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Crusher

By: a guest | Sep 18th, 2009 | Syntax: None | Size: 15.13 KB | Hits: 148 | Expires: Never
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  1. /*
  2.                         Crushers TDM.
  3.                        
  4.         This is an TDM (Team deathmatch) GameMode.
  5.         Made by Crusher.
  6.         Version 1.0.
  7.         First release
  8. */
  9. #include <a_samp>
  10. #define RoundTime 300000
  11. #define MAX_TEAM_KILLS 3
  12. #define COLOR_BASIC 0x0066FFAA
  13. new
  14.         Team_1_Life_Players = 0,
  15.         Team_2_Life_Players = 0,
  16.         Team_1_Score = 0,
  17.         Team_2_Score = 0,
  18.         RoundTimer,
  19.         EndRoundTimer,
  20.         RifleRound = 0,
  21.         GameStarted = 0,
  22.         ALife[MAX_PLAYERS],
  23.         TeamKill[MAX_PLAYERS],
  24.         Text:Time,
  25.         GameEnds = 0,
  26.         GameStarts = 0,
  27.         Text:textdraw,
  28.         Time_0,
  29.         Time_1,
  30.         Time_2,
  31.         Time_3,
  32.         Time_4,
  33.         Time_5,
  34.         Players,
  35.         talking;
  36. forward         EndGame(playerid);
  37. forward         NewGame(playerid);
  38. forward     end();
  39. forward     start();
  40. forward         Time0();
  41. forward         Time1();
  42. forward         Time2();
  43. forward         Time3();
  44. forward         Time4();
  45. forward         Time5();
  46. forward         FailCmd(playerid);
  47. forward         SAT(playerid,text[]);  //SendAdminText ~ SAT
  48. // '[:. Randoms .:]'
  49. new
  50.         Float:Team_1_Random[][6] =
  51.         {
  52.                 // Positions, (X, Y, Z and Facing Angle)
  53.                 {1764.796,-1924.766,13.228,58.0},
  54.                 {1797.719,-1894.259,13.063,58.0},
  55.                 {1716.036,-1932.410,13.229,58.0},
  56.                 {1708.088,-1883.313,13.229,181.0},
  57.                 {1694.660,-1892.206,13.229,181.0}
  58.         },
  59.         Float:Team_2_Random[][5] =
  60.         {
  61.                 // Positions, (X, Y, Z and Facing Angle)
  62.         {1802.684,-2072.868,13.225,0.0},
  63.         {1786.163,-2072.864,13.225,0.0},
  64.                 {1751.390,-2060.402,13.225,0.0},
  65.         {1690.142,-2072.064,13.254,0.0}
  66.         };
  67.        
  68. main() return 1;
  69. public OnGameModeInit()
  70. {
  71.     // '[:. Some things .:]'
  72.         SetGameModeText("Crushers TDM");
  73.     UsePlayerPedAnims();
  74.         DisableInteriorEnterExits();
  75.         SetNameTagDrawDistance(0.1);
  76.         Players = 0;
  77.        
  78.         // '[:. Classes .:]'
  79.         AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // class id 0
  80.         AddPlayerClassEx(1, 1, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // team1 swat
  81.         AddPlayerClassEx(2, 95, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // team1 army
  82.  
  83.         // '[:. Textdraws .:]'
  84.     Time = TextDrawCreate(489.000000,120.000000,"~r~0 ~w~Minutes left");
  85.         TextDrawAlignment(Time,0);
  86.         TextDrawBackgroundColor(Time,0x000000ff);
  87.         TextDrawFont(Time,1);
  88.         TextDrawLetterSize(Time,0.399999,1.700000);
  89.         TextDrawColor(Time,0xffffffff);
  90.         TextDrawSetOutline(Time,1);
  91.         TextDrawSetProportional(Time,1);
  92.         TextDrawSetShadow(Time,1);
  93.        
  94.         textdraw = TextDrawCreate(1.000000,7.000000,"~b~             Scores:         Team 1: 0, Team 2: 0");
  95.     TextDrawAlignment(textdraw,0);
  96.         TextDrawFont(textdraw,2);
  97.         TextDrawLetterSize(textdraw,0.500000,1.200000);
  98.         TextDrawColor(textdraw,COLOR_BASIC);
  99.         TextDrawSetProportional(textdraw,1);
  100.         TextDrawUseBox(textdraw,1);
  101.         TextDrawSetShadow(textdraw,0);
  102.         // '[:. Objects .:]'
  103.         CreateObject(1655,1689.772,-2010.895,14.148,0.0,0.0,0.0); // object
  104.         CreateObject(1655,1689.865,-2004.226,14.125,0.0,0.0,-179.622); // object (1)
  105.         CreateObject(16302,1752.060,-1994.067,11.609,0.0,0.0,0.0); // object (3)
  106.         CreateObject(16305,1712.518,-1991.709,15.937,0.0,0.0,0.0); // object (4)
  107.         CreateObject(972,1687.852,-1881.955,12.529,0.0,0.0,-71.333); // object (5)
  108.         CreateObject(972,1709.373,-1874.069,12.564,0.0,0.0,-90.241); // object (6)
  109.         CreateObject(972,1725.864,-1876.929,12.556,0.0,0.0,-110.008); // object (7)
  110.         CreateObject(972,1813.720,-1885.249,11.111,0.0,0.0,182.578); // object (8)
  111.         CreateObject(972,1798.743,-1962.463,11.922,0.0,0.0,126.328); // object (9)
  112.         CreateObject(972,1808.385,-1952.639,11.919,0.0,0.0,144.377); // object (10)
  113.         CreateObject(972,1678.703,-1964.248,10.544,0.0,0.0,0.095); // object (11)
  114.         CreateObject(972,1676.370,-2067.167,11.547,0.0,0.0,0.0); // object (12)
  115.         CreateObject(972,1816.439,-2063.288,8.976,0.0,0.0,180.000); // object (13)
  116.         CreateObject(969,1813.321,-2057.982,16.226,0.0,0.0,90.000); // object (15)
  117.         CreateObject(969,1813.279,-2066.775,16.229,0.0,0.0,90.000); // object (16)
  118.         CreateObject(3279,1796.848,-2039.000,12.330,0.0,0.0,22.500); // object (17)
  119.         CreateObject(3279,1796.031,-1931.949,12.087,0.0,0.0,22.500); // object (18)
  120.         return 1;
  121. }
  122.  
  123. public OnGameModeExit()
  124. {
  125.         return 1;
  126. }
  127.  
  128. public EndGame(playerid)
  129. {
  130.         GameEnds += 1;
  131.         SetPlayerCameraPos(playerid,1678.4041,-2012.7576,21.9542);
  132.         SetPlayerCameraLookAt(playerid,1759.4498,-1957.8380,13.5469);
  133.     if (Team_1_Life_Players < Team_2_Life_Players)
  134.     {
  135.         GameTextForPlayer(playerid,"~y~]~w~Team ~r~2 ~b~win~y~]",40000,5);
  136.     }
  137.     if (Team_2_Life_Players < Team_1_Life_Players)
  138.     {
  139.         GameTextForPlayer(playerid,"~y~]~w~Team ~r~1 ~b~win~y~]",40000,5);
  140.     }
  141.     if (Team_1_Life_Players == Team_2_Life_Players)
  142.     {
  143.         GameTextForPlayer(playerid,"~y~]~w~Draw~y~]~n~~n~~n~~w~The round is draw.",10000,5);
  144.     }
  145.         EndRoundTimer = SetTimer("NewGame",40000,0);
  146.         return 1;
  147. }
  148. public end()
  149. {
  150.         GameEnds += 1;
  151.         printf("Game stopped!, total games stopped: %d",GameEnds);
  152.         TextDrawSetString(Time,"~w~Waiting for~n~ new game");
  153.     TextDrawSetString(textdraw,"~b~             Waiting for new game!");
  154.         TextDrawShowForAll(textdraw);
  155.         TextDrawShowForAll(Time);
  156.         GameStarted = 0;
  157.         KillTimer(RoundTimer);
  158.         KillTimer(Time_5);
  159.         KillTimer(Time_4);
  160.         KillTimer(Time_3);
  161.         KillTimer(Time_2);
  162.         KillTimer(Time_1);
  163.         KillTimer(Time_0);
  164.         RifleRound = 0;
  165.         SetTimer("start",40000,0);
  166.         for(new i=0; i<MAX_PLAYERS; i++)
  167.         {
  168.             EndGame(i);
  169.         }
  170.         return 1;
  171. }
  172. public start()
  173. {
  174.         printf("Game started!, total games started: %d",GameStarts);
  175.         KillTimer(EndRoundTimer);
  176.     GameStarts += 1;
  177.         Team_1_Life_Players = 0;
  178.     Team_2_Life_Players = 0;
  179.         Time_5 = SetTimer("Time5",60,0);
  180.         Time_4 = SetTimer("Time4",60000,0);
  181.         Time_3 = SetTimer("Time3",120000,0);
  182.         Time_2 = SetTimer("Time2",180000,0);
  183.         Time_1 = SetTimer("Time1",240000,0);
  184.         Time_0 = SetTimer("Time0",290000,0);
  185.         SetTimer("end",300000,0);
  186.         GameStarted = 1;
  187.         for(new i=0; i<MAX_PLAYERS; i++)
  188.         {
  189.             NewGame(i);
  190.         }
  191.         TextDrawSetString(textdraw,"~b~             Scores:         Team 1: 0, Team 2: 0");
  192.         TextDrawShowForAll(textdraw);
  193.         TextDrawSetString(Time,"~w~Waiting for ~n~new game...");
  194.         TextDrawShowForAll(Time);
  195.         return 1;
  196. }
  197. public NewGame(playerid)
  198. {
  199.         SetCameraBehindPlayer(playerid);
  200.         ResetPlayerWeapons(playerid);
  201.  
  202.         TogglePlayerControllable(playerid, 1);
  203.         TogglePlayerSpectating(playerid, 0);
  204.     ALife[playerid] = 1;
  205.         if (RifleRound == 1)
  206.         {
  207.                 SetPlayerHealth(playerid, 15); // health 15%
  208.                 GivePlayerWeapon(playerid, 33, 50);// rifle ammo 50
  209.         }
  210.         else
  211.         {
  212.                 SetPlayerHealth(playerid, 40); // health 40%
  213.                 GivePlayerWeapon(playerid, 28, 100);
  214.                 GivePlayerWeapon(playerid, 31, 500);
  215.                 GivePlayerWeapon(playerid, 16, 1);
  216.         }
  217.                
  218.         if (GetPlayerTeam(playerid) == 1)
  219.         {
  220.                 new iRandom = random(sizeof(Team_1_Random));
  221.                 SetPlayerPos(playerid,Team_1_Random[iRandom][0],Team_1_Random[iRandom][1],Team_1_Random[iRandom][2]);
  222.                 SetPlayerFacingAngle(playerid, Team_1_Random[iRandom][3]);
  223.  
  224.                 Team_1_Life_Players += 1;
  225.                 GameTextForPlayer(playerid,"~w~Kill the ~r~Army ~w~guys",3000,5);
  226.         }
  227.         if (GetPlayerTeam(playerid) == 2)
  228.         {
  229.         new aRandom = random(sizeof(Team_2_Random));
  230.                 SetPlayerPos(playerid,Team_2_Random[aRandom][0],Team_2_Random[aRandom][1],Team_2_Random[aRandom][2]);
  231.                 SetPlayerFacingAngle(playerid, Team_2_Random[aRandom][3]);
  232.  
  233.                 Team_2_Life_Players += 1;
  234.                 GameTextForPlayer(playerid,"~w~Kill the ~r~S.W.A.T ~w~guys",3000,5);
  235.         }
  236.         return 1;
  237. }
  238.  
  239. public Time5() { TextDrawSetString(Time,"~r~5 ~w~Minutes left"), TextDrawShowForAll(Time); return 1; }
  240. public Time4() { TextDrawSetString(Time,"~r~4 ~w~Minutes left"), TextDrawShowForAll(Time); return 1; }
  241. public Time3() { TextDrawSetString(Time,"~r~3 ~w~Minutes left"), TextDrawShowForAll(Time); return 1; }
  242. public Time2() { TextDrawSetString(Time,"~r~2 ~w~Minutes left"), TextDrawShowForAll(Time); return 1; }
  243. public Time1() { TextDrawSetString(Time,"~r~1 ~w~Minutes left"), TextDrawShowForAll(Time); return 1; }
  244. public Time0() { TextDrawSetString(Time,"~r~0 ~w~Minutes left"), TextDrawShowForAll(Time); return 1; }
  245.  
  246. public OnPlayerRequestClass(playerid, classid)
  247. {
  248.         SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  249.         SetPlayerCameraPos(playerid, 1959.3783, 135.1572, 15.3746);
  250.         SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  251.         if (classid == 0)
  252.         {
  253.                 GameTextForPlayer(playerid,"~w~Choise an team~n~~b~~<~~>~",3000,5);
  254.         }
  255.         if (classid == 1)
  256.         {
  257.                 GameTextForPlayer(playerid,"~w~Team~n~~b~1",3000,5);
  258.         }
  259.         if (classid == 2)
  260.         {
  261.                 GameTextForPlayer(playerid,"~w~Team~n~~b~2",3000,5);
  262.         }
  263.         return 1;
  264. }
  265.  
  266. public OnPlayerRequestSpawn(playerid)
  267. {
  268.         if (GetPlayerSkin(playerid) == 0)
  269.         {
  270.                 ForceClassSelection(playerid);
  271.                 SetPlayerHealth(playerid,0);
  272.             return 1;
  273.         }
  274.     TogglePlayerSpectating(playerid, 1);
  275.         if (GameStarted == 1)
  276.         {
  277.                 if (Team_1_Life_Players == 0 || Team_2_Life_Players == 0)
  278.                 {
  279.                         end();
  280.                 }
  281.                 SetPlayerCameraPos(playerid,1678.4041,-2012.7576,21.9542);
  282.                 SetPlayerCameraLookAt(playerid,1759.4498,-1957.8380,13.5469);
  283.                 GameTextForPlayer(playerid,"~b~W~w~aiting for next round...", 4000, 5);
  284.         }
  285.         return 1;
  286. }
  287.  
  288. public OnPlayerConnect(playerid)
  289. {
  290.         GameTextForPlayer(playerid,"~w~Crushers ~r~TDM~n~~b~Have Fun",5000,5);
  291.     ALife[playerid] = 0;
  292.         new Name[MAX_PLAYER_NAME];
  293.         GetPlayerName(playerid, Name, MAX_PLAYER_NAME);
  294.         for(new i=0; i<MAX_PLAYERS; i++)
  295.         {
  296.                 if (IsPlayerConnected(i))
  297.                 {
  298.                         new Connects[256];
  299.                         format(Connects, sizeof(Connects), ".:. %s (ID:%d) has joined the server .:.", Name, playerid);
  300.                         SendClientMessageToAll(COLOR_BASIC,Connects);
  301.                 }
  302.         }
  303.         Players ++;
  304.         return 1;
  305. }
  306.  
  307. public OnPlayerDisconnect(playerid, reason)
  308. {
  309.         if(GameStarted == 1)
  310.         {
  311.                 if (GetPlayerTeam(playerid) == 1)
  312.                 {
  313.                     Team_1_Life_Players -= 1;
  314.                 }
  315.                 if (GetPlayerTeam(playerid) == 2)
  316.                 {
  317.                         Team_2_Life_Players -= 1;
  318.                 }
  319.         }
  320.         new Name[MAX_PLAYER_NAME];
  321.         GetPlayerName(playerid, Name, MAX_PLAYER_NAME);
  322.         for(new i=0; i<MAX_PLAYERS; i++)
  323.         {
  324.                 if (IsPlayerConnected(i))
  325.                 {
  326.                         new Disconnects[256];
  327.                         format(Disconnects, sizeof(Disconnects), ".:. %s (ID:%d) has leaved the server .:.", Name, playerid);
  328.                         SendClientMessageToAll(COLOR_BASIC,Disconnects);
  329.                 }
  330.         }
  331.         Players --;
  332.         return 1;
  333. }
  334.  
  335. public OnPlayerDeath(playerid, killerid, reason)
  336. {
  337.         if (GetPlayerTeam(killerid) == GetPlayerTeam(playerid))
  338.         {
  339.                 SetPlayerScore(killerid, GetPlayerScore(killerid)-10);
  340.                 if (GetPlayerTeam(killerid) == 1)
  341.                 {
  342.                         Team_1_Score -= 10;
  343.                 }
  344.                 if (GetPlayerTeam(killerid) == 2)
  345.                 {
  346.                     Team_2_Score -= 10;
  347.                 }
  348.                 TeamKill[killerid] += 1;
  349.                 if (TeamKill[killerid] == MAX_TEAM_KILLS)
  350.                 {
  351.                     new Name[MAX_PLAYER_NAME];
  352.                         GetPlayerName(playerid, Name, MAX_PLAYER_NAME);
  353.                         new Reason[256] = "Teamkilling";
  354.                         for(new i=0; i<MAX_PLAYERS; i++)
  355.                         {
  356.                                 if (IsPlayerConnected(i))
  357.                                 {
  358.                                         new Connects[256];
  359.                                         format(Connects, sizeof(Connects), ".:. %s (ID:%d) has kicked from the server. the server, reason: %s .:.", Name, playerid, Reason);
  360.                                         SendClientMessageToAll(COLOR_BASIC,Connects);
  361.                                 }
  362.                         }
  363.                         SendClientMessage(killerid,COLOR_BASIC,"You are kicked from the server!");
  364.                         SendClientMessage(killerid,COLOR_BASIC,"Because you have killed team mates!");
  365.                         TogglePlayerControllable(killerid, 0);
  366.                         Kick(killerid);
  367.                         return 1;
  368.                 }
  369.         }
  370.         if (GetPlayerTeam(killerid) != GetPlayerTeam(playerid))
  371.         {
  372.                 SetPlayerScore(killerid, GetPlayerScore(killerid)+5);
  373.                 if (GetPlayerTeam(killerid) == 1)
  374.                 {
  375.                         Team_1_Score += 5;
  376.                 }
  377.                 if (GetPlayerTeam(killerid) == 2)
  378.                 {
  379.                     Team_2_Score += 5;
  380.                 }
  381.         }
  382.         if (GetPlayerTeam(playerid) == 1)
  383.         {
  384.             Team_1_Life_Players -= 1;
  385.         }
  386.         if (GetPlayerTeam(playerid) == 2)
  387.         {
  388.                 Team_2_Life_Players -= 1;
  389.         }
  390.         if (Team_1_Life_Players == 0)return end();
  391.         if (Team_2_Life_Players == 0)return end();
  392.         TogglePlayerSpectating(playerid, 1);
  393.     PlayerSpectatePlayer(playerid, killerid);
  394.     ALife[playerid] = 0;
  395.     new SCOREs[256];
  396.     format(SCOREs, sizeof(SCOREs), "~b~             Scores:         Team 1: %d, Team 2: %d", Team_1_Score, Team_2_Score);
  397.     TextDrawSetString(textdraw,SCOREs);
  398.     TextDrawShowForAll(textdraw);
  399.         return 1;
  400. }
  401.  
  402. public OnVehicleSpawn(vehicleid)
  403. {
  404.         return 1;
  405. }
  406.  
  407. public OnVehicleDeath(vehicleid, killerid)
  408. {
  409.         return 1;
  410. }
  411.  
  412. public OnPlayerText(playerid, text[])
  413. {
  414.         if(GameStarted == 1)
  415.         {
  416.                 if(talking == 1)
  417.                 {
  418.                 return 0;
  419.                 }
  420.                 else
  421.                 {
  422.                         return 1;
  423.                 }
  424.         }
  425.         else
  426.         {
  427.             return 1;
  428.         }
  429. }
  430.  
  431. public OnPlayerPrivmsg(playerid, recieverid, text[])
  432. {
  433.         for(new MSG=0; MSG<MAX_PLAYERS; MSG++)
  434.         {
  435.             if (IsPlayerConnected(MSG))
  436.             {
  437.                         if (IsPlayerAdmin(MSG))
  438.                         {
  439.                             new MSGs[256];
  440.                             format(MSGs, sizeof(MSGs),"Player:%d PM Player: %d, Text: %s",playerid,recieverid,text);
  441.                             SendClientMessage(MSG,COLOR_BASIC,MSGs);
  442.                         }
  443.                 }
  444.         }
  445.         return 1;
  446. }
  447.  
  448. public OnPlayerCommandText(playerid, cmdtext[])
  449. {
  450.         if (strcmp("/kill", cmdtext, true, 10) == 0)
  451.         {
  452.         SetPlayerHealth(playerid, 0);
  453.         SAT(playerid,"Kill");
  454.         return 1;
  455.         }
  456.        
  457.         if (strcmp("/Talk", cmdtext, true, 10) == 0)
  458.         {
  459.         if (!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,COLOR_BASIC,"You are not an rcon admin");
  460.         SAT(playerid,"Talk");
  461.         if (talking == 1)
  462.         {
  463.             talking = 0;
  464.                 SendClientMessageToAll(COLOR_BASIC,"Talk = on!");
  465.         }
  466.         else
  467.         {
  468.             talking = 1;
  469.             SendClientMessageToAll(COLOR_BASIC,"Talk = off!");
  470.         }
  471.         return 1;
  472.         }
  473.        
  474.         if (strcmp("/Rifle", cmdtext, true, 10) == 0)
  475.         {
  476.         if (!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,COLOR_BASIC,"You are not an rcon admin");
  477.         if (GameStarted == 1) return SendClientMessage(playerid,COLOR_BASIC,"You must be at the game end to use cmds.");
  478.         RifleRound = 1;
  479.         SAT(playerid,"Rifle");
  480.         SendClientMessageToAll(COLOR_BASIC,"Next round wil be an Rifle Round");
  481.         return 1;
  482.         }
  483.  
  484.         if (strcmp("/Start", cmdtext, true, 10) == 0)
  485.         {
  486.         if (!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,COLOR_BASIC,"You are not an rcon admin");
  487.         if (GameStarted == 1) return SendClientMessage(playerid,COLOR_BASIC,"You must be at the game end to use cmds.");
  488.         start();
  489.         SAT(playerid,"start");
  490.         SendClientMessage(playerid,COLOR_BASIC,"New round started!");
  491.         return 1;
  492.         }
  493.  
  494.         return FailCmd(playerid);
  495. }
  496. public SAT(playerid,text[]) //SendAdminText ~ SAT
  497. {
  498.         for(new MSG=0; MSG<MAX_PLAYERS; MSG++)
  499.         {
  500.             if (IsPlayerConnected(MSG))
  501.             {
  502.                         if (IsPlayerAdmin(MSG))
  503.                         {
  504.                             new MSGs[256];
  505.                             format(MSGs, sizeof(MSGs),"Player:%d has used /%s",playerid,text);
  506.                             SendClientMessage(MSG,COLOR_BASIC,MSGs);
  507.                         }
  508.                 }
  509.         }
  510.         return 1;
  511. }
  512. public FailCmd(playerid)
  513. {
  514.         SendClientMessage(playerid,COLOR_BASIC,"UNKNOWN COMMAND USE /HELP");
  515.         for(new MSG=0; MSG<MAX_PLAYERS; MSG++)
  516.         {
  517.             if (IsPlayerConnected(MSG))
  518.             {
  519.                         if (IsPlayerAdmin(MSG))
  520.                         {
  521.                             new MSGs[256];
  522.                             format(MSGs, sizeof(MSGs),"Player:%d Typed an wrong command",playerid);
  523.                             SendClientMessage(MSG,COLOR_BASIC,MSGs);
  524.                         }
  525.                 }
  526.         }
  527.         return 1;
  528. }
  529. public OnPlayerStateChange(playerid, newstate, oldstate)
  530. {
  531.         if (newstate == PLAYER_STATE_DRIVER)
  532.         {
  533.                 GameTextForPlayer(playerid,"~W~you must shoot~N~~R~not drive~n~~w~!!!!!!!!!!!!",5000,5);
  534.                 RemovePlayerFromVehicle(playerid);
  535.                 for(new MSG=0; MSG<MAX_PLAYERS; MSG++)
  536.                 {
  537.                     if (IsPlayerConnected(MSG))
  538.                     {
  539.                                 if (IsPlayerAdmin(MSG))
  540.                                 {
  541.                                     new MSGs[256];
  542.                                     format(MSGs, sizeof(MSGs),"Player:%d is kicked from an vehicle",playerid);
  543.                                     SendClientMessage(MSG,COLOR_BASIC,MSGs);
  544.                                 }
  545.                         }
  546.                 }
  547.         }
  548.         return 1;
  549. }