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- void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
- uint32 gossipListId;
- uint32 menuId;
- uint64 guid;
- std::string code = "";
- recvData >> guid >> menuId >> gossipListId;
- if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
- recvData >> code;
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