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- @@Left 4 Dead 2 Demo (uncensored version)
- @@Version 1.0.1.1 (left4dead2)
- @@Exe build: 12:46:31 Oct 30 2009 (4010) (590)
- @@cvarlist a to z
- ] cvarlist a
- cvar list
- --------------
- achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
- achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
- action_progress_reset_interval : 1 : , "sv", "cheat" :
- addip : cmd : : Add an IP address to the ban list.
- adrenaline_backpack_speedup : 0 : , "cheat", "rep", "cl" : Percent of normal backpack item use duration to use when affected by Adrenaline
- adrenaline_duration : 15 : , "cheat", "rep", "cl" :
- adrenaline_health_buffer : 25 : , "cheat", "rep", "cl" :
- adrenaline_revive_speedup : 0 : , "sv", "cheat" : Percent of normal revive duration to use when affected by Adrenaline
- adrenaline_run_speed : 260 : , "cheat", "rep", "cl" :
- adsp_debug : 0 : , "a" :
- ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
- ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
- ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors
- air_density : cmd : : Changes the density of air for drag computations.
- alias : cmd : : Alias a command.
- allow_weapon_fire_to_use : 0 : , "cheat", "rep", "cl" :
- ammo_pack_use_duration : 3 : , "cheat", "rep", "cl" :
- anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities.
- askconnect_accept : cmd : : Accept a redirect request by the server.
- async_resume : cmd : :
- async_suspend : cmd : :
- audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
- autosave : cmd : : Autosave
- autosavedangerous : cmd : : AutoSaveDangerous
- autosavedangerousissafe : cmd : :
- --------------
- 25 convars/concommands for [a]
- ] condump
- ] cvarlist b
- cvar list
- --------------
- banid : cmd : : Add a user ID to the ban list.
- banip : cmd : : Add an IP address to the ban list.
- bench_end : cmd : : Ends gathering of info.
- bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
- bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
- benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
- bind : cmd : : Bind a key.
- BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
- blackbox_dump : cmd : : Dump the contents of the blackbox
- blackbox_record : cmd : : Record an entry into the blackbox
- boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an out-of-range Boomer will tolerate being visible before fleeing
- boomer_leaker_chance : 0 : , "sv", "cheat" :
- boomer_pz_claw_dmg : 4 : , "cheat", "rep", "cl" : Amount of damage done by a PZ boomer's regular melee attack
- boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty
- bot_crouch : 0 : , "sv", "cheat" :
- bot_freeze : 0 : , "sv", "cheat" :
- bot_mimic : 0 : , "cheat", "rep", "cl" :
- bot_mimic_spec_buttons : 1 : , "cheat", "cl" : +attack, +jump etc are used for spectator control instead of being passed on to spectated bot
- bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
- box : cmd : : Draw a debug box.
- buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die
- budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
- budget_background_alpha : 128 : , "a" : how translucent the budget panel is
- budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
- budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
- budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
- budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
- budget_panel_height : 384 : , "a" : height in pixels of the budget panel
- budget_panel_width : 512 : , "a" : width in pixels of the budget panel
- budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
- budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
- budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
- budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
- budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
- budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
- budget_toggle_group : cmd : : Turn a budget group on/off
- bug : cmd : : Show the bug reporting UI.
- bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
- bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
- bugreporter_username : 0 : , "a" : Username to use for bugreporter
- buildcubemaps : cmd : : Rebuild cubemaps.
- --------------
- 42 convars/concommands for [b]
- ] condump
- ] cvarlist c
- cvar list
- --------------
- c_maxdistance : 200 : , "a", "cl" :
- c_maxpitch : 90 : , "a", "cl" :
- c_maxyaw : 135 : , "a", "cl" :
- c_mindistance : 30 : , "a", "cl" :
- c_minpitch : 0 : , "a", "cl" :
- c_minyaw : -135 : , "a", "cl" :
- c_orthoheight : 100 : , "a", "cl" :
- c_orthowidth : 100 : , "a", "cl" :
- c_thirdpersonshoulder : 0 : , "a", "cl" :
- c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
- c_thirdpersonshoulderdist : 40 : , "a", "cl" :
- c_thirdpersonshoulderheight : 5 : , "a", "cl" :
- c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
- cache_print : cmd : : cache_print [section] Print out contents of cache memory.
- cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
- cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
- callvote : cmd : : Start a vote on an issue.
- cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
- cam_command : cmd : : Tells camera to change modes
- cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
- cam_idealdist : 150 : , "a", "cl" :
- cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
- cam_idealpitch : 0 : , "a", "cl" :
- cam_idealyaw : 0 : , "a", "cl" :
- cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
- cam_snapto : 0 : , "a", "cl" :
- camortho : cmd : : Switch to orthographic camera.
- cancelselect : cmd : :
- cast_hull : cmd : : Tests hull collision detection
- cast_ray : cmd : : Tests collision detection
- cc_emit : cmd : : Emits a closed caption
- cc_findsound : cmd : : Searches for soundname which emits specified text.
- cc_flush : cmd : : Flushes async'd captions.
- cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
- cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
- cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
- cc_random : cmd : : Emits a random caption
- cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
- cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
- centerview : cmd : :
- ch_createairboat : cmd : : Spawn airboat in front of the player.
- ch_createjeep : cmd : : Spawn jeep in front of the player.
- chainsaw_attack_cone : 30 : , "sv", "cheat" :
- chainsaw_attack_distance : 50 : , "sv", "cheat" :
- chainsaw_attack_force : 400 : , "sv", "cheat" :
- chainsaw_attract_distance : 500 : , "sv", "cheat" :
- chainsaw_damage : 100 : , "sv", "cheat" :
- chainsaw_debug : 0 : , "cheat", "rep", "cl" :
- chainsaw_hit_interval : 0 : , "sv", "cheat" :
- chainsaw_startup_fadeout_time : 0 : , "sv", "cheat" :
- changelevel : cmd : : Change server to the specified map
- changelevel2 : cmd : : Transition to the specified map in single player
- changelevel_inhibit : 0 : , "sv", "cheat" :
- changelevel_pause_interval : 8 : , "sv", "cheat" :
- chooseteam : cmd : : Choose a new team
- cl_allowdownload : 1 : , "a" : Client downloads customization files
- cl_allowupload : 1 : , "a" : Client uploads customization files
- cl_animationinfo : cmd : : Hud element to examine.
- cl_autohelp : 1 : , "a", "user", "cl" : Auto-help
- cl_benchmark_particle_system : cmd : : Measure simulation time for a named particle system
- cl_bob : 0 : , "cheat", "cl" :
- cl_bobcycle : 0 : , "cheat", "cl" :
- cl_bobup : 0 : , "cheat", "cl" :
- cl_buy_favorite : cmd : : Purchase a favorite weapon/equipment loadout
- cl_buy_favorite_nowarn : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite
- cl_buy_favorite_quiet : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu
- cl_buy_favorite_reset : cmd : : Reset favorite loadouts to the default
- cl_buy_favorite_set : cmd : : Saves the current loadout as a favorite
- cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
- cl_chat_wipehistory : 0 : , "a", "cl" : Wipes chat history after all chat text faded out
- cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings
- cl_cinematiclight_b : 0 : , "cheat", "cl" :
- cl_cinematiclight_g : 0 : , "cheat", "cl" :
- cl_cinematiclight_r : 3 : , "cheat", "cl" :
- cl_cinematiclight_scale : 7 : , "cheat", "cl" :
- cl_cinematiclight_tonemap : 0 : , "cheat", "cl" :
- cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
- cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
- cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
- cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
- cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
- cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
- cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
- cl_colorblind : 0 : , "a", "cl" : Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness.
- cl_crash : cmd : : Causes a client crash for testing
- cl_create_server : cmd : :
- cl_crosshair_alpha : 255 : , "a", "cl" : Crosshair alpha
- cl_crosshair_blue : 220 : , "a", "cl" : Crosshair blue component
- cl_crosshair_dynamic : 1 : , "a", "cl" : Crosshair scales based on accuracy
- cl_crosshair_green : 182 : , "a", "cl" : Crosshair green component
- cl_crosshair_red : 138 : , "a", "cl" : Crosshair red component
- cl_crosshair_thickness : 2 : , "a", "cl" : Crosshair thickness in pixels
- cl_destroy_ragdolls : cmd : : Destroys all client-side ragdolls
- cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
- cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players
- cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
- cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway
- cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
- cl_disable_ragdolls : 0 : , "cheat", "cl" :
- cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
- cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
- cl_drawleaf : -1 : , "cheat", "cl" :
- cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
- cl_drawshadowtexture : 0 : , "cheat", "cl" :
- cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
- cl_dumpplayer : cmd : : Dumps info about a player
- cl_dumpsplithacks : cmd : : Dump split screen workarounds.
- cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
- cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
- cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
- cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
- cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
- cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
- cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
- cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
- cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
- cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
- cl_force_3rd_strike : 0 : , "cheat", "cl" :
- cl_forcepreload : 0 : , "a" : Whether we should force preloading.
- cl_fullupdate : cmd : : Forces the server to send a full update packet
- cl_glow_ability_b : 0 : , "cl" : Color of ability glow
- cl_glow_ability_colorblind_b : 1 : , "cl" : Color of ability glow
- cl_glow_ability_colorblind_g : 1 : , "cl" : Color of ability glow
- cl_glow_ability_colorblind_r : 0 : , "cl" : Color of ability glow
- cl_glow_ability_g : 0 : , "cl" : Color of ability glow
- cl_glow_ability_r : 1 : , "cl" : Color of ability glow
- cl_glow_blur_scale : 3 : , "cheat", "cl" : Controls the size of the halo shown around players and usable items
- cl_glow_brightness : 1 : , "cheat", "cl" : Brightness of player halos
- cl_glow_force : 255 : , "cheat", "cl" : Forces glows on
- cl_glow_ghost_infected_b : 1 : , "cl" : Color of infected ghost glow
- cl_glow_ghost_infected_g : 0 : , "cl" : Color of infected ghost glow
- cl_glow_ghost_infected_r : 0 : , "cl" : Color of infected ghost glow
- cl_glow_infected_b : 1 : , "cl" : Color of infected glow
- cl_glow_infected_g : 0 : , "cl" : Color of infected glow
- cl_glow_infected_r : 0 : , "cl" : Color of infected glow
- cl_glow_infected_vomit_b : 0 : , "cl" : Color the PZs see the IT victim glow
- cl_glow_infected_vomit_g : 0 : , "cl" : Color the PZs see the IT victim glow
- cl_glow_infected_vomit_r : 0 : , "cl" : Color the PZs see the IT victim glow
- cl_glow_it_timer_ratio_reduction : 0 : , "cheat", "cl" : Shortens the IT time remaining ratio that's applied to glow visibility by this amount.
- cl_glow_item_b : 1 : , "cl" :
- cl_glow_item_far_b : 1 : , "cl" :
- cl_glow_item_far_g : 0 : , "cl" :
- cl_glow_item_far_r : 0 : , "cl" :
- cl_glow_item_g : 0 : , "cl" :
- cl_glow_item_r : 0 : , "cl" :
- cl_glow_los_delay : 0 : , "cheat", "rep", "cl" : Time out of sight before a survivor friend shows up through a wall to a survivor.
- cl_glow_los_fade_in_time : 0 : , "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend shows up fully through wall.
- cl_glow_los_fade_out_time : 0 : , "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend goes away
- cl_glow_survivor_b : 1 : , "cl" : Color of survivor team mate glow
- cl_glow_survivor_g : 0 : , "cl" : Color of survivor team mate glow
- cl_glow_survivor_health_high_b : 0 : , "cl" : Color the Infected see Survivors when their health is high
- cl_glow_survivor_health_high_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is high
- cl_glow_survivor_health_high_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is high
- cl_glow_survivor_health_high_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is high
- cl_glow_survivor_health_high_g : 0 : , "cl" : Color the Infected see Survivors when their health is high
- cl_glow_survivor_health_high_r : 0 : , "cl" : Color the Infected see Survivors when their health is high
- cl_glow_survivor_health_low_b : 0 : , "cl" : Color the Infected see Survivors when their health is low
- cl_glow_survivor_health_low_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is low
- cl_glow_survivor_health_low_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is low
- cl_glow_survivor_health_low_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is low
- cl_glow_survivor_health_low_g : 0 : , "cl" : Color the Infected see Survivors when their health is low
- cl_glow_survivor_health_low_r : 0 : , "cl" : Color the Infected see Survivors when their health is low
- cl_glow_survivor_health_med_b : 0 : , "cl" : Color the Infected see Survivors when their health is medium
- cl_glow_survivor_health_med_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is medium
- cl_glow_survivor_health_med_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is medium
- cl_glow_survivor_health_med_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is medium
- cl_glow_survivor_health_med_g : 0 : , "cl" : Color the Infected see Survivors when their health is medium
- cl_glow_survivor_health_med_r : 0 : , "cl" : Color the Infected see Survivors when their health is medium
- cl_glow_survivor_hurt_b : 0 : , "cl" : Color of survivor team mate glow when incapacitated
- cl_glow_survivor_hurt_g : 0 : , "cl" : Color of survivor team mate glow when incapacitated
- cl_glow_survivor_hurt_r : 1 : , "cl" : Color of survivor team mate glow when incapacitated
- cl_glow_survivor_r : 0 : , "cl" : Color of survivor team mate glow
- cl_glow_survivor_vomit_b : 0 : , "cl" : Color the Survivors see the IT victim glow
- cl_glow_survivor_vomit_g : 0 : , "cl" : Color the Survivors see the IT victim glow
- cl_glow_survivor_vomit_r : 1 : , "cl" : Color the Survivors see the IT victim glow
- cl_glow_thirdstrike_item_b : 0 : , "cl" :
- cl_glow_thirdstrike_item_colorblind_b : 1 : , "cl" :
- cl_glow_thirdstrike_item_colorblind_g : 1 : , "cl" :
- cl_glow_thirdstrike_item_colorblind_r : 0 : , "cl" :
- cl_glow_thirdstrike_item_g : 0 : , "cl" :
- cl_glow_thirdstrike_item_r : 1 : , "cl" :
- cl_ideal_spec_mode : 5 : , "user", "server_can_execute", "cl" : desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)
- cl_idealpitchscale : 0 : , "a", "cl" :
- cl_ignore_vpk_assocation : 0 : , "a", "cl" : Do not ask to set vpk assocation
- cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
- cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
- cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
- cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
- cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
- cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language)
- cl_leafsystemvis : 0 : , "cheat", "cl" :
- cl_leveloverview : 0 : , "cheat", "cl" :
- cl_leveloverviewmarker : 0 : , "cheat", "cl" :
- cl_logofile : 0 : , "a" : Spraypoint logo decal.
- cl_max_shadow_renderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered for shadows
- cl_menuduration : 10 : , "a", "cl" : Client menus will hide after this many seconds (-1 disables)
- cl_mouseenable : 1 : , "cl" :
- cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
- cl_mouselook2 : 1 : , "a", "user", "cl", "ss_added" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
- cl_observercrosshair : 1 : , "a", "cl" :
- cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
- cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
- cl_particle_retire_cost : 0 : , "cheat", "cl" :
- cl_particles_dump_effects : cmd : :
- cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
- cl_particles_show_bbox : 0 : , "cheat", "cl" :
- cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
- cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
- cl_perf_wizard_enable : 1 : , "a", "cl" : Enables a performance-tuning wizard
- cl_phys2_stats : cmd : : Dumps client physics stats
- cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
- cl_pitchdown : 89 : , "cheat", "cl" :
- cl_pitchup : 89 : , "cheat", "cl" :
- cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays.
- cl_precacheinfo : cmd : : Show precache info (client).
- cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
- cl_predict : 1 : , "cheat", "user", "cl" : Perform client side prediction.
- cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
- cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
- cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
- cl_querycache_stats : cmd : : Display status of the query cache (client only)
- cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls
- cl_ragdoll_limit : 20 : , "a", "cl" : Maximum number of ragdolls to show (-1 disables limit)
- cl_reloadpostprocessparams : cmd : :
- cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
- cl_report_soundpatch : cmd : : reports client-side sound patch count
- cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
- cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
- cl_show_path : 1 : , "a", "cl" :
- cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
- cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display.
- cl_showents : cmd : : Dump entity list to console.
- cl_showevents : 0 : , "cheat" : Print event firing info in the console
- cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
- cl_showhelp : 1 : , "a", "cl" : Set to 0 to not show on-screen help
- cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
- cl_showpos : 0 : , "cl" : Draw current position at top of screen
- cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
- cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
- cl_smoke_color_percent : 0 : , "cheat", "cl" :
- cl_soundemitter_reload : cmd : : Flushes the sounds.txt system
- cl_soundfile : 0 : , "a" : Jingle sound file.
- cl_soundscape_flush : cmd : : Flushes the client side soundscapes
- cl_soundscape_printdebuginfo : cmd : : print soundscapes
- cl_sporeclipdistance : 512 : , "cheat", "cl" :
- cl_ss_origin : cmd : : print origin in script format
- cl_sun_decay_rate : 0 : , "cheat", "cl" :
- cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
- cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
- cl_updatevisibility : cmd : : Updates visibility bits.
- cl_upspeed : 320 : , "cheat", "cl" :
- cl_use_update_interval : 0 : , "cheat", "cl" : Time between use target updates
- cl_view : cmd : : Set the view entity index.
- cl_viewtarget_debug : 0 : , "cheat", "cl" :
- cl_viewtarget_offset : 0 : , "cheat", "cl" :
- cl_viewtarget_player : 0 : , "cheat", "cl" : Lock 3rd person spec looking into target's eyes
- cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
- cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
- cl_witch_glow_angry_b : 0 : , "cl" : Color of angry witch glow
- cl_witch_glow_angry_g : 0 : , "cl" : Color of angry witch glow
- cl_witch_glow_angry_r : 1 : , "cl" : Color of angry witch glow
- cl_witch_glow_idle_b : 0 : , "cl" : Color of idle witch glow
- cl_witch_glow_idle_g : 0 : , "cl" : Color of idle witch glow
- cl_witch_glow_idle_r : 0 : , "cl" : Color of idle witch glow
- cl_witch_glow_range : 1500 : , "cl" : Distance at which the witch stops glowing
- cl_witch_light_brightness : 5 : , "cheat", "cl" :
- cl_witch_light_color_b : 0 : , "cheat", "cl" :
- cl_witch_light_color_g : 0 : , "cheat", "cl" :
- cl_witch_light_color_r : 255 : , "cheat", "cl" :
- cl_witch_light_cone : 45 : , "cheat", "cl" :
- cl_witch_light_debug : 0 : , "cheat", "cl" :
- cl_witch_light_enable : 1 : , "cheat", "cl" :
- cl_witch_light_offset_x : 10 : , "cheat", "cl" :
- cl_witch_light_offset_y : 0 : , "cheat", "cl" :
- cl_witch_light_offset_z : 35 : , "cheat", "cl" :
- cl_witch_light_offset_z_max : 30 : , "cheat", "cl" :
- cl_witch_light_radius : 60 : , "cheat", "cl" :
- cl_wpn_sway_scale : 1 : , "cheat", "cl" :
- claw_force : 240 : , "cheat", "rep", "cl" : Force with witch the claw shoves other zombies away
- claw_range : 52 : , "cheat", "rep", "cl" : Range of the Claw weapon
- claw_range_down : 70 : , "cheat", "rep", "cl" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
- claw_swing_duration : 0 : , "cheat", "rep", "cl" :
- claw_swing_interval : 1 : , "cheat", "rep", "cl" :
- claw_swing_miss_interval : 0 : , "cheat", "rep", "cl" :
- clear : cmd : : Clear all console output.
- clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
- clear_debug_overlays : cmd : : clears debug overlays
- clientport : 27005 : : Host game client port
- closecaption : 0 : , "a", "user" : Enable close captioning.
- cmd : cmd : : Forward command to server.
- cmd1 : cmd : : sets userinfo string for split screen player in slot 1
- cmd2 : cmd : : sets userinfo string for split screen player in slot 2
- cmd3 : cmd : : sets userinfo string for split screen player in slot 3
- cmd4 : cmd : : sets userinfo string for split screen player in slot 4
- cola_bottles_use_duration : 1 : , "cheat", "rep", "cl" :
- cola_bottles_use_range : 75 : , "cheat", "rep", "cl" :
- cola_bottles_use_tolerance : 0 : , "cheat", "rep", "cl" :
- collect_entity_model_name : cmd : : Collect model names of the entities you're pointing at
- collision_test : cmd : : Tests collision system
- colorcorrectionui : cmd : : Show/hide the color correction tools UI.
- commentary_cvarsnotchanging : cmd : :
- commentary_finishnode : cmd : :
- commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
- con_enable : 1 : , "a" : Allows the console to be activated.
- condump : cmd : : dump the text currently in the console to condumpXX.log
- connect : cmd : : Connect to specified server.
- crash : cmd : : Cause the engine to crash (Debug!!)
- create_flashlight : cmd : :
- CreatePredictionError : cmd : : Create a prediction error
- crosshair : 1 : , "a", "cl" :
- cs_make_vip : cmd : : Marks a player as the VIP
- cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
- current_flow_distance : cmd : : Reports the flow distance for the local player
- cvarlist : cmd : : Show the list of convars/concommands.
- --------------
- 320 convars/concommands for [c]
- ] condump
- ] cvarlist d
- cvar list
- --------------
- dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
- dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
- debug_visibility_monitor : 0 : , "sv", "cheat" :
- debug_zombie_panel : 0 : , "cheat", "cl" : -1 = Too Far 1 = Tank 2 = Someone else tank
- debugsystemui : cmd : : Show/hide the debug system UI.
- default_fov : 90 : , "cheat", "cl" :
- defibrillator_return_to_life_time : 3 : , "sv", "cheat" :
- defibrillator_use_duration : 3 : , "cheat", "rep", "cl" :
- demo_gototick : cmd : : Skips to a tick in demo.
- demo_pause : cmd : : Pauses demo playback.
- demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
- demo_resume : cmd : : Resumes demo playback.
- demo_timescale : cmd : : Sets demo replay speed.
- demo_togglepause : cmd : : Toggles demo playback.
- demolist : cmd : : Print demo sequence list.
- demos : cmd : : Demo demo file sequence.
- demoui : cmd : : Show/hide the demo player UI.
- demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
- devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
- devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
- differences : cmd : : Show all convars which are not at their default values.
- director_adrenaline_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_ai_tanks : 0 : , "sv", "cheat" :
- director_always_allow_wanderers : 0 : , "sv", "cheat" :
- director_ammo_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_begin_script : cmd : : Begin a director script
- director_build_up_min_interval : 15 : , "sv", "cheat" :
- director_convert_pills : 1 : , "sv", "cheat" :
- director_convert_pills_critical_health : 50 : , "sv", "cheat" :
- director_convert_pills_to_defib_health : 25 : , "sv", "cheat" :
- director_custom_finale_tank_spacing : 10 : , "sv", "cheat" :
- director_debug : 0 : , "sv", "cheat" :
- director_debug_revisit : 0 : , "sv", "cheat" :
- director_debug_scavenge_items : 0 : , "sv", "cheat" :
- director_debug_threat_placement : 0 : , "sv", "cheat" :
- director_defibrillator_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_end_script : cmd : : End a director script
- director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale
- director_finale_panic_waves : 2 : , "sv", "cheat" :
- director_finale_stage_delay : 5 : , "sv", "cheat" :
- director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing
- director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur
- director_force_scripted_panic_event : cmd : : Force the specified scripted panic event to happen
- director_force_tank : 0 : , "sv", "cheat" :
- director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
- director_force_witch : 0 : , "sv", "cheat" :
- director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_gauntlet_movement_bonus : 5 : , "sv", "cheat" : If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added bet
- director_gauntlet_movement_bonus_max : 30 : , "sv", "cheat" : Maximum amount of bonus time you can accumulate from not moving.
- director_gauntlet_movement_threshold : 500 : , "sv", "cheat" : If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs.
- director_gauntlet_movement_timer_length : 10 : , "sv", "cheat" : If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
- director_gauntlet_tank_kite_distance : 3000 : , "sv", "cheat" : How far you have to progress after a gauntlet tank spawn before the horde fires up again.
- director_ingress_range : 3000 : , "sv", "cheat" :
- director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
- director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
- director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
- director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
- director_intensity_threshold : 0 : , "cheat", "rep", "cl" :
- director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
- director_item_placement_method : 1 : , "sv", "cheat" : Which scavenge item placement method to use (0 = old, 1 = new)
- director_item_placement_spew : 0 : , "sv", "cheat" : Whether director item placement should spew a bunch of stats about what it did.
- director_max_threat_areas : 4 : , "sv", "cheat" :
- director_melee_weapon_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_music_dynamic_mob_size : 25 : , "sv", "cheat" : Spawning a mob this large can play music
- director_music_dynamic_mobstop_size : 8 : , "sv", "cheat" : When a mob gets to this size we think about stopping the music
- director_music_dynamic_scanmobstop_size : 3 : , "sv", "cheat" : When see less than this many of a mob, music stops
- director_must_create_all_scavenge_items : 0 : , "sv", "cheat" :
- director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns
- director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario
- director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes
- director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns
- director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots
- director_num_reserved_wanderers : 0 : , "sv", "cheat" :
- director_output_population_visit : 0 : , "sv", "cheat" :
- director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_panic_forever : 0 : , "sv", "cheat" : Panic events never end
- director_panic_wave_pause_max : 7 : , "sv", "cheat" :
- director_panic_wave_pause_min : 5 : , "sv", "cheat" :
- director_per_map_weapon_upgrade_chance : 0 : , "sv", "cheat" :
- director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square
- director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging)
- director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out
- director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period
- director_relax_max_flow_travel : 3000 : , "sv", "cheat" :
- director_relax_max_interval : 45 : , "sv", "cheat" :
- director_relax_min_interval : 30 : , "sv", "cheat" :
- director_report : cmd : : Prints a snapshot of the director's state
- director_report_scavenge_items : cmd : : Dump to the log all the scavengable items
- director_scavenge_item_override : 0 : , "sv", "cheat" : Override map-specified item densities with cvar values for tuning
- director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles
- director_show_intensity : 0 : , "cheat", "cl" :
- director_solve_item_density : cmd : : Pass the number of items you'd want in this map and this spits out the map density value
- director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" :
- director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale.
- director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" :
- director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" :
- director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" :
- director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie.
- director_special_respawn_interval : 45 : , "sv", "cheat" :
- director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies
- director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses
- director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses
- director_super_weapon_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_survivor_movement_window : 10 : , "sv", "cheat" :
- director_sustain_peak_max_time : 5 : , "sv", "cheat" :
- director_sustain_peak_min_time : 3 : , "sv", "cheat" :
- director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" :
- director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn
- director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank
- director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery
- director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery
- director_tank_max_interval : 500 : , "sv", "cheat" :
- director_tank_min_interval : 350 : , "sv", "cheat" :
- director_tank_offer_debug : 0 : , "sv", "cheat" :
- director_test_loop : 0 : , "sv", "cheat" : Allow a team of nothing but bots, advance through maps and loop back to start
- director_test_loop_restarts_before_rotate : 4 : , "sv", "cheat" : When looping and rotating, how many times to restart before moving to next campaign
- director_test_loop_rotate_maps : 1 : , "sv", "cheat" : When looping, advance to the next map when reach end of campaign
- director_test_loop_time : 3 : , "sv", "cheat" : When looping, stay in each map for at most the amount of time, in minutes, specified
- director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats
- director_threat_max_separation : 5000 : , "sv", "cheat" :
- director_threat_min_separation : 5000 : , "sv", "cheat" :
- director_threat_radius : 1000 : , "sv", "cheat" :
- director_transition_timeout : 120 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels
- director_unfreeze_time : 55 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected
- director_upgradepack_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_vomitjar_density : 6 : , "sv", "cheat" : Items per 100 yards square
- director_weapon_cluster_range : 100 : , "sv", "cheat" : Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
- disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If non-zero when a map loads, dynamic props won't be loaded
- disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
- disconnect : cmd : : Disconnect game from server.
- dismount : cmd : : Dismounts a survivor as a jockey
- display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
- display_game_events : 0 : , "cheat" :
- dlight_debug : cmd : : Creates a dlight in front of the player
- drawcross : cmd : : Draws a cross at the given location Arguments: x y z
- drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
- dsp_dist_max : 1440 : , "cheat", "demo" :
- dsp_dist_min : 0 : , "cheat", "demo" :
- dsp_enhance_stereo : 1 : , "a" :
- dsp_off : 0 : , "cheat" :
- dsp_player : 0 : , "demo", "server_can_execute" :
- dsp_reload : cmd : :
- dsp_slow_cpu : 0 : , "a", "demo" :
- dsp_volume : 0 : , "a", "demo" :
- dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
- dump_avatar_info : cmd : : Print out avatar info of each plaeyr
- dump_entity_sizes : cmd : : Print sizeof(entclass)
- dump_globals : cmd : : Dump all global entities/states
- dump_pz_data : cmd : : Dump PZ data
- dump_server_demo : cmd : : dump_sever_demo <filename>
- dumpentityfactories : cmd : : Lists all entity factory names.
- dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
- dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
- dumpsavedir : cmd : : List the contents of the save directory in memory
- dumpstringtables : cmd : : Print string tables to console.
- --------------
- 159 convars/concommands for [d]
- ] condump
- ] cvarlist e
- cvar list
- --------------
- echo : cmd : : Echo text to console.
- editdemo : cmd : : Edit a recorded demo file (.dem ).
- editor_toggle : cmd : : Disables the simulation and returns focus to the editor
- enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
- enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
- endmovie : cmd : : Stop recording movie frames.
- endround : cmd : : End the current round.
- english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
- ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
- ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
- ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
- ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
- ent_create : cmd : : Creates an entity of the given type where the player is looking.
- ent_dump : cmd : : Usage: ent_dump <entity name>
- ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
- ent_info : cmd : : Usage: ent_info <class name>
- ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
- ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
- ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
- ent_name : cmd : :
- ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
- ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
- ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
- ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
- ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
- ent_rotate : cmd : : Rotates an entity by a specified # of degrees
- ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
- ent_setang : cmd : : Set entity angles
- ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
- ent_setpos : cmd : : Move entity to position
- ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
- ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
- ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
- ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
- ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
- envmap : cmd : :
- escape : cmd : : Escape key pressed.
- exec : cmd : : Execute script file.
- exit : cmd : : Exit the engine.
- explode : cmd : : Kills the player with explosive damage
- explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
- --------------
- 43 convars/concommands for [e]
- ] condump
- ] cvarlist f
- cvar list
- --------------
- fade_crosshair : cmd : : Fades the prop being looked at
- fade_immediately : 0 : , "sv", "cheat" :
- fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
- fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
- find : cmd : : Find concommands with the specified string in their name/help text.
- find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
- find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
- findflags : cmd : : Find concommands by flags.
- firetarget : cmd : :
- first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal
- first_aid_kit_max_heal : 100 : , "cheat", "rep", "cl" :
- first_aid_kit_use_duration : 5 : , "cheat", "rep", "cl" :
- firstperson : cmd : : Switch to firstperson camera.
- fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
- fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
- fix_versus_convars : 1 : , "sv", "cheat" :
- flush : cmd : : Flush unlocked cache memory.
- flush_locked : cmd : : Flush unlocked and locked cache memory.
- fly_add_keyframe : cmd : :
- fly_clear_all_keyframes : cmd : :
- fly_show_path : cmd : :
- fly_start : cmd : :
- fog_2dskyboxfogfactor : -1 : , "cheat", "cl" :
- fog_color : -1 : , "cheat", "cl" :
- fog_colorskybox : -1 : , "cheat", "cl" :
- fog_enable : 1 : , "cheat", "cl" :
- fog_enable_water_fog : 1 : , "cheat" :
- fog_enableskybox : 1 : , "cheat", "cl" :
- fog_end : -1 : , "cheat", "cl" :
- fog_endskybox : -1 : , "cheat", "cl" :
- fog_hdrcolorscale : -1 : , "cheat", "cl" :
- fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
- fog_maxdensity : -1 : , "cheat", "cl" :
- fog_maxdensityskybox : -1 : , "cheat", "cl" :
- fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
- fog_start : -1 : , "cheat", "cl" :
- fog_startskybox : -1 : , "cheat", "cl" :
- force_centerview : cmd : :
- force_disablex360 : 0 : , "cheat" :
- forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
- foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
- foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
- foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
- foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
- foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
- fov_desired : 90 : , "user", "cl", "ss" : Sets the base field-of-view.
- fov_desired2 : 90 : , "user", "cl", "ss_added" : Sets the base field-of-view.
- fs_printopenfiles : cmd : : Show all files currently opened by the engine.
- fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
- fs_warning_level : cmd : : Set the filesystem warning level.
- func_break_max_pieces : 15 : , "a", "rep", "cl" :
- --------------
- 51 convars/concommands for [f]
- ] condump
- ] cvarlist g
- cvar list
- --------------
- g15_dumpplayer : cmd : : Spew player data.
- g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
- g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
- g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
- g_debug_physcannon : 0 : , "cheat", "rep", "cl" :
- g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
- g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
- g_debug_vehiclebase : 0 : , "sv", "cheat" :
- g_debug_vehicleexit : 0 : , "sv", "cheat" :
- g_debug_vehiclesound : 0 : , "sv", "cheat" :
- gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
- gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players.
- gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
- gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
- gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
- gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
- gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
- gameui_activate : cmd : : Shows the game UI
- gameui_allowescape : cmd : : Escape key allowed to hide game UI
- gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
- gameui_hide : cmd : : Hides the game UI
- gameui_preventescape : cmd : : Escape key doesn't hide game UI
- gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
- gas_can_use_duration : 2 : , "cheat", "rep", "cl" :
- gascan_spit_time : 2 : , "cheat", "rep", "cl" : Gascans can survive this long in spit before they ignite.
- gascan_throw_force : 32 : , "sv", "cheat" :
- gascan_use_range : 65 : , "cheat", "rep", "cl" :
- gascan_use_tolerance : 0 : , "cheat", "rep", "cl" :
- getpos : cmd : : dump position and angles to the console
- getpos_exact : cmd : : dump origin and angles to the console
- give : cmd : : Give item to player. Arguments: <item_name>
- givecurrentammo : cmd : : Give a supply of ammo for current weapon..
- gl_clear_gray : 0 : , "cheat", "cl" : Clear the back buffer to gray every frame.
- gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
- global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
- glow_use_tolerance : 0 : , "cheat", "rep", "cl" :
- go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over.
- god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage
- grenadelauncher_damage : 400 : , "sv", "cheat" :
- grenadelauncher_ff_scale : 0 : , "sv", "cheat" : ff scale for grenade launcher damage to other players
- grenadelauncher_ff_scale_self : 0 : , "sv", "cheat" : ff scale for grenade launcher damage to other players
- grenadelauncher_force_kill : 2000 : , "sv", "cheat" :
- grenadelauncher_radius_kill : 180 : , "sv", "cheat" :
- grenadelauncher_radius_stumble : 250 : , "sv", "cheat" :
- grenadelauncher_show_radius : 0 : , "sv", "cheat" :
- grenadelauncher_velocity : 1200 : , "sv", "cheat" :
- groundlist : cmd : : Display ground entity list <index>
- --------------
- 47 convars/concommands for [g]
- ] condump
- ] cvarlist h
- cvar list
- --------------
- hack_elevator_z_offset : 10 : , "sv", "cheat" :
- hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
- hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
- heartbeat : cmd : : Force heartbeat of master servers
- help : cmd : : Find help about a convar/concommand.
- hide_message_panel : cmd : : Hides the message panel
- hideconsole : cmd : : Hide the console.
- hidehud : 0 : , "cheat", "cl" : bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512
- hidepanel : cmd : : Hides a viewport panel <name>
- host_flush_threshold : 14 : : Memory threshold below which the host should flush caches between server instances
- host_map : 0 : : Current map name.
- host_runofftime : cmd : : Run off some time without rendering/updating sounds
- host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
- host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
- host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
- host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
- host_xbox_e3_restart : 15 : : E3 Demo Restart interval (in minutes).
- hostfile : 0 : , "sv" : The HOST file to load.
- hostip : -1062731392.000 : : Host game server ip
- hostname : 0 : : Hostname for server.
- hostport : 27015 : : Host game server port
- hud_classautokill : 1 : , "a", "cl" : Automatically kill player after choosing a new playerclass.
- hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
- hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
- hud_targetid_rangefinder : 0 : , "cheat", "cl" : shows range for different masks
- hud_zombieteam : 1 : , "cl" : Show infected team status on the HUD
- hud_zombieteam_showself : 0 : , "cl" : Show your own status in the zombie team display
- hunk_print_allocations : cmd : :
- hunk_track_allocation_types : 0 : , "cheat" :
- hunter_committed_attack_range : 75 : , "sv", "cheat" :
- hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" :
- hunter_pounce_air_speed : 700 : , "sv", "cheat" :
- hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing
- hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment
- hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready
- hunter_pz_claw_dmg : 6 : , "cheat", "rep", "cl" : Amount of damage done by a PZ hunter's regular melee attack
- hurtme : cmd : : Hurts the player. Arguments: <health to lose>
- --------------
- 37 convars/concommands for [h]
- ] condump
- ] cvarlist i
- cvar list
- --------------
- impulse : cmd : :
- in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
- incendiary_ammo_burn_time : 4 : , "sv", "cheat" : Time to burn when hit by incendiary ammo
- incrementvar : cmd : : Increment specified convar value.
- inferno_acid_spawn_angle : 120 : , "sv", "cheat" : Angular change from parent
- inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child
- inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
- inferno_damage : 40 : , "sv", "cheat" : Damage per second
- inferno_debug : 0 : , "sv", "cheat" :
- inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart
- inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds
- inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns
- inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
- inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
- inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
- inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning
- inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created
- inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
- inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
- inferno_scorch_decals : 0 : , "sv", "cheat" :
- inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
- inferno_surface_offset : 20 : , "sv", "cheat" :
- inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
- inferno_velocity_factor : 0 : , "sv", "cheat" :
- inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
- intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity
- intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero
- intensity_enemy_death_far_range : 500 : , "sv", "cheat" :
- intensity_enemy_death_near_range : 150 : , "sv", "cheat" :
- intensity_factor : 0 : , "sv", "cheat" : How quickly intensity increases
- intensity_lock : -1 : , "sv", "cheat" : Lock players' intensities at this value
- invnext : cmd : :
- invprev : cmd : :
- ip : 0 : : Overrides IP for multihomed hosts
- ipc_console_disable : cmd : : Disable IPC console(s)
- ipc_console_disable_all : cmd : : Disable all IPC consoles
- ipc_console_enable : cmd : : Enable IPC console
- ipc_console_show : cmd : : Show status of IPC consoles
- --------------
- 38 convars/concommands for [i]
- ] condump
- ] cvarlist j
- cvar list
- --------------
- jockey : cmd : : Giddyup.
- jockey_pounce_air_speed : 700 : , "sv", "cheat" :
- jockey_pounce_loft_rate : 0 : , "sv", "cheat" : Jockey adds this angle/distance when pouncing
- jockey_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Jockey Pounce angle adjustment
- jockey_pz_claw_dmg : 4 : , "cheat", "rep", "cl" : Amount of damage done by a PZ jockey's regular melee attack
- jockeyme : cmd : : Giddyup.
- joy_accelmax : 1 : , "a", "cl" :
- joy_accelscale : 0 : , "a", "cl" :
- joy_advanced : 0 : , "a", "cl" :
- joy_advaxisr : 0 : , "a", "cl" :
- joy_advaxisu : 0 : , "a", "cl" :
- joy_advaxisv : 0 : , "a", "cl" :
- joy_advaxisx : 0 : , "a", "cl" :
- joy_advaxisy : 0 : , "a", "cl" :
- joy_advaxisz : 0 : , "a", "cl" :
- joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
- joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
- joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
- joy_circle_correct : 1 : , "a", "cl" :
- joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
- joy_display_input : 0 : , "a", "cl" :
- joy_forwardsensitivity : -1 : , "a", "cl" :
- joy_forwardthreshold : 0 : , "a", "cl" :
- joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
- joy_inverty2 : 0 : , "a", "cl", "ss_added" : Whether to invert the Y axis of the joystick for looking.
- joy_legacy : 0 : , "a", "cl", "ss" : Turn on/off 'Legacy' mapping for control sticks.
- joy_legacy2 : 0 : , "a", "cl", "ss_added" : Turn on/off 'Legacy' mapping for control sticks.
- joy_lowend : 1 : , "a", "cl" :
- joy_lowmap : 1 : , "a", "cl" :
- joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
- joy_movement_stick2 : 0 : , "a", "cl", "ss_added" : Which stick controls movement (0 is left stick)
- joy_name : 0 : , "a", "cl" :
- joy_pitchsensitivity : 1 : , "a", "cl", "ss" :
- joy_pitchsensitivity2 : 1 : , "a", "cl", "ss_added" :
- joy_pitchthreshold : 0 : , "a", "cl" :
- joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
- joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
- joy_sensitive_step0 : 0 : , "a", "cl" :
- joy_sensitive_step1 : 0 : , "a", "cl" :
- joy_sensitive_step2 : 0 : , "a", "cl" :
- joy_sidesensitivity : 1 : , "a", "cl" :
- joy_sidethreshold : 0 : , "a", "cl" :
- joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
- joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
- joy_yawsensitivity : -1 : , "a", "cl", "ss" :
- joy_yawsensitivity2 : -1 : , "a", "cl", "ss_added" :
- joy_yawthreshold : 0 : , "a", "cl" :
- joyadvancedupdate : cmd : :
- joystick : 0 : , "a", "cl" :
- jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- --------------
- 50 convars/concommands for [j]
- ] condump
- ] cvarlist k
- cvar list
- --------------
- kdtree_test : cmd : : Tests spatial partition for entities queries.
- key_findbinding : cmd : : Find key bound to specified command string.
- key_listboundkeys : cmd : : List bound keys with bindings.
- key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
- kick : cmd : : Kick a player by name.
- kick_transitioning : cmd : : Kick a transitioning player by userID
- kickid : cmd : : Kick a player by userid or uniqueid, with a message.
- kill : cmd : : Kills the player with generic damage
- killserver : cmd : : Shutdown the server.
- killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
- --------------
- 10 convars/concommands for [k]
- ] condump
- ] cvarlist l
- cvar list
- --------------
- l4d2_snd_adrenaline : cmd : :
- lastinv : cmd : :
- leaderboard_duplicate_entries : 1 : , "cheat", "cl" :
- light_crosshair : cmd : : Show texture color at crosshair
- lightcache_maxmiss : 2 : , "cheat" :
- lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
- linefile : cmd : : Parses map leak data from .lin file
- listdemo : cmd : : List demo file contents.
- listid : cmd : : Lists banned users.
- listip : cmd : : List IP addresses on the ban list.
- listissues : cmd : : List all the issues that can be voted on.
- listmodels : cmd : : List loaded models.
- listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
- load : cmd : : Load a saved game.
- loadcommentary : cmd : :
- loader_dump_table : cmd : :
- locator_split_len : 0 : , "cheat", "cl" :
- locator_split_maxwide_percent : 0 : , "cheat", "cl" :
- log : cmd : : Enables logging to file, console, and udp < on | off >.
- log_dumpchannels : cmd : : Dumps information about all logging channels.
- log_level : cmd : : Set the spew level of a logging channel.
- logaddress_add : cmd : : Set address and port for remote host <ip:port>.
- logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
- logaddress_delall : cmd : : Remove all udp addresses being logged to
- logaddress_list : cmd : : List all addresses currently being used by logaddress.
- lookspring : 0 : , "a", "cl" :
- lookstrafe : 0 : , "a", "cl" :
- lower_body_debug : 0 : , "cheat", "cl" :
- --------------
- 28 convars/concommands for [l]
- ] condump
- ] cvarlist m
- cvar list
- --------------
- m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
- m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
- m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
- m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
- m_filter : 0 : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_filter2 : 0 : , "a", "cl", "ss_added" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_forward : 1 : , "a", "cl" : Mouse forward factor.
- m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
- m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
- m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
- m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
- m_pitch2 : 0 : , "a", "cl", "ss_added" : Mouse pitch factor.
- m_side : 0 : , "a", "cl" : Mouse side factor.
- m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
- map : cmd : : Start playing on specified map.
- map_background : cmd : : Runs a map as the background to the main menu.
- map_commentary : cmd : : Start playing, with commentary, on a specified map.
- map_edit : cmd : :
- map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
- maps : cmd : : Displays list of maps.
- mark : cmd : : Set attribute of selected area.
- mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" :
- mat_bloom_scalefactor_scalar : 0 : , "cl" :
- mat_bloomamount_rate : 0 : , "cheat", "cl" :
- mat_bumpbasis : 0 : , "cheat" :
- mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
- mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
- mat_configcurrent : cmd : : show the current video control panel config for the material system
- mat_crosshair : cmd : : Display the name of the material under the crosshair
- mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
- mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
- mat_crosshair_printmaterial : cmd : : print the material under the crosshair
- mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
- mat_debug : cmd : : Activates debugging spew for a specific material.
- mat_debug_bloom : 0 : , "cheat", "cl" :
- mat_debugalttab : 0 : , "cheat" :
- mat_drawflat : 0 : , "cheat" :
- mat_drawwater : 1 : , "cheat", "cl" :
- mat_dynamic_tonemapping : 1 : , "cheat" :
- mat_dynamiclightmaps : 0 : , "cheat" :
- mat_edit : cmd : : Bring up the material under the crosshair in the editor
- mat_exposure_center_region_x : 0 : , "cheat", "cl" :
- mat_exposure_center_region_y : 0 : , "cheat", "cl" :
- mat_fastnobump : 0 : , "cheat" :
- mat_fillrate : 0 : , "cheat" :
- mat_force_bloom : 0 : , "cheat", "cl" :
- mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0
- mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 1.0
- mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 45.
- mat_force_tonemap_scale : 0 : , "cheat" :
- mat_forcedynamic : 0 : , "cheat" :
- mat_frame_sync_enable : 1 : , "cheat" :
- mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
- mat_fullbright : 0 : , "cheat" :
- mat_grain_scale_override : 1 : , "a" :
- mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
- mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
- mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
- mat_hsv : 0 : , "cheat", "cl" :
- mat_info : cmd : : Shows material system info
- mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
- mat_loadtextures : 1 : , "cheat" :
- mat_lpreview_mode : -1 : , "cheat", "cl" :
- mat_luxels : 0 : , "cheat" :
- mat_measurefillrate : 0 : , "cheat" :
- mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- mat_monitorgamma_tv_enabled : 0 : , "a" :
- mat_morphstats : 0 : , "cheat" :
- mat_norendering : 0 : , "cheat" :
- mat_normalmaps : 0 : , "cheat" :
- mat_normals : 0 : , "cheat" :
- mat_postprocess_enable : 1 : , "cheat", "cl" :
- mat_proxy : 0 : , "cheat" :
- mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
- mat_queue_priority : 1 : :
- mat_reloadallmaterials : cmd : : Reloads all materials
- mat_reloadmaterial : cmd : : Reloads a single material
- mat_reloadtextures : cmd : : Reloads all textures
- mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
- mat_reversedepth : 0 : , "cheat" :
- mat_savechanges : cmd : : saves current video configuration to the registry
- mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
- mat_shadercount : cmd : : display count of all shaders and reset that count
- mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
- mat_showcamerarendertarget : 0 : , "cheat", "cl" :
- mat_showframebuffertexture : 0 : , "cheat", "cl" :
- mat_showmaterials : cmd : : Show materials.
- mat_showmaterialsverbose : cmd : : Show materials (verbose version).
- mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
- mat_showtextures : cmd : : Show used textures.
- mat_showwatertextures : 0 : , "cheat", "cl" :
- mat_softwareskin : 0 : , "cheat" :
- mat_spewalloc : 0 : , "a" :
- mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
- mat_stub : 0 : , "cheat", "cl" :
- mat_suppress : cmd : : Supress a material from drawing
- mat_surfaceid : 0 : , "cheat" :
- mat_surfacemat : 0 : , "cheat" :
- mat_tessellation_accgeometrytangents : 0 : , "cheat" :
- mat_tessellation_cornertangents : 1 : , "cheat" :
- mat_tessellation_update_buffers : 1 : , "cheat" :
- mat_tessellationlevel : 4 : , "cheat" :
- mat_tessellationmode : 1 : , "cheat" :
- mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
- mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
- mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
- mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
- mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
- mat_wireframe : 0 : , "cheat" :
- mat_yuv : 0 : , "cheat", "cl" :
- maxplayers : cmd : : Change the maximum number of players allowed on this server.
- melee_collateral_shove_count : 16 : , "sv", "cheat" :
- melee_combo_reset_time : 1 : , "cheat", "rep", "cl" : Seconds after a swing until we reset the combo activities
- melee_dump_weapons : cmd : : Spew the melee weapon infos that are currently loaded
- melee_dump_weapons_server : cmd : : Spew the melee weapon infos that are currently loaded
- melee_force_scalar : 20 : , "sv", "cheat", "rep" :
- melee_force_scalar_combat_character : 5 : , "sv", "cheat", "rep" :
- melee_range : 70 : , "cheat", "rep", "cl" :
- melee_reload_info : cmd : : Reloads Melee weapon scripts to the MeleeWeaponInfoStore
- melee_reload_info_server : cmd : : Reloads Melee weapon scripts to the MeleeWeaponInfoStore
- melee_show_swing : 0 : , "cheat", "rep", "cl" :
- mem_compact : cmd : :
- mem_dump : cmd : : Dump memory stats to text file.
- mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
- mem_eat : cmd : :
- mem_incremental_compact : cmd : :
- mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
- mem_test : cmd : :
- mem_vcollide : cmd : : Dumps the memory used by vcollides
- memory : cmd : : Print memory stats.
- memory_diff : cmd : : show memory stats relative to snapshot
- memory_list : cmd : : dump memory list (linux only)
- memory_mark : cmd : : snapshot current allocation status
- memory_status : cmd : : show memory stats (linux only)
- menuselect : cmd : : menuselect
- minisave : cmd : : Saves game (for current level only!)
- mission_reload : cmd : : Reload mission metadata
- mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" :
- mix_dynamic_debug_CI : 0 : , "sv", "cheat" :
- mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" :
- mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" :
- mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
- mm_debugprint : cmd : : Show debug information about current matchmaking session
- mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers
- mm_dedicated_search_maxping : 300 : : Longest preferred ping to dedicated servers for games
- motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect.
- motd_intros : 0 : , "a", "cl" :
- motdfile : 0 : , "sv" : The MOTD file to load.
- mounted_gun_cooldown_time : 60 : , "cheat", "rep", "cl" : Mounted gun cooldown time
- mounted_gun_mount_cooldown_time : 0 : , "sv", "cheat" :
- mounted_gun_overheat_penalty_time : 60 : , "sv", "cheat" :
- mounted_gun_overheat_time : 15 : , "cheat", "rep", "cl" : Mouted gun overheat time
- mounted_gun_rate_of_fire : 8 : , "sv", "cheat" :
- movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
- mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
- mp_feetmaxyawrate : 100 : , "cheat", "rep", "cl" :
- mp_forcerespawnplayers : cmd : : Force all players to respawn.
- mp_forcewin : cmd : : Forces team to win
- mp_roundlimit : 3 : , "sv" : Maximum number of rounds
- mp_scrambleteams : cmd : : Scramble the teams and restart the game
- mp_switchteams : cmd : : Switch teams and restart the game
- mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
- multiplayerendgame : cmd : : Take all of the connected clients and take them to the end game state.
- multvar : cmd : : Multiply specified convar value.
- music_calm_min_interval : 45 : , "sv", "cheat" : Minimum time between DisturbingAtmosphere performances
- music_dynamic_action_decay : 10 : , "sv", "cheat" :
- music_dynamic_ambient_decay : 7 : , "sv", "cheat" :
- music_dynamic_ambient_in_max : 0 : , "sv", "cheat" :
- music_dynamic_ambient_in_min : 0 : , "sv", "cheat" :
- music_dynamic_ambient_out_max : 1 : , "sv", "cheat" :
- music_dynamic_ambient_out_min : 0 : , "sv", "cheat" :
- music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" :
- music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" :
- music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" :
- music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" :
- music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" :
- music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" :
- music_dynamic_attack_CI_num : 30 : , "sv", "cheat" :
- music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" :
- music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" :
- music_dynamic_calm_decay : 15 : , "sv", "cheat" :
- music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" :
- music_dynamic_damage_decay : 10 : , "sv", "cheat" :
- music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" :
- music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" :
- music_dynamic_damage_duck_max : 0 : , "sv", "cheat" :
- music_dynamic_damage_duck_min : 0 : , "sv", "cheat" :
- music_dynamic_damage_increment : 0 : , "sv", "cheat" :
- music_dynamic_debug : 0 : , "sv", "cheat" : Draw parameter meters
- music_dynamic_dodamage_decay : 4 : , "sv", "cheat" :
- music_dynamic_dodamage_increment : 0 : , "sv", "cheat" :
- music_dynamic_gunfire_decay : 1 : , "sv", "cheat" :
- music_dynamic_gunfire_increment : 0 : , "sv", "cheat" :
- music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" :
- music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" :
- music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" :
- music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" :
- music_dynamic_mob_action_decay : 15 : , "sv", "cheat" :
- music_dynamic_mob_action_increment : 0 : , "sv", "cheat" :
- music_dynamic_mob_action_max : 1 : , "sv", "cheat" :
- music_dynamic_mob_action_min : 0 : , "sv", "cheat" :
- music_dynamic_mob_choir_BPM : 90 : , "sv", "cheat" :
- music_dynamic_mob_choir_interval_beats : 16 : , "sv", "cheat" :
- music_dynamic_mob_choir_interval_randmultmax : 3 : , "sv", "cheat" :
- music_dynamic_mob_damage_max : 1 : , "sv", "cheat" :
- music_dynamic_mob_damage_min : 0 : , "sv", "cheat" :
- music_dynamic_mob_decay : 15 : , "sv", "cheat" :
- music_dynamic_mob_increment : 0 : , "sv", "cheat" :
- music_dynamic_mob_large : 49 : , "sv", "cheat" : Spawning a large mob
- music_dynamic_mob_max : 1 : , "sv", "cheat" :
- music_dynamic_mob_med : 29 : , "sv", "cheat" : Spawning a med mob
- music_dynamic_mob_min : 0 : , "sv", "cheat" :
- music_dynamic_mob_small : 20 : , "sv", "cheat" : Spawning a small mob
- music_dynamic_on : 1 : , "sv", "cheat" :
- music_dynamic_play : cmd : :
- music_dynamic_PZ_BPM : 80 : , "sv", "cheat" :
- music_dynamic_PZ_interval_randmultmax : 5 : , "sv", "cheat" :
- music_dynamic_scavenge_beat : 1 : , "sv", "cheat" : play beat music during scavenge mode
- music_dynamic_SI_close_distmax : 1200 : , "sv", "cheat" :
- music_dynamic_SI_far_distmin : 1800 : , "sv", "cheat" :
- music_dynamic_SI_inrange_distmax : 2400 : , "sv", "cheat" :
- music_dynamic_solosuccess_damagemin : 0 : , "sv", "cheat" :
- music_dynamic_solosuccess_decay : 4 : , "sv", "cheat" :
- music_dynamic_solosuccess_increment : 1 : , "sv", "cheat" :
- music_dynamic_specials_interval_beats : 5 : , "sv", "cheat" :
- music_dynamic_stop_playing : cmd : :
- music_dynamic_threat_decay : 6 : , "sv", "cheat" :
- music_dynamic_update_interval : 0 : , "sv", "cheat" : interval between music status/action update
- music_dynamic_witch_alert_interval : 37 : , "sv", "cheat" :
- music_dynamic_witch_near_max : 1800 : , "sv", "cheat" :
- music_dynamic_witch_near_min : 360 : , "sv", "cheat" :
- music_intensity_override : -1 : , "cheat", "rep", "cl" : Overrides the player's music intensity track for testing
- music_intensity_threshold : 0 : , "cheat", "rep", "cl" :
- music_large_area_reveal_repeat_threshold : 60 : , "sv", "cheat" : The minimum time in seconds between performances of this music
- music_large_area_reveal_threshold : 500000 : , "sv", "cheat" : How much new area must be revealed to trigger the reveal music
- music_manager : 1 : , "sv", "cheat" : Using the new music manager system.
- music_master_debug : 0 : , "cheat", "cl" :
- music_master_tag_threshold : 0 : , "cheat", "cl" :
- music_min_pending_threat_time : 10 : , "sv", "cheat" : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
- music_min_safe_time : 3 : , "sv", "cheat" : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
- music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances
- music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
- music_print : cmd : : client
- muzzleflash_light : 1 : , "a", "cl" :
- --------------
- 244 convars/concommands for [m]
- ] condump
- ] cvarlist n
- cvar list
- --------------
- name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
- name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name
- nav_add_to_selected_set : cmd : : Add current area to the selected set.
- nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
- nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
- nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
- nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
- nav_auto_build_area : cmd : : Build out high-precision areas around the edit cursor and create them.
- nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
- nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
- nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
- nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
- nav_begin_drag_selecting : cmd : : Start dragging a selection area.
- nav_begin_selecting : cmd : : Start continuously adding to the selected set.
- nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
- nav_blockers_can_affect_flow : 1 : , "sv", "cheat" :
- nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
- nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
- nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
- nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
- nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
- nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
- nav_clear_selected_set : cmd : : Clear the selected set.
- nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
- nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
- nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
- nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
- nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
- nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
- nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
- nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
- nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
- nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
- nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
- nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
- nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
- nav_debug_blocked : 0 : , "sv", "cheat" :
- nav_debug_finale_area : 0 : , "sv", "cheat" : Show extents of finale area and selected finale center
- nav_delete : cmd : : Deletes the currently highlighted Area.
- nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
- nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
- nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
- nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
- nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
- nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
- nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
- nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
- nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
- nav_end_drag_selecting : cmd : : Stop dragging a selection area.
- nav_end_selecting : cmd : : Stop continuously adding to the selected set.
- nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
- nav_fix_playerclips : cmd : : Fixup nodes marked with NAV_PLAYERCLIP.
- nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
- nav_flood_select_tolerance : 0 : , "sv", "cheat" : Allowable z distance of selectable areas from the start area.
- nav_flow_max_survivor_climb_height : 66 : , "sv", "cheat" : Maximum Survivor climb-up height used during flow computation
- nav_flow_max_survivor_drop_height : 240 : , "sv", "cheat" : Maximum Survivor drop-down height used during flow computation
- nav_fog_edit : 0 : , "sv", "cheat" :
- nav_fog_mark : cmd : : Sets fog value for selected areas.
- nav_fog_pick : cmd : : Sets fog value for selected areas.
- nav_fog_print_used : cmd : : Prints out the list of fog names used in the map.
- nav_fog_replace : cmd : : Replaces the first fog name with the second in the map.
- nav_fog_select_place : cmd : : Selects all areas with the given fog place.
- nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
- nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
- nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
- nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
- nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_incremental_range : 2000 : , "sv", "cheat" :
- nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
- nav_gui : cmd : : Opens the nav editing GUI
- nav_gui_rebuild : 0 : , "sv", "cheat" : Rebuilds the nav ui windows from scratch every time they're opened
- nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
- nav_ladder_flip : cmd : : Flips the selected ladder's direction.
- nav_load : cmd : : Loads the Navigation Mesh for the current map.
- nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
- nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
- nav_lying_down_percent : 50 : , "sv", "cheat" : Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area.
- nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
- nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
- nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
- nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
- nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
- nav_max_auto_area_size : 16384 : , "sv", "cheat" : Max size in x/y of any auto-generated nav area
- nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
- nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
- nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
- nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
- nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
- nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
- nav_obscure_range : 400 : , "sv", "cheat" :
- nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
- nav_place_list : cmd : : Lists all place names used in the map.
- nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
- nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
- nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
- nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
- nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
- nav_print_visibility_info : cmd : : Dumps some visibility-related data to the console.
- nav_print_visible_set_counts : cmd : : Outputs the sizes of the visible sets
- nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
- nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
- nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
- nav_recall_selected_set : cmd : : Re-selects the stored selected set.
- nav_recompute_flow : cmd : : Recomputes flow distance
- nav_recompute_flow_optimization : 1 : , "sv", "cheat" :
- nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
- nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
- nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
- nav_save : cmd : : Saves the current Navigation Mesh to disk.
- nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
- nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
- nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area.
- nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
- nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
- nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
- nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
- nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
- nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area.
- nav_select_radius : cmd : : Adds all areas in a radius to the selection set
- nav_select_stairs : cmd : : Adds all stairway areas to the selected set
- nav_select_threat : cmd : : Selects all threat areas
- nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance.
- nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater.
- nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
- nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
- nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
- nav_shift : cmd : : Shifts the selected areas by the specified amount
- nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
- nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
- nav_show_compass : 0 : , "sv", "cheat" :
- nav_show_connectionblockers : 0 : , "sv", "cheat" : Debug: Show connection blocker models.
- nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
- nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
- nav_show_light_intensity : 0 : , "sv", "cheat" :
- nav_show_node_grid : 0 : , "sv", "cheat" :
- nav_show_node_id : 0 : , "sv", "cheat" :
- nav_show_nodes : 0 : , "sv", "cheat" :
- nav_show_player_area : 0 : , "sv", "cheat" : Draws the last known area for the given entindex
- nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
- nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
- nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
- nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
- nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
- nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
- nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
- nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
- nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
- nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
- nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
- nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
- nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
- nav_subdivide : cmd : : Subdivides all selected areas.
- nav_test_node : 0 : , "sv", "cheat" :
- nav_test_node_crouch : 0 : , "sv", "cheat" :
- nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
- nav_test_stairs : cmd : : Test the selected set for being on stairs
- nav_test_visibility : cmd : : Tests visibility from the selected area to the one under the cursor.
- nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
- nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
- nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
- nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
- nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
- nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
- nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
- nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection
- nav_trouble_report_corner_to_corner : cmd : : Selects areas that can break game mechanics
- nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics
- nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set, only if any area has a population
- nav_trouble_test_area : 0 : , "sv", "cheat" : If nonzero, tests will be run against this areaID only
- nav_trouble_test_debug_duration : 10 : , "sv", "cheat" :
- nav_trouble_walkable_backtrace : 0 : , "sv", "cheat" :
- nav_unmark : cmd : : Clears the marked Area or Ladder.
- nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
- nav_update_lighting : cmd : : Recomputes lighting values
- nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
- nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
- nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
- nav_warp_to_mark : cmd : : Warps the player to the marked area.
- nav_world_center : cmd : : Centers the nav mesh in the world
- nb_acceleration : 500 : , "sv", "cheat" :
- nb_allow_avoiding : 1 : , "sv", "cheat" :
- nb_allow_climbing : 1 : , "sv", "cheat" :
- nb_allow_gap_jumping : 1 : , "sv", "cheat" :
- nb_blind : 0 : , "sv", "cheat" : Disable vision
- nb_chase_lead_time : 2 : , "sv", "cheat" :
- nb_command : cmd : : Sends a command string to all bots
- nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
- nb_debug_climbing : 0 : , "sv", "cheat" :
- nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
- nb_debug_history : 1 : , "sv" : If true, each bot keeps a history of debug output in memory
- nb_delete_all : cmd : : Delete all non-player NextBot entities.
- nb_direct_chase_nav_check : 1 : , "sv", "cheat" : Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direc
- nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox
- nb_force_look_at : cmd : : Force selected bot to look at the local player's position
- nb_friction_forward : 0 : , "sv", "cheat" :
- nb_friction_sideways : 3 : , "sv", "cheat" :
- nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
- nb_gravity : 1000 : , "sv", "cheat" :
- nb_head_aim_settle_duration : 0 : , "sv", "cheat" :
- nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
- nb_ladder_align_range : 50 : , "sv", "cheat" :
- nb_lean_forward_accel : 100 : , "sv", "cheat" :
- nb_lean_max_angle : 30 : , "sv", "cheat" :
- nb_lean_rate : 3 : , "sv", "cheat" :
- nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
- nb_move_to_position : cmd : : Tell all NextBots to move to the specified absolute position
- nb_path_draw_inc : 100 : , "sv", "cheat" :
- nb_path_segment_influence_radius : 100 : , "sv", "cheat" :
- nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
- nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving
- nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
- nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk
- nb_rush : cmd : : Causes all infected to rush the survivors.
- nb_saccade_speed : 1000 : , "sv", "cheat" :
- nb_saccade_time : 0 : , "sv", "cheat" :
- nb_select : cmd : : Select the bot you are aiming at for further debug operations.
- nb_speed_look_ahead_range : 150 : , "sv", "cheat" :
- nb_stop : 0 : , "cheat", "rep", "cl" : Stop all NextBots
- nb_stuck_dump_display : cmd : : Given a bot stuck dump filename, display the stuck locations in the environment
- nb_stuck_dump_filter_entindex : 0 : , "sv", "cheat" : If nonzero, only display stuck data for entities with the given entindex
- nb_stuck_dump_filter_identifier : 0 : , "sv", "cheat" : Only display stuck data for entities whose identifier matches this substring
- nb_stuck_dump_filter_min_duration : 0 : , "sv", "cheat" : Only display stuck data for entities who were stuck longer than this duration
- nb_stuck_dump_filter_time_end : 99999 : , "sv", "cheat" : Do not display stuck data with a timestamp greater than this value
- nb_stuck_dump_filter_time_start : 0 : , "sv", "cheat" : Do not display stuck data with a timestamp less than this value
- nb_stuck_dump_show_details : 0 : , "sv", "cheat" : If nonzero, include more data in stuck display
- nb_stuck_dump_threshold : -1 : , "sv" : If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
- nb_update_debug : 0 : , "sv", "cheat" :
- nb_update_framelimit : 15 : , "sv", "cheat" :
- nb_update_frequency : 0 : , "sv", "cheat" :
- nb_update_maxslide : 2 : , "sv", "cheat" :
- nb_vision_ignore_survivors : 0 : , "sv", "cheat" :
- nb_vision_notice_hidden_range : 50 : , "sv", "cheat" :
- nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
- nb_yaw_rate : 250 : , "sv", "cheat" :
- net_allow_multicast : 0 : , "a" :
- net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
- net_channels : cmd : : Shows net channel info
- net_droppackets : 0 : , "cheat" : Drops next n packets on client
- net_dumpeventstats : cmd : : Dumps out a report of game event network usage
- net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
- net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
- net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
- net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
- net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
- net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
- net_graphpos : 1 : , "a", "cl" :
- net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
- net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
- net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
- net_graphsolid : 1 : , "a", "cl" :
- net_graphtext : 1 : , "a", "cl" : Draw text fields
- net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
- net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
- net_scale : 5 : , "a", "cl" :
- net_showreliablesounds : 0 : , "cheat" :
- net_showsplits : 0 : : Show info about packet splits
- net_showudp : 0 : : Dump UDP packets summary to console
- net_showudp_remoteonly : 0 : : Dump non-loopback udp only
- net_showusermessages : 0 : , "cheat", "cl" :
- net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
- net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
- net_start : cmd : : Inits multiplayer network sockets
- net_status : cmd : : Shows current network status
- net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
- net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
- net_steamcnx_status : cmd : : Print status of steam connection sockets.
- next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
- next_weapon_timer : 1 : , "a", "cl" :
- nextdemo : cmd : : Play next demo in sequence.
- noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
- noclip_fixup : 1 : , "sv", "cheat" :
- notarget : cmd : : Toggle. Player becomes hidden to NPCs.
- npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
- --------------
- 274 convars/concommands for [n]
- ] condump
- ] cvarlist o
- cvar list
- --------------
- openserverbrowser : cmd : : Opens server browser
- overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.
- overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.
- overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.
- overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
- overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.
- overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.
- overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
- --------------
- 8 convars/concommands for [o]
- ] condump
- ] cvarlist p
- cvar list
- --------------
- pain_pills_decay_rate : 0 : , "cheat", "rep", "cl" :
- pain_pills_health_threshold : 99 : , "cheat", "rep", "cl" : Pills can't be used unless total health is less than this amount
- pain_pills_health_value : 50 : , "cheat", "rep", "cl" :
- panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
- particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
- particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
- particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
- particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
- particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
- particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
- password : 0 : , "a", "norecord" : Current server access password
- path : cmd : : Show the engine filesystem path.
- pause : cmd : : Toggle the server pause state.
- perfui : cmd : : Show/hide the level performance tools UI.
- perfvisualbenchmark : cmd : :
- perfvisualbenchmark_abort : cmd : :
- personalstats : cmd : : Shows the player stats dialog
- phys2_debug_wireframe : 0 : , "cheat", "cl" : Render Phys2 collision models in wireframe
- phys2_default_max_velocity : 40 : , "cheat" : max object velocity, m/s
- phys2_dump_runtime_sizes : 0 : , "cheat", "rep" :
- phys2_load : cmd : : Saves physics SDK state
- phys2_max_length_constraint_anchor : 0 : , "cheat" :
- phys2_mem_debug : 0 : , "cheat", "rep" :
- phys2_preload_models : 1 : , "cheat", "rep" :
- phys2_ragdoll_drive_type : 1 : , "cheat" : joint PhysX drive type: 0 is none, 1 is position, 2 is velocity, 3 is both
- phys2_save : cmd : : Saves physics SDK state
- phys2_save_client : cmd : : Saves client physics scene
- phys2_save_server : cmd : : Saves server physics scene
- phys2_shadow_port : 1 : , "cheat" : Use the ported version of physics shadow controller?
- phys2_shoot : cmd : : Shoots a phys2 object.
- phys2_stats : cmd : : Dumps physics stats
- phys2_vdb : 0 : , "cheat" :
- phys2_vdb_host : 0 : , "cheat" :
- phys2ui : cmd : : Show/hide the phys2 UI.
- phys_explosion_force : 7 : , "sv", "cheat" :
- phys_shoot : cmd : : Shoots a phys object.
- physics_budget : cmd : : Times the cost of each active object
- physics_constraints : cmd : : Highlights constraint system graph for an entity
- physics_debug_entity : cmd : : Dumps debug info for an entity
- physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
- physics_report_active : cmd : : Lists all active physics objects
- physics_select : cmd : : Dumps debug info for an entity
- physx_debug_dll : 0 : , "cheat" :
- physx_valve_dll : 0 : , "cheat" :
- picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
- ping : cmd : : Display ping to server.
- pingserver : cmd : : Ping a server for info
- pixelvis_debug : cmd : : Dump debug info
- play : cmd : : Play a sound.
- playdemo : cmd : : Play a recorded demo file (.dem ).
- player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
- player_incap_use_radius : 96 : , "cheat", "rep", "cl" :
- player_throwforce : 2000 : , "cheat", "rep", "cl" :
- player_use_radius : 96 : , "cheat", "rep", "cl" :
- playflush : cmd : : Play a sound, reloading from disk in case of changes.
- playgamesound : cmd : : Play a sound from the game sounds txt file
- playsoundscape : cmd : : Forces a soundscape to play
- playvideo : cmd : : Plays a video: <filename> [width height]
- playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
- playvol : cmd : : Play a sound at a specified volume.
- plugin_load : cmd : : plugin_load <filename> : loads a plugin
- plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
- plugin_pause_all : cmd : : pauses all loaded plugins
- plugin_print : cmd : : Prints details about loaded plugins
- plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
- plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
- plugin_unpause_all : cmd : : unpauses all disabled plugins
- print_colorcorrection : cmd : : Display the color correction layer information.
- progress_enable : cmd : :
- prop_crosshair : cmd : : Shows name for prop looking at
- prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
- prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
- prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
- pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
- pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
- pz_damages : cmd : : List player zombie damages
- --------------
- 76 convars/concommands for [p]
- ] condump
- ] cvarlist q
- cvar list
- --------------
- quit : cmd : : Exit the engine.
- --------------
- 1 convars/concommands for [q]
- ] condump
- ] cvarlist r
- cvar list
- --------------
- r_3dskyonly : 0 : , "cheat", "cl" : Only draw the 3d skybox. . skip the rest of the world.
- r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
- r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
- r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
- r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
- r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
- r_avglight : 1 : , "cheat" :
- r_avglightmap : 0 : , "cheat" :
- r_cheapwaterend : cmd : :
- r_cheapwaterstart : cmd : :
- r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
- r_ClipAreaPortals : 1 : , "cheat" :
- r_colorstaticprops : 0 : , "cheat" :
- r_debugcheapwater : 0 : , "cheat", "cl" :
- r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
- r_DispBuildable : 0 : , "cheat" :
- r_DispWalkable : 0 : , "cheat" :
- r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
- r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
- r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
- r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
- r_drawdecals : 1 : , "cheat" : Render decals.
- r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
- r_drawentities : 1 : , "cheat" :
- r_drawfuncdetail : 1 : , "cheat" : Render func_detail
- r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
- r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
- r_drawlightinfo : 0 : , "cheat" :
- r_drawlights : 0 : , "cheat" :
- r_DrawModelLightOrigin : 0 : , "cheat" :
- r_drawmodelstatsoverlay : 0 : , "cheat" :
- r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
- r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- r_drawopaquerenderables : 1 : , "cheat", "cl" :
- r_drawopaqueworld : 1 : , "cheat", "cl" :
- r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
- r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
- r_DrawPortals : 0 : , "cheat" :
- r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
- r_drawrenderboxes : 0 : , "cheat", "cl" :
- r_drawropes : 1 : , "cheat", "cl" :
- r_drawskybox : 1 : , "cheat" :
- r_drawsprites : 1 : , "cheat", "cl" :
- r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
- r_drawtracers : 1 : , "cheat", "cl" :
- r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
- r_drawtranslucentworld : 1 : , "cheat" :
- r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
- r_drawviewmodel : 1 : , "cheat", "cl" :
- r_drawworld : 1 : , "cheat" : Render the world.
- r_dscale_basefov : 90 : , "cheat" :
- r_dscale_fardist : 2000 : , "cheat" :
- r_dscale_farscale : 4 : , "cheat" :
- r_dscale_neardist : 100 : , "cheat" :
- r_dscale_nearscale : 1 : , "cheat" :
- r_dynamic : 1 : :
- r_dynamiclighting : 1 : , "cheat" :
- r_eyemove : 1 : , "a" :
- r_eyeshift_x : 0 : , "a" :
- r_eyeshift_y : 0 : , "a" :
- r_eyeshift_z : 0 : , "a" :
- r_eyesize : 0 : , "a" :
- r_eyewaterepsilon : 7 : , "cheat", "cl" :
- r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
- r_flashlight_attach_to_viewmodel : 1 : , "cheat", "cl" : Attach the flashlight effect to the viewmodel
- r_flashlightambient : 0 : , "cheat", "cl" :
- r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
- r_flashlightbrightness : 0 : , "cheat" :
- r_flashlightclip : 0 : , "cheat" :
- r_flashlightconstant : 0 : , "cheat", "cl" :
- r_flashlightdrawclip : 0 : , "cheat" :
- r_flashlightfar : 750 : , "cheat", "cl" :
- r_flashlightfov : 53 : , "cheat", "cl" :
- r_flashlightinfectedtexture : 0 : , "cheat", "cl" :
- r_flashlightladderdist : 40 : , "cheat", "cl" :
- r_flashlightlinear : 100 : , "cheat", "cl" :
- r_flashlightlockposition : 0 : , "cheat", "cl" :
- r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
- r_flashlightnear : 4 : , "cheat", "cl" :
- r_flashlightnearoffsetscale : 0 : , "cheat", "cl" :
- r_flashlightoffsetforward : 0 : , "cheat", "cl" :
- r_flashlightoffsetforward_low : 0 : , "cheat", "cl" :
- r_flashlightoffsetright : 5 : , "cheat", "cl" :
- r_flashlightoffsetright_low : 10 : , "cheat", "cl" :
- r_flashlightoffsetup : -5 : , "cheat", "cl" :
- r_flashlightoffsetup_low : -16 : , "cheat", "cl" :
- r_flashlightquadratic : 0 : , "cheat", "cl" :
- r_flashlightscissor : 1 : , "cheat" :
- r_flashlightshadowatten : 0 : , "cheat", "cl" :
- r_flashlighttracedistcutoff : 32 : , "cheat", "cl" :
- r_flashlighttracedistwatercutoff : 80 : , "cheat", "cl" :
- r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
- r_flushlod : cmd : : Flush and reload LODs.
- r_hwmorph : 0 : , "cheat" :
- r_itemblinkmax : 0 : , "cheat" :
- r_itemblinkrate : 4 : , "cheat" :
- r_JeepFOV : 90 : , "sv", "cheat", "rep" :
- r_JeepViewBlendTo : 1 : , "cheat", "cl" :
- r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
- r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
- r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
- r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
- r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
- r_lightcache_invalidate : cmd : :
- r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
- r_lightcache_radiusfactor : 1 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
- r_lightcachecenter : 1 : , "cheat" :
- r_lightcachemodel : -1 : , "cheat" :
- r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
- r_lightmap : -1 : , "cheat" :
- r_lightstyle : -1 : , "cheat" :
- r_lightwarpidentity : 0 : , "cheat" :
- r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
- r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
- r_modelwireframedecal : 0 : , "cheat" :
- r_nohw : 0 : , "cheat" :
- r_nosw : 0 : , "cheat" :
- r_novis : 0 : , "cheat" : Turn off the PVS.
- r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
- r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
- r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
- r_PhysPropStaticLighting : 0 : , "cl" :
- r_portalsopenall : 0 : , "cheat" : Open all portals
- r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
- r_printdecalinfo : cmd : :
- r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
- r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
- r_rainalpha : 0 : , "cheat", "cl" :
- r_rainalphapow : 0 : , "cheat", "cl" :
- r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
- r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
- r_raindensity : 0 : , "cheat", "cl" :
- r_RainHack : 0 : , "cheat", "cl" :
- r_rainlength : 0 : , "cheat", "cl" :
- r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
- r_RainRadius : 1500 : , "cheat", "cl" :
- r_RainSideVel : 10 : , "cheat", "cl" : How much sideways velocity rain gets.
- r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
- r_rainspeed : 600 : , "cheat", "cl" :
- r_RainSplashPercentage : 20 : , "cheat", "cl" :
- r_rainwidth : 0 : , "cheat", "cl" :
- r_randomflex : 0 : , "cheat" :
- r_screenoverlay : cmd : : Draw specified material as an overlay
- r_shadow_debug_spew : 0 : , "cheat", "cl" :
- r_shadowangles : cmd : : Set shadow angles
- r_shadowblobbycutoff : cmd : : some shadow stuff
- r_shadowcolor : cmd : : Set shadow color
- r_shadowdir : cmd : : Set shadow direction
- r_shadowdist : cmd : : Set shadow distance
- r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
- r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
- r_shadowids : 0 : , "cheat" :
- r_shadows_gamecontrol : -1 : , "cheat" :
- r_shadowwireframe : 0 : , "cheat" :
- r_showenvcubemap : 0 : , "cheat" :
- r_showz_power : 1 : , "cheat" :
- r_skin : 0 : , "cheat" :
- r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
- r_skyboxfogfactor : cmd : : Lerp between 2D skybox rendering and fog color. 0.0 means regular 2D skybox rendering, 1.0 is fully fog color.
- r_slowpathwireframe : 0 : , "cheat" :
- r_SnowColorBlue : 200 : , "cheat", "cl" : Snow.
- r_SnowColorGreen : 175 : , "cheat", "cl" : Snow.
- r_SnowColorRed : 150 : , "cheat", "cl" : Snow.
- r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
- r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
- r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
- r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
- r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
- r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
- r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
- r_SnowParticles : 500 : , "cheat", "cl" : Snow.
- r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
- r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
- r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
- r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
- r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
- r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
- r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
- r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
- r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
- r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
- r_swingflashlight : 1 : , "cheat", "cl" :
- r_updaterefracttexture : 1 : , "cheat", "cl" :
- r_vehicleBrakeRate : 1 : , "sv", "cheat" :
- r_VehicleViewClamp : 1 : , "cheat", "cl" :
- r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
- r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
- r_visualizelighttraces : 0 : , "cheat" :
- r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
- r_visualizetraces : 0 : , "cheat" :
- radialmenu : cmd : : Opens a radial menu
- radius_damage_show_hits : 0 : , "sv", "cheat", "rep" :
- ragdoll_velocity_multiplier : 0 : , "cheat", "cl" : Acceleration to last living velocity given to new ragdolls
- rangefinder : cmd : : Measures distance along a ray
- rate : 7500 : , "user" : Max bytes/sec the host can receive data
- rcon : cmd : : Issue an rcon command.
- rcon_password : 0 : , "norecord" : remote console password.
- recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
- record : cmd : : Record a demo.
- reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
- removeid : cmd : : Remove a user ID from the ban list.
- removeip : cmd : : Remove an IP address from the ban list.
- report : cmd : :
- report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
- report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
- report_entities : cmd : : Lists all entities
- report_simthinklist : cmd : : Lists all simulating/thinking entities
- report_soundpatch : cmd : : reports sound patch count
- report_touchlinks : cmd : : Lists all touchlinks
- rescue_distance : 4500 : , "sv", "cheat" : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
- rescue_finale_ignore_distance : 4000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
- rescue_finale_spawn_range : 4000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
- rescue_ignore_distance : 2000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
- rescue_interval : 2 : , "sv", "cheat" : Dead survivors are checked to start calling for help this often
- rescue_min_dead_time : 60 : , "sv", "cheat" : Duration in seconds a survivor must be dead before being rescuable
- rescue_range : 1000 : , "sv", "cheat" : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
- rescue_show : cmd : : Shows debugging info for info_survivor_rescue ents
- rescue_show_blocked : cmd : : Shows bboxes for blocked info_survivor_rescue ents
- rescue_spawn_flow : 400 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
- rescue_spawn_range : 2000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
- rescue_update_nav : cmd : : Updates RESCUE_CLOSET nav flags
- rescue_yell_delay : 1 : , "sv", "cheat" : Delay before yelling when activating
- rescue_yell_interval : 6 : , "sv", "cheat" : Interval at which an info_survivor_rescue yells for help
- reset_gameconvars : cmd : : Reset a bunch of game convars to default values
- reset_spawnmenu_counts : cmd : :
- respawn_entities : cmd : : Respawn all the entities in the map.
- restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
- retry : cmd : : Retry connection to last server.
- rope_min_pixel_diameter : 2 : , "cheat" :
- rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
- rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
- rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
- rr_reloadresponsesystems : cmd : : Reload all response system scripts.
- rr_remarkable_maxdist : 1500 : , "sv", "cheat" : info_remarkables more distant than this from a player will not even be tested to see if a rule matches them.
- rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
- rr_thenany_score_slop : 0 : , "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
- --------------
- 238 convars/concommands for [r]
- ] condump
- ] cvarlist s
- cvar list
- --------------
- save : cmd : : Saves current game.
- save_finish_async : cmd : :
- say : cmd : : Display player message
- say_team : cmd : : Display player message to team
- sb_add : cmd : : Add a Survivor Bot.
- sb_all_bot_team : 0 : , "sv", "cheat" : Allow a team of nothing but bots
- sb_always_hurry_vs : 1 : , "sv", "cheat" : If nonzero, never walk, always run in VS mode
- sb_battlestation_give_up_range_from_human : 1500 : , "sv", "cheat" :
- sb_battlestation_human_hold_time : 4 : , "sv", "cheat" : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
- sb_close_checkpoint_door_interval : 2 : , "sv", "cheat" :
- sb_close_threat_range : 200 : , "sv", "cheat" :
- sb_combat_saccade_speed : 1000 : , "sv", "cheat" :
- sb_crouch : 0 : , "sv", "cheat" : Forces survivor bots to crouch
- sb_debug_apoproach_wait_time : 5 : , "sv", "cheat" : How long a SurvivorBot waits once it reaches its debug move-to spot
- sb_debug_buddy : 0 : , "sv", "cheat" :
- sb_debug_locomotion : 0 : , "sv", "cheat" :
- sb_debug_retreat : 0 : , "sv", "cheat" :
- sb_debug_team_avoidance : 0 : , "sv", "cheat" :
- sb_dont_bash : 0 : , "sv", "cheat" : Force SurvivorBots to not bash
- sb_dont_shoot : 0 : , "sv", "cheat" : Force SurvivorBots to not fire their weapons
- sb_enforce_proximity_lookat_timeout : 10 : , "sv", "cheat" :
- sb_enforce_proximity_range : 1500 : , "sv", "cheat" :
- sb_escort : 0 : , "sv", "cheat" :
- sb_far_hearing_range : 1500 : , "sv", "cheat" :
- sb_flashlight : 0 : , "sv", "cheat" : Forces survivor bots to use flashlights (-1 to force off)
- sb_follow_stress_factor : 0 : , "sv", "cheat" :
- sb_force_max_intensity : cmd : : Force intensity of selected SurvivorBot to maximum level.
- sb_friend_immobilized_reaction_time_expert : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
- sb_friend_immobilized_reaction_time_hard : 1 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
- sb_friend_immobilized_reaction_time_normal : 2 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
- sb_friend_immobilized_reaction_time_vs : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
- sb_friendlyfire : 0 : , "sv", "cheat" :
- sb_give : cmd : : Give an item to each Survivor bot
- sb_give_random_weapon : cmd : : Give a random weapon to each Survivor bot
- sb_hindrance_range : 150 : , "sv", "cheat" :
- sb_hold_position : 0 : , "sv", "cheat" : Force SurvivorBots to stand still
- sb_locomotion_wait_threshold : 10 : , "sv", "cheat" :
- sb_max_battlestation_range_from_human : 750 : , "sv", "cheat" :
- sb_max_scavenge_separation : 750 : , "sv", "cheat" : SurvivorBots won't scavenge items farther away from the group than this
- sb_max_team_melee_weapons : 1 : , "sv", "cheat" : The total number of melee weapons allowed on the team. 0 = bots never use melee
- sb_min_attention_notice_time : 0 : , "sv", "cheat" : If someone looks at me longer than this, I'll notice
- sb_min_orphan_time_to_cover : 1 : , "sv", "cheat" :
- sb_minigun_distance : 30 : , "cheat", "rep", "cl" :
- sb_move : 1 : , "sv", "cheat" : Stop all SurvivorBots from moving
- sb_move_to_cursor : cmd : : Sends survivor bots to cursor target
- sb_narrow_corridor_width : 100 : , "sv", "cheat" :
- sb_near_hearing_range : 500 : , "sv", "cheat" :
- sb_neighbor_range : 300 : , "sv", "cheat" : How close a friend needs to be to feel safe
- sb_normal_saccade_speed : 350 : , "sv", "cheat" :
- sb_open_fire : 0 : , "sv", "cheat" : Forces survivor bots to fire continuously
- sb_path_lookahead_range : 200 : , "sv", "cheat" :
- sb_perf_crawl : 0 : , "cheat", "rep", "cl" : If true, survivor bot will be doing a perf-crawl walk through the map
- sb_perf_crawl_ang : 5 : , "sv", "cheat" : Rotation angles at perf-crawl snapshots in the map
- sb_perf_crawl_dist : 128 : , "sv", "cheat" : Distance between perf-crawl snapshots in the map
- sb_perf_crawl_time : 1 : , "sv", "cheat" : How much time is spent at each perf-crawl spot/ang in the map
- sb_perf_dump : 0 : , "cheat", "rep", "cl" : If true, low perf places will be dumped
- sb_perf_dump_bots : 0 : , "cheat", "rep", "cl" : Which bots to use for dumping: namvet, girl, biker, manager
- sb_pushscale : 1 : , "cheat", "rep", "cl" :
- sb_reachability_cache_lifetime : 3 : , "sv", "cheat" :
- sb_replacement_interval : 0 : , "sv", "cheat" : Force SurvivorBots to be replaced after this many seconds for stress testing
- sb_rescue_vehicle_loading_range : 300 : , "sv", "cheat" : How close to the arrival point of the rescue vehicle SurvivorBots try to get
- sb_revive_friend_distance : 125 : , "sv", "cheat" :
- sb_separation_danger_max_range : 600 : , "sv", "cheat" : A Survivor teammate this far away needs to be gathered back into the group
- sb_separation_danger_min_range : 500 : , "sv", "cheat" : A Survivor teammate this far away is straying from the group
- sb_separation_range : 200 : , "sv", "cheat" : Desired distance between Survivors
- sb_show_threat_areas : 0 : , "sv", "cheat" :
- sb_sidestep_for_horde : 0 : , "sv", "cheat" : Allow sidestepping left/right to acquire common infected targets
- sb_stop : 0 : , "sv", "cheat" : Forces survivor bots to stand still
- sb_takecontrol : cmd : : Take control of a bot.
- sb_threat_close_range : 150 : , "sv", "cheat" : Very close range for threats
- sb_threat_exposure_stop : 200000 : , "sv", "cheat" :
- sb_threat_exposure_walk : 50000 : , "sv", "cheat" :
- sb_threat_far_range : 600 : , "sv", "cheat" : Close enough to be a threat if near several other threats
- sb_threat_medium_range : 300 : , "sv", "cheat" : Too close for comfort, even when neutral
- sb_threat_very_close_range : 150 : , "sv", "cheat" :
- sb_threat_very_far_range : 1500 : , "sv", "cheat" : Too far to be a threat, even for boss infected
- sb_unstick : 1 : , "sv", "cheat" :
- sb_use_button_range : 1000 : , "sv", "cheat" :
- sb_use_upgrades : 1 : , "sv", "cheat" :
- sb_vomit_blind_time : 5 : , "sv", "cheat" : How long Boomer vomit/explosion gore blinds us
- scavenge_item_respawn_delay : 20 : , "sv", "cheat" : After being destroyed, time until a scavenge item will respawn
- scavenge_set_round_limit : cmd : : Set the number of rounds for a scavenge match
- scavenge_wanderer_respawn_chance : 3 : , "sv", "cheat" : Percent chance that a new wanderer will spawn in a cleared nav area.
- scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
- scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
- scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
- scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
- screenshot : cmd : : Take a screenshot.
- script : cmd : : Run the text as a script
- script_debug : cmd : : Connect the vscript VM to the script debugger
- script_dump_all : cmd : : Dump the state of the VM to the console
- script_execute : cmd : : Run a vscript file
- script_help : cmd : : Output help for script functions, optionally with a search string
- script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
- script_reload_enity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
- script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
- select_cliff : cmd : : Selects all NAV_MESH_CLIFF areas.
- select_invalid_finale_nospawn : cmd : : Selects all FINALE_NOSPAWN areas that aren't also FINALE.
- select_with_attribute : cmd : : Selects areas with the given attribute.
- sensitivity : 7 : , "a", "cl" : Mouse sensitivity.
- server_game_time : cmd : : Gives the game time in seconds (server's curtime)
- setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
- setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
- setinfo : cmd : : Adds a new user info value
- setmaster : cmd : : add/remove/enable/disable master servers
- setmodel : cmd : : Changes's player's model
- setpause : cmd : : Set the pause state of the server.
- setpos : cmd : : Move player to specified origin (must have sv_cheats).
- setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
- setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
- shake : cmd : : Shake the screen.
- shake_stop : cmd : : Stops all active screen shakes.
- shout_going_to_die_interval : 20 : , "sv", "cheat" :
- shout_make_way_interval : 2 : , "sv", "cheat" :
- shout_max_warn_range : 2000 : , "sv", "cheat" :
- shout_min_special_warn_interval : 5 : , "sv", "cheat" :
- shout_min_use_range : 200 : , "sv", "cheat" :
- shout_min_warn_interval : 10 : , "sv", "cheat" :
- shout_threat_range : 500 : , "sv", "cheat" :
- shout_view_motion_threshold : 0 : , "sv", "cheat" :
- shout_view_target_threahold : 0 : , "sv", "cheat" :
- show_menu : cmd : : Opens a menu
- showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
- showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
- showconsole : cmd : : Show the console.
- showGameSettings : cmd : :
- showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
- showpanel : cmd : : Shows a viewport panel <name>
- showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
- showtriggers_toggle : cmd : : Toggle show triggers
- singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
- sk_autoaim_mode : 1 : , "a", "rep", "cl" :
- skill : 1 : , "a" : Game skill level (1-3).
- slot0 : cmd : :
- slot1 : cmd : :
- slot10 : cmd : :
- slot2 : cmd : :
- slot3 : cmd : :
- slot4 : cmd : :
- slot5 : cmd : :
- slot6 : cmd : :
- slot7 : cmd : :
- slot8 : cmd : :
- slot9 : cmd : :
- Smoker_escape_range : 750 : , "sv", "cheat" :
- smoker_pz_claw_dmg : 4 : , "cheat", "rep", "cl" : Amount of damage done by a PZ smoker's regular melee attack
- smoker_tongue_delay : 1 : , "sv", "cheat" :
- snapto : cmd : :
- snd_async_flush : cmd : : Flush all unlocked async audio data
- snd_async_showmem : cmd : : Show async memory stats
- snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
- snd_async_showmem_summary : cmd : : Show brief async memory stats
- snd_duckerattacktime : 0 : , "a" :
- snd_duckerreleasetime : 2 : , "a" :
- snd_duckerthreshold : 0 : , "a" :
- snd_ducktovolume : 0 : , "a" :
- snd_dump_filepaths : cmd : :
- snd_dumpclientsounds : cmd : : Dump sounds to console
- snd_filter : 0 : , "cheat" :
- snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
- snd_gain : 1 : , "cheat" :
- snd_gain_max : 1 : , "cheat" :
- snd_gain_min : 0 : , "cheat" :
- snd_getmixer : cmd : : Get data related to mix group matching string
- snd_legacy_surround : 0 : , "a" :
- snd_list_mix_groups : cmd : : List all mix groups to dev console.
- snd_list_mixers : cmd : : List all mixers to dev console.
- snd_mixahead : 0 : , "a" :
- snd_musicvolume : 0 : , "a", "user" : Music volume
- snd_obscured_gain_dB : -2 : , "cheat" :
- snd_pitchquality : 1 : , "a" :
- snd_play_in_out : cmd : : Plays one of two sounds from entity depending on players in/out location
- snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
- snd_pre_gain_dist_falloff : 1 : , "cheat" :
- snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
- snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
- snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
- snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
- snd_restart : cmd : : Restart sound system.
- snd_set_custom_zombat_suffix : cmd : : Overrides the per campaign zombat music suffix
- snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
- snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
- snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
- snd_setsoundparam : cmd : : Set a sound paramater
- snd_showstart : 0 : , "cheat" :
- snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
- snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
- snd_visualize : 0 : , "cheat" : Show sounds location in world
- snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
- sndplaydelay : cmd : :
- soundfade : cmd : : Fade client volume.
- soundinfo : cmd : : Describe the current sound device.
- soundlist : cmd : : List all known sounds.
- soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
- soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
- soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
- soundscape_flush : cmd : : Flushes the server & client side soundscapes
- soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
- spawnboomermenu : cmd : : Show the Spawn Mode menu for boomers
- spawnchargermenu : cmd : : Show the Spawn Mode menu for chargers
- spawnhuntermenu : cmd : : Show the Spawn Mode menu for hunters
- spawnjockeymenu : cmd : : Show the Spawn Mode menu for jockeys
- spawnmodemenu : cmd : : Show the Spawn Mode menu
- spawnsmokermenu : cmd : : Show the Spawn Mode menu for smokers
- spawnspittermenu : cmd : : Show the Spawn Mode menu for spitters
- speak : cmd : : Play a constructed sentence.
- spec_allowroaming : 1 : , "a", "user", "cl" :
- spec_centerchasecam : 0 : , "a", "cl" : Looks at the target player's center, instead of his eye position, in chase came mode
- spec_chasedistancestep : 10 : , "a", "cl" : Amount to adjust the chase cam's distance on a zoom request
- spec_cinematic : 0 : , "a", "user", "cl" :
- spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_time : 4 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
- spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
- spec_help : cmd : : Show spectator help screen
- spec_keep_team_cc : 1 : , "cheat", "cl" : Use team color correction even when spectating in vs mode
- spec_keep_team_glows : 1 : , "cheat", "cl" : Use team glows even when spectating in vs mode
- spec_menu : cmd : : Activates spectator menu
- spec_mode : cmd : : Set spectator mode
- spec_next : cmd : : Spectate next player
- spec_player : cmd : : Spectate player by name
- spec_pos : cmd : : dump position and angles to the console
- spec_prev : cmd : : Spectate previous player
- spec_scoreboard : 0 : , "a", "cl" :
- spec_target : cmd : :
- spec_target_clear : cmd : :
- spike : cmd : : generates a fake spike
- spitter_pz_claw_dmg : 4 : , "cheat", "rep", "cl" : Amount of damage done by a PZ spitter's regular melee attack
- ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
- ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
- ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
- star_memory : cmd : : Dump memory stats
- startdemos : cmd : : Play demos in demo sequence.
- startmovie : cmd : : Start recording movie frames.
- startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
- stats : cmd : : Prints server performance variables
- stats_nexthighlight : cmd : :
- stats_show_empty : 0 : , "cheat", "cl" :
- status : cmd : : Display map and connection status.
- stop : cmd : : Finish recording demo.
- stopdemo : cmd : : Stop playing back a demo.
- stopsound : cmd : :
- stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
- stringtabledictionary : cmd : : Create dictionary for current strings.
- stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
- suitvolume : 0 : , "a", "sv" :
- surfaceprop : cmd : : Reports the surface properties at the cursor
- survivor_accuracy_upgrade_factor : 0 : , "cheat", "rep", "cl" :
- survivor_autolook_voc_delay : 1 : , "cheat", "cl" : After staring an object for this many seconds, a survivor will say a smartlook concept for it if available.
- survivor_burn_factor_easy : 0 : , "sv", "cheat" : Flame damage multiplier
- survivor_burn_factor_expert : 1 : , "sv", "cheat" : Flame damage multiplier
- survivor_burn_factor_hard : 0 : , "sv", "cheat" : Flame damage multiplier
- survivor_burn_factor_normal : 0 : , "sv", "cheat" : Flame damage multiplier
- survivor_calm_damage_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after taking damage
- survivor_calm_deploy_delay : 2 : , "sv", "cheat" : survivors are not calm for this many seconds after switching weapons
- survivor_calm_intensity : 0 : , "sv", "cheat" : survivors are not calm if their intensity level is above this point
- survivor_calm_no_flashlight : 1 : , "sv", "cheat" : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
- survivor_calm_recent_enemy_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after seeing an enemy
- survivor_calm_weapon_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after firing
- survivor_commando_factor : 2 : , "sv", "cheat" :
- survivor_crawl_speed : 15 : , "cheat", "rep", "cl" :
- survivor_crouch_speed : 75 : , "cheat", "rep", "cl" :
- survivor_damage_speed_factor : 0 : , "sv", "cheat" : How much a Survivor is slowed when hit by an Infected
- survivor_debug_active_area_set : 0 : , "sv", "cheat" :
- survivor_debug_in_combat : 0 : , "sv", "cheat" :
- survivor_debug_visibility : 0 : , "sv", "cheat" :
- survivor_drag_speed_multiplier : 0 : , "cheat", "rep", "cl" : Multiplier to speed when we are dragging somebody.
- survivor_drag_type : 0 : , "sv", "cheat" : 0: no dragging, 1: short tug, 2: continuous drag
- survivor_ff_avoidance : 0 : , "sv", "cheat" :
- survivor_ff_avoidance_pitch : 20 : , "sv", "cheat" :
- survivor_ff_avoidance_yaw : 10 : , "sv", "cheat" :
- survivor_ff_tolerance : 26 : , "sv", "cheat" :
- survivor_fog_vocalize_percent : 0 : , "sv", "cheat" : The percent of the fog end distance that stops vocalizations.
- survivor_friendly_fire_factor_easy : 0 : , "sv", "cheat" :
- survivor_friendly_fire_factor_expert : 0 : , "sv", "cheat" :
- survivor_friendly_fire_factor_hard : 0 : , "sv", "cheat" :
- survivor_friendly_fire_factor_normal : 0 : , "sv", "cheat" :
- survivor_fumes_walk_speed : 85 : , "cheat", "rep", "cl" :
- survivor_groupie_range : 350 : , "sv", "cheat" :
- survivor_groupie_regenerate_rate : 0 : , "sv", "cheat" :
- survivor_hanging_eye_height : 85 : , "cheat", "rep", "cl" :
- survivor_hanging_from_tongue_eye_height : 40 : , "cheat", "rep", "cl" :
- survivor_helping_hand_inhibit_duration : 1 : , "cheat", "rep", "cl" :
- survivor_hitsound_interval_timer : 0 : , "sv", "cheat" :
- survivor_incapacitated_accuracy_penalty : 0 : , "cheat", "rep", "cl" : Penalty given for shooting while incapacitated.
- survivor_incapacitated_cycle_time : 0 : , "cheat", "rep", "cl" : New cycle time (RoF) used when incapacitated, overriding weapon.
- survivor_incapacitated_dizzy_severity : 2 : , "cheat", "rep", "cl" : From negative to positive this, how much bump we add to a incap'd player's mouse.
- survivor_incapacitated_dizzy_timer : 2 : , "cheat", "rep", "cl" : How often our incap'd dizzy-drift changes directions.
- survivor_incapacitated_eye_height : 24 : , "cheat", "rep", "cl" :
- survivor_incapacitated_reload_multiplier : 1 : , "cheat", "rep", "cl" : Multiplier to reload time when incapacitated.
- survivor_incapacitated_roll : 20 : , "cheat", "rep", "cl" :
- survivor_intensity_decay_threat_range : 750 : , "sv", "cheat" :
- survivor_intensity_recent_enemy_duration : 5 : , "sv", "cheat" :
- survivor_it_duration : 20 : , "cheat", "rep", "cl" :
- survivor_knockdown_roll : -20 : , "sv", "cheat" :
- survivor_lazy_active_set : 1 : , "sv", "cheat" :
- survivor_ledge_grab_ground_check_time : 3 : , "sv", "cheat" :
- survivor_ledge_scales_health : 1 : , "sv", "cheat" :
- survivor_limp_health : 40 : , "cheat", "rep", "cl" :
- survivor_limp_walk_speed : 85 : , "cheat", "rep", "cl" :
- survivor_max_incapacitated_count : 2 : , "sv", "cheat" : How many times you can be incapacitated instead of killed between health kits.
- survivor_max_lunge_stagger_distance : 30 : , "sv", "cheat" : Max distance a stationary, crouched survivor can stagger after being lunged.
- survivor_max_lunge_stagger_speed : 220 : , "sv", "cheat" : Hunters lunging this fast stagger survivors with full power.
- survivor_max_tongue_stagger_distance : 200 : , "sv", "cheat" :
- survivor_max_tongue_stagger_duration : 1 : , "sv", "cheat" :
- survivor_max_tug_distance : 300 : , "sv", "cheat" :
- survivor_max_tug_duration : 1 : , "sv", "cheat" :
- survivor_min_lunge_stagger_speed : 50 : , "sv", "cheat" : Hunters must be lunging this fast to stagger a survivor.
- survivor_no_pounce_or_hang : 0 : , "sv", "cheat" :
- survivor_pounce_victim_eye_height : 12 : , "cheat", "rep", "cl" :
- survivor_push : 0 : , "sv", "cheat" :
- survivor_revive_duration : 5 : , "sv", "cheat" :
- survivor_revive_health : 30 : , "sv", "cheat" : How much temp health you get revived with.
- survivor_shove_teammates : 0 : , "sv", "cheat" :
- survivor_speed : 210 : , "sv", "cheat" :
- survivor_speed_boost_factor : 1 : , "cheat", "rep", "cl" : Speed boost from upgrade
- survivor_sprint_multiplier : 1 : , "cheat", "rep", "cl" :
- survivor_stun_immunity_duration : 0 : , "sv", "cheat" :
- survivor_team_hit_pitch_max : 10 : , "sv", "cheat" :
- survivor_team_hit_pitch_min : -10 : , "sv", "cheat" :
- survivor_team_hit_yaw_max : 10 : , "sv", "cheat" :
- survivor_team_hit_yaw_min : -10 : , "sv", "cheat" :
- survivor_unstoppable_speed : 150 : , "cheat", "rep", "cl" :
- survivor_vision_range : 1500 : , "sv", "cheat" :
- survivor_vision_range_obscured : 750 : , "sv", "cheat" :
- sv_allow_lobby_connect_only : 1 : : If set, players may only join this server from matchmaking lobby, may not connect directly.
- sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
- sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players' voice communication, no team restrictions
- sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
- sv_always_full_flush : 0 : , "cheat" :
- sv_banid_enabled : 1 : : Whether server supports banid command
- sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
- sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
- sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
- sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
- sv_contact : 0 : , "nf" : Contact email for server sysop
- sv_crash : cmd : : Causes a server crash for testing
- sv_cycle_latch_timer : 0 : , "sv", "cheat" : How often to transmit our cycle to the client for corrections.
- sv_demo_entity_record_rate : 30 : , "sp", "sv", "cheat" : Set the server demo record rate for entities.
- sv_doors_push_players : 0 : , "sv", "cheat" : If true, a door will push players out of the way as it opens and closes.
- sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
- sv_dumpstringtables : 0 : , "cheat" :
- sv_footstepinterval : 0 : , "cheat", "rep", "cl" :
- sv_force_time_of_day : -1 : , "sv", "cheat" : 0 - midnight, 3 - afternoon
- sv_forcepreload : 0 : , "a" : Force server side preloading.
- sv_gametypes : 0 : , "sv" : Allowable game types, usually set on server launch command line.
- sv_infected_ceda_vomitjar_probability : 0 : , "sv", "cheat" :
- sv_infected_riot_control_tonfa_probability : 0 : , "sv", "cheat" :
- sv_infinite_ammo : 0 : , "cheat", "rep", "cl" : Player's active weapon will never run out of ammo
- sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
- sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_log_onefile : 0 : , "a" : Log server information to only one file.
- sv_logbans : 0 : , "a" : Log server bans in the server logs.
- sv_logecho : 1 : , "a" : Echo log information to the console.
- sv_logfile : 1 : , "a" : Log server information in the log file.
- sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
- sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
- sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
- sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
- sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
- sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
- sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
- sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
- sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
- sv_pausable : 0 : : Is the server pausable.
- sv_phys2_stats : cmd : : Dumps server physics stats
- sv_play_music : cmd : : Play some music through the music engine
- sv_player_stuck_tolerance : 10 : , "sv", "cheat" :
- sv_precacheinfo : cmd : : Show precache info.
- sv_prop_door_max_close_attempts : 8 : , "sv", "cheat" : Number of times blocked doors will try to close before becoming non-solid and forcing a close.
- sv_pure : cmd : : Show user data.
- sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
- sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
- sv_querycache_stats : cmd : : Display status of the query cache (client only)
- sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
- sv_region : -1 : : The region of the world to report this server in.
- sv_reservation_timeout : 120 : : Time in seconds before lobby reservation expires.
- sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
- sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
- sv_showfootsteps : 0 : , "cheat", "rep", "cl" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
- sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
- sv_showhitboxes_cursor : cmd : : Show the hitboxes of the pointed-at entity
- sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
- sv_showonlyhitbox : -1 : , "sv", "cheat" :
- sv_showtags : cmd : : Describe current gametags.
- sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
- sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
- sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
- sv_soundscape_printdebuginfo : cmd : : print soundscapes
- sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
- sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
- sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
- sv_spectatoridletime : 3 : , "sv", "cheat" :
- sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
- sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
- sv_stop_music : cmd : : Stop some music through the music engine
- sv_sync_anims_spawn : 0 : , "sv", "cheat" :
- sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
- sv_tankpropfade : 1 : , "sv", "cheat" :
- sv_turbophysics_shadow : 0 : , "sv", "cheat" : players have physics shadows even when sv_turbophysics is 1
- sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
- sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
- sv_voiceenable : 1 : , "a", "nf" :
- sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
- --------------
- 407 convars/concommands for [s]
- ] condump
- ] cvarlist t
- cvar list
- --------------
- tank_attack_range : 50 : , "cheat", "rep", "cl" : Distance from Survivor that tank triggers own swing.
- tank_auto_swing : 0 : , "cheat", "rep", "cl" :
- tank_burn_duration : 75 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in easy, normal, versus and survival
- tank_burn_duration_expert : 85 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in expert
- tank_burn_duration_hard : 80 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in hard
- tank_fist_radius : 15 : , "cheat", "rep", "cl" :
- tank_ground_pound_duration : 1 : , "cheat", "rep", "cl" :
- tank_ground_pound_reveal_distance : 500 : , "sv", "cheat" :
- tank_raffle_debug : 0 : , "cheat", "rep", "cl" : Fill the tank raffle with dummy values for debugging
- tank_stuck_failsafe : 1 : , "sv", "cheat" :
- tank_stuck_time_choose_new_target : 2 : , "sv", "cheat" :
- tank_stuck_time_suicide : 10 : , "sv", "cheat" :
- tank_stuck_visibility_tolerance_choose_new_target : 5 : , "sv", "cheat" :
- tank_stuck_visibility_tolerance_suicide : 15 : , "sv", "cheat" :
- tank_swing_arc : 180 : , "cheat", "rep", "cl" :
- tank_swing_duration : 0 : , "cheat", "rep", "cl" : Duration of the actual swing
- tank_swing_fast_interval : 0 : , "cheat", "rep", "cl" : Interval between tank swings when he is clearing zombies out of his path
- tank_swing_interval : 1 : , "cheat", "rep", "cl" : Interval between tank swings
- tank_swing_miss_interval : 1 : , "cheat", "rep", "cl" : Interval between tank swings after a miss
- tank_swing_physics_prop_force : 4 : , "cheat", "rep", "cl" : Multiplier for tank hitting a phys prop.
- tank_swing_range : 56 : , "cheat", "rep", "cl" : Range of the actual swing
- tank_swing_yaw : 80 : , "cheat", "rep", "cl" :
- tank_throw_aim_error : 100 : , "sv", "cheat" : Margin of error for Easy mode Tank rock throws
- tank_throw_allow_range : 250 : , "sv", "cheat" : How far away our victim must be before we'll try to throw debris at them
- tank_throw_lead_time_factor : 0 : , "sv", "cheat" : How much to lead a moving target
- tank_throw_loft_rate : 0 : , "sv", "cheat" : Beyond no-loft range, Tank adds this angle/distance when throwing
- tank_throw_max_loft_angle : 30 : , "sv", "cheat" : Maximum loft angle for Tank throw angle adjustment
- tank_throw_min_interval : 8 : , "sv", "cheat" : Minimum interval between Tank rock throws
- tank_visibility_tolerance_suicide : 60 : , "sv", "cheat" :
- tank_windup_time : 0 : , "cheat", "rep", "cl" : Time from intent to swing that swing actually happens.
- terror_ammo_multiplier : 2 : , "sv", "cheat" :
- Test_CreateEntity : cmd : :
- test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
- Test_EHandle : cmd : :
- test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
- test_freezeframe : cmd : : Test the freeze frame code.
- Test_InitRandomEntitySpawner : cmd : :
- Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
- Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
- Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
- test_outtro_pzendgame : cmd : :
- test_outtro_stats : cmd : :
- test_point : cmd : :
- Test_ProxyToggle_EnableProxy : cmd : :
- Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
- Test_ProxyToggle_SetValue : cmd : :
- Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
- Test_RandomizeInPVS : cmd : :
- Test_RandomPlayerPosition : cmd : :
- Test_RemoveAllRandomEntities : cmd : :
- Test_RunFrame : cmd : :
- Test_SendKey : cmd : :
- Test_SpawnRandomEntities : cmd : :
- Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
- Test_StartScript : cmd : : Start a test script running..
- Test_Wait : cmd : :
- Test_WaitForCheckPoint : cmd : :
- testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
- texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
- texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
- texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
- texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
- tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
- think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
- thirdperson : cmd : : Switch to thirdperson camera.
- thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
- thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
- thread_test_tslist : cmd : :
- thread_test_tsqueue : cmd : :
- threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
- threadpool_run_tests : cmd : :
- timedemo : cmd : : Play a demo and report performance info.
- timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
- timedemoquit : cmd : : Play a demo, report performance info, and then exit
- timerefresh : cmd : : Profile the renderer.
- tir_maxpitch : 15 : , "cheat", "cl" : TrackIR Max Pitch
- tir_maxroll : 90 : , "cheat", "cl" : TrackIR Max Roll
- tir_maxx : 4 : , "cheat", "cl" : TrackIR Max X
- tir_maxy : 6 : , "cheat", "cl" : TrackIR Max Y
- tir_maxyaw : 90 : , "cheat", "cl" : TrackIR Max Yaw
- tir_maxz : 1 : , "cheat", "cl" : TrackIR Max Z
- toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
- toggle_duck : cmd : :
- toggleconsole : cmd : : Show/hide the console.
- togglescores : cmd : : Toggles score panel
- tongue_allow_voluntary_release : 0 : , "sv", "cheat" : Can a Smoker let go with his tongue by clicking or turning away?
- tongue_bend_point_deflection : 5 : , "sv", "cheat" : How far off the first obstacle the tongue bends.
- tongue_bend_point_needs_LOS : 0 : , "cheat", "rep", "cl" : Does a bent tongue still need LOS from the bend point?
- tongue_break_from_damage_amount : 50 : , "sv", "cheat" : How much damage to the smoker makes him let go of his victim.
- tongue_choke_damage_amount : 10 : , "sv", "cheat" : How much damage the choke does.
- tongue_choke_damage_interval : 1 : , "sv", "cheat" : How often the choke does damage.
- tongue_cone_start_tolerance : 0 : , "sv", "cheat" : How wide the cone is for a tongue hit.
- tongue_debug : 0 : , "sv", "cheat" : Print debug info for tongue
- tongue_drag_damage_amount : 3 : , "sv", "cheat" : How much damage the tongue drag does.
- tongue_dropping_to_ground_time : 2 : , "sv", "cheat" : A miss or a wall hit will wait this long before pulling back.
- tongue_fly_speed : 1000 : , "sv", "cheat" : How fast a tongue flies through the air.
- tongue_force_break : 0 : , "sv", "cheat" : Force an existing attached tongue to break, for debugging
- tongue_gravity_force : 4000 : , "cheat", "rep", "cl" : The speed that gravity tries to pull us downwards while being tongued.
- tongue_health : 100 : , "sv", "cheat" : Tongue health
- tongue_hit_delay : 20 : , "cheat", "rep", "cl" : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
- tongue_los_forgiveness_time : 1 : , "sv", "cheat" : A traveling tongue can lose LOS for this amount of time and still hit.
- tongue_miss_delay : 15 : , "cheat", "rep", "cl" : How long a smoker must wait to shoot his tongue after a miss.
- tongue_no_progress_break_interval : 10 : , "sv", "cheat" : How long of the victim making no progress until we break the tongue.
- tongue_no_progress_choke_early_ambush_delay : 0 : , "sv", "cheat" : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st
- tongue_no_progress_choke_early_delay : 1 : , "sv", "cheat" : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta
- tongue_no_progress_choke_time : 0 : , "sv", "cheat" : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
- tongue_no_progress_damage_interval : 0 : , "sv", "cheat" : How long of the victim making no progress until we start choking him.
- tongue_no_progress_tolerance : 25 : , "sv", "cheat" : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
- tongue_player_dropping_to_ground_time : 1 : , "sv", "cheat" : How long after the tongue disconnects will a player need to wait.
- tongue_range : 750 : , "sv", "cheat" : How far a smoker can shoot his tongue.
- tongue_release_fatigue_penalty : 2500 : , "sv", "cheat" : How much fatigue the victim gets when released, to slow him down.
- tongue_start_pull_delay : 0 : , "cheat", "rep", "cl" : How long from tongue contact to tongue pulling.
- tongue_unbend : 1 : , "sv", "cheat" : Can the smoker tongue unbend?
- tongue_vertical_choke_dot : 0 : , "sv", "cheat" : DotProduct between tongue and vertical required to start choking.
- tongue_vertical_choke_height : 40 : , "sv", "cheat" : Need to have victim this high off ground to choke him.
- tongue_vertical_choke_time_off_ground : 0 : , "sv", "cheat" : Need to have victim off ground for this long to choke him.
- tongue_victim_acceleration : 30 : , "cheat", "rep", "cl" : Acceleration while tongued.
- tongue_victim_accuracy_penalty : 0 : , "cheat", "rep", "cl" : How much someone's accuracy suffers while being dragged by a tongue.
- tongue_victim_max_speed : 175 : , "cheat", "rep", "cl" : The fastest the tongue can get you going.
- tongue_vs_cone_start_tolerance : 0 : , "sv", "cheat" : How wide the cone is for a tongue hit in versus.
- toolload : cmd : : Load a tool.
- tp_schedule_post_think : 1 : , "sv", "cheat" : Schedule post-think operations to run at 10hz
- travel_distance : cmd : : Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
- tv_clients : cmd : : Shows list of connected SourceTV clients.
- tv_msg : cmd : : Send a screen message to all clients.
- tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
- tv_port : 27020 : : Host SourceTV port
- tv_record : cmd : : Starts SourceTV demo recording.
- tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
- tv_retry : cmd : : Reconnects the SourceTV relay proxy.
- tv_status : cmd : : Show SourceTV server status.
- tv_stop : cmd : : Stops the SourceTV broadcast.
- tv_stoprecord : cmd : : Stops SourceTV demo recording.
- --------------
- 135 convars/concommands for [t]
- ] condump
- ] cvarlist u
- cvar list
- --------------
- ui_l4d_debug : 0 : , "cl" :
- ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
- ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
- ui_public_lobby_filter_campaign : 0 : , "a", "cl" : Filter type for campaigns on the public lobby display
- ui_public_lobby_filter_difficulty : 0 : , "a", "cl" : Filter type for difficulty on the public lobby display
- ui_public_lobby_filter_status : 0 : , "a", "cl" : Filter type for game status on the public lobby display
- ui_reloadscheme : cmd : : Reloads the resource files for the active UI window
- unbind : cmd : : Unbind a key.
- unbindall : cmd : : Unbind all keys.
- unload_all_addons : cmd : : Reloads the search paths for game addons.
- unpause : cmd : : Unpause the game.
- update_addon_paths : cmd : : Reloads the search paths for game addons.
- upgrade_add : cmd : : Adds an upgrade to the survivor
- upgrade_explosive_bullet_force : 2 : , "cheat", "rep", "cl" :
- upgrade_explosive_slug_force : 4 : , "cheat", "rep", "cl" :
- upgrade_laser_sight_spread_factor : 0 : , "cheat", "rep", "cl" :
- upgrade_pack_use_duration : 1 : , "cheat", "rep", "cl" :
- upgrade_remove : cmd : : Removes an upgrade from the survivor
- upgrade_show_explosive_ammo_radius : 0 : , "cheat", "rep", "cl" :
- upgradepack_forward_dist : 30 : , "sv", "cheat" :
- upgradepack_max_drop_dist : 30 : , "sv", "cheat" :
- use : cmd : : Use a particular weapon Arguments: <weapon_name>
- user : cmd : : Show user data.
- users : cmd : : Show user info for players on server.
- --------------
- 24 convars/concommands for [u]
- ] condump
- ] cvarlist v
- cvar list
- --------------
- vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
- vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
- version : cmd : : Print version info string.
- versus_boss_buffer : 2200 : , "sv", "cheat" :
- versus_boss_debug : 0 : , "sv", "cheat" : Enable debug output for versus tank/witch spawning logic
- versus_boss_flow_max : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location
- versus_boss_flow_max_finale : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location within the finale map of a campaign
- versus_boss_flow_max_intro : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location within the first map of a campaign
- versus_boss_flow_min : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location
- versus_boss_flow_min_finale : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location within the finale map of a campaign
- versus_boss_flow_min_intro : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location within the first map of a campaign
- versus_boss_flow_test : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
- versus_boss_padding_max : 0 : , "sv", "cheat" : How far apart the tank/witch have to be along the flow
- versus_boss_padding_min : 0 : , "sv", "cheat" : How far apart the tank/witch have to be along the flow
- versus_shove_hunter_fov : 90 : , "cheat", "rep", "cl" : Angle that survivor shove will hit hunters
- versus_shove_hunter_fov_pouncing : 45 : , "cheat", "rep", "cl" : Angle that survivor shove will hit hunters while pouncing
- versus_shove_jockey_fov_leaping : 45 : , "sv", "cheat", "rep" : Angle that survivor shove will hit jockeys while leaping
- versus_tank_chance : 0 : , "sv", "cheat" : Chance of a tank spawning within a regular versus map
- versus_tank_chance_finale : 0 : , "sv", "cheat" : Chance of a tank spawning within the finale map of a campaign
- versus_tank_chance_intro : 0 : , "sv", "cheat" : Chance of a tank spawning within the first map of a campaign
- versus_tank_flow_team_variation : 0 : , "sv", "cheat" : Window of flow distance that the tank can spawn in for the second team in versus
- versus_winning_team_goes_last : 1 : , "sv", "cheat" : In versus mode, the team that is losing plays as survivors first
- versus_witch_chance : 0 : , "sv", "cheat" : Chance of a witch spawning within a regular versus map
- versus_witch_chance_finale : 0 : , "sv", "cheat" : Chance of a witch spawning within the finale map of a campaign
- versus_witch_chance_intro : 0 : , "sv", "cheat" : Chance of a witch spawning within the first map of a campaign
- versus_witch_flow_team_variation : 0 : , "sv", "cheat" : Window of flow distance that the witch can spawn in for the second team in versus
- vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
- vgui_drawtree_clear : cmd : :
- vgui_dump_panels : cmd : : vgui_dump_panels [visible]
- vgui_spew_fonts : cmd : :
- vgui_togglepanel : cmd : : show/hide vgui panel by name.
- view_offset_down : 16 : , "cheat", "rep", "cl" :
- view_offset_forward : 8 : , "cheat", "rep", "cl" :
- view_offset_up : -16 : , "cheat", "rep", "cl" :
- viewanim_addkeyframe : cmd : :
- viewanim_create : cmd : : viewanim_create
- viewanim_load : cmd : : load animation from file
- viewanim_reset : cmd : : reset view angles!
- viewanim_save : cmd : : Save current animation to file
- viewanim_test : cmd : : test view animation
- viewmodel_fov : 50 : , "cheat", "cl" :
- viewmodel_offset_x : 0 : , "a", "cl" :
- viewmodel_offset_y : 0 : , "a", "cl" :
- viewmodel_offset_z : 0 : , "a", "cl" :
- vis_debug : 0 : , "sv", "cheat" :
- vis_force : 0 : , "sv", "cheat" :
- vismon_poll_frequency : 0 : , "sv", "cheat" :
- vismon_trace_limit : 12 : , "sv", "cheat" :
- vm_debug : 0 : , "cheat", "cl" :
- voice_enable : 1 : , "a" :
- voice_forcemicrecord : 1 : , "a" :
- voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
- voice_loopback : 0 : , "user" :
- voice_mixer_boost : 0 : , "a" :
- voice_mixer_mute : 0 : , "a" :
- voice_mixer_volume : 1 : , "a" :
- voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
- voice_mute : cmd : : Mute a specific Steam user
- voice_mute_reset : cmd : : Reset all mute information for players who were muted in game lobby
- voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- voice_scale : 0 : , "a" :
- voice_spatialize : 0 : , "user", "cl" : Spatializes voice chat
- voice_threshold : 2000 : , "a" :
- voice_unmute : cmd : : Unmute a specific Steam user
- voice_vox : 0 : , "a", "cl" : Voice chat uses a vox-style always on
- voicerecord_toggle : cmd : :
- volume : 0 : , "a" : Sound volume
- vomitjar_duration_infected_bot : 20 : , "sv", "cheat", "rep" :
- vomitjar_duration_infected_pz : 20 : , "sv", "cheat", "rep" :
- vomitjar_duration_survivor : 5 : , "sv", "cheat", "rep" :
- vomitjar_radius : 110 : , "sv", "cheat", "rep" :
- vomitjar_radius_survivors : 0 : , "sv", "cheat", "rep" :
- vox_reload : cmd : : Reload sentences.txt file
- voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
- voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
- voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
- voxeltree_view : cmd : : View entities in the voxel-tree.
- vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
- vprof : cmd : : Toggle VProf profiler
- vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
- vprof_cachemiss : cmd : : Toggle VProf cache miss checking
- vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
- vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
- vprof_child : cmd : :
- vprof_collapse_all : cmd : : Collapse the whole vprof tree
- vprof_dump_counters : cmd : : Dump vprof counters to the console
- vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
- vprof_expand_all : cmd : : Expand the whole vprof tree
- vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
- vprof_generate_report : cmd : : Generate a report to the console.
- vprof_generate_report_AI : cmd : : Generate a report to the console.
- vprof_generate_report_AI_only : cmd : : Generate a report to the console.
- vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
- vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
- vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
- vprof_generate_report_map_load : cmd : : Generate a report to the console.
- vprof_graphheight : 256 : , "a" :
- vprof_graphwidth : 512 : , "a" :
- vprof_nextsibling : cmd : :
- vprof_off : cmd : : Turn off VProf profiler
- vprof_on : cmd : : Turn on VProf profiler
- vprof_parent : cmd : :
- vprof_playback_average : cmd : : Average the next N frames.
- vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
- vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
- vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
- vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
- vprof_prevsibling : cmd : :
- vprof_record_start : cmd : : Start recording vprof data for playback later.
- vprof_record_stop : cmd : : Stop recording vprof data
- vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop : cmd : : Stop an existing remote VProf data request
- vprof_reset : cmd : : Reset the stats in VProf profiler
- vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
- vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
- vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
- vprof_verbose : 1 : , "a" : Set to one to show average and peak times
- vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
- vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
- vs_incap_bonus : 10 : , "cheat", "rep", "cl" : Bonus score for infected, per incap in a chapter
- vs_max_team_switches : 1 : , "sv", "cheat" :
- vs_survival_bonus : 25 : , "cheat", "rep", "cl" : Bonus score per survivor for completing a chapter
- vs_survivor_damage_reduction : 0 : , "sv", "cheat" :
- vs_tank_damage : 24 : , "sv", "cheat" : Amount of damage done by a vs tank's melee attack
- vs_threat_initial_distance_first_map_max : 12000 : , "sv", "cheat" : Max distance of starting threat area in vs mode on the first map
- vs_threat_initial_distance_first_map_min : 8000 : , "sv", "cheat" : Min distance of starting threat area in vs mode on the first map
- vs_threat_initial_distance_max : 8000 : , "sv", "cheat" : Max distance of starting threat area in vs mode
- vs_threat_initial_distance_min : 3000 : , "sv", "cheat" : Min distance of starting threat area in vs mode
- vs_threat_radius : 200 : , "sv", "cheat" : Distance from the escape route for placing threats
- vtune : cmd : : Controls VTune's sampling.
- --------------
- 130 convars/concommands for [v]
- ] condump
- ] cvarlist w
- cvar list
- --------------
- warp_all_survivors_here : cmd : : Warp all survivors to the player's cursor
- warp_all_survivors_to_battlefield : cmd : : Warp all Survivors to the battlefield
- warp_all_survivors_to_checkpoint : cmd : : Warp all Survivors to the exit checkpoint
- warp_all_survivors_to_finale : cmd : : Warp all Survivors to the finale radio
- warp_far_survivor_here : cmd : : Teleport the farthest away Survivor to your cursor position
- warp_to_start_area : cmd : : Warp yourself to a survivor spawn area
- weapon_reparse_client : cmd : : Reloads the weapon script files
- weapon_reparse_server : cmd : : Reloads the weapon script files
- windows_speaker_config : 1 : , "a" :
- wipe_attributes : cmd : : Clear all attributes of selected area.
- wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
- witch_force_wander : 0 : , "sv", "cheat" :
- writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
- writeip : cmd : : Save the ban list to banned_ip.cfg.
- --------------
- 14 convars/concommands for [w]
- ] condump
- ] cvarlist x
- cvar list
- --------------
- xbox_autothrottle : 1 : , "a", "sv" :
- xbox_throttlebias : 100 : , "a", "sv" :
- xbox_throttlespoof : 200 : , "a", "sv" :
- xload : cmd : : Load a saved game from a 360 storage device.
- xlook : cmd : :
- xmove : cmd : :
- xsave : cmd : : Saves current game to a 360 storage device.
- --------------
- 7 convars/concommands for [x]
- ] condump
- ] cvarlist y
- cvar list
- --------------
- --------------
- 0 convars/concommands for [y]
- ] condump
- ] cvarlist z
- cvar list
- --------------
- z_acquire_far_range : 2500 : , "sv", "cheat" :
- z_acquire_far_time : 5 : , "sv", "cheat" :
- z_acquire_near_range : 200 : , "sv", "cheat" :
- z_acquire_near_time : 0 : , "sv", "cheat" :
- z_acquire_time_variance_factor : 0 : , "sv", "cheat" :
- z_add : cmd : : Add an Infected - optional x y z arguments for world position to add them
- z_added_light_debug : 0 : , "cheat", "cl" :
- z_alert_dot : 0 : , "sv", "cheat" :
- z_alert_range : 1000 : , "sv", "cheat" :
- z_allow_ai_to_use_abilities : 1 : , "sv", "cheat" : If zero, Hunters wont pounce, Tanks wont throw rocks, etc
- z_allow_female_boomer : 1 : , "sv", "cheat" :
- z_attack_flow_range : 1500 : , "sv", "cheat" :
- z_attack_incapacitated_damage : 10 : , "sv", "cheat" :
- z_attack_infected_it_damage : 10 : , "sv", "cheat" : Damage done per claw hit by infected on other infected who are IT
- z_attack_pz_it_damage : 20 : , "sv", "cheat" : Damage done by infected on IT PZs
- z_attention_range_lying_modifier : 0 : , "sv", "cheat" :
- z_attention_range_sitting_modifier : 0 : , "sv", "cheat" :
- z_avoid_max_range : 100 : , "sv", "cheat" :
- z_avoid_min_range : 30 : , "sv", "cheat" :
- z_avoid_power : 10 : , "sv", "cheat" :
- z_avoidforce : 2500 : , "cheat", "rep", "cl" :
- z_avoidteammates : 1 : , "cheat", "rep", "cl" :
- z_award_debug : 0 : , "cheat", "rep", "cl" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
- z_background_limit : 20 : , "sv", "cheat" : How many common infected are on the background map at once.
- z_backspeed : 450 : , "cheat", "rep", "cl" :
- z_boomer_gibs : 0 : , "cheat", "cl" :
- z_boomer_limit : 1 : , "sv", "cheat" :
- z_boomer_near_dist : 180 : , "sv", "cheat" :
- z_boss_crouch : 0 : , "sv", "cheat" : Forces boss zombie bots to crouch
- z_boundary_clear_type : 1 : , "sv", "cheat" : 0 = floodfill, 1 = new creep
- z_boundary_max_range : 5000 : , "sv", "cheat" :
- z_boundary_spread_speed : 200 : , "sv", "cheat" :
- z_brawl_chance : 2 : , "sv", "cheat" :
- z_breakable_damage : 4 : , "sv", "cheat" :
- z_burn_effect_duration : 10 : , "cheat", "cl" :
- z_burn_effect_strength : 0 : , "cheat", "cl" :
- z_burning_lifetime : 30 : , "sv", "cheat" : Number of seconds a burning zombie takes to crisp
- z_camo_decay_rate : 0 : , "cheat", "cl" : How fast the camouflage effect dies on ragdolls
- z_carry_max_mass : 250 : , "cheat", "rep", "cl" :
- z_chance : 60 : , "sv", "cheat" :
- z_charge_duration : 2 : , "cheat", "rep", "cl" :
- z_charge_impact_angle : 0 : , "sv", "cheat" :
- z_charge_impact_radius : 120 : , "sv", "cheat" :
- z_charge_interval : 12 : , "cheat", "rep", "cl" :
- z_charge_max_damage : 10 : , "cheat", "rep", "cl" :
- z_charge_max_force : 800 : , "cheat", "rep", "cl" :
- z_charge_max_speed : 500 : , "cheat", "rep", "cl" :
- z_charge_min_force : 550 : , "cheat", "rep", "cl" :
- z_charge_start_speed : 250 : , "cheat", "rep", "cl" :
- z_charge_tooshort : 0 : , "cheat", "rep", "cl" :
- z_charge_warmup : 0 : , "cheat", "rep", "cl" :
- z_charger_allow_shove : 0 : , "sv", "cheat" : 0 = Cannot be shoved, 1 = Can be shoved
- z_charger_health : 600 : , "sv", "cheat" : Charger max health
- z_charger_impact_epsilon : 8 : , "sv", "cheat" :
- z_charger_limit : 1 : , "sv", "cheat" :
- z_charger_max_prop_force : 3000 : , "sv", "cheat" :
- z_charger_pound_dmg : 15 : , "sv", "cheat" :
- z_charger_probe_alone : 6 : , "sv", "cheat" :
- z_charger_probe_attack : 24 : , "sv", "cheat" :
- z_claw_hit_pitch_max : 20 : , "sv", "cheat" :
- z_claw_hit_pitch_min : -20 : , "sv", "cheat" :
- z_claw_hit_yaw_max : 20 : , "sv", "cheat" :
- z_claw_hit_yaw_min : -20 : , "sv", "cheat" :
- z_clear_area_range : 300 : , "sv", "cheat" :
- z_clear_max_time : 5 : , "sv", "cheat" :
- z_clear_min_time : 0 : , "sv", "cheat" :
- z_clear_min_time_range : 300 : , "sv", "cheat" :
- z_clear_range : 750 : , "sv", "cheat" :
- z_close_target_notice_distance : 60 : , "sv", "cheat" : How far an attacking zombie will look for a nearby target on their way to their chosen victim.
- z_common_limit : 30 : , "sv", "cheat" : How many common infecteds we can have at once.
- z_cooldown_spawn_safety_range : 1000 : , "sv", "cheat" :
- z_cough_cloud_expire : 14 : , "sv", "cheat" : You don't cough after a smoke cloud has existed this long.
- z_cough_cloud_initial_cough_delay : 0 : , "sv", "cheat" : You don't cough until smoke cloud exists for this long.
- z_cough_cloud_radius : 175 : , "sv", "cheat" : How far from center of smoke cloud makes you cough.
- z_credits_interval : 0 : , "sv", "cheat" :
- z_crouch_speed : 75 : , "cheat", "rep", "cl" :
- z_cull_timeout : 5 : , "sv", "cheat" : Grace period before player zombie is culled for being too far away
- z_deafen_radius_one : 100 : , "sv", "cheat" :
- z_deafen_radius_three : 200 : , "sv", "cheat" :
- z_deafen_radius_two : 150 : , "sv", "cheat" :
- z_debug : 0 : , "sv", "cheat" :
- z_debug_avoid : 0 : , "sv", "cheat" :
- z_debug_breakables : 0 : , "sv", "cheat" :
- z_debug_climb : 0 : , "sv", "cheat" :
- z_debug_cull : 0 : , "sv", "cheat" :
- z_debug_escape_route : 0 : , "sv", "cheat" : If nonzero, display information when escape route fails
- z_debug_escape_scan : 0 : , "sv", "cheat" :
- z_debug_falling_damage : 0 : , "sv", "cheat" :
- z_debug_fog : 0 : , "sv", "cheat" :
- z_debug_infected_anim_report : cmd : : Prints the server's layer info for the specified infected
- z_debug_ledges : 0 : , "sv", "cheat" :
- z_debug_mob_spawn : 0 : , "sv", "cheat" :
- z_debug_neighbors : 0 : , "sv", "cheat" :
- z_debug_path_stress_test : cmd : : Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
- z_debug_population : 0 : , "sv", "cheat" :
- z_debug_spawn_ahead : 0 : , "sv", "cheat" :
- z_debug_spawn_set : -1 : , "sv", "cheat" : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
- z_debug_spawnable_areas : 0 : , "sv", "cheat" : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
- z_debug_tank_spawn : 1 : , "sv", "cheat" : When console spawning a tank automatically give it to a player.
- z_decals : cmd : : Splat decals on all infected
- z_density_region_length : 1500 : , "sv", "cheat" :
- z_destroy_on_attack : 0 : , "sv", "cheat" : When an infected starts punching its victim, destroy it. Useful for demos.
- z_difficulty : 0 : , "rep", "cl" : Difficulty of the current game (Easy, Normal, Hard, Impossible)
- z_director_special_spawn_delay : 10 : , "sv", "cheat" :
- z_discard_min_range : 1000 : , "sv", "cheat" : Don't relocate PZs closer than this regardless of flow distance
- z_discard_range : 2500 : , "sv", "cheat" : Discard Zombies farther away than this
- z_do_tracers : 1 : , "cheat", "rep", "cl" : Do we want tracers at all?
- z_dont_clear : 0 : , "sv", "cheat" :
- z_door_reopen_interval : 0 : , "sv", "cheat" : Closed doors can be re-opened after this amount of time
- z_door_retry_interval : 1 : , "sv", "cheat" : Interval at which blocked doors will try to reopen
- z_escape_route_alpha : 25 : , "cheat", "cl" :
- z_escape_route_force_visible : 0 : , "cheat", "cl" :
- z_experimental_blast_damage_probability : 100 : , "sv", "cheat" : Damage to zombie from explosion will use new cutouts - probability, %
- z_exploding_health : 50 : , "sv", "cheat" : Exploding Zombie max health
- z_exploding_shove_interval : 10 : , "sv", "cheat" :
- z_exploding_shove_max : 5 : , "sv", "cheat" :
- z_exploding_shove_min : 4 : , "sv", "cheat" :
- z_exploding_speed : 175 : , "cheat", "rep", "cl" :
- z_exploding_splat : 50 : , "sv", "cheat" : Boomers splat instead of making a thud when taking this much falling damage
- z_exploding_splat_radius : 200 : , "sv", "cheat" : Boomers splattering on the ground make survivors inside this radius it
- z_expressions : 1 : , "sv", "cheat" :
- z_falling_land_forward_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a stumbling forward landing animation to occur
- z_falling_land_hard_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a 'hard' landing animation to occur
- z_falling_land_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a landing animation to occur
- z_female_boomer_spawn_chance : 25 : , "sv", "cheat" :
- z_finale_chance : 100 : , "sv", "cheat" :
- z_finale_spawn_safety_range : 600 : , "sv", "cheat" :
- z_fog_spawn : 0 : , "sv", "cheat" : Set to 1 to use fogged areas as valid spawn areas
- z_force_attack_from_sound_range : 750 : , "sv", "cheat" :
- z_forcezombiemodel : 0 : , "sv", "cheat" : remove variability in infected models and instead use the specified model from z_zombieforcemodelname
- z_forcezombiemodelname : 0 : , "sv", "cheat" : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
- z_forwardspeed : 450 : , "cheat", "rep", "cl" :
- z_friendly_fire_forgiveness : 1 : , "sv", "cheat" : Ignore friendly fire that appears to be unintentional.
- z_frustration : 1 : , "cheat", "rep", "cl" :
- z_frustration_blink_percent : 0 : , "cheat", "cl" :
- z_frustration_blink_rate : 10 : , "cheat", "cl" :
- z_frustration_lifetime : 20 : , "sv", "cheat" : Frustration will accumulate for this many seconds before forcing an AI tank takeover
- z_frustration_los_delay : 2 : , "sv", "cheat" :
- z_frustration_spawn_delay : 10 : , "sv", "cheat" :
- z_gas_health : 250 : , "sv", "cheat" : Gas Zombie max health
- z_gas_speed : 210 : , "cheat", "rep", "cl" :
- z_ghost_checkpoint_spawn_interval : 30 : , "sv", "cheat" : Interval for spawning special zombies while survivors are in the checkpoint
- z_ghost_finale_spawn_interval : 20 : , "sv", "cheat" : Interval for spawning special zombies during the finale
- z_ghost_spawn_in_start : 0 : , "sv", "cheat" : Allow ghosts to materialize while players are in the start area
- z_ghost_spawn_interval : 60 : , "sv", "cheat" : Interval for spawning special zombies
- z_ghost_speed : 450 : , "cheat", "rep", "cl" :
- z_ghost_travel_distance : 1000 : , "sv", "cheat" : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
- z_gib_despawn_time : 10 : , "cheat", "cl" :
- z_gib_explosion_force_factor : 0 : , "sv", "cheat" :
- z_gib_force_factor : 10 : , "sv", "cheat" :
- z_gib_limb_distance : 400 : , "cheat", "cl" : Rifles and sniper rifles can dismember at this range
- z_gib_limb_distance_zoomed : 800 : , "cheat", "cl" : Sniper rifles can dismember at this range when zoomed
- z_gibs_per_frame : 2 : , "cheat", "cl" :
- z_grab_force : 0 : , "sv", "cheat" : For testing - always grab ledges regardless of estimated falling damage
- z_grab_ledges_solo : 0 : , "sv", "cheat" : For testing - grab ledges even if you're the last survivor
- z_gun_damage : 10 : , "cheat", "rep", "cl" :
- z_gun_debug_player_index : 0 : , "cheat", "rep", "cl" :
- z_gun_debug_spread : 0 : , "sv", "cheat", "rep", "cl" :
- z_gun_force : 300 : , "sv", "cheat" :
- z_gun_horiz_punch : 0 : , "cheat", "rep", "cl" : Toggles horizontal punchangles for guns
- z_gun_kick : 0 : , "cheat", "rep", "cl" : Firing a gun can knock the player's view this amount of the current spread
- z_gun_physics_force : 25 : , "sv", "cheat" : How hard we push things that aren't players or doors.
- z_gun_range : 75 : , "cheat", "rep", "cl" :
- z_gun_stun_duration : 1 : , "cheat", "rep", "cl" :
- z_gun_survivor_force : 200 : , "sv", "cheat" :
- z_gun_survivor_friend_push : 1 : , "cheat", "rep", "cl" : Allow survivors to push survivors with a right click.
- z_gun_survivor_shove_dot : 0 : , "sv", "cheat" : Max dot of a shove swing that can push a fellow survivor
- z_gun_swing_duration : 0 : , "cheat", "rep", "cl" :
- z_gun_swing_interval : 0 : , "cheat", "rep", "cl" :
- z_gun_vertical_punch : 1 : , "cheat", "rep", "cl" : Toggles vertical punchangles for guns
- z_health : 50 : , "sv", "cheat" : Zombie max health
- z_hear_gunfire_range : 200 : , "sv", "cheat" :
- z_hear_runner_far_range : 750 : , "sv", "cheat" :
- z_hear_runner_near_range : 500 : , "sv", "cheat" :
- z_hit_chainsawer_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits someone using a chainsaw
- z_hit_from_behind_cosine : 0 : , "sv", "cheat" :
- z_hit_from_behind_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits Survivor from behind
- z_hit_incap_factor_easy : 0 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
- z_hit_incap_factor_expert : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
- z_hit_incap_factor_hard : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
- z_hit_incap_factor_normal : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
- z_hunter_ground_normal : 0 : , "cheat", "rep", "cl" :
- z_hunter_health : 250 : , "sv", "cheat" : Zombie max health
- z_hunter_limit : 1 : , "sv", "cheat" :
- z_hunter_lunge_stagger_time : 1 : , "sv", "cheat" :
- z_hunter_speed : 300 : , "cheat", "rep", "cl" :
- z_increment_head : cmd : : Switch to next head bodygroup
- z_increment_lower : cmd : : Switch to next lower body bodygroup
- z_increment_skin : cmd : : Switch to next skin
- z_increment_upper : cmd : : Switch to next upper body bodygroup
- z_infected_burn_strength : 0 : , "cheat", "cl" :
- z_infected_flashlight : 1 : , "sv", "cheat" :
- z_infected_invuln : 0 : , "sv", "cheat" :
- z_infected_move : 1 : , "sv", "cheat" :
- z_jockey_area_current_factor : 1 : , "sv", "cheat" :
- z_jockey_area_hazard_bonus : 3000 : , "sv", "cheat" :
- z_jockey_area_range_factor : 2 : , "sv", "cheat" :
- z_jockey_area_visibility_factor : 500 : , "sv", "cheat" :
- z_jockey_attach_delay : 0 : , "cheat", "cl" : Time between hitting a player and visually attaching
- z_jockey_blend_rate : 1 : , "sv", "cheat" :
- z_jockey_control_max : 0 : , "sv", "cheat" :
- z_jockey_control_min : 0 : , "sv", "cheat" :
- z_jockey_control_variance : 0 : , "sv", "cheat" :
- z_jockey_debug : 0 : , "sv", "cheat" :
- z_jockey_health : 325 : , "sv", "cheat" : Zombie max health
- z_jockey_leap_again_timer : 5 : , "sv", "cheat" : How long after a dismount before the jockey can leap again.
- z_jockey_leap_range : 200 : , "sv", "cheat" : If victim is this close, leap at them
- z_jockey_leap_time : 1 : , "sv", "cheat" : Time allowed between jockey bot leaps.
- z_jockey_limit : 1 : , "sv", "cheat" :
- z_jockey_lookahead : 400 : , "sv", "cheat" :
- z_jockey_min_ledge_distance : 200 : , "sv", "cheat" : z-delta required for the jockey to try to run you off a ledge
- z_jockey_min_mounted_speed : 0 : , "cheat", "rep", "cl" :
- z_jockey_pounced_surv_bark : 1 : , "sv", "cheat" : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via
- z_jockey_ride_damage : 3 : , "sv", "cheat" :
- z_jockey_ride_damage_delay : 1 : , "sv", "cheat" :
- z_jockey_ride_damage_interval : 1 : , "sv", "cheat" :
- z_jockey_ride_hazard_scan_distance : 500 : , "sv", "cheat" :
- z_jockey_ride_scan_distance : 800 : , "sv", "cheat" :
- z_jockey_ride_scan_interval : 3 : , "sv", "cheat" :
- z_jockey_speed : 250 : , "cheat", "rep", "cl" :
- z_jockey_speed_blend : 6 : , "sv", "cheat" :
- z_jockey_stagger_amount : 0 : , "sv", "cheat" :
- z_jockey_stagger_speed : 2 : , "sv", "cheat" :
- z_kill : cmd : : Kill the pointed-at common infected
- z_large_volume_mob_too_far_xy : 1600 : , "sv", "cheat" :
- z_large_volume_mob_too_far_z : 128 : , "sv", "cheat" :
- z_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
- z_last_man_run_interval : 3 : , "sv", "cheat" :
- z_lean_wall_align_speed : 300 : , "sv", "cheat" :
- z_leap_attach_distance : 60 : , "sv", "cheat" :
- z_leap_far_attach_delay : 0 : , "sv", "cheat" :
- z_leap_force_attach_distance : 40 : , "sv", "cheat" :
- z_leap_interval : 0 : , "cheat", "rep", "cl" :
- z_leap_interval_post_incap : 30 : , "cheat", "rep", "cl" :
- z_leap_interval_post_ride : 6 : , "cheat", "rep", "cl" :
- z_leap_max_distance : 200 : , "cheat", "rep", "cl" :
- z_leap_power : 400 : , "cheat", "rep", "cl" :
- z_look_at_local_player : 0 : , "sv", "cheat" : For demo purposes
- z_lunge_interval : 0 : , "cheat", "rep", "cl" :
- z_lunge_power : 600 : , "cheat", "rep", "cl" :
- z_lunge_up : 200 : , "cheat", "rep", "cl" :
- z_max_blood_scale : 3 : , "cheat", "cl" : The biggest starting scale a blood puff can be.
- z_max_hunter_pounce_stagger_duration : 0 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
- z_max_neighbor_range : 200 : , "sv", "cheat" : Max range for neighbor collection for avoidance
- z_max_path_length : 5000 : , "sv", "cheat" :
- z_max_stagger_duration : 6 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor.
- z_mega_mob_size : 50 : , "sv", "cheat" :
- z_mega_mob_spawn_max_interval : 900 : , "sv", "cheat" :
- z_mega_mob_spawn_min_interval : 420 : , "sv", "cheat" :
- z_min_ladder_mount_dot : 0 : , "cheat", "rep", "cl" : Minimum 2D dot product from player's view to a ladder to be able to grab it
- z_minigun_cooldown_time : 3 : , "sv", "cheat" : Minigun cooldown time
- z_minigun_damage_rate : 48000 : , "sv", "cheat" : Minigun damage rate, in health/minute
- z_minigun_fire_think_interval : 0 : , "sv", "cheat" :
- z_minigun_overheat_time : 20 : , "sv", "cheat" : Minigun overheat time
- z_minigun_rate_of_fire : 1500 : , "sv", "cheat" : Minigun rate of fire, in bullets/minute
- z_minion_aim_tolerance : 0 : , "sv", "cheat" :
- z_minion_limit : 3 : , "sv", "cheat" :
- z_mob_min_notify_count : 10 : , "sv", "cheat" : Mobs at least this large trigger 'mob' events
- z_mob_music_size : 2 : , "sv", "cheat" : Spotting a mob this large plays music
- z_mob_population_density : 0 : , "sv", "cheat" : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
- z_mob_recharge_rate : 0 : , "sv", "cheat" :
- z_mob_sacrifice_timeout : 5 : , "sv", "cheat" :
- z_mob_spawn_finale_size : 20 : , "sv", "cheat" :
- z_mob_spawn_max_interval_easy : 240 : , "sv", "cheat" :
- z_mob_spawn_max_interval_expert : 180 : , "sv", "cheat" :
- z_mob_spawn_max_interval_hard : 180 : , "sv", "cheat" :
- z_mob_spawn_max_interval_normal : 180 : , "sv", "cheat" :
- z_mob_spawn_max_size : 30 : , "sv", "cheat" :
- z_mob_spawn_min_interval_easy : 120 : , "sv", "cheat" :
- z_mob_spawn_min_interval_expert : 90 : , "sv", "cheat" :
- z_mob_spawn_min_interval_hard : 90 : , "sv", "cheat" :
- z_mob_spawn_min_interval_normal : 90 : , "sv", "cheat" :
- z_mob_spawn_min_size : 10 : , "sv", "cheat" :
- z_mounted_gun_fire_think_interval : 0 : , "sv", "cheat" :
- z_must_wander : 0 : , "sv", "cheat" : For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down.
- z_mute_infected : 0 : , "sv", "cheat" : If nonzero, common infected will not growl, yell, etc
- z_nav_debug : 0 : , "sv", "cheat" :
- z_nightvision_b : 128 : , "a", "cl" :
- z_nightvision_g : 192 : , "a", "cl" :
- z_nightvision_r : 255 : , "a", "cl" :
- z_no_cull : 0 : , "sv", "cheat" : If nonzero, the Director will not cull common infected
- z_noise_level_display : 0 : , "sv", "cheat" : Show noise levels on players?
- z_noise_level_fade_rate : 40 : , "cheat", "rep", "cl" : How much noise we lose each tick, after hold_time expires.
- z_noise_level_footstep : 135 : , "sv", "cheat" : How much noise we make with a footstep.
- z_noise_level_hold_time : 0 : , "cheat", "rep", "cl" : How long we hold a given noise level before it starts to fade.
- z_noise_level_max : 135 : , "cheat", "rep", "cl" : The highest the noise level can go.
- z_noise_level_vocalize : 135 : , "sv", "cheat" : How much noise we make when we say things.
- z_non_head_damage_factor_easy : 2 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
- z_non_head_damage_factor_expert : 0 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
- z_non_head_damage_factor_hard : 0 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
- z_non_head_damage_factor_normal : 1 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
- z_notice_it_range : 1500 : , "sv", "cheat" :
- z_notice_near_range : 100 : , "sv", "cheat" :
- z_play_activity : cmd : : Play a specific activity on the pointed-at common infected
- z_player_lunge_up : 150 : , "cheat", "rep", "cl" :
- z_player_zombie_debug : 0 : , "sv", "cheat" :
- z_player_zombie_land_delay : 0 : , "sv", "cheat" :
- z_player_zombie_min_dead_time : 2 : , "sv", "cheat" : The minimum time a PC zombie must be dead before being eligible to respawn
- z_pounce_allow_partial_hidden : 1 : , "sv", "cheat" :
- z_pounce_crouch_delay : 1 : , "cheat", "rep", "cl" :
- z_pounce_damage : 5 : , "sv", "cheat" :
- z_pounce_damage_delay : 1 : , "sv", "cheat" :
- z_pounce_damage_interrupt : 50 : , "sv", "cheat" : Taking this much damage interrupts a pounce attempt
- z_pounce_damage_interval : 0 : , "sv", "cheat" :
- z_pounce_delay : 0 : , "sv", "cheat" :
- z_pounce_door_damage : 500 : , "sv", "cheat" :
- z_pounce_silence_range : 500 : , "sv", "cheat" :
- z_pounce_stumble_force : 5 : , "sv", "cheat" : Force of the stumble effect when a hunter pounces on someone
- z_prevent_burrowing : 1 : , "sv", "cheat" : Use extra tracelines to prevent burrowing zombies
- z_puking_eye_height : 44 : , "cheat", "rep", "cl" :
- z_push_force : 2000 : , "sv", "cheat" :
- z_push_mass_max : 200 : , "sv", "cheat" :
- z_pushaway_force : 100 : , "sv", "cheat" : How hard the infected shove non-IT Survivors out of their way to reach the IT victim
- z_randombodygroups : 1 : , "sv", "cheat" : Set to zero to disable random body groups on infected
- z_randomskins : 1 : , "sv", "cheat" : Set to zero to disable random skins on infected
- z_reload_chatter_debug : 0 : , "sv", "cheat" : Should we give devtext explanations of why we didn't say 'Reloading'?
- z_reload_chatter_intensity : 0 : , "sv", "cheat" : Intensity level at which players start saying 'Reloading'
- z_reload_chatter_nearby_friend_range : 600 : , "sv", "cheat" : A friend needs to be this close to say'Reloading'
- z_reload_chatter_recent_enemy : 1 : , "sv", "cheat" : An enemy needs to have been seen this recently to say 'Reloading'
- z_reload_chatter_shotgun_ammo_threshold : 6 : , "sv", "cheat" : Players don't say 'Reloading' when reloading a shotgun that has this many shells already
- z_reload_chatter_shotgun_interval : 10 : , "sv", "cheat" :
- z_removeitems : cmd : : Removes all items from survivors
- z_reserved_wanderers : 0 : , "sv", "cheat" :
- z_reset_population_counter : cmd : : For debugging
- z_respawn_distance : 100 : , "sv", "cheat" : Infected can try a respawn within this far of their original spawn
- z_respawn_interval : 10 : , "sv", "cheat" : Infected can try a respawn within this many seconds of spawning
- z_restrict_team_change : 0 : , "sv", "cheat" :
- z_round_start_replacement_time : 30 : , "sv", "cheat" :
- z_run_exertion_interval : 1 : , "sv", "cheat" :
- z_safe_spawn_range : 250 : , "sv", "cheat" : Minimum range for spawning special zombies
- z_scout_mob_spawn_range : 3000 : , "sv", "cheat" :
- z_shotgun_bonus_damage_multiplier : 5 : , "sv", "cheat" : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
- z_shotgun_bonus_damage_range : 100 : , "sv", "cheat" : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
- z_shove_friend_speed : 130 : , "sv", "cheat" :
- z_show_bottlenecks : 0 : , "sv", "cheat" :
- z_show_clear : 0 : , "sv", "cheat" :
- z_show_completely_visible_to_survivor_team : 0 : , "sv", "cheat" :
- z_show_damaging : 0 : , "sv", "cheat" :
- z_show_escape_route : 0 : , "sv", "cheat" :
- z_show_flow_delta : 0 : , "sv", "cheat" :
- z_show_flow_distance : 0 : , "sv", "cheat" :
- z_show_infected : 0 : , "sv", "cheat" :
- z_show_last_area : 0 : , "sv", "cheat" : Draws a line from each player to the center of their last known nav area
- z_show_mutually_visible_set : 0 : , "sv", "cheat" :
- z_show_population_density : 0 : , "sv", "cheat" :
- z_show_potentially_visible : 0 : , "sv", "cheat" :
- z_show_potentially_visible_to_survivor_team : 0 : , "sv", "cheat" :
- z_show_swings : 0 : , "cheat", "rep", "cl" :
- z_show_traffic : 0 : , "sv", "cheat" :
- z_sidespeed : 450 : , "cheat", "rep", "cl" :
- z_skip_wounds : 0 : , "sv" :
- z_skirmish_spawn_max_interval : 90 : , "sv", "cheat" :
- z_skirmish_spawn_max_size : 4 : , "sv", "cheat" :
- z_skirmish_spawn_min_interval : 45 : , "sv", "cheat" :
- z_skirmish_spawn_min_size : 1 : , "sv", "cheat" :
- z_smoker_limit : 1 : , "sv", "cheat" :
- z_spawn : cmd : : <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) un
- z_spawn_const_ang : cmd : : z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable.
- z_spawn_const_distance : -1 : , "sv", "cheat" : If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstac
- z_spawn_const_pos : cmd : : z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable.
- z_spawn_flow_limit : 1500 : , "sv", "cheat" :
- z_spawn_health : 0 : , "sv", "cheat" : If non-0, health given to a zombie spawned with z_spawn
- z_spawn_height : 12 : , "sv", "cheat" : Height above ground z_spawn places new infected
- z_spawn_mobs_behind_chance : 75 : , "sv", "cheat" : Percentage chance that a mob will spawn behind the Survivor team
- z_spawn_mobs_from_selected_set : 0 : , "sv", "cheat" : Spawn subsequent mobs from the currently selected set via the nav mesh editor
- z_spawn_range : 1500 : , "sv", "cheat" :
- z_spawn_safety_range : 550 : , "sv", "cheat" :
- z_spawn_speed : 450 : , "cheat", "rep", "cl" :
- z_special_burn_dmg_scale : 3 : , "sv", "cheat" :
- z_special_spawn_interval : 45 : , "sv", "cheat" : Interval for spawning special zombies
- z_speed : 250 : , "cheat", "rep", "cl" :
- z_spew_areas : 0 : , "sv", "cheat" :
- z_spit_detonate_delay : 0 : , "sv", "cheat" :
- z_spit_interval : 20 : , "cheat", "rep", "cl" :
- z_spit_latency : 0 : , "cheat", "rep", "cl" :
- z_spit_range : 900 : , "cheat", "rep", "cl" :
- z_spit_spread_delay : 0 : , "sv", "cheat" :
- z_spit_velocity : 900 : , "sv", "cheat" :
- z_spitter_health : 100 : , "sv", "cheat" : Spitter zombie max health
- z_spitter_high_chance : 10 : , "sv", "cheat" :
- z_spitter_limit : 1 : , "sv", "cheat" :
- z_spitter_max_wait_time : 30 : , "sv", "cheat" :
- z_spitter_range : 850 : , "sv", "cheat" :
- z_spitter_speed : 210 : , "cheat", "rep", "cl" :
- z_splat_survivor_pitch_max : 25 : , "sv", "cheat" :
- z_splat_survivor_pitch_min : 15 : , "sv", "cheat" :
- z_splat_survivor_shake_amplitude : 50 : , "sv", "cheat" :
- z_splat_survivor_shake_duration : 1 : , "sv", "cheat" :
- z_splat_survivor_shake_frequency : 150 : , "sv", "cheat" :
- z_splat_survivor_shake_radius : 10 : , "sv", "cheat" :
- z_splat_survivor_yaw_max : 10 : , "sv", "cheat" :
- z_splat_survivor_yaw_min : -10 : , "sv", "cheat" :
- z_stand_still : 0 : , "sv", "cheat" : For testing. 0: default. 1: unalerted common infected will stand still instead of wandering, turning, sitting, etc.
- z_state_debug : 0 : , "sv", "cheat" : Gives feedback on current zombie state.
- z_stomp_always : 0 : , "sv", "cheat" : Force melee attacks on single infected to always be stomps.
- z_stumble_max_curve_accel : 5 : , "sv", "cheat" : Rate of turn increase per second
- z_stumble_max_curve_rate : 10 : , "sv", "cheat" : Maximum degrees/sec turning while stumbling forward
- z_tank_attack_interval : 1 : , "sv", "cheat" :
- z_tank_autoshotgun_dmg_scale : 0 : , "sv", "cheat" : percent damage taken by the tank from the autoshotgun
- z_tank_damage_slow_max_range : 400 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
- z_tank_damage_slow_min_range : 200 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
- z_tank_grenade_damage : 750 : , "sv", "cheat" : How much damage a Tank takes from a grenade.
- z_tank_grenade_launcher_dmg_scale : 3 : , "sv", "cheat" : percent increase in damage done to the tank by grenade launcher
- z_tank_grenade_roll : -10 : , "cheat", "rep", "cl" :
- z_tank_grenade_slowdown : 0 : , "sv", "cheat" : The speed setting put on a Tank when hit by a grenade.
- z_tank_has_special_blood : 0 : , "sv", "cheat" : Does the Tank get his own blood effect instead of the normal infected one?
- z_tank_health : 4000 : , "sv", "cheat" : Tank Zombie max health
- z_tank_incapacitated_decay_rate : 1 : , "sv", "cheat" : How much health a dying Tank loses each update.
- z_tank_incapacitated_health : 5000 : , "sv", "cheat" : Health Tank starts with in death throes.
- z_tank_max_stagger_distance : 400 : , "sv", "cheat" : Max distance a Tank staggers when hurt by a grenade.
- z_tank_max_stagger_duration : 6 : , "sv", "cheat" : Max time a Tank staggers when hit by a grenade.
- z_tank_max_stagger_fade_duration : 6 : , "sv", "cheat" : Fade in time when a Tank is staggered by a grenade.
- z_tank_rock_debug : 0 : , "sv", "cheat" : Show debug for the rock thinking about detonating on people.
- z_tank_rock_radius : 100 : , "sv", "cheat" :
- z_tank_speed : 210 : , "cheat", "rep", "cl" :
- z_tank_speed_vs : 210 : , "cheat", "rep", "cl" :
- z_tank_stagger_fade_alpha : 192 : , "sv", "cheat" : How opaque the screen fade is when a Tank is hit by a grenade.
- z_tank_stagger_fade_duration : 3 : , "sv", "cheat" : How long the screen fade lasts when a Tank is hit by a grenade.
- z_tank_throw_fail_interval : 0 : , "cheat", "rep", "cl" : How soon a tank can try again after failing to throw.
- z_tank_throw_force : 800 : , "sv", "cheat" :
- z_tank_throw_health : 50 : , "sv", "cheat" : Health of the tank projectile (0 disables)
- z_tank_throw_interval : 5 : , "cheat", "rep", "cl" : How often a tank can throw.
- z_tank_walk_speed : 100 : , "cheat", "rep", "cl" :
- z_tanks_block_molotovs : 1 : , "sv", "cheat" :
- z_throttle_hit_interval_easy : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
- z_throttle_hit_interval_expert : 1 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
- z_throttle_hit_interval_hard : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
- z_throttle_hit_interval_normal : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
- z_tracer_spacing : 1 : , "cheat", "rep", "cl" : One in how many bullets is a tracer in automatic weapons.
- z_transitioning_players_remove : 1 : , "sv", "cheat" :
- z_unwound_all : cmd : : Clears all wounds from all infected
- z_use_tolerance : 0 : , "cheat", "rep", "cl" :
- z_view_distance : 0 : , "cheat", "cl" : Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc)
- z_vision_range : 500 : , "sv", "cheat" : How far a Zombie can see.
- z_vision_range_alert : 1500 : , "sv", "cheat" : How far a Zombie can see when alert.
- z_vision_range_daylight : 2400 : , "sv", "cheat" : How far a Zombie can see in daylight
- z_vision_range_obscured : 500 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas.
- z_vision_range_obscured_alert : 750 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas when alert.
- z_vocalize_burn_max_interval : 3 : , "sv", "cheat" : The maximum time between vocalizing being burned
- z_vocalize_burn_min_interval : 2 : , "sv", "cheat" : The minimum time between vocalizing being burned
- z_vocalize_shot_interval : 0 : , "sv", "cheat" : The minimum time between vocalizing being shot
- z_vomit : 1 : , "sv", "cheat" :
- z_vomit_boxsize : 1 : , "sv", "cheat" : Size of vomit damage entities.
- z_vomit_debug : 0 : , "cheat", "rep", "cl" : Visualize the vomit damage.
- z_vomit_drag : 0 : , "sv", "cheat" : Air drag of vomit damage entities.
- z_vomit_duration : 1 : , "cheat", "rep", "cl" : How long a puker continuously pukes for.
- z_vomit_fade_duration : 5 : , "cheat", "rep", "cl" : How long the fade takes
- z_vomit_fade_start : 5 : , "cheat", "rep", "cl" : When the vomit starts to fade away
- z_vomit_fatigue : 3000 : , "cheat", "rep", "cl" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
- z_vomit_float : -130 : , "sv", "cheat" : Upward float velocity of vomit damage entities.
- z_vomit_hit_pitch_max : 15 : , "sv", "cheat" :
- z_vomit_hit_pitch_min : -15 : , "sv", "cheat" :
- z_vomit_hit_yaw_max : 10 : , "sv", "cheat" :
- z_vomit_hit_yaw_min : -10 : , "sv", "cheat" :
- z_vomit_interval : 30 : , "cheat", "rep", "cl" : How often a puker can puke.
- z_vomit_lifetime : 0 : , "sv", "cheat" : Time to live of vomit damage entities.
- z_vomit_maxdamagedist : 350 : , "sv", "cheat" : Maximum damage distance for vomit.
- z_vomit_range : 300 : , "cheat", "rep", "cl" :
- z_vomit_slide_mult : 0 : , "cheat", "rep", "cl" : Multiplier for second texture slide rate
- z_vomit_slide_rate : 0 : , "cheat", "rep", "cl" : Percentage of screen height per second
- z_vomit_target_dot : 0 : , "cheat", "cl" :
- z_vomit_target_range : 280 : , "cheat", "cl" :
- z_vomit_vecrand : 0 : , "sv", "cheat" : Random vector added to initial velocity of vomit damage entities.
- z_vomit_velocity : 1700 : , "sv", "cheat" : Initial velocity of vomit damage entities.
- z_vomit_velocityfadeend : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution finishes fading.
- z_vomit_velocityfadestart : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution starts to fade.
- z_walk_speed : 85 : , "cheat", "rep", "cl" :
- z_wandering_density : 0 : , "sv", "cheat" :
- z_wind_dir : cmd : : sets wind direction and strength
- z_witch_allow_change_victim : 1 : , "sv", "cheat" :
- z_witch_anger_rate : 0 : , "sv", "cheat" :
- z_witch_attack_range : 60 : , "sv", "cheat" :
- z_witch_berserk_range : 200 : , "sv", "cheat" :
- z_witch_burn_time : 15 : , "sv", "cheat" :
- z_witch_damage : 100 : , "sv", "cheat" :
- z_witch_damage_per_kill_hit : 30 : , "sv", "cheat" :
- z_witch_discard_range : 2000 : , "sv", "cheat" :
- z_witch_flashlight_range : 400 : , "sv", "cheat" :
- z_witch_health : 1000 : , "sv", "cheat" : Witch max health
- z_witch_hostile_at_me_anger : 2 : , "sv", "cheat" :
- z_witch_max_retreat_range : 2000 : , "sv", "cheat" :
- z_witch_max_threat_time : 7 : , "sv", "cheat" :
- z_witch_min_retreat_range : 750 : , "sv", "cheat" :
- z_witch_min_threat_time : 5 : , "sv", "cheat" :
- z_witch_personal_space : 100 : , "sv", "cheat" :
- z_witch_relax_rate : 0 : , "sv", "cheat" :
- z_witch_retreat_exit_hidden_duration : 10 : , "sv", "cheat" :
- z_witch_retreat_exit_range : 1000 : , "sv", "cheat" :
- z_witch_retreat_min_duration : 10 : , "sv", "cheat" :
- z_witch_speed : 300 : , "sv", "cheat", "rep" :
- z_witch_speed_inured : 200 : , "sv", "cheat", "rep" :
- z_witch_threat_hostile_range : 600 : , "sv", "cheat" :
- z_witch_threat_normal_range : 300 : , "sv", "cheat" :
- z_witch_wander_hear_radius : 72 : , "sv", "cheat" :
- z_witch_wander_music_max_dist : 2000000 : , "sv", "cheat" :
- z_witch_wander_music_max_interval : 20 : , "sv", "cheat" :
- z_witch_wander_music_min_dist : 90000 : , "sv", "cheat" :
- z_witch_wander_music_min_interval : 3 : , "sv", "cheat" :
- z_witch_wander_personal_space : 240 : , "sv", "cheat" :
- z_witch_wander_personal_time : 10 : , "sv", "cheat" :
- z_wound : cmd : : Cause a specified wound on the pointed-at common infected
- z_wound_all : cmd : : Cause a random wound on every common infected
- z_wound_client_disabled : 0 : , "a", "cl" :
- z_wound_offset_enabled : 0 : , "cheat", "cl" :
- z_wound_particles : 1 : , "cheat", "cl" :
- z_zombie_knockoff_death : 0 : , "cheat", "rep", "cl" : Knocking off a pouncing zombie instantly kills them.
- z_zombie_lunge_push : 0 : , "sv", "cheat" : Does the zombie lunge push players?
- --------------
- 507 convars/concommands for [z]
- ] condump
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