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- #include <a_samp>
- #if defined _w_Gates_included
- #endinput
- #endif
- #define _w_Gates_included
- #pragma library w_Gates
- /*
- native AddLSPDGate();
- native OpenLSPDGate(playerid,Float:Speed, bool: autoclose, time);
- native CloseLSPDGate(playerid,Float:Speed);
- native
- native AddSFPDGate();
- native OpenSFPDGate(playerid,Float:Speed, bool: autoclose, time);
- native CloseSFPDGate(playerid,Float:Speed);
- native
- native AddLVPDGate();
- native OpenLVPDGate(playerid,Float:Speed, bool: autoclose, time);
- native CloseLvPDGate(playerid,Float:Speed);
- */
- new lsgate, sfgate1, sfgate2, lvgate1, lvgate2;
- new LS, SF, LV;
- #define COLOR_RED 0xAA3333AA
- forward CloseLS(Float:Speed);
- forward CloseSF(Float:Speed);
- forward CloseLV(Float:Speed);
- forward CloseLV2(Float:Speed);
- forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
- stock AddLSPDGate()
- {
- lsgate = CreateObject(971,1589.022,-1638.016,14.950,0.0,0.0,-180.000);
- }
- stock OpenLSPDGate(playerid,Float:Speed, autoclose, time)
- {
- if(PlayerToPoint(25.0,playerid,1589.022,-1638.016,14.950) == 1)
- {
- KillTimer(LS);
- MoveObject(lsgate,1596.933,-1638.044,14.924,Float:Speed);
- if(autoclose == 1)
- {
- LS = SetTimerEx("CloseLS",time,0,"f",Float:Speed);
- }
- }
- else
- {
- SendClientMessage(playerid,COLOR_RED,"Not near LSPD");
- }
- }
- stock CloseLSPDGate(playerid,Float:Speed)
- {
- if(PlayerToPoint(25.0,playerid,1589.022,-1638.016,14.950) == 1)
- {
- KillTimer(LS);
- MoveObject(lsgate,1589.022,-1638.016,14.950,Float:Speed);
- }
- }
- public CloseLS(Float:Speed)
- {
- MoveObject(lsgate,1589.022,-1638.016,14.950,Float:Speed);
- }
- stock AddSFPDGate()
- {
- sfgate1 = CreateObject(986,-1627.624,688.599,7.898,0.0,0.0,-180.000);
- sfgate2 = CreateObject(985,-1635.789,688.605,7.898,0.0,0.0,-180.000);
- }
- stock OpenSFPDGate(playerid,Float:Speed, autoclose, time)
- {
- if(PlayerToPoint(25.0,playerid,-1627.624,688.599,7.898) == 1)
- {
- KillTimer(SF);
- MoveObject(sfgate1,-1619.688,688.579,7.901,Float:Speed);
- MoveObject(sfgate2,-1643.742,688.616,7.867,Float:Speed);
- if(autoclose == 1)
- {
- SF = SetTimerEx("CloseSF",time,0,"f",Float:Speed);
- }
- }
- else
- {
- SendClientMessage(playerid,COLOR_RED,"Not near SFPD");
- }
- }
- stock CloseSFPDGate(playerid,Float:Speed)
- {
- if(PlayerToPoint(25.0,playerid,-1627.624,688.599,7.898) == 1)
- {
- KillTimer(SF);
- MoveObject(sfgate1,-1627.624,688.599,7.898,Float:Speed);
- MoveObject(sfgate2,-1635.789,688.605,7.898,Float:Speed);
- }
- }
- public CloseSF(Float:Speed)
- {
- MoveObject(sfgate1,-1627.624,688.599,7.898,Float:Speed);
- MoveObject(sfgate2,-1635.789,688.605,7.898,Float:Speed);
- }
- stock AddLVPDGate()
- {
- lvgate1 = CreateObject(971,2293.811,2499.461,5.817,0.0,0.0,-90.000);
- lvgate2 = CreateObject(971,2334.822,2443.358,8.180,0.0,0.0,59.688);
- }
- stock OpenLVPDGate(playerid,Float:Speed, autoclose, time)
- {
- if(PlayerToPoint(25.0,playerid,2293.888,2499.231,10.711) == 1)
- {
- KillTimer(LV);
- MoveObject(lvgate1,2293.888,2499.231,10.711,Float:Speed);
- if(autoclose == 1)
- {
- LV = SetTimerEx("CloseLV",time,0,"f",Float:Speed);
- }
- }
- else if(PlayerToPoint(25.0,playerid,2339.147,2450.821,8.166) == 1)
- {
- KillTimer(LV);
- MoveObject(lvgate2,2339.147,2450.821,8.166,Float:Speed);
- if(autoclose == 1)
- {
- LV = SetTimerEx("CloseLV2",time,0,"f",Float:Speed);
- }
- }
- else
- {
- SendClientMessage(playerid,COLOR_RED,"Not near LVPD");
- }
- }
- stock CloseLVPDGate(playerid,Float:Speed)
- {
- if(PlayerToPoint(25.0,playerid,2293.811,2499.461,5.817) == 1)
- {
- KillTimer(LV);
- MoveObject(lvgate1,2293.811,2499.461,5.817,Float:Speed);
- }
- else if(PlayerToPoint(25.0,playerid,2339.147,2450.821,8.166) == 1)
- {
- KillTimer(LV);
- MoveObject(lvgate2,2334.822,2443.358,8.180,Float:Speed);
- }
- }
- public CloseLV(Float:Speed)
- {
- MoveObject(lvgate1,2293.811,2499.461,5.817,Float:Speed);
- }
- public CloseLV2(Float:Speed)
- {
- MoveObject(lvgate2,2334.822,2443.358,8.180,Float:Speed);
- }
- public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) // by denver / astro
- {
- new Float:oldposx, Float:oldposy, Float:oldposz;
- new Float:tempposx, Float:tempposy, Float:tempposz;
- GetPlayerPos(playerid, oldposx, oldposy, oldposz);
- tempposx = (oldposx -x);
- tempposy = (oldposy -y);
- tempposz = (oldposz -z);
- if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
- {
- return 1;
- }
- return 0;
- }
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