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- Log: Log file open, 11/12/09 09:29:02
- Init: Version: 5860
- Init: Epic Internal: 0
- Init: Compiled (32-bit): Oct 30 2009 13:20:02
- Init: Changelist: 390428
- Init: Command line: TestBed2 -log -norc -resx=800 -resy=600 -Exec=UnrealFrontend_TmpExec.txt -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
- Init: Base directory: C:\UDK\UDK-2009-11\Binaries\Win32\
- Init: Character set: Unicode
- Init: Computer: PHOENIX
- Init: User: wildicv
- Init: CPU Page size=4096, Processors=2
- Init: High frequency timer resolution =14.318180 MHz
- Init: Memory total: Physical=2.0GB Pagefile=4.2GB Virtual=2.0GB
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- Init: Object subsystem initialized
- Init: WinSock: I am Phoenix (10.14.11.26:0)
- Init: OS stats:
- Init: Windows Vista
- Init: RemoteDesktop=0
- Init: Memory stats:
- Init: Physical: 2045MB
- Init: Virtual: 2047MB
- Init: PageFile: 4302MB
- Init: CPU stats:
- Init: MeasuredPerformanceTime: 302.508 (stored result)
- Init: Hyperthreaded: 0
- Init: NumProcessorsPerCPU: 1
- Init: NumLogicalProcessors: 2
- Init: NumPhysicalProcessors: 2
- Init: MaxSpeed: 1667
- Init: CurrentSpeed: 1667
- Init: CoresPerProcessor: 2
- Init: IsOnBattery: 0
- Init: BatteryLevel: 100
- Init: Manufacturer: Intel
- Init: CPUName: Unknown INTEL CPU
- Init: L1CacheSize: 32
- Init: L2CacheSize: -1
- Init: Architecture: x86
- Init: GPU stats:
- Init: VendorID: 000010DE
- Init: DeviceID: 00000409
- Init: DriverVersion: 8.15.11.8642
- Init: DeviceName: NVIDIA GeForce 8700M GT
- Init: DriverName: nvd3dum.dll
- Init: PixelShaderVersion: 3
- Init: VertexShaderVersion: 3
- Init: VRAMQuantity: 256
- Init: DedicatedVRAM: 245
- Init: AdapterCount: 1
- Init: SupportsHardwareTnL: 1
- Init: GPU DeviceID not found in ini.
- Init: Machine detected compatibility level: Composite: 2. CPU: 4. GPU: 2.
- Init: Previous detected compatibility level: Composite: 2. CPU: 4. GPU: 2.
- Log: Initializing FaceFX...
- Log: FaceFX initialized:
- Log: version : 1.7.3.1
- Log: licensee: Unreal Engine 3 Licensee
- Log: project : Unreal Engine 3 Project
- Log: ... Loaded 176 shaders (0 legacy, 0 redundant)
- Log: ... Loaded 4221 shaders (0 legacy, 0 redundant)
- Log: Shader cache for LocalShaderCache-PC-D3D-SM3 contains 201 materials (0 redundant)
- Log: ... Loaded 11610 shaders (0 legacy, 961 redundant)
- Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 738 materials (0 redundant)
- Log: 73119 objects as part of root set at end of initial load.
- Log: 0 out of 0 bytes used by permanent object pool.
- Log: Initializing Engine...
- Init: UEngine initialized
- Log: Object size..............: 60
- Log: Actor size...............: 464
- Log: ActorComponent size......: 88
- Log: PrimitiveComponent size..: 464
- Log: Looking for DLC...
- Init: Using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample
- Log: XAudio2Device: Allocated 32 sources
- Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
- Init: XAudio2Device initialized.
- Init: Client initialized
- Log: UIScene size.............: 1308
- Log: UIObject size............: 1056
- Log: LoadMap: TestBed2?Name=Player?team=255
- Log: Virtual memory allocation size: 85.20 MByte (89337856 Bytes)
- Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
- Log: Game class is 'Main'
- Log: Primary PhysX scene will be in software.
- Log: Creating Primary PhysX Scene.
- Log: Bringing World TestBed2.TheWorld up for play (0) at 2009.11.12-09.29.13
- Log: Bringing up level for play took: 0.031844
- Log: Accessed None 'AccessControl'
- Main TestBed2.TheWorld:PersistentLevel.Main_0
- Function Engine.GameInfo:Login:0358
- Log: ########### Finished loading level: 0.241847 seconds
- Init: Game engine initialized
- Log: Initializing Engine Completed
- Log: Execing ..\..\Binaries\UnrealFrontend_TmpExec.txt
- Log: >>>>>>>>>>>>>> Initial startup: 10.99s <<<<<<<<<<<<<<<
- Log: TestBed2.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_0 opening scene 'UIScene MyGameInterface.basicstartmenu' using player index of -1 (LocalPlayer_0)
- Log: LoadMap: TestBed?Name=Player?team=255
- Log: Virtual memory allocation size: 84.66 MByte (88768512 Bytes)
- Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
- Log: Game class is 'Main'
- Log: Primary PhysX scene will be in software.
- Log: Creating Primary PhysX Scene.
- Log: Bringing World TestBed.TheWorld up for play (0) at 2009.11.12-09.29.15
- Log: Bringing up level for play took: 0.007307
- Log: Accessed None 'AccessControl'
- Main TestBed.TheWorld:PersistentLevel.Main_0
- Function Engine.GameInfo:Login:0358
- Log: ########### Finished loading level: 0.188891 seconds
- Log: All Windows Closed
- Log: appRequestExit(0)
- Exit: Preparing to exit.
- Exit: Game engine shut down
- Exit: Windows client shut down
- Exit: XAudio2 Device shut down.
- Exit: Object subsystem successfully closed.
- Log: Shutting down FaceFX...
- Log: FaceFX shutdown.
- Exit: Exiting.
- Log: Log file closed, 11/12/09 09:29:22
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