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- //TextDraw developed using Zamaroht's in-game TextDraw system
- //On top of script:
- new Text:Textdraw0[playerid];
- new Text:Textdraw1playerid];
- new Text:Textdraw2[playerid];
- new Text:Textdraw3[playerid];
- //In OnGameModeInit or any other place, we procced to create our textdraw:
- Textdraw0[playerid] = TextDrawCreate(517.000000,100.000000,"your drifting!");
- Textdraw1playerid] = TextDrawCreate(508.000000,109.000000,"points: 000000$");
- Textdraw2[playerid] = TextDrawCreate(521.000000,100.000000,"drift ended!");
- Textdraw3[playerid] = TextDrawCreate(506.000000,108.000000,"earned: 000000$");
- TextDrawAlignment(Textdraw0[playerid],0);
- TextDrawAlignment(Textdraw1playerid],0);
- TextDrawAlignment(Textdraw2[playerid],0);
- TextDrawAlignment(Textdraw3[playerid],0);
- TextDrawBackgroundColor(Textdraw0[playerid],0x000000ff);
- TextDrawBackgroundColor(Textdraw1playerid],0x000000ff);
- TextDrawBackgroundColor(Textdraw2[playerid],0x000000ff);
- TextDrawBackgroundColor(Textdraw3[playerid],0x000000ff);
- TextDrawFont(Textdraw0[playerid],1);
- TextDrawLetterSize(Textdraw0[playerid],0.299999,1.000000);
- TextDrawFont(Textdraw1playerid],1);
- TextDrawLetterSize(Textdraw1playerid],0.299999,1.000000);
- TextDrawFont(Textdraw2[playerid],1);
- TextDrawLetterSize(Textdraw2[playerid],0.299999,1.000000);
- TextDrawFont(Textdraw3[playerid],1);
- TextDrawLetterSize(Textdraw3[playerid],0.299999,1.000000);
- TextDrawColor(Textdraw0[playerid],0xffffffff);
- TextDrawColor(Textdraw1playerid],0xffffffff);
- TextDrawColor(Textdraw2[playerid],0xffffffff);
- TextDrawColor(Textdraw3[playerid],0xffffffff);
- TextDrawSetOutline(Textdraw0[playerid],1);
- TextDrawSetOutline(Textdraw1playerid],1);
- TextDrawSetOutline(Textdraw2[playerid],1);
- TextDrawSetOutline(Textdraw3[playerid],1);
- TextDrawSetProportional(Textdraw0[playerid],1);
- TextDrawSetProportional(Textdraw1playerid],1);
- TextDrawSetProportional(Textdraw2[playerid],1);
- TextDrawSetProportional(Textdraw3[playerid],1);
- TextDrawSetShadow(Textdraw0[playerid],1);
- TextDrawSetShadow(Textdraw1playerid],1);
- TextDrawSetShadow(Textdraw2[playerid],1);
- TextDrawSetShadow(Textdraw3[playerid],1);
- //You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
- //TextDrawDestroy functions to show, hide, and destroy the textdraw.
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