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- #include <a_samp>
- #include <dudb>
- #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
- //----------------------------
- //----------------------------
- // Full house script by Antironix!
- // Just don't remove the credits!
- //----------------------------
- //----------------------------
- #define MAX_DISTANCE_TO_PROP 1.5
- #define MAX_HOUSES 100
- #define MAX_RENTCOST 1000
- #define MIN_RENTCOST 500
- #define MAX_BUY_CARS 8
- #define CAR_DELIVER_TIME 1 //The time that it takes that your car will be delivered. In hours.
- //buyable cars
- enum CarInfo {CarModel,CarName[24],CarCost};
- new Buyable_Cars[MAX_BUY_CARS][CarInfo] =
- { //Modelid, Buy Name, Price
- {411,"Infernus",0},
- {522,"NRG-500",50000},
- {451,"Turismo",50000},
- {541,"Bullet",50000},
- {415,"Cheetah",50000},
- {429,"Banshee",50000},
- {494,"Hotring",50000},
- {556,"Monster",50000}
- };
- //----------------------------
- //----------------------------
- #define c_y 0xFFFF00AA
- #define c_r 0xAA3333AA
- new HousePickup[MAX_HOUSES];
- new playerinterior[MAX_PLAYERS]=-1;
- new Float:housex, Float:housey, Float:housez;
- new housemapicon[MAX_PLAYERS];
- new playerworld[MAX_PLAYERS];
- new bool:KillVeh[MAX_VEHICLES] = false;
- forward rentfee();
- forward newcar();
- forward KillVehicle(carid);
- enum HouseInfo
- {
- Name[24],
- Renter[24],
- Rentable,
- Rentcost,
- Cost,
- Sell,
- Interior,
- Virtualworld,
- Locked,
- Float:InteriorX,
- Float:InteriorY,
- Float:InteriorZ,
- Float:iconx,
- Float:icony,
- Float:iconz,
- Rentfee
- }
- new hInfo[MAX_HOUSES][HouseInfo];
- enum HouseCarInfo
- {
- HouseCar,
- GotCar,
- Houseid,
- CarModel,
- Float:CarX,
- Float:CarY,
- Float:CarZ,
- CarColor1,
- CarColor2,
- Respawn_Delay,
- NewCar
- }
- new cInfo[MAX_HOUSES][HouseCarInfo];
- #define FILTERSCRIPT
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Simple House System by Antironix");
- print("--------------------------------------\n");
- AddHouse(0, 1442.9769,-629.5287,95.7186, 2317.8201,-1024.7500,1050.2109, 0, 0, 9, 0);
- AddHouse(1, 1980.9896,-1719.0171,17.0304, 328.1465, 1478.4457,1084.4375, 0, 0, 15, 0);
- AddHouseCar(1, 429, 1975.3328,-1709.8126,15.9688, 0, 0, 5*60*1000);//5 min respawn delay
- SetTimer("rentfee", 1*60*60*1000, 1);//1 hour
- SetTimer("newcar", CAR_DELIVER_TIME*60*10*1000,1);//1 hour
- return 0;
- }
- public OnFilterScriptExit()
- {
- for(new i=0;i<MAX_HOUSES;i++)
- {
- DestroyPickup(HousePickup[i]);
- DestroyVehicle(cInfo[i][HouseCar]);
- }
- return 0;
- }
- #else
- #endif
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- dcmd(buy,3,cmdtext);
- dcmd(sell,4,cmdtext);
- dcmd(enter,5,cmdtext);
- dcmd(exit,4,cmdtext);
- dcmd(lock,4,cmdtext);
- dcmd(unlock,6,cmdtext);
- dcmd(home,4,cmdtext);
- dcmd(setrent,7,cmdtext);
- dcmd(rent,4,cmdtext);
- dcmd(unrent,6,cmdtext);
- dcmd(house,5,cmdtext);
- dcmd(housestats,10,cmdtext);
- dcmd(getrent,7,cmdtext);
- dcmd(payrent,7,cmdtext);
- dcmd(ordercar,8,cmdtext);
- return 0;
- }
- AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
- {
- new house[256];
- format(house, sizeof(house), "Houses/houseid%d",houseid);
- if(!dini_Exists(house))
- {
- dini_Create(house);
- format(hInfo[houseid][Name], 24, "ForSale");
- dini_Set(house, "Name", "ForSale");
- format(hInfo[houseid][Renter], 24, "ForRent");
- dini_Set(house, "Renter", "ForRent");
- hInfo[houseid][Rentable] = 0;
- dini_IntSet(house, "Rentable", 0);
- hInfo[houseid][Rentcost] = 0;
- dini_IntSet(house, "Rentcost", 0);
- hInfo[houseid][Cost] = Costa;
- dini_IntSet(house, "Cost", Costa);
- hInfo[houseid][Sell] = Sella;
- dini_IntSet(house, "Sell", Sella);
- hInfo[houseid][Interior] = Interiora;
- dini_IntSet(house, "Interior", Interiora);
- dini_IntSet(house, "Virtualworld", virtualworld);
- hInfo[houseid][Virtualworld] = virtualworld;
- hInfo[houseid][Locked] = 1;
- dini_IntSet(house, "Locked", 1);
- hInfo[houseid][InteriorX] = interiorX;
- hInfo[houseid][InteriorY] = interiorY;
- hInfo[houseid][InteriorZ] = interiorZ;
- dini_FloatSet(house, "X", interiorX);
- dini_FloatSet(house, "Y", interiorY);
- dini_FloatSet(house, "Z", interiorZ);
- dini_IntSet(house, "RentPay", 0);
- dini_IntSet(house, "RentGet", 0);
- cInfo[houseid][HouseCar] = 429;
- dini_IntSet(house, "HouseCar", 0);
- cInfo[houseid][CarModel] = 429;
- dini_IntSet(house, "CarModel", 0);
- cInfo[houseid][CarX] = 0;
- cInfo[houseid][CarY] = 0;
- cInfo[houseid][CarZ] = 0;
- dini_FloatSet(house, "CarX", 0);
- dini_FloatSet(house, "CarY", 0);
- dini_FloatSet(house, "CarZ", 0);
- cInfo[houseid][CarColor1] = 0;
- cInfo[houseid][CarColor2] = 0;
- dini_IntSet(house, "CarColor1", 0);
- dini_IntSet(house, "CarColor2", 0);
- cInfo[houseid][GotCar] = 0;
- print("-");
- print("--------------House Created--------------");
- printf("- Houseid: %d", houseid);
- printf("- Buy Cost: %d", Costa);
- printf("- Sell Cost: %d", Sella);
- printf("- Interior: %d", Interiora);
- printf("- VirtualWorld: %d", virtualworld);
- print("-----------------------------------------");
- print("-");
- }
- else
- {
- format(hInfo[houseid][Name], 24, dini_Get(house, "Name"));
- format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter"));
- hInfo[houseid][Rentable] = dini_Int(house, "Rentable");
- hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost");
- hInfo[houseid][Cost] = dini_Int(house, "Cost");
- hInfo[houseid][Sell] = dini_Int(house, "Sell");
- hInfo[houseid][Interior] = dini_Int(house, "Interior");
- hInfo[houseid][Locked] = dini_Int(house, "Locked");
- hInfo[houseid][InteriorX] = dini_Float(house, "X");
- hInfo[houseid][InteriorY] = dini_Float(house, "Y");
- hInfo[houseid][InteriorZ] = dini_Float(house, "Z");
- hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld");
- }
- hInfo[houseid][iconx]=iconX;
- hInfo[houseid][icony]=iconY;
- hInfo[houseid][iconz]=iconZ;
- format(house, sizeof(house), "Houses/houseid%d",houseid);
- if(strcmp(hInfo[houseid][Name],"ForSale",true)==0)
- {
- HousePickup[houseid] = CreatePickup(1273, 23, iconX, iconY, iconZ);//not bought
- }
- else
- {
- HousePickup[houseid] = CreatePickup(1272,23, iconX, iconY, iconZ);//bought
- }
- }
- AddHouseCar(houseid, modelid, Float:Carx, Float:Cary, Float:Carz, color1, color2, respawn_delay)
- {
- new house[256];
- format(house, sizeof(house), "Houses/houseid%d",houseid);
- if(dini_Exists(house))
- {
- cInfo[houseid][GotCar] = 1;
- if(dini_Int(house, "CarModel")==0)
- {
- dini_IntSet(house, "CarModel", modelid);
- cInfo[houseid][CarModel] = modelid;
- cInfo[houseid][CarX] = Carx;
- cInfo[houseid][CarY] = Cary;
- cInfo[houseid][CarZ] = Carz;
- dini_FloatSet(house, "CarX", Carx);
- dini_FloatSet(house, "CarY", Cary);
- dini_FloatSet(house, "CarZ", Carz);
- cInfo[houseid][CarColor1] = color1;
- cInfo[houseid][CarColor2] = color2;
- dini_IntSet(house, "CarColor1", color1);
- dini_IntSet(house, "CarColor2", color2);
- dini_IntSet(house, "Respawn_Delay", respawn_delay);
- cInfo[houseid][Respawn_Delay] = respawn_delay;
- cInfo[houseid][HouseCar] = CreateVehicle(cInfo[houseid][CarModel], Carx, Cary, Carz, 0.0, color1, color2, respawn_delay);
- print("-");
- print("--------------Car Created--------------");
- printf("- Car Houseid: %d", houseid);
- printf("- Modelid: %d", modelid);
- printf("- Color 1: %d", color1);
- printf("- Color 2: %d", color2);
- printf("- Respawn Delay: %d", respawn_delay);
- print("---------------------------------------");
- print("-");
- }
- else
- {
- cInfo[houseid][CarModel] = dini_Int(house, "CarModel");
- }
- cInfo[houseid][CarX] = dini_Int(house, "CarX");
- cInfo[houseid][CarY] = dini_Int(house, "CarY");
- cInfo[houseid][CarZ] = dini_Int(house, "CarZ");
- cInfo[houseid][CarColor1] = dini_Int(house, "CarColor1");
- cInfo[houseid][CarColor2] = dini_Int(house, "CarColor2");
- cInfo[houseid][Respawn_Delay] = dini_Int(house, "Respawn_Delay");
- cInfo[houseid][HouseCar] = CreateVehicle(cInfo[houseid][CarModel], Carx, Cary, Carz, 0.0, color1, color2, respawn_delay);
- }
- }
- stock SpawnPlayerAtHouse(playerid)
- {
- new str1[256],pname[24],str[256];
- GetPlayerName(playerid, pname, sizeof(pname));
- format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
- if (dini_Exists(str1))
- {
- if(dini_Int(str1,"Houseid")!=-255)
- {
- new Float:x,Float:y,Float:z;
- str = dini_Get(str1,"SpawnInt");
- SetPlayerInterior(playerid, strval(str));
- playerinterior[playerid] = strval(str);
- x = dini_Float(str1,"SpawnX");
- y = dini_Float(str1,"SpawnY");
- z = dini_Float(str1,"SpawnZ");
- SetPlayerPos(playerid, x, y, z);
- }
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SpawnPlayerAtHouse(playerid);
- }
- stock GetHouseStats(playerid, hid)
- {
- new str2[256];
- format(str2, sizeof(str2), "Owned by: %s", hInfo[hid][Name]);
- SendClientMessage(playerid, c_y, str2);
- if(strcmp(hInfo[hid][Renter],"ForRent",true))
- {
- format(str2, sizeof(str2), "Rented by: %s", hInfo[hid][Renter]);
- SendClientMessage(playerid, c_y, str2);
- }
- format(str2,sizeof(str2),"Cost: %i",hInfo[hid][Cost]);
- SendClientMessage(playerid, c_y, str2);
- }
- dcmd_sell(playerid,params[])
- {
- #pragma unused params
- new str[255],str1[256],pname[24],housenumber;
- housenumber = GetHouseID(playerid);
- GetPlayerName(playerid, pname, 24);
- format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
- if (strcmp(hInfo[housenumber][Name],pname,false)) return SendClientMessage(playerid, c_r, "This house isn't yours!");
- SendClientMessage(playerid, c_y, "You have sold your house!");
- format(str, sizeof(str), "%s has sold houseid 0",pname);
- print(str);
- GivePlayerMoney(playerid, hInfo[housenumber][Sell]);
- dini_Set(str1, "Name", "ForSale");
- hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",1);
- format(hInfo[housenumber][Name],255,"ForSale");
- format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
- if (!dini_Exists(str1)) dini_Create(str1);
- dini_IntSet(str1, "Houseid", -255);
- DestroyPickup(HousePickup[housenumber]);
- HousePickup[housenumber] = CreatePickup(1273, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
- RemovePlayerMapIcon(playerid, housemapicon[playerid]);
- return 1;
- }
- dcmd_buy(playerid,params[])
- {
- #pragma unused params
- new str[255],str1[255],pname[24], housenumber;
- housenumber = GetHouseID(playerid);
- if(housenumber == -1) return SendClientMessage(playerid, c_r, "You are not in a house icon!");
- GetPlayerName(playerid, pname, 24);
- format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
- if(dini_Exists(str1))
- {
- if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "You can only buy one house!");
- }
- format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
- if (strcmp(hInfo[housenumber][Name],"ForSale",true)) return SendClientMessage(playerid, c_r, "This house isn't for sale!");
- if(GetPlayerMoney(playerid)<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "Not enough money!");
- SendClientMessage(playerid, c_y, "You have bought the house!");
- format(str, sizeof(str), "%s has bought houseid 0",pname);
- print(str);
- GivePlayerMoney(playerid, -hInfo[housenumber][Cost]);
- dini_Set(str1, "Name", pname);
- hInfo[housenumber][Name]=pname;
- hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",0);
- format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
- if (!dini_Exists(str1)) dini_Create(str1);
- new Float:sy, Float:sx, Float:sz;
- dini_IntSet(str1, "Houseid", housenumber);
- if(!dini_Isset(str1,"Rentid"))
- {
- dini_IntSet(str1, "Rentid", -255);
- }
- GetPlayerPos(playerid, sx,sy,sz);
- dini_FloatSet(str1, "SpawnX", sx);
- dini_FloatSet(str1, "SpawnY", sy);
- dini_FloatSet(str1, "SpawnZ", sz);
- dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
- DestroyPickup(HousePickup[housenumber]);
- HousePickup[housenumber] = CreatePickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
- return 1;
- }
- dcmd_lock(playerid,params[])
- {
- #pragma unused params
- new str1[256],pname[24],housenumber;
- housenumber = GetHouseID(playerid);
- GetPlayerName(playerid, pname, 24);
- format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
- if(strcmp(hInfo[housenumber][Name],pname,true)==0)
- {
- SendClientMessage(playerid, c_y, "You have locked your house!");
- dini_IntSet(str1,"Locked",1);
- hInfo[housenumber][Locked] = 1;
- }
- else if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
- {
- SendClientMessage(playerid, c_y, "You have locked your house!");
- dini_IntSet(str1,"Locked",1);
- hInfo[housenumber][Locked] = 1;
- }
- else
- {
- SendClientMessage(playerid, c_r, "This house isn't yours!");
- }
- return 1;
- }
- dcmd_unlock(playerid,params[])
- {
- #pragma unused params
- new str1[256],pname[24],housenumber;
- housenumber = GetHouseID(playerid);
- GetPlayerName(playerid, pname, 24);
- format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
- if(strcmp(hInfo[housenumber][Name],pname,true)==0)
- {
- SendClientMessage(playerid, c_y, "You have unlocked your house!");
- dini_IntSet(str1,"Locked",0);
- hInfo[housenumber][Locked] = 0;
- }
- else if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
- {
- SendClientMessage(playerid, c_y, "You have unlocked your house!");
- dini_IntSet(str1,"Locked",0);
- hInfo[housenumber][Locked] = 0;
- }
- else
- {
- SendClientMessage(playerid, c_r, "This house isn't yours!");
- }
- return 1;
- }
- dcmd_enter(playerid,params[])
- {
- #pragma unused params
- new str1[255],pname[24],housenumber;
- housenumber = GetHouseID(playerid);
- GetPlayerPos(playerid, housex, housey, housez);
- format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
- GetPlayerName(playerid, pname, 24);
- if(hInfo[housenumber][Locked]==1) return SendClientMessage(playerid, c_r, "This house is locked!");
- playerworld[playerid] = GetPlayerVirtualWorld(playerid);
- SendClientMessage(playerid, c_y, "You entered the house!");
- SetPlayerVirtualWorld(playerid, hInfo[housenumber][Virtualworld]);
- SetPlayerInterior(playerid, hInfo[housenumber][Interior]);
- SetPlayerPos(playerid, hInfo[housenumber][InteriorX], hInfo[housenumber][InteriorY], hInfo[housenumber][InteriorZ]);
- playerinterior[playerid] = hInfo[housenumber][Interior];
- return 1;
- }
- dcmd_exit(playerid,params[])
- {
- #pragma unused params
- if(GetPlayerInterior(playerid)==playerinterior[playerid])
- {
- SetPlayerPos(playerid, housex, housey, housez);
- SetPlayerInterior(playerid, playerworld[playerid]);
- }
- else
- {
- SendClientMessage(playerid, c_r, "You have not entered a house!");
- }
- return 1;
- }
- dcmd_home(playerid,params[])
- {
- #pragma unused params
- new str1[256],pname[24];
- GetPlayerName(playerid, pname, 24);
- format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
- if(!dini_Exists(str1)) return SendClientMessage(playerid, c_r, "You don't own a house!");
- if(dini_Int(str1, "Houseid")!=-255)
- {
- housemapicon[playerid] = SetPlayerMapIcon(playerid,31,hInfo[dini_Int(str1, "Houseid")][iconx], hInfo[dini_Int(str1, "Houseid")][icony], hInfo[dini_Int(str1, "Houseid")][iconz],31,c_y);
- }
- else if (dini_Int(str1, "Rentid")!=-255)
- {
- housemapicon[playerid] = SetPlayerMapIcon(playerid,31,hInfo[dini_Int(str1, "Rentid")][iconx], hInfo[dini_Int(str1, "Rentid")][icony], hInfo[dini_Int(str1, "Rentid")][iconz],31,c_y);
- }
- else
- {
- SendClientMessage(playerid, c_r, "You don't own a house!");
- }
- return 1;
- }
- dcmd_setrent(playerid,params[])
- {
- new str[256],str1[256],pname[24],housenumber;
- housenumber = GetHouseID(playerid);
- GetPlayerName(playerid, pname, 24);
- format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
- str = dini_Get(str1,"Name");
- if (strcmp(str,pname,true)) return SendClientMessage(playerid, c_r, "This house isn't yours!");
- new rentcost, rentable;
- if (sscanf(params, "dd", rentable, rentcost)) return SendClientMessage(playerid, c_r, "USAGE: /setrent [0/1] [Rentcost]");
- else if (rentcost<MIN_RENTCOST)
- {
- format(str, sizeof(str), "The minimum rentcost is $%i.", MIN_RENTCOST);
- SendClientMessage(playerid, c_r, str);
- return 1;
- }
- else if (rentcost>MAX_RENTCOST)
- {
- format(str, sizeof(str), "The maximum rentcost is $%i.", MAX_RENTCOST);
- SendClientMessage(playerid, c_r, str);
- return 1;
- }
- else if(rentable==1)
- {
- SendClientMessage(playerid, c_y, "Your house is now rentable!");
- hInfo[housenumber][Rentable] = 1;
- dini_IntSet(str1, "Rentable", 1);
- hInfo[housenumber][Rentcost] = rentcost;
- dini_IntSet(str1, "Rentcost", rentcost);
- return 1;
- }
- else if(rentable==0)
- {
- SendClientMessage(playerid, c_y, "Your house is now not rentable!");
- hInfo[housenumber][Rentable] = 0;
- dini_IntSet(str1, "Rentable", 0);
- hInfo[housenumber][Rentcost] = rentcost;
- dini_IntSet(str1, "Rentcost", rentcost);
- return 1;
- }
- return 1;
- }
- dcmd_rent(playerid,params[])
- {
- #pragma unused params
- new str[255],str1[256],str5[255],pname[24],housenumber;
- housenumber = GetHouseID(playerid);
- GetPlayerName(playerid, pname, 24);
- format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
- format(str5, sizeof(str5), "Houses/Users/%s", udb_encode(pname));
- if(dini_Isset(str5, "Rentid"))
- {
- if (dini_Int(str5, "Rentid")!=-255) return SendClientMessage(playerid, c_r, "You can only rent one house at a time!");
- }
- format(str, sizeof(str), dini_Get(str1,"Name"));
- if (strcmp(str,"ForSale",true)==0) return SendClientMessage(playerid, c_r, "This house has no owner!");
- if(hInfo[housenumber][Rentable]==0 || strcmp(hInfo[housenumber][Renter], "ForRent", true)) return SendClientMessage(playerid, c_r, "This house is not rentable!");
- if(GetPlayerMoney(playerid)<hInfo[housenumber][Rentcost]) return SendClientMessage(playerid, c_r, "Not enough money!");
- dini_Set(str1, "Renter", udb_encode(pname));
- format(hInfo[housenumber][Renter], 24, udb_encode(pname));
- dini_IntSet(str5, "Rentid", housenumber);
- format(str1, sizeof(str1), "You have rented this house, it will cost you $%i an hour!", hInfo[housenumber][Rentcost]);
- SendClientMessage(playerid, c_y, str1);
- return 1;
- }
- dcmd_unrent(playerid,params[])
- {
- #pragma unused params
- new str1[256],pname[24],housenumber;
- housenumber = GetHouseID(playerid);
- GetPlayerName(playerid, pname, 24);
- format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
- if(strcmp(hInfo[housenumber][Renter], pname, true)) return SendClientMessage(playerid, c_r, "You aren't renting this house!");
- dini_Set(str1, "Renter", "ForRent");
- format(hInfo[housenumber][Renter], 24, "ForRent");
- format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
- dini_IntSet(str1, "Rentid", -255);
- SendClientMessage(playerid, c_y, "You have unrented this house!");
- return 1;
- }
- dcmd_house(playerid,params[])
- {
- #pragma unused params
- SendClientMessage(playerid, c_y, "-------------");
- SendClientMessage(playerid, c_y, "House options");
- SendClientMessage(playerid, c_y, "-------------");
- SendClientMessage(playerid, c_y, "/setrent [0/1] [Cost] - House owner");
- SendClientMessage(playerid, c_y, "/ordercar [CarName] - House owner");
- SendClientMessage(playerid, c_y, "/getrent - House owner");
- SendClientMessage(playerid, c_y, "/lock - Renter/Owner");
- SendClientMessage(playerid, c_y, "/unlock - Renter/Owner");
- SendClientMessage(playerid, c_y, "/payrent - Renter");
- SendClientMessage(playerid, c_y, "/unrent - Renter");
- SendClientMessage(playerid, c_y, "/rent - Guest");
- SendClientMessage(playerid, c_y, "-------------");
- return 1;
- }
- dcmd_housestats(playerid,params[])
- {
- #pragma unused params
- new str[256],housenumber;
- housenumber = GetHouseID(playerid);
- format(str, sizeof(str), "Owner: %s", hInfo[housenumber][Name]);
- SendClientMessage(playerid, c_y, str);
- format(str, sizeof(str), "Cost: $%d", hInfo[housenumber][Cost]);
- SendClientMessage(playerid, c_y, str);
- format(str, sizeof(str), "Renter: %s", hInfo[housenumber][Renter]);
- SendClientMessage(playerid, c_y, str);
- format(str, sizeof(str), "Rentcost: $%d / hour", hInfo[housenumber][Rentcost]);
- SendClientMessage(playerid, c_y, str);
- return 1;
- }
- dcmd_getrent(playerid,params[])
- {
- #pragma unused params
- new pname[24],housenumber;
- housenumber = GetHouseID(playerid);
- GetPlayerName(playerid, pname, 24);
- if(strcmp(hInfo[housenumber][Name],pname,true)==0)
- {
- new str[255];
- SendClientMessage(playerid, c_y, "You collected the money of the renter!");
- format(str, sizeof(str), "Houses/houseid%d", housenumber);
- GivePlayerMoney(playerid, dini_Int(str, "RentGet"));
- dini_IntSet(str, "RentGet", 0);
- }
- else
- {
- SendClientMessage(playerid, c_r, "This house isn't yours!");
- }
- return 1;
- }
- dcmd_payrent(playerid,params[])
- {
- #pragma unused params
- new pname[24],housenumber;
- housenumber = GetHouseID(playerid);
- GetPlayerName(playerid, pname, 24);
- if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
- {
- new str[255];
- format(str, sizeof(str), "Houses/houseid%d", housenumber);
- if(GetPlayerMoney(playerid)<dini_Int(str, "RentPay")) return SendClientMessage(playerid, c_r, "You don't have enough money to pay the house owner!");
- SendClientMessage(playerid, c_y, "You have payed the money to the owner!");
- GivePlayerMoney(playerid, -dini_Int(str, "RentPay"));
- dini_IntSet(str, "RentPay", 0);
- }
- else
- {
- SendClientMessage(playerid, c_r, "You aren't renting this house!");
- }
- return 1;
- }
- dcmd_ordercar(playerid,params[])
- {
- #pragma unused params
- new pname[24],housenumber;
- housenumber = GetHouseID(playerid);
- GetPlayerName(playerid, pname, 24);
- if(cInfo[housenumber][GotCar]==0) return SendClientMessage(playerid, c_r, "This house can't order a car!");
- if(strcmp(hInfo[housenumber][Name],pname,true)==0)
- {
- new carname[40];
- if (sscanf(params, "s", carname))
- {
- SendClientMessage(playerid, c_r, "USAGE: /ordercar [CarName]");
- }
- else
- {
- new str[256], abc;
- for(new i=0;i<MAX_BUY_CARS;i++)
- {
- if(strcmp(carname,Buyable_Cars[i][CarName],true)==0)
- {
- if(GetPlayerMoney(playerid)<Buyable_Cars[i][CarCost]) return SendClientMessage(playerid, c_r, "Not enough money!");
- GivePlayerMoney(playerid, -Buyable_Cars[i][CarCost]);
- cInfo[housenumber][CarModel] = Buyable_Cars[i][CarModel];
- format(str, sizeof(str), "Houses/houseid%d", housenumber);
- dini_IntSet(str, "CarModel", Buyable_Cars[i][CarModel]);
- format(str, sizeof(str), "You have ordered the %s for $%d!", carname, Buyable_Cars[i][CarCost]);
- SendClientMessage(playerid, c_y, str);
- SendClientMessage(playerid, c_y, "It will take some time when your car will be delivered.");
- cInfo[housenumber][NewCar] = 1;
- abc = 1;
- }
- }
- if(abc==0)
- {
- SendClientMessage(playerid, c_r, "Wrong vehicle name!");
- abc=0;
- }
- }
- }
- else
- {
- SendClientMessage(playerid, c_r, "This house isn't yours!");
- }
- return 1;
- }
- public newcar()
- {
- for(new carid=0;carid<MAX_HOUSES;carid++)
- {
- if(cInfo[carid][NewCar]==1)
- {
- cInfo[carid][NewCar]=0;
- KillVehicle(cInfo[carid][HouseCar]);
- cInfo[carid][HouseCar] = CreateVehicle(cInfo[carid][CarModel], cInfo[carid][CarX], cInfo[carid][CarY], cInfo[carid][CarZ], 0.0, cInfo[carid][CarColor1], cInfo[carid][CarColor2], cInfo[carid][Respawn_Delay]);
- }
- }
- }
- public KillVehicle(carid)
- {
- for (new i=0;i<MAX_PLAYERS;i++)
- {
- if(IsPlayerInVehicle(i, carid))
- {
- RemovePlayerFromVehicle(i);
- KillVeh[carid] = true;
- SetVehicleToRespawn(carid);
- SendClientMessage(i, c_r, "System: Your car has been destroyed.");
- SendClientMessage(i, c_r, "Reason: House system.");
- }
- else
- {
- KillVeh[carid] = true;
- SetVehicleToRespawn(carid);
- }
- }
- }
- public OnVehicleSpawn(vehicleid)
- {
- for(new i=0;i<MAX_HOUSES;i++)
- {
- if(KillVeh[cInfo[i][HouseCar]]==true)
- {
- KillVeh[cInfo[i][HouseCar]] = false;
- DestroyVehicle(cInfo[i][HouseCar]);
- }
- }
- }
- public rentfee()
- {
- new str[255],str2[255],pname[24];
- for(new houseid=0;houseid<MAX_HOUSES;houseid++)
- {
- format(str, sizeof(str), "Houses/houseid%d", houseid);
- if(strcmp(hInfo[houseid][Renter], "ForRent", true))
- {
- for(new ii=0;ii<MAX_PLAYERS;ii++)
- {
- if(IsPlayerConnected(ii))
- {
- GetPlayerName(ii, pname, 24);
- if(strcmp(hInfo[houseid][Renter], pname, true)==0)
- {
- format(str2, sizeof(str2), "You have to pay $%d for the hour you have rented the hous!", hInfo[houseid][Rentcost]);
- SendClientMessage(ii, c_y, str2);
- dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]);
- dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]);
- hInfo[houseid][Rentfee]=1;
- }
- }
- }
- if(hInfo[houseid][Rentfee]==0)
- {
- if(strcmp(hInfo[houseid][Renter],"ForRent"))
- {
- dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]);
- dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]);
- }
- }
- hInfo[houseid][Rentfee]=0;
- }
- }
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(GetHouseID(playerid) != -255) GetHouseStats(playerid, GetHouseID(playerid));
- return 0;
- }
- stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
- {
- if(IsPlayerConnected(playerid))
- {
- new Float:oldposx, Float:oldposy, Float:oldposz;
- new Float:tempposx, Float:tempposy, Float:tempposz;
- GetPlayerPos(playerid, oldposx, oldposy, oldposz);
- tempposx = (oldposx -x);
- tempposy = (oldposy -y);
- tempposz = (oldposz -z);
- if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
- {
- return 1;
- }
- }
- return 0;
- }
- stock GetHouseID(playerid)
- {
- for(new i=0; i<MAX_HOUSES; i++)
- {
- if(PlayerToPoint(MAX_DISTANCE_TO_PROP, playerid, hInfo[i][iconx], hInfo[i][icony], hInfo[i][iconz]))
- {
- return i;
- }
- }
- return -255;
- }
- stock sscanf(string[], format[], {Float,_}:...)
- {
- new
- formatPos = 0,
- stringPos = 0,
- paramPos = 2,
- paramCount = numargs();
- while (paramPos < paramCount && string[stringPos])
- {
- switch (format[formatPos++])
- {
- case '\0':
- {
- return 0;
- }
- case 'i', 'd':
- {
- new
- neg = 1,
- num = 0,
- ch = string[stringPos];
- if (ch == '-')
- {
- neg = -1;
- ch = string[++stringPos];
- }
- do
- {
- stringPos++;
- if (ch >= '0' && ch <= '9')
- {
- num = (num * 10) + (ch - '0');
- }
- else
- {
- return 1;
- }
- }
- while ((ch = string[stringPos]) && ch != ' ');
- setarg(paramPos, 0, num * neg);
- }
- case 'h', 'x':
- {
- new
- ch,
- num = 0;
- while ((ch = string[stringPos++]))
- {
- switch (ch)
- {
- case 'x', 'X':
- {
- num = 0;
- continue;
- }
- case '0' .. '9':
- {
- num = (num << 4) | (ch - '0');
- }
- case 'a' .. 'f':
- {
- num = (num << 4) | (ch - ('a' - 10));
- }
- case 'A' .. 'F':
- {
- num = (num << 4) | (ch - ('A' - 10));
- }
- case ' ':
- {
- break;
- }
- default:
- {
- return 1;
- }
- }
- }
- setarg(paramPos, 0, num);
- }
- case 'c':
- {
- setarg(paramPos, 0, string[stringPos++]);
- }
- case 'f':
- {
- new tmp[25];
- strmid(tmp, string, stringPos, stringPos+sizeof(tmp)-2);
- setarg(paramPos, 0, _:floatstr(tmp));
- }
- case 's', 'z':
- {
- new
- i = 0,
- ch;
- if (format[formatPos])
- {
- while ((ch = string[stringPos++]) && ch != ' ')
- {
- setarg(paramPos, i++, ch);
- }
- if (!i) return 1;
- }
- else
- {
- while ((ch = string[stringPos++]))
- {
- setarg(paramPos, i++, ch);
- }
- }
- stringPos--;
- setarg(paramPos, i, '\0');
- }
- default:
- {
- continue;
- }
- }
- while (string[stringPos] && string[stringPos] != ' ')
- {
- stringPos++;
- }
- while (string[stringPos] == ' ')
- {
- stringPos++;
- }
- paramPos++;
- }
- while (format[formatPos] == 'z') formatPos++;
- return format[formatPos];
- }
- /*public OnVehicleMod(vehicleid, componentid)
- {
- new house[256];
- for(new i=0; i<MAX_HOUSES; i++)
- {
- format(house, sizeof(house), "Houses/houseid%d",i);
- if(!dini_Isset(house, "CarModel")) continue;
- if(
- }
- return 1;
- }*/
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