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Nov 14th, 2009
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  1. |The Stranger|0|CCG0|Psychic/Effect|Light|1||0|0|During either player's turn, you can discard this card to reduce the Level of all monsters in both players' hands and on the field by 1 until the end of the turn.|
  2. |Stupid Cupid|1|CCG0|Fairy|Light|1||200|100|This angel is exiled from the heaven for its foolish and inappropriate behavior.|
  3. |Death Plant|2|CCG0|Plant|Earth|4||1000|2100|A pitch black plant, it grows on the grounds of great and terrible battlefields, absorbing all the wicked souls that fell there.|
  4. |Sinister Fiend|3|CCG0|Fiend|Fire|3||1500|1000|This fiend is a mercenary, working for whatever evil needs assistance.|
  5. |Flame Warrior|4|CCG0|Pyro|Fire|4||1800|1000|A legendary soldier who searches the land for worthy opponents. He uses fire attacks to overwhelm his foes.|
  6. |Ancient Mechanoid|5|CCG0|Machine|Light|4||1900|1400|A blessed mechanical soldier, it is constantly learning new techniques to defeat its enemies|
  7. |Crazy Totem|6|CCG0|Rock/Tuner/Effect|Earth|2||600|700|When this card is Normal Summoned, you can increase or decrease the Level of 1 other face-up monster by 1. Once per turn, when this card is attacked, you can send 2 cards from the top of your Deck to the Graveyard to negate the attack.|
  8. |Sea-Bound Lemming|7|CCG0|Fish/Effect|Water|2||450|600|This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, return it to your Deck. Then, pick up the top 5 cards of your Deck, and Special Summon any "Sea-Bound Lemming" monsters among them in face-up Defense Position. Return all other picked up cards to the Deck.|
  9. |D.D. Guardian|8|CCG0|Warrior/Effect|Light|4||1800|1100|While this card is face-up on the field, any card that would be sent to the Graveyard is removed from play instead.|0|
  10. |Ruby Chameleon|9|CCG0|Reptile/Effect|Fire|3||1200|1500|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand.|
  11. |Cockroach|10|CCG0|Insect/Effect|Wind|3||1000|1600|When a monster is Summoned, flip this card into face-down Defense Position. This card cannot be selected as an attack target if you control a face-down monster. If a monster your opponent controls attacks this card in face-down Defense Position, this card is not destroyed by that battle.|
  12. |Counter Crusher|11|CCG0|Warrior/Effect|Fire|4||1700|1500|While this card is face-up on the field, no counters can be placed on cards. During either player's turn, you can pay 100 Life Points to remove 1 counter from the field.|
  13. |Hell Hound|12|CCG0|Pyro/Effect|Fire|4||1400|600|When a player draws a card(s), both players look at the card(s) drawn. If a Monster Card(s) is drawn, inflict damage to each player equal to the Level of the monster they drew with the highest ATK x 100.|
  14. |Greed Jar|13|CCG0|Rock/Effect|Dark|2||400|600|FLIP: Each player discards their hands and draws the same number of cards they discarded.|
  15. |Owl the Wise|14|CCG0|Winged Beast/Effect|Wind|4||1500|1400|When this card is Summoned, you can add 1 Ritual Spell Card from your Deck to your hand.|
  16. |Lava Worm|15|CCG0|Reptile/Effect|Fire|4||900|2000|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  17. |Shell Statue|16|CCG0|Aqua/Effect|Water|4||1300|1600|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  18. |Corrupted Clown|17|CCG0|Fiend/Effect|Dark|4||1400|0|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  19. |Blind Mole|18|CCG0|Beast/Effect|Earth|4||1000|1500|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  20. |Hurricane Hawk|19|CCG0|Winged Beast/Effect|Wind|4||1400|1200|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  21. |Electro Lynx|20|CCG0|Thunder/Effect|Light|1||800|300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  22. |Mirror Knight|21|CCG0|Warrior/Effect|Water|3||1200|1000|Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and send to Graveyard 1 of the Fusion Material Monsters listed on that card in your Deck. Until the End Phase, this card's name is treated as the sent Fusion Material Monster's name. If this card is used for a Fusion Summon during the turn you use this effect, you can draw 1 card.|
  23. |Cosmic Prophet|22|CCG0|Psychic/Effect|Wind|3||800|1300|Twice per turn, you can pay 800 Life Points to negate 1 of your opponent's attacks.|
  24. |Pyrotechnic Pixie|23|CCG0|Fairy/Effect|Fire|4||1400|900|Once per turn, if your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same type (monster, spell, or trap) as the targeted card to negate this effect. (If the targeted card was face-down, and your opponent discards a card to negate this effect, your opponent must reveal the targeted card.)|
  25. |Haze Fairy|24|CCG0|Fairy/Effect|Dark|4||1200|1700|After this card is Normal Summoned, when it is destroyed and sent to the Graveyard, you can add 1 monster with 1500 or less ATK from your Deck to your hand.|
  26. |Sky Breaker|25|CCG0|Thunder/Effect|Light|4||1600|200|When this card is Normal Summoned, it gains the following effect: �You can discard 1 card to destroy 1 Spell or Trap Card on the field. This effect can only be used once while this card is face-up on the field.|
  27. |Forest Archer|26|CCG0|Beast-Warrior/Effect|Earth|4||1400|1100|Once per turn, you can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not 6, return the selected card to its owner's hand.|
  28. |Shell Knight|27|CCG0|Aqua/Effect|Water|3||1000|500|Once per turn, you can remove from play 2 monsters in your Graveyard to Special Summon 1 Level 1 monster from your Deck. If you have more than 4000 Life Points, it cannot be used as a Tribute for a Tribute Summon and has its effects negated until the End Phase.|
  29. |Life Stealing Magician|28|CCG0|Spellcaster/Effect|Light|4||1400|1800|During your turn, when you pay Life points, this card gains ATK and DEF equal to the Life Points paid until the End Phase (max. 1000).|
  30. |The Magical Shapeshifter|29|CCG0|Fairy/Tuner/Effect|Wind|1||100|100|When this card is Normal Summoned, and during each of your Standby Phases, increase this card's Level equal to the number of monsters on the field (excluding this card).|
  31. |Bati, the Fat Guy|30|CCG0|Fiend/Effect|Wind|4||800|1900|If a player has no cards in their Spell & Trap Card Zone during their End Phase, that player cannot enter the Battle Phase of their next turn.|
  32. |Voltage Blaster|31|CCG0|Thunder/Effect|Light|1||500|500|Any Battle Damage to your opponent involving this card becomes 500. While you control at least 1 Thunder-Type monster, you can Special Summon this card from your hand. This card can attack your opponent directly. If this face-up card is attacked, you can return it to your hand.|
  33. |Lonely Oak|32|CCG0|Plant/Effect|Wind|4||1500|1500|Once per turn, you can Tribute 1 monster to add 1 monster of the same Type, and Level from your Deck to your hand.|
  34. |Deck Reaper|33|CCG0|Zombie/Effect|Dark|3||1200|600|While this card is in face-up Attack Position, this card cannot be destroyed by battle. When this card inflicts Battle Damage to your opponent, you can declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard.|
  35. |Blood Werehamster|34|CCG0|Beast/Effect|Dark|3||500|500|This card cannot be Tributed if it was Special Summoned during your opponent's turn. At the start of either player's Main Phase 2, you can Special Summon this card from your hand. While this card is face-up on the field, your opponent cannot activate or Set cards during the Main Phase 2.|
  36. |God of the Wind - Fujin|35|CCG0|Fiend/Effect|Wind|5||2300|2000|When this card is Normal Summoned, you can return 1 card your opponent controls to its owner's hand. After that, if your opponent controls no cards, your opponent cannot Set cards during their next turn.|
  37. |Diablo, Shadow of the Dark Cathedral|36|CCG0|Fiend/Effect|Dark|5||1600|1200|This card cannot be Special Summoned except by removing from play 3 Spell or Trap Cards from the top of your Graveyard. Once per turn, you can remove from play 1 monster from the top of your opponent's Graveyard. This card gains its effects until the end of the turn. When this card is removed from the field, it is removed from play.|
  38. |Guardian of Lost Souls|37|CCG0|Warrior/Spirit/Effect|Fire|5||2200|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn this card is Normal Summoned or flipped face-up. While this card remains face-up on the field, no monsters can be Special Summoned. When this card inflicts Battle Damage to your opponent, you can add 1 Spirit monster from your Deck to your hand.|
  39. |Destiny Emperor Zodiac|38|CCG0|Fairy/Effect|Light|6||2400|1600|When this card is Tribute Summoned, declare 1 card name. Remove from play all copies of the selected card in both players' Graveyards. While this card is face-up on the field, cards with that name cannot be used and their effects are negated.|
  40. |Aqua Magician|39|CCG0|Spellcaster/Effect|Water|7||2600|2100|This card cannot be targeted by a Spell or Trap Card. If a monster you control is targeted by a Spell or Trap Card, you can switch the target to an appropriate monster your opponent controls.|
  41. |Dragon Lord of the Forgotten Kingdom|40|CCG0|Dragon|Earth|9||3200|2500|There exists a kingdom seperated from the rest of humanity. The people of that kingdom worship the dragon that resides there, for he is all-powerful and goes unchallenged by anything. Against those that do not worship him however, he is a deadly foe that can destroy enemies in one swift strike.|
  42. |Destiny Overlord|41|CCG0|Zombie/Effect|Earth|8||2600|1000|This card cannot be Special Summoned except from your hand when a card(s) is sent from your opponent's Deck to the Graveyard. When this card is Summoned, send the top 3 cards of your opponent's Deck to the Graveyard. There can only be 1 "Destiny Overlord" on the field.|
  43. |Derias the Almighty Being|42|CCG0|Rock/Effect|Dark|10||3000|2700|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters. A player cannot activate a Spell or Trap Card if they have activated a number of Spell or Trap Cards this turn equal to or greater than the number of cards in your hand.|
  44. |Rumbler Tumbler|43|CCG0|Machine/Synchro/Effect|Earth|5||2000|2300|1 Tuner + 1 or more non-Tuner monsters Once, while this card is face-up on the field, during either player's turn, you can switch 1 face-up monster to face-down Defense Position. This card cannot be Flip Summoned.|
  45. |Ocean Wave Master|44|CCG0|Fish/Synchro/Effect|Water|6||2400|2100|1 Tuner + 1 or more non-Tuner monsters Your opponent's monsters cannot change their battle positions except by a card effect. When this card is attacked, you can change it to Defense Position to flip the attacking monster into face-down Defense Position.|
  46. |Black Spear Dragon|45|CCG0|Dragon/Synchro/Effect|Dark|7||2600|1700|1 Tuner + 1 or more non-Tuner monsters This card inflicts Piercing damage. When this card inflicts Battle Damage to your opponent, you can reduce that damage to 0 to destroy 1 face-up monster on the field with DEF equal to or lower than the damage this card would have inflicted.|
  47. |Armes, General of the Fallen Army|46|CCG0|Beast-Warrior/Synchro/Effect|Earth|8||2600|2800|1 Tuner + 1 or more non-Tuner monsters This card gains ATK equal to the Level of the monster that is on right side of this card * 100, and it gains DEF equal to the Level of the monster that is on the left side of this card * 100. When the monster on the right side of this card is removed from the field, change this card to Defense Position. When the monster on the left side of this card is removed from the field, change this card to Attack Position. When this card destroys a monster by battle, destroy all monsters your opponent controls that are in same column as monsters you control that are adjacent to this card.|
  48. |Meteorsaurus|47|CCG0|Dinosaur/Synchro/Effect|Fire|9||3100|2600|1 Tuner + 1 or more non-Tuner monsters This card can attack twice during each Battle Phase. This card cannot attack your opponent's Life Points directly.|
  49. |Swamp Terror|48|CCG0|Sea Serpent/Ritual/Spirit/Effect|Earth|4||1900|1400|This card cannot be Special Summoned except by Ritual Summon. This card returns to its owner's hand during the End Phase of the turn it is Summoned or flipped face-up. This card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent, you can draw 1 card. When this card is returned to your hand by its own effect, you can select 1 Ritual Spell Card in your Graveyard that was used to Ritual Summon this card and add it to your hand.|
  50. |Giant Schizomida|49|CCG0|Insect/Ritual/Gemini/Effect|Wind|6||2200|1700|This card is treated as a Normal Monster while face-up o the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: �When a card effect is activated, you can Tribute this face-up card to negate that card's activation and effect and remove it from play. When this card is selected as an attack target, you can discard 1 card to negate that attack.|
  51. |Evil Engine|50|CCG0|Machine/Ritual/Effect|Dark|8||2600|2800|Once per turn, you can send any number of monsters you control to the Graveyard. For each card sent to the Graveyard this way, place 1 counter on this card. Once per turn, you can remove 1 counter from this card to destroy 1 card on the field. During the End Phase of a turn you activated this effect, if there are no counters on this card, destroy it.|
  52. |Wicked Dollmaker|51|CCG0|Psychic/Ritual/Effect|Dark|8||2000|2800|Once per turn, you can discard 1 monster to Special Summon 1 "Wicked Doll Token" with the same Attribute, Type, Level, original ATK, and original DEF as the discarded card. This Token is treated as a tuner monster and cannot attack. When this card is removed from the field, destroy all "Wicked Doll Tokens" on the field.|
  53. |Neuromancer Octopus|52|CCG0|Reptile/Fusion/Union/Effect|Water|6||1000|2300|1 Normal Monter + 1 Normal Monster Once per turn, during your Main Phase, if you control this card, you can equip it to 1 Gemini monster you control, OR unequip it and Special Summon this card in Attack Position. A Gemini monster equipped with this card is treated as an Effect Monster, and gains its effect(s). When this card is sent to the Graveyard while equipped to a monster by this card's effect, you can Special Summon this card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|
  54. |Moss Giant|53|CCG0|Plant/Fusion/Effect|Earth|5||?|0|1 Normal Monster + 1 Normal Monster This card gains ATK equal to the combined original ATK of the monsters used to Fusion Summon it. Any damage involving this card is halved. When this card inflits Battle Damage, switch it to Defense Position.|
  55. |Scorching Demon|54|CCG0|Pyro/Fusion/Effect|Fire|6||2400|1700|"Flame Warrior" + "Sinister Fiend" This card cannot be Summoned except by Fusion Summon. This card's Attribute is also treated as DARK. When this card is removed from the field by your opponent, select 1 face-up monster on the field and inflict damage to your opponent equal to its original ATK.|
  56. |Magnetic Storm|55|CCG0|Spell Card|Spell|||||Destroy all Spell and Trap Cards you control. Select and activate 1 of the following effects: �Destroy all face-down Spell and Trap Cards your opponent controls. �Destroy all face-up Spell Cards your opponent controls. �Destroy all face-up Trap Cards your opponent controls.|
  57. |Refueling|56|CCG0|Spell Card|Spell||Quick-Play|||Activate by selecting 3 Monster Cards in your Graveyard. Return those monsters to your Deck, then draw 1 card.|
  58. |Summon Sensor|57|CCG0|Spell Card|Spell|||||Pay 500 Life Points. The next monster Normal or Special Summoned after this card's activation is destroyed.|
  59. |Barrier Break|58|CCG0|Spell Card|Spell|||||Select 1 Defense Position monster on the field and remove it from play.|
  60. |Target Practice|59|CCG0|Spell Card|Spell|||||Select 1 Spell or Trap Card on the field. Roll 1 six-sided die and apply the appropriate effect: �1: Inflict 800 damage to the selected card's controller. �2, 3, or 4: If any Spell or Trap Cards are in adjacent card zones to the selected card, you must select 1 of them and destroy it. �5 or 6: Destroy the selected card.|
  61. |Advanced Polymerization|60|CCG0|Spell Card|Spell|||||Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Draw 1 card.|
  62. |Egg of Regeneration|61|CCG0|Spell Card|Spell||Continuous|||When this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 3 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card.|
  63. |Variable Storm|62|CCG0|Spell Card|Spell|||||Destroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards, destroy 2 instead.|
  64. |Gruesome Slimeyard|63|CCG0|Trap Card|Trap||Continuous|||When a monster attacks, place 1 Slime Counter on it at the end of the Damage Step. Monsters with Slime Counters on them cannot declare an attack.|
  65. |Chaotic Draw|64|CCG0|Spell Card|Spell||Quick-Play|||Draw 3 cards and show them to your opponent. Your opponent selects 2 of them and sends them to the Graveyard. If a monster is sent to the Graveyard by this effect, inflict 500 damage for each monster sent to the Graveyard this way. If a Spell or Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent for each Spell or Trap Card sent to the Graveyard this way.|
  66. |Terracovery|65|CCG0|Spell Card|Spell||Quick-Play|||Select 1 Field Spell Card in your Graveyard and activate it.|
  67. |Fist of Rage|66|CCG0|Spell Card|Spell|||||Activate when your opponent controls 2 or more face-up monsters. Select 1 monster your opponent controls with the lowest DEF and destroy it.|
  68. |Gravity Wind|67|CCG0|Trap Card|Trap|||||Pay 1000 Life Points. Return 1 card on the field to its owner's hand.|
  69. |Laser Transfer|68|CCG0|Spell Card|Spell||Continuous|||Destroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, the effect of this card becomes the same as the destroyed card. Otherwise, destroy this card.|
  70. |Bazaar Deal|69|CCG0|Spell Card|Spell|||||Select 1 monster you control, and switch control of it with 1 face-up monster your opponent controls with the lowest ATK. (If it's a tie, you get to choose.)|
  71. |Fluffy Invasion|70|CCG0|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be Tributed, or used for a Synchro Summon.|0|
  72. |Sexy Aroma|71|CCG0|Spell Card|Spell||Equip|||Your opponent cannot select a monster you control, except the equipped monster, as an attack target.|
  73. |Lazy Typhoon|72|CCG0|Spell Card|Spell||Quick-Play|||Activate only as Chain Link 2 or higher. Destroy 1 face-down Spell or Trap Card.|
  74. |The Time and Space Chamber|73|CCG0|Spell Card|Spell|||||Discard 1 card. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).|
  75. |Soldiers Recruiting|74|CCG0|Spell Card|Spell|||||Discard 1 Warrior-type monster and add 1 Level 5 or lower Warrior-Type monster from your Deck to your hand.|
  76. |Psychic Demolition|75|CCG0|Spell Card|Spell|||||This card remains on the field. During your Standby Phase, send this face-up card to the Graveyard to destroy all face-up Attack Position monsters on the field.|
  77. |Pit of Sadness|76|CCG0|Spell Card|Spell|||||Send 1 monster from your Deck to the Graveyard. During this turn's End Phase, if this card is in your Graveyard and that monster is face-up on the field, send that monster to the Graveyard.|0|
  78. |Fountain of Youth|77|CCG0|Spell Card|Spell||Continuous|||Once per turn, during your Standby Phase, you can discard 1 card from your hand to increase your Life Points by 500 for each monster you control.|
  79. |Fracture|78|CCG0|Spell Card|Spell|||||Select 1 monster on the field with the lowest ATK and return it to its owner's hand.|0|
  80. |Gentleman's Duel|79|CCG0|Spell Card|Spell||Continuous|||A Monster cannot select a monster with a level lower than it as an Attack Target (if all opponent's monsters are a lower level than that monster, it may attack your opponent directly.)|
  81. |Judgment Bolt|80|CCG0|Spell Card|Spell||Quick-Play|||Pay 1000 Life points. Destroy 1 Spell or Trap Card your opponent controls.|
  82. |Stabilization Dome|81|CCG0|Spell Card|Spell|||||Add 1 Field Spell Card from your Deck to your hand. When an effect would destroy a Field Spell Card, you can remove this card in your Graveyard from play to negate that effect.|
  83. |Golden Tomb|82|CCG0|Spell Card|Spell|||||Remove from play 1 monster in your Graveyard. This card remains on the field. During your next Standby Phase, by sending this card to the Graveyard, add 1 monster of the same Type and Level as the monster you removed from play to activate this card from your Deck to your hand.|
  84. |Ancient Ritual|83|CCG0|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any monster. Remove monsters in your Graveyard from play whose total Levels and Attributes equal that of the Ritual Monster you are Ritual Summoning.|
  85. |Chains of the Past|84|CCG0|Trap Card|Trap||Counter|||Negate the activation of a Spell or Trap Card and remove it from play. This card can only be activated if there is a card with the same name as the negated card in either player's Graveyard.|
  86. |Dimensional Resurrection|85|CCG0|Trap Card|Trap||Continuous|||Pay 800 Life Points to Special Summon 1 monster from your opponent's Graveyard and equip it with this card. If the equipped monster is removed from the field, this card is destroyed. If this card is removed from the field, the equipped monster is removed from play.|
  87. |Sudden Hurricane|86|CCG0|Trap Card|Trap|||||Destroy 1 Spell or Trap Card on the field. If the destroyed card was Set this turn, you can Set 1 Spell or Trap Card from your hand. If the card you Set is a Trap Card or Quick-Play Spell Card, it can be activated this turn.|
  88. |Lightspeed Fusion|87|CCG0|Trap Card|Trap|||||Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card and Special Summon the Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) If all the Fusion Material Monsters are on the field, you can activate this card from your hand.|
  89. |Hell Force|88|CCG0|Trap Card|Trap|||||Activate when your opponent attacks with a monster that has 1500 or more ATK. Destroy all face-up Attack Position monsters your opponent controls.|
  90. |Solomon's Justice|89|CCG0|Trap Card|Trap||Counter|||Pay half your Life Points. Negate the effect of a Spell, Trap, or Effect Monster Card that activates on the field and destroy it.|
  91. |Shameful Rejection|90|CCG0|Trap Card|Trap||Counter|||Negate the activation of a Spell, Trap or Effect Monster Card and flip the card face-down.. It cannot be activated or Flip Summoned until the end of this turn.|
  92. |Bomb of Destruction|91|CCG0|Trap Card|Trap|||||Activate only when a monster is Summoned. Destroy all face-up monsters on the field.|
  93. |The Laws of Netherworld|92|CCG0|Trap Card|Trap||Continuous|||The effects of all face-up monsters cannot be activated.|
  94. |Prohibition of the Greedy|93|CCG0|Trap Card|Trap||Continuous|||Card effects which allow a player to draw card(s) are negated.|
  95. |Stopping the Inevitable|94|CCG0|Trap Card|Trap|||||Activate when your Life Points are below 1500. Draw 2 cards, then skip your next Draw Phase.|
  96. |Demon's Hole|95|CCG0|Trap Card|Trap|||||When your opponent Summons a monster(s) that has an ATK that is higher than the ATK of a monster you control, remove it from play.|
  97. |Land Mine|96|CCG0|Trap Card|Trap|||||You cannot Set this card in the same column as monster your opponent controls. Activate this card only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters in adjacent Monster Card Zones to the destroyed monsters.|
  98. |Horns of Hell|97|CCG0|Trap Card|Trap||Counter|||Discard 1 card. Negate the Summon of a monster and destroy it.|
  99. |Sweep Out from the Middle|98|CCG0|Trap Card|Trap|||||Activate this card only if there are 3 or more face-up monsters on the field. Destroy 1 face-up monster on the field whose Level is closest to 6. (If it's a tie, you get to choose.)|
  100. |Suicide Blast|99|CCG0|Trap Card|Trap|||||Activate only when a monster you control is selected as an attack target. Return the attacking monster to its owner's Deck.|
  101. |Zephyr Angel|0|CCG1|Fairy|Wind|5||2500|2100|This angel sweeps through the clouds at high speeds and dazzles opponents with its rainbow colored wings.|
  102. |Spark Dragon|1|CCG1|Dragon|Water|5||900|3000|A weak dragon that can absorb the energy of any attack to defend itself.|
  103. |Eclipse Dragon of the Sacred Kingdom|2|CCG1|Dragon|Light|7||2800|3200|Some say that when this dragon unleashes its true power, the heat around it rivals the sun and the winds from its wingbeat is more powerful than even the strongest of hurricanes. Others state at they have even seen the dragon transform upon being wounded and unleash the fury of the sun.|
  104. |Dusk Boar|3|CCG1|Beast/Effect/Tuner|Earth|3||1400|900|You can remove from play 1 monster in your Graveyard to Special Summon this card from your hand. If this card is Summoned this way, your opponent draw 1 card.|
  105. |Card Blaster|4|CCG1|Machine/Effect|Fire|3||500|1000|Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard to inflict 300 damage to your opponent for each FIRE monster sent in this way. This card gains 500 ATK for each FIRE monster on your side of the field. When this card on your side of the field is destroyed and sent to your Graveyard, you can draw 1 card.|
  106. |Cyclone Dragon|5|CCG1|Dragon/Effect|Wind|4||1600|800|If there is a face up Dragon-Type monster on your side of the field you can discard this card from your hand to destroy 1 Spell or Trap Card on the field. During your Main Phase, you can return this card from the field to it's owner's hand.|
  107. |Book of Countercurses|6|CCG1|Spellcaster/Effect|Wind|4||0|2000|When this card is normal summoned, place it on the field in face-up defense position. Tribute this face-up card to negate the special summoning of a monster and remove it from play.|
  108. |Darksteel Knight|7|CCG1|Warrior/Effect|Dark|3||1450|1700|Negate effects of all Synchro monsters on the field. Any Synchro Monster that battles with this card is destroyed at start of Damage Step.|
  109. |Polymorpher|8|CCG1|Plant/Effect|Fire|4||1400|1900|When this card battles, increase its ATK by highest number of face-up monsters that have same Attribute on the field x100. Once per turn, you can change the type or attribute of 1 monster on the field.|
  110. |Inferno Scarecrow|9|CCG1|Plant/Effect|Fire|1||0|0|During your Main Phase 1, you can return this face-up card to your hand. When your opponent attacks a FIRE monster you control, you can discard this card to inflict damage to your opponent by half the original ATK of the attacking monster. Then, send 2 cards from the top of your Deck to the Graveyard.|
  111. |Tribe Infecting Bacteria|10|CCG1|Aqua/Effect|Water|4||1600|1500|Once per turn, you can remove from play 1 monster in your Graveyard, and discard 1 card. Destroy all face-up monsters on the field with the same Type as Type of removed monster.|
  112. |Necromaniac|11|CCG1|Zombie/Effect|Earth|4||1500|1800|When this card is destroyed as result of battle, and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster except "Necromaniac" from your Graveyard with ATK 2000 or less.|
  113. |Warrior of the Shadows|12|CCG1|Warrior/Effect|Dark|4||1650|1150|Any monster that is flipped face-up has its effects negated. This does not affect cards that are flipped for damage calculation and destroyed by battle.|
  114. |Crystal Crusher|13|CCG1|Beast-Warrior/Effect|Earth|4||1700|1300|Any monster with Ice Counters on it that battles with this card is destroyed without applying damage calculations. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  115. |Snow Giant|14|CCG1|Zombie/Effect|Water|4||1600|1800|Once per turn, you can select 1 face-up monster and place 2 Ice Counters on it. This card gains DEF by number of Ice Counters on the field x200. (Monsters with Ice Counter on them cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  116. |Kateshia|15|CCG1|Pyro/Effect|Fire|3||1600|1300|Once per turn, you can remove all Ice Counters from 1 face-up monster to lower that monster's ATK by 400, and inflict 300 damage to your opponent, for each Ice Counter removed. When Ice Counter(s) is placed on this card, you can place them on other face-up monster instead. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  117. |Sacred Diablo's Traitor of Darkness|16|CCG1|Fairy/Effect|Light|3||1600|900|When this card is Summoned, you can send 1 "Diablo" monster from your Deck to the Graveyard.|
  118. |Diablo's Prince of Knightmare|17|CCG1|Fiend/Effect|Wind|3||1500|1200|Once per turn, you can activate 1 of the following effects : �Discard 1 "Diablo" monster. Draw 1 card. �Return 1 monster from the top of your Graveyard to your Deck. Negate the attack of 1 of your opponent's monsters.|
  119. |Diablo's Crush Virus Infiltrator|18|CCG1|Zombie/Effect|Dark|2||800|800|During Damage Calculation, increase this card's ATK by an amount equal to the half ATK of a monster that is on top of your Graveyard. While this card is on top of your Graveyard, you can remove it from play. Until the end of this turn, any monster with 1500 ATK or more that battles with a "Diablo" monster is destroyed at the end of the Damage Step.|
  120. |Diablo's Soldier of Crimsonpolis|19|CCG1|Warrior/Effect|Earth|4||1800|1400|By discarding this card, you can select 1 "Dark Cathedral" from your Deck, and add it to your hand. While this card is on top of your Graveyard, you can remove this card from play during any Player's turn to increase ATK of all "Diablo" monsters on the field by 500.|
  121. |Diablo's Soul Ruler|20|CCG1|Spellcaster/Effect|Water|3||1000|1000|This card gains the effect(s) and name of the monster that is on the top of your Graveyard. While this card is on top of your Graveyard, you can remove this card from play and select 1 "Diablo" monster you control. Until the End Phase, that monster is treated as a Tuner.|
  122. |Spear Headed Beast|21|CCG1|Beast/Effect|Wind|3||1400|1000|This card can attack directly if your opponent controls no Spell or Trap cards.|
  123. |Nightmare Eater|22|CCG1|Zombie/Effect|Earth|4||1700|1000|When this card is on field during each of your End Phase your opponent send 3 top cards from his Deck to Graveyard.|
  124. |Visionary of Arkham|23|CCG1|Psychic/Effect|Light|4||1600|1300|When this card is Summoned pick up (Not draw) the top 3 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect: �0: Return picked cards in any order to bottom of your Deck. �500 : Return 2 cards to your Deck and place 1 on top of your Deck. �1000 : Return top 3 cards in any order to top of your Deck. �1500: Select 1 card to add to your hand, then place the remaining cards back on top of the Deck in any order.|
  125. |Cursed Voodoo Doll|24|CCG1|Psychic/Effect|Dark|2||400|100|This card cannot be destroyed by battle (Damage calculation is applied normally.) Once per turn, during your opponent's Main Phase 1, select 1 face-up monster your opponent controls and decrease its ATK by 500, the selected monster cannot attack and cannot be removed from the field until your opponent's next Main Phase 1. If your opponent controls no face-up monsters during your Standby Phase, destroy this card.|
  126. |Embargo Escargot|25|CCG1|Sea Serpent/Effect|Water|4||1600|1400|Control of your monsters cannot switch. When this card is sent from the field to the graveyard, your opponent cannot activate any Spell/Trap cards for the rest of that turn.|
  127. |Crying Maiden|26|CCG1|Spellcaster/Effect|Light|3||1400|1000|Each time you or your opponent Summons a monster, increase your Life Points by 500 points. When this card is destroyed by battle increase your Life Points by half the ATK of the monster who destroyed it.|
  128. |Army of Ants|27|CCG1|Insect/Effect|Earth|4||1000|800|This card gains ATK equal to the Level of the monster that it battles x 200 until the end of the turn. This card is not destroyed by battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, Special Summon up to 2 "Army of Ants" from your Deck in face-up Attack Position. Negate the effects of any monsters Special Summoned by this card's effect.|
  129. |Hyper Anemone|28|CCG1|Aqua/Effect|Water|2||800|1400|All Battle Damage involving this card is halved. When this face-up attack position card is destroyed by battle and sent to the Graveyard inflict damage to your opponent equal to half the monsters ATK that destroyed this card and Special Summon 1 "Hyper Anemone" from your Deck in face-up Attack Position.|
  130. |Cursed Crow|29|CCG1|Winged Beast/Effect|Dark|2||1000|300|When this card is removed from play from your side of the field, you can Special Summon it during your next Standby Phase in face-up Attack Position. This card cannot be Tributed except for the Summon of Winged Beast-Type monster.|
  131. |Jive Digger|30|CCG1|Fish/Effect|Water|2||500|800|FLIP: Destroy 1 face-down card your opponent controls. Inflict 500 damage to your opponent whenever this card destroys a card and sends it to the grave.|
  132. |Ravager Beetle|31|CCG1|Insect/Effect|Earth|4||1500|1350|When this card is Summoned, you can show your entire hand to your opponent to have this card gain 200 ATK for each card shown. Once per turn, you can reduce this cards ATK by 500 to reveal 1 face-down card your opponent controls.|
  133. |Flame Inferno|32|CCG1|Pyro/Effect|Fire|4||1400|1000|Flame Warrior + 1 or more FIRE or Pyro-Type monsters This card can be Fusion Summoned from your hand with the above Fusion Material monsters as though it were in your Extra Deck. If this card is Fusion Summoned successfully, inflict damage to your opponent equal to the number of Fusion Material monsters used to Summon it x 500 (max. 2000), and increase this card's ATK by the same amount. When this card is Fusion Summoned, draw number of cards equal to number of Fusion Materials used to Fusion Summon this card -1.|
  134. |Witch of the Deep|33|CCG1|Aqua/Effect|Water|4||1750|800|Effect Monsters other than this one cannot activate or apply their effects during the same turn they are summoned.|
  135. |Magical Grasshopper|34|CCG1|Insect/Effect|Wind|1||100|300|FLIP: See the top card on your deck. If it is a spell card, you can add it to your hand, or send it to the graveyard and activate it's effect immediately. If not, you may shuffle your deck.|
  136. |Cobra Soldier|35|CCG1|Reptile/Effect|Earth|2||600|600|FLIP: Remove from play 1 monster on the field.|
  137. |Avanlanche Goblin|36|CCG1|Fiend/Tuner/Effect|Water|1||400|400|When this card is Summoned, you can switch 1 face-up monster on the field to Defense Position. This cards Level increases by 1 for each Ice Counter on that monster. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  138. |Obsessed Artist|37|CCG1|Spellcaster/Tuner/Effect|Light|1||200|1600|Whenever a monster is normal summoned, special summon 1 "Portrait token" (Rock/LIGHT/lv1/0/0) to your side of the field. These tokens cannot be tributed for a tribute summon.|
  139. |Ambushing Troops|38|CCG1|Warrior/Tuner/Effect|Fire|4||1400|1800|You may Special Summon this card from your hand when your opponent Special Summons a monster.|
  140. |Prototype Destructor|39|CCG1|Machine/Tuner/Effect|Fire|1||800|600|Once per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to destroy all face-up monsters on the field with a equal or lower Level then this card. If you activate this effect this card is returned to its original Level and ATK.|
  141. |Parasitic Code - Anti-Spam|40|CCG1|Insect/Union/Effect|Wind|1||0|0|Once per turn, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains the following effect: �Your opponent can only activate 1 Spell/Trap card per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)|
  142. |Parasitic Code - Anti-Malicious|41|CCG1|Insect/Union/Effect|Wind|1||0|0|Once per turn, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains the following effect: Your opponent can only set 1 card per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)|
  143. |Crazy Cupid|42|CCG1|Fairy/Effect|Light|2||700|300|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, when equipped monster destroys monster as result of battle, you can draw 1 card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed by battle, destroy this card instead.)|
  144. |Diablo's Resurrector of Dark Hopes|43|CCG1|Zombie/Gemini/Effect|Wind|4||1400|1100|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: �Once per turn, you can Special Summon 1 "Diablo" monster from the top of your Graveyard. When this card is removed from the field, destroy all monsters Summoned with this card effect.|
  145. |Effigy of Mirrors|44|CCG1|Rock/Gemini/Effect|Earth|3||0|2000|This card is treated as a Normal Monser while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The ATK of all face-up monsters becomes equal to their DEF.|
  146. |Evolving Fossil|45|CCG1|Dinosaur/Gemini/Effect|Earth|4||1400|900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Send to Graveyard, Fusion-Material Monsters you control, including this card, to Fusion Summon 1 Fusion Monster from your Extra Deck.|
  147. |Cold Enchanter|46|CCG1|Spellcaster/Effect|Water|3||800|1200|This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. Once per turn, you can Tribute 1 monster with Ice Counter(s) to Special Summon 1 monster except "Cold Enchanter" from your Graveyard with Level equal to or less then Level of Tributed monster + number of Ice Counter(s) that was on that monster. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  148. |Nightqueen Catalina, Watcher of Crystal Palace|47|CCG1|Spellcaster/Effect|Water|2||1100|600|This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. When this card is Summoned, you can distribute 2 Ice Counters on face-up monsters on the field. When monster with Ice Counters is attacked, you can discard this card to increase its ATK by 500, during Damage Step, for each Ice Counter on it. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  149. |Akuma|48|CCG1|Fairy/Spirit/Effect|Dark|4||1600|1300|This card cannot be special summoned. This card returns to the owners hand during the end phase of the turn this card is normal summoned or flipped face-up. When this card inflicts battle damage to your opponents life points, you can remove from play up to 3 cards from either player's graveyard.|
  150. |Shishi Hunter|49|CCG1|Beast-Warrior/Spirit/Effect|Earth|4||1500|900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack twice per turn. When this card attacks, Trap cards cannot be activated.|
  151. |Inari|50|CCG1|Spellcaster/Spirit/Effect|Water|2||1100|1100|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, Special Summon 1 Kitsune Token in Attack Position and 1 Kitsune Token in Defense Position. (Beast-type, WATER, level 1, 500 ATK, 200 DEF). That token cannot be Tributed except for the Tribute Summon of a Spirit Monster.|
  152. |Byakko the White Tiger|51|CCG1|Beast/Spirit/Effect|Water|4||1800|800|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, if you have received no damage since your last turn, you may Normal Summon 1 additional Spirit Monster this turn. (Tributes are required for Level 5 or more )|
  153. |Dark Angel � Gilomesh|52|CCG1|Fairy/Effect|Dark|4||1600|1000|When your opponent activates Trap Card, you can Special Summon this card from your hand. Whenever a Counter Trap is activated Special Summon 1 �Martyr Token� (2/Fairy/Dark/1000/1000). This Tokens cannot be Tributed for Tribute Summon.|
  154. |Fiber Dragon|53|CCG1|Plant/Effect|Earth|5||2100|1600|This card is also treated as a Dragon-Type monster. If an EARTH monster is Released for the Advanced Summon of this card, draw 1 card from your Deck. If you draw a EARTH monster with this cards effect you can show it to your opponent to draw 1 more card.|
  155. |Leo|54|CCG1|Beast-Warrior/Effect|Wind|5||2000|600|Once per turn, when this card destroys a monster by battle, it may attack 1 monster that is adjacent to the destroyed monster, OR destroy 1 Spell or Trap card in the same column as the destroyed monster.|
  156. |Diablo's Infernal Gatekeeper|55|CCG1|Pyro/Effect|Fire|6||2200|1900|If you do not control any monsters, and your opponent does, by discarding 1 card you can Special Summon this card from your hand. While this card is on the top of your Graveyard, when your monster destroys an opponent's monster inflict 500 points of damage to your opponent's Life Points.|
  157. |Merciful Deity|56|CCG1|Fairy/Effect|Light|6||2200|1800|Once per turn, you can Special Summon a Level 4 or lower monster that was destroyed by battle with this card from your opponent's Graveyard to your side of the field. Monsters Special Summoned by this effect cannot attack.|
  158. |Eternal Ruler Neuro|57|CCG1|Psychic/Effect|Wind|6||2350|1700|When this card is Tribute Summoned, treat the Tributed monster as an Equip Card and equip it to this monster. This card gains the effect(s) of the equipped card. This card's ATK cannot be changed by its own effect.|
  159. |Death Calibur Venom|58|CCG1|Reptile/Effect|Dark|6||2400|2000|When card effect is activated Release this card to negate that card activation and effect and destroy it (this is not optional). When you use this effect by sending 1 Reptile-Type monster from your hand to Graveyard you can Special Summon this card to your side of the field during this Turn End Phase.|
  160. |Thunder Avenger|59|CCG1|Thunder/Effect|Wind|6||2100|1400|When your opponent attacks, you can remove from play 1 Thunder-Type monster in your Graveyard to Special Summon this card from your hand, and redirect the attack to this card.|
  161. |Trojan Moth|60|CCG1|Insect/Effect|Wind|8||2700|2100|Once per turn, inflict 300 damage to your opponent for every other Insect-Type monster on the field. If this card destroys an opponents monster by battle, you can Special Summon 1 "Moth Token" (Insect-Type/WIND/Level 1/ATK 500/DEF 500) in Defense Position. If this card is destroyed by battle, destroy 1 card your opponent controls for every face-up Insect-Type monster you control.|
  162. |Devouer of Fallens|61|CCG1|Zombie/Effect|Dark|8||1300|2000|Once per turn, by Tributing 1 Zombie-Type monster, you can destroy 1 face-up monster on the field that have same or less then the Level of the Tributed monster.|
  163. |Diablo's Ruler of Apocalypse|62|CCG1|Fiend/Effect|Dark|8||2600|2000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand and only if the top 3 cards of your Graveyard are all "Diablo" monsters. Once per turn, you can send 1 "Diablo" monster you control to the Graveyard to destroy 1 card on the field. While this card is on top of your Graveyard, you can return any "Diablo" monster that would be sent to the Graveyard to its owner's Deck instead. After this effect has been used 3 times, remove this card from play, then destroy all cards on the field.|
  164. |Shadow Necromeba|63|CCG1|Fish/Effect|Dark|8||2200|2800|This card cannot be Normal Summoned or Set. This cannot cannot be Special Summoned except by its own effect. You can Set this card in your Spell/Trap zone and threat this card as Trap. When your opponents monster attacks, you can pay half of your Life Points to activate this card in your Spell/Trap zone, and Special Summon it to your side of the field. Once per turn, you can discard 1 card to take control of 1 face-up opponent monster with same Level as discarded monster, until End Phase. If you use this effect this card cannot attack during this turn.|
  165. |Glacial Spectre|64|CCG1|Fiend/Effect|Water|10||2700|1400|You can Special Summon this card by removing 1 Ice Counter from monster(s) that have total Level equal to Level of this card. When this card is Summoned place 1 Ice Counter on all face-up monsters on the field except this card. When monster is Summoned, place 1 Ice Counter on that monster. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  166. |Playboard Knight|65|CCG1|Warrior/Fusion/Effect|Dark|7||2100|2400|1 Warrior-Type monster + 1 DARK monster This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field. If this card is selected as an attack target you can reveal 1 face-down Spell/Trap you control to negate the attack. You cannot reveal same card that you revealed already this turn. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field and they cannot change their positions for 3 turns.|
  167. |High-Voltage Lynx|66|CCG1|Thunder/Fusion/Effect|Light|6||2000|1200|Voltage Blaster + Electro Lynx nce per turn you can Special Summon 1 Level 3 or less Thunder-Type monster from your hand. While you control 2 or more Thunder-Type monsters, this card can attack your opponent's Life Points directly. Any Battle Damage involving this card becomes 1000. When this card is selected as an attack target, you can remove this card from play until End Phase to negate the attack.|
  168. |Voltage Reactor|67|CCG1|Thunder/Fusion/Effect|Light|8||2700|2000|Voltage Blaster + Voltage Blaster + Voltage Blaster This card can only be Fusion Summoned. This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. Increase this card ATK by 100 for each Thunder-Type monster in both Player's Graveyard. When card effect is activated, you can remove this card from play. If you use this effect, Special Summon this card to your side of the field during this turn End Phase.|
  169. |Molten Golem|68|CCG1|Rock/Fusion/Effect|Fire|8||2900|2000|1 EARTH Monster + 1 FIRE Monster Once per turn you can switch this face up attack position monster to face up defense position to destroy 1 monster your opponent controls and inflict damage equal to that monsters Level x 100. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect.|
  170. |Master of Hypnosis|69|CCG1|Spellcaster/Ritual/Effect|Dark|8||2500|2400|Once per turn you can discard 1 monster from you hand to take control of 1 monster on your opponents side of the field equal to or less then the attack of the monster discarded until the End Phase.|
  171. |Cameo, Sealer of Black Magic|70|CCG1|Spellcaster/Ritual/Effect|Light|5||2200|1800|This card can be Summoned only by Ritual Summon. Spell cards cannot be activated, and their effects are negated.|
  172. |Dark-Eyes Crimson Phoenix|71|CCG1|Winged Beast/Ritual/Effect|Fire|8||2500|2300|This card can be Summoned only by Ritual Summon. When this card is Summoned, inflict Damage to both Players equal to number of cards on the field, and in both Player's hand x200. When this card is removed from the field by your opponents card effect, you can Special Summon it during your End Phase by discarding 1 card.|
  173. |Plasmatrode|72|CCG1|Thunder/Synchro/Effect|Light|4||1000|2100|1 Tuner monster + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon up to 2 "Plasma Snail" Tokens ( Thunder Light Level 1 500/500) to your side of the field. "Plasma Snail" Tokens can attack your opponent's Life Points directly. They cannot be selected as attack target while this card remains face-up on the field. Plasma Snail Tokens cannot be Tributed.|
  174. |Dragon of Life - Dawn|73|CCG1|Dragon/Synchro/Effect|Light|8||2600|2000|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 non-Tuner Level 2 or lower monster from your Graveyard. As long as this card remains face-up on the field, Level 2 or lower monsters cannot be attacked or destroyed by card effects.|
  175. |Sky Palace Dragon|74|CCG1|Dragon/Synchro/Effect|Light|8||2500|2200|1 Tuner + 1 or more non-Tuner monsters This card can attack your opponent directly if you control a face-up Field Spell while you have no other monsters on your side of the field. If you use this effect, Battle Damage this card inflicts is halved.|
  176. |Chrismodia, Queen of Order|75|CCG1|Fairy/Synchro/Effect|Light|8||2700|2200|1 Tuner monster + 1 or more non-Tuner monsters This card can attack your opponent ignoring any card effect on his/her side of the field.|
  177. |Crystal Dragon|76|CCG1|Dragon/Synchro/Effect|Water|9||2600|2100|1 Tuner with Ice Counters + 1 or more non-Tuner monsters Once while this card is face-up on the field, when card effect is activated, you can remove 1 Ice Counter from the field and switch this card to Defense Position to negate that card activation, effect and return it to top of owner's Deck. Then, place 1 Ice Counter on 1 face-up monster on the field. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  178. |Endless Winter|77|CCG1|Spell Card|Spell||Field|||During each Standby Phase both players distribute up to 1 Ice Counter on an Attack-Position Monster on the field. Once per turn, a player can pay 500 Life Points to switch 1 monster they control with Ice Counters into Face-Up Defense Position (ignoring the Ice Counter Effect). If monster have number of Ice Counters equal to or more then their Level, it is destroyed. ( Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  179. |Dark Cathedral|78|CCG1|Spell Card|Spell||Field|||Once per turn, you can select 1 card in your Graveyard, and move it to top of your Graveyard. While this card is on top of your Graveyard, when a "Diablo" monster would be destroyed, you can remove this card from play instead.|
  180. |Dimension of Despair|79|CCG1|Spell Card|Spell||Field|||Increase the ATK of all DARK monsters for every monster removed from play x 100. Whenever a DARK monster is sent to the Graveyard, you can remove it from play instead. When a DARK monster destroys an opponents monster by battle, you can remove that monster from play instead of sending it to the Graveyard.|
  181. |Death's Reign|80|CCG1|Spell Card|Spell||Field|||Any card sent to Graveyard is removed from play instead.|
  182. |Forest of Fear|81|CCG1|Spell Card|Spell||Field|||Increase the ATK of all EARTH monsters by 300 and all EARTH monsters inflict Pierce Damage.|
  183. |Tornado Zone|82|CCG1|Spell Card|Spell||Field|||Increase ATK of all WIND monsters on the field by number of empty opponent's Spell/Trap zones x100. When WIND monster is Normal Summoned, controller of that monster can return 1 Spell or Trap on the field to its owner's hand.|
  184. |Blazing Grasslands|83|CCG1|Spell Card|Spell||Field|||Increase ATK of all FIRE monsters on the field by 300. When FIRE monster is Summoned, inflict 400 Damage to its controller opponent.|
  185. |Sunken Ship|84|CCG1|Spell Card|Spell||Field|||Increase the ATK all WATER monsters by 100. Decrease the Level of all WATER monsters on the field, in both Players Graveyard and Decks by 1. If a player attacks a WATER monster, the controller of that monster can change the target of that attack to another WATER monster.|
  186. |Lost Eden|85|CCG1|Spell Card|Spell||Field|||Increase ATK of all LIGHT monsters on the field by 200. When LIGHT monster is Summoned, increase Life Points of its owner equal to the Level of Summoned monster x200.|
  187. |Gemini Galaxy|86|CCG1|Spell Card|Spell||Field|||When this card is successfully activated, place 3 Gemini Counters on this card. Whenever a player summons a Gemini monster, they can remove a Gemini counter from this card. That monster is treated as an Effect Monster, and gain its effect.When Gemini monster is destroyed by card effect 1 Gemini Counter is placed on this card.|
  188. |Minefield-Ridden Desert|87|CCG1|Spell Card|Spell||Field|||Whenever a monster declares an attack, it's controller flips a coin. If the result is tails, that monster is destroyed at the end of the Damage Step.|
  189. |Field of Sadness|88|CCG1|Spell Card|Spell||Field|||Decrease ATK of all Level 3 and higher monsters by 600.|
  190. |Butterfly Effect|89|CCG1|Spell Card|Spell||Field|||Both players turn their respective Decks upside down. Once per turn, the turn player can pay 500 Life Points to shuffle either player's Deck.|
  191. |Lucky Charm Ritual|90|CCG1|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. During your opponent's next battle phase, ritual summon the ritual monster in your hand. If you cannot, send the ritual monster to the graveyard.|
  192. |Pact with Ice Gods|91|CCG1|Spell Card|Spell|||||Remove from play 1 face-up monster on your side of the field with Ice Counters on it. Draw 2 cards, and inflict Damage to your opponent for each Ice Counter that was on removed monster x300. During this turn, place 1 Ice Counter on any monster that you Summon. ( Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  193. |Diablo Contract|92|CCG1|Spell Card|Spell|||||Pay 1000 Life Points. Destroy 1 "Diablo" monster you control to take control of 1 opponent's monster. During this turn End Phase, return control of that monster to your opponent. Then, you can Special Summon 1 "Diablo" monster from the top of your Graveyard.|
  194. |Spirit Reclamation|93|CCG1|Spell Card|Spell|||||Select 5 "Diablo" monsters that are removed from play, and return them to your Deck. Draw 2 cards, then send 1 card from your hand to the Graveyard.|
  195. |Spirit Controller of the Forest|94|CCG1|Spell Card|Spell|||||Discard 1 card from your hand to Special Summon 1 Level 5 or lower Beast-Warrior-Type monster from your Deck.|
  196. |Dismissal|95|CCG1|Spell Card|Spell|||||Return 1 Normal Monster from your hand to your Deck, and roll 1 six-sided die. Pick up cards from the top of your Deck and if a monster exists with a Level equal to or less than the returned monster, select 1 of those monster(s) and Special Summon it. Return the remaining cards to the Deck.|
  197. |Recharge|96|CCG1|Spell Card|Spell|||||Discard 1 card. Select 2 Thunder-Type monsters in your Graveyard, and add them to your hand.|
  198. |Pot of Insurance|97|CCG1|Spell Card|Spell|||||Select 1 monster on your side of the field. If is not destroyed as a result of battle this turn and is destroyed by your opponent before your next standby phase, draw 2 cards.|
  199. |Forbode the Ritual|98|CCG1|Spell Card|Spell|||||Return 1 Ritual Monster from your hand to your Deck. Draw 2 cards.|
  200. |Symbiotic Relationship|99|CCG1|Spell Card|Spell||Quick-Play|||Discard 1 card from your hand. Select 1 Union monster from your hand/field/graveyard, then equip it to 1 appropriate monster you control.|
  201. |Blizzard|100|CCG1|Spell Card|Spell||Quick-Play|||Place 2 Ice Counters on 1 face-up monster on the field. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  202. |Collapse|101|CCG1|Spell Card|Spell||Quick-Play|||ATK of 1 face-up monster becomes equal to its original DEF, and DEF of that monster becomes equal to its original ATK until this turn End Phase.|
  203. |Omega Rage|102|CCG1|Spell Card|Spell||Quick-Play|||Increase ATK of 1 face-up monster on the field by 1000 until this turn End Phase.|
  204. |Common Revival|103|CCG1|Spell Card|Spell||Equip|||Pay 800 Life Points. Special Summon 1 Normal Monster from your Graveyard and equip it with this card. If monster equipped with this card is removed from field , this card is destroyed. If this card is removed from the field , destroy the equipped monster.|
  205. |Demonic Excalibur|104|CCG1|Spell Card|Spell||Equip|||A "Diablo" monster equipped with this card gains 300 ATK for each "Diablo" monster on the field. While this card is on top of your Graveyard, you can equip it to a face-up "Diablo" monster you control.|
  206. |Diamond Dagger|105|CCG1|Spell Card|Spell||Equip|||The equipped monster gains 200 ATK and DEF for each card in your hand. When this card is sent from your side of the field to Graveyard, you can place this card on top of your Deck.|
  207. |Archfiend Blade|106|CCG1|Spell Card|Spell||Equip|||The equip card gains 1000 attack. When this card is sent to the Graveyard, you can discard 1 card to return this card to your hand.|
  208. |Freezer|107|CCG1|Spell Card|Spell||Continuous|||When monster is Summoned place on it 1 Ice Counter. WATER monsters with Ice Counters cannot be destroyed as result of battle. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  209. |Glacial Tower|108|CCG1|Spell Card|Spell||Continuous|||Ice Counters from monsters that are in same column as this card cannot be removed by any card effect. During your End Phase place 1 Ice Counter on all face-up monsters in same column as this card. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  210. |Diablo's Cross|109|CCG1|Spell Card|Spell||Continuous|||When card(s) are sent to the Graveyard, you can remove them from play by revealing 1 "Diablo" monster in your hand. You cannot reveal same monster during same turn. When "Diablo" monster is removed from play by this card effect, you can place 1 Doom Counter on this card. When there are 2 Doom Counters on this card, send this card to the Graveyard, and return all "Diablo" monsters removed from play by this card effect to your Graveyard. Then, destroy 1 card on the field.|
  211. |Corpse Shield|110|CCG1|Spell Card|Spell||Continuous|||You can remove from play 1 Zombie-Type monster in your Graveyard to negate an opponents attack. When this face-up card is destroyed and sent to the Graveyard, draw 1 card.|
  212. |Prudent Investment|111|CCG1|Spell Card|Spell||Continuous|||Discard 1 card. At the end of your opponent's 2nd turn, if this card is not destroyed, send this card to the graveyard. Draw 2 cards from your deck.|
  213. |The 8th Wonder of the World|112|CCG1|Spell Card|Spell||Continuous|||Once per Turn you can remove from play 1 Continuous Trap card in your Graveyard. This card gain that card effect until your next Standby Phase.|
  214. |Gear Factory|113|CCG1|Spell Card|Spell||Continuous|||Once per turn, you can activate one of the following effects: � Discard 1 monster with 500 or less ATK. Draw 1 card. � Pay 800 Life Points. Return up to 3 monsters with 500 or less ATK from your Graveyard to your Deck.|
  215. |Tax of Darkness|114|CCG1|Spell Card|Spell||Continuous|||A Player cannot declare an attack with a monster unless they pay Life Points equal to its Level x 100.|
  216. |Flame Wall|115|CCG1|Trap Card|Trap|||||Activate this card when a FIRE monster you control is selected as an attack target. Destroy the attacking monster and inflict damage to your opponent equal to the destroyed monsters Level x100.|
  217. |Frozen Wave|116|CCG1|Trap Card|Trap|||||Activate when your opponent's monster attacks. Place 1 Ice Counter on each face-up monster your opponent controls. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  218. |Infernal Suffering|117|CCG1|Trap Card|Trap|||||Activate while a "Diablo" monster is on top of your Graveyard. Both players take damage equal to half of that monster's ATK.|
  219. |Subjugate|118|CCG1|Trap Card|Trap|||||Pay 1000 life points. Take control of 1 face-down monster on the field.|
  220. |Rejection|119|CCG1|Trap Card|Trap|||||Discard 1 monster. Select 1 face-up monster on the field. It loses ATK equal to the ATK of the discarded monster . During the End Phase, if that monster is still face-up on the field, gain Life Points equal to half of its ATK.|
  221. |Sudden Eclipse!!|120|CCG1|Trap Card|Trap|||||Activate only during the start of your opponent's Main Phase 1 while you control a Dark monster(s). Neither Player can Special Summon this turn.|
  222. |Cyclone of Lost Hopes|121|CCG1|Trap Card|Trap|||||Discard 1 WIND monster. Return 1 card on the field to top of its owner Deck.|
  223. |Clear Sight|122|CCG1|Trap Card|Trap||Continuous|||Tribute 1 WATER monster. Look at all cards on opponents side of the field and in opponents hand and every card opponent draw. Your opponent cannot use card(s) during turn he/she draws them, or adds them to his/her respective hand.|
  224. |Huge Tsunami!!|123|CCG1|Trap Card|Trap|||||Activate only at the start of your opponent's Main Phase 1 while you control a Water monster(s). Your opponent can only activate 1 Spell/Trap card this turn.|
  225. |Cursed Moonlight|124|CCG1|Trap Card|Trap|||||Special summon 1 Level 4 or lower zombie-type monster from your graveyard.|
  226. |Rinse, Reuse, Recycle|125|CCG1|Trap Card|Trap|||||This card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck. The Deck is then shuffled.|
  227. |Force Field|126|CCG1|Trap Card|Trap|||||Activate only when your opponents monster inflicts you battle damage by attacking directly. Destroy that monster, then draw 1 card.|
  228. |El Diablo|127|CCG1|Trap Card|Trap||Counter|||Negate the activation and effect of a card that is same Type as Type of card that is on top of your Graveyard and destroy it.|
  229. |Vanishing Light|128|CCG1|Trap Card|Trap||Counter|||Discard 1 LIGHT monster. Negate the effect and activation of a Spell or Trap card and remove that card from play. Your opponent(s) cannot activate cards with the same name as that card.|
  230. |Rejection of Nature|129|CCG1|Trap Card|Trap||Counter|||Activate only if you control a face-up Field Spell Card. Negate the activation and effect of a Spell or Trap Card and destroy it, then return this card to your deck.|
  231. |Mountain Shelter|130|CCG1|Trap Card|Trap||Continuous|||Select 1 face-up monster on the field and equip it with this card. Monster equipped with this card is unaffected by effect of Ice Counters. When equipped monster is removed from the field, you can select 1 other face-up monster and equip it with this card. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)|
  232. |Maggot Dig|131|CCG1|Trap Card|Trap||Continuous|||Each time you inflict battle damage to your opponent, the top 2 cards on your opponents deck are sent to the graveyard.|
  233. |My Shield as a Body|132|CCG1|Trap Card|Trap||Continuous|||If you would take Battle Damage, you can destroy 1 Spell or Trap Card you control instead.|
  234. |Necropolis Prison|133|CCG1|Trap Card|Trap||Continuous|||Cards cannot be removed from play.|
  235. |Magnet|134|CCG1|Trap Card|Trap||Continuous|||Your opponent can only select a monster in the same column as this card as an attack target. If you don't control a monster in the same column as this card, your opponent can attack directly. Battle Damage inflicted by that attack is halved.|
  236. |D.D. Cyber Scout|0|CCG2|Machine/Effect|Dark|2||1200|800|When this card is removed from play, you can select 1 DARK monster (excluding "D.D. Cyber Scout") that was removed from play and add it to your hand during the 2nd Standby Phase.|
  237. |D.D. Raven|1|CCG2|Winged Beast/Effect|Dark|1||100|100|During either player's turn, when there is a face up DARK monster on your side of the field, you can remove from play this card from your hand or Graveyard to remove from play 2 cards from your opponent's Graveyard.|
  238. |Phantom of the Retribute|2|CCG2|Fiend/Effect|DARK|5||2100|1900|If you have only DARK monsters in your Graveyard, you can Normal Summon this card without tribute. Your opponent cannot select a level 4 or lower DARK monster as an attack target.|
  239. |Blinding Sunlight|3|CCG2|Spell Card|Spell||Continuous|||Non-LIGHT monsters cannot attack or change their battle position. This card cannot be destroyed by your opponent's card effects. Destroy this card during your 2nd Standby Phase after activation.|
  240. |Call of Duty|4|CCG2|Trap Card|Trap||Normal|||Activate only if your opponent controls a monster and you control no monsters. Add 1 LIGHT monster from your deck to your hand.|
  241. |Faith over Fate|5|CCG2|Trap Card|Trap||Normal|||Activate only when an opponent's monster declares a direct attack. Special Summon 1 level 7 or lower LIGHT monster from your Graveyard. This card's activation and effect cannot be negated.|
  242. |Swords of Burning Rage|6|CCG2|Spell Card|Spell||Equip|||If the equipped monster is a FIRE monster increase its ATK by 300. Else, decrease its ATK by 600. Once per turn, if the equipped monster destroys a monster as result of battle, it can attack again in a row.|
  243. |Lava Jelly|7|CCG2|Aqua/Tuner/Effect|Fire|1||300|300|This card is not destroyed as a result of battle. When a player activates a Spell or Trap card, you must send 1 FIRE monster in your deck to your graveyard, or this card is destroyed.|
  244. |Graceful Chimera|08|CCG2|Beast/Effect|FIRE|8||2400|2000|You can Special Summon this monster from your hand or Graveyard by tributing 2 FIRE monsters you control. During your turn, FIRE monsters are unaffected by your opponent's Spell and Trap Cards. During your opponent's turn, FIRE monsters are unaffected by your opponent's Monster Cards.|
  245. |Fists of the Earth|9|CCG2|Spell Card|Spell||Equip|||Equip only to an EARTH monster. Equipped monster gains 500 ATK. When this face-up card is sent from the field to the Graveyard, add 1 Field Spell from your deck to your hand.|
  246. |Seismic Shift|10|CCG2|Trap Card|Trap||Counter|||Select and activate 1 of the following effects: * Discard 1 EARTH monster from your hand, negate the activation of Spell or Trap Card and destroy it. * Tribute 1 EARTH monster on your side of the field, negate the Normal Summon, Flip Summon or Special Summon of a monster and destroy the Summoned monster.|
  247. |Mud Mole|11|CCG2|Beast/Effect|Earth|3||700|700|Remove this card from your graveyard. Target EARTH monster gains 700 ATK and DEF, until the end of the turn. This can be activated during either player's turn.|
  248. |Seeker Shark|12|CCG2|Fish/Effect|Water|4||1700|1000|Once per turn you can discard 1 WATER monster from your hand to add 1 level 4 or lower WATER monster from your Deck to your hand.|
  249. |Submerge|13|CCG2|Spell Card|Spell||Equip|||Equip only to a WATER monster. Decrease the Level of that monster by 1. The monster equipped is unaffected by any spell cards (except this one), and cannot be selected as an attack target (if it is the only monster you control, your opponent may attack you directly.)|
  250. |Frozen Kracken|14|CCG2|Aqua/Synchro/Effect|Water|4||2100|1900|1 Tuner + 1 or more WATER non-tuner monsters. Once per turn, flip 1 monster on the field face-down. That monster cannot be Flip Summoned until your next Standby Phase.|
  251. |Whirlwind Barrier|15|CCG2|Spell Card|Spell||Equip|||Equipped monster cannot be targeted by your opponent's card efects. When the equipped monster battles, you can discard a card from your hand during the damage step to halve the original ATK and DEF of the monster it's battling. If the equipped monster is not a WIND monster, it cannot attack.|
  252. |Back Draft|16|CCG2|Trap Card|Trap|||||Select and activate 1 of the following effects: * While there is a face up WIND monster on your side of the field, you can return 1 card in your hand to the bottom of your Deck to return 1 card on the field to the top of the owner's Deck. * When a face up WIND monster on your side of the field is attacked return the attacking monster to the top of its owner's Deck.|
  253. |Skeletal Bird|17|CCG2|Zombie/Effect|Wind|6||2300|800|When you Tribute Summon this card by Tributing a WIND monster, return that monster to your hand at the end of the turn. Once per turn, you can return all Spell and Trap cards to their owner�s hands. If you activate this effect, you cannot declare an attack with this card during that turn.|
  254. |Hell's Portal|18|CCG2|Spell Card|Spell||Equip|||Equip only to a Fiend-type monster you control. The equipped monster cannot attack. During each of your standby phases, special summon 1 "Demon Pawn Token" (Fiend/FIRE/Lv1/500/500).|
  255. |Malicious Spirit|19|CCG2|Trap Card|Trap||Normal|||Activate when your Fiend-type monsters is destroyed by battle. Gain control of the monster that destroyed your monster, until your next end phase.|
  256. |Peacemaker|20|CCG2|Fairy/Effect|LIGHT|Level 4||1400|2000|When this monster is Summoned, you can remove 1 Fairy-type monster in your Graveyard from play to have your opponent skip his/her next Battle Phase.|
  257. |Blessed Barrier|21|CCG2|Trap Card|Trap|||||Tribute 1 Fairy-Type monster on your side of the field. Increase your Life Points by half the ATK of the Tributed monster. You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.|
  258. |Rescue Dog|22|CCG2|Beast/Effect|Earth|4||300|100|You can send this face-up card to the Graveyard to return 1 Level 6 Beast-Type monster in your Graveyard to your Deck, Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck.|
  259. |Pack Leader|23|CCG2|Beast/Effect|Earth|4||1800|1700|Your opponent cannot attack any beast-type monsters, except �Pack Leader.� Once per turn, you can increase the ATK of another beast-type monster you control by 400, as long as this card remains face-up on the field.|
  260. |Moonstone|24|CCG2|Spell Card|Spell||Equip|||Equip only to a Beast Warrior-type monster. Equipped monster gains 1000 ATK. When this card is destroyed, destroy the equipped monster. During your Standby Phase, you can remove 1 Beast Warrior-type monster in your Graveyard from play to return this card from your Graveyard to your hand.|
  261. |Majestic Manticore|25|CCG2|Beast-Warrior/Effect|Fire|5||2300|1000|When this card is in your Graveyard, you can send 1 Beast-Warrior-Type monster from your hand or your side of the field to the Graveyard, Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. During battle between attacking Beast-Warrior-Type monsters on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.|
  262. |Mother Bird|26|CCG2|Winged Beast/Effect|Wind|5||2200|1400|When this card destroys a opponents monster by battle, Special Summon 1 Winged Beast-Type monster from your Deck with an ATK equal to or less then the destroyed monster.|
  263. |The Falconer|27|CCG2|Warrior/Effect|Wind|6||1000|1000|Winged Beast-Type monsters you control gain 300 ATK. If you control a Winged Beast-Type monster, your opponent cannot select this monster as an attack target. During your main phase, if you do not control any Winged Beast-Type monsters, you can Special Summon 1 Winged Beast-Type monster from your Hand.|
  264. |Golem's Interception|28|CCG2|Trap Card|Trap||Normal|||Activate only when an opponent Summons a monster. Special Summon 1 Rock-type monster from your Graveyard in face-down Defense Position.|
  265. |Heat and Pressure|29|CCG2|Spell Card|Spell||Normal|||Remove 3 Rock-type Monsters in your graveyard. Draw 2 cards. If you drew a Rock-type monster(s), you may special summon it in face-down defense position.|
  266. |Withering Flower of Despair|30|CCG2|Plant/Effect|Dark|12||2500|1000|This monster's Level is decreased by the number of Plant-Type monsters in you Graveyard.|
  267. |Composted Zombie|31|CCG2|Zombie/Effect|EARTH|Level 4||1500|1100|You can shuffle this card from your Graveyard into your deck to Special Summon 1 Plant-Type monster from your Graveyard.|
  268. |Jurassic Sovereignty|32|CCG2|Trap Card|Trap||Counter|||Negate the activation of a Spell, Trap or Effect Monster's effect that targets 1 face-up Dinosaur-type monster and destroy it. Then, if you control a level 5 or higher Dinosaur-type monster, draw a card.|
  269. |Velocity Raptor|33|CCG2|Dinosaur/Effect|Earth|3||1400|100|Once per turn, you can look at the top card of your Deck. If it is a Dinosaur-Type monster, you can send it to the Graveyard. During the Main Phase of your next turn, you can Special Summon that monster from your Graveyard. If the card is not a Dinosaur-Type monster, place it on the bottom of your Deck.|
  270. |Were-Dragon|34|CCG2|Dragon/Gemini/Effect|Earth|6||2400|2000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * Once per turn you can Special Summon 1 Level 4 or lower Dragon-Type monster from your hand or Graveyard.|
  271. |Power Surge Dragon|35|CCG2|Dragon/Synchro/Effect|Light|6||1800|2500|1 Dragon-Type monster + 1 Level 3 or lower Tuner monster; Once per turn, you can equip 1 Level 4 or lower Dragon-Type monster in your hand to this card. (Only 1 card can be equipped by this effect at a time.) This card gains ATK equal to the Original ATK of the equipped monster. If this card would be destroyed, destroy the equipped monster instead. Once per turn, you can select 1 monster your opponent controls,discard 1 LIGHT Dragon-Type monster from your hand for the selected monster's ATK to be treated as 0 until the End Phase.|
  272. |Mad Pyromancer|36|CCG2|Spellcaster/Effect|FIRE|Level 3||1500|1000|Once per turn, you can discard 1 Pyro-type monster from your hand to select and activate 1 of the following effects:* Special Summon 1 level 4 or lower Pyro-type monster from your Graveyard to either player's side of the field.* Inflict 1500 damage to both players.|
  273. |Speed Spark|37|CCG2|Pyro/Effect|Fire|2||500|750|FLIP: Pick up cards from the top of your Deck until you pick up a Pyro-Type monster. Add that card to your hand and inflict damage to your opponents Life Points equal to the Level of that monster x 200. Send the remaining cards to the Graveyard.|
  274. |Needle Beetle|38|CCG2|Insect/Effect|Wind|2||750|600|FLIP: Discard 1 card from the top of your opponent's Deck to the Graveyard for each Insect-Type monster in your Graveyard.|
  275. |Worm Meal|39|CCG2|Spell Card|Spell|||||Discard 1 Insect-Type monster from your hand to the Graveyard to activate. Discard cards from the top of your opponent's Deck to the Graveyard with a Level equal to the discarded monster.|
  276. |De-Combine|40|CCG2|Spell Card|Spell||Normal|||Select 1 Level 5 or higher Machine-Type monster you control, return it to your Deck. Special Summon 2 Level 4 or lower Machine-Type monsters from your Deck.|
  277. |Cybernetic Sniper|41|CCG2|Machine/Effect|Dark|8||2400|2000|You can only Special Summon this card by removing 3 Machine-Type monsters with the same name in your Graveyard from play. This card cannot be destroyed by card effects. Once per turn, you can select and activate 1 of the following effects: � Select 1 random card in your opponents hand and call the type of the card (Monster, Spell, or Trap). If you call it right look at your opponent's hand, select 1 card in it and discard that card. � Select 1 card in your opponents hand and call the type of the card (Monster, Spell, or Trap). If you call it right destroy 1 card on your opponents side of the field.|
  278. |Mind Melter|42|CCG2|Psychic/Effect|Water|3||900|1000|Increase this card�s ATK by 300 for each Psychic-type monster you control. When this card destroys a monster in battle, until the end of the turn, if you would take effect damage, gain life points equal to that amount instead.|
  279. |The Precognitive|43|CCG2|Psychic/Effect|Earth|4||1700|1500|Once per turn, you can reveal 1 Psychic-type monster from your hand. You take damage equal to that monsters Level x200. Until your next standby phase, your opponent cannot Summon a monster with an ATK Less than the ATK of the revealed monster.|
  280. |Warrior of the Thunder|44|CCG2|Warrior/Synchro/Effect|Light|4||1800|1500|While there is another Warrior-type monster on your side of the field, this card may attack twice during the same Battle Phase. During the End Phase, if you control no other Warrior-type monsters on the field, this card is destroyed.|
  281. |Armsman|45|CCG2|Warrior/Effect|Fire|4||1400|1500|Whenever this card inflicts battle damage, you can select 1 Equip spell card in your graveyard and equip it to a Warrior-type monster you control.|
  282. |Arcane Rise|46|CCG2|Spell Card|Spell||Normal|||Select 1 Monster in a Graveyard. If the selected monster's level is equal or lower than the combined level of all face-up Spellcaster-type monsters you control, Special Summon it. Else, remove it from play. You cannot declare attacks this turn.|
  283. |Magical Drought|47|CCG2|Spell Card|Spell|||||This card cannot be destroyed by card effects. After this card is activated, place 1 Spell Counter on this card for each Spellcaster-type monster you control. During each End Phase, remove 1 Spell Counter from this card. Destroy this card if there are no Spell Counters on it. Your opponent cannot activate Spell Cards while this card is face-up on the field.|
  284. |Hydrocycle|48|CCG2|Trap Card|Trap||Normal|||Return 1 Aqua-type monster you control to your deck. Draw 2 cards.|
  285. |Mutating Ooze|49|CCG2|Aqua/Effect|Water|8||2400|2000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Aqua-Type monsters you control. Once per turn, you can select 1 face up monster on your opponent's side of the field and equip it to this card. (You can only equip 1 monster at a time to this card). This card gains the effect(s) of the equipped monster. (If this card is destroyed, you can destroy the equipped monster instead.)|
  286. |Tuna|50|CCG2|Fish/Tuner/Effect|Water|2||1200|400|When this card is selected as an attack target, you can return 1 Fish-Type monster in your Graveyard to your Deck to negate the attack.|
  287. |Large Mouth Bass|51|CCG2|Fish/Effect|WATER|5||2000|1000|When this card is destroyed and sent to the Graveyard, Special Summon Level 3 or lower Fish-type monsters from your Deck whose total level equals 4.|
  288. |Evolution Eel|52|CCG2|Sea Serpent/Effect|Water|4||1100|1200|When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Sea Serpent-Type monster with a DEF equal to or less then the attacking monster from your Deck to your hand.|
  289. |Retreat to Deep|53|CCG2|Trap Card|Trap|||||Flip a Sea Serpent-Type monster you control face-down, draw 1 card. You can then flip 1 monster on the field face-down.|
  290. |Stormcaller Shaman|54|CCG2|Thunder/Tuner/Effect|Light|Level 2||1000|800|When this monster is Summoned, both players can add 1 Thunder-type monster from their decks to their hands.|
  291. |Teslain the Rust-Knight|55|CCG2|Thunder/Gemini/Effect|Earth|9||3300|2000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *You can Normal Summon Thunder-Type monsters in your Graveyard as though they were in your hand.|
  292. |Shed Skin|56|CCG2|Trap Card|Trap||Normal|||Return 1 Reptile-type monster you control to its owner's hand. Draw 1 card.|
  293. |Skull-Marked Boa|57|CCG2|Reptile/Effect|Dark|4||1400|1400|This card can attack a number of times per turn equal to the number of Reptile-type monsters you control. This card is not destroyed as a result of battle when it attacks an opponents monster. Place 1 �Poison� counter on any opponent�s monster that battles with this card at the end of the damage step. The controller of a monster with a Poison counter takes 300 damage during their standby phase for each poison counter (this effect applies even when this card is not on the field.)|
  294. |Burning Marauder|58|CCG2|Zombie/Effect|Fire|3||1200|400|Your opponent cannot select another Zombie-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your hand. If you use this effect, when this card is destroyed by battle inflict damage to your opponent equal to the original ATK of the Special Summoned Monster.|
  295. |Ghoul's Howl|59|CCG2|Spell Card|Spell||Continuous|||During each End Phase, send 1 card from the top of your opponent's deck to the Graveyard. When a monster card is sent to the Graveyard by this effect, destroy this card. When this card is destroyed by a card's effect, Special Summon 1 level 4 or lower Zombie-type monster from either player's Graveyard.|
  296. |Even the Odds|60|CCG2|Trap Card|Trap||Counter|||Activate only if you control a Normal monster. Negate the activation of an effect monster's effect and destroy it.|
  297. |Orange Fever|61|CCG2|Trap Card|Trap||Normal|||The original ATK of all face-up Effect monsters on the field is halved this turn.|
  298. |Sword of Salvation|62|CCG2|Spell Card|Spell||Equip|||Equip only to a Normal Monster. A monster equipped with this card gains the following effects: Once per turn if the monster equipped with this card destroys a monster as a result of battle it can attack 1 more monster. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.|
  299. |Commoners Calling|63|CCG2|Spell Card|Spell||Continuous|||When a Normal Monster is Normal Summoned to your side of the field, you can add 1 Normal Monster Card from your Deck to your hand with a Level lower than that monster. You can send this card on your side of the field to the Graveyard to Normal Summon or Set 1 extra monster. You can only control 1 face up "Commoners Calling" at a time.|
  300. |Body of One|64|CCG2|Spell Card|Spell|||||Pay 1000 Life Points. Special Summon 1 Normal Monster from your Deck or Graveyard (tributes are required for monsters level 5 and above). Then, if you control more than 1 monster, destroy monsters you control until you control only 1 monster. Then destroy 1 card on the field.|
  301. |Vanilla Pudding|65|CCG2|Spell Card|Spell||Field|||Decrease the Level of all Normal monsters in both players hands, fields, graveyards and decks by 1. Once per turn, you can discard 1 Normal monster from your hand to draw 1 card.|
  302. |Caduceus|66|CCG2|Sea Serpent/Gemini/Effect|Water|Level 6||2200|2200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * When your opponent Summons a monster, you can Special Summon 1 Normal monster from your Graveyard. If that monster is a Gemini monster, it is treated as an effect monster and gains its effect. Once per turn, if this card would be destroyed by a card effect, you can discard 1 Gemini monster from your hand instead.|
  303. |Mutual Gain|67|CCG2|Spell Card|Spell||Equip|||Equip only to a Gemini monster that is treated as an effect monster. All Gemini monsters are treated as effect monsters, and gain their effects.|
  304. |Symbiotic Barrier|68|CCG2|Trap Card|Trap||Counter|||Activate if you control a monster equipped with a Union monster. Negate the activation of a Spell or Trap card and destroy it.|
  305. |COMBINE!|69|CCG2|Spell Card|Spell||Field|||You and your opponent can play Union monsters from your hand as if they were Equip Spell cards and directly equip them to a correct target. Union monsters that are equipped to a monster by this effect cannot be changed back to being monster cards.|
  306. |Spiritual Enlightenment|70|CCG2|Spell Card|Spell||Continuous|||Each time a Spirit Monster is returned to the owner's hand place 1 Spirit Counter on this card. Once per turn you can remove any number of Spirit Counters from this card to decrease the Level of all Spirit Monsters in your hand by the number of Spirit Counters you removed, until the End Phase.|
  307. |Soul Residue Wall|71|CCG2|Spell Card|Spell||Continuous|||During your opponent�s Battle Phase, you can negate a number of attacks equal to the number of Spirit monsters which were returned to your hand during your last turn. Any number of times per turn, you can send 4 cards from the top of your Deck to the Graveyard to Normal Summon a Spirit monster in addition to your Normal Summon.|
  308. |El Mariachi|72|CCG2|Spellcaster/Tuner|Fire|4||1400|1800|You can use Tuner monsters for a Synchro Summon as though they were non-Tuner monsters. Once per turn, you can remove from play 1 Tuner monster in your Graveyard to upgrade this monster's level by 1 and increase this monster's ATK by 500.|
  309. |Fine Tuning|73|CCG2|Spell Card|Spell||Field|||Once per turn you can increase or decrease the Level of a face up Tuner Monster you control by 1 Level.|
  310. |Soul Mate|74|CCG2|Spell Card|Spell||Normal|||Reveal a Fusion monster card from your Extra Deck and reveal from your hand 1 Fusion Material Monster listed on that card. Add 1 different Fusion Material monster listed on that card from your deck or Graveyard to your hand.|
  311. |Equivalent Exchange|75|CCG2|Spell Card|Spell|||||Reveal 1 Fusion Monster from your Extra Deck and discard 1 Fusion Material Monster with the same name listed on that card from your hand to the Graveyard. Draw 2 cards|
  312. |Sacrificial Temple|76|CCG2|Spell Card|Spell||Field|||When an opponent's monster is sent to the Graveyard, you can place Sacrifice Counters on this card equal to that monster's level. You can send this card to the Graveyard to Ritual Summon 1 Ritual Monster from your hand with a level equal or lower to the number of Sacrifice Counters on this card.|
  313. |Different Dimension Ritual Art|77|CCG2|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. Remove from play 1 monster in your Deck and Graveyard with the same Level as the selected Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.|
  314. |Synchro Swap|78|CCG2|Spell Card|Spell||Quick-Play|||Return 1 Synchro Monster on your side of the field to your Extra Deck. Special Summon 1 Synchro Monster from your Extra Deck with the same Level as the returned monster. This monster cannot declare an attack and its effect(s) are negated until your next Standby Phase.|
  315. |Synchro Exaltation|79|CCG2|Spell Card|Spell||Normal|||Discard 1 card. Select 1 monster in your deck and put it in your extra deck. That monster is treated as a Synchro monster, and can be synchro summoned. (one tuner and one or more non-tuner monsters are required.)|
  316. |Sinister Gift Box|80|CCG2|Fiend/Effect|Dark|10||0|3300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls and 1 monster you control. If you Special Summon this card, you cannot Normal Summon or Set this turn.This monster cannot attack. Put 1 Sinister Counter on this card during each of your Standby Phases. If this card has 3 Sinister Counters on it, destroy all cards you control.|
  317. |Bunshin Master|81|CCG2|Warrior/Effect|Dark|6||2100|0|During your Standby Phase, you can decrease this monster's Level by 1 to Special Summon 1 "Bunshin Token"(Warrior-Type/DARK/Level 1/ATK 0/DEF 2000). If this card would be destroyed by battle, you can destroy 1 "Bunshin Token" you control instead.|
  318. |Ragging Rock Golem|82|CCG2|Rock/Effect|Earth|4||0|2000|Once per turn, you can switch this monster's ATK and DEF until your next Standby Phase. During the End Phase, if this card is in attack position, change it to defense position.|
  319. |Paper Crane|83|CCG2|Fairy/Tuner/Effect|Wind|2||100|100|By returning 1 card from your hand to the top of your deck, you can special summon this card from your hand.|
  320. |Ascension|84|CCG2|Warrior/Effect|Wind|4||1300|1900|By returning this face-up card to your hand, you can normal summon 1 additional time this turn. You can only gain this effect once per turn.|
  321. |Monstrous Gora Turtle|85|CCG2|Aqua/Effect|Water|5||2000|1100|When this card is summoned, select 1 of the following effects: *Monsters Level 5 or Higher cannot declare an Attack *Monsters Level 3 or Lower are unaffected by Spell and Trap cards that target them.|
  322. |Blood Hound|86|CCG2|Beast/Effect|Dark|4||2300|1500|During each of your end phases, destroy 1 card you control or destroy this card.|
  323. |Miracle of the Swamp|87|CCG2|Aqua/Effect|Water|3||500|1100|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). You can remove from play this card in your Graveyard and 1 or more Fusion Material Monsters you control with the same names listed on a Fusion Monster Card, Special Summon that Fusion Monster from your Extra Deck. (You do not use "Polymerization". This Special Summon is treated as a Fusion Summon.) When that card is Special Summoned this way send all cards in your hand to the Graveyard.|
  324. |Hydraw|88|CCG2|Aqua/Effect|Water|4||1400|1000|When this face-up card on the field is changed to face-up Defense Position, draw 1 card.|
  325. |Slime Tuner|89|CCG2|Aqua/Tuner/Effect|Water|1||500|500|By showing this card in your hand, you can reveal 1 face-down card in your opponents Spell/Trap zone.If revealed card is Trap, Special Summon this card to your side of the field. During turn this card is Summoned by its own effect, you cannot use this card for Synchro Summon except if other materials are Aqua-Type monster(s).|
  326. |Twin-Voltage Blaster|90|CCG2|Thunder/Fusion/Effect|Light|6||2000|1000|"Voltage Blaster+"Voltage Blaster"This card can only be Fusion Summoned. When this card inflicts Battle Damage to your opponent, you can Special Summon 1 "Voltage Blaster" from your Graveyard. This card can attack twice per turn and it cannot attack opponent's Life Points directly.|
  327. |Heagle|91|CCG2|Fairy/Effect|Wind|4||1800|1200|When this card inflicts Battle Damage to your opponent, increase your Life Points by half of that amount.|
  328. |Dark Medician|92|CCG2|Fairy/Tuner/Effect|Dark|3||?|1000|When any Player's Life Points are increased with card effect, you can Special Summon this card from your Graveyard to negate that increase. Original ATK of this card becomes equal to negated amount. When this card Summoned this way is removed from the field , it is removed from play.|
  329. |Happy Cloud|93|CCG2|Aqua/Spirit/Effect|Water|1||0|0|This card cannot be Special Summoned. When this card is Summoned succesfully, you can draw 1 card. This card returns to owner's hand during end of turn in which it is Summoned or flipped face-up.|
  330. |Cursed Siren|94|CCG2|Sea Serpent/Effect|Wind|1||0|0|When your opponent monster attacks you can return this card and opponent monster to its owners hand.|
  331. |Guardian of Minions|95|CCG2|Plant/Effect|Wind|7||2500|1900|You can Special Summon this card by removing from play 2 Tokens on your side of the field.|
  332. |Blood Queen|96|CCG2|Fiend/Effect|Dark|8||0|0|When your opponent's monster declares an attack, you can Special Summon this card from your hand to negate that monster's attack. When this card is attacked, you can give control of 1 monster on your side of the field to opponent to negate attack and increase this cards ATK by ATK of given monster.|
  333. |Ice Strike Fighter|97|CCG2|Warrior/Synchro|LIGHT|8||2800|2400|1 LIGHT Tuner monster + 1 or more non Tuner monsters; This card cannot be Special Summoned except for Synchro Summon. Every time a monster is Summoned you can activate 1 of the following effects:* Special Summon 1 Level 2 or lower monster from your Graveyard.* Send 1 Spell Card from your Deck to your hand.* Pay 500 Life Points and destroy the Summoned monster. You cannot conduct your Battle Phase during your next turn.|
  334. |Doom-Cyber Tuna|98|CCG2|Fish/Tuner/Effect|WATER|1||100|100|When this card is used as Synchro Material for a Synchro Summon, return it to your Deck.|
  335. |Torrent Master|99|CCG2|Sea Serpent/Synchro/Effect|WATER|8||2500|1400|1 Tuner monster + 1 or more non-tuner monsters. FLIP: Destroy all monsters your opponent controls|
  336. |Rapid-Fire Spellbook|100|CCG2|Spell Card|Spell||Normal|||Activate in the turn you have activated 2 or more Normal Spell cards. Draw 2 cards from your deck. If you draw �Rapid-Fire Spellbook� with this effect, remove it from play.|
  337. |Ecosystem Harmony|101|CCG2|Spell Card|Spell||Field|||All Field Spell cards can and must be activated in an empty Spell & Trap card zone (more than 1 Field Spell card can be on the field at a time due to this effect). Each time a Field Spell card is activated, draw 1 card.|
  338. |Search for a Cure|102|CCG2|Spell Card|Spell||Continuous|||During each of your standby phases place 1 cure counter on this card. If you would take battle damage you can send this face-up card to the graveyard instead. When this card is sent to the graveyard, increase your life points by the number of counters on this card x400.|
  339. |Trust and Betrayal|103|CCG2|Spell Card|Spell|||||Select 1 face up monster your opponent controls. Pay Life Points equal to half the ATK of the selected monster and take control of that monster until the End Phase.|
  340. |Book of Twilight|104|CCG2|Spell Card|Spell||Quick-Play|||Select and activate 1 of the following effects: * Flip 1 face-up monster on the field into face-down Defense Position. * Flip 1 face-down monster on the field into face-up Attack Position.|
  341. |Conversion of Light|105|CCG2|Spell Card|Spell||Continuous|||Once per turn, during your main phase, you can send any number of synchro monsters you control to the graveyard to Special Summon the same number of Fusion/Ritual monsters from your Extra Deck or hand ignoring its summoning conditions. During this turn, damage to a player involving that monster becomes 0.|
  342. |Conversion of Darkness|106|CCG2|Spell Card|Spell||Continuous|||Once per turn, during your main phase, you can send any number of Fusion/Ritual monsters you control to the graveyard to Special Summon the same number of Synchro monsters from your Extra Deck ignoring its summoning conditions. During this turn, damage to a player involving that monster becomes 0.|
  343. |Run Fools, Run!!!|107|CCG2|Spell Card|Spell||Quick-Play|||Activate only when a monster attacks a monster that your opponent controls, destroy all monsters your opponent controls with an ATK less than the attacking monster's ATK. (Excluding the attacking monster's battle target.) Any other monsters you control cannot attack in the same turn that this card is activated.|
  344. |Honey Meds|108|CCG2|Spell Card|Spell||Quick-Play|||Increase your Life Points by 1500.|
  345. |Runaway Sheeps|109|CCG2|Spell Card|Spell||Quick-Play|||Special Summon 2 "Black Sheep" Tokens (Dark/Beast/0/0/Lv1) to your opponents side of the field in Defense Position. They cannot be Tributed or used for Synchro Summon.|
  346. |Life Bond|110|CCG2|Trap Card|Trap||Continuous|||Each time a monster you control is sent to the graveyard, you can send 1 monster from your deck to the graveyard with the same level as the destroyed monster.|
  347. |Tactical Offering|111|CCG2|Trap Card|Trap||Continuous|||By paying 500 life points, you can set 1 monster from your hand.|
  348. |Fenced Off|112|CCG2|Trap Card|Trap||Counter|||Negate the activation of a Spell, Trap or Monster Effect that does not activate on the field, and destroy it.|
  349. |Tribal Trap Hole|113|CCG2|Trap Card|Trap|||||When your opponent Summons a monster with 2000 or more ATK or DEF, destroy and remove from play that monster. Remove from play all cards of the same name from your opponents Deck.|
  350. |Desperate Greed|114|CCG2|Trap Card|Trap|||||Draw 1 card from your Deck. While you have no cards in your hand, draw 2 cards from your Deck.|
  351. |Proper Burial|115|CCG2|Trap Card|Trap|||||Select any number of monster cards that are removed from play, and return them to their owners' Graveyards.|
  352. |Damage Nullification Machine|116|CCG2|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, negate the effects of all Effect Damage. When this face up card is sent to the Graveyard the controller of this card loses 2000 Life Points.|
  353. |Counter Drain|117|CCG2|Trap Card|Trap||Continuous|||Negate effects of all face-up monsters with counter(s) on them.|
  354. |Olympus Armor|118|CCG2|Trap Card|Trap||Normal|||Select 1 face-up monster on the field. It is unaffected by Spells and Traps until your next Standby Phase.|
  355. |Chaos Hurricane|119|CCG2|Trap Card|Trap||Normal|||Both Players discard 1 card randomly from their hands.|
  356. |Aether the Quintessential Element|120|CCG2|Spellcaster/Effect|Light|8||3000|3000|This card cannot be normal summoned or set. This card cannot be special summoned except by removing 4 monsters, 1 each of FIRE, WATER, WIND, and EARTH monsters in your graveyard from play. FIRE monsters gain 500 ATK. WATER monsters cannot be destroyed in battle. WIND monsters can attack your opponent directly. EARTH monsters cannot be targeted by Spell or Trap Cards.|
  357. |Alchemic Phoenix|121|CCG2|Winged Beast/Effect|Fire|4||1600|1500|This card is also treated as a WIND monster. For every Spell and Trap card on the field, this card gains 100 ATK. "Alchemic" monsters other than �Alchemic Phoenix� can attack your opponent directly. Battle damage inflicted by that attack is halved.|
  358. |Alchemic Hurricane|122|CCG2|Aqua/Effect|Wind|4||1800|500|This card is also treated as a WATER monster. Once per turn, you can return 1 Spell or Trap card on the field to it�s owners hand. That card cannot be set until your next standby phase. While you control another �Alchemic� monster other than �Alchemic Hurricane�, this card cannot be destroyed in battle.|
  359. |Alchemic Qi Warrior|123|CCG2|Pyro/Effect|Water|4||1700|1300|This card is also treated as a FIRE monster. If the number of monsters on both sides of the field are equal, your opponent cannot declare an attack. All �Alchemic� monsters other than �Alchemic Qi Warrior� gain 300 ATK.|
  360. |Alchemic Engine|124|CCG2|Machine/Effect|Fire|4||1850|300|This card is also treated as an EARTH monster. Destroy any Special Summoned monster that this card battles after damage calculation. Your opponent cannot select �Alchemic� monsters, other than �Alchemic Engine� as attack targets.|
  361. |Alchemic Sky Fortress|125|CCG2|Rock/Effect|Wind|4||500|2100|This card is also treated as an EARTH monster. During each players end phases, you can change the battle position of 1 monster on the field. When your opponent activates a Spell or Trap card, you can return any �Alchemic� monsters, other than �Alchemic Sky Fortress� from the field to your hand.|
  362. |Alchemic Rockfish|126|CCG2|Fish/Effect|Earth|4||1500|1900|This card is also treated as a WATER monster. When this card inflicts Battle Damage to your opponent�s life points, you can special summon 1 Level 4 Non-LIGHT or DARK monster from your graveyard. When this face-up card is destroyed, add 1 Level 4 or lower �Alchemic� monster, except �Alchemic Rockfish� from your deck to your hand.|
  363. |Molten Duo|127|CCG2|Pyro/Effect|Earth|4||1500|1500|When this card is destroyed in battle and sent to the graveyard, special summon 1 Level 4 or lower FIRE or EARTH monster from your graveyard, except �Molten Duo.� A FIRE monster summoned by this effect gains 300 ATK. An EARTH monster summoned by this effect gains 500 DEF.|
  364. |Monster Mud|128|CCG2|Aqua/Effect|Earth|4||1200|2000|WATER monsters you control are unaffected by spell cards. EARTH monsters you control are unaffected by trap cards.|
  365. |Alchemic Tour|129|CCG2|Spell Card|Spell||Field|||Each time a Level 4 or lower EARTH, FIRE, WIND or WATER monster is destroyed, the monsters controller can Special Summon 1 Level 4 or lower monster from their hand with a different attribute than that monster. The monster must be Non-LIGHT or DARK. If a player controls at least 1 of each FIRE, WATER, WIND, EARTH monsters, they draw 1 card from their deck during each of their Main Phase 1.|
  366. |Fan the Flames|130|CCG2|Spell Card|Spell||Normal|||Discard 1 WIND monster. All FIRE monsters you control gain Piercing as long as the WIND monster remains in your graveyard.|
  367. |Sandstorm|131|CCG2|Spell Card|Spell||Continuous|||Once per turn, you can tribute an EARTH monster to special summon a WIND monster from your hand, or return a WIND monster you control to your hand to special summon an EARTH monster from your graveyard.|
  368. |Hot Spring|132|CCG2|Spell Card|Spell||Continuous|||You can tribute a FIRE monster you control to increase the ATK of a WATER monster by the tributed monster�s original ATK. You can tribute a WATER monster and select 1 FIRE monster you control. Inflict damage equal to half of the FIRE monster�s original ATK.|
  369. |Aqua Fortis Wave|133|CCG2|Spell Card|Spell||Normal|||Activate only when you have at least 1 or each EARTH, FIRE, WIND and WATER monster(s) in your graveyard. Special Summon 1 of those monsters and destroy 1 face-up monster on the field with more ATK and DEF than the Summoned Monster.|
  370. |The Undying Element|134|CCG2|Trap Card|Trap||Normal|||Activate only when an �Alchemic� card you control is destroyed by your opponent�s card effect. Add it to your hand.|
  371. |Ruby Spider|135|CCG2|Insect/Effect|Fire|4||1700|900|When this card destroys a monster by battle, you can equip it to this card instead of sending it to the Graveyard. (Only 1 card at a time can be equipped by this effect). When this card is destroyed while it have equipped monster by its own effect, inflict damage to your opponent equal to original DEF of equipped monster.|
  372. |Mountain Spider|136|CCG2|Insect/Effect|Wind|2||500|500|When this card is destroyed by battle, you can Special Summon 1 "Spider" monster from your Deck with an ATK equal to or less than the ATK of the battling monster.|
  373. |White Spider|137|CCG2|Insect/Effect|Light|4||400|2100|When your opponent's attacking monster battles with this card in Defense Position, you can equip it to this card at the end of the Damage Step. (Only 1 card at a time can be equipped by this effect). You can send the equipped monster to the Graveyard to add 1 Egg Counter to this card. This card gains 300 DEF for each Egg Counter on it.|
  374. |Bubble Spider|138|CCG2|Insect/Effect|Wind|4||1800|700|When this card destroys a monster by battle, you can equip it to this card instead of sending it to the Graveyard. (Only 1 card at a time can be equipped by this effect). By sending the equipped card to the Graveyard, and 1 other Tuner monster on your side of the field to the Graveyard, you can Synchro Summon 1 Synchro monster from your Extra Deck that have Level equal to total Level of sent equipped monster, and other Tuner monster.|
  375. |Spider Egg|139|CCG2|Insect/Tuner/Effect|Earth|1||0|0|When a "Spider" monster destroys an opponent's monster as result of battle you can Special Summon this card from your Graveyard to your side of the field. This card cannot be selected as Attack Target if you control other "Spider" monsters. Increase ATK and DEF of all "Spider" monsters on the field by 200. If this card is sent to Graveyard after it was Special Summoned from Graveyard by its own effect, its removed from play instead.|
  376. |Guardian Spider|140|CCG2|Insect/Effect|Water|3||1500|1000|When this card destroys a monster by battle, you can equip it to this card instead of sending it to the Graveyard. (Only 1 card at a time can be equipped by this effect). When your opponent declares attack, you can send equipped monster to Graveyard to end this turn's Battle Phase.|
  377. |Queen of Crying Forest|141|CCG2|Insect/Effect|Wind|12||3000|3000|This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 "Spider" monsters. When this card is Summoned in this way, select as much as possible face-up monsters on opponent's side of the field and equip them to this card. Once per turn, by sending 1 monster equipped to this card to Graveyard, you can negate activation and effect of 1 card on the field.|
  378. |Spider Web|142|CCG2|Spell Card|Spell||Field|||Monsters, except "Spider" monsters, cannot attack during the turn they are Normal or Special Summoned.|
  379. |Wrath of Queen|143|CCG2|Spell Card|Spell||Normal|||By sending monster that is equipped to "Spider" monster to the Graveyard, destroy 1 face-up monsters your opponent controls with less DEF than the original DEF of the sent monster.|
  380. |Arachnophobia|144|CCG2|Spell Card|Spell||Quick-Play|||This card can be activated only at start of opponent's Main Phase 2. Return 1 face-up monster on the field that didn't declare attack during this turn to top of owner's Deck.|
  381. |Sixth Sense|145|CCG2|Trap Card|Trap||Counter|||You can activate this card only when there is "Spider" monster on the field. Negate activation and effect of opponents Monster, Spell or Trap and return that card to bottom of opponent's Deck.|
  382. |Shadow of Doppelganger|146|CCG2|Trap Card|Trap||Normal|||Select 1 monster that is equipped to "Spider" monster by its own effect. Special Summon that monster to your side of the field. That monster is destroyed during End Phase.|
  383. |Dark Tricky|147|CCG2|Spellcaster/Effect|Wind|5||1900|1100|This card can be special summoned by tributing 1 monster you control. If you tribute summon this card, draw 1 card. This card is also treated as a DARK monster.|
  384. |Double X Sparker|148|CCG2|Thunder/Gemini/Effect|Light|4||0|2100|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *Once per turn, destroy 1 face-down card on the field. You can skip your Draw Phase to add 1 Gemini Monster from your Deck to your hand.|
  385. |Stunning Ray|149|CCG2|Fish/Effect|Water|3||500|2000|A monster which battles with this monster cannot be tributed or used as Synchro-material while it is face-up on the field and its effect is negated.|
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