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- #include <a_samp>
- enum aInfo
- {
- arma,
- ammo
- }
- new Armas[13][aInfo];
- forward SalvarArmas(playerid);
- forward DevolverArmas(playerid);
- public SalvarArmas(playerid)
- {
- for(new a; a < 13; a++)
- {
- GetPlayerWeaponData(playerid,a,Armas[a][arma],Armas[a][ammo]);
- }
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, -1, "Suas armas foram recolhidas!");
- }
- public DevolverArmas(playerid)
- {
- for(new a; a < 13; a++)
- {
- GivePlayerWeapon(playerid,Armas[a][arma],Armas[a][ammo]);
- }
- SendClientMessage(playerid, -1, "Suas armas foram devolvidas!");
- return 1;
- }
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