)
- {
- if (get_available_objects() > (MAX_OBJECTS-objects_per_shamal)) return 1;
- CreateShamalInt(vehicleid, randomEx(3000), randomEx(3000), float(random(100)+800));
- }
- SetPlayerPosInShamal(playerid, vehicleid);
- }
- }
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if (newkeys == 16 && InShamal[playerid] != 0)
- {
- new Float:X, Float:Y, Float:Z, Float:A;
- GetVehiclePos(InShamal[playerid], X, Y, Z);
- GetVehicleZAngle(InShamal[playerid], A);
- X += (5.0*floatsin(-(A-45.0), degrees)), Y += (5.0*floatcos(-(A-45.0), degrees));
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, X, Y, Z-0.94);
- SetPlayerFacingAngle(playerid, A);
- InShamal[playerid] = 0;
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- InShamal[playerid] = 0;
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- if (GetVehicleModel(vehicleid) == 519 && ShamalExists(vehicleid) != 0)
- {
- CreateExplosion(ShamalPos[vehicleid][0], ShamalPos[vehicleid][1], ShamalPos[vehicleid][2], 2, 15.0);
- sExplode[vehicleid] = SetTimerEx("ExplodeShamal", 700, 0, "d", vehicleid);
- tCount[vehicleid] = true;
- }
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- tCount[vehicleid] = false;
- for (new i = 0; i != MAX_PLAYERS; i++)
- {
- if (InShamal[i] == vehicleid) SetPlayerHealth(i, 0.0);
- }
- return 1;
- }
- public ExplodeShamal(vehicleid)
- {
- KillTimer(sExplode[vehicleid]);
- if (tCount[vehicleid])
- {
- CreateExplosion(ShamalPos[vehicleid][0], ShamalPos[vehicleid][1], ShamalPos[vehicleid][2], 2, 15.0);
- sExplode[vehicleid] = SetTimerEx("ExplodeShamal", random(1300) + 100, 0, "d", vehicleid);
- }
- }
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