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  1. Log: Log file open, 11/12/09 09:29:02
  2. Init: Version: 5860
  3. Init: Epic Internal: 0
  4. Init: Compiled (32-bit): Oct 30 2009 13:20:02
  5. Init: Changelist: 390428
  6. Init: Command line: TestBed2 -log -norc -resx=800 -resy=600 -Exec=UnrealFrontend_TmpExec.txt -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
  7. Init: Base directory: C:\UDK\UDK-2009-11\Binaries\Win32\
  8. Init: Character set: Unicode
  9. Init: Computer: PHOENIX
  10. Init: User: wildicv
  11. Init: CPU Page size=4096, Processors=2
  12. Init: High frequency timer resolution =14.318180 MHz
  13. Init: Memory total: Physical=2.0GB Pagefile=4.2GB Virtual=2.0GB
  14. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  15. Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  16. Init: Object subsystem initialized
  17. Init: WinSock: I am Phoenix (10.14.11.26:0)
  18. Init: OS stats:
  19. Init: Windows Vista
  20. Init: RemoteDesktop=0
  21. Init: Memory stats:
  22. Init: Physical: 2045MB
  23. Init: Virtual: 2047MB
  24. Init: PageFile: 4302MB
  25. Init: CPU stats:
  26. Init: MeasuredPerformanceTime: 302.508 (stored result)
  27. Init: Hyperthreaded: 0
  28. Init: NumProcessorsPerCPU: 1
  29. Init: NumLogicalProcessors: 2
  30. Init: NumPhysicalProcessors: 2
  31. Init: MaxSpeed: 1667
  32. Init: CurrentSpeed: 1667
  33. Init: CoresPerProcessor: 2
  34. Init: IsOnBattery: 0
  35. Init: BatteryLevel: 100
  36. Init: Manufacturer: Intel
  37. Init: CPUName: Unknown INTEL CPU
  38. Init: L1CacheSize: 32
  39. Init: L2CacheSize: -1
  40. Init: Architecture: x86
  41. Init: GPU stats:
  42. Init: VendorID: 000010DE
  43. Init: DeviceID: 00000409
  44. Init: DriverVersion: 8.15.11.8642
  45. Init: DeviceName: NVIDIA GeForce 8700M GT
  46. Init: DriverName: nvd3dum.dll
  47. Init: PixelShaderVersion: 3
  48. Init: VertexShaderVersion: 3
  49. Init: VRAMQuantity: 256
  50. Init: DedicatedVRAM: 245
  51. Init: AdapterCount: 1
  52. Init: SupportsHardwareTnL: 1
  53. Init: GPU DeviceID not found in ini.
  54. Init: Machine detected compatibility level: Composite: 2. CPU: 4. GPU: 2.
  55. Init: Previous detected compatibility level: Composite: 2. CPU: 4. GPU: 2.
  56. Log: Initializing FaceFX...
  57. Log: FaceFX initialized:
  58. Log: version : 1.7.3.1
  59. Log: licensee: Unreal Engine 3 Licensee
  60. Log: project : Unreal Engine 3 Project
  61. Log: ... Loaded 176 shaders (0 legacy, 0 redundant)
  62. Log: ... Loaded 4221 shaders (0 legacy, 0 redundant)
  63. Log: Shader cache for LocalShaderCache-PC-D3D-SM3 contains 201 materials (0 redundant)
  64. Log: ... Loaded 11610 shaders (0 legacy, 961 redundant)
  65. Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 738 materials (0 redundant)
  66. Log: 73119 objects as part of root set at end of initial load.
  67. Log: 0 out of 0 bytes used by permanent object pool.
  68. Log: Initializing Engine...
  69. Init: UEngine initialized
  70. Log: Object size..............: 60
  71. Log: Actor size...............: 464
  72. Log: ActorComponent size......: 88
  73. Log: PrimitiveComponent size..: 464
  74. Log: Looking for DLC...
  75. Init: Using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample
  76. Log: XAudio2Device: Allocated 32 sources
  77. Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
  78. Init: XAudio2Device initialized.
  79. Init: Client initialized
  80. Log: UIScene size.............: 1308
  81. Log: UIObject size............: 1056
  82. Log: LoadMap: TestBed2?Name=Player?team=255
  83. Log: Virtual memory allocation size: 85.20 MByte (89337856 Bytes)
  84. Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
  85. Log: Game class is 'Main'
  86. Log: Primary PhysX scene will be in software.
  87. Log: Creating Primary PhysX Scene.
  88. Log: Bringing World TestBed2.TheWorld up for play (0) at 2009.11.12-09.29.13
  89. Log: Bringing up level for play took: 0.031844
  90. Log: Accessed None 'AccessControl'
  91. Main TestBed2.TheWorld:PersistentLevel.Main_0
  92. Function Engine.GameInfo:Login:0358
  93. Log: ########### Finished loading level: 0.241847 seconds
  94. Init: Game engine initialized
  95. Log: Initializing Engine Completed
  96. Log: Execing ..\..\Binaries\UnrealFrontend_TmpExec.txt
  97. Log: >>>>>>>>>>>>>> Initial startup: 10.99s <<<<<<<<<<<<<<<
  98. Log: TestBed2.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_0 opening scene 'UIScene MyGameInterface.basicstartmenu' using player index of -1 (LocalPlayer_0)
  99. Log: LoadMap: TestBed?Name=Player?team=255
  100. Log: Virtual memory allocation size: 84.66 MByte (88768512 Bytes)
  101. Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
  102. Log: Game class is 'Main'
  103. Log: Primary PhysX scene will be in software.
  104. Log: Creating Primary PhysX Scene.
  105. Log: Bringing World TestBed.TheWorld up for play (0) at 2009.11.12-09.29.15
  106. Log: Bringing up level for play took: 0.007307
  107. Log: Accessed None 'AccessControl'
  108. Main TestBed.TheWorld:PersistentLevel.Main_0
  109. Function Engine.GameInfo:Login:0358
  110. Log: ########### Finished loading level: 0.188891 seconds
  111. Log: All Windows Closed
  112. Log: appRequestExit(0)
  113. Exit: Preparing to exit.
  114. Exit: Game engine shut down
  115. Exit: Windows client shut down
  116. Exit: XAudio2 Device shut down.
  117. Exit: Object subsystem successfully closed.
  118. Log: Shutting down FaceFX...
  119. Log: FaceFX shutdown.
  120. Exit: Exiting.
  121. Log: Log file closed, 11/12/09 09:29:22
  122.  
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