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- WINEDEBUG=+d3d wine gta_sa.exe
- fixme:ntoskrnl:KeInitializeSpinLock stub: 0x662740
- fixme:ntoskrnl:KeInitializeSpinLock stub: 0x66273c
- fixme:ntoskrnl:KeInitializeSpinLock stub: 0x662744
- fixme:ntoskrnl:KeInitializeSpinLock stub: 0x662748
- fixme:ntoskrnl:KeInitializeSpinLock stub: 0x66274c
- wine: Call from 0x7b843b46 to unimplemented function ntoskrnl.exe.KeInitializeMutex, aborting
- wine: Unimplemented function ntoskrnl.exe.KeInitializeMutex called at address 0x7b843b46 (thread 0014), starting debugger...
- err:dbghelp:pe_load_dbg_file Couldn't find .DBG file "cdr4_2k.dbg" ("")
- wine: Call from 0x7b843b46 to unimplemented function ntoskrnl.exe.KeInitializeMutex, aborting
- wine: Call from 0x7b843b46 to unimplemented function ntoskrnl.exe.ExInitializeResourceLite, aborting
- wine: Unimplemented function ntoskrnl.exe.ExInitializeResourceLite called at address 0x7b843b46 (thread 001b), starting debugger...
- wine: Call from 0x7b843b46 to unimplemented function ntoskrnl.exe.ExInitializeResourceLite, aborting
- trace:d3d:DllMain WineD3D DLLMain Reason=1
- trace:d3d:wined3d_init appname = [gta_sa.exe\Direct3D]
- trace:d3d:wined3d_init Disable pixel shaders
- trace:d3d:wined3d_init Use of GL Shading Language disabled
- trace:d3d:wined3d_init Using FBOs for offscreen rendering
- trace:d3d:wined3d_init Use 128MB = 134217728 byte for emulated_textureram
- trace:d3d:wined3d_init Allow HW vertex shaders
- trace:d3d:wined3d_init Disable pixel shaders
- trace:d3d:InitAdapters Initializing adapters
- trace:d3d:InitAdapters Initializing default adapter
- trace:d3d:WineD3D_CreateFakeGLContext getting context...
- trace:d3d:WineD3D_CreateFakeGLContext incrementing ref from 0
- trace:d3d:test_arb_vs_offset_limit OpenGL implementation does not allow indirect addressing offsets > 63
- trace:d3d:test_arb_vs_offset_limit error: "1054: integer value out of range"
- trace:d3d:test_arb_vs_offset_limit ARB vp offset limit test cleanup
- call ok directx.c / 490
- trace:d3d:IWineD3DImpl_FillGLCaps extension detection
- call ok directx.c / 1030
- trace:d3d:InitAdapters Emulating 128MB of texture ram
- fixme:win:EnumDisplayDevicesW ((null),0,0x177f668,0x00000000), stub!
- trace:d3d:InitAdapters DeviceName: L"\\\\.\\DISPLAY1"
- trace:d3d:InitAdapters iPixelFormat=1, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=2, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=3, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=4, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=5, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=6, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=7, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=8, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=9, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=10, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=11, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=12, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=13, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=14, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=15, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=16, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=17, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=18, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=19, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=20, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=21, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=22, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=23, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=24, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=25, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=26, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=27, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=28, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=29, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=30, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=31, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=32, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=33, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=34, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=35, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=36, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=37, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=38, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=39, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=40, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=41, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=42, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=43, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=44, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=45, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=46, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters 1 adapters successfully initialized
- trace:d3d:WineDirect3DCreate Created WineD3D object @ 0x1333d8 for d3d7 support
- trace:d3d:IWineD3DImpl_CreateDevice Created WineD3DDevice object @ 0x138b78
- trace:d3d:IWineD3DImpl_AddRef (0x1333d8) : AddRef increasing from 1
- trace:d3d:IWineD3DImpl_CreateDevice (0x1333d8)->(Adptr:0, DevType: 0, FocusHwnd: (nil), BehFlags: 0, RetDevInt: 0x177fbec)
- trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x138b78) : simulating 128MB, returning 128MB left
- trace:d3d:IWineD3DDeviceImpl_Release (0x138b78) : Releasing from 1
- trace:d3d:IWineD3DImpl_Release (0x1333d8) : Releasing from 2
- trace:d3d:IWineD3DDeviceImpl_Release Freed device 0x138b78
- trace:d3d:IWineD3DImpl_Release (0x1333d8) : Releasing from 1
- trace:d3d:InitAdapters Initializing adapters
- trace:d3d:InitAdapters Initializing default adapter
- trace:d3d:WineD3D_CreateFakeGLContext getting context...
- trace:d3d:WineD3D_CreateFakeGLContext incrementing ref from 0
- trace:d3d:test_arb_vs_offset_limit OpenGL implementation does not allow indirect addressing offsets > 63
- trace:d3d:test_arb_vs_offset_limit error: "1054: integer value out of range"
- trace:d3d:test_arb_vs_offset_limit ARB vp offset limit test cleanup
- call ok directx.c / 490
- trace:d3d:IWineD3DImpl_FillGLCaps extension detection
- call ok directx.c / 1030
- trace:d3d:InitAdapters Emulating 128MB of texture ram
- fixme:win:EnumDisplayDevicesW ((null),0,0x177f658,0x00000000), stub!
- trace:d3d:InitAdapters DeviceName: L"\\\\.\\DISPLAY1"
- trace:d3d:InitAdapters iPixelFormat=1, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=2, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=3, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=4, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=5, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=6, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=7, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=8, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=9, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=10, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=11, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=12, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=13, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=14, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=15, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=16, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=17, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=18, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=19, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=20, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=21, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=22, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=23, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=24, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=25, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=26, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=27, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=28, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=29, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=30, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=31, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=32, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=33, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=34, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=35, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=36, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=37, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=38, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=39, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=40, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=41, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=42, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=43, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=44, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=45, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=46, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters 1 adapters successfully initialized
- trace:d3d:WineDirect3DCreate Created WineD3D object @ 0x1333d8 for d3d7 support
- trace:d3d:IWineD3DImpl_CreateDevice Created WineD3DDevice object @ 0x13a338
- trace:d3d:IWineD3DImpl_AddRef (0x1333d8) : AddRef increasing from 1
- trace:d3d:IWineD3DImpl_CreateDevice (0x1333d8)->(Adptr:0, DevType: 0, FocusHwnd: (nil), BehFlags: 0, RetDevInt: 0x177fbdc)
- trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x13a338) : simulating 128MB, returning 128MB left
- trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x13a338) : simulating 128MB, returning 128MB left
- trace:d3d:IWineD3DDeviceImpl_Release (0x13a338) : Releasing from 1
- trace:d3d:IWineD3DImpl_Release (0x1333d8) : Releasing from 2
- trace:d3d:IWineD3DDeviceImpl_Release Freed device 0x13a338
- trace:d3d:IWineD3DImpl_Release (0x1333d8) : Releasing from 1
- trace:d3d:InitAdapters Initializing adapters
- trace:d3d:InitAdapters Initializing default adapter
- trace:d3d:WineD3D_CreateFakeGLContext getting context...
- trace:d3d:WineD3D_CreateFakeGLContext incrementing ref from 0
- trace:d3d:test_arb_vs_offset_limit OpenGL implementation does not allow indirect addressing offsets > 63
- trace:d3d:test_arb_vs_offset_limit error: "1054: integer value out of range"
- trace:d3d:test_arb_vs_offset_limit ARB vp offset limit test cleanup
- call ok directx.c / 490
- trace:d3d:IWineD3DImpl_FillGLCaps extension detection
- call ok directx.c / 1030
- trace:d3d:InitAdapters Emulating 128MB of texture ram
- fixme:win:EnumDisplayDevicesW ((null),0,0x177f2d0,0x00000000), stub!
- trace:d3d:InitAdapters DeviceName: L"\\\\.\\DISPLAY1"
- trace:d3d:InitAdapters iPixelFormat=1, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=2, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=3, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=4, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=5, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=6, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=7, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=8, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=9, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=10, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=11, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=12, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=13, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=14, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=15, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=16, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=17, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=18, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=19, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=20, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=21, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=22, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=23, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=24, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=25, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=26, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=27, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=28, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=29, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=30, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=0, stencil=0, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=31, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=32, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=33, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=34, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=35, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=36, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=37, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=38, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=39, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=40, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=41, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=42, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=43, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=44, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=45, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters iPixelFormat=46, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0
- trace:d3d:InitAdapters 1 adapters successfully initialized
- trace:d3d:WineDirect3DCreate Created WineD3D object @ 0x1399d8 for d3d9 support
- trace:d3d:IWineD3DImpl_Release (0x1399d8) : Releasing from 1
- trace:d3d:DllMain WineD3D DLLMain Reason=0
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