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- //Varaibles - if i forgot any addthem urself
- new AcceptReadyEntrance[MAX_PLAYERS];
- new AcceptReadyCar[MAX_PLAYERS];
- new playercarid[MAX_PLAYERS];
- new InvitedToHouse[MAX_PLAYERS];
- new GoingHome[MAX_PLAYERS];
- new HouseBreakin[MAX_PLAYERS];
- new InvitedToHouseOwnerId[MAX_PLAYERS];
- new HouseBreakinOwnerId[MAX_PLAYERS];
- //onplayerconnect
- playercarid[playerid] = 0;
- InvitedToHouse[playerid] = 0;
- InvitedToHouseOwnerId[playerid] = 0;
- GoingHome[playerid] = 0;
- HouseBreakin[playerid] = 0;
- HouseBreakinOwnerId[playerid] = 999;
- AcceptReadyEntrance[playerid] = 0;
- AcceptReadyCar[playerid] = 0;
- //----------------------------------[Dynamic Housing System]-----------------------------------------------
- if(strcmp(cmd, "/buyhouse", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd ) edited by Ian_Stuart
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerInfo[playerid][pOwnsHouse] != 1)
- {
- new x_nr[256];
- x_nr = strtok(cmdtext, idx);
- if(!strlen(x_nr))
- {
- SendClientMessage(playerid, COLOR_GREY, "Stand where you wish your house entrance to be and type /buyhouse entrance.");
- SendClientMessage(playerid, COLOR_GREY, "Please choose an appropriate and realistic location for your house.");
- SendClientMessage(playerid, COLOR_GREY, "Administration will be notified and WILL DELETE YOUR HOUSE WITHOUT REFUND");
- SendClientMessage(playerid, COLOR_GREY, "if it is placed in an inappropriate location.");
- return 1;
- }
- if(strcmp(x_nr,"entrance",true) == 0)
- {
- if(PlayerInfo[playerid][pGotEntrance] != 0) return SendClientMessage(playerid,COLOR_GREY,"You've already placed your house entrance.");
- else if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,COLOR_GREY,"You have to be outside to make a entrance."), SendClientMessage(playerid,COLOR_GREY,"If this is a error in the script, please Contact a Admin/Scripter.");
- else if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid,COLOR_GREY,"You need atleast $50,000 to buy a house.");
- else
- {
- SendClientMessage(playerid, COLOR_GREY, "Your house entrance has been placed. If you placed it wrong, stand in the");
- SendClientMessage(playerid, COLOR_GREY, "appropriate place and type /buyhouse entrance again. Otherwise, type" );
- SendClientMessage(playerid, COLOR_GREY, "/buyhouse car to place your house car.");
- new Float:pX,Float:pY,Float:pZ;
- GetPlayerPos(playerid,pX,pY,pZ);
- PlayerInfo[playerid][pHouseX] = Float:pX; // The co-ords for House enter
- PlayerInfo[playerid][pHouseY] = Float:pY; // The co-ords for House enter
- PlayerInfo[playerid][pHouseZ] = Float:pZ; // The co-ords for House enter
- PlayerInfo[playerid][pEnterHouse] = 0;
- PlayerInfo[playerid][pMakingHouse] = 1;
- }
- return 1;
- }
- else if(strcmp(x_nr,"car",true) == 0)
- {
- if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,COLOR_GREY,"You must be outside to use this command."), SendClientMessage(playerid,COLOR_GREY,"If this is a error in the script, please Contact a Admin/Scripter.");
- else if (PlayerInfo[playerid][pHouseX] == 0 && PlayerInfo[playerid][pHouseY] == 0 && PlayerInfo[playerid][pHouseZ] == 0) return SendClientMessage(playerid,COLOR_GREY,"You have skipped a step by failing to place your entrance!"), SendClientMessage(playerid,COLOR_GREY,"Please start over by typing /buyhouse and following the instructions.");
- else if (PlayerInfo[playerid][pGotCar] != 0) return SendClientMessage(playerid,COLOR_GREY,"You've already placed your house car.");
- else if (GetPlayerMoney(playerid) <= 9999) return SendClientMessage(playerid,COLOR_GREY,"You cannot afford a car.");
- else
- {
- SendClientMessage(playerid, COLOR_GREY, "Your house car has been placed. If you placed it wrong, stand in the");
- SendClientMessage(playerid, COLOR_GREY, "appropriate place and type /buyhouse car again. As you did with your house entrance," );
- SendClientMessage(playerid, COLOR_GREY, "be sure your house car is placed in an appropriate location. To complete this process,");
- SendClientMessage(playerid, COLOR_GREY, "type /buyhouse level [level you want]. Level must exceed your character level.");
- SendClientMessage(playerid, COLOR_GREY, "Houses cost $50000 per level. Doing this will confirm the purchase of your house.");
- SendClientMessage(playerid, COLOR_GREY, "If you do not wish to purchase a house, type /buyhouse cancel now.");
- new Float:pX,Float:pY,Float:pZ;
- GetPlayerPos(playerid,pX,pY,pZ);
- new Float:pAngle;
- GetPlayerFacingAngle(playerid,pAngle);
- PlayerInfo[playerid][pHouseCarX] = Float:pX; // The co-ords for car
- PlayerInfo[playerid][pHouseCarY] = Float:pY; // The co-ords for car
- PlayerInfo[playerid][pHouseCarZ] = Float:pZ; // The co-ords for car
- PlayerInfo[playerid][pHouseCarAngle] = Float:pAngle; // The co-ords for car
- PlayerInfo[playerid][pEnterHouse] = 0;
- PlayerInfo[playerid][pGotEntrance] = 1;
- PlayerInfo[playerid][pMakingHouse] = 1;
- if(PlayerInfo[playerid][pHouseCarId] == 0)
- {
- PlayerInfo[playerid][pHouseCarId] = 542; // The Model ID for car
- }
- }
- return 1;
- }
- else if(strcmp(x_nr,"level",true) == 0) // Made by Ian_Stuart
- {
- if (PlayerInfo[playerid][pHouseCarX] == 0 && PlayerInfo[playerid][pHouseCarY] == 0 && PlayerInfo[playerid][pHouseCarZ] == 0) return SendClientMessage(playerid,COLOR_GREY,"You have skipped a step by failing to place your car!"), SendClientMessage(playerid,COLOR_GREY,"Please type /buyhouse car and carry on with your purchase.");
- x_nr = strtok(cmdtext, idx);
- if(!strlen(x_nr))
- {
- SendClientMessage(playerid, COLOR_GREY, "Type /buyhouse level [level you want]. Level must exceed your character level.");
- SendClientMessage(playerid, COLOR_GREY, "Houses cost $50000 per level. Doing this will confirm the purchase of your house.");
- SendClientMessage(playerid, COLOR_GREY, "If you do not wish to purchase a house, type /buyhouse cancel now.");
- return 1;
- }
- if(strcmp(x_nr,"1",true) == 0)
- {
- new mylevel = PlayerInfo[playerid][pHouseLevel];
- new Range = 1-mylevel;
- new cost = Range*50000;
- if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
- GivePlayerMoney(playerid,-cost);
- PlayerInfo[playerid][pEnterHouse] = 1;
- SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 1 house for $50,000");
- SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
- new VirtualWorldHouse = 1 + random(255); // Random number for VW
- PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
- PlayerInfo[playerid][pHouseIntX] = 244.411987;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntY] = 305.032989;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntZ] = 999.148437;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseInt] = 1;// The Interor id for House Interior
- PlayerInfo[playerid][pHouseLevel] = 1;// house level
- PlayerInfo[playerid][pGotCar] = 1;
- PlayerInfo[playerid][pMakingHouse] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 1;
- PlayerInfo[playerid][pOwnsHouse] = 1;
- LoadHouseCars(playerid);
- return 1;
- }
- if(strcmp(x_nr,"2",true) == 0)
- {
- if(PlayerInfo[playerid][pLevel] <= 1) return SendClientMessage(playerid, COLOR_GREY, "You must be level 2 to buy this house!");
- else if(PlayerInfo[playerid][pHouseLevel] >= 3) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
- new mylevel = PlayerInfo[playerid][pHouseLevel];
- new Range = 2-mylevel;
- new cost = Range*50000;
- if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
- GivePlayerMoney(playerid,-cost);
- PlayerInfo[playerid][pEnterHouse] = 1;
- SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 2 house for $100,000");
- SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
- new VirtualWorldHouse = 1 + random(255); // Random number for VW
- PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
- PlayerInfo[playerid][pHouseIntX] = 328.493988;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntY] = 1480.589966;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntZ] = 1084.449951;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseInt] = 15;
- PlayerInfo[playerid][pHouseLevel] = 2;
- PlayerInfo[playerid][pGotCar] = 1;
- PlayerInfo[playerid][pMakingHouse] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 1;
- PlayerInfo[playerid][pOwnsHouse] = 1;
- LoadHouseCars(playerid);
- return 1;
- }
- else if(strcmp(x_nr,"3",true) == 0)
- {
- if(PlayerInfo[playerid][pLevel] <= 2) return SendClientMessage(playerid, COLOR_GREY, "You must be level 3 to buy this house!");
- else if(PlayerInfo[playerid][pHouseLevel] >= 4) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
- new mylevel = PlayerInfo[playerid][pHouseLevel];
- new Range = 3-mylevel;
- new cost = Range*50000;
- if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
- GivePlayerMoney(playerid,-cost);
- PlayerInfo[playerid][pEnterHouse] = 1;
- SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 3 house for $150,000");
- SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
- new VirtualWorldHouse = 1 + random(255); // Random number for VW
- PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
- PlayerInfo[playerid][pHouseIntX] = 385.4470;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntY] = 1471.7687;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntZ] = 1080.1875;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseInt] = 15;
- PlayerInfo[playerid][pHouseLevel] = 3;
- PlayerInfo[playerid][pGotCar] = 1;
- PlayerInfo[playerid][pMakingHouse] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 1;
- PlayerInfo[playerid][pOwnsHouse] = 1;
- LoadHouseCars(playerid);
- return 1;
- }
- else if(strcmp(x_nr,"4",true) == 0)
- {
- if(PlayerInfo[playerid][pLevel] <= 3) return SendClientMessage(playerid, COLOR_GREY, "You must be level 4 to buy this house!");
- else if(PlayerInfo[playerid][pHouseLevel] >= 5) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
- new mylevel = PlayerInfo[playerid][pHouseLevel];
- new Range = 4-mylevel;
- new cost = Range*50000;
- if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
- GivePlayerMoney(playerid,-cost);
- PlayerInfo[playerid][pEnterHouse] = 1;
- SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 4 house for $200,000");
- SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
- new VirtualWorldHouse = 1 + random(255); // Random number for VW
- PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
- PlayerInfo[playerid][pHouseIntX] = 295.5083;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntY] = 1473.2737;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntZ] = 1080.2578;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseInt] = 15;
- PlayerInfo[playerid][pHouseLevel] = 4;
- PlayerInfo[playerid][pGotCar] = 1;
- PlayerInfo[playerid][pMakingHouse] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 1;
- PlayerInfo[playerid][pOwnsHouse] = 1;
- LoadHouseCars(playerid);
- return 1;
- }
- else if(strcmp(x_nr,"5",true) == 0)
- {
- if(PlayerInfo[playerid][pLevel] <= 4) return SendClientMessage(playerid, COLOR_GREY, "You must be level 5 to buy this house!");
- else if(PlayerInfo[playerid][pHouseLevel] >= 6) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
- new mylevel = PlayerInfo[playerid][pHouseLevel];
- new Range = 5-mylevel;
- new cost = Range*50000;
- if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
- GivePlayerMoney(playerid,-cost);
- PlayerInfo[playerid][pEnterHouse] = 1;
- SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 5 house for $250,000");
- SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
- new VirtualWorldHouse = 1 + random(255); // Random number for VW
- PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
- PlayerInfo[playerid][pHouseIntX] = 447.3141;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntY] = 1398.6111;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntZ] = 1084.3120;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseInt] = 2;
- PlayerInfo[playerid][pHouseLevel] = 5;
- PlayerInfo[playerid][pGotCar] = 1;
- PlayerInfo[playerid][pMakingHouse] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 1;
- PlayerInfo[playerid][pOwnsHouse] = 1;
- LoadHouseCars(playerid);
- return 1;
- }
- else if(strcmp(x_nr,"6",true) == 0)
- {
- if(PlayerInfo[playerid][pLevel] <= 5) return SendClientMessage(playerid, COLOR_GREY, "You must be level 6 to buy this house!");
- else if(PlayerInfo[playerid][pHouseLevel] >= 7) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
- new mylevel = PlayerInfo[playerid][pHouseLevel];
- new Range = 6-mylevel;
- new cost = Range*50000;
- if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
- GivePlayerMoney(playerid,-cost);
- PlayerInfo[playerid][pEnterHouse] = 1;
- SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 6 house for $300,000");
- SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
- new VirtualWorldHouse = 1 + random(255); // Random number for VW
- PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
- PlayerInfo[playerid][pHouseIntX] = 2324.4246;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntY] = -1147.4802;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntZ] = 1050.7101;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseInt] = 12;
- PlayerInfo[playerid][pHouseLevel] = 6;
- PlayerInfo[playerid][pGotCar] = 1;
- PlayerInfo[playerid][pMakingHouse] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 1;
- PlayerInfo[playerid][pOwnsHouse] = 1;
- LoadHouseCars(playerid);
- return 1;
- }
- else if(strcmp(x_nr,"7",true) == 0)
- {
- if(PlayerInfo[playerid][pLevel] <= 6) return SendClientMessage(playerid, COLOR_GREY, "You must be level 7 to buy this house!");
- else if(PlayerInfo[playerid][pHouseLevel] >= 8) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
- new mylevel = PlayerInfo[playerid][pHouseLevel];
- new Range = 7-mylevel;
- new cost = Range*50000;
- if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
- GivePlayerMoney(playerid,-cost);
- PlayerInfo[playerid][pEnterHouse] = 1;
- SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 7 house for $350,000");
- SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
- new VirtualWorldHouse = 1 + random(255); // Random number for VW
- PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
- PlayerInfo[playerid][pHouseIntX] = 491.0594;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntY] = 1400.3870;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntZ] = 1080.2645;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseInt] = 2;
- PlayerInfo[playerid][pHouseLevel] = 7;
- PlayerInfo[playerid][pGotCar] = 1;
- PlayerInfo[playerid][pMakingHouse] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 1;
- PlayerInfo[playerid][pOwnsHouse] = 1;
- LoadHouseCars(playerid);
- return 1;
- }
- else if(strcmp(x_nr,"8",true) == 0)
- {
- if(PlayerInfo[playerid][pLevel] <= 7) return SendClientMessage(playerid, COLOR_GREY, "You must be level 8 to buy this house!");
- else if(PlayerInfo[playerid][pHouseLevel] >= 9) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
- new mylevel = PlayerInfo[playerid][pHouseLevel];
- new Range = 8-mylevel;
- new cost = Range*50000;
- if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
- GivePlayerMoney(playerid,-cost);
- PlayerInfo[playerid][pEnterHouse] = 1;
- SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 8 house for $400,000");
- SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
- new VirtualWorldHouse = 1 + random(255); // Random number for VW
- PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
- PlayerInfo[playerid][pHouseIntX] = 227.7922;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntY] = 1114.3696;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntZ] = 1080.9922;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseInt] = 5;
- PlayerInfo[playerid][pHouseLevel] = 8;
- PlayerInfo[playerid][pGotCar] = 1;
- PlayerInfo[playerid][pMakingHouse] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 1;
- PlayerInfo[playerid][pOwnsHouse] = 1;
- LoadHouseCars(playerid);
- return 1;
- }
- else if(strcmp(x_nr,"9",true) == 0)
- {
- if(PlayerInfo[playerid][pLevel] <= 8) return SendClientMessage(playerid, COLOR_GREY, "You must be level 9 to buy this house!");
- else if(PlayerInfo[playerid][pHouseLevel] >= 10) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
- new mylevel = PlayerInfo[playerid][pHouseLevel];
- new Range = 9-mylevel;
- new cost = Range*50000;
- if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
- GivePlayerMoney(playerid,-cost);
- PlayerInfo[playerid][pEnterHouse] = 1;
- SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 9 house for $450,000");
- SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
- new VirtualWorldHouse = 1 + random(255); // Random number for VW
- PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
- PlayerInfo[playerid][pHouseIntX] = 234.1625;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntY] = 1064.2280;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntZ] = 1084.2115;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseInt] = 6;
- PlayerInfo[playerid][pHouseLevel] = 9;
- PlayerInfo[playerid][pGotCar] = 1;
- PlayerInfo[playerid][pMakingHouse] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 1;
- PlayerInfo[playerid][pOwnsHouse] = 1;
- LoadHouseCars(playerid);
- return 1;
- }
- else if(strcmp(x_nr,"10",true) == 0)
- {
- if(PlayerInfo[playerid][pLevel] <= 9) return SendClientMessage(playerid, COLOR_GREY, "You must be level 10 to buy this house!");
- else if(PlayerInfo[playerid][pHouseLevel] >= 11) return SendClientMessage(playerid, COLOR_GREY, "You cannot buy a lower level house");
- new mylevel = PlayerInfo[playerid][pHouseLevel];
- new Range = 10-mylevel;
- new cost = Range*50000;
- if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,COLOR_GREY,"You can't afford a house of that level!");
- GivePlayerMoney(playerid,-cost);
- PlayerInfo[playerid][pEnterHouse] = 1;
- SendClientMessage(playerid, COLOR_GREY, "Congratulations! You have purchased a level 10 house for $500,000");
- SendClientMessage(playerid, COLOR_GREY, "type /househelp for a list of the housing commands.");
- new VirtualWorldHouse = 1 + random(255); // Random number for VW
- PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior
- PlayerInfo[playerid][pHouseIntX] = 234.1625;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntY] = 1064.2280;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseIntZ] = 1084.2115;// The co-ords for House Interior
- PlayerInfo[playerid][pHouseInt] = 6;
- PlayerInfo[playerid][pHouseLevel] = 10;
- PlayerInfo[playerid][pGotCar] = 1;
- PlayerInfo[playerid][pMakingHouse] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 1;
- PlayerInfo[playerid][pOwnsHouse] = 1;
- LoadHouseCars(playerid);
- return 1;
- }
- }
- else if(strcmp(x_nr,"cancel",true) == 0)
- {
- if (PlayerInfo[playerid][pMakingHouse] != 0)
- {
- SendClientMessage(playerid, COLOR_GREY, "Your house order has been cancelled. Thank you for shopping.");
- PlayerInfo[playerid][pHouseX] = 0;
- PlayerInfo[playerid][pHouseY] = 0;
- PlayerInfo[playerid][pHouseZ] = 0;
- PlayerInfo[playerid][pHouseVW] = 0;
- PlayerInfo[playerid][pHouseIntX] = 0;
- PlayerInfo[playerid][pHouseIntY] = 0;
- PlayerInfo[playerid][pHouseIntZ] = 0;
- PlayerInfo[playerid][pHouseInt] = 0;
- PlayerInfo[playerid][pHouseCarX] = 0;
- PlayerInfo[playerid][pHouseCarY] = 0;
- PlayerInfo[playerid][pHouseCarZ] = 0;
- PlayerInfo[playerid][pHouseCarAngle] = 0;
- PlayerInfo[playerid][pHouseLevel] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 0;
- PlayerInfo[playerid][pGotEntrance] = 0;
- PlayerInfo[playerid][pGotCar] = 0;
- PlayerInfo[playerid][pOwnsHouse] = 0;
- new carid = playercarid[playerid];
- DestroyVehicle(carid);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, "You are not even making a house.");
- return 1;
- }
- }
- else if(strcmp(x_nr,"rules",true) == 0)
- {
- SendClientMessage(playerid, COLOR_GREY, "These are the Rules when createing your house.");
- SendClientMessage(playerid, COLOR_GREY, "(1) choose Appropiate place for your House.");
- SendClientMessage(playerid, COLOR_GREY, "(2) Be sure the house / car is in a relistic and Roleplay location.");
- SendClientMessage(playerid, COLOR_GREY, "(3) Do not break any of the above rules.");
- SendClientMessage(playerid, COLOR_GRAD1, "Created By Darren Reeder(Mowgli/Brian_OConner) Of the LSR Scripting Team.");
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, "You already live in a house!");
- }
- }
- return 1;
- }
- //----------------------------------[sellhouse]-----------------------------------------------
- if(strcmp(cmd, "/sellhouse", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerInfo[playerid][pHouseX] == 0) return SendClientMessage(playerid,COLOR_GREY, "You don't even own a house!");
- else if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,COLOR_GREY, "You must be outside of your house to use this command!");
- else
- {
- new x_nr[256];
- x_nr = strtok(cmdtext, idx);
- tmp = strtok(cmdtext, idx);
- if(!strlen(x_nr))
- {
- format(string, sizeof(string), "If you sell your property, you stand to make $%d.", PlayerInfo[playerid][pHouseLevel] * 40000);
- SendClientMessage(playerid, COLOR_GREY, string);
- SendClientMessage(playerid, COLOR_GREY, "If you're sure you want to sell, type: /sellhouse confirm");
- return 1;
- }
- if(strcmp(x_nr,"confirm",true) == 0)
- {
- format(string, sizeof(string), "Congratulations! You have sold your house for $%d.", PlayerInfo[playerid][pHouseLevel] *40000);
- SendClientMessage(playerid, COLOR_GREY, string);
- GivePlayerMoney(playerid,PlayerInfo[playerid][pHouseLevel] * 40000);
- PlayerInfo[playerid][pHouseX] = 0;
- PlayerInfo[playerid][pHouseY] = 0;
- PlayerInfo[playerid][pHouseZ] = 0;
- PlayerInfo[playerid][pHouseVW] = 0;
- PlayerInfo[playerid][pHouseIntX] = 0;
- PlayerInfo[playerid][pHouseIntY] = 0;
- PlayerInfo[playerid][pHouseIntZ] = 0;
- PlayerInfo[playerid][pHouseInt] = 0;
- PlayerInfo[playerid][pHouseCarX] = 0;
- PlayerInfo[playerid][pHouseCarY] = 0;
- PlayerInfo[playerid][pHouseCarZ] = 0;
- PlayerInfo[playerid][pHouseCarAngle] = 0;
- PlayerInfo[playerid][pHouseLevel] = 0;
- PlayerInfo[playerid][pHouseSpawn] = 0;
- PlayerInfo[playerid][pGotEntrance] = 0;
- PlayerInfo[playerid][pGotCar] = 0;
- PlayerInfo[playerid][pOwnsHouse] = 0;
- new carid = playercarid[playerid];
- DestroyVehicle(carid);
- }
- }
- }
- return 1;
- }
- //----------------------------------[destroy house]-----------------------------------------------
- if(strcmp(cmd, "/destroyhouse", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
- {
- if(IsPlayerConnected(playerid) && IsPlayerConnected(giveplayerid))
- {
- if(PlayerInfo[playerid][pAdmin] <= 0) return SendClientMessage(playerid,COLOR_RED," You are not authorized to use this command!");
- new x_nr[256];
- x_nr = strtok(cmdtext, idx);
- if(!strlen(x_nr))
- {
- SendClientMessage(playerid, COLOR_GREY, "USAGE: /destroyhouse [playerid/PartOfName]");
- return 1;
- }
- if(GetPlayerInterior(giveplayerid) != 0) return SendClientMessage(playerid,COLOR_GREY, "Make sure the player is out of their house!");
- else
- PlayerInfo[giveplayerid][pHouseX] = 0;
- PlayerInfo[giveplayerid][pHouseY] = 0;
- PlayerInfo[giveplayerid][pHouseZ] = 0;
- PlayerInfo[giveplayerid][pHouseVW] = 0;
- PlayerInfo[giveplayerid][pHouseIntX] = 0;
- PlayerInfo[giveplayerid][pHouseIntY] = 0;
- PlayerInfo[giveplayerid][pHouseIntZ] = 0;
- PlayerInfo[giveplayerid][pHouseInt] = 0;
- PlayerInfo[giveplayerid][pHouseCarX] = 0;
- PlayerInfo[giveplayerid][pHouseCarY] = 0;
- PlayerInfo[giveplayerid][pHouseCarZ] = 0;
- PlayerInfo[giveplayerid][pHouseCarAngle] = 0;
- PlayerInfo[giveplayerid][pHouseLevel] = 0;
- PlayerInfo[giveplayerid][pHouseSpawn] = 0;
- PlayerInfo[giveplayerid][pGotEntrance] = 0;
- PlayerInfo[giveplayerid][pGotCar] = 0;
- PlayerInfo[giveplayerid][pOwnsHouse] = 0;
- new carid = playercarid[playerid];
- DestroyVehicle(carid);
- SendClientMessage(playerid,COLOR_GREY," You have successfully destroyed a house!");
- return 1;
- }
- SendClientMessage(playerid,COLOR_GREY," Invalid ID/Name!");
- return 1;
- }
- //----------------------------------[new house entrance]-----------------------------------------------
- if(strcmp(cmd, "/newentrance", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
- {
- if(IsPlayerConnected(playerid) && IsPlayerConnected(giveplayerid))
- {
- if(PlayerInfo[playerid][pAdmin] <= 0) return SendClientMessage(playerid,COLOR_RED," You are not authorized to use this command!");
- new x_nr[256];
- x_nr = strtok(cmdtext, idx);
- if(!strlen(x_nr))
- {
- SendClientMessage(playerid, COLOR_GREY, "USAGE: /newentrance [playerid/PartOfName]");
- SendClientMessage(playerid, COLOR_GREY, "Stand where the players new entrance will be!");
- return 1;
- }
- if(GetPlayerInterior(giveplayerid) != 0) return SendClientMessage(playerid,COLOR_GREY, "Make sure the player is out of their house!");
- else
- {
- new Float:pX,Float:pY,Float:pZ;
- GetPlayerPos(playerid,pX,pY,pZ);
- PlayerInfo[giveplayerid][pHouseX] = Float:pX; // The co-ords for House enter
- PlayerInfo[giveplayerid][pHouseY] = Float:pY; // The co-ords for House enter
- PlayerInfo[giveplayerid][pHouseZ] = Float:pZ; // The co-ords for House enter
- SendClientMessage(playerid,COLOR_GREY," You have successfully changed the house entrance!");
- return 1;
- }
- }
- SendClientMessage(playerid,COLOR_GREY," Invalid ID/Name!");
- return 1;
- }
- //----------------------------------[houseinvite]-----------------------------------------------
- if(strcmp(cmd, "/home", true) == 0) //By Ian_Stuart
- {
- if(PlayerInfo[playerid][pHouseX] == 0) return SendClientMessage(playerid,COLOR_GREY, "You don't even own a house!");
- else if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,COLOR_GREY, "You must be outside of your house to use this command!");
- else
- {
- new Float:housex = PlayerInfo[playerid][pHouseX];
- new Float:housey = PlayerInfo[playerid][pHouseY];
- new Float:housez = PlayerInfo[playerid][pHouseZ];
- SetPlayerCheckpoint(playerid,housex,housey,housez,2.5);
- GoingHome[playerid] = 1;
- return 1;
- }
- }
- if(strcmp(cmd, "/houseinvite", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerInfo[playerid][pHouseX] == 0) return SendClientMessage(playerid,COLOR_GREY, "You don't own a house!");
- else
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /houseinvite [playerid/PartOfName]");
- return 1;
- }
- giveplayerid = ReturnUser(tmp);
- if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot invite yourself!"); return 1; }
- if(IsPlayerConnected(giveplayerid))
- {
- new HouseOwner[MAX_PLAYER_NAME];
- GetPlayerName(playerid, HouseOwner, sizeof(HouseOwner));
- new invitedguy[MAX_PLAYER_NAME];
- GetPlayerName(giveplayerid, invitedguy, sizeof(invitedguy));
- format(string, sizeof(string), "* You have been invited to %s's house. To accept, type /accept invitation.", HouseOwner);
- SendClientMessage(giveplayerid, TEAM_CYAN_COLOR, string);
- format(string, sizeof(string), "* You have invited %s to your house, please wait for a response.", invitedguy);
- SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
- InvitedToHouse[giveplayerid] = 1;
- InvitedToHouseOwnerId[giveplayerid] = playerid;
- return 1;
- }
- SendClientMessage(playerid,COLOR_GREY," Invalid ID/Name!");
- }
- return 1;
- }
- //----------------------------------[breakin]-----------------------------------------------
- if(strcmp(cmd, "/breakin", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerInfo[playerid][pJob] != 1)
- {
- SendClientMessage(playerid, COLOR_GREY, " You can't do that !");
- return 1;
- }
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /breakin [playerid/PartOfName]");
- return 1;
- }
- giveplayerid = ReturnUser(tmp);
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED, "That player is not connected");
- else if(PlayerInfo[giveplayerid][pHouseX] == 0) return SendClientMessage(playerid,COLOR_GREY, "That player dont own a house!");
- else if(gPlayerLogged[giveplayerid] == 0) return SendClientMessage(playerid,COLOR_GREY,"That player is not Logged in");
- else if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot break into your own house!"); return 1; }
- else
- HouseBreakinOwnerId[playerid] = giveplayerid; // Owners id
- new Float:housex = PlayerInfo[giveplayerid][pHouseX];
- new Float:housey = PlayerInfo[giveplayerid][pHouseY];
- new Float:housez = PlayerInfo[giveplayerid][pHouseZ];
- new Float:houseintx = PlayerInfo[giveplayerid][pHouseIntX];
- new Float:houseinty = PlayerInfo[giveplayerid][pHouseIntY];
- new Float:houseintz = PlayerInfo[giveplayerid][pHouseIntZ];
- new housevw = PlayerInfo[giveplayerid][pHouseVW];
- new houseint = PlayerInfo[giveplayerid][pHouseInt];
- new Float:px, Float:py, Float:pz;
- GetPlayerPos(playerid,px,py,pz);
- new HouseOwnerstring[MAX_PLAYER_NAME];
- GetPlayerName(giveplayerid, HouseOwnerstring, sizeof(HouseOwnerstring));
- if(PlayerToPoint(3.0,playerid,housex,housey,housez))
- {
- format(string, sizeof(string), "You broke into %s's Home", HouseOwnerstring);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- HouseBreakin[playerid] = 1; // this allows u to /exit
- SetPlayerPos(playerid,houseintx,houseinty,houseintz);
- SetPlayerVirtualWorld(playerid,housevw);
- SetPlayerInterior(playerid,houseint);
- return 1;
- }
- else if(!PlayerToPoint(3.0,playerid,housex,housey,housez))
- {
- format(string, sizeof(string), "You are not at %s's Home", HouseOwnerstring);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- HouseBreakinOwnerId[playerid] = 999;
- return 1;
- }
- }
- SendClientMessage(playerid,COLOR_RED,"That player is not online");
- return 1;
- }
- //---------------------------------[Car color]---------------------------------
- if(strcmp(cmd, "/housecarcolor", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- if (PlayerInfo[playerid][pHouseCarX] == 0 && PlayerInfo[playerid][pHouseCarY] == 0)
- {
- SendClientMessage(playerid, COLOR_GRAD1, " You do not have a house Car!");
- return 1;
- }
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /housecarcolor [color1] [color2]");
- return 1;
- }
- new color1;
- color1 = strval(tmp);
- if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, "Car Color ID can only be between 0 and 126!"); return 1; }
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /housecarcolor [color1] [color2]");
- return 1;
- }
- new color2;
- color2 = strval(tmp);
- if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, "Car Color ID can only be between 0 and 126!"); return 1; }
- PlayerInfo[playerid][pHouseCarColor1] = color1;
- PlayerInfo[playerid][pHouseCarColor2] = color2;
- PlayerInfo[playerid][pHouseCarColorChosen] = 1;
- SendClientMessage(playerid,COLOR_LIGHTBLUE,"House car color upgraded(-$5000), car will be repainted when it feels like it.");
- }
- return 1;
- }
- //----------------------------------[house car lock]-----------------------------------------------
- if(strcmp(cmd, "/lock", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerInfo[playerid][pHouseCarX] == 0 && PlayerInfo[playerid][pHouseCarY] == 0) return SendClientMessage(playerid,COLOR_LIGHTBLUE, " You do not have a house car!");
- if(PlayerInfo[playerid][pHouseCarLocked] == 0) // if its unlocked
- {
- SendClientMessage(playerid,COLOR_GREY, "You have locked your car. Use /unlock to remotely unlock it.");
- for (new i=0; i<MAX_POINTS; i++)
- {
- SetVehicleParamsForPlayer(playercarid[playerid],i,0,1);
- PlayerInfo[playerid][pHouseCarLocked] = 1; // locked
- }
- }
- }
- return 1;
- }
- if(strcmp(cmd, "/unlock", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerInfo[playerid][pHouseCarX] == 0 && PlayerInfo[playerid][pHouseCarY] == 0) return SendClientMessage(playerid,COLOR_LIGHTBLUE, " You do not have a house car!");
- if(PlayerInfo[playerid][pHouseCarLocked] == 1) // if its locked
- {
- SendClientMessage(playerid,COLOR_GREY, "You have unlocked your car. Use /lock to remotely lock it.");
- for (new i=0; i<MAX_POINTS; i++)
- {
- SetVehicleParamsForPlayer(playercarid[playerid],i,0,0);
- PlayerInfo[playerid][pHouseCarLocked] = 0; // unlocked
- }
- return 1;
- }
- }
- return 1;
- }
- //----------------------------------[upgrade car spawn]-----------------------------------------------
- if(strcmp(cmd, "/carupgradespawn", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd ) Edited by Ian Stuart
- {
- if(IsPlayerConnected(playerid))
- {
- new x_nr[256];
- x_nr = strtok(cmdtext, idx);
- if(PlayerInfo[playerid][pHouseCarX] == 0) return SendClientMessage(playerid,COLOR_GREY, "You do not have a house car in the first place!");
- else
- if(!strlen(x_nr))
- {
- SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /carupgradespawn [accept]");
- SendClientMessage(playerid, COLOR_GRAD2, "It will cost 5000 dollars and you cannot Cancel after you accepted");
- return 1;
- }
- if(strcmp(x_nr,"accept",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 4999) return SendClientMessage(playerid,COLOR_GREY, "You cannot afford a spawn upgrade (5000)");
- SendClientMessage(playerid,TEAM_CYAN_COLOR,"* House Car Spawn has now been changed for the fee of 5000 dollars.");
- GivePlayerMoney(playerid,-5000);
- new Float:pX,Float:pY,Float:pZ;
- GetPlayerPos(playerid,pX,pY,pZ);
- new Float:pAngle;
- GetPlayerFacingAngle(playerid,pAngle);
- PlayerInfo[playerid][pHouseCarX] = Float:pX; // The co-ords for car
- PlayerInfo[playerid][pHouseCarY] = Float:pY; // The co-ords for car
- PlayerInfo[playerid][pHouseCarZ] = Float:pZ; // The co-ords for car
- PlayerInfo[playerid][pHouseCarAngle] = Float:pAngle; // The co-ords for car
- return 1;
- }
- }
- return 1;
- }
- //----------------------------------[Dyanamic Housing System]-----------------------------------------------
- //----------------------------------[House Spawn]-----------------------------------------------
- if(strcmp(cmd, "/spawnchange", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerInfo[playerid][pHouseX] == 0 && PlayerInfo[playerid][pHouseY] == 0) return SendClientMessage(playerid,COLOR_RED,"You do not have a house to spawn in");
- else
- if(PlayerInfo[playerid][pHouseSpawn] == 0)
- {
- SendClientMessage(playerid,COLOR_GREY,"You will now spawn inside your house.");
- PlayerInfo[playerid][pHouseSpawn] = 1;
- return 1;
- }
- else if(PlayerInfo[playerid][pHouseSpawn] == 1)
- {
- SendClientMessage(playerid,COLOR_GREY,"You will now spawn at normal spawn.");
- PlayerInfo[playerid][pHouseSpawn] = 0;
- return 1;
- }
- }
- return 1;
- }
- //----------------------------------[CarUpgrade]-----------------------------------------------
- if(strcmp(cmd, "/housecarupgrade", true) == 0) //by Darren Reeder( Mowgli / Personalcomputernerd )
- {
- if(IsPlayerConnected(playerid))
- {
- if(PlayerInfo[playerid][pHouseCarId] == 0) return SendClientMessage(playerid,COLOR_GREY, "You do not have a house car to upgrade!");
- new x_nr[256];
- x_nr = strtok(cmdtext, idx);
- if(!strlen(x_nr))
- {
- SendClientMessage(playerid, COLOR_GREY, "Landstalker, Bravura, Buffalo, Linerunner, Perenail, Sentinel, Stretch, Manana, Infernus");
- SendClientMessage(playerid, COLOR_GREY, "Pony, Mule, Cheetah, Moonbeam, Esperanto, Washington, Bobcat, BFInjection, Premier, Banshee");
- SendClientMessage(playerid, COLOR_GREY, "Hotknife, Previon, Stallion, Rumpo, Romero, Admiral, PizzaBoy, Turismo, Solair, TopFun");
- SendClientMessage(playerid, COLOR_GREY, "PCJ600, Faggio, Freeway, Glendale, Oceanic, Sanchez, Patriot, Quad, Hermes, Sabre, Club");
- SendClientMessage(playerid, COLOR_GREY, "ZR350, Walton, Regina, Comet, Burrito, Camper, Rancher, Virgo, Greenwood, Hotring, Picador");
- SendClientMessage(playerid, COLOR_GREY, "Sandking, BlistaCompact, Benson, Mesa, BloodringBanger, SuperGT, Elegant, Journey, Alpha");
- SendClientMessage(playerid, COLOR_GREY, "Nebula, Majestic, Buccaneer, FCR900, NRG500, Fortune, Cadrona, Williard, Feltzer, Remington");
- SendClientMessage(playerid, COLOR_GREY, "Blade, Vincent, Bullet, Sadler, Hustler, Intruder, Primo, Tampa(Free), Sunrise, Merit, Yosemite");
- SendClientMessage(playerid, COLOR_GREY, "UtilityVan, Windsor, Uranus, Jester, Sultan, Stratum, Elegy, Flash, Tahoma, Savanna, Bandito");
- SendClientMessage(playerid, COLOR_GREY, "Sweeper, Broadway, Tornado, Huntley, Stafford, BF400, Tug, Emperor, Wayfarer, Euros, Hotdog");
- return 1;
- }
- if(strcmp(x_nr,"landstalker",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Landstalker.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 400;
- return 1;
- }
- else if(strcmp(x_nr,"bravura",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (65,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Bravura.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 401;
- return 1;
- }
- else if(strcmp(x_nr,"buffalo",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 1999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (2,000,000)");
- else
- GivePlayerMoney(playerid,-2000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Buffalo.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 402;
- return 1;
- }
- else if(strcmp(x_nr,"linerunner",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Linerunner.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 403;
- return 1;
- }
- else if(strcmp(x_nr,"perenail",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Perenail.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 404;
- return 1;
- }
- else if(strcmp(x_nr,"sentinel",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sentinel.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 405;
- return 1;
- }
- else if(strcmp(x_nr,"stretch",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
- else
- GivePlayerMoney(playerid,-300000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Stretch.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 409;
- return 1;
- }
- else if(strcmp(x_nr,"manana",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Manana.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 410;
- return 1;
- }
- else if(strcmp(x_nr,"infernus",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 4999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (5,000,000)");
- else
- GivePlayerMoney(playerid,-5000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Infernus.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 411;
- return 1;
- }
- else if(strcmp(x_nr,"voodoo",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Voodoo.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 412;
- return 1;
- }
- else if(strcmp(x_nr,"pony",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Pony.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 413;
- return 1;
- }
- else if(strcmp(x_nr,"mule",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Mule.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 414;
- return 1;
- }
- else if(strcmp(x_nr,"cheetah",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 4999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (5,000,000)");
- else
- GivePlayerMoney(playerid,-5000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Cheetah.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 415;
- return 1;
- }
- else if(strcmp(x_nr,"moonbeam",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Moonbeam.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 418;
- return 1;
- }
- else if(strcmp(x_nr,"esperanto",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Esperanto.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 419;
- return 1;
- }
- else if(strcmp(x_nr,"washington",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Washington.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 421;
- return 1;
- }
- else if(strcmp(x_nr,"bobcat",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Bobcat.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 422;
- return 1;
- }
- else if(strcmp(x_nr,"bfinjection",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
- else
- GivePlayerMoney(playerid,-400000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a BF Injection.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 424;
- return 1;
- }
- else if(strcmp(x_nr,"premier",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
- else
- GivePlayerMoney(playerid,-400000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Premier.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 426;
- return 1;
- }
- else if(strcmp(x_nr,"banshee",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 4999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (5,000,000)");
- else
- GivePlayerMoney(playerid,-5000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Banshee.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 429;
- return 1;
- }
- else if(strcmp(x_nr,"hotknife",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Hot Knife.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 434;
- return 1;
- }
- else if(strcmp(x_nr,"previon",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Pevion. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 436;
- return 1;
- }
- else if(strcmp(x_nr,"stallion",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Stallion.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 439;
- return 1;
- }
- else if(strcmp(x_nr,"rumpo",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Rumpo. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 440;
- return 1;
- }
- else if(strcmp(x_nr,"romero",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Romero.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 442;
- return 1;
- }
- else if(strcmp(x_nr,"admiral",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
- else
- GivePlayerMoney(playerid,-300000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Admiral. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 445;
- return 1;
- }
- else if(strcmp(x_nr,"pizzaboy",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Pizza Boy. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 448;
- return 1;
- }
- else if(strcmp(x_nr,"turismo",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 5999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (6,000,000)");
- else
- GivePlayerMoney(playerid,-6000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Turismo. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 451;
- return 1;
- }
- else if(strcmp(x_nr,"solair",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Solair. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 458;
- return 1;
- }
- else if(strcmp(x_nr,"topfun",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Top Fun. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 459;
- return 1;
- }
- else if(strcmp(x_nr,"PCJ600",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
- else
- GivePlayerMoney(playerid,-400000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a PCJ-600. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 461;
- return 1;
- }
- else if(strcmp(x_nr,"faggio",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
- else
- GivePlayerMoney(playerid,-50000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Faggio. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 462;
- return 1;
- }
- else if(strcmp(x_nr,"freeway",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Free Way. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 463;
- return 1;
- }
- else if(strcmp(x_nr,"glendale",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Glendale. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 466;
- return 1;
- }
- else if(strcmp(x_nr,"oceanic",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Oceanic. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 467;
- return 1;
- }
- else if(strcmp(x_nr,"sanchez",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
- else
- GivePlayerMoney(playerid,-400000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sanchez. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 468;
- return 1;
- }
- else if(strcmp(x_nr,"patriot",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 499999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (500,000)");
- else
- GivePlayerMoney(playerid,-500000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Patriot. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 470;
- return 1;
- }
- else if(strcmp(x_nr,"quad",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Quad. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 471;
- return 1;
- }
- else if(strcmp(x_nr,"hermes",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Hermes. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 474;
- return 1;
- }
- else if(strcmp(x_nr,"sabre",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sabre. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 475;
- return 1;
- }
- else if(strcmp(x_nr,"ZR350",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 499999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (500,000)");
- else
- GivePlayerMoney(playerid,-500000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a ZR-350. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 477;
- return 1;
- }
- else if(strcmp(x_nr,"walton",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Walton. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 478;
- return 1;
- }
- else if(strcmp(x_nr,"regina",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Regina. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 479;
- return 1;
- }
- else if(strcmp(x_nr,"comet",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 3999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (4,000,000)");
- else
- GivePlayerMoney(playerid,-4000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Comet. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 480;
- return 1;
- }
- else if(strcmp(x_nr,"burrito",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
- else
- GivePlayerMoney(playerid,-50000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Burrito. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 482;
- return 1;
- }
- else if(strcmp(x_nr,"camper",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
- else
- GivePlayerMoney(playerid,-300000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Camper. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 483;
- return 1;
- }
- else if(strcmp(x_nr,"rancher",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Rancher. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 489;
- return 1;
- }
- else if(strcmp(x_nr,"virgo",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
- else
- GivePlayerMoney(playerid,-50000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Virgo. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 491;
- return 1;
- }
- else if(strcmp(x_nr,"greenwood",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Greenwood. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 492;
- return 1;
- }
- else if(strcmp(x_nr,"hotring",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 5999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (6,000,000)");
- else
- GivePlayerMoney(playerid,-6000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Hot Ring. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 494;
- return 1;
- }
- else if(strcmp(x_nr,"sandking",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 499999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (500,000)");
- else
- GivePlayerMoney(playerid,-500000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sand King. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 495;
- return 1;
- }
- else if(strcmp(x_nr,"blistacompact",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 19999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Blista Compact. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 496;
- return 1;
- }
- else if(strcmp(x_nr,"benson",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
- else
- GivePlayerMoney(playerid,-50000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Benson. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 499;
- return 1;
- }
- else if(strcmp(x_nr,"mesa",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Mesa. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 500;
- return 1;
- }
- else if(strcmp(x_nr,"bloodringbanger",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Bloodring Banger. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 505;
- return 1;
- }
- else if(strcmp(x_nr,"supergt",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 5999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (6,000,000)");
- else
- GivePlayerMoney(playerid,-6000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Super GT. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 506;
- return 1;
- }
- else if(strcmp(x_nr,"elegant",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Elegant. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 507;
- return 1;
- }
- else if(strcmp(x_nr,"journey",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 2999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (3,000,000)");
- else
- GivePlayerMoney(playerid,-3000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Journey. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 508;
- return 1;
- }
- else if(strcmp(x_nr,"nebula",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Nebula. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 516;
- return 1;
- }
- else if(strcmp(x_nr,"majestic",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Majestic. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 517;
- return 1;
- }
- else if(strcmp(x_nr,"buccaneer",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Buccaneer. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 518;
- return 1;
- }
- else if(strcmp(x_nr,"FCR900",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 499999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (500,000)");
- else
- GivePlayerMoney(playerid,-500000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a FCR-900. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 521;
- return 1;
- }
- else if(strcmp(x_nr,"NRG500",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 5999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (6,000,000)");
- else
- GivePlayerMoney(playerid,-6000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a NRG-500. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 522;
- return 1;
- }
- else if(strcmp(x_nr,"fortune",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Fortune. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 526;
- return 1;
- }
- else if(strcmp(x_nr,"cadrona",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Cadrona. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 527;
- return 1;
- }
- else if(strcmp(x_nr,"williard",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 249999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (250,000)");
- else
- GivePlayerMoney(playerid,-250000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Willard. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 529;
- return 1;
- }
- else if(strcmp(x_nr,"forklift",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
- else
- GivePlayerMoney(playerid,-400000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Fork Lift. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 530;
- return 1;
- }
- else if(strcmp(x_nr,"tractor",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
- else
- GivePlayerMoney(playerid,-400000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Tractor. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 531;
- return 1;
- }
- else if(strcmp(x_nr,"feltzer",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Feltzer. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 533;
- return 1;
- }
- else if(strcmp(x_nr,"remington",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Remington. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 534;
- return 1;
- }
- else if(strcmp(x_nr,"blade",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Blade. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 536;
- return 1;
- }
- else if(strcmp(x_nr,"vincent",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Vincent. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 540;
- return 1;
- }
- else if(strcmp(x_nr,"bullet",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 4999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (5,000,000)");
- else
- GivePlayerMoney(playerid,-5000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Bullet. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 541;
- return 1;
- }
- else if(strcmp(x_nr,"sadler",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
- else
- GivePlayerMoney(playerid,-50000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sadler. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 543;
- return 1;
- }
- else if(strcmp(x_nr,"hustler",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 249999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (250,000)");
- else
- GivePlayerMoney(playerid,-250000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Hustler. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 545;
- return 1;
- }
- else if(strcmp(x_nr,"intruder",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Intruder. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 546;
- return 1;
- }
- else if(strcmp(x_nr,"primo",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Primo. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 547;
- return 1;
- }
- else if(strcmp(x_nr,"Tampa",true) == 0)
- {
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Tampa. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 549;
- return 1;
- }
- else if(strcmp(x_nr,"sunrise",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 249999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (250,000)");
- else
- GivePlayerMoney(playerid,-250000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sunrise. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 547;
- return 1;
- }
- else if(strcmp(x_nr,"merite",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 249999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (250,000)");
- else
- GivePlayerMoney(playerid,-250000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Merite.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 551;
- return 1;
- }
- else if(strcmp(x_nr,"utilityvan",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
- else
- GivePlayerMoney(playerid,-300000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Utility Van.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 552;
- return 1;
- }
- else if(strcmp(x_nr,"yosemite",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Yosemite");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 554;
- return 1;
- }
- else if(strcmp(x_nr,"windsor",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Windsor. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 555;
- return 1;
- }
- else if(strcmp(x_nr,"uranus",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
- else
- GivePlayerMoney(playerid,-400000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Uranus. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 558;
- return 1;
- }
- else if(strcmp(x_nr,"jester",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
- else
- GivePlayerMoney(playerid,-400000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Jester. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 559;
- return 1;
- }
- else if(strcmp(x_nr,"sultan",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 1999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (2,000,000)");
- else
- GivePlayerMoney(playerid,-2000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sultan. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 560;
- return 1;
- }
- else if(strcmp(x_nr,"stratum",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Stratum. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 561;
- return 1;
- }
- else if(strcmp(x_nr,"elegy",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 499999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (500,000)");
- else
- GivePlayerMoney(playerid,-500000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Elegy. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 562;
- return 1;
- }
- else if(strcmp(x_nr,"flash",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
- else
- GivePlayerMoney(playerid,-300000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Flash. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 565;
- return 1;
- }
- else if(strcmp(x_nr,"tahoma",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Tahoma. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 566;
- return 1;
- }
- else if(strcmp(x_nr,"savanna",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 249999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (250,000)");
- else
- GivePlayerMoney(playerid,-250000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Savanna. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 567;
- return 1;
- }
- else if(strcmp(x_nr,"bandito",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (1,000,000)");
- else
- GivePlayerMoney(playerid,-1000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Bandito. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 568;
- return 1;
- }
- else if(strcmp(x_nr,"sweeper",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
- else
- GivePlayerMoney(playerid,-50000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sweeper. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 574;
- return 1;
- }
- else if(strcmp(x_nr,"mower",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
- else
- GivePlayerMoney(playerid,-50000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Mower. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 572;
- return 1;
- }
- else if(strcmp(x_nr,"broadway",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Broadway. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 575;
- return 1;
- }
- else if(strcmp(x_nr,"tornado",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Tornado. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 576;
- return 1;
- }
- else if(strcmp(x_nr,"huntley",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 299999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (300,000)");
- else
- GivePlayerMoney(playerid,-300000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Huntley. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 579;
- return 1;
- }
- else if(strcmp(x_nr,"stafford",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Stafford. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 580;
- return 1;
- }
- else if(strcmp(x_nr,"BF400",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 399999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (400,000)");
- else
- GivePlayerMoney(playerid,-400000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a BF-400. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 581;
- return 1;
- }
- else if(strcmp(x_nr,"tug",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (50,000)");
- else
- GivePlayerMoney(playerid,-50000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Tug. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 583;
- return 1;
- }
- else if(strcmp(x_nr,"emperor",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 149999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (150,000)");
- else
- GivePlayerMoney(playerid,-150000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Emperor. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 585;
- return 1;
- }
- else if(strcmp(x_nr,"wayfarer",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 149999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (150,000)");
- else
- GivePlayerMoney(playerid,-150000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Way Farer. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 586;
- return 1;
- }
- else if(strcmp(x_nr,"euros",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (1,000,000)");
- else
- GivePlayerMoney(playerid,-1000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Euros. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 587;
- return 1;
- }
- else if(strcmp(x_nr,"hotdog",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (1,000,000)");
- else
- GivePlayerMoney(playerid,-1000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Hot Dog. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 588;
- return 1;
- }
- else if(strcmp(x_nr,"club",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 199999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (200,000)");
- else
- GivePlayerMoney(playerid,-200000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Club. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 589;
- return 1;
- }
- else if(strcmp(x_nr,"picador",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 99999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (100,000)");
- else
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Picador. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 600;
- return 1;
- }
- else if(strcmp(x_nr,"alpha",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (1,000,000)");
- else
- GivePlayerMoney(playerid,-1000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Alpha. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 602;
- return 1;
- }
- else if(strcmp(x_nr,"phoenix",true) == 0)
- {
- if(GetPlayerMoney(playerid) <= 999999) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this (1,000,000)");
- else
- GivePlayerMoney(playerid,-1000000);
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Phoenix. ");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 603;
- return 1;
- }
- else if(strcmp(x_nr,"glendaled",true) == 0)
- {
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Glendaled");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 604;
- return 1;
- }
- else if(strcmp(x_nr,"sadlerd",true) == 0)
- {
- SendClientMessage(playerid,COLOR_GREY,"You have successfully upgrade your housecar to a Sadlerd.");
- SendClientMessage(playerid,COLOR_GREY,"You will have your new car when it pleases to come.");
- PlayerInfo[playerid][pHouseCarId] = 605;
- return 1;
- }
- }
- return 1;
- }
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