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Dec 17th, 2009
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6.  
  7. #if defined FILTERSCRIPT
  8.  
  9. public OnFilterScriptInit()
  10. {
  11. print("\n--------------------------------------");
  12. print(" Blank Filterscript by your name here");
  13. print("--------------------------------------\n");
  14. return 1;
  15. }
  16.  
  17. public OnFilterScriptExit()
  18. {
  19. return 1;
  20. }
  21.  
  22. #else
  23.  
  24. main()
  25. {
  26. print("\n----------------------------------");
  27. print(" Blank Gamemode by your name here");
  28. print("----------------------------------\n");
  29. }
  30.  
  31. #endif
  32.  
  33. public OnGameModeInit()
  34. {
  35. // Don't use these lines if it's a filterscript
  36. SetGameModeText("Blank Script");
  37. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  38. return 1;
  39. }
  40.  
  41. public OnGameModeExit()
  42. {
  43. return 1;
  44. }
  45.  
  46. public OnPlayerRequestClass(playerid, classid)
  47. {
  48. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  49. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  50. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  51. return 1;
  52. }
  53.  
  54. public OnPlayerConnect(playerid)
  55. {
  56. return 1;
  57. }
  58.  
  59. public OnPlayerDisconnect(playerid, reason)
  60. {
  61. return 1;
  62. }
  63.  
  64. public OnPlayerSpawn(playerid)
  65. {
  66. return 1;
  67. }
  68.  
  69. public OnPlayerDeath(playerid, killerid, reason)
  70. {
  71. return 1;
  72. }
  73.  
  74. public OnVehicleSpawn(vehicleid)
  75. {
  76. return 1;
  77. }
  78.  
  79. public OnVehicleDeath(vehicleid, killerid)
  80. {
  81. return 1;
  82. }
  83.  
  84. public OnPlayerText(playerid, text[])
  85. {
  86. return 1;
  87. }
  88.  
  89. public OnPlayerCommandText(playerid, cmdtext[])
  90. {
  91. // place before your commands
  92.  
  93. new Float:x, Float:y, Float:z, Float:ang;
  94. new VehicleID = GetPlayerVehicleID(playerid);
  95. new cmd[128];
  96.  
  97.  
  98.  
  99. //place under the varibles
  100.  
  101. if(strcmp(cmd, "/Landstalker", true) == 0)
  102. {
  103. GetPlayerPos(playerid, x, y, z);
  104. GetPlayerFacingAngle(playerid, ang);
  105. CreateVehicle(400, x+1, y+1, z+1, 0, 0, 0, 600);
  106. SetVehicleZAngle(VehicleID, ang);
  107. return 1;
  108. }
  109.  
  110. if(strcmp(cmd, "/Bravura", true) == 0)
  111. {
  112. GetPlayerPos(playerid, x, y, z);
  113. GetPlayerFacingAngle(playerid, ang);
  114. CreateVehicle(401, x+1, y+1, z+1, 0, 0, 0, 600);
  115. SetVehicleZAngle(VehicleID, ang);
  116. return 1;
  117. }
  118.  
  119. if(strcmp(cmd, "/Buffalo", true) == 0)
  120. {
  121. GetPlayerPos(playerid, x, y, z);
  122. GetPlayerFacingAngle(playerid, ang);
  123. CreateVehicle(402, x+1, y+1, z+1, 0, 0, 0, 600);
  124. SetVehicleZAngle(VehicleID, ang);
  125. return 1;
  126. }
  127.  
  128. if(strcmp(cmd, "/Linerunner", true) == 0)
  129. {
  130. GetPlayerPos(playerid, x, y, z);
  131. GetPlayerFacingAngle(playerid, ang);
  132. CreateVehicle(403, x+1, y+1, z+1, 0, 0, 0, 600);
  133. SetVehicleZAngle(VehicleID, ang);
  134. return 1;
  135. }
  136.  
  137. if(strcmp(cmd, "/Perenail", true) == 0)
  138. {
  139. GetPlayerPos(playerid, x, y, z);
  140. GetPlayerFacingAngle(playerid, ang);
  141. CreateVehicle(404, x+1, y+1, z+1, 0, 0, 0, 600);
  142. SetVehicleZAngle(VehicleID, ang);
  143. return 1;
  144. }
  145.  
  146. if(strcmp(cmd, "/Sentinel", true) == 0)
  147. {
  148. GetPlayerPos(playerid, x, y, z);
  149. GetPlayerFacingAngle(playerid, ang);
  150. CreateVehicle(405, x+1, y+1, z+1, 0, 0, 0, 600);
  151. SetVehicleZAngle(VehicleID, ang);
  152. return 1;
  153. }
  154.  
  155. if(strcmp(cmd, "/Dumper", true) == 0)
  156. {
  157. GetPlayerPos(playerid, x, y, z);
  158. GetPlayerFacingAngle(playerid, ang);
  159. CreateVehicle(406, x+1, y+1, z+1, 0, 0, 0, 600);
  160. SetVehicleZAngle(VehicleID, ang);
  161. return 1;
  162. }
  163.  
  164. if(strcmp(cmd, "/Firetruck", true) == 0)
  165. {
  166. GetPlayerPos(playerid, x, y, z);
  167. GetPlayerFacingAngle(playerid, ang);
  168. CreateVehicle(407, x+1, y+1, z+1, 0, 0, 0, 600);
  169. SetVehicleZAngle(VehicleID, ang);
  170. return 1;
  171. }
  172.  
  173. if(strcmp(cmd, "/Trashmaster", true) == 0)
  174. {
  175. GetPlayerPos(playerid, x, y, z);
  176. GetPlayerFacingAngle(playerid, ang);
  177. CreateVehicle(408, x+1, y+1, z+1, 0, 0, 0, 600);
  178. SetVehicleZAngle(VehicleID, ang);
  179. return 1;
  180. }
  181.  
  182. if(strcmp(cmd, "/Stretch", true) == 0)
  183. {
  184. GetPlayerPos(playerid, x, y, z);
  185. GetPlayerFacingAngle(playerid, ang);
  186. CreateVehicle(409, x+1, y+1, z+1, 0, 0, 0, 600);
  187. SetVehicleZAngle(VehicleID, ang);
  188. return 1;
  189. }
  190.  
  191. if(strcmp(cmd, "/Manana", true) == 0)
  192. {
  193. GetPlayerPos(playerid, x, y, z);
  194. GetPlayerFacingAngle(playerid, ang);
  195. CreateVehicle(410, x+1, y+1, z+1, 0, 0, 0, 600);
  196. SetVehicleZAngle(VehicleID, ang);
  197. return 1;
  198. }
  199.  
  200. if(strcmp(cmd, "/Infernus", true) == 0)
  201. {
  202. GetPlayerPos(playerid, x, y, z);
  203. GetPlayerFacingAngle(playerid, ang);
  204. CreateVehicle(411, x+1, y+1, z+1, 0, 0, 0, 600);
  205. SetVehicleZAngle(VehicleID, ang);
  206. return 1;
  207. }
  208.  
  209. if(strcmp(cmd, "/Voodoo", true) == 0)
  210. {
  211. GetPlayerPos(playerid, x, y, z);
  212. GetPlayerFacingAngle(playerid, ang);
  213. CreateVehicle(412, x+1, y+1, z+1, 0, 0, 0, 600);
  214. SetVehicleZAngle(VehicleID, ang);
  215. return 1;
  216. }
  217.  
  218. if(strcmp(cmd, "/Pony", true) == 0)
  219. {
  220. GetPlayerPos(playerid, x, y, z);
  221. GetPlayerFacingAngle(playerid, ang);
  222. CreateVehicle(413, x+1, y+1, z+1, 0, 0, 0, 600);
  223. SetVehicleZAngle(VehicleID, ang);
  224. return 1;
  225. }
  226.  
  227. if(strcmp(cmd, "/Mule", true) == 0)
  228. {
  229. GetPlayerPos(playerid, x, y, z);
  230. GetPlayerFacingAngle(playerid, ang);
  231. CreateVehicle(414, x+1, y+1, z+1, 0, 0, 0, 600);
  232. SetVehicleZAngle(VehicleID, ang);
  233. return 1;
  234. }
  235.  
  236. if(strcmp(cmd, "/Cheetah", true) == 0)
  237. {
  238. GetPlayerPos(playerid, x, y, z);
  239. GetPlayerFacingAngle(playerid, ang);
  240. CreateVehicle(415, x+1, y+1, z+1, 0, 0, 0, 600);
  241. SetVehicleZAngle(VehicleID, ang);
  242. return 1;
  243. }
  244.  
  245. if(strcmp(cmd, "/Cheetah", true) == 0)
  246. {
  247. GetPlayerPos(playerid, x, y, z);
  248. GetPlayerFacingAngle(playerid, ang);
  249. CreateVehicle(415, x+1, y+1, z+1, 0, 0, 0, 600);
  250. SetVehicleZAngle(VehicleID, ang);
  251. return 1;
  252. }
  253.  
  254. if(strcmp(cmd, "/Ambulance", true) == 0)
  255. {
  256. GetPlayerPos(playerid, x, y, z);
  257. GetPlayerFacingAngle(playerid, ang);
  258. CreateVehicle(416, x+1, y+1, z+1, 0, 0, 0, 600);
  259. SetVehicleZAngle(VehicleID, ang);
  260. return 1;
  261. }
  262.  
  263. if(strcmp(cmd, "/Levetian", true) == 0)
  264. {
  265. GetPlayerPos(playerid, x, y, z);
  266. GetPlayerFacingAngle(playerid, ang);
  267. CreateVehicle(417, x+1, y+1, z+1, 0, 0, 0, 600);
  268. SetVehicleZAngle(VehicleID, ang);
  269. return 1;
  270. }
  271.  
  272. if(strcmp(cmd, "/Moonbeam", true) == 0)
  273. {
  274. GetPlayerPos(playerid, x, y, z);
  275. GetPlayerFacingAngle(playerid, ang);
  276. CreateVehicle(418, x+1, y+1, z+1, 0, 0, 0, 600);
  277. SetVehicleZAngle(VehicleID, ang);
  278. return 1;
  279. }
  280.  
  281. if(strcmp(cmd, "/Esperanto", true) == 0)
  282. {
  283. GetPlayerPos(playerid, x, y, z);
  284. GetPlayerFacingAngle(playerid, ang);
  285. CreateVehicle(419, x+1, y+1, z+1, 0, 0, 0, 600);
  286. SetVehicleZAngle(VehicleID, ang);
  287. return 1;
  288. }
  289.  
  290. if(strcmp(cmd, "/Taxi", true) == 0)
  291. {
  292. GetPlayerPos(playerid, x, y, z);
  293. GetPlayerFacingAngle(playerid, ang);
  294. CreateVehicle(420, x+1, y+1, z+1, 0, 0, 0, 600);
  295. SetVehicleZAngle(VehicleID, ang);
  296. return 1;
  297. }
  298.  
  299. if(strcmp(cmd, "/Washington", true) == 0)
  300. {
  301. GetPlayerPos(playerid, x, y, z);
  302. GetPlayerFacingAngle(playerid, ang);
  303. CreateVehicle(421, x+1, y+1, z+1, 0, 0, 0, 600);
  304. SetVehicleZAngle(VehicleID, ang);
  305. return 1;
  306. }
  307.  
  308. if(strcmp(cmd, "/Bobcat", true) == 0)
  309. {
  310. GetPlayerPos(playerid, x, y, z);
  311. GetPlayerFacingAngle(playerid, ang);
  312. CreateVehicle(422, x+1, y+1, z+1, 0, 0, 0, 600);
  313. SetVehicleZAngle(VehicleID, ang);
  314. return 1;
  315. }
  316.  
  317. if(strcmp(cmd, "/Mrwhoopee", true) == 0)
  318. {
  319. GetPlayerPos(playerid, x, y, z);
  320. GetPlayerFacingAngle(playerid, ang);
  321. CreateVehicle(423, x+1, y+1, z+1, 0, 0, 0, 600);
  322. SetVehicleZAngle(VehicleID, ang);
  323. return 1;
  324. }
  325.  
  326. if(strcmp(cmd, "/bfinjection", true) == 0)
  327. {
  328. GetPlayerPos(playerid, x, y, z);
  329. GetPlayerFacingAngle(playerid, ang);
  330. CreateVehicle(424, x+1, y+1, z+1, 0, 0, 0, 600);
  331. SetVehicleZAngle(VehicleID, ang);
  332. return 1;
  333. }
  334.  
  335. if(strcmp(cmd, "/Hunter", true) == 0)
  336. {
  337. GetPlayerPos(playerid, x, y, z);
  338. GetPlayerFacingAngle(playerid, ang);
  339. CreateVehicle(425, x+1, y+1, z+1, 0, 0, 0, 600);
  340. SetVehicleZAngle(VehicleID, ang);
  341. return 1;
  342. }
  343.  
  344. if(strcmp(cmd, "/Premier", true) == 0)
  345. {
  346. GetPlayerPos(playerid, x, y, z);
  347. GetPlayerFacingAngle(playerid, ang);
  348. CreateVehicle(426, x+1, y+1, z+1, 0, 0, 0, 600);
  349. SetVehicleZAngle(VehicleID, ang);
  350. return 1;
  351. }
  352.  
  353. if(strcmp(cmd, "/Enforcer", true) == 0)
  354. {
  355. GetPlayerPos(playerid, x, y, z);
  356. GetPlayerFacingAngle(playerid, ang);
  357. CreateVehicle(427, x+1, y+1, z+1, 0, 0, 0, 600);
  358. SetVehicleZAngle(VehicleID, ang);
  359. return 1;
  360. }
  361.  
  362. if(strcmp(cmd, "/Securicar", true) == 0)
  363. {
  364. GetPlayerPos(playerid, x, y, z);
  365. GetPlayerFacingAngle(playerid, ang);
  366. CreateVehicle(428, x+1, y+1, z+1, 0, 0, 0, 600);
  367. SetVehicleZAngle(VehicleID, ang);
  368. return 1;
  369. }
  370.  
  371. if(strcmp(cmd, "/Banshee", true) == 0)
  372. {
  373. GetPlayerPos(playerid, x, y, z);
  374. GetPlayerFacingAngle(playerid, ang);
  375. CreateVehicle(429, x+1, y+1, z+1, 0, 0, 0, 600);
  376. SetVehicleZAngle(VehicleID, ang);
  377. return 1;
  378. }
  379.  
  380. if(strcmp(cmd, "/Predator", true) == 0)
  381. {
  382. GetPlayerPos(playerid, x, y, z);
  383. GetPlayerFacingAngle(playerid, ang);
  384. CreateVehicle(430, x+1, y+1, z+1, 0, 0, 0, 600);
  385. SetVehicleZAngle(VehicleID, ang);
  386. return 1;
  387. }
  388.  
  389. if(strcmp(cmd, "/Bus", true) == 0)
  390. {
  391. GetPlayerPos(playerid, x, y, z);
  392. GetPlayerFacingAngle(playerid, ang);
  393. CreateVehicle(431, x+1, y+1, z+1, 0, 0, 0, 600);
  394. SetVehicleZAngle(VehicleID, ang);
  395. return 1;
  396. }
  397.  
  398. if(strcmp(cmd, "/Rhino", true) == 0)
  399. {
  400. GetPlayerPos(playerid, x, y, z);
  401. GetPlayerFacingAngle(playerid, ang);
  402. CreateVehicle(432, x+1, y+1, z+1, 0, 0, 0, 600);
  403. SetVehicleZAngle(VehicleID, ang);
  404. return 1;
  405. }
  406.  
  407. if(strcmp(cmd, "/Barracks", true) == 0)
  408. {
  409. GetPlayerPos(playerid, x, y, z);
  410. GetPlayerFacingAngle(playerid, ang);
  411. CreateVehicle(433, x+1, y+1, z+1, 0, 0, 0, 600);
  412. SetVehicleZAngle(VehicleID, ang);
  413. return 1;
  414. }
  415.  
  416. if(strcmp(cmd, "/hotknife", true) == 0)
  417. {
  418. GetPlayerPos(playerid, x, y, z);
  419. GetPlayerFacingAngle(playerid, ang);
  420. CreateVehicle(434, x+1, y+1, z+1, 0, 0, 0, 600);
  421. SetVehicleZAngle(VehicleID, ang);
  422. return 1;
  423. }
  424.  
  425. if(strcmp(cmd, "/artictrailer1", true) == 0)
  426. {
  427. GetPlayerPos(playerid, x, y, z);
  428. GetPlayerFacingAngle(playerid, ang);
  429. CreateVehicle(435, x+1, y+1, z+1, 0, 0, 0, 600);
  430. SetVehicleZAngle(VehicleID, ang);
  431. return 1;
  432. }
  433.  
  434. if(strcmp(cmd, "/previon", true) == 0)
  435. {
  436. GetPlayerPos(playerid, x, y, z);
  437. GetPlayerFacingAngle(playerid, ang);
  438. CreateVehicle(436, x+1, y+1, z+1, 0, 0, 0, 600);
  439. SetVehicleZAngle(VehicleID, ang);
  440. return 1;
  441. }
  442.  
  443. if(strcmp(cmd, "/coach", true) == 0)
  444. {
  445. GetPlayerPos(playerid, x, y, z);
  446. GetPlayerFacingAngle(playerid, ang);
  447. CreateVehicle(437, x+1, y+1, z+1, 0, 0, 0, 600);
  448. SetVehicleZAngle(VehicleID, ang);
  449. return 1;
  450. }
  451.  
  452. if(strcmp(cmd, "/cabbie", true) == 0)
  453. {
  454. GetPlayerPos(playerid, x, y, z);
  455. GetPlayerFacingAngle(playerid, ang);
  456. CreateVehicle(438, x+1, y+1, z+1, 0, 0, 0, 600);
  457. SetVehicleZAngle(VehicleID, ang);
  458. return 1;
  459. }
  460.  
  461. if(strcmp(cmd, "/stallion", true) == 0)
  462. {
  463. GetPlayerPos(playerid, x, y, z);
  464. GetPlayerFacingAngle(playerid, ang);
  465. CreateVehicle(439, x+1, y+1, z+1, 0, 0, 0, 600);
  466. SetVehicleZAngle(VehicleID, ang);
  467. return 1;
  468. }
  469.  
  470. if(strcmp(cmd, "/rumpo", true) == 0)
  471. {
  472. GetPlayerPos(playerid, x, y, z);
  473. GetPlayerFacingAngle(playerid, ang);
  474. CreateVehicle(440, x+1, y+1, z+1, 0, 0, 0, 600);
  475. SetVehicleZAngle(VehicleID, ang);
  476. return 1;
  477. }
  478.  
  479. if(strcmp(cmd, "/rcbandit", true) == 0)
  480. {
  481. GetPlayerPos(playerid, x, y, z);
  482. GetPlayerFacingAngle(playerid, ang);
  483. CreateVehicle(441, x+1, y+1, z+1, 0, 0, 0, 600);
  484. SetVehicleZAngle(VehicleID, ang);
  485. return 1;
  486. }
  487.  
  488. if(strcmp(cmd, "/romero", true) == 0)
  489. {
  490. GetPlayerPos(playerid, x, y, z);
  491. GetPlayerFacingAngle(playerid, ang);
  492. CreateVehicle(442, x+1, y+1, z+1, 0, 0, 0, 600);
  493. SetVehicleZAngle(VehicleID, ang);
  494. return 1;
  495. }
  496.  
  497. if(strcmp(cmd, "/packer", true) == 0)
  498. {
  499. GetPlayerPos(playerid, x, y, z);
  500. GetPlayerFacingAngle(playerid, ang);
  501. CreateVehicle(443, x+1, y+1, z+1, 0, 0, 0, 600);
  502. SetVehicleZAngle(VehicleID, ang);
  503. return 1;
  504. }
  505.  
  506. if(strcmp(cmd, "/monster", true) == 0)
  507. {
  508. GetPlayerPos(playerid, x, y, z);
  509. GetPlayerFacingAngle(playerid, ang);
  510. CreateVehicle(444, x+1, y+1, z+1, 0, 0, 0, 600);
  511. SetVehicleZAngle(VehicleID, ang);
  512. return 1;
  513. }
  514.  
  515. if(strcmp(cmd, "/admiral", true) == 0)
  516. {
  517. GetPlayerPos(playerid, x, y, z);
  518. GetPlayerFacingAngle(playerid, ang);
  519. CreateVehicle(445, x+1, y+1, z+1, 0, 0, 0, 600);
  520. SetVehicleZAngle(VehicleID, ang);
  521. return 1;
  522. }
  523.  
  524. if(strcmp(cmd, "/squalo", true) == 0)
  525. {
  526. GetPlayerPos(playerid, x, y, z);
  527. GetPlayerFacingAngle(playerid, ang);
  528. CreateVehicle(446, x+1, y+1, z+1, 0, 0, 0, 600);
  529. SetVehicleZAngle(VehicleID, ang);
  530. return 1;
  531. }
  532.  
  533. if(strcmp(cmd, "/seasparrow", true) == 0)
  534. {
  535. GetPlayerPos(playerid, x, y, z);
  536. GetPlayerFacingAngle(playerid, ang);
  537. CreateVehicle(447, x+1, y+1, z+1, 0, 0, 0, 600);
  538. SetVehicleZAngle(VehicleID, ang);
  539. return 1;
  540. }
  541.  
  542. if(strcmp(cmd, "/pizzaboy", true) == 0)
  543. {
  544. GetPlayerPos(playerid, x, y, z);
  545. GetPlayerFacingAngle(playerid, ang);
  546. CreateVehicle(448, x+1, y+1, z+1, 0, 0, 0, 600);
  547. SetVehicleZAngle(VehicleID, ang);
  548. return 1;
  549. }
  550.  
  551. if(strcmp(cmd, "/tram", true) == 0)
  552. {
  553. GetPlayerPos(playerid, x, y, z);
  554. GetPlayerFacingAngle(playerid, ang);
  555. CreateVehicle(449, x+1, y+1, z+1, 0, 0, 0, 600);
  556. SetVehicleZAngle(VehicleID, ang);
  557. return 1;
  558. }
  559.  
  560. if(strcmp(cmd, "/artictrailer2", true) == 0)
  561. {
  562. GetPlayerPos(playerid, x, y, z);
  563. GetPlayerFacingAngle(playerid, ang);
  564. CreateVehicle(450, x+1, y+1, z+1, 0, 0, 0, 600);
  565. SetVehicleZAngle(VehicleID, ang);
  566. return 1;
  567. }
  568.  
  569. if(strcmp(cmd, "/turismo", true) == 0)
  570. {
  571. GetPlayerPos(playerid, x, y, z);
  572. GetPlayerFacingAngle(playerid, ang);
  573. CreateVehicle(451, x+1, y+1, z+1, 0, 0, 0, 600);
  574. SetVehicleZAngle(VehicleID, ang);
  575. return 1;
  576. }
  577.  
  578. if(strcmp(cmd, "/speeder", true) == 0)
  579. {
  580. GetPlayerPos(playerid, x, y, z);
  581. GetPlayerFacingAngle(playerid, ang);
  582. CreateVehicle(452, x+1, y+1, z+1, 0, 0, 0, 600);
  583. SetVehicleZAngle(VehicleID, ang);
  584. return 1;
  585. }
  586.  
  587. if(strcmp(cmd, "/reefer", true) == 0)
  588. {
  589. GetPlayerPos(playerid, x, y, z);
  590. GetPlayerFacingAngle(playerid, ang);
  591. CreateVehicle(453, x+1, y+1, z+1, 0, 0, 0, 600);
  592. SetVehicleZAngle(VehicleID, ang);
  593. return 1;
  594. }
  595.  
  596. if(strcmp(cmd, "/tropic", true) == 0)
  597. {
  598. GetPlayerPos(playerid, x, y, z);
  599. GetPlayerFacingAngle(playerid, ang);
  600. CreateVehicle(454, x+1, y+1, z+1, 0, 0, 0, 600);
  601. SetVehicleZAngle(VehicleID, ang);
  602. return 1;
  603. }
  604.  
  605. if(strcmp(cmd, "/flatbed", true) == 0)
  606. {
  607. GetPlayerPos(playerid, x, y, z);
  608. GetPlayerFacingAngle(playerid, ang);
  609. CreateVehicle(455, x+1, y+1, z+1, 0, 0, 0, 600);
  610. SetVehicleZAngle(VehicleID, ang);
  611. return 1;
  612. }
  613.  
  614. if(strcmp(cmd, "/yankee", true) == 0)
  615. {
  616. GetPlayerPos(playerid, x, y, z);
  617. GetPlayerFacingAngle(playerid, ang);
  618. CreateVehicle(456, x+1, y+1, z+1, 0, 0, 0, 600);
  619. SetVehicleZAngle(VehicleID, ang);
  620. return 1;
  621. }
  622.  
  623. if(strcmp(cmd, "/caddy", true) == 0)
  624. {
  625. GetPlayerPos(playerid, x, y, z);
  626. GetPlayerFacingAngle(playerid, ang);
  627. CreateVehicle(457, x+1, y+1, z+1, 0, 0, 0, 600);
  628. SetVehicleZAngle(VehicleID, ang);
  629. return 1;
  630. }
  631.  
  632. if(strcmp(cmd, "/solair", true) == 0)
  633. {
  634. GetPlayerPos(playerid, x, y, z);
  635. GetPlayerFacingAngle(playerid, ang);
  636. CreateVehicle(458, x+1, y+1, z+1, 0, 0, 0, 600);
  637. SetVehicleZAngle(VehicleID, ang);
  638. return 1;
  639. }
  640.  
  641. if(strcmp(cmd, "/topfun", true) == 0)
  642. {
  643. GetPlayerPos(playerid, x, y, z);
  644. GetPlayerFacingAngle(playerid, ang);
  645. CreateVehicle(459, x+1, y+1, z+1, 0, 0, 0, 600);
  646. SetVehicleZAngle(VehicleID, ang);
  647. return 1;
  648. }
  649.  
  650. if(strcmp(cmd, "/skimmer", true) == 0)
  651. {
  652. GetPlayerPos(playerid, x, y, z);
  653. GetPlayerFacingAngle(playerid, ang);
  654. CreateVehicle(460, x+1, y+1, z+1, 0, 0, 0, 600);
  655. SetVehicleZAngle(VehicleID, ang);
  656. return 1;
  657. }
  658.  
  659. if(strcmp(cmd, "/pcj600", true) == 0)
  660. {
  661. GetPlayerPos(playerid, x, y, z);
  662. GetPlayerFacingAngle(playerid, ang);
  663. CreateVehicle(461, x+1, y+1, z+1, 0, 0, 0, 600);
  664. SetVehicleZAngle(VehicleID, ang);
  665. return 1;
  666. }
  667.  
  668. if(strcmp(cmd, "/faggio", true) == 0)
  669. {
  670. GetPlayerPos(playerid, x, y, z);
  671. GetPlayerFacingAngle(playerid, ang);
  672. CreateVehicle(462, x+1, y+1, z+1, 0, 0, 0, 600);
  673. SetVehicleZAngle(VehicleID, ang);
  674. return 1;
  675. }
  676.  
  677. if(strcmp(cmd, "/freeway", true) == 0)
  678. {
  679. GetPlayerPos(playerid, x, y, z);
  680. GetPlayerFacingAngle(playerid, ang);
  681. CreateVehicle(463, x+1, y+1, z+1, 0, 0, 0, 600);
  682. SetVehicleZAngle(VehicleID, ang);
  683. return 1;
  684. }
  685.  
  686. if(strcmp(cmd, "/rcbaron", true) == 0)
  687. {
  688. GetPlayerPos(playerid, x, y, z);
  689. GetPlayerFacingAngle(playerid, ang);
  690. CreateVehicle(464, x+1, y+1, z+1, 0, 0, 0, 600);
  691. SetVehicleZAngle(VehicleID, ang);
  692. return 1;
  693. }
  694.  
  695. if(strcmp(cmd, "/rcraider", true) == 0)
  696. {
  697. GetPlayerPos(playerid, x, y, z);
  698. GetPlayerFacingAngle(playerid, ang);
  699. CreateVehicle(465, x+1, y+1, z+1, 0, 0, 0, 600);
  700. SetVehicleZAngle(VehicleID, ang);
  701. return 1;
  702. }
  703.  
  704. if(strcmp(cmd, "/glendale", true) == 0)
  705. {
  706. GetPlayerPos(playerid, x, y, z);
  707. GetPlayerFacingAngle(playerid, ang);
  708. CreateVehicle(466, x+1, y+1, z+1, 0, 0, 0, 600);
  709. SetVehicleZAngle(VehicleID, ang);
  710. return 1;
  711. }
  712.  
  713. if(strcmp(cmd, "/oceanic", true) == 0)
  714. {
  715. GetPlayerPos(playerid, x, y, z);
  716. GetPlayerFacingAngle(playerid, ang);
  717. CreateVehicle(467, x+1, y+1, z+1, 0, 0, 0, 600);
  718. SetVehicleZAngle(VehicleID, ang);
  719. return 1;
  720. }
  721.  
  722. if(strcmp(cmd, "/sanchez", true) == 0)
  723. {
  724. GetPlayerPos(playerid, x, y, z);
  725. GetPlayerFacingAngle(playerid, ang);
  726. CreateVehicle(468, x+1, y+1, z+1, 0, 0, 0, 600);
  727. SetVehicleZAngle(VehicleID, ang);
  728. return 1;
  729. }
  730.  
  731. if(strcmp(cmd, "/sparrow", true) == 0)
  732. {
  733. GetPlayerPos(playerid, x, y, z);
  734. GetPlayerFacingAngle(playerid, ang);
  735. CreateVehicle(469, x+1, y+1, z+1, 0, 0, 0, 600);
  736. SetVehicleZAngle(VehicleID, ang);
  737. return 1;
  738. }
  739.  
  740. if(strcmp(cmd, "/patriot", true) == 0)
  741. {
  742. GetPlayerPos(playerid, x, y, z);
  743. GetPlayerFacingAngle(playerid, ang);
  744. CreateVehicle(470, x+1, y+1, z+1, 0, 0, 0, 600);
  745. SetVehicleZAngle(VehicleID, ang);
  746. return 1;
  747. }
  748.  
  749. if(strcmp(cmd, "/quad", true) == 0)
  750. {
  751. GetPlayerPos(playerid, x, y, z);
  752. GetPlayerFacingAngle(playerid, ang);
  753. CreateVehicle(471, x+1, y+1, z+1, 0, 0, 0, 600);
  754. SetVehicleZAngle(VehicleID, ang);
  755. return 1;
  756. }
  757.  
  758. if(strcmp(cmd, "/coastguard", true) == 0)
  759. {
  760. GetPlayerPos(playerid, x, y, z);
  761. GetPlayerFacingAngle(playerid, ang);
  762. CreateVehicle(472, x+1, y+1, z+1, 0, 0, 0, 600);
  763. SetVehicleZAngle(VehicleID, ang);
  764. return 1;
  765. }
  766.  
  767. if(strcmp(cmd, "/dinghy", true) == 0)
  768. {
  769. GetPlayerPos(playerid, x, y, z);
  770. GetPlayerFacingAngle(playerid, ang);
  771. CreateVehicle(473, x+1, y+1, z+1, 0, 0, 0, 600);
  772. SetVehicleZAngle(VehicleID, ang);
  773. return 1;
  774. }
  775.  
  776. if(strcmp(cmd, "/hermes", true) == 0)
  777. {
  778. GetPlayerPos(playerid, x, y, z);
  779. GetPlayerFacingAngle(playerid, ang);
  780. CreateVehicle(474, x+1, y+1, z+1, 0, 0, 0, 600);
  781. SetVehicleZAngle(VehicleID, ang);
  782. return 1;
  783. }
  784.  
  785. if(strcmp(cmd, "/sabre", true) == 0)
  786. {
  787. GetPlayerPos(playerid, x, y, z);
  788. GetPlayerFacingAngle(playerid, ang);
  789. CreateVehicle(475, x+1, y+1, z+1, 0, 0, 0, 600);
  790. SetVehicleZAngle(VehicleID, ang);
  791. return 1;
  792. }
  793.  
  794. if(strcmp(cmd, "/rustler", true) == 0)
  795. {
  796. GetPlayerPos(playerid, x, y, z);
  797. GetPlayerFacingAngle(playerid, ang);
  798. CreateVehicle(476, x+1, y+1, z+1, 0, 0, 0, 600);
  799. SetVehicleZAngle(VehicleID, ang);
  800. return 1;
  801. }
  802.  
  803. if(strcmp(cmd, "/zr350", true) == 0)
  804. {
  805. GetPlayerPos(playerid, x, y, z);
  806. GetPlayerFacingAngle(playerid, ang);
  807. CreateVehicle(477, x+1, y+1, z+1, 0, 0, 0, 600);
  808. SetVehicleZAngle(VehicleID, ang);
  809. return 1;
  810. }
  811.  
  812. if(strcmp(cmd, "/walton", true) == 0)
  813. {
  814. GetPlayerPos(playerid, x, y, z);
  815. GetPlayerFacingAngle(playerid, ang);
  816. CreateVehicle(478, x+1, y+1, z+1, 0, 0, 0, 600);
  817. SetVehicleZAngle(VehicleID, ang);
  818. return 1;
  819. }
  820.  
  821. if(strcmp(cmd, "/regina", true) == 0)
  822. {
  823. GetPlayerPos(playerid, x, y, z);
  824. GetPlayerFacingAngle(playerid, ang);
  825. CreateVehicle(479, x+1, y+1, z+1, 0, 0, 0, 600);
  826. SetVehicleZAngle(VehicleID, ang);
  827. return 1;
  828. }
  829.  
  830. if(strcmp(cmd, "/comet", true) == 0)
  831. {
  832. GetPlayerPos(playerid, x, y, z);
  833. GetPlayerFacingAngle(playerid, ang);
  834. CreateVehicle(480, x+1, y+1, z+1, 0, 0, 0, 600);
  835. SetVehicleZAngle(VehicleID, ang);
  836. return 1;
  837. }
  838.  
  839. if(strcmp(cmd, "/bmx", true) == 0)
  840. {
  841. GetPlayerPos(playerid, x, y, z);
  842. GetPlayerFacingAngle(playerid, ang);
  843. CreateVehicle(481, x+1, y+1, z+1, 0, 0, 0, 600);
  844. SetVehicleZAngle(VehicleID, ang);
  845. return 1;
  846. }
  847.  
  848. if(strcmp(cmd, "/burrito", true) == 0)
  849. {
  850. GetPlayerPos(playerid, x, y, z);
  851. GetPlayerFacingAngle(playerid, ang);
  852. CreateVehicle(482, x+1, y+1, z+1, 0, 0, 0, 600);
  853. SetVehicleZAngle(VehicleID, ang);
  854. return 1;
  855. }
  856.  
  857. if(strcmp(cmd, "/camper", true) == 0)
  858. {
  859. GetPlayerPos(playerid, x, y, z);
  860. GetPlayerFacingAngle(playerid, ang);
  861. CreateVehicle(483, x+1, y+1, z+1, 0, 0, 0, 600);
  862. SetVehicleZAngle(VehicleID, ang);
  863. return 1;
  864. }
  865.  
  866. if(strcmp(cmd, "/marquis", true) == 0)
  867. {
  868. GetPlayerPos(playerid, x, y, z);
  869. GetPlayerFacingAngle(playerid, ang);
  870. CreateVehicle(484, x+1, y+1, z+1, 0, 0, 0, 600);
  871. SetVehicleZAngle(VehicleID, ang);
  872. return 1;
  873. }
  874.  
  875. if(strcmp(cmd, "/baggage", true) == 0)
  876. {
  877. GetPlayerPos(playerid, x, y, z);
  878. GetPlayerFacingAngle(playerid, ang);
  879. CreateVehicle(485, x+1, y+1, z+1, 0, 0, 0, 600);
  880. SetVehicleZAngle(VehicleID, ang);
  881. return 1;
  882. }
  883.  
  884. if(strcmp(cmd, "/dozer", true) == 0)
  885. {
  886. GetPlayerPos(playerid, x, y, z);
  887. GetPlayerFacingAngle(playerid, ang);
  888. CreateVehicle(486, x+1, y+1, z+1, 0, 0, 0, 600);
  889. SetVehicleZAngle(VehicleID, ang);
  890. return 1;
  891. }
  892.  
  893. if(strcmp(cmd, "/maverick", true) == 0)
  894. {
  895. GetPlayerPos(playerid, x, y, z);
  896. GetPlayerFacingAngle(playerid, ang);
  897. CreateVehicle(487, x+1, y+1, z+1, 0, 0, 0, 600);
  898. SetVehicleZAngle(VehicleID, ang);
  899. return 1;
  900. }
  901.  
  902. if(strcmp(cmd, "/sanmaverick", true) == 0)
  903. {
  904. GetPlayerPos(playerid, x, y, z);
  905. GetPlayerFacingAngle(playerid, ang);
  906. CreateVehicle(488, x+1, y+1, z+1, 0, 0, 0, 600);
  907. SetVehicleZAngle(VehicleID, ang);
  908. return 1;
  909. }
  910.  
  911. if(strcmp(cmd, "/rancher", true) == 0)
  912. {
  913. GetPlayerPos(playerid, x, y, z);
  914. GetPlayerFacingAngle(playerid, ang);
  915. CreateVehicle(489, x+1, y+1, z+1, 0, 0, 0, 600);
  916. SetVehicleZAngle(VehicleID, ang);
  917. return 1;
  918. }
  919.  
  920. if(strcmp(cmd, "/fbirancher", true) == 0)
  921. {
  922. GetPlayerPos(playerid, x, y, z);
  923. GetPlayerFacingAngle(playerid, ang);
  924. CreateVehicle(490, x+1, y+1, z+1, 0, 0, 0, 600);
  925. SetVehicleZAngle(VehicleID, ang);
  926. return 1;
  927. }
  928.  
  929. if(strcmp(cmd, "/virgo", true) == 0)
  930. {
  931. GetPlayerPos(playerid, x, y, z);
  932. GetPlayerFacingAngle(playerid, ang);
  933. CreateVehicle(491, x+1, y+1, z+1, 0, 0, 0, 600);
  934. SetVehicleZAngle(VehicleID, ang);
  935. return 1;
  936. }
  937.  
  938. if(strcmp(cmd, "/greenwood", true) == 0)
  939. {
  940. GetPlayerPos(playerid, x, y, z);
  941. GetPlayerFacingAngle(playerid, ang);
  942. CreateVehicle(492, x+1, y+1, z+1, 0, 0, 0, 600);
  943. SetVehicleZAngle(VehicleID, ang);
  944. return 1;
  945. }
  946.  
  947. if(strcmp(cmd, "/jetmax", true) == 0)
  948. {
  949. GetPlayerPos(playerid, x, y, z);
  950. GetPlayerFacingAngle(playerid, ang);
  951. CreateVehicle(493, x+1, y+1, z+1, 0, 0, 0, 600);
  952. SetVehicleZAngle(VehicleID, ang);
  953. return 1;
  954. }
  955.  
  956. if(strcmp(cmd, "/hotring", true) == 0)
  957. {
  958. GetPlayerPos(playerid, x, y, z);
  959. GetPlayerFacingAngle(playerid, ang);
  960. CreateVehicle(494, x+1, y+1, z+1, 0, 0, 0, 600);
  961. SetVehicleZAngle(VehicleID, ang);
  962. return 1;
  963. }
  964.  
  965. if(strcmp(cmd, "/sanding", true) == 0)
  966. {
  967. GetPlayerPos(playerid, x, y, z);
  968. GetPlayerFacingAngle(playerid, ang);
  969. CreateVehicle(495, x+1, y+1, z+1, 0, 0, 0, 600);
  970. SetVehicleZAngle(VehicleID, ang);
  971. return 1;
  972. }
  973.  
  974. if(strcmp(cmd, "/blistacompact", true) == 0)
  975. {
  976. GetPlayerPos(playerid, x, y, z);
  977. GetPlayerFacingAngle(playerid, ang);
  978. CreateVehicle(496, x+1, y+1, z+1, 0, 0, 0, 600);
  979. SetVehicleZAngle(VehicleID, ang);
  980. return 1;
  981. }
  982.  
  983. if(strcmp(cmd, "/policemaverick", true) == 0)
  984. {
  985. GetPlayerPos(playerid, x, y, z);
  986. GetPlayerFacingAngle(playerid, ang);
  987. CreateVehicle(497, x+1, y+1, z+1, 0, 0, 0, 600);
  988. SetVehicleZAngle(VehicleID, ang);
  989. return 1;
  990. }
  991.  
  992. if(strcmp(cmd, "/boxvillie", true) == 0)
  993. {
  994. GetPlayerPos(playerid, x, y, z);
  995. GetPlayerFacingAngle(playerid, ang);
  996. CreateVehicle(498, x+1, y+1, z+1, 0, 0, 0, 600);
  997. SetVehicleZAngle(VehicleID, ang);
  998. return 1;
  999. }
  1000.  
  1001. if(strcmp(cmd, "/benson", true) == 0)
  1002. {
  1003. GetPlayerPos(playerid, x, y, z);
  1004. GetPlayerFacingAngle(playerid, ang);
  1005. CreateVehicle(499, x+1, y+1, z+1, 0, 0, 0, 600);
  1006. SetVehicleZAngle(VehicleID, ang);
  1007. return 1;
  1008. }
  1009.  
  1010. if(strcmp(cmd, "/mesa", true) == 0)
  1011. {
  1012. GetPlayerPos(playerid, x, y, z);
  1013. GetPlayerFacingAngle(playerid, ang);
  1014. CreateVehicle(500, x+1, y+1, z+1, 0, 0, 0, 600);
  1015. SetVehicleZAngle(VehicleID, ang);
  1016. return 1;
  1017. }
  1018.  
  1019. if(strcmp(cmd, "/rcgoblin", true) == 0)
  1020. {
  1021. GetPlayerPos(playerid, x, y, z);
  1022. GetPlayerFacingAngle(playerid, ang);
  1023. CreateVehicle(501, x+1, y+1, z+1, 0, 0, 0, 600);
  1024. SetVehicleZAngle(VehicleID, ang);
  1025. return 1;
  1026. }
  1027.  
  1028. if(strcmp(cmd, "/hotringa", true) == 0)
  1029. {
  1030. GetPlayerPos(playerid, x, y, z);
  1031. GetPlayerFacingAngle(playerid, ang);
  1032. CreateVehicle(502, x+1, y+1, z+1, 0, 0, 0, 600);
  1033. SetVehicleZAngle(VehicleID, ang);
  1034. return 1;
  1035. }
  1036.  
  1037. if(strcmp(cmd, "/hotringb", true) == 0)
  1038. {
  1039. GetPlayerPos(playerid, x, y, z);
  1040. GetPlayerFacingAngle(playerid, ang);
  1041. CreateVehicle(503, x+1, y+1, z+1, 0, 0, 0, 600);
  1042. SetVehicleZAngle(VehicleID, ang);
  1043. return 1;
  1044. }
  1045.  
  1046. if(strcmp(cmd, "/bloodringbanger", true) == 0)
  1047. {
  1048. GetPlayerPos(playerid, x, y, z);
  1049. GetPlayerFacingAngle(playerid, ang);
  1050. CreateVehicle(504, x+1, y+1, z+1, 0, 0, 0, 600);
  1051. SetVehicleZAngle(VehicleID, ang);
  1052. return 1;
  1053. }
  1054.  
  1055. if(strcmp(cmd, "/rancherlure", true) == 0)
  1056. {
  1057. GetPlayerPos(playerid, x, y, z);
  1058. GetPlayerFacingAngle(playerid, ang);
  1059. CreateVehicle(505, x+1, y+1, z+1, 0, 0, 0, 600);
  1060. SetVehicleZAngle(VehicleID, ang);
  1061. return 1;
  1062. }
  1063.  
  1064. if(strcmp(cmd, "/supergt", true) == 0)
  1065. {
  1066. GetPlayerPos(playerid, x, y, z);
  1067. GetPlayerFacingAngle(playerid, ang);
  1068. CreateVehicle(506, x+1, y+1, z+1, 0, 0, 0, 600);
  1069. SetVehicleZAngle(VehicleID, ang);
  1070. return 1;
  1071. }
  1072.  
  1073. if(strcmp(cmd, "/elegant", true) == 0)
  1074. {
  1075. GetPlayerPos(playerid, x, y, z);
  1076. GetPlayerFacingAngle(playerid, ang);
  1077. CreateVehicle(507, x+1, y+1, z+1, 0, 0, 0, 600);
  1078. SetVehicleZAngle(VehicleID, ang);
  1079. return 1;
  1080. }
  1081.  
  1082. if(strcmp(cmd, "/journey", true) == 0)
  1083. {
  1084. GetPlayerPos(playerid, x, y, z);
  1085. GetPlayerFacingAngle(playerid, ang);
  1086. CreateVehicle(508, x+1, y+1, z+1, 0, 0, 0, 600);
  1087. SetVehicleZAngle(VehicleID, ang);
  1088. return 1;
  1089. }
  1090.  
  1091. if(strcmp(cmd, "/bike", true) == 0)
  1092. {
  1093. GetPlayerPos(playerid, x, y, z);
  1094. GetPlayerFacingAngle(playerid, ang);
  1095. CreateVehicle(509, x+1, y+1, z+1, 0, 0, 0, 600);
  1096. SetVehicleZAngle(VehicleID, ang);
  1097. return 1;
  1098. }
  1099.  
  1100. if(strcmp(cmd, "/moutbike", true) == 0)
  1101. {
  1102. GetPlayerPos(playerid, x, y, z);
  1103. GetPlayerFacingAngle(playerid, ang);
  1104. CreateVehicle(510, x+1, y+1, z+1, 0, 0, 0, 600);
  1105. SetVehicleZAngle(VehicleID, ang);
  1106. return 1;
  1107. }
  1108.  
  1109. if(strcmp(cmd, "/beagle", true) == 0)
  1110. {
  1111. GetPlayerPos(playerid, x, y, z);
  1112. GetPlayerFacingAngle(playerid, ang);
  1113. CreateVehicle(511, x+1, y+1, z+1, 0, 0, 0, 600);
  1114. SetVehicleZAngle(VehicleID, ang);
  1115. return 1;
  1116. }
  1117.  
  1118. if(strcmp(cmd, "/cropduster", true) == 0)
  1119. {
  1120. GetPlayerPos(playerid, x, y, z);
  1121. GetPlayerFacingAngle(playerid, ang);
  1122. CreateVehicle(512, x+1, y+1, z+1, 0, 0, 0, 600);
  1123. SetVehicleZAngle(VehicleID, ang);
  1124. return 1;
  1125. }
  1126.  
  1127. if(strcmp(cmd, "/stuntplane", true) == 0)
  1128. {
  1129. GetPlayerPos(playerid, x, y, z);
  1130. GetPlayerFacingAngle(playerid, ang);
  1131. CreateVehicle(513, x+1, y+1, z+1, 0, 0, 0, 600);
  1132. SetVehicleZAngle(VehicleID, ang);
  1133. return 1;
  1134. }
  1135.  
  1136. if(strcmp(cmd, "/petrol", true) == 0)
  1137. {
  1138. GetPlayerPos(playerid, x, y, z);
  1139. GetPlayerFacingAngle(playerid, ang);
  1140. CreateVehicle(514, x+1, y+1, z+1, 0, 0, 0, 600);
  1141. SetVehicleZAngle(VehicleID, ang);
  1142. return 1;
  1143. }
  1144.  
  1145. if(strcmp(cmd, "/roadtrain", true) == 0)
  1146. {
  1147. GetPlayerPos(playerid, x, y, z);
  1148. GetPlayerFacingAngle(playerid, ang);
  1149. CreateVehicle(515, x+1, y+1, z+1, 0, 0, 0, 600);
  1150. SetVehicleZAngle(VehicleID, ang);
  1151. return 1;
  1152. }
  1153.  
  1154. if(strcmp(cmd, "/nebula", true) == 0)
  1155. {
  1156. GetPlayerPos(playerid, x, y, z);
  1157. GetPlayerFacingAngle(playerid, ang);
  1158. CreateVehicle(516, x+1, y+1, z+1, 0, 0, 0, 600);
  1159. SetVehicleZAngle(VehicleID, ang);
  1160. return 1;
  1161. }
  1162.  
  1163. if(strcmp(cmd, "/majestic", true) == 0)
  1164. {
  1165. GetPlayerPos(playerid, x, y, z);
  1166. GetPlayerFacingAngle(playerid, ang);
  1167. CreateVehicle(517, x+1, y+1, z+1, 0, 0, 0, 600);
  1168. SetVehicleZAngle(VehicleID, ang);
  1169. return 1;
  1170. }
  1171.  
  1172. if(strcmp(cmd, "/buccaneer", true) == 0)
  1173. {
  1174. GetPlayerPos(playerid, x, y, z);
  1175. GetPlayerFacingAngle(playerid, ang);
  1176. CreateVehicle(518, x+1, y+1, z+1, 0, 0, 0, 600);
  1177. SetVehicleZAngle(VehicleID, ang);
  1178. return 1;
  1179. }
  1180.  
  1181. if(strcmp(cmd, "/shamal", true) == 0)
  1182. {
  1183. GetPlayerPos(playerid, x, y, z);
  1184. GetPlayerFacingAngle(playerid, ang);
  1185. CreateVehicle(519, x+1, y+1, z+1, 0, 0, 0, 600);
  1186. SetVehicleZAngle(VehicleID, ang);
  1187. return 1;
  1188. }
  1189.  
  1190. if(strcmp(cmd, "/hydra", true) == 0)
  1191. {
  1192. GetPlayerPos(playerid, x, y, z);
  1193. GetPlayerFacingAngle(playerid, ang);
  1194. CreateVehicle(520, x+1, y+1, z+1, 0, 0, 0, 600);
  1195. SetVehicleZAngle(VehicleID, ang);
  1196. return 1;
  1197. }
  1198.  
  1199. if(strcmp(cmd, "/fcr900", true) == 0)
  1200. {
  1201. GetPlayerPos(playerid, x, y, z);
  1202. GetPlayerFacingAngle(playerid, ang);
  1203. CreateVehicle(521, x+1, y+1, z+1, 0, 0, 0, 600);
  1204. SetVehicleZAngle(VehicleID, ang);
  1205. return 1;
  1206. }
  1207.  
  1208. if(strcmp(cmd, "/nrg500", true) == 0)
  1209. {
  1210. GetPlayerPos(playerid, x, y, z);
  1211. GetPlayerFacingAngle(playerid, ang);
  1212. CreateVehicle(522, x+1, y+1, z+1, 0, 0, 0, 600);
  1213. SetVehicleZAngle(VehicleID, ang);
  1214. return 1;
  1215. }
  1216.  
  1217. if(strcmp(cmd, "/hpv1000", true) == 0)
  1218. {
  1219. GetPlayerPos(playerid, x, y, z);
  1220. GetPlayerFacingAngle(playerid, ang);
  1221. CreateVehicle(523, x+1, y+1, z+1, 0, 0, 0, 600);
  1222. SetVehicleZAngle(VehicleID, ang);
  1223. return 1;
  1224. }
  1225.  
  1226. if(strcmp(cmd, "/cementtruck", true) == 0)
  1227. {
  1228. GetPlayerPos(playerid, x, y, z);
  1229. GetPlayerFacingAngle(playerid, ang);
  1230. CreateVehicle(524, x+1, y+1, z+1, 0, 0, 0, 600);
  1231. SetVehicleZAngle(VehicleID, ang);
  1232. return 1;
  1233. }
  1234.  
  1235. if(strcmp(cmd, "/towtruck", true) == 0)
  1236. {
  1237. GetPlayerPos(playerid, x, y, z);
  1238. GetPlayerFacingAngle(playerid, ang);
  1239. CreateVehicle(525, x+1, y+1, z+1, 0, 0, 0, 600);
  1240. SetVehicleZAngle(VehicleID, ang);
  1241. return 1;
  1242. }
  1243.  
  1244. if(strcmp(cmd, "/fortune", true) == 0)
  1245. {
  1246. GetPlayerPos(playerid, x, y, z);
  1247. GetPlayerFacingAngle(playerid, ang);
  1248. CreateVehicle(526, x+1, y+1, z+1, 0, 0, 0, 600);
  1249. SetVehicleZAngle(VehicleID, ang);
  1250. return 1;
  1251. }
  1252.  
  1253. if(strcmp(cmd, "/cadrona", true) == 0)
  1254. {
  1255. GetPlayerPos(playerid, x, y, z);
  1256. GetPlayerFacingAngle(playerid, ang);
  1257. CreateVehicle(527, x+1, y+1, z+1, 0, 0, 0, 600);
  1258. SetVehicleZAngle(VehicleID, ang);
  1259. return 1;
  1260. }
  1261.  
  1262. if(strcmp(cmd, "/fbitruck", true) == 0)
  1263. {
  1264. GetPlayerPos(playerid, x, y, z);
  1265. GetPlayerFacingAngle(playerid, ang);
  1266. CreateVehicle(528, x+1, y+1, z+1, 0, 0, 0, 600);
  1267. SetVehicleZAngle(VehicleID, ang);
  1268. return 1;
  1269. }
  1270.  
  1271. if(strcmp(cmd, "/williard", true) == 0)
  1272. {
  1273. GetPlayerPos(playerid, x, y, z);
  1274. GetPlayerFacingAngle(playerid, ang);
  1275. CreateVehicle(529, x+1, y+1, z+1, 0, 0, 0, 600);
  1276. SetVehicleZAngle(VehicleID, ang);
  1277. return 1;
  1278. }
  1279.  
  1280. if(strcmp(cmd, "/forklift", true) == 0)
  1281. {
  1282. GetPlayerPos(playerid, x, y, z);
  1283. GetPlayerFacingAngle(playerid, ang);
  1284. CreateVehicle(530, x+1, y+1, z+1, 0, 0, 0, 600);
  1285. SetVehicleZAngle(VehicleID, ang);
  1286. return 1;
  1287. }
  1288.  
  1289. if(strcmp(cmd, "/tractor", true) == 0)
  1290. {
  1291. GetPlayerPos(playerid, x, y, z);
  1292. GetPlayerFacingAngle(playerid, ang);
  1293. CreateVehicle(531, x+1, y+1, z+1, 0, 0, 0, 600);
  1294. SetVehicleZAngle(VehicleID, ang);
  1295. return 1;
  1296. }
  1297.  
  1298. if(strcmp(cmd, "/combine", true) == 0)
  1299. {
  1300. GetPlayerPos(playerid, x, y, z);
  1301. GetPlayerFacingAngle(playerid, ang);
  1302. CreateVehicle(532, x+1, y+1, z+1, 0, 0, 0, 600);
  1303. SetVehicleZAngle(VehicleID, ang);
  1304. return 1;
  1305. }
  1306.  
  1307. if(strcmp(cmd, "/feltzer", true) == 0)
  1308. {
  1309. GetPlayerPos(playerid, x, y, z);
  1310. GetPlayerFacingAngle(playerid, ang);
  1311. CreateVehicle(533, x+1, y+1, z+1, 0, 0, 0, 600);
  1312. SetVehicleZAngle(VehicleID, ang);
  1313. return 1;
  1314. }
  1315.  
  1316. if(strcmp(cmd, "/remington", true) == 0)
  1317. {
  1318. GetPlayerPos(playerid, x, y, z);
  1319. GetPlayerFacingAngle(playerid, ang);
  1320. CreateVehicle(534, x+1, y+1, z+1, 0, 0, 0, 600);
  1321. SetVehicleZAngle(VehicleID, ang);
  1322. return 1;
  1323. }
  1324.  
  1325. if(strcmp(cmd, "/slamvan", true) == 0)
  1326. {
  1327. GetPlayerPos(playerid, x, y, z);
  1328. GetPlayerFacingAngle(playerid, ang);
  1329. CreateVehicle(535, x+1, y+1, z+1, 0, 0, 0, 600);
  1330. SetVehicleZAngle(VehicleID, ang);
  1331. return 1;
  1332. }
  1333.  
  1334. if(strcmp(cmd, "/blade", true) == 0)
  1335. {
  1336. GetPlayerPos(playerid, x, y, z);
  1337. GetPlayerFacingAngle(playerid, ang);
  1338. CreateVehicle(536, x+1, y+1, z+1, 0, 0, 0, 600);
  1339. SetVehicleZAngle(VehicleID, ang);
  1340. return 1;
  1341. }
  1342.  
  1343. if(strcmp(cmd, "/freight", true) == 0)
  1344. {
  1345. GetPlayerPos(playerid, x, y, z);
  1346. GetPlayerFacingAngle(playerid, ang);
  1347. CreateVehicle(537, x+1, y+1, z+1, 0, 0, 0, 600);
  1348. SetVehicleZAngle(VehicleID, ang);
  1349. return 1;
  1350. }
  1351.  
  1352. if(strcmp(cmd, "/streak", true) == 0)
  1353. {
  1354. GetPlayerPos(playerid, x, y, z);
  1355. GetPlayerFacingAngle(playerid, ang);
  1356. CreateVehicle(538, x+1, y+1, z+1, 0, 0, 0, 600);
  1357. SetVehicleZAngle(VehicleID, ang);
  1358. return 1;
  1359. }
  1360.  
  1361. if(strcmp(cmd, "/vortex", true) == 0)
  1362. {
  1363. GetPlayerPos(playerid, x, y, z);
  1364. GetPlayerFacingAngle(playerid, ang);
  1365. CreateVehicle(539, x+1, y+1, z+1, 0, 0, 0, 600);
  1366. SetVehicleZAngle(VehicleID, ang);
  1367. return 1;
  1368. }
  1369.  
  1370. if(strcmp(cmd, "/vincent", true) == 0)
  1371. {
  1372. GetPlayerPos(playerid, x, y, z);
  1373. GetPlayerFacingAngle(playerid, ang);
  1374. CreateVehicle(540, x+1, y+1, z+1, 0, 0, 0, 600);
  1375. SetVehicleZAngle(VehicleID, ang);
  1376. return 1;
  1377. }
  1378.  
  1379. if(strcmp(cmd, "/bullet", true) == 0)
  1380. {
  1381. GetPlayerPos(playerid, x, y, z);
  1382. GetPlayerFacingAngle(playerid, ang);
  1383. CreateVehicle(541, x+1, y+1, z+1, 0, 0, 0, 600);
  1384. SetVehicleZAngle(VehicleID, ang);
  1385. return 1;
  1386. }
  1387.  
  1388. if(strcmp(cmd, "/clover", true) == 0)
  1389. {
  1390. GetPlayerPos(playerid, x, y, z);
  1391. GetPlayerFacingAngle(playerid, ang);
  1392. CreateVehicle(542, x+1, y+1, z+1, 0, 0, 0, 600);
  1393. SetVehicleZAngle(VehicleID, ang);
  1394. return 1;
  1395. }
  1396.  
  1397. if(strcmp(cmd, "/sadler", true) == 0)
  1398. {
  1399. GetPlayerPos(playerid, x, y, z);
  1400. GetPlayerFacingAngle(playerid, ang);
  1401. CreateVehicle(543, x+1, y+1, z+1, 0, 0, 0, 600);
  1402. SetVehicleZAngle(VehicleID, ang);
  1403. return 1;
  1404. }
  1405.  
  1406. if(strcmp(cmd, "/firetruckls", true) == 0)
  1407. {
  1408. GetPlayerPos(playerid, x, y, z);
  1409. GetPlayerFacingAngle(playerid, ang);
  1410. CreateVehicle(544, x+1, y+1, z+1, 0, 0, 0, 600);
  1411. SetVehicleZAngle(VehicleID, ang);
  1412. return 1;
  1413. }
  1414.  
  1415. if(strcmp(cmd, "/hustler", true) == 0)
  1416. {
  1417. GetPlayerPos(playerid, x, y, z);
  1418. GetPlayerFacingAngle(playerid, ang);
  1419. CreateVehicle(545, x+1, y+1, z+1, 0, 0, 0, 600);
  1420. SetVehicleZAngle(VehicleID, ang);
  1421. return 1;
  1422. }
  1423.  
  1424. if(strcmp(cmd, "/intruder", true) == 0)
  1425. {
  1426. GetPlayerPos(playerid, x, y, z);
  1427. GetPlayerFacingAngle(playerid, ang);
  1428. CreateVehicle(546, x+1, y+1, z+1, 0, 0, 0, 600);
  1429. SetVehicleZAngle(VehicleID, ang);
  1430. return 1;
  1431. }
  1432.  
  1433. if(strcmp(cmd, "/primo", true) == 0)
  1434. {
  1435. GetPlayerPos(playerid, x, y, z);
  1436. GetPlayerFacingAngle(playerid, ang);
  1437. CreateVehicle(547, x+1, y+1, z+1, 0, 0, 0, 600);
  1438. SetVehicleZAngle(VehicleID, ang);
  1439. return 1;
  1440. }
  1441.  
  1442. if(strcmp(cmd, "/cargobob", true) == 0)
  1443. {
  1444. GetPlayerPos(playerid, x, y, z);
  1445. GetPlayerFacingAngle(playerid, ang);
  1446. CreateVehicle(548, x+1, y+1, z+1, 0, 0, 0, 600);
  1447. SetVehicleZAngle(VehicleID, ang);
  1448. return 1;
  1449. }
  1450.  
  1451. if(strcmp(cmd, "/tampa", true) == 0)
  1452. {
  1453. GetPlayerPos(playerid, x, y, z);
  1454. GetPlayerFacingAngle(playerid, ang);
  1455. CreateVehicle(549, x+1, y+1, z+1, 0, 0, 0, 600);
  1456. SetVehicleZAngle(VehicleID, ang);
  1457. return 1;
  1458. }
  1459.  
  1460. if(strcmp(cmd, "/sunrise", true) == 0)
  1461. {
  1462. GetPlayerPos(playerid, x, y, z);
  1463. GetPlayerFacingAngle(playerid, ang);
  1464. CreateVehicle(550, x+1, y+1, z+1, 0, 0, 0, 600);
  1465. SetVehicleZAngle(VehicleID, ang);
  1466. return 1;
  1467. }
  1468.  
  1469. if(strcmp(cmd, "/sunrise", true) == 0)
  1470. {
  1471. GetPlayerPos(playerid, x, y, z);
  1472. GetPlayerFacingAngle(playerid, ang);
  1473. CreateVehicle(550, x+1, y+1, z+1, 0, 0, 0, 600);
  1474. SetVehicleZAngle(VehicleID, ang);
  1475. return 1;
  1476. }
  1477.  
  1478. if(strcmp(cmd, "/merit", true) == 0)
  1479. {
  1480. GetPlayerPos(playerid, x, y, z);
  1481. GetPlayerFacingAngle(playerid, ang);
  1482. CreateVehicle(551, x+1, y+1, z+1, 0, 0, 0, 600);
  1483. SetVehicleZAngle(VehicleID, ang);
  1484. return 1;
  1485. }
  1486.  
  1487. if(strcmp(cmd, "/utilityvan", true) == 0)
  1488. {
  1489. GetPlayerPos(playerid, x, y, z);
  1490. GetPlayerFacingAngle(playerid, ang);
  1491. CreateVehicle(552, x+1, y+1, z+1, 0, 0, 0, 600);
  1492. SetVehicleZAngle(VehicleID, ang);
  1493. return 1;
  1494. }
  1495.  
  1496. if(strcmp(cmd, "/neveda", true) == 0)
  1497. {
  1498. GetPlayerPos(playerid, x, y, z);
  1499. GetPlayerFacingAngle(playerid, ang);
  1500. CreateVehicle(553, x+1, y+1, z+1, 0, 0, 0, 600);
  1501. SetVehicleZAngle(VehicleID, ang);
  1502. return 1;
  1503. }
  1504.  
  1505. if(strcmp(cmd, "/yosemite", true) == 0)
  1506. {
  1507. GetPlayerPos(playerid, x, y, z);
  1508. GetPlayerFacingAngle(playerid, ang);
  1509. CreateVehicle(554, x+1, y+1, z+1, 0, 0, 0, 600);
  1510. SetVehicleZAngle(VehicleID, ang);
  1511. return 1;
  1512. }
  1513.  
  1514. if(strcmp(cmd, "/windsor", true) == 0)
  1515. {
  1516. GetPlayerPos(playerid, x, y, z);
  1517. GetPlayerFacingAngle(playerid, ang);
  1518. CreateVehicle(555, x+1, y+1, z+1, 0, 0, 0, 600);
  1519. SetVehicleZAngle(VehicleID, ang);
  1520. return 1;
  1521. }
  1522.  
  1523. if(strcmp(cmd, "/monstera", true) == 0)
  1524. {
  1525. GetPlayerPos(playerid, x, y, z);
  1526. GetPlayerFacingAngle(playerid, ang);
  1527. CreateVehicle(556, x+1, y+1, z+1, 0, 0, 0, 600);
  1528. SetVehicleZAngle(VehicleID, ang);
  1529. return 1;
  1530. }
  1531.  
  1532. if(strcmp(cmd, "/monsterb", true) == 0)
  1533. {
  1534. GetPlayerPos(playerid, x, y, z);
  1535. GetPlayerFacingAngle(playerid, ang);
  1536. CreateVehicle(557, x+1, y+1, z+1, 0, 0, 0, 600);
  1537. SetVehicleZAngle(VehicleID, ang);
  1538. return 1;
  1539. }
  1540.  
  1541. if(strcmp(cmd, "/uranus", true) == 0)
  1542. {
  1543. GetPlayerPos(playerid, x, y, z);
  1544. GetPlayerFacingAngle(playerid, ang);
  1545. CreateVehicle(558, x+1, y+1, z+1, 0, 0, 0, 600);
  1546. SetVehicleZAngle(VehicleID, ang);
  1547. return 1;
  1548. }
  1549.  
  1550. if(strcmp(cmd, "/jester", true) == 0)
  1551. {
  1552. GetPlayerPos(playerid, x, y, z);
  1553. GetPlayerFacingAngle(playerid, ang);
  1554. CreateVehicle(559, x+1, y+1, z+1, 0, 0, 0, 600);
  1555. SetVehicleZAngle(VehicleID, ang);
  1556. return 1;
  1557. }
  1558.  
  1559. if(strcmp(cmd, "/sultan", true) == 0)
  1560. {
  1561. GetPlayerPos(playerid, x, y, z);
  1562. GetPlayerFacingAngle(playerid, ang);
  1563. CreateVehicle(560, x+1, y+1, z+1, 0, 0, 0, 600);
  1564. SetVehicleZAngle(VehicleID, ang);
  1565. return 1;
  1566. }
  1567.  
  1568. if(strcmp(cmd, "/stratum", true) == 0)
  1569. {
  1570. GetPlayerPos(playerid, x, y, z);
  1571. GetPlayerFacingAngle(playerid, ang);
  1572. CreateVehicle(561, x+1, y+1, z+1, 0, 0, 0, 600);
  1573. SetVehicleZAngle(VehicleID, ang);
  1574. return 1;
  1575. }
  1576.  
  1577. if(strcmp(cmd, "/elegy", true) == 0)
  1578. {
  1579. GetPlayerPos(playerid, x, y, z);
  1580. GetPlayerFacingAngle(playerid, ang);
  1581. CreateVehicle(562, x+1, y+1, z+1, 0, 0, 0, 600);
  1582. SetVehicleZAngle(VehicleID, ang);
  1583. return 1;
  1584. }
  1585.  
  1586. if(strcmp(cmd, "/raindance", true) == 0)
  1587. {
  1588. GetPlayerPos(playerid, x, y, z);
  1589. GetPlayerFacingAngle(playerid, ang);
  1590. CreateVehicle(563, x+1, y+1, z+1, 0, 0, 0, 600);
  1591. SetVehicleZAngle(VehicleID, ang);
  1592. return 1;
  1593. }
  1594.  
  1595. if(strcmp(cmd, "/rctiger", true) == 0)
  1596. {
  1597. GetPlayerPos(playerid, x, y, z);
  1598. GetPlayerFacingAngle(playerid, ang);
  1599. CreateVehicle(564, x+1, y+1, z+1, 0, 0, 0, 600);
  1600. SetVehicleZAngle(VehicleID, ang);
  1601. return 1;
  1602. }
  1603.  
  1604. if(strcmp(cmd, "/flash", true) == 0)
  1605. {
  1606. GetPlayerPos(playerid, x, y, z);
  1607. GetPlayerFacingAngle(playerid, ang);
  1608. CreateVehicle(565, x+1, y+1, z+1, 0, 0, 0, 600);
  1609. SetVehicleZAngle(VehicleID, ang);
  1610. return 1;
  1611. }
  1612.  
  1613. if(strcmp(cmd, "/tahoma", true) == 0)
  1614. {
  1615. GetPlayerPos(playerid, x, y, z);
  1616. GetPlayerFacingAngle(playerid, ang);
  1617. CreateVehicle(566, x+1, y+1, z+1, 0, 0, 0, 600);
  1618. SetVehicleZAngle(VehicleID, ang);
  1619. return 1;
  1620. }
  1621.  
  1622. if(strcmp(cmd, "/savanna", true) == 0)
  1623. {
  1624. GetPlayerPos(playerid, x, y, z);
  1625. GetPlayerFacingAngle(playerid, ang);
  1626. CreateVehicle(567, x+1, y+1, z+1, 0, 0, 0, 600);
  1627. SetVehicleZAngle(VehicleID, ang);
  1628. return 1;
  1629. }
  1630.  
  1631. if(strcmp(cmd, "/bandito", true) == 0)
  1632. {
  1633. GetPlayerPos(playerid, x, y, z);
  1634. GetPlayerFacingAngle(playerid, ang);
  1635. CreateVehicle(568, x+1, y+1, z+1, 0, 0, 0, 600);
  1636. SetVehicleZAngle(VehicleID, ang);
  1637. return 1;
  1638. }
  1639.  
  1640. if(strcmp(cmd, "/freightflat", true) == 0)
  1641. {
  1642. GetPlayerPos(playerid, x, y, z);
  1643. GetPlayerFacingAngle(playerid, ang);
  1644. CreateVehicle(569, x+1, y+1, z+1, 0, 0, 0, 600);
  1645. SetVehicleZAngle(VehicleID, ang);
  1646. return 1;
  1647. }
  1648.  
  1649. if(strcmp(cmd, "/streak", true) == 0)
  1650. {
  1651. GetPlayerPos(playerid, x, y, z);
  1652. GetPlayerFacingAngle(playerid, ang);
  1653. CreateVehicle(570, x+1, y+1, z+1, 0, 0, 0, 600);
  1654. SetVehicleZAngle(VehicleID, ang);
  1655. return 1;
  1656. }
  1657.  
  1658. if(strcmp(cmd, "/kart", true) == 0)
  1659. {
  1660. GetPlayerPos(playerid, x, y, z);
  1661. GetPlayerFacingAngle(playerid, ang);
  1662. CreateVehicle(571, x+1, y+1, z+1, 0, 0, 0, 600);
  1663. SetVehicleZAngle(VehicleID, ang);
  1664. return 1;
  1665. }
  1666.  
  1667. if(strcmp(cmd, "/mower", true) == 0)
  1668. {
  1669. GetPlayerPos(playerid, x, y, z);
  1670. GetPlayerFacingAngle(playerid, ang);
  1671. CreateVehicle(572, x+1, y+1, z+1, 0, 0, 0, 600);
  1672. SetVehicleZAngle(VehicleID, ang);
  1673. return 1;
  1674. }
  1675.  
  1676. if(strcmp(cmd, "/duneride", true) == 0)
  1677. {
  1678. GetPlayerPos(playerid, x, y, z);
  1679. GetPlayerFacingAngle(playerid, ang);
  1680. CreateVehicle(573, x+1, y+1, z+1, 0, 0, 0, 600);
  1681. SetVehicleZAngle(VehicleID, ang);
  1682. return 1;
  1683. }
  1684.  
  1685. if(strcmp(cmd, "/sweeper", true) == 0)
  1686. {
  1687. GetPlayerPos(playerid, x, y, z);
  1688. GetPlayerFacingAngle(playerid, ang);
  1689. CreateVehicle(574, x+1, y+1, z+1, 0, 0, 0, 600);
  1690. SetVehicleZAngle(VehicleID, ang);
  1691. return 1;
  1692. }
  1693.  
  1694. if(strcmp(cmd, "/broadway", true) == 0)
  1695. {
  1696. GetPlayerPos(playerid, x, y, z);
  1697. GetPlayerFacingAngle(playerid, ang);
  1698. CreateVehicle(575, x+1, y+1, z+1, 0, 0, 0, 600);
  1699. SetVehicleZAngle(VehicleID, ang);
  1700. return 1;
  1701. }
  1702.  
  1703. if(strcmp(cmd, "/tornado", true) == 0)
  1704. {
  1705. GetPlayerPos(playerid, x, y, z);
  1706. GetPlayerFacingAngle(playerid, ang);
  1707. CreateVehicle(576, x+1, y+1, z+1, 0, 0, 0, 600);
  1708. SetVehicleZAngle(VehicleID, ang);
  1709. return 1;
  1710. }
  1711.  
  1712. if(strcmp(cmd, "/at400", true) == 0)
  1713. {
  1714. GetPlayerPos(playerid, x, y, z);
  1715. GetPlayerFacingAngle(playerid, ang);
  1716. CreateVehicle(577, x+1, y+1, z+1, 0, 0, 0, 600);
  1717. SetVehicleZAngle(VehicleID, ang);
  1718. return 1;
  1719. }
  1720.  
  1721. if(strcmp(cmd, "/dft30", true) == 0)
  1722. {
  1723. GetPlayerPos(playerid, x, y, z);
  1724. GetPlayerFacingAngle(playerid, ang);
  1725. CreateVehicle(578, x+1, y+1, z+1, 0, 0, 0, 600);
  1726. SetVehicleZAngle(VehicleID, ang);
  1727. return 1;
  1728. }
  1729.  
  1730. if(strcmp(cmd, "/huntley", true) == 0)
  1731. {
  1732. GetPlayerPos(playerid, x, y, z);
  1733. GetPlayerFacingAngle(playerid, ang);
  1734. CreateVehicle(570, x+1, y+1, z+1, 0, 0, 0, 600);
  1735. SetVehicleZAngle(VehicleID, ang);
  1736. return 1;
  1737. }
  1738.  
  1739. if(strcmp(cmd, "/stafford", true) == 0)
  1740. {
  1741. GetPlayerPos(playerid, x, y, z);
  1742. GetPlayerFacingAngle(playerid, ang);
  1743. CreateVehicle(580, x+1, y+1, z+1, 0, 0, 0, 600);
  1744. SetVehicleZAngle(VehicleID, ang);
  1745. return 1;
  1746. }
  1747.  
  1748. if(strcmp(cmd, "/bf400", true) == 0)
  1749. {
  1750. GetPlayerPos(playerid, x, y, z);
  1751. GetPlayerFacingAngle(playerid, ang);
  1752. CreateVehicle(581, x+1, y+1, z+1, 0, 0, 0, 600);
  1753. SetVehicleZAngle(VehicleID, ang);
  1754. return 1;
  1755. }
  1756.  
  1757. if(strcmp(cmd, "/bf400", true) == 0)
  1758. {
  1759. GetPlayerPos(playerid, x, y, z);
  1760. GetPlayerFacingAngle(playerid, ang);
  1761. CreateVehicle(581, x+1, y+1, z+1, 0, 0, 0, 600);
  1762. SetVehicleZAngle(VehicleID, ang);
  1763. return 1;
  1764. }
  1765.  
  1766. if(strcmp(cmd, "/newsvan", true) == 0)
  1767. {
  1768. GetPlayerPos(playerid, x, y, z);
  1769. GetPlayerFacingAngle(playerid, ang);
  1770. CreateVehicle(582, x+1, y+1, z+1, 0, 0, 0, 600);
  1771. SetVehicleZAngle(VehicleID, ang);
  1772. return 1;
  1773. }
  1774.  
  1775. if(strcmp(cmd, "/tug", true) == 0)
  1776. {
  1777. GetPlayerPos(playerid, x, y, z);
  1778. GetPlayerFacingAngle(playerid, ang);
  1779. CreateVehicle(583, x+1, y+1, z+1, 0, 0, 0, 600);
  1780. SetVehicleZAngle(VehicleID, ang);
  1781. return 1;
  1782. }
  1783.  
  1784. if(strcmp(cmd, "/tankertrailer", true) == 0)
  1785. {
  1786. GetPlayerPos(playerid, x, y, z);
  1787. GetPlayerFacingAngle(playerid, ang);
  1788. CreateVehicle(584, x+1, y+1, z+1, 0, 0, 0, 600);
  1789. SetVehicleZAngle(VehicleID, ang);
  1790. return 1;
  1791. }
  1792.  
  1793. if(strcmp(cmd, "/emperor", true) == 0)
  1794. {
  1795. GetPlayerPos(playerid, x, y, z);
  1796. GetPlayerFacingAngle(playerid, ang);
  1797. CreateVehicle(585, x+1, y+1, z+1, 0, 0, 0, 600);
  1798. SetVehicleZAngle(VehicleID, ang);
  1799. return 1;
  1800. }
  1801.  
  1802. if(strcmp(cmd, "/wayfarer", true) == 0)
  1803. {
  1804. GetPlayerPos(playerid, x, y, z);
  1805. GetPlayerFacingAngle(playerid, ang);
  1806. CreateVehicle(586, x+1, y+1, z+1, 0, 0, 0, 600);
  1807. SetVehicleZAngle(VehicleID, ang);
  1808. return 1;
  1809. }
  1810.  
  1811. if(strcmp(cmd, "/euros", true) == 0)
  1812. {
  1813. GetPlayerPos(playerid, x, y, z);
  1814. GetPlayerFacingAngle(playerid, ang);
  1815. CreateVehicle(587, x+1, y+1, z+1, 0, 0, 0, 600);
  1816. SetVehicleZAngle(VehicleID, ang);
  1817. return 1;
  1818. }
  1819.  
  1820. if(strcmp(cmd, "/hotdog", true) == 0)
  1821. {
  1822. GetPlayerPos(playerid, x, y, z);
  1823. GetPlayerFacingAngle(playerid, ang);
  1824. CreateVehicle(588, x+1, y+1, z+1, 0, 0, 0, 600);
  1825. SetVehicleZAngle(VehicleID, ang);
  1826. return 1;
  1827. }
  1828.  
  1829. if(strcmp(cmd, "/club", true) == 0)
  1830. {
  1831. GetPlayerPos(playerid, x, y, z);
  1832. GetPlayerFacingAngle(playerid, ang);
  1833. CreateVehicle(589, x+1, y+1, z+1, 0, 0, 0, 600);
  1834. SetVehicleZAngle(VehicleID, ang);
  1835. return 1;
  1836. }
  1837.  
  1838. if(strcmp(cmd, "/freightbox", true) == 0)
  1839. {
  1840. GetPlayerPos(playerid, x, y, z);
  1841. GetPlayerFacingAngle(playerid, ang);
  1842. CreateVehicle(590, x+1, y+1, z+1, 0, 0, 0, 600);
  1843. SetVehicleZAngle(VehicleID, ang);
  1844. return 1;
  1845. }
  1846.  
  1847. if(strcmp(cmd, "/artictrailer", true) == 0)
  1848. {
  1849. GetPlayerPos(playerid, x, y, z);
  1850. GetPlayerFacingAngle(playerid, ang);
  1851. CreateVehicle(591, x+1, y+1, z+1, 0, 0, 0, 600);
  1852. SetVehicleZAngle(VehicleID, ang);
  1853. return 1;
  1854. }
  1855.  
  1856. if(strcmp(cmd, "/andromada", true) == 0)
  1857. {
  1858. GetPlayerPos(playerid, x, y, z);
  1859. GetPlayerFacingAngle(playerid, ang);
  1860. CreateVehicle(592, x+1, y+1, z+1, 0, 0, 0, 600);
  1861. SetVehicleZAngle(VehicleID, ang);
  1862. return 1;
  1863. }
  1864.  
  1865. if(strcmp(cmd, "/dodo", true) == 0)
  1866. {
  1867. GetPlayerPos(playerid, x, y, z);
  1868. GetPlayerFacingAngle(playerid, ang);
  1869. CreateVehicle(593, x+1, y+1, z+1, 0, 0, 0, 600);
  1870. SetVehicleZAngle(VehicleID, ang);
  1871. return 1;
  1872. }
  1873.  
  1874. if(strcmp(cmd, "/rccam", true) == 0)
  1875. {
  1876. GetPlayerPos(playerid, x, y, z);
  1877. GetPlayerFacingAngle(playerid, ang);
  1878. CreateVehicle(594, x+1, y+1, z+1, 0, 0, 0, 600);
  1879. SetVehicleZAngle(VehicleID, ang);
  1880. return 1;
  1881. }
  1882.  
  1883. if(strcmp(cmd, "/launch", true) == 0)
  1884. {
  1885. GetPlayerPos(playerid, x, y, z);
  1886. GetPlayerFacingAngle(playerid, ang);
  1887. CreateVehicle(595, x+1, y+1, z+1, 0, 0, 0, 600);
  1888. SetVehicleZAngle(VehicleID, ang);
  1889. return 1;
  1890. }
  1891.  
  1892. if(strcmp(cmd, "/copcarls", true) == 0)
  1893. {
  1894. GetPlayerPos(playerid, x, y, z);
  1895. GetPlayerFacingAngle(playerid, ang);
  1896. CreateVehicle(596, x+1, y+1, z+1, 0, 0, 0, 600);
  1897. SetVehicleZAngle(VehicleID, ang);
  1898. return 1;
  1899. }
  1900.  
  1901. if(strcmp(cmd, "/copcarsf", true) == 0)
  1902. {
  1903. GetPlayerPos(playerid, x, y, z);
  1904. GetPlayerFacingAngle(playerid, ang);
  1905. CreateVehicle(597, x+1, y+1, z+1, 0, 0, 0, 600);
  1906. SetVehicleZAngle(VehicleID, ang);
  1907. return 1;
  1908. }
  1909.  
  1910. if(strcmp(cmd, "/copcarlv", true) == 0)
  1911. {
  1912. GetPlayerPos(playerid, x, y, z);
  1913. GetPlayerFacingAngle(playerid, ang);
  1914. CreateVehicle(598, x+1, y+1, z+1, 0, 0, 0, 600);
  1915. SetVehicleZAngle(VehicleID, ang);
  1916. return 1;
  1917. }
  1918.  
  1919. if(strcmp(cmd, "/copranger", true) == 0)
  1920. {
  1921. GetPlayerPos(playerid, x, y, z);
  1922. GetPlayerFacingAngle(playerid, ang);
  1923. CreateVehicle(599, x+1, y+1, z+1, 0, 0, 0, 600);
  1924. SetVehicleZAngle(VehicleID, ang);
  1925. return 1;
  1926. }
  1927.  
  1928. if(strcmp(cmd, "/picador", true) == 0)
  1929. {
  1930. GetPlayerPos(playerid, x, y, z);
  1931. GetPlayerFacingAngle(playerid, ang);
  1932. CreateVehicle(600, x+1, y+1, z+1, 0, 0, 0, 600);
  1933. SetVehicleZAngle(VehicleID, ang);
  1934. return 1;
  1935. }
  1936.  
  1937. if(strcmp(cmd, "/swattank", true) == 0)
  1938. {
  1939. GetPlayerPos(playerid, x, y, z);
  1940. GetPlayerFacingAngle(playerid, ang);
  1941. CreateVehicle(601, x+1, y+1, z+1, 0, 0, 0, 600);
  1942. SetVehicleZAngle(VehicleID, ang);
  1943. return 1;
  1944. }
  1945.  
  1946. if(strcmp(cmd, "/alpha", true) == 0)
  1947. {
  1948. GetPlayerPos(playerid, x, y, z);
  1949. GetPlayerFacingAngle(playerid, ang);
  1950. CreateVehicle(602, x+1, y+1, z+1, 0, 0, 0, 600);
  1951. SetVehicleZAngle(VehicleID, ang);
  1952. return 1;
  1953. }
  1954.  
  1955. if(strcmp(cmd, "/phoenix", true) == 0)
  1956. {
  1957. GetPlayerPos(playerid, x, y, z);
  1958. GetPlayerFacingAngle(playerid, ang);
  1959. CreateVehicle(603, x+1, y+1, z+1, 0, 0, 0, 600);
  1960. SetVehicleZAngle(VehicleID, ang);
  1961. return 1;
  1962. }
  1963.  
  1964. if(strcmp(cmd, "/bagboxa", true) == 0)
  1965. {
  1966. GetPlayerPos(playerid, x, y, z);
  1967. GetPlayerFacingAngle(playerid, ang);
  1968. CreateVehicle(606, x+1, y+1, z+1, 0, 0, 0, 600);
  1969. SetVehicleZAngle(VehicleID, ang);
  1970. return 1;
  1971. }
  1972.  
  1973. if(strcmp(cmd, "/bagboxb", true) == 0)
  1974. {
  1975. GetPlayerPos(playerid, x, y, z);
  1976. GetPlayerFacingAngle(playerid, ang);
  1977. CreateVehicle(607, x+1, y+1, z+1, 0, 0, 0, 600);
  1978. SetVehicleZAngle(VehicleID, ang);
  1979. return 1;
  1980. }
  1981.  
  1982. if(strcmp(cmd, "/stairs", true) == 0)
  1983. {
  1984. GetPlayerPos(playerid, x, y, z);
  1985. GetPlayerFacingAngle(playerid, ang);
  1986. CreateVehicle(608, x+1, y+1, z+1, 0, 0, 0, 600);
  1987. SetVehicleZAngle(VehicleID, ang);
  1988. return 1;
  1989. }
  1990.  
  1991. if(strcmp(cmd, "/farmtrailer", true) == 0)
  1992. {
  1993. GetPlayerPos(playerid, x, y, z);
  1994. GetPlayerFacingAngle(playerid, ang);
  1995. CreateVehicle(610, x+1, y+1, z+1, 0, 0, 0, 600);
  1996. SetVehicleZAngle(VehicleID, ang);
  1997. return 1;
  1998. }
  1999.  
  2000. if(strcmp(cmd, "/utilitytrailer", true) == 0)
  2001. {
  2002. GetPlayerPos(playerid, x, y, z);
  2003. GetPlayerFacingAngle(playerid, ang);
  2004. CreateVehicle(611, x+1, y+1, z+1, 0, 0, 0, 600);
  2005. SetVehicleZAngle(VehicleID, ang);
  2006. return 1;
  2007. }
  2008. return 0;
  2009. }
  2010.  
  2011. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  2012. {
  2013. return 1;
  2014. }
  2015.  
  2016. public OnPlayerExitVehicle(playerid, vehicleid)
  2017. {
  2018. return 1;
  2019. }
  2020.  
  2021. public OnPlayerStateChange(playerid, newstate, oldstate)
  2022. {
  2023. return 1;
  2024. }
  2025.  
  2026. public OnPlayerEnterCheckpoint(playerid)
  2027. {
  2028. return 1;
  2029. }
  2030.  
  2031. public OnPlayerLeaveCheckpoint(playerid)
  2032. {
  2033. return 1;
  2034. }
  2035.  
  2036. public OnPlayerEnterRaceCheckpoint(playerid)
  2037. {
  2038. return 1;
  2039. }
  2040.  
  2041. public OnPlayerLeaveRaceCheckpoint(playerid)
  2042. {
  2043. return 1;
  2044. }
  2045.  
  2046. public OnRconCommand(cmd[])
  2047. {
  2048. return 1;
  2049. }
  2050.  
  2051. public OnPlayerRequestSpawn(playerid)
  2052. {
  2053. return 1;
  2054. }
  2055.  
  2056. public OnObjectMoved(objectid)
  2057. {
  2058. return 1;
  2059. }
  2060.  
  2061. public OnPlayerObjectMoved(playerid, objectid)
  2062. {
  2063. return 1;
  2064. }
  2065.  
  2066. public OnPlayerPickUpPickup(playerid, pickupid)
  2067. {
  2068. return 1;
  2069. }
  2070.  
  2071. public OnVehicleMod(playerid, vehicleid, componentid)
  2072. {
  2073. return 1;
  2074. }
  2075.  
  2076. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  2077. {
  2078. return 1;
  2079. }
  2080.  
  2081. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  2082. {
  2083. return 1;
  2084. }
  2085.  
  2086. public OnPlayerSelectedMenuRow(playerid, row)
  2087. {
  2088. return 1;
  2089. }
  2090.  
  2091. public OnPlayerExitedMenu(playerid)
  2092. {
  2093. return 1;
  2094. }
  2095.  
  2096. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  2097. {
  2098. return 1;
  2099. }
  2100.  
  2101. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  2102. {
  2103. return 1;
  2104. }
  2105.  
  2106. public OnRconLoginAttempt(ip[], password[], success)
  2107. {
  2108. return 1;
  2109. }
  2110.  
  2111. public OnPlayerUpdate(playerid)
  2112. {
  2113. return 1;
  2114. }
  2115.  
  2116. public OnPlayerStreamIn(playerid, forplayerid)
  2117. {
  2118. return 1;
  2119. }
  2120.  
  2121. public OnPlayerStreamOut(playerid, forplayerid)
  2122. {
  2123. return 1;
  2124. }
  2125.  
  2126. public OnVehicleStreamIn(vehicleid, forplayerid)
  2127. {
  2128. return 1;
  2129. }
  2130.  
  2131. public OnVehicleStreamOut(vehicleid, forplayerid)
  2132. {
  2133. return 1;
  2134. }
  2135.  
  2136. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  2137. {
  2138. return 1;
  2139. }
  2140.  
  2141. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  2142. {
  2143. return 1;
  2144. }
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