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- // by Fallout
- #include <a_samp>
- ////////////////////////////////////////////////////////////////////////////////
- forward DestroyMoneyPickups(playerid);
- ////////////////////////////////////////////////////////////////////////////////
- #define MoneyLossProcent 10 //
- #define TimeToDestroyMoneyPickups 10000 //
- new NumberOfPickups = 10; //
- ////////////////////////////////////////////////////////////////////////////////
- new MoneyLost[MAX_PLAYERS];
- new MoneyPickup[MAX_PLAYERS][10];
- new bool:PickupsCreated[MAX_PLAYERS];
- new DestroyMoneyPickupst[MAX_PLAYERS];
- ////////////////////////////////////////////////////////////////////////////////
- public OnFilterScriptExit()
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(PickupsCreated[i] == true)
- {
- for(new n=0; n<NumberOfPickups; n++)
- {
- DestroyPickup(MoneyPickup[i][n]);
- }
- KillTimer(DestroyMoneyPickupst[i]);
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- public OnPlayerConnect(playerid)
- {
- PickupsCreated[playerid] = false;
- }
- ////////////////////////////////////////////////////////////////////////////////
- public OnPlayerDeath(playerid, killerid, reason)
- {
- MoneyLost[playerid] = GetPlayerMoney(playerid)/MoneyLossProcent;
- GivePlayerMoney(playerid, -MoneyLost[playerid]);
- new Float:X, Float:Y, Float:Z;
- GetPlayerPos(playerid, X, Y, Z);
- if(PickupsCreated[playerid] == true)
- {
- for(new n=0; n<NumberOfPickups; n++)
- {
- DestroyPickup(MoneyPickup[playerid][n]);
- }
- KillTimer(DestroyMoneyPickupst[playerid]);
- PickupsCreated[playerid] = false;
- }
- if(MoneyLost[playerid] != 0)
- {
- for(new p=0; p<NumberOfPickups; p++)
- {
- MoneyPickup[playerid][p] = CreatePickup(1212,3, X+random(3)-random(3), Y+random(3)-random(3), Z-0.6);
- }
- DestroyMoneyPickupst[playerid] = SetTimerEx("DestroyMoneyPickups", TimeToDestroyMoneyPickups, 0, "i", playerid);
- PickupsCreated[playerid] = true;
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(pickupid == MoneyPickup[i][0] || pickupid == MoneyPickup[i][1] || pickupid == MoneyPickup[i][2] || pickupid == MoneyPickup[i][3]
- || pickupid == MoneyPickup[i][4] || pickupid == MoneyPickup[i][5] || pickupid == MoneyPickup[i][6] || pickupid == MoneyPickup[i][7]
- || pickupid == MoneyPickup[i][8] || pickupid == MoneyPickup[i][9])
- {
- GivePlayerMoney(playerid, MoneyLost[i]/NumberOfPickups);
- DestroyPickup(pickupid);
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- public DestroyMoneyPickups(playerid)
- {
- for(new n=0; n<NumberOfPickups; n++)
- {
- DestroyPickup(MoneyPickup[playerid][n]);
- }
- PickupsCreated[playerid] = false;
- }
- ////////////////////////////////////////////////////////////////////////////////
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