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Mowgli

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Sep 5th, 2009
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  1. //Varaibles - if i forgot any addthem urself
  2.  
  3. new AcceptReadyEntrance[MAX_PLAYERS];
  4. new AcceptReadyCar[MAX_PLAYERS];
  5. new playercarid[MAX_PLAYERS];
  6. new InvitedToHouse[MAX_PLAYERS];
  7. new GoingHome[MAX_PLAYERS];
  8. new HouseBreakin[MAX_PLAYERS];
  9. new InvitedToHouseOwnerId[MAX_PLAYERS];
  10. new HouseBreakinOwnerId[MAX_PLAYERS];
  11.  
  12. //onplayerconnect
  13. playercarid[playerid] = 0;
  14. InvitedToHouse[playerid] = 0;
  15. InvitedToHouseOwnerId[playerid] = 0;
  16. GoingHome[playerid] = 0;
  17. HouseBreakin[playerid] = 0;
  18. HouseBreakinOwnerId[playerid] = 999;
  19. AcceptReadyEntrance[playerid] = 0;
  20. AcceptReadyCar[playerid] = 0;
  21.  
  22.  
  23.  
  24. //----------------------------------[Dynamic Housing System]-----------------------------------------------
  25.     if(strcmp(cmd, "/buyhouse", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd ) edited by Ian_Stuart
  26.     {
  27.         if(IsPlayerConnected(playerid))
  28.         {
  29.             if(PlayerInfo[playerid][pOwnsHouse] != 1)
  30.             {
  31.                 new x_nr[256];
  32.                 x_nr = strtok(cmdtext, idx);
  33.                 if(!strlen(x_nr))
  34.                 {
  35.                     SendClientMessage(playerid, COLOR_GREY, "Stand where you wish your house entrance to be and type /buyhouse entrance.");
  36.                     SendClientMessage(playerid, COLOR_GREY, "Please choose an appropriate and realistic location for your house.");
  37.                     SendClientMessage(playerid, COLOR_GREY, "Administration will be notified and WILL DELETE YOUR HOUSE WITHOUT REFUND");
  38.                     SendClientMessage(playerid, COLOR_GREY, "if it is placed in an inappropriate location.");
  39.                     return 1;
  40.                 }
  41.                 if(strcmp(x_nr,"entrance",true) == 0)
  42.                 {
  43.                     if(PlayerInfo[playerid][pGotEntrance] != 0) return SendClientMessage(playerid,COLOR_GREY,"You've already placed your house entrance.");
  44.                     else if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,COLOR_GREY,"You have to be outside to make a entrance."), SendClientMessage(playerid,COLOR_GREY,"If this is a error in the script, please Contact a Admin/Scripter.");
  45.                     else if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid,COLOR_GREY,"You need atleast $50,000 to buy a house.");
  46.                     else
  47.                     {
  48.                         SendClientMessage(playerid, COLOR_GREY, "Your house entrance has been placed. If you placed it wrong, stand in the");
  49.                         SendClientMessage(playerid, COLOR_GREY, "appropriate place and type /buyhouse entrance again. Otherwise, type" );
  50.                         SendClientMessage(playerid, COLOR_GREY, "/buyhouse car to place your house car.");
  51.                         new Float:pX,Float:pY,Float:pZ;
  52.                         GetPlayerPos(playerid,pX,pY,pZ);
  53.                         PlayerInfo[playerid][pHouseX] = Float:pX; // The co-ords for House enter
  54.                         PlayerInfo[playerid][pHouseY] = Float:pY; // The co-ords for House enter
  55.                         PlayerInfo[playerid][pHouseZ] = Float:pZ; // The co-ords for House enter
  56.                         PlayerInfo[playerid][pEnterHouse] = 0;
  57.                         PlayerInfo[playerid][pMakingHouse] = 1;
  58.                     }
  59.                     return 1;
  60.                 }
  61.                 else if(strcmp(x_nr,"car",true) == 0)
  62.                 {
  63.                     if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,COLOR_GREY,"You must be outside to use this command."), SendClientMessage(playerid,COLOR_GREY,"If this is a error in the script, please Contact a Admin/Scripter.");
  64.                     else if (PlayerInfo[playerid][pHouseX] == 0 && PlayerInfo[playerid][pHouseY] == 0 && PlayerInfo[playerid][pHouseZ] == 0) return SendClientMessage(playerid,COLOR_GREY,"You have skipped a step by failing to place your entrance!"), SendClientMessage(playerid,COLOR_GREY,"Please start over by typing /buyhouse and following the instructions.");
  65.                     else if (PlayerInfo[playerid][pGotCar] != 0) return SendClientMessage(playerid,COLOR_GREY,"You've already placed your house car.");
  66.                     else if (GetPlayerMoney(playerid) <= 9999) return SendClientMessage(playerid,COLOR_GREY,"You cannot afford a car.");
  67.                     else
  68.                     {
  69.                         SendClientMessage(playerid, COLOR_GREY, "Your house car has been placed. If you placed it wrong, stand in the");
  70.                         SendClientMessage(playerid, COLOR_GREY, "appropriate place and type /buyhouse car again. As you did with your house entrance," );
  71.                         SendClientMessage(playerid, COLOR_GREY, "be sure your house car is placed in an appropriate location. To complete this process,");
  72.                         SendClientMessage(playerid, COLOR_GREY, "type /buyhouse level [level you want]. Level must exceed your character level.");
  73.                         SendClientMessage(playerid, COLOR_GREY, "Houses cost $50000 per level. Doing this will confirm the purchase of your house.");
  74.                         SendClientMessage(playerid, COLOR_GREY, "If you do not wish to purchase a house, type /buyhouse cancel now.");
  75.                         new Float:pX,Float:pY,Float:pZ;
  76.                         GetPlayerPos(playerid,pX,pY,pZ);
  77.                         new Float:pAngle;
  78.                         GetPlayerFacingAngle(playerid,pAngle);
  79.                         PlayerInfo[playerid][pHouseCarX] = Float:pX; // The co-ords for car
  80.                         PlayerInfo[playerid][pHouseCarY] = Float:pY; // The co-ords for car
  81.                         PlayerInfo[playerid][pHouseCarZ] = Float:pZ; // The co-ords for car
  82.                         PlayerInfo[playerid][pHouseCarAngle] = Float:pAngle; // The co-ords for car
  83.                         PlayerInfo[playerid][pEnterHouse] = 0;
  84.                         PlayerInfo[playerid][pGotEntrance] = 1;
  85.                         PlayerInfo[playerid][pMakingHouse] = 1;
  86.                         if(PlayerInfo[playerid][pHouseCarId] == 0)
  87.                         {
  88.                             PlayerInfo[playerid][pHouseCarId] = 542; // The Model ID for car
  89.                         }
  90.                     }
  91.                     return 1;
  92.                 }
  93.                 else if(strcmp(x_nr,"level",true) == 0) // Made by Ian_Stuart
  94.                 {
  95.                     if (PlayerInfo[playerid][pHouseCarX] == 0 && PlayerInfo[playerid][pHouseCarY] == 0 && PlayerInfo[playerid][pHouseCarZ] == 0) return SendClientMessage(playerid,COLOR_GREY,"You have skipped a step by failing to place your car!"), SendClientMessage(playerid,COLOR_GREY,"Please type /buyhouse car and carry on with your purchase.");
  96.                     x_nr = strtok(cmdtext, idx);
  97.                     if(!strlen(x_nr))
  98.                     {
  99.                         SendClientMessage(playerid, COLOR_GREY, "Type /buyhouse level [level you want]. Level must exceed your character level.");
  100.                         SendClientMessage(playerid, COLOR_GREY, "Houses cost $50000 per level. Doing this will confirm the purchase of your house.");
  101.                         SendClientMessage(playerid, COLOR_GREY, "If you do not wish to purchase a house, type /buyhouse cancel now.");
  102.                         return 1;
  103.                     }
  104.                     if(strcmp(x_nr,"1",true) == 0)
  105.                     {
  106.                         new mylevel = PlayerInfo[playerid][pHouseLevel];
  107.                         new Range = 1-mylevel;
  108.                         new cost = Range*50000;
  109.                         if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
  110.                         GivePlayerMoney(playerid,-cost);
  111.                         PlayerInfo[playerid][pEnterHouse] = 1;
  112.                         SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 1 house for $50,000");
  113.                         SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
  114.                         new VirtualWorldHouse = 1 + random(255);   // Random number for VW
  115.                         PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
  116.                         PlayerInfo[playerid][pHouseIntX] = 244.411987;// The co-ords for House Interior
  117.                         PlayerInfo[playerid][pHouseIntY] = 305.032989;// The co-ords for House Interior
  118.                         PlayerInfo[playerid][pHouseIntZ] = 999.148437;// The co-ords for House Interior
  119.                         PlayerInfo[playerid][pHouseInt] = 1;// The Interor id for House Interior
  120.                         PlayerInfo[playerid][pHouseLevel] = 1;// house level
  121.                         PlayerInfo[playerid][pGotCar] = 1;
  122.                         PlayerInfo[playerid][pMakingHouse] = 0;
  123.                         PlayerInfo[playerid][pHouseSpawn] = 1;
  124.                         PlayerInfo[playerid][pOwnsHouse] = 1;
  125.                         LoadHouseCars(playerid);
  126.                         return 1;
  127.                     }
  128.                     if(strcmp(x_nr,"2",true) == 0)
  129.                     {
  130.                         if(PlayerInfo[playerid][pLevel] <= 1) return SendClientMessage(playerid, COLOR_GREY, "You must be level 2 to buy this house!");
  131.                         else if(PlayerInfo[playerid][pHouseLevel] >= 3) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
  132.                         new mylevel = PlayerInfo[playerid][pHouseLevel];
  133.                         new Range = 2-mylevel;
  134.                         new cost = Range*50000;
  135.                         if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
  136.                         GivePlayerMoney(playerid,-cost);
  137.                         PlayerInfo[playerid][pEnterHouse] = 1;
  138.                         SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 2 house for $100,000");
  139.                         SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
  140.                         new VirtualWorldHouse = 1 + random(255);   // Random number for VW
  141.                         PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
  142.                         PlayerInfo[playerid][pHouseIntX] = 328.493988;// The co-ords for House Interior
  143.                         PlayerInfo[playerid][pHouseIntY] = 1480.589966;// The co-ords for House Interior
  144.                         PlayerInfo[playerid][pHouseIntZ] = 1084.449951;// The co-ords for House Interior
  145.                         PlayerInfo[playerid][pHouseInt] = 15;
  146.                         PlayerInfo[playerid][pHouseLevel] = 2;
  147.                         PlayerInfo[playerid][pGotCar] = 1;
  148.                         PlayerInfo[playerid][pMakingHouse] = 0;
  149.                         PlayerInfo[playerid][pHouseSpawn] = 1;
  150.                         PlayerInfo[playerid][pOwnsHouse] = 1;
  151.                         LoadHouseCars(playerid);
  152.                         return 1;
  153.                     }
  154.                     else if(strcmp(x_nr,"3",true) == 0)
  155.                     {
  156.                         if(PlayerInfo[playerid][pLevel] <= 2) return SendClientMessage(playerid, COLOR_GREY, "You must be level 3 to buy this house!");
  157.                         else if(PlayerInfo[playerid][pHouseLevel] >= 4) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
  158.                         new mylevel = PlayerInfo[playerid][pHouseLevel];
  159.                         new Range = 3-mylevel;
  160.                         new cost = Range*50000;
  161.                         if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
  162.                         GivePlayerMoney(playerid,-cost);
  163.                         PlayerInfo[playerid][pEnterHouse] = 1;
  164.                         SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 3 house for $150,000");
  165.                         SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
  166.                         new VirtualWorldHouse = 1 + random(255);   // Random number for VW
  167.                         PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
  168.                         PlayerInfo[playerid][pHouseIntX] = 385.4470;// The co-ords for House Interior
  169.                         PlayerInfo[playerid][pHouseIntY] = 1471.7687;// The co-ords for House Interior
  170.                         PlayerInfo[playerid][pHouseIntZ] = 1080.1875;// The co-ords for House Interior
  171.                         PlayerInfo[playerid][pHouseInt] = 15;
  172.                         PlayerInfo[playerid][pHouseLevel] = 3;
  173.                         PlayerInfo[playerid][pGotCar] = 1;
  174.                         PlayerInfo[playerid][pMakingHouse] = 0;
  175.                         PlayerInfo[playerid][pHouseSpawn] = 1;
  176.                         PlayerInfo[playerid][pOwnsHouse] = 1;
  177.                         LoadHouseCars(playerid);
  178.                         return 1;
  179.                     }
  180.                     else if(strcmp(x_nr,"4",true) == 0)
  181.                     {
  182.                         if(PlayerInfo[playerid][pLevel] <= 3) return SendClientMessage(playerid, COLOR_GREY, "You must be level 4 to buy this house!");
  183.                         else if(PlayerInfo[playerid][pHouseLevel] >= 5) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
  184.                         new mylevel = PlayerInfo[playerid][pHouseLevel];
  185.                         new Range = 4-mylevel;
  186.                         new cost = Range*50000;
  187.                         if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
  188.                         GivePlayerMoney(playerid,-cost);
  189.                         PlayerInfo[playerid][pEnterHouse] = 1;
  190.                         SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 4 house for $200,000");
  191.                         SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
  192.                         new VirtualWorldHouse = 1 + random(255);   // Random number for VW
  193.                         PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
  194.                         PlayerInfo[playerid][pHouseIntX] = 295.5083;// The co-ords for House Interior
  195.                         PlayerInfo[playerid][pHouseIntY] = 1473.2737;// The co-ords for House Interior
  196.                         PlayerInfo[playerid][pHouseIntZ] = 1080.2578;// The co-ords for House Interior
  197.                         PlayerInfo[playerid][pHouseInt] = 15;
  198.                         PlayerInfo[playerid][pHouseLevel] = 4;
  199.                         PlayerInfo[playerid][pGotCar] = 1;
  200.                         PlayerInfo[playerid][pMakingHouse] = 0;
  201.                         PlayerInfo[playerid][pHouseSpawn] = 1;
  202.                         PlayerInfo[playerid][pOwnsHouse] = 1;
  203.                         LoadHouseCars(playerid);
  204.                         return 1;
  205.                     }
  206.                     else if(strcmp(x_nr,"5",true) == 0)
  207.                     {
  208.                         if(PlayerInfo[playerid][pLevel] <= 4) return SendClientMessage(playerid, COLOR_GREY, "You must be level 5 to buy this house!");
  209.                         else if(PlayerInfo[playerid][pHouseLevel] >= 6) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
  210.                         new mylevel = PlayerInfo[playerid][pHouseLevel];
  211.                         new Range = 5-mylevel;
  212.                         new cost = Range*50000;
  213.                         if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
  214.                         GivePlayerMoney(playerid,-cost);
  215.                         PlayerInfo[playerid][pEnterHouse] = 1;
  216.                         SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 5 house for $250,000");
  217.                         SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
  218.                         new VirtualWorldHouse = 1 + random(255);   // Random number for VW
  219.                         PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
  220.                         PlayerInfo[playerid][pHouseIntX] = 447.3141;// The co-ords for House Interior
  221.                         PlayerInfo[playerid][pHouseIntY] = 1398.6111;// The co-ords for House Interior
  222.                         PlayerInfo[playerid][pHouseIntZ] = 1084.3120;// The co-ords for House Interior
  223.                         PlayerInfo[playerid][pHouseInt] = 2;
  224.                         PlayerInfo[playerid][pHouseLevel] = 5;
  225.                         PlayerInfo[playerid][pGotCar] = 1;
  226.                         PlayerInfo[playerid][pMakingHouse] = 0;
  227.                         PlayerInfo[playerid][pHouseSpawn] = 1;
  228.                         PlayerInfo[playerid][pOwnsHouse] = 1;
  229.                         LoadHouseCars(playerid);
  230.                         return 1;
  231.                     }
  232.                     else if(strcmp(x_nr,"6",true) == 0)
  233.                     {
  234.                         if(PlayerInfo[playerid][pLevel] <= 5) return SendClientMessage(playerid, COLOR_GREY, "You must be level 6 to buy this house!");
  235.                         else if(PlayerInfo[playerid][pHouseLevel] >= 7) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
  236.                         new mylevel = PlayerInfo[playerid][pHouseLevel];
  237.                         new Range = 6-mylevel;
  238.                         new cost = Range*50000;
  239.                         if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
  240.                         GivePlayerMoney(playerid,-cost);
  241.                         PlayerInfo[playerid][pEnterHouse] = 1;
  242.                         SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 6 house for $300,000");
  243.                         SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
  244.                         new VirtualWorldHouse = 1 + random(255);   // Random number for VW
  245.                         PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
  246.                         PlayerInfo[playerid][pHouseIntX] = 2324.4246;// The co-ords for House Interior
  247.                         PlayerInfo[playerid][pHouseIntY] = -1147.4802;// The co-ords for House Interior
  248.                         PlayerInfo[playerid][pHouseIntZ] = 1050.7101;// The co-ords for House Interior
  249.                         PlayerInfo[playerid][pHouseInt] = 12;
  250.                         PlayerInfo[playerid][pHouseLevel] = 6;
  251.                         PlayerInfo[playerid][pGotCar] = 1;
  252.                         PlayerInfo[playerid][pMakingHouse] = 0;
  253.                         PlayerInfo[playerid][pHouseSpawn] = 1;
  254.                         PlayerInfo[playerid][pOwnsHouse] = 1;
  255.                         LoadHouseCars(playerid);
  256.                         return 1;
  257.                     }
  258.                     else if(strcmp(x_nr,"7",true) == 0)
  259.                     {
  260.                         if(PlayerInfo[playerid][pLevel] <= 6) return SendClientMessage(playerid, COLOR_GREY, "You must be level 7 to buy this house!");
  261.                         else if(PlayerInfo[playerid][pHouseLevel] >= 8) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
  262.                         new mylevel = PlayerInfo[playerid][pHouseLevel];
  263.                         new Range = 7-mylevel;
  264.                         new cost = Range*50000;
  265.                         if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
  266.                         GivePlayerMoney(playerid,-cost);
  267.                         PlayerInfo[playerid][pEnterHouse] = 1;
  268.                         SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 7 house for $350,000");
  269.                         SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
  270.                         new VirtualWorldHouse = 1 + random(255);   // Random number for VW
  271.                         PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
  272.                         PlayerInfo[playerid][pHouseIntX] = 491.0594;// The co-ords for House Interior
  273.                         PlayerInfo[playerid][pHouseIntY] = 1400.3870;// The co-ords for House Interior
  274.                         PlayerInfo[playerid][pHouseIntZ] = 1080.2645;// The co-ords for House Interior
  275.                         PlayerInfo[playerid][pHouseInt] = 2;
  276.                         PlayerInfo[playerid][pHouseLevel] = 7;
  277.                         PlayerInfo[playerid][pGotCar] = 1;
  278.                         PlayerInfo[playerid][pMakingHouse] = 0;
  279.                         PlayerInfo[playerid][pHouseSpawn] = 1;
  280.                         PlayerInfo[playerid][pOwnsHouse] = 1;
  281.                         LoadHouseCars(playerid);
  282.                         return 1;
  283.                     }
  284.                     else if(strcmp(x_nr,"8",true) == 0)
  285.                     {
  286.                         if(PlayerInfo[playerid][pLevel] <= 7) return SendClientMessage(playerid, COLOR_GREY, "You must be level 8 to buy this house!");
  287.                         else if(PlayerInfo[playerid][pHouseLevel] >= 9) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
  288.                         new mylevel = PlayerInfo[playerid][pHouseLevel];
  289.                         new Range = 8-mylevel;
  290.                         new cost = Range*50000;
  291.                         if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
  292.                         GivePlayerMoney(playerid,-cost);
  293.                         PlayerInfo[playerid][pEnterHouse] = 1;
  294.                         SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 8 house for $400,000");
  295.                         SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
  296.                         new VirtualWorldHouse = 1 + random(255);   // Random number for VW
  297.                         PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
  298.                         PlayerInfo[playerid][pHouseIntX] = 227.7922;// The co-ords for House Interior
  299.                         PlayerInfo[playerid][pHouseIntY] = 1114.3696;// The co-ords for House Interior
  300.                         PlayerInfo[playerid][pHouseIntZ] = 1080.9922;// The co-ords for House Interior
  301.                         PlayerInfo[playerid][pHouseInt] = 5;
  302.                         PlayerInfo[playerid][pHouseLevel] = 8;
  303.                         PlayerInfo[playerid][pGotCar] = 1;
  304.                         PlayerInfo[playerid][pMakingHouse] = 0;
  305.                         PlayerInfo[playerid][pHouseSpawn] = 1;
  306.                         PlayerInfo[playerid][pOwnsHouse] = 1;
  307.                         LoadHouseCars(playerid);
  308.                         return 1;
  309.                     }
  310.                     else if(strcmp(x_nr,"9",true) == 0)
  311.                     {
  312.                         if(PlayerInfo[playerid][pLevel] <= 8) return SendClientMessage(playerid, COLOR_GREY, "You must be level 9 to buy this house!");
  313.                         else if(PlayerInfo[playerid][pHouseLevel] >= 10) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
  314.                         new mylevel = PlayerInfo[playerid][pHouseLevel];
  315.                         new Range = 9-mylevel;
  316.                         new cost = Range*50000;
  317.                         if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
  318.                         GivePlayerMoney(playerid,-cost);
  319.                         PlayerInfo[playerid][pEnterHouse] = 1;
  320.                         SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 9 house for $450,000");
  321.                         SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
  322.                         new VirtualWorldHouse = 1 + random(255);   // Random number for VW
  323.                         PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
  324.                         PlayerInfo[playerid][pHouseIntX] = 234.1625;// The co-ords for House Interior
  325.                         PlayerInfo[playerid][pHouseIntY] = 1064.2280;// The co-ords for House Interior
  326.                         PlayerInfo[playerid][pHouseIntZ] = 1084.2115;// The co-ords for House Interior
  327.                         PlayerInfo[playerid][pHouseInt] = 6;
  328.                         PlayerInfo[playerid][pHouseLevel] = 9;
  329.                         PlayerInfo[playerid][pGotCar] = 1;
  330.                         PlayerInfo[playerid][pMakingHouse] = 0;
  331.                         PlayerInfo[playerid][pHouseSpawn] = 1;
  332.                         PlayerInfo[playerid][pOwnsHouse] = 1;
  333.                         LoadHouseCars(playerid);
  334.                         return 1;
  335.                     }
  336.                     else if(strcmp(x_nr,"10",true) == 0)
  337.                     {
  338.                         if(PlayerInfo[playerid][pLevel] <= 9) return SendClientMessage(playerid, COLOR_GREY, "You must be level 10 to buy this house!");
  339.                         else if(PlayerInfo[playerid][pHouseLevel] >= 11) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
  340.                         new mylevel = PlayerInfo[playerid][pHouseLevel];
  341.                         new Range = 10-mylevel;
  342.                         new cost = Range*50000;
  343.                         if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
  344.                         GivePlayerMoney(playerid,-cost);
  345.                         PlayerInfo[playerid][pEnterHouse] = 1;
  346.                         SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 10 house for $500,000");
  347.                         SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
  348.                         new VirtualWorldHouse = 1 + random(255);   // Random number for VW
  349.                         PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
  350.                         PlayerInfo[playerid][pHouseIntX] = 234.1625;// The co-ords for House Interior
  351.                         PlayerInfo[playerid][pHouseIntY] = 1064.2280;// The co-ords for House Interior
  352.                         PlayerInfo[playerid][pHouseIntZ] = 1084.2115;// The co-ords for House Interior
  353.                         PlayerInfo[playerid][pHouseInt] = 6;
  354.                         PlayerInfo[playerid][pHouseLevel] = 10;
  355.                         PlayerInfo[playerid][pGotCar] = 1;
  356.                         PlayerInfo[playerid][pMakingHouse] = 0;
  357.                         PlayerInfo[playerid][pHouseSpawn] = 1;
  358.                         PlayerInfo[playerid][pOwnsHouse] = 1;
  359.                         LoadHouseCars(playerid);
  360.                         return 1;
  361.                     }
  362.                 }
  363.                 else if(strcmp(x_nr,"cancel",true) == 0)
  364.                 {
  365.                     if (PlayerInfo[playerid][pMakingHouse] != 0)
  366.                     {
  367.                         SendClientMessage(playerid, COLOR_GREY, "Your house order has been cancelled. Thank you for shopping.");
  368.                         PlayerInfo[playerid][pHouseX] = 0;
  369.                         PlayerInfo[playerid][pHouseY] = 0;
  370.                         PlayerInfo[playerid][pHouseZ] = 0;
  371.                         PlayerInfo[playerid][pHouseVW] = 0;
  372.                         PlayerInfo[playerid][pHouseIntX] = 0;
  373.                         PlayerInfo[playerid][pHouseIntY] = 0;
  374.                         PlayerInfo[playerid][pHouseIntZ] = 0;
  375.                         PlayerInfo[playerid][pHouseInt] = 0;
  376.                         PlayerInfo[playerid][pHouseCarX] = 0;
  377.                         PlayerInfo[playerid][pHouseCarY] = 0;
  378.                         PlayerInfo[playerid][pHouseCarZ] = 0;
  379.                         PlayerInfo[playerid][pHouseCarAngle] = 0;
  380.                         PlayerInfo[playerid][pHouseLevel] = 0;
  381.                         PlayerInfo[playerid][pHouseSpawn] = 0;
  382.                         PlayerInfo[playerid][pGotEntrance] = 0;
  383.                         PlayerInfo[playerid][pGotCar] = 0;
  384.                         PlayerInfo[playerid][pOwnsHouse] = 0;
  385.                         new carid = playercarid[playerid];
  386.                         DestroyVehicle(carid);
  387.                         return 1;
  388.                     }
  389.                     else
  390.                     {
  391.                         SendClientMessage(playerid, COLOR_GREY, "You are not even making a house.");
  392.                         return 1;
  393.                     }
  394.                 }
  395.                 else if(strcmp(x_nr,"rules",true) == 0)
  396.                 {
  397.                     SendClientMessage(playerid, COLOR_GREY, "These are the Rules when createing your house.");
  398.                     SendClientMessage(playerid, COLOR_GREY, "(1) choose Appropiate place for your House.");
  399.                     SendClientMessage(playerid, COLOR_GREY, "(2) Be sure the house / car is in a relistic and Roleplay location.");
  400.                     SendClientMessage(playerid, COLOR_GREY, "(3) Do not break any of the above rules.");
  401.                     SendClientMessage(playerid, COLOR_GRAD1, "Created By Darren Reeder(Mowgli/Brian_OConner) Of the LSR Scripting Team.");
  402.                     return 1;
  403.                 }
  404.             }
  405.             else
  406.             {
  407.                 SendClientMessage(playerid, COLOR_GREY, "You already live in a house!");
  408.             }
  409.         }
  410.         return 1;
  411.     }
  412. //----------------------------------[sellhouse]-----------------------------------------------
  413.     if(strcmp(cmd, "/sellhouse", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
  414.     {
  415.         if(IsPlayerConnected(playerid))
  416.         {
  417.             if(PlayerInfo[playerid][pHouseX] == 0) return SendClientMessage(playerid,COLOR_GREY, "You don't even own a house!");
  418.             else if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,COLOR_GREY, "You must be outside of your house to use this command!");
  419.             else
  420.             {
  421.                 new x_nr[256];
  422.                 x_nr = strtok(cmdtext, idx);
  423.                 tmp = strtok(cmdtext, idx);
  424.                 if(!strlen(x_nr))
  425.                 {
  426.                     format(string, sizeof(string), "If you sell your property, you stand to make $%d.", PlayerInfo[playerid][pHouseLevel] * 40000);
  427.                     SendClientMessage(playerid, COLOR_GREY, string);
  428.                     SendClientMessage(playerid, COLOR_GREY, "If you're sure you want to sell, type: /sellhouse confirm");
  429.                     return 1;
  430.                 }
  431.                 if(strcmp(x_nr,"confirm",true) == 0)
  432.                 {
  433.                     format(string, sizeof(string), "Congratulations! You have sold your house for $%d.", PlayerInfo[playerid][pHouseLevel] *40000);
  434.                     SendClientMessage(playerid, COLOR_GREY, string);
  435.                     GivePlayerMoney(playerid,PlayerInfo[playerid][pHouseLevel] * 40000);
  436.                     PlayerInfo[playerid][pHouseX] = 0;
  437.                     PlayerInfo[playerid][pHouseY] = 0;
  438.                     PlayerInfo[playerid][pHouseZ] = 0;
  439.                     PlayerInfo[playerid][pHouseVW] = 0;
  440.                     PlayerInfo[playerid][pHouseIntX] = 0;
  441.                     PlayerInfo[playerid][pHouseIntY] = 0;
  442.                     PlayerInfo[playerid][pHouseIntZ] = 0;
  443.                     PlayerInfo[playerid][pHouseInt] = 0;
  444.                     PlayerInfo[playerid][pHouseCarX] = 0;
  445.                     PlayerInfo[playerid][pHouseCarY] = 0;
  446.                     PlayerInfo[playerid][pHouseCarZ] = 0;
  447.                     PlayerInfo[playerid][pHouseCarAngle] = 0;
  448.                     PlayerInfo[playerid][pHouseLevel] = 0;
  449.                     PlayerInfo[playerid][pHouseSpawn] = 0;
  450.                     PlayerInfo[playerid][pGotEntrance] = 0;
  451.                     PlayerInfo[playerid][pGotCar] = 0;
  452.                     PlayerInfo[playerid][pOwnsHouse] = 0;
  453.                     new carid = playercarid[playerid];
  454.                     DestroyVehicle(carid);
  455.                 }
  456.             }
  457.         }
  458.         return 1;
  459.     }
  460. //----------------------------------[destroy house]-----------------------------------------------
  461.     if(strcmp(cmd, "/destroyhouse", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
  462.     {
  463.         if(IsPlayerConnected(playerid) && IsPlayerConnected(giveplayerid))
  464.         {
  465.             if(PlayerInfo[playerid][pAdmin] <= 0) return SendClientMessage(playerid,COLOR_RED," You are not authorized to use this command!");
  466.             new x_nr[256];
  467.             x_nr = strtok(cmdtext, idx);
  468.             if(!strlen(x_nr))
  469.             {
  470.                 SendClientMessage(playerid, COLOR_GREY, "USAGE: /destroyhouse [playerid/PartOfName]");
  471.                 return 1;
  472.             }
  473.             if(GetPlayerInterior(giveplayerid) != 0) return SendClientMessage(playerid,COLOR_GREY, "Make sure the player is out of their house!");
  474.             else
  475.             PlayerInfo[giveplayerid][pHouseX] = 0;
  476.             PlayerInfo[giveplayerid][pHouseY] = 0;
  477.             PlayerInfo[giveplayerid][pHouseZ] = 0;
  478.             PlayerInfo[giveplayerid][pHouseVW] = 0;
  479.             PlayerInfo[giveplayerid][pHouseIntX] = 0;
  480.             PlayerInfo[giveplayerid][pHouseIntY] = 0;
  481.             PlayerInfo[giveplayerid][pHouseIntZ] = 0;
  482.             PlayerInfo[giveplayerid][pHouseInt] = 0;
  483.             PlayerInfo[giveplayerid][pHouseCarX] = 0;
  484.             PlayerInfo[giveplayerid][pHouseCarY] = 0;
  485.             PlayerInfo[giveplayerid][pHouseCarZ] = 0;
  486.             PlayerInfo[giveplayerid][pHouseCarAngle] = 0;
  487.             PlayerInfo[giveplayerid][pHouseLevel] = 0;
  488.             PlayerInfo[giveplayerid][pHouseSpawn] = 0;
  489.             PlayerInfo[giveplayerid][pGotEntrance] = 0;
  490.             PlayerInfo[giveplayerid][pGotCar] = 0;
  491.             PlayerInfo[giveplayerid][pOwnsHouse] = 0;
  492.             new carid = playercarid[playerid];
  493.             DestroyVehicle(carid);
  494.             SendClientMessage(playerid,COLOR_GREY," You have successfully destroyed a house!");
  495.             return 1;
  496.         }
  497.         SendClientMessage(playerid,COLOR_GREY,"   Invalid ID/Name!");
  498.         return 1;
  499.     }
  500. //----------------------------------[new house entrance]-----------------------------------------------
  501.     if(strcmp(cmd, "/newentrance", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
  502.     {
  503.         if(IsPlayerConnected(playerid) && IsPlayerConnected(giveplayerid))
  504.         {
  505.             if(PlayerInfo[playerid][pAdmin] <= 0) return SendClientMessage(playerid,COLOR_RED," You are not authorized to use this command!");
  506.             new x_nr[256];
  507.             x_nr = strtok(cmdtext, idx);
  508.             if(!strlen(x_nr))
  509.             {
  510.                 SendClientMessage(playerid, COLOR_GREY, "USAGE: /newentrance [playerid/PartOfName]");
  511.                 SendClientMessage(playerid, COLOR_GREY, "Stand where the players new entrance will be!");
  512.                 return 1;
  513.             }
  514.             if(GetPlayerInterior(giveplayerid) != 0) return SendClientMessage(playerid,COLOR_GREY, "Make sure the player is out of their house!");
  515.             else
  516.             {
  517.             new Float:pX,Float:pY,Float:pZ;
  518.             GetPlayerPos(playerid,pX,pY,pZ);
  519.            
  520.             PlayerInfo[giveplayerid][pHouseX] = Float:pX; // The co-ords for House enter
  521.             PlayerInfo[giveplayerid][pHouseY] = Float:pY; // The co-ords for House enter
  522.             PlayerInfo[giveplayerid][pHouseZ] = Float:pZ; // The co-ords for House enter
  523.  
  524.             SendClientMessage(playerid,COLOR_GREY," You have successfully changed the house entrance!");
  525.             return 1;
  526.             }
  527.         }
  528.         SendClientMessage(playerid,COLOR_GREY,"   Invalid ID/Name!");
  529.         return 1;
  530.     }
  531. //----------------------------------[houseinvite]-----------------------------------------------
  532.     if(strcmp(cmd, "/home", true) == 0) //By Ian_Stuart
  533.     {
  534.         if(PlayerInfo[playerid][pHouseX] == 0) return SendClientMessage(playerid,COLOR_GREY, "You don't even own a house!");
  535.         else if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,COLOR_GREY, "You must be outside of your house to use this command!");
  536.         else
  537.         {
  538.             new Float:housex = PlayerInfo[playerid][pHouseX];
  539.             new Float:housey = PlayerInfo[playerid][pHouseY];
  540.             new Float:housez = PlayerInfo[playerid][pHouseZ];
  541.             SetPlayerCheckpoint(playerid,housex,housey,housez,2.5);
  542.             GoingHome[playerid] = 1;
  543.             return 1;
  544.         }
  545.     }
  546.     if(strcmp(cmd, "/houseinvite", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
  547.     {
  548.         if(IsPlayerConnected(playerid))
  549.         {
  550.             if(PlayerInfo[playerid][pHouseX] == 0) return SendClientMessage(playerid,COLOR_GREY, "You don't own a house!");
  551.             else
  552.             tmp = strtok(cmdtext, idx);
  553.             if(!strlen(tmp))
  554.             {
  555.                 SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /houseinvite [playerid/PartOfName]");
  556.                 return 1;
  557.             }
  558.             giveplayerid = ReturnUser(tmp);
  559.             if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot invite yourself!"); return 1; }
  560.             if(IsPlayerConnected(giveplayerid))
  561.             {
  562.                 new HouseOwner[MAX_PLAYER_NAME];
  563.                 GetPlayerName(playerid, HouseOwner, sizeof(HouseOwner));
  564.                 new invitedguy[MAX_PLAYER_NAME];
  565.                 GetPlayerName(giveplayerid, invitedguy, sizeof(invitedguy));
  566.                 format(string, sizeof(string), "* You have been invited to %s's house. To accept, type /accept invitation.", HouseOwner);
  567.                 SendClientMessage(giveplayerid, TEAM_CYAN_COLOR, string);
  568.                 format(string, sizeof(string), "* You have invited %s to your house, please wait for a response.", invitedguy);
  569.                 SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
  570.                 InvitedToHouse[giveplayerid] = 1;
  571.                 InvitedToHouseOwnerId[giveplayerid] = playerid;
  572.                 return 1;
  573.                
  574.             }
  575.             SendClientMessage(playerid,COLOR_GREY,"   Invalid ID/Name!");
  576.         }
  577.         return 1;
  578.     }
  579. //----------------------------------[breakin]-----------------------------------------------
  580.     if(strcmp(cmd, "/breakin", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
  581.     {
  582.         if(IsPlayerConnected(playerid))
  583.         {
  584.             if(PlayerInfo[playerid][pJob] != 1)
  585.             {
  586.                 SendClientMessage(playerid, COLOR_GREY, "   You can't do that !");
  587.                 return 1;
  588.             }
  589.             tmp = strtok(cmdtext, idx);
  590.             if(!strlen(tmp))
  591.             {
  592.                 SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /breakin [playerid/PartOfName]");
  593.                 return 1;
  594.             }
  595.             giveplayerid = ReturnUser(tmp);
  596.             if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED, "That player is not connected");
  597.             else if(PlayerInfo[giveplayerid][pHouseX] == 0) return SendClientMessage(playerid,COLOR_GREY, "That player dont own a house!");
  598.             else if(gPlayerLogged[giveplayerid] == 0) return SendClientMessage(playerid,COLOR_GREY,"That player is not Logged in");
  599.             else if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot break into your own house!"); return 1; }
  600.             else
  601.             HouseBreakinOwnerId[playerid] = giveplayerid; // Owners id
  602.             new Float:housex = PlayerInfo[giveplayerid][pHouseX];
  603.             new Float:housey = PlayerInfo[giveplayerid][pHouseY];
  604.             new Float:housez = PlayerInfo[giveplayerid][pHouseZ];
  605.             new Float:houseintx = PlayerInfo[giveplayerid][pHouseIntX];
  606.             new Float:houseinty = PlayerInfo[giveplayerid][pHouseIntY];
  607.             new Float:houseintz = PlayerInfo[giveplayerid][pHouseIntZ];
  608.             new housevw = PlayerInfo[giveplayerid][pHouseVW];
  609.             new houseint = PlayerInfo[giveplayerid][pHouseInt];
  610.  
  611.             new Float:px, Float:py, Float:pz;
  612.             GetPlayerPos(playerid,px,py,pz);
  613.  
  614.             new HouseOwnerstring[MAX_PLAYER_NAME];
  615.             GetPlayerName(giveplayerid, HouseOwnerstring, sizeof(HouseOwnerstring));
  616.            
  617.  
  618.             if(PlayerToPoint(3.0,playerid,housex,housey,housez))
  619.             {
  620.  
  621.                 format(string, sizeof(string), "You broke into %s's Home", HouseOwnerstring);
  622.                 SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
  623.                 HouseBreakin[playerid] = 1; // this allows u to /exit
  624.                 SetPlayerPos(playerid,houseintx,houseinty,houseintz);
  625.                 SetPlayerVirtualWorld(playerid,housevw);
  626.                 SetPlayerInterior(playerid,houseint);
  627.                 return 1;
  628.             }
  629.             else if(!PlayerToPoint(3.0,playerid,housex,housey,housez))
  630.             {
  631.                 format(string, sizeof(string), "You are not at %s's Home", HouseOwnerstring);
  632.                 SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
  633.                 HouseBreakinOwnerId[playerid] = 999;
  634.                 return 1;
  635.             }
  636.         }
  637.         SendClientMessage(playerid,COLOR_RED,"That player is not online");
  638.         return 1;
  639.     }
  640. //---------------------------------[Car color]---------------------------------
  641.     if(strcmp(cmd, "/housecarcolor", true) == 0)
  642.     {
  643.         if(IsPlayerConnected(playerid))
  644.         {
  645.             if (PlayerInfo[playerid][pHouseCarX] ==  0 && PlayerInfo[playerid][pHouseCarY] == 0)
  646.             {
  647.                 SendClientMessage(playerid, COLOR_GRAD1, "   You do not have a house Car!");
  648.                 return 1;
  649.             }
  650.             tmp = strtok(cmdtext, idx);
  651.             if(!strlen(tmp))
  652.             {
  653.                 SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /housecarcolor [color1] [color2]");
  654.                 return 1;
  655.             }
  656.             new color1;
  657.             color1 = strval(tmp);
  658.             if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, "Car Color ID can only be between 0 and 126!"); return 1; }
  659.             tmp = strtok(cmdtext, idx);
  660.             if(!strlen(tmp))
  661.             {
  662.                 SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /housecarcolor [color1] [color2]");
  663.                 return 1;
  664.             }
  665.             new color2;
  666.             color2 = strval(tmp);
  667.             if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, "Car Color ID can only be between 0 and 126!"); return 1; }
  668.            
  669.             PlayerInfo[playerid][pHouseCarColor1] = color1;
  670.             PlayerInfo[playerid][pHouseCarColor2] = color2;
  671.             PlayerInfo[playerid][pHouseCarColorChosen] = 1;
  672.  
  673.             SendClientMessage(playerid,COLOR_LIGHTBLUE,"House car color upgraded(-$5000), car will be repainted when it feels like it.");
  674.  
  675.         }
  676.         return 1;
  677.     }
  678. //----------------------------------[house car lock]-----------------------------------------------
  679.     if(strcmp(cmd, "/lock", true) == 0)
  680.     {
  681.         if(IsPlayerConnected(playerid))
  682.         {
  683.             if(PlayerInfo[playerid][pHouseCarX] == 0 && PlayerInfo[playerid][pHouseCarY] == 0) return SendClientMessage(playerid,COLOR_LIGHTBLUE, " You do not have a house car!");
  684.             if(PlayerInfo[playerid][pHouseCarLocked] == 0) // if its unlocked
  685.             {
  686.                 SendClientMessage(playerid,COLOR_GREY, "You have locked your car. Use /unlock to remotely unlock it.");
  687.                 for (new i=0; i<MAX_POINTS; i++)
  688.                 {
  689.                     SetVehicleParamsForPlayer(playercarid[playerid],i,0,1);
  690.                     PlayerInfo[playerid][pHouseCarLocked] = 1; // locked
  691.                 }
  692.             }
  693.         }
  694.         return 1;
  695.     }
  696.     if(strcmp(cmd, "/unlock", true) == 0)
  697.     {
  698.         if(IsPlayerConnected(playerid))
  699.         {
  700.             if(PlayerInfo[playerid][pHouseCarX] == 0 && PlayerInfo[playerid][pHouseCarY] == 0) return SendClientMessage(playerid,COLOR_LIGHTBLUE, " You do not have a house car!");
  701.             if(PlayerInfo[playerid][pHouseCarLocked] == 1) // if its locked
  702.             {
  703.                 SendClientMessage(playerid,COLOR_GREY, "You have unlocked your car. Use /lock to remotely lock it.");
  704.                 for (new i=0; i<MAX_POINTS; i++)
  705.                 {
  706.                     SetVehicleParamsForPlayer(playercarid[playerid],i,0,0);
  707.                     PlayerInfo[playerid][pHouseCarLocked] = 0; // unlocked
  708.                 }
  709.                 return 1;
  710.             }
  711.         }
  712.         return 1;
  713.     }
  714. //----------------------------------[upgrade car spawn]-----------------------------------------------
  715.     if(strcmp(cmd, "/carupgradespawn", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd ) Edited by Ian Stuart
  716.     {
  717.         if(IsPlayerConnected(playerid))
  718.         {
  719.             new x_nr[256];
  720.             x_nr = strtok(cmdtext, idx);
  721.             if(PlayerInfo[playerid][pHouseCarX] == 0) return SendClientMessage(playerid,COLOR_GREY, "You do not have a house car in the first place!");
  722.             else
  723.             if(!strlen(x_nr))
  724.             {
  725.                 SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /carupgradespawn [accept]");
  726.                 SendClientMessage(playerid, COLOR_GRAD2, "It will cost 5000 dollars and you cannot Cancel after you accepted");
  727.                 return 1;
  728.             }
  729.             if(strcmp(x_nr,"accept",true) == 0)
  730.             {
  731.                 if(GetPlayerMoney(playerid) <= 4999) return SendClientMessage(playerid,COLOR_GREY, "You cannot afford a spawn upgrade (5000)");
  732.                 SendClientMessage(playerid,TEAM_CYAN_COLOR,"* House Car Spawn has now been changed for the fee of 5000 dollars.");
  733.  
  734.                 GivePlayerMoney(playerid,-5000);
  735.  
  736.                 new Float:pX,Float:pY,Float:pZ;
  737.                 GetPlayerPos(playerid,pX,pY,pZ);
  738.                 new Float:pAngle;
  739.                 GetPlayerFacingAngle(playerid,pAngle);
  740.                 PlayerInfo[playerid][pHouseCarX] = Float:pX; // The co-ords for car
  741.                 PlayerInfo[playerid][pHouseCarY] = Float:pY; // The co-ords for car
  742.                 PlayerInfo[playerid][pHouseCarZ] = Float:pZ; // The co-ords for car
  743.                 PlayerInfo[playerid][pHouseCarAngle] = Float:pAngle; // The co-ords for car
  744.                 return 1;
  745.             }
  746.         }
  747.         return 1;
  748.     }
  749. //----------------------------------[Dyanamic Housing System]-----------------------------------------------
  750. //----------------------------------[House Spawn]-----------------------------------------------
  751.     if(strcmp(cmd, "/spawnchange", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
  752.     {
  753.         if(IsPlayerConnected(playerid))
  754.         {
  755.             if(PlayerInfo[playerid][pHouseX] == 0 && PlayerInfo[playerid][pHouseY] == 0) return SendClientMessage(playerid,COLOR_RED,"You do not have a house to spawn in");
  756.             else
  757.             if(PlayerInfo[playerid][pHouseSpawn] == 0)
  758.             {
  759.                 SendClientMessage(playerid,COLOR_GREY,"You will now spawn inside your house.");
  760.                 PlayerInfo[playerid][pHouseSpawn] = 1;
  761.                 return 1;
  762.             }
  763.             else if(PlayerInfo[playerid][pHouseSpawn] == 1)
  764.             {
  765.                 SendClientMessage(playerid,COLOR_GREY,"You will now spawn at normal spawn.");
  766.                 PlayerInfo[playerid][pHouseSpawn] = 0;
  767.                 return 1;
  768.             }
  769.         }
  770.         return 1;
  771.     }
  772.  //----------------------------------[CarUpgrade]-----------------------------------------------
  773.     if(strcmp(cmd, "/housecarupgrade", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
  774.     {
  775.         if(IsPlayerConnected(playerid))
  776.         {
  777.             if(PlayerInfo[playerid][pHouseCarId] == 0) return SendClientMessage(playerid,COLOR_GREY, "You do not have a house car to upgrade!");
  778.             new x_nr[256];
  779.             x_nr = strtok(cmdtext, idx);
  780.             if(!strlen(x_nr))
  781.             {
  782.                 SendClientMessage(playerid, COLOR_GREY, "Landstalker, Bravura, Buffalo, Linerunner, Perenail, Sentinel, Stretch, Manana, Infernus");
  783.                 SendClientMessage(playerid, COLOR_GREY, "Pony, Mule, Cheetah, Moonbeam, Esperanto, Washington, Bobcat, BFInjection, Premier, Banshee");
  784.                 SendClientMessage(playerid, COLOR_GREY, "Hotknife, Previon, Stallion, Rumpo, Romero, Admiral, PizzaBoy, Turismo, Solair, TopFun");
  785.                 SendClientMessage(playerid, COLOR_GREY, "PCJ600, Faggio, Freeway, Glendale, Oceanic, Sanchez, Patriot, Quad, Hermes, Sabre, Club");
  786.                 SendClientMessage(playerid, COLOR_GREY, "ZR350, Walton, Regina, Comet, Burrito, Camper, Rancher, Virgo, Greenwood, Hotring, Picador");
  787.                 SendClientMessage(playerid, COLOR_GREY, "Sandking, BlistaCompact, Benson, Mesa, BloodringBanger, SuperGT, Elegant, Journey, Alpha");
  788.                 SendClientMessage(playerid, COLOR_GREY, "Nebula, Majestic, Buccaneer, FCR900, NRG500, Fortune, Cadrona, Williard, Feltzer, Remington");
  789.                 SendClientMessage(playerid, COLOR_GREY, "Blade, Vincent, Bullet, Sadler, Hustler, Intruder, Primo, Tampa(Free), Sunrise, Merit, Yosemite");
  790.                 SendClientMessage(playerid, COLOR_GREY, "UtilityVan, Windsor, Uranus, Jester, Sultan, Stratum, Elegy, Flash, Tahoma, Savanna, Bandito");
  791.                 SendClientMessage(playerid, COLOR_GREY, "Sweeper, Broadway, Tornado, Huntley, Stafford, BF400, Tug, Emperor, Wayfarer, Euros, Hotdog");
  792.                 return 1;
  793.             }
  794.             if(strcmp(x_nr,"landstalker",true) == 0)
  795.             {
  796.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  797.                 else
  798.                 GivePlayerMoney(playerid,-200000);
  799.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Landstalker.");
  800.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  801.                 PlayerInfo[playerid][pHouseCarId] = 400;
  802.                 return 1;
  803.             }
  804.             else if(strcmp(x_nr,"bravura",true) == 0)
  805.             {
  806.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (65,000)");
  807.                 else
  808.                 GivePlayerMoney(playerid,-200000);
  809.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Bravura.");
  810.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  811.                 PlayerInfo[playerid][pHouseCarId] = 401;
  812.                 return 1;
  813.             }
  814.             else if(strcmp(x_nr,"buffalo",true) == 0)
  815.             {
  816.                 if(GetPlayerMoney(playerid) <= 1999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (2,000,000)");
  817.                 else
  818.                 GivePlayerMoney(playerid,-2000000);
  819.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Buffalo.");
  820.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  821.                 PlayerInfo[playerid][pHouseCarId] = 402;
  822.                 return 1;
  823.             }
  824.             else if(strcmp(x_nr,"linerunner",true) == 0)
  825.             {
  826.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  827.                 else
  828.                 GivePlayerMoney(playerid,-200000);
  829.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Linerunner.");
  830.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  831.                 PlayerInfo[playerid][pHouseCarId] = 403;
  832.                 return 1;
  833.             }
  834.             else if(strcmp(x_nr,"perenail",true) == 0)
  835.             {
  836.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  837.                 else
  838.                 GivePlayerMoney(playerid,-100000);
  839.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Perenail.");
  840.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  841.                 PlayerInfo[playerid][pHouseCarId] = 404;
  842.                 return 1;
  843.             }
  844.             else if(strcmp(x_nr,"sentinel",true) == 0)
  845.             {
  846.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  847.                 else
  848.                 GivePlayerMoney(playerid,-200000);
  849.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sentinel.");
  850.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  851.                 PlayerInfo[playerid][pHouseCarId] = 405;
  852.                 return 1;
  853.             }
  854.             else if(strcmp(x_nr,"stretch",true) == 0)
  855.             {
  856.                 if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
  857.                 else
  858.                 GivePlayerMoney(playerid,-300000);
  859.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Stretch.");
  860.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  861.                 PlayerInfo[playerid][pHouseCarId] = 409;
  862.                 return 1;
  863.             }
  864.             else if(strcmp(x_nr,"manana",true) == 0)
  865.             {
  866.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  867.                 else
  868.                 GivePlayerMoney(playerid,-100000);
  869.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Manana.");
  870.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  871.                 PlayerInfo[playerid][pHouseCarId] = 410;
  872.                 return 1;
  873.             }
  874.             else if(strcmp(x_nr,"infernus",true) == 0)
  875.             {
  876.                 if(GetPlayerMoney(playerid) <= 4999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (5,000,000)");
  877.                 else
  878.                 GivePlayerMoney(playerid,-5000000);
  879.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Infernus.");
  880.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  881.                 PlayerInfo[playerid][pHouseCarId] = 411;
  882.                 return 1;
  883.             }
  884.             else if(strcmp(x_nr,"voodoo",true) == 0)
  885.             {
  886.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  887.                 else
  888.                 GivePlayerMoney(playerid,-100000);
  889.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Voodoo.");
  890.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  891.                 PlayerInfo[playerid][pHouseCarId] = 412;
  892.                 return 1;
  893.             }
  894.             else if(strcmp(x_nr,"pony",true) == 0)
  895.             {
  896.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  897.                 else
  898.                 GivePlayerMoney(playerid,-100000);
  899.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Pony.");
  900.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  901.                 PlayerInfo[playerid][pHouseCarId] = 413;
  902.                 return 1;
  903.             }
  904.             else if(strcmp(x_nr,"mule",true) == 0)
  905.             {
  906.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  907.                 else
  908.                 GivePlayerMoney(playerid,-100000);
  909.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Mule.");
  910.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  911.                 PlayerInfo[playerid][pHouseCarId] = 414;
  912.                 return 1;
  913.             }
  914.             else if(strcmp(x_nr,"cheetah",true) == 0)
  915.             {
  916.                 if(GetPlayerMoney(playerid) <= 4999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (5,000,000)");
  917.                 else
  918.                 GivePlayerMoney(playerid,-5000000);
  919.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Cheetah.");
  920.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  921.                 PlayerInfo[playerid][pHouseCarId] = 415;
  922.                 return 1;
  923.             }
  924.             else if(strcmp(x_nr,"moonbeam",true) == 0)
  925.             {
  926.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  927.                 else
  928.                 GivePlayerMoney(playerid,-100000);
  929.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Moonbeam.");
  930.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  931.                 PlayerInfo[playerid][pHouseCarId] = 418;
  932.                 return 1;
  933.             }
  934.             else if(strcmp(x_nr,"esperanto",true) == 0)
  935.             {
  936.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  937.                 else
  938.                 GivePlayerMoney(playerid,-100000);
  939.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Esperanto.");
  940.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  941.                 PlayerInfo[playerid][pHouseCarId] = 419;
  942.                 return 1;
  943.             }
  944.             else if(strcmp(x_nr,"washington",true) == 0)
  945.             {
  946.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  947.                 else
  948.                 GivePlayerMoney(playerid,-100000);
  949.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Washington.");
  950.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  951.                 PlayerInfo[playerid][pHouseCarId] = 421;
  952.                 return 1;
  953.             }
  954.             else if(strcmp(x_nr,"bobcat",true) == 0)
  955.             {
  956.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  957.                 else
  958.                 GivePlayerMoney(playerid,-100000);
  959.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Bobcat.");
  960.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  961.                 PlayerInfo[playerid][pHouseCarId] = 422;
  962.                 return 1;
  963.             }
  964.             else if(strcmp(x_nr,"bfinjection",true) == 0)
  965.             {
  966.                 if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
  967.                 else
  968.                 GivePlayerMoney(playerid,-400000);
  969.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a BF Injection.");
  970.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  971.                 PlayerInfo[playerid][pHouseCarId] = 424;
  972.                 return 1;
  973.             }
  974.             else if(strcmp(x_nr,"premier",true) == 0)
  975.             {
  976.                 if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
  977.                 else
  978.                 GivePlayerMoney(playerid,-400000);
  979.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Premier.");
  980.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  981.                 PlayerInfo[playerid][pHouseCarId] = 426;
  982.                 return 1;
  983.             }
  984.             else if(strcmp(x_nr,"banshee",true) == 0)
  985.             {
  986.                 if(GetPlayerMoney(playerid) <= 4999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (5,000,000)");
  987.                 else
  988.                 GivePlayerMoney(playerid,-5000000);
  989.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Banshee.");
  990.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  991.                 PlayerInfo[playerid][pHouseCarId] = 429;
  992.                 return 1;
  993.             }
  994.             else if(strcmp(x_nr,"hotknife",true) == 0)
  995.             {
  996.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  997.                 else
  998.                 GivePlayerMoney(playerid,-200000);
  999.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Hot Knife.");
  1000.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1001.                 PlayerInfo[playerid][pHouseCarId] = 434;
  1002.                 return 1;
  1003.             }
  1004.             else if(strcmp(x_nr,"previon",true) == 0)
  1005.             {
  1006.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1007.                 else
  1008.                 GivePlayerMoney(playerid,-100000);
  1009.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Pevion. ");
  1010.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1011.                 PlayerInfo[playerid][pHouseCarId] = 436;
  1012.                 return 1;
  1013.             }
  1014.             else if(strcmp(x_nr,"stallion",true) == 0)
  1015.             {
  1016.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1017.                 else
  1018.                 GivePlayerMoney(playerid,-200000);
  1019.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Stallion.");
  1020.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1021.                 PlayerInfo[playerid][pHouseCarId] = 439;
  1022.                 return 1;
  1023.             }
  1024.             else if(strcmp(x_nr,"rumpo",true) == 0)
  1025.             {
  1026.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1027.                 else
  1028.                 GivePlayerMoney(playerid,-100000);
  1029.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Rumpo. ");
  1030.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1031.                 PlayerInfo[playerid][pHouseCarId] = 440;
  1032.                 return 1;
  1033.             }
  1034.             else if(strcmp(x_nr,"romero",true) == 0)
  1035.             {
  1036.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1037.                 else
  1038.                 GivePlayerMoney(playerid,-200000);
  1039.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Romero.");
  1040.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1041.                 PlayerInfo[playerid][pHouseCarId] = 442;
  1042.                 return 1;
  1043.             }
  1044.             else if(strcmp(x_nr,"admiral",true) == 0)
  1045.             {
  1046.                 if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
  1047.                 else
  1048.                 GivePlayerMoney(playerid,-300000);
  1049.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Admiral. ");
  1050.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1051.                 PlayerInfo[playerid][pHouseCarId] = 445;
  1052.                 return 1;
  1053.             }
  1054.             else if(strcmp(x_nr,"pizzaboy",true) == 0)
  1055.             {
  1056.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1057.                 else
  1058.                 GivePlayerMoney(playerid,-100000);
  1059.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Pizza Boy. ");
  1060.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1061.                 PlayerInfo[playerid][pHouseCarId] = 448;
  1062.                 return 1;
  1063.             }
  1064.             else if(strcmp(x_nr,"turismo",true) == 0)
  1065.             {
  1066.                 if(GetPlayerMoney(playerid) <= 5999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (6,000,000)");
  1067.                 else
  1068.                 GivePlayerMoney(playerid,-6000000);
  1069.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Turismo. ");
  1070.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1071.                 PlayerInfo[playerid][pHouseCarId] = 451;
  1072.                 return 1;
  1073.             }
  1074.             else if(strcmp(x_nr,"solair",true) == 0)
  1075.             {
  1076.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1077.                 else
  1078.                 GivePlayerMoney(playerid,-100000);
  1079.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Solair. ");
  1080.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1081.                 PlayerInfo[playerid][pHouseCarId] = 458;
  1082.                 return 1;
  1083.             }
  1084.             else if(strcmp(x_nr,"topfun",true) == 0)
  1085.             {
  1086.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1087.                 else
  1088.                 GivePlayerMoney(playerid,-100000);
  1089.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Top Fun. ");
  1090.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1091.                 PlayerInfo[playerid][pHouseCarId] = 459;
  1092.                 return 1;
  1093.             }
  1094.             else if(strcmp(x_nr,"PCJ600",true) == 0)
  1095.             {
  1096.                 if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
  1097.                 else
  1098.                 GivePlayerMoney(playerid,-400000);
  1099.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a PCJ-600. ");
  1100.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1101.                 PlayerInfo[playerid][pHouseCarId] = 461;
  1102.                 return 1;
  1103.             }
  1104.             else if(strcmp(x_nr,"faggio",true) == 0)
  1105.             {
  1106.                 if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
  1107.                 else
  1108.                 GivePlayerMoney(playerid,-50000);
  1109.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Faggio. ");
  1110.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1111.                 PlayerInfo[playerid][pHouseCarId] = 462;
  1112.                 return 1;
  1113.             }
  1114.             else if(strcmp(x_nr,"freeway",true) == 0)
  1115.             {
  1116.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1117.                 else
  1118.                 GivePlayerMoney(playerid,-200000);
  1119.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Free Way. ");
  1120.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1121.                 PlayerInfo[playerid][pHouseCarId] = 463;
  1122.                 return 1;
  1123.             }
  1124.             else if(strcmp(x_nr,"glendale",true) == 0)
  1125.             {
  1126.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1127.                 else
  1128.                 GivePlayerMoney(playerid,-100000);
  1129.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Glendale. ");
  1130.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1131.                 PlayerInfo[playerid][pHouseCarId] = 466;
  1132.                 return 1;
  1133.             }
  1134.             else if(strcmp(x_nr,"oceanic",true) == 0)
  1135.             {
  1136.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1137.                 else
  1138.                 GivePlayerMoney(playerid,-100000);
  1139.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Oceanic. ");
  1140.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1141.                 PlayerInfo[playerid][pHouseCarId] = 467;
  1142.                 return 1;
  1143.             }
  1144.             else if(strcmp(x_nr,"sanchez",true) == 0)
  1145.             {
  1146.                 if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
  1147.                 else
  1148.                 GivePlayerMoney(playerid,-400000);
  1149.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sanchez. ");
  1150.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1151.                 PlayerInfo[playerid][pHouseCarId] = 468;
  1152.                 return 1;
  1153.             }
  1154.             else if(strcmp(x_nr,"patriot",true) == 0)
  1155.             {
  1156.                 if(GetPlayerMoney(playerid) <= 499999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (500,000)");
  1157.                 else
  1158.                 GivePlayerMoney(playerid,-500000);
  1159.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Patriot. ");
  1160.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1161.                 PlayerInfo[playerid][pHouseCarId] = 470;
  1162.                 return 1;
  1163.             }
  1164.             else if(strcmp(x_nr,"quad",true) == 0)
  1165.             {
  1166.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1167.                 else
  1168.                 GivePlayerMoney(playerid,-200000);
  1169.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Quad. ");
  1170.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1171.                 PlayerInfo[playerid][pHouseCarId] = 471;
  1172.                 return 1;
  1173.             }
  1174.             else if(strcmp(x_nr,"hermes",true) == 0)
  1175.             {
  1176.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1177.                 else
  1178.                 GivePlayerMoney(playerid,-100000);
  1179.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Hermes. ");
  1180.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1181.                 PlayerInfo[playerid][pHouseCarId] = 474;
  1182.                 return 1;
  1183.             }
  1184.             else if(strcmp(x_nr,"sabre",true) == 0)
  1185.             {
  1186.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1187.                 else
  1188.                 GivePlayerMoney(playerid,-100000);
  1189.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sabre. ");
  1190.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1191.                 PlayerInfo[playerid][pHouseCarId] = 475;
  1192.                 return 1;
  1193.             }
  1194.             else if(strcmp(x_nr,"ZR350",true) == 0)
  1195.             {
  1196.                 if(GetPlayerMoney(playerid) <= 499999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (500,000)");
  1197.                 else
  1198.                 GivePlayerMoney(playerid,-500000);
  1199.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a ZR-350. ");
  1200.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1201.                 PlayerInfo[playerid][pHouseCarId] = 477;
  1202.                 return 1;
  1203.             }
  1204.             else if(strcmp(x_nr,"walton",true) == 0)
  1205.             {
  1206.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1207.                 else
  1208.                 GivePlayerMoney(playerid,-100000);
  1209.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Walton. ");
  1210.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1211.                 PlayerInfo[playerid][pHouseCarId] = 478;
  1212.                 return 1;
  1213.             }
  1214.             else if(strcmp(x_nr,"regina",true) == 0)
  1215.             {
  1216.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1217.                 else
  1218.                 GivePlayerMoney(playerid,-100000);
  1219.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Regina. ");
  1220.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1221.                 PlayerInfo[playerid][pHouseCarId] = 479;
  1222.                 return 1;
  1223.             }
  1224.             else if(strcmp(x_nr,"comet",true) == 0)
  1225.             {
  1226.                 if(GetPlayerMoney(playerid) <= 3999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (4,000,000)");
  1227.                 else
  1228.                 GivePlayerMoney(playerid,-4000000);
  1229.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Comet. ");
  1230.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1231.                 PlayerInfo[playerid][pHouseCarId] = 480;
  1232.                 return 1;
  1233.             }
  1234.             else if(strcmp(x_nr,"burrito",true) == 0)
  1235.             {
  1236.                 if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
  1237.                 else
  1238.                 GivePlayerMoney(playerid,-50000);
  1239.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Burrito. ");
  1240.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1241.                 PlayerInfo[playerid][pHouseCarId] = 482;
  1242.                 return 1;
  1243.             }
  1244.             else if(strcmp(x_nr,"camper",true) == 0)
  1245.             {
  1246.                 if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
  1247.                 else
  1248.                 GivePlayerMoney(playerid,-300000);
  1249.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Camper. ");
  1250.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1251.                 PlayerInfo[playerid][pHouseCarId] = 483;
  1252.                 return 1;
  1253.             }
  1254.             else if(strcmp(x_nr,"rancher",true) == 0)
  1255.             {
  1256.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1257.                 else
  1258.                 GivePlayerMoney(playerid,-100000);
  1259.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Rancher. ");
  1260.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1261.                 PlayerInfo[playerid][pHouseCarId] = 489;
  1262.                 return 1;
  1263.             }
  1264.             else if(strcmp(x_nr,"virgo",true) == 0)
  1265.             {
  1266.                 if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
  1267.                 else
  1268.                 GivePlayerMoney(playerid,-50000);
  1269.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Virgo. ");
  1270.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1271.                 PlayerInfo[playerid][pHouseCarId] = 491;
  1272.                 return 1;
  1273.             }
  1274.             else if(strcmp(x_nr,"greenwood",true) == 0)
  1275.             {
  1276.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1277.                 else
  1278.                 GivePlayerMoney(playerid,-100000);
  1279.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Greenwood. ");
  1280.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1281.                 PlayerInfo[playerid][pHouseCarId] = 492;
  1282.                 return 1;
  1283.             }
  1284.             else if(strcmp(x_nr,"hotring",true) == 0)
  1285.             {
  1286.                 if(GetPlayerMoney(playerid) <= 5999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (6,000,000)");
  1287.                 else
  1288.                 GivePlayerMoney(playerid,-6000000);
  1289.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Hot Ring. ");
  1290.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1291.                 PlayerInfo[playerid][pHouseCarId] = 494;
  1292.                 return 1;
  1293.             }
  1294.             else if(strcmp(x_nr,"sandking",true) == 0)
  1295.             {
  1296.                 if(GetPlayerMoney(playerid) <= 499999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (500,000)");
  1297.                 else
  1298.                 GivePlayerMoney(playerid,-500000);
  1299.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sand King. ");
  1300.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1301.                 PlayerInfo[playerid][pHouseCarId] = 495;
  1302.                 return 1;
  1303.             }
  1304.             else if(strcmp(x_nr,"blistacompact",true) == 0)
  1305.             {
  1306.                 if(GetPlayerMoney(playerid) <= 19999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1307.                 else
  1308.                 GivePlayerMoney(playerid,-200000);
  1309.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Blista Compact. ");
  1310.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1311.                 PlayerInfo[playerid][pHouseCarId] = 496;
  1312.                 return 1;
  1313.             }
  1314.             else if(strcmp(x_nr,"benson",true) == 0)
  1315.             {
  1316.                 if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
  1317.                 else
  1318.                 GivePlayerMoney(playerid,-50000);
  1319.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Benson. ");
  1320.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1321.                 PlayerInfo[playerid][pHouseCarId] = 499;
  1322.                 return 1;
  1323.             }
  1324.             else if(strcmp(x_nr,"mesa",true) == 0)
  1325.             {
  1326.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1327.                 else
  1328.                 GivePlayerMoney(playerid,-100000);
  1329.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Mesa. ");
  1330.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1331.                 PlayerInfo[playerid][pHouseCarId] = 500;
  1332.                 return 1;
  1333.             }
  1334.             else if(strcmp(x_nr,"bloodringbanger",true) == 0)
  1335.             {
  1336.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1337.                 else
  1338.                 GivePlayerMoney(playerid,-200000);
  1339.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Bloodring Banger. ");
  1340.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1341.                 PlayerInfo[playerid][pHouseCarId] = 505;
  1342.                 return 1;
  1343.             }
  1344.             else if(strcmp(x_nr,"supergt",true) == 0)
  1345.             {
  1346.                 if(GetPlayerMoney(playerid) <= 5999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (6,000,000)");
  1347.                 else
  1348.                 GivePlayerMoney(playerid,-6000000);
  1349.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Super GT. ");
  1350.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1351.                 PlayerInfo[playerid][pHouseCarId] = 506;
  1352.                 return 1;
  1353.             }
  1354.             else if(strcmp(x_nr,"elegant",true) == 0)
  1355.             {
  1356.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1357.                 else
  1358.                 GivePlayerMoney(playerid,-200000);
  1359.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Elegant. ");
  1360.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1361.                 PlayerInfo[playerid][pHouseCarId] = 507;
  1362.                 return 1;
  1363.             }
  1364.             else if(strcmp(x_nr,"journey",true) == 0)
  1365.             {
  1366.                 if(GetPlayerMoney(playerid) <= 2999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (3,000,000)");
  1367.                 else
  1368.                 GivePlayerMoney(playerid,-3000000);
  1369.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Journey. ");
  1370.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1371.                 PlayerInfo[playerid][pHouseCarId] = 508;
  1372.                 return 1;
  1373.             }
  1374.             else if(strcmp(x_nr,"nebula",true) == 0)
  1375.             {
  1376.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1377.                 else
  1378.                 GivePlayerMoney(playerid,-100000);
  1379.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Nebula. ");
  1380.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1381.                 PlayerInfo[playerid][pHouseCarId] = 516;
  1382.                 return 1;
  1383.             }
  1384.             else if(strcmp(x_nr,"majestic",true) == 0)
  1385.             {
  1386.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1387.                 else
  1388.                 GivePlayerMoney(playerid,-200000);
  1389.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Majestic. ");
  1390.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1391.                 PlayerInfo[playerid][pHouseCarId] = 517;
  1392.                 return 1;
  1393.             }
  1394.             else if(strcmp(x_nr,"buccaneer",true) == 0)
  1395.             {
  1396.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1397.                 else
  1398.                 GivePlayerMoney(playerid,-100000);
  1399.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Buccaneer. ");
  1400.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1401.                 PlayerInfo[playerid][pHouseCarId] = 518;
  1402.                 return 1;
  1403.             }
  1404.             else if(strcmp(x_nr,"FCR900",true) == 0)
  1405.             {
  1406.                 if(GetPlayerMoney(playerid) <= 499999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (500,000)");
  1407.                 else
  1408.                 GivePlayerMoney(playerid,-500000);
  1409.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a FCR-900. ");
  1410.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1411.                 PlayerInfo[playerid][pHouseCarId] = 521;
  1412.                 return 1;
  1413.             }
  1414.             else if(strcmp(x_nr,"NRG500",true) == 0)
  1415.             {
  1416.                 if(GetPlayerMoney(playerid) <= 5999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (6,000,000)");
  1417.                 else
  1418.                 GivePlayerMoney(playerid,-6000000);
  1419.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a NRG-500. ");
  1420.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1421.                 PlayerInfo[playerid][pHouseCarId] = 522;
  1422.                 return 1;
  1423.             }
  1424.             else if(strcmp(x_nr,"fortune",true) == 0)
  1425.             {
  1426.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1427.                 else
  1428.                 GivePlayerMoney(playerid,-200000);
  1429.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Fortune. ");
  1430.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1431.                 PlayerInfo[playerid][pHouseCarId] = 526;
  1432.                 return 1;
  1433.             }
  1434.             else if(strcmp(x_nr,"cadrona",true) == 0)
  1435.             {
  1436.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1437.                 else
  1438.                 GivePlayerMoney(playerid,-200000);
  1439.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Cadrona. ");
  1440.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1441.                 PlayerInfo[playerid][pHouseCarId] = 527;
  1442.                 return 1;
  1443.             }
  1444.             else if(strcmp(x_nr,"williard",true) == 0)
  1445.             {
  1446.                 if(GetPlayerMoney(playerid) <= 249999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (250,000)");
  1447.                 else
  1448.                 GivePlayerMoney(playerid,-250000);
  1449.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Willard. ");
  1450.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1451.                 PlayerInfo[playerid][pHouseCarId] = 529;
  1452.                 return 1;
  1453.             }
  1454.             else if(strcmp(x_nr,"forklift",true) == 0)
  1455.             {
  1456.                 if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
  1457.                 else
  1458.                 GivePlayerMoney(playerid,-400000);
  1459.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Fork Lift. ");
  1460.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1461.                 PlayerInfo[playerid][pHouseCarId] = 530;
  1462.                 return 1;
  1463.             }
  1464.             else if(strcmp(x_nr,"tractor",true) == 0)
  1465.             {
  1466.                 if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
  1467.                 else
  1468.                 GivePlayerMoney(playerid,-400000);
  1469.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Tractor. ");
  1470.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1471.                 PlayerInfo[playerid][pHouseCarId] = 531;
  1472.                 return 1;
  1473.             }
  1474.             else if(strcmp(x_nr,"feltzer",true) == 0)
  1475.             {
  1476.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1477.                 else
  1478.                 GivePlayerMoney(playerid,-200000);
  1479.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Feltzer. ");
  1480.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1481.                 PlayerInfo[playerid][pHouseCarId] = 533;
  1482.                 return 1;
  1483.             }
  1484.             else if(strcmp(x_nr,"remington",true) == 0)
  1485.             {
  1486.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1487.                 else
  1488.                 GivePlayerMoney(playerid,-200000);
  1489.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Remington. ");
  1490.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1491.                 PlayerInfo[playerid][pHouseCarId] = 534;
  1492.                 return 1;
  1493.             }
  1494.             else if(strcmp(x_nr,"blade",true) == 0)
  1495.             {
  1496.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1497.                 else
  1498.                 GivePlayerMoney(playerid,-200000);
  1499.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Blade. ");
  1500.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1501.                 PlayerInfo[playerid][pHouseCarId] = 536;
  1502.                 return 1;
  1503.             }
  1504.             else if(strcmp(x_nr,"vincent",true) == 0)
  1505.             {
  1506.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1507.                 else
  1508.                 GivePlayerMoney(playerid,-200000);
  1509.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Vincent. ");
  1510.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1511.                 PlayerInfo[playerid][pHouseCarId] = 540;
  1512.                 return 1;
  1513.             }
  1514.             else if(strcmp(x_nr,"bullet",true) == 0)
  1515.             {
  1516.                 if(GetPlayerMoney(playerid) <= 4999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (5,000,000)");
  1517.                 else
  1518.                 GivePlayerMoney(playerid,-5000000);
  1519.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Bullet. ");
  1520.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1521.                 PlayerInfo[playerid][pHouseCarId] = 541;
  1522.                 return 1;
  1523.             }
  1524.             else if(strcmp(x_nr,"sadler",true) == 0)
  1525.             {
  1526.                 if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
  1527.                 else
  1528.                 GivePlayerMoney(playerid,-50000);
  1529.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sadler. ");
  1530.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1531.                 PlayerInfo[playerid][pHouseCarId] = 543;
  1532.                 return 1;
  1533.             }
  1534.             else if(strcmp(x_nr,"hustler",true) == 0)
  1535.             {
  1536.                 if(GetPlayerMoney(playerid) <= 249999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (250,000)");
  1537.                 else
  1538.                 GivePlayerMoney(playerid,-250000);
  1539.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Hustler. ");
  1540.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1541.                 PlayerInfo[playerid][pHouseCarId] = 545;
  1542.                 return 1;
  1543.             }
  1544.             else if(strcmp(x_nr,"intruder",true) == 0)
  1545.             {
  1546.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1547.                 else
  1548.                 GivePlayerMoney(playerid,-100000);
  1549.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Intruder. ");
  1550.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1551.                 PlayerInfo[playerid][pHouseCarId] = 546;
  1552.                 return 1;
  1553.             }
  1554.             else if(strcmp(x_nr,"primo",true) == 0)
  1555.             {
  1556.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1557.                 else
  1558.                 GivePlayerMoney(playerid,-200000);
  1559.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Primo. ");
  1560.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1561.                 PlayerInfo[playerid][pHouseCarId] = 547;
  1562.                 return 1;
  1563.             }
  1564.             else if(strcmp(x_nr,"Tampa",true) == 0)
  1565.             {
  1566.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Tampa. ");
  1567.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1568.                 PlayerInfo[playerid][pHouseCarId] = 549;
  1569.                 return 1;
  1570.             }
  1571.             else if(strcmp(x_nr,"sunrise",true) == 0)
  1572.             {
  1573.                 if(GetPlayerMoney(playerid) <= 249999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (250,000)");
  1574.                 else
  1575.                 GivePlayerMoney(playerid,-250000);
  1576.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sunrise. ");
  1577.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1578.                 PlayerInfo[playerid][pHouseCarId] = 547;
  1579.                 return 1;
  1580.             }
  1581.             else if(strcmp(x_nr,"merite",true) == 0)
  1582.             {
  1583.                 if(GetPlayerMoney(playerid) <= 249999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (250,000)");
  1584.                 else
  1585.                 GivePlayerMoney(playerid,-250000);
  1586.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Merite.");
  1587.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1588.                 PlayerInfo[playerid][pHouseCarId] = 551;
  1589.                 return 1;
  1590.             }
  1591.             else if(strcmp(x_nr,"utilityvan",true) == 0)
  1592.             {
  1593.                 if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
  1594.                 else
  1595.                 GivePlayerMoney(playerid,-300000);
  1596.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Utility Van.");
  1597.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1598.                 PlayerInfo[playerid][pHouseCarId] = 552;
  1599.                 return 1;
  1600.             }
  1601.             else if(strcmp(x_nr,"yosemite",true) == 0)
  1602.             {
  1603.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1604.                 else
  1605.                 GivePlayerMoney(playerid,-100000);
  1606.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Yosemite");
  1607.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1608.                 PlayerInfo[playerid][pHouseCarId] = 554;
  1609.                 return 1;
  1610.             }
  1611.             else if(strcmp(x_nr,"windsor",true) == 0)
  1612.             {
  1613.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1614.                 else
  1615.                 GivePlayerMoney(playerid,-100000);
  1616.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Windsor. ");
  1617.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1618.                 PlayerInfo[playerid][pHouseCarId] = 555;
  1619.                 return 1;
  1620.             }
  1621.             else if(strcmp(x_nr,"uranus",true) == 0)
  1622.             {
  1623.                 if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
  1624.                 else
  1625.                 GivePlayerMoney(playerid,-400000);
  1626.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Uranus. ");
  1627.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1628.                 PlayerInfo[playerid][pHouseCarId] = 558;
  1629.                 return 1;
  1630.             }
  1631.             else if(strcmp(x_nr,"jester",true) == 0)
  1632.             {
  1633.                 if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
  1634.                 else
  1635.                 GivePlayerMoney(playerid,-400000);
  1636.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Jester. ");
  1637.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1638.                 PlayerInfo[playerid][pHouseCarId] = 559;
  1639.                 return 1;
  1640.             }
  1641.             else if(strcmp(x_nr,"sultan",true) == 0)
  1642.             {
  1643.                 if(GetPlayerMoney(playerid) <= 1999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (2,000,000)");
  1644.                 else
  1645.                 GivePlayerMoney(playerid,-2000000);
  1646.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sultan. ");
  1647.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1648.                 PlayerInfo[playerid][pHouseCarId] = 560;
  1649.                 return 1;
  1650.             }
  1651.             else if(strcmp(x_nr,"stratum",true) == 0)
  1652.             {
  1653.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1654.                 else
  1655.                 GivePlayerMoney(playerid,-100000);
  1656.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Stratum. ");
  1657.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1658.                 PlayerInfo[playerid][pHouseCarId] = 561;
  1659.                 return 1;
  1660.             }
  1661.             else if(strcmp(x_nr,"elegy",true) == 0)
  1662.             {
  1663.                 if(GetPlayerMoney(playerid) <= 499999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (500,000)");
  1664.                 else
  1665.                 GivePlayerMoney(playerid,-500000);
  1666.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Elegy. ");
  1667.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1668.                 PlayerInfo[playerid][pHouseCarId] = 562;
  1669.                 return 1;
  1670.             }
  1671.             else if(strcmp(x_nr,"flash",true) == 0)
  1672.             {
  1673.                 if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
  1674.                 else
  1675.                 GivePlayerMoney(playerid,-300000);
  1676.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Flash. ");
  1677.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1678.                 PlayerInfo[playerid][pHouseCarId] = 565;
  1679.                 return 1;
  1680.             }
  1681.             else if(strcmp(x_nr,"tahoma",true) == 0)
  1682.             {
  1683.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1684.                 else
  1685.                 GivePlayerMoney(playerid,-200000);
  1686.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Tahoma. ");
  1687.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1688.                 PlayerInfo[playerid][pHouseCarId] = 566;
  1689.                 return 1;
  1690.             }
  1691.             else if(strcmp(x_nr,"savanna",true) == 0)
  1692.             {
  1693.                 if(GetPlayerMoney(playerid) <= 249999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (250,000)");
  1694.                 else
  1695.                 GivePlayerMoney(playerid,-250000);
  1696.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Savanna. ");
  1697.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1698.                 PlayerInfo[playerid][pHouseCarId] = 567;
  1699.                 return 1;
  1700.             }
  1701.             else if(strcmp(x_nr,"bandito",true) == 0)
  1702.             {
  1703.                 if(GetPlayerMoney(playerid) <= 999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (1,000,000)");
  1704.                 else
  1705.                 GivePlayerMoney(playerid,-1000000);
  1706.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Bandito. ");
  1707.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1708.                 PlayerInfo[playerid][pHouseCarId] = 568;
  1709.                 return 1;
  1710.             }
  1711.             else if(strcmp(x_nr,"sweeper",true) == 0)
  1712.             {
  1713.                 if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
  1714.                 else
  1715.                 GivePlayerMoney(playerid,-50000);
  1716.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sweeper. ");
  1717.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1718.                 PlayerInfo[playerid][pHouseCarId] = 574;
  1719.                 return 1;
  1720.             }
  1721.             else if(strcmp(x_nr,"mower",true) == 0)
  1722.             {
  1723.                 if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
  1724.                 else
  1725.                 GivePlayerMoney(playerid,-50000);
  1726.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Mower. ");
  1727.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1728.                 PlayerInfo[playerid][pHouseCarId] = 572;
  1729.                 return 1;
  1730.             }
  1731.             else if(strcmp(x_nr,"broadway",true) == 0)
  1732.             {
  1733.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1734.                 else
  1735.                 GivePlayerMoney(playerid,-100000);
  1736.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Broadway. ");
  1737.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1738.                 PlayerInfo[playerid][pHouseCarId] = 575;
  1739.                 return 1;
  1740.             }
  1741.             else if(strcmp(x_nr,"tornado",true) == 0)
  1742.             {
  1743.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1744.                 else
  1745.                 GivePlayerMoney(playerid,-100000);
  1746.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Tornado. ");
  1747.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1748.                 PlayerInfo[playerid][pHouseCarId] = 576;
  1749.                 return 1;
  1750.             }
  1751.             else if(strcmp(x_nr,"huntley",true) == 0)
  1752.             {
  1753.                 if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
  1754.                 else
  1755.                 GivePlayerMoney(playerid,-300000);
  1756.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Huntley. ");
  1757.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1758.                 PlayerInfo[playerid][pHouseCarId] = 579;
  1759.                 return 1;
  1760.             }
  1761.             else if(strcmp(x_nr,"stafford",true) == 0)
  1762.             {
  1763.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1764.                 else
  1765.                 GivePlayerMoney(playerid,-100000);
  1766.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Stafford. ");
  1767.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1768.                 PlayerInfo[playerid][pHouseCarId] = 580;
  1769.                 return 1;
  1770.             }
  1771.             else if(strcmp(x_nr,"BF400",true) == 0)
  1772.             {
  1773.                 if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
  1774.                 else
  1775.                 GivePlayerMoney(playerid,-400000);
  1776.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a BF-400. ");
  1777.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1778.                 PlayerInfo[playerid][pHouseCarId] = 581;
  1779.                 return 1;
  1780.             }
  1781.             else if(strcmp(x_nr,"tug",true) == 0)
  1782.             {
  1783.                 if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
  1784.                 else
  1785.                 GivePlayerMoney(playerid,-50000);
  1786.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Tug. ");
  1787.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1788.                 PlayerInfo[playerid][pHouseCarId] = 583;
  1789.                 return 1;
  1790.             }
  1791.             else if(strcmp(x_nr,"emperor",true) == 0)
  1792.             {
  1793.                 if(GetPlayerMoney(playerid) <= 149999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (150,000)");
  1794.                 else
  1795.                 GivePlayerMoney(playerid,-150000);
  1796.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Emperor. ");
  1797.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1798.                 PlayerInfo[playerid][pHouseCarId] = 585;
  1799.                 return 1;
  1800.             }
  1801.             else if(strcmp(x_nr,"wayfarer",true) == 0)
  1802.             {
  1803.                 if(GetPlayerMoney(playerid) <= 149999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (150,000)");
  1804.                 else
  1805.                 GivePlayerMoney(playerid,-150000);
  1806.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Way Farer. ");
  1807.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1808.                 PlayerInfo[playerid][pHouseCarId] = 586;
  1809.                 return 1;
  1810.             }
  1811.             else if(strcmp(x_nr,"euros",true) == 0)
  1812.             {
  1813.                 if(GetPlayerMoney(playerid) <= 999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (1,000,000)");
  1814.                 else
  1815.                 GivePlayerMoney(playerid,-1000000);
  1816.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Euros. ");
  1817.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1818.                 PlayerInfo[playerid][pHouseCarId] = 587;
  1819.                 return 1;
  1820.             }
  1821.             else if(strcmp(x_nr,"hotdog",true) == 0)
  1822.             {
  1823.                 if(GetPlayerMoney(playerid) <= 999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (1,000,000)");
  1824.                 else
  1825.                 GivePlayerMoney(playerid,-1000000);
  1826.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Hot Dog. ");
  1827.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1828.                 PlayerInfo[playerid][pHouseCarId] = 588;
  1829.                 return 1;
  1830.             }
  1831.             else if(strcmp(x_nr,"club",true) == 0)
  1832.             {
  1833.                 if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
  1834.                 else
  1835.                 GivePlayerMoney(playerid,-200000);
  1836.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Club. ");
  1837.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1838.                 PlayerInfo[playerid][pHouseCarId] = 589;
  1839.                 return 1;
  1840.             }
  1841.             else if(strcmp(x_nr,"picador",true) == 0)
  1842.             {
  1843.                 if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
  1844.                 else
  1845.                 GivePlayerMoney(playerid,-100000);
  1846.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Picador. ");
  1847.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1848.                 PlayerInfo[playerid][pHouseCarId] = 600;
  1849.                 return 1;
  1850.             }
  1851.             else if(strcmp(x_nr,"alpha",true) == 0)
  1852.             {
  1853.                 if(GetPlayerMoney(playerid) <= 999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (1,000,000)");
  1854.                 else
  1855.                 GivePlayerMoney(playerid,-1000000);
  1856.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Alpha. ");
  1857.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1858.                 PlayerInfo[playerid][pHouseCarId] = 602;
  1859.                 return 1;
  1860.             }
  1861.             else if(strcmp(x_nr,"phoenix",true) == 0)
  1862.             {
  1863.                 if(GetPlayerMoney(playerid) <= 999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (1,000,000)");
  1864.                 else
  1865.                 GivePlayerMoney(playerid,-1000000);
  1866.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Phoenix. ");
  1867.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1868.                 PlayerInfo[playerid][pHouseCarId] = 603;
  1869.                 return 1;
  1870.             }
  1871.             else if(strcmp(x_nr,"glendaled",true) == 0)
  1872.             {
  1873.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Glendaled");
  1874.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1875.                 PlayerInfo[playerid][pHouseCarId] = 604;
  1876.                 return 1;
  1877.             }
  1878.             else if(strcmp(x_nr,"sadlerd",true) == 0)
  1879.             {
  1880.                 SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sadlerd.");
  1881.                 SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
  1882.                 PlayerInfo[playerid][pHouseCarId] = 605;
  1883.                 return 1;
  1884.             }
  1885.         }
  1886.         return 1;
  1887.     }
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