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L4D2 Cvar List

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  1. @@Left 4 Dead 2 Demo (uncensored version)
  2.  
  3. @@Version 1.0.1.1 (left4dead2)
  4. @@Exe build: 12:46:31 Oct 30 2009 (4010) (590)
  5.  
  6. @@cvarlist a to z
  7.  
  8.  
  9. ] cvarlist a
  10. cvar list
  11. --------------
  12. achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
  13. achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
  14. action_progress_reset_interval : 1 : , "sv", "cheat" :
  15. addip : cmd : : Add an IP address to the ban list.
  16. adrenaline_backpack_speedup : 0 : , "cheat", "rep", "cl" : Percent of normal backpack item use duration to use when affected by Adrenaline
  17. adrenaline_duration : 15 : , "cheat", "rep", "cl" :
  18. adrenaline_health_buffer : 25 : , "cheat", "rep", "cl" :
  19. adrenaline_revive_speedup : 0 : , "sv", "cheat" : Percent of normal revive duration to use when affected by Adrenaline
  20. adrenaline_run_speed : 260 : , "cheat", "rep", "cl" :
  21. adsp_debug : 0 : , "a" :
  22. ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
  23. ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
  24. ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors
  25. air_density : cmd : : Changes the density of air for drag computations.
  26. alias : cmd : : Alias a command.
  27. allow_weapon_fire_to_use : 0 : , "cheat", "rep", "cl" :
  28. ammo_pack_use_duration : 3 : , "cheat", "rep", "cl" :
  29. anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities.
  30. askconnect_accept : cmd : : Accept a redirect request by the server.
  31. async_resume : cmd : :
  32. async_suspend : cmd : :
  33. audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
  34. autosave : cmd : : Autosave
  35. autosavedangerous : cmd : : AutoSaveDangerous
  36. autosavedangerousissafe : cmd : :
  37. --------------
  38. 25 convars/concommands for [a]
  39. ] condump
  40. ] cvarlist b
  41. cvar list
  42. --------------
  43. banid : cmd : : Add a user ID to the ban list.
  44. banip : cmd : : Add an IP address to the ban list.
  45. bench_end : cmd : : Ends gathering of info.
  46. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
  47. bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
  48. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
  49. bind : cmd : : Bind a key.
  50. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
  51. blackbox_dump : cmd : : Dump the contents of the blackbox
  52. blackbox_record : cmd : : Record an entry into the blackbox
  53. boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an out-of-range Boomer will tolerate being visible before fleeing
  54. boomer_leaker_chance : 0 : , "sv", "cheat" :
  55. boomer_pz_claw_dmg : 4 : , "cheat", "rep", "cl" : Amount of damage done by a PZ boomer's regular melee attack
  56. boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty
  57. bot_crouch : 0 : , "sv", "cheat" :
  58. bot_freeze : 0 : , "sv", "cheat" :
  59. bot_mimic : 0 : , "cheat", "rep", "cl" :
  60. bot_mimic_spec_buttons : 1 : , "cheat", "cl" : +attack, +jump etc are used for spectator control instead of being passed on to spectated bot
  61. bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
  62. box : cmd : : Draw a debug box.
  63. buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die
  64. budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
  65. budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  66. budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
  67. budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
  68. budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  69. budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
  70. budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  71. budget_panel_height : 384 : , "a" : height in pixels of the budget panel
  72. budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  73. budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  74. budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  75. budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
  76. budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
  77. budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
  78. budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
  79. budget_toggle_group : cmd : : Turn a budget group on/off
  80. bug : cmd : : Show the bug reporting UI.
  81. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
  82. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
  83. bugreporter_username : 0 : , "a" : Username to use for bugreporter
  84. buildcubemaps : cmd : : Rebuild cubemaps.
  85. --------------
  86. 42 convars/concommands for [b]
  87. ] condump
  88. ] cvarlist c
  89. cvar list
  90. --------------
  91. c_maxdistance : 200 : , "a", "cl" :
  92. c_maxpitch : 90 : , "a", "cl" :
  93. c_maxyaw : 135 : , "a", "cl" :
  94. c_mindistance : 30 : , "a", "cl" :
  95. c_minpitch : 0 : , "a", "cl" :
  96. c_minyaw : -135 : , "a", "cl" :
  97. c_orthoheight : 100 : , "a", "cl" :
  98. c_orthowidth : 100 : , "a", "cl" :
  99. c_thirdpersonshoulder : 0 : , "a", "cl" :
  100. c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
  101. c_thirdpersonshoulderdist : 40 : , "a", "cl" :
  102. c_thirdpersonshoulderheight : 5 : , "a", "cl" :
  103. c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
  104. cache_print : cmd : : cache_print [section] Print out contents of cache memory.
  105. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
  106. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
  107. callvote : cmd : : Start a vote on an issue.
  108. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  109. cam_command : cmd : : Tells camera to change modes
  110. cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
  111. cam_idealdist : 150 : , "a", "cl" :
  112. cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
  113. cam_idealpitch : 0 : , "a", "cl" :
  114. cam_idealyaw : 0 : , "a", "cl" :
  115. cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  116. cam_snapto : 0 : , "a", "cl" :
  117. camortho : cmd : : Switch to orthographic camera.
  118. cancelselect : cmd : :
  119. cast_hull : cmd : : Tests hull collision detection
  120. cast_ray : cmd : : Tests collision detection
  121. cc_emit : cmd : : Emits a closed caption
  122. cc_findsound : cmd : : Searches for soundname which emits specified text.
  123. cc_flush : cmd : : Flushes async'd captions.
  124. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
  125. cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
  126. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
  127. cc_random : cmd : : Emits a random caption
  128. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
  129. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
  130. centerview : cmd : :
  131. ch_createairboat : cmd : : Spawn airboat in front of the player.
  132. ch_createjeep : cmd : : Spawn jeep in front of the player.
  133. chainsaw_attack_cone : 30 : , "sv", "cheat" :
  134. chainsaw_attack_distance : 50 : , "sv", "cheat" :
  135. chainsaw_attack_force : 400 : , "sv", "cheat" :
  136. chainsaw_attract_distance : 500 : , "sv", "cheat" :
  137. chainsaw_damage : 100 : , "sv", "cheat" :
  138. chainsaw_debug : 0 : , "cheat", "rep", "cl" :
  139. chainsaw_hit_interval : 0 : , "sv", "cheat" :
  140. chainsaw_startup_fadeout_time : 0 : , "sv", "cheat" :
  141. changelevel : cmd : : Change server to the specified map
  142. changelevel2 : cmd : : Transition to the specified map in single player
  143. changelevel_inhibit : 0 : , "sv", "cheat" :
  144. changelevel_pause_interval : 8 : , "sv", "cheat" :
  145. chooseteam : cmd : : Choose a new team
  146. cl_allowdownload : 1 : , "a" : Client downloads customization files
  147. cl_allowupload : 1 : , "a" : Client uploads customization files
  148. cl_animationinfo : cmd : : Hud element to examine.
  149. cl_autohelp : 1 : , "a", "user", "cl" : Auto-help
  150. cl_benchmark_particle_system : cmd : : Measure simulation time for a named particle system
  151. cl_bob : 0 : , "cheat", "cl" :
  152. cl_bobcycle : 0 : , "cheat", "cl" :
  153. cl_bobup : 0 : , "cheat", "cl" :
  154. cl_buy_favorite : cmd : : Purchase a favorite weapon/equipment loadout
  155. cl_buy_favorite_nowarn : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite
  156. cl_buy_favorite_quiet : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu
  157. cl_buy_favorite_reset : cmd : : Reset favorite loadouts to the default
  158. cl_buy_favorite_set : cmd : : Saves the current loadout as a favorite
  159. cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
  160. cl_chat_wipehistory : 0 : , "a", "cl" : Wipes chat history after all chat text faded out
  161. cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings
  162. cl_cinematiclight_b : 0 : , "cheat", "cl" :
  163. cl_cinematiclight_g : 0 : , "cheat", "cl" :
  164. cl_cinematiclight_r : 3 : , "cheat", "cl" :
  165. cl_cinematiclight_scale : 7 : , "cheat", "cl" :
  166. cl_cinematiclight_tonemap : 0 : , "cheat", "cl" :
  167. cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
  168. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
  169. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
  170. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
  171. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  172. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
  173. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
  174. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  175. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  176. cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
  177. cl_colorblind : 0 : , "a", "cl" : Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness.
  178. cl_crash : cmd : : Causes a client crash for testing
  179. cl_create_server : cmd : :
  180. cl_crosshair_alpha : 255 : , "a", "cl" : Crosshair alpha
  181. cl_crosshair_blue : 220 : , "a", "cl" : Crosshair blue component
  182. cl_crosshair_dynamic : 1 : , "a", "cl" : Crosshair scales based on accuracy
  183. cl_crosshair_green : 182 : , "a", "cl" : Crosshair green component
  184. cl_crosshair_red : 138 : , "a", "cl" : Crosshair red component
  185. cl_crosshair_thickness : 2 : , "a", "cl" : Crosshair thickness in pixels
  186. cl_destroy_ragdolls : cmd : : Destroys all client-side ragdolls
  187. cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
  188. cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players
  189. cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
  190. cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway
  191. cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
  192. cl_disable_ragdolls : 0 : , "cheat", "cl" :
  193. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
  194. cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
  195. cl_drawleaf : -1 : , "cheat", "cl" :
  196. cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
  197. cl_drawshadowtexture : 0 : , "cheat", "cl" :
  198. cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
  199. cl_dumpplayer : cmd : : Dumps info about a player
  200. cl_dumpsplithacks : cmd : : Dump split screen workarounds.
  201. cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
  202. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
  203. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
  204. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
  205. cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
  206. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
  207. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
  208. cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
  209. cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
  210. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
  211. cl_force_3rd_strike : 0 : , "cheat", "cl" :
  212. cl_forcepreload : 0 : , "a" : Whether we should force preloading.
  213. cl_fullupdate : cmd : : Forces the server to send a full update packet
  214. cl_glow_ability_b : 0 : , "cl" : Color of ability glow
  215. cl_glow_ability_colorblind_b : 1 : , "cl" : Color of ability glow
  216. cl_glow_ability_colorblind_g : 1 : , "cl" : Color of ability glow
  217. cl_glow_ability_colorblind_r : 0 : , "cl" : Color of ability glow
  218. cl_glow_ability_g : 0 : , "cl" : Color of ability glow
  219. cl_glow_ability_r : 1 : , "cl" : Color of ability glow
  220. cl_glow_blur_scale : 3 : , "cheat", "cl" : Controls the size of the halo shown around players and usable items
  221. cl_glow_brightness : 1 : , "cheat", "cl" : Brightness of player halos
  222. cl_glow_force : 255 : , "cheat", "cl" : Forces glows on
  223. cl_glow_ghost_infected_b : 1 : , "cl" : Color of infected ghost glow
  224. cl_glow_ghost_infected_g : 0 : , "cl" : Color of infected ghost glow
  225. cl_glow_ghost_infected_r : 0 : , "cl" : Color of infected ghost glow
  226. cl_glow_infected_b : 1 : , "cl" : Color of infected glow
  227. cl_glow_infected_g : 0 : , "cl" : Color of infected glow
  228. cl_glow_infected_r : 0 : , "cl" : Color of infected glow
  229. cl_glow_infected_vomit_b : 0 : , "cl" : Color the PZs see the IT victim glow
  230. cl_glow_infected_vomit_g : 0 : , "cl" : Color the PZs see the IT victim glow
  231. cl_glow_infected_vomit_r : 0 : , "cl" : Color the PZs see the IT victim glow
  232. cl_glow_it_timer_ratio_reduction : 0 : , "cheat", "cl" : Shortens the IT time remaining ratio that's applied to glow visibility by this amount.
  233. cl_glow_item_b : 1 : , "cl" :
  234. cl_glow_item_far_b : 1 : , "cl" :
  235. cl_glow_item_far_g : 0 : , "cl" :
  236. cl_glow_item_far_r : 0 : , "cl" :
  237. cl_glow_item_g : 0 : , "cl" :
  238. cl_glow_item_r : 0 : , "cl" :
  239. cl_glow_los_delay : 0 : , "cheat", "rep", "cl" : Time out of sight before a survivor friend shows up through a wall to a survivor.
  240. cl_glow_los_fade_in_time : 0 : , "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend shows up fully through wall.
  241. cl_glow_los_fade_out_time : 0 : , "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend goes away
  242. cl_glow_survivor_b : 1 : , "cl" : Color of survivor team mate glow
  243. cl_glow_survivor_g : 0 : , "cl" : Color of survivor team mate glow
  244. cl_glow_survivor_health_high_b : 0 : , "cl" : Color the Infected see Survivors when their health is high
  245. cl_glow_survivor_health_high_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is high
  246. cl_glow_survivor_health_high_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is high
  247. cl_glow_survivor_health_high_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is high
  248. cl_glow_survivor_health_high_g : 0 : , "cl" : Color the Infected see Survivors when their health is high
  249. cl_glow_survivor_health_high_r : 0 : , "cl" : Color the Infected see Survivors when their health is high
  250. cl_glow_survivor_health_low_b : 0 : , "cl" : Color the Infected see Survivors when their health is low
  251. cl_glow_survivor_health_low_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is low
  252. cl_glow_survivor_health_low_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is low
  253. cl_glow_survivor_health_low_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is low
  254. cl_glow_survivor_health_low_g : 0 : , "cl" : Color the Infected see Survivors when their health is low
  255. cl_glow_survivor_health_low_r : 0 : , "cl" : Color the Infected see Survivors when their health is low
  256. cl_glow_survivor_health_med_b : 0 : , "cl" : Color the Infected see Survivors when their health is medium
  257. cl_glow_survivor_health_med_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is medium
  258. cl_glow_survivor_health_med_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is medium
  259. cl_glow_survivor_health_med_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is medium
  260. cl_glow_survivor_health_med_g : 0 : , "cl" : Color the Infected see Survivors when their health is medium
  261. cl_glow_survivor_health_med_r : 0 : , "cl" : Color the Infected see Survivors when their health is medium
  262. cl_glow_survivor_hurt_b : 0 : , "cl" : Color of survivor team mate glow when incapacitated
  263. cl_glow_survivor_hurt_g : 0 : , "cl" : Color of survivor team mate glow when incapacitated
  264. cl_glow_survivor_hurt_r : 1 : , "cl" : Color of survivor team mate glow when incapacitated
  265. cl_glow_survivor_r : 0 : , "cl" : Color of survivor team mate glow
  266. cl_glow_survivor_vomit_b : 0 : , "cl" : Color the Survivors see the IT victim glow
  267. cl_glow_survivor_vomit_g : 0 : , "cl" : Color the Survivors see the IT victim glow
  268. cl_glow_survivor_vomit_r : 1 : , "cl" : Color the Survivors see the IT victim glow
  269. cl_glow_thirdstrike_item_b : 0 : , "cl" :
  270. cl_glow_thirdstrike_item_colorblind_b : 1 : , "cl" :
  271. cl_glow_thirdstrike_item_colorblind_g : 1 : , "cl" :
  272. cl_glow_thirdstrike_item_colorblind_r : 0 : , "cl" :
  273. cl_glow_thirdstrike_item_g : 0 : , "cl" :
  274. cl_glow_thirdstrike_item_r : 1 : , "cl" :
  275. cl_ideal_spec_mode : 5 : , "user", "server_can_execute", "cl" : desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)
  276. cl_idealpitchscale : 0 : , "a", "cl" :
  277. cl_ignore_vpk_assocation : 0 : , "a", "cl" : Do not ask to set vpk assocation
  278. cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
  279. cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
  280. cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  281. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  282. cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  283. cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  284. cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
  285. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
  286. cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language)
  287. cl_leafsystemvis : 0 : , "cheat", "cl" :
  288. cl_leveloverview : 0 : , "cheat", "cl" :
  289. cl_leveloverviewmarker : 0 : , "cheat", "cl" :
  290. cl_logofile : 0 : , "a" : Spraypoint logo decal.
  291. cl_max_shadow_renderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered for shadows
  292. cl_menuduration : 10 : , "a", "cl" : Client menus will hide after this many seconds (-1 disables)
  293. cl_mouseenable : 1 : , "cl" :
  294. cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  295. cl_mouselook2 : 1 : , "a", "user", "cl", "ss_added" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  296. cl_observercrosshair : 1 : , "a", "cl" :
  297. cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
  298. cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
  299. cl_particle_retire_cost : 0 : , "cheat", "cl" :
  300. cl_particles_dump_effects : cmd : :
  301. cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
  302. cl_particles_show_bbox : 0 : , "cheat", "cl" :
  303. cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
  304. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
  305. cl_perf_wizard_enable : 1 : , "a", "cl" : Enables a performance-tuning wizard
  306. cl_phys2_stats : cmd : : Dumps client physics stats
  307. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
  308. cl_pitchdown : 89 : , "cheat", "cl" :
  309. cl_pitchup : 89 : , "cheat", "cl" :
  310. cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays.
  311. cl_precacheinfo : cmd : : Show precache info (client).
  312. cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
  313. cl_predict : 1 : , "cheat", "user", "cl" : Perform client side prediction.
  314. cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
  315. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
  316. cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
  317. cl_querycache_stats : cmd : : Display status of the query cache (client only)
  318. cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls
  319. cl_ragdoll_limit : 20 : , "a", "cl" : Maximum number of ragdolls to show (-1 disables limit)
  320. cl_reloadpostprocessparams : cmd : :
  321. cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
  322. cl_report_soundpatch : cmd : : reports client-side sound patch count
  323. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
  324. cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
  325. cl_show_path : 1 : , "a", "cl" :
  326. cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
  327. cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display.
  328. cl_showents : cmd : : Dump entity list to console.
  329. cl_showevents : 0 : , "cheat" : Print event firing info in the console
  330. cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
  331. cl_showhelp : 1 : , "a", "cl" : Set to 0 to not show on-screen help
  332. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
  333. cl_showpos : 0 : , "cl" : Draw current position at top of screen
  334. cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
  335. cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
  336. cl_smoke_color_percent : 0 : , "cheat", "cl" :
  337. cl_soundemitter_reload : cmd : : Flushes the sounds.txt system
  338. cl_soundfile : 0 : , "a" : Jingle sound file.
  339. cl_soundscape_flush : cmd : : Flushes the client side soundscapes
  340. cl_soundscape_printdebuginfo : cmd : : print soundscapes
  341. cl_sporeclipdistance : 512 : , "cheat", "cl" :
  342. cl_ss_origin : cmd : : print origin in script format
  343. cl_sun_decay_rate : 0 : , "cheat", "cl" :
  344. cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
  345. cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
  346. cl_updatevisibility : cmd : : Updates visibility bits.
  347. cl_upspeed : 320 : , "cheat", "cl" :
  348. cl_use_update_interval : 0 : , "cheat", "cl" : Time between use target updates
  349. cl_view : cmd : : Set the view entity index.
  350. cl_viewtarget_debug : 0 : , "cheat", "cl" :
  351. cl_viewtarget_offset : 0 : , "cheat", "cl" :
  352. cl_viewtarget_player : 0 : , "cheat", "cl" : Lock 3rd person spec looking into target's eyes
  353. cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
  354. cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
  355. cl_witch_glow_angry_b : 0 : , "cl" : Color of angry witch glow
  356. cl_witch_glow_angry_g : 0 : , "cl" : Color of angry witch glow
  357. cl_witch_glow_angry_r : 1 : , "cl" : Color of angry witch glow
  358. cl_witch_glow_idle_b : 0 : , "cl" : Color of idle witch glow
  359. cl_witch_glow_idle_g : 0 : , "cl" : Color of idle witch glow
  360. cl_witch_glow_idle_r : 0 : , "cl" : Color of idle witch glow
  361. cl_witch_glow_range : 1500 : , "cl" : Distance at which the witch stops glowing
  362. cl_witch_light_brightness : 5 : , "cheat", "cl" :
  363. cl_witch_light_color_b : 0 : , "cheat", "cl" :
  364. cl_witch_light_color_g : 0 : , "cheat", "cl" :
  365. cl_witch_light_color_r : 255 : , "cheat", "cl" :
  366. cl_witch_light_cone : 45 : , "cheat", "cl" :
  367. cl_witch_light_debug : 0 : , "cheat", "cl" :
  368. cl_witch_light_enable : 1 : , "cheat", "cl" :
  369. cl_witch_light_offset_x : 10 : , "cheat", "cl" :
  370. cl_witch_light_offset_y : 0 : , "cheat", "cl" :
  371. cl_witch_light_offset_z : 35 : , "cheat", "cl" :
  372. cl_witch_light_offset_z_max : 30 : , "cheat", "cl" :
  373. cl_witch_light_radius : 60 : , "cheat", "cl" :
  374. cl_wpn_sway_scale : 1 : , "cheat", "cl" :
  375. claw_force : 240 : , "cheat", "rep", "cl" : Force with witch the claw shoves other zombies away
  376. claw_range : 52 : , "cheat", "rep", "cl" : Range of the Claw weapon
  377. claw_range_down : 70 : , "cheat", "rep", "cl" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
  378. claw_swing_duration : 0 : , "cheat", "rep", "cl" :
  379. claw_swing_interval : 1 : , "cheat", "rep", "cl" :
  380. claw_swing_miss_interval : 0 : , "cheat", "rep", "cl" :
  381. clear : cmd : : Clear all console output.
  382. clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
  383. clear_debug_overlays : cmd : : clears debug overlays
  384. clientport : 27005 : : Host game client port
  385. closecaption : 0 : , "a", "user" : Enable close captioning.
  386. cmd : cmd : : Forward command to server.
  387. cmd1 : cmd : : sets userinfo string for split screen player in slot 1
  388. cmd2 : cmd : : sets userinfo string for split screen player in slot 2
  389. cmd3 : cmd : : sets userinfo string for split screen player in slot 3
  390. cmd4 : cmd : : sets userinfo string for split screen player in slot 4
  391. cola_bottles_use_duration : 1 : , "cheat", "rep", "cl" :
  392. cola_bottles_use_range : 75 : , "cheat", "rep", "cl" :
  393. cola_bottles_use_tolerance : 0 : , "cheat", "rep", "cl" :
  394. collect_entity_model_name : cmd : : Collect model names of the entities you're pointing at
  395. collision_test : cmd : : Tests collision system
  396. colorcorrectionui : cmd : : Show/hide the color correction tools UI.
  397. commentary_cvarsnotchanging : cmd : :
  398. commentary_finishnode : cmd : :
  399. commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
  400. con_enable : 1 : , "a" : Allows the console to be activated.
  401. condump : cmd : : dump the text currently in the console to condumpXX.log
  402. connect : cmd : : Connect to specified server.
  403. crash : cmd : : Cause the engine to crash (Debug!!)
  404. create_flashlight : cmd : :
  405. CreatePredictionError : cmd : : Create a prediction error
  406. crosshair : 1 : , "a", "cl" :
  407. cs_make_vip : cmd : : Marks a player as the VIP
  408. cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
  409. current_flow_distance : cmd : : Reports the flow distance for the local player
  410. cvarlist : cmd : : Show the list of convars/concommands.
  411. --------------
  412. 320 convars/concommands for [c]
  413. ] condump
  414. ] cvarlist d
  415. cvar list
  416. --------------
  417. dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
  418. dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
  419. debug_visibility_monitor : 0 : , "sv", "cheat" :
  420. debug_zombie_panel : 0 : , "cheat", "cl" : -1 = Too Far 1 = Tank 2 = Someone else tank
  421. debugsystemui : cmd : : Show/hide the debug system UI.
  422. default_fov : 90 : , "cheat", "cl" :
  423. defibrillator_return_to_life_time : 3 : , "sv", "cheat" :
  424. defibrillator_use_duration : 3 : , "cheat", "rep", "cl" :
  425. demo_gototick : cmd : : Skips to a tick in demo.
  426. demo_pause : cmd : : Pauses demo playback.
  427. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
  428. demo_resume : cmd : : Resumes demo playback.
  429. demo_timescale : cmd : : Sets demo replay speed.
  430. demo_togglepause : cmd : : Toggles demo playback.
  431. demolist : cmd : : Print demo sequence list.
  432. demos : cmd : : Demo demo file sequence.
  433. demoui : cmd : : Show/hide the demo player UI.
  434. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
  435. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
  436. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  437. differences : cmd : : Show all convars which are not at their default values.
  438. director_adrenaline_density : 6 : , "sv", "cheat" : Items per 100 yards square
  439. director_ai_tanks : 0 : , "sv", "cheat" :
  440. director_always_allow_wanderers : 0 : , "sv", "cheat" :
  441. director_ammo_density : 6 : , "sv", "cheat" : Items per 100 yards square
  442. director_begin_script : cmd : : Begin a director script
  443. director_build_up_min_interval : 15 : , "sv", "cheat" :
  444. director_convert_pills : 1 : , "sv", "cheat" :
  445. director_convert_pills_critical_health : 50 : , "sv", "cheat" :
  446. director_convert_pills_to_defib_health : 25 : , "sv", "cheat" :
  447. director_custom_finale_tank_spacing : 10 : , "sv", "cheat" :
  448. director_debug : 0 : , "sv", "cheat" :
  449. director_debug_revisit : 0 : , "sv", "cheat" :
  450. director_debug_scavenge_items : 0 : , "sv", "cheat" :
  451. director_debug_threat_placement : 0 : , "sv", "cheat" :
  452. director_defibrillator_density : 6 : , "sv", "cheat" : Items per 100 yards square
  453. director_end_script : cmd : : End a director script
  454. director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale
  455. director_finale_panic_waves : 2 : , "sv", "cheat" :
  456. director_finale_stage_delay : 5 : , "sv", "cheat" :
  457. director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing
  458. director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur
  459. director_force_scripted_panic_event : cmd : : Force the specified scripted panic event to happen
  460. director_force_tank : 0 : , "sv", "cheat" :
  461. director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
  462. director_force_witch : 0 : , "sv", "cheat" :
  463. director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square
  464. director_gauntlet_movement_bonus : 5 : , "sv", "cheat" : If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added bet
  465. director_gauntlet_movement_bonus_max : 30 : , "sv", "cheat" : Maximum amount of bonus time you can accumulate from not moving.
  466. director_gauntlet_movement_threshold : 500 : , "sv", "cheat" : If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs.
  467. director_gauntlet_movement_timer_length : 10 : , "sv", "cheat" : If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
  468. director_gauntlet_tank_kite_distance : 3000 : , "sv", "cheat" : How far you have to progress after a gauntlet tank spawn before the horde fires up again.
  469. director_ingress_range : 3000 : , "sv", "cheat" :
  470. director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
  471. director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
  472. director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
  473. director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
  474. director_intensity_threshold : 0 : , "cheat", "rep", "cl" :
  475. director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
  476. director_item_placement_method : 1 : , "sv", "cheat" : Which scavenge item placement method to use (0 = old, 1 = new)
  477. director_item_placement_spew : 0 : , "sv", "cheat" : Whether director item placement should spew a bunch of stats about what it did.
  478. director_max_threat_areas : 4 : , "sv", "cheat" :
  479. director_melee_weapon_density : 6 : , "sv", "cheat" : Items per 100 yards square
  480. director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square
  481. director_music_dynamic_mob_size : 25 : , "sv", "cheat" : Spawning a mob this large can play music
  482. director_music_dynamic_mobstop_size : 8 : , "sv", "cheat" : When a mob gets to this size we think about stopping the music
  483. director_music_dynamic_scanmobstop_size : 3 : , "sv", "cheat" : When see less than this many of a mob, music stops
  484. director_must_create_all_scavenge_items : 0 : , "sv", "cheat" :
  485. director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns
  486. director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario
  487. director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes
  488. director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns
  489. director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots
  490. director_num_reserved_wanderers : 0 : , "sv", "cheat" :
  491. director_output_population_visit : 0 : , "sv", "cheat" :
  492. director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
  493. director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square
  494. director_panic_forever : 0 : , "sv", "cheat" : Panic events never end
  495. director_panic_wave_pause_max : 7 : , "sv", "cheat" :
  496. director_panic_wave_pause_min : 5 : , "sv", "cheat" :
  497. director_per_map_weapon_upgrade_chance : 0 : , "sv", "cheat" :
  498. director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square
  499. director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square
  500. director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging)
  501. director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
  502. director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out
  503. director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period
  504. director_relax_max_flow_travel : 3000 : , "sv", "cheat" :
  505. director_relax_max_interval : 45 : , "sv", "cheat" :
  506. director_relax_min_interval : 30 : , "sv", "cheat" :
  507. director_report : cmd : : Prints a snapshot of the director's state
  508. director_report_scavenge_items : cmd : : Dump to the log all the scavengable items
  509. director_scavenge_item_override : 0 : , "sv", "cheat" : Override map-specified item densities with cvar values for tuning
  510. director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles
  511. director_show_intensity : 0 : , "cheat", "cl" :
  512. director_solve_item_density : cmd : : Pass the number of items you'd want in this map and this spits out the map density value
  513. director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" :
  514. director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale.
  515. director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" :
  516. director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" :
  517. director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" :
  518. director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie.
  519. director_special_respawn_interval : 45 : , "sv", "cheat" :
  520. director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies
  521. director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses
  522. director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses
  523. director_super_weapon_density : 6 : , "sv", "cheat" : Items per 100 yards square
  524. director_survivor_movement_window : 10 : , "sv", "cheat" :
  525. director_sustain_peak_max_time : 5 : , "sv", "cheat" :
  526. director_sustain_peak_min_time : 3 : , "sv", "cheat" :
  527. director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" :
  528. director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn
  529. director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank
  530. director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery
  531. director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery
  532. director_tank_max_interval : 500 : , "sv", "cheat" :
  533. director_tank_min_interval : 350 : , "sv", "cheat" :
  534. director_tank_offer_debug : 0 : , "sv", "cheat" :
  535. director_test_loop : 0 : , "sv", "cheat" : Allow a team of nothing but bots, advance through maps and loop back to start
  536. director_test_loop_restarts_before_rotate : 4 : , "sv", "cheat" : When looping and rotating, how many times to restart before moving to next campaign
  537. director_test_loop_rotate_maps : 1 : , "sv", "cheat" : When looping, advance to the next map when reach end of campaign
  538. director_test_loop_time : 3 : , "sv", "cheat" : When looping, stay in each map for at most the amount of time, in minutes, specified
  539. director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats
  540. director_threat_max_separation : 5000 : , "sv", "cheat" :
  541. director_threat_min_separation : 5000 : , "sv", "cheat" :
  542. director_threat_radius : 1000 : , "sv", "cheat" :
  543. director_transition_timeout : 120 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels
  544. director_unfreeze_time : 55 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected
  545. director_upgradepack_density : 6 : , "sv", "cheat" : Items per 100 yards square
  546. director_vomitjar_density : 6 : , "sv", "cheat" : Items per 100 yards square
  547. director_weapon_cluster_range : 100 : , "sv", "cheat" : Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
  548. disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If non-zero when a map loads, dynamic props won't be loaded
  549. disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
  550. disconnect : cmd : : Disconnect game from server.
  551. dismount : cmd : : Dismounts a survivor as a jockey
  552. display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
  553. display_game_events : 0 : , "cheat" :
  554. dlight_debug : cmd : : Creates a dlight in front of the player
  555. drawcross : cmd : : Draws a cross at the given location Arguments: x y z
  556. drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  557. dsp_dist_max : 1440 : , "cheat", "demo" :
  558. dsp_dist_min : 0 : , "cheat", "demo" :
  559. dsp_enhance_stereo : 1 : , "a" :
  560. dsp_off : 0 : , "cheat" :
  561. dsp_player : 0 : , "demo", "server_can_execute" :
  562. dsp_reload : cmd : :
  563. dsp_slow_cpu : 0 : , "a", "demo" :
  564. dsp_volume : 0 : , "a", "demo" :
  565. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
  566. dump_avatar_info : cmd : : Print out avatar info of each plaeyr
  567. dump_entity_sizes : cmd : : Print sizeof(entclass)
  568. dump_globals : cmd : : Dump all global entities/states
  569. dump_pz_data : cmd : : Dump PZ data
  570. dump_server_demo : cmd : : dump_sever_demo <filename>
  571. dumpentityfactories : cmd : : Lists all entity factory names.
  572. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
  573. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
  574. dumpsavedir : cmd : : List the contents of the save directory in memory
  575. dumpstringtables : cmd : : Print string tables to console.
  576. --------------
  577. 159 convars/concommands for [d]
  578. ] condump
  579. ] cvarlist e
  580. cvar list
  581. --------------
  582. echo : cmd : : Echo text to console.
  583. editdemo : cmd : : Edit a recorded demo file (.dem ).
  584. editor_toggle : cmd : : Disables the simulation and returns focus to the editor
  585. enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
  586. enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
  587. endmovie : cmd : : Stop recording movie frames.
  588. endround : cmd : : End the current round.
  589. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
  590. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  591. ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
  592. ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  593. ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
  594. ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  595. ent_create : cmd : : Creates an entity of the given type where the player is looking.
  596. ent_dump : cmd : : Usage: ent_dump <entity name>
  597. ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
  598. ent_info : cmd : : Usage: ent_info <class name>
  599. ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
  600. ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
  601. ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
  602. ent_name : cmd : :
  603. ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
  604. ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
  605. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
  606. ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  607. ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  608. ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  609. ent_rotate : cmd : : Rotates an entity by a specified # of degrees
  610. ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
  611. ent_setang : cmd : : Set entity angles
  612. ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
  613. ent_setpos : cmd : : Move entity to position
  614. ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
  615. ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
  616. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
  617. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
  618. ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
  619. envmap : cmd : :
  620. escape : cmd : : Escape key pressed.
  621. exec : cmd : : Execute script file.
  622. exit : cmd : : Exit the engine.
  623. explode : cmd : : Kills the player with explosive damage
  624. explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  625. --------------
  626. 43 convars/concommands for [e]
  627. ] condump
  628. ] cvarlist f
  629. cvar list
  630. --------------
  631. fade_crosshair : cmd : : Fades the prop being looked at
  632. fade_immediately : 0 : , "sv", "cheat" :
  633. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  634. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  635. find : cmd : : Find concommands with the specified string in their name/help text.
  636. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
  637. find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
  638. findflags : cmd : : Find concommands by flags.
  639. firetarget : cmd : :
  640. first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal
  641. first_aid_kit_max_heal : 100 : , "cheat", "rep", "cl" :
  642. first_aid_kit_use_duration : 5 : , "cheat", "rep", "cl" :
  643. firstperson : cmd : : Switch to firstperson camera.
  644. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
  645. fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
  646. fix_versus_convars : 1 : , "sv", "cheat" :
  647. flush : cmd : : Flush unlocked cache memory.
  648. flush_locked : cmd : : Flush unlocked and locked cache memory.
  649. fly_add_keyframe : cmd : :
  650. fly_clear_all_keyframes : cmd : :
  651. fly_show_path : cmd : :
  652. fly_start : cmd : :
  653. fog_2dskyboxfogfactor : -1 : , "cheat", "cl" :
  654. fog_color : -1 : , "cheat", "cl" :
  655. fog_colorskybox : -1 : , "cheat", "cl" :
  656. fog_enable : 1 : , "cheat", "cl" :
  657. fog_enable_water_fog : 1 : , "cheat" :
  658. fog_enableskybox : 1 : , "cheat", "cl" :
  659. fog_end : -1 : , "cheat", "cl" :
  660. fog_endskybox : -1 : , "cheat", "cl" :
  661. fog_hdrcolorscale : -1 : , "cheat", "cl" :
  662. fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
  663. fog_maxdensity : -1 : , "cheat", "cl" :
  664. fog_maxdensityskybox : -1 : , "cheat", "cl" :
  665. fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
  666. fog_start : -1 : , "cheat", "cl" :
  667. fog_startskybox : -1 : , "cheat", "cl" :
  668. force_centerview : cmd : :
  669. force_disablex360 : 0 : , "cheat" :
  670. forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
  671. foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
  672. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
  673. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
  674. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
  675. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  676. fov_desired : 90 : , "user", "cl", "ss" : Sets the base field-of-view.
  677. fov_desired2 : 90 : , "user", "cl", "ss_added" : Sets the base field-of-view.
  678. fs_printopenfiles : cmd : : Show all files currently opened by the engine.
  679. fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  680. fs_warning_level : cmd : : Set the filesystem warning level.
  681. func_break_max_pieces : 15 : , "a", "rep", "cl" :
  682. --------------
  683. 51 convars/concommands for [f]
  684. ] condump
  685. ] cvarlist g
  686. cvar list
  687. --------------
  688. g15_dumpplayer : cmd : : Spew player data.
  689. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
  690. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
  691. g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
  692. g_debug_physcannon : 0 : , "cheat", "rep", "cl" :
  693. g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
  694. g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
  695. g_debug_vehiclebase : 0 : , "sv", "cheat" :
  696. g_debug_vehicleexit : 0 : , "sv", "cheat" :
  697. g_debug_vehiclesound : 0 : , "sv", "cheat" :
  698. gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
  699. gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players.
  700. gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
  701. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
  702. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
  703. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
  704. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
  705. gameui_activate : cmd : : Shows the game UI
  706. gameui_allowescape : cmd : : Escape key allowed to hide game UI
  707. gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
  708. gameui_hide : cmd : : Hides the game UI
  709. gameui_preventescape : cmd : : Escape key doesn't hide game UI
  710. gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
  711. gas_can_use_duration : 2 : , "cheat", "rep", "cl" :
  712. gascan_spit_time : 2 : , "cheat", "rep", "cl" : Gascans can survive this long in spit before they ignite.
  713. gascan_throw_force : 32 : , "sv", "cheat" :
  714. gascan_use_range : 65 : , "cheat", "rep", "cl" :
  715. gascan_use_tolerance : 0 : , "cheat", "rep", "cl" :
  716. getpos : cmd : : dump position and angles to the console
  717. getpos_exact : cmd : : dump origin and angles to the console
  718. give : cmd : : Give item to player. Arguments: <item_name>
  719. givecurrentammo : cmd : : Give a supply of ammo for current weapon..
  720. gl_clear_gray : 0 : , "cheat", "cl" : Clear the back buffer to gray every frame.
  721. gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  722. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  723. glow_use_tolerance : 0 : , "cheat", "rep", "cl" :
  724. go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over.
  725. god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage
  726. grenadelauncher_damage : 400 : , "sv", "cheat" :
  727. grenadelauncher_ff_scale : 0 : , "sv", "cheat" : ff scale for grenade launcher damage to other players
  728. grenadelauncher_ff_scale_self : 0 : , "sv", "cheat" : ff scale for grenade launcher damage to other players
  729. grenadelauncher_force_kill : 2000 : , "sv", "cheat" :
  730. grenadelauncher_radius_kill : 180 : , "sv", "cheat" :
  731. grenadelauncher_radius_stumble : 250 : , "sv", "cheat" :
  732. grenadelauncher_show_radius : 0 : , "sv", "cheat" :
  733. grenadelauncher_velocity : 1200 : , "sv", "cheat" :
  734. groundlist : cmd : : Display ground entity list <index>
  735. --------------
  736. 47 convars/concommands for [g]
  737. ] condump
  738. ] cvarlist h
  739. cvar list
  740. --------------
  741. hack_elevator_z_offset : 10 : , "sv", "cheat" :
  742. hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  743. hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
  744. heartbeat : cmd : : Force heartbeat of master servers
  745. help : cmd : : Find help about a convar/concommand.
  746. hide_message_panel : cmd : : Hides the message panel
  747. hideconsole : cmd : : Hide the console.
  748. hidehud : 0 : , "cheat", "cl" : bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512
  749. hidepanel : cmd : : Hides a viewport panel <name>
  750. host_flush_threshold : 14 : : Memory threshold below which the host should flush caches between server instances
  751. host_map : 0 : : Current map name.
  752. host_runofftime : cmd : : Run off some time without rendering/updating sounds
  753. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
  754. host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
  755. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
  756. host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  757. host_xbox_e3_restart : 15 : : E3 Demo Restart interval (in minutes).
  758. hostfile : 0 : , "sv" : The HOST file to load.
  759. hostip : -1062731392.000 : : Host game server ip
  760. hostname : 0 : : Hostname for server.
  761. hostport : 27015 : : Host game server port
  762. hud_classautokill : 1 : , "a", "cl" : Automatically kill player after choosing a new playerclass.
  763. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
  764. hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
  765. hud_targetid_rangefinder : 0 : , "cheat", "cl" : shows range for different masks
  766. hud_zombieteam : 1 : , "cl" : Show infected team status on the HUD
  767. hud_zombieteam_showself : 0 : , "cl" : Show your own status in the zombie team display
  768. hunk_print_allocations : cmd : :
  769. hunk_track_allocation_types : 0 : , "cheat" :
  770. hunter_committed_attack_range : 75 : , "sv", "cheat" :
  771. hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" :
  772. hunter_pounce_air_speed : 700 : , "sv", "cheat" :
  773. hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing
  774. hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment
  775. hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready
  776. hunter_pz_claw_dmg : 6 : , "cheat", "rep", "cl" : Amount of damage done by a PZ hunter's regular melee attack
  777. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
  778. --------------
  779. 37 convars/concommands for [h]
  780. ] condump
  781. ] cvarlist i
  782. cvar list
  783. --------------
  784. impulse : cmd : :
  785. in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
  786. incendiary_ammo_burn_time : 4 : , "sv", "cheat" : Time to burn when hit by incendiary ammo
  787. incrementvar : cmd : : Increment specified convar value.
  788. inferno_acid_spawn_angle : 120 : , "sv", "cheat" : Angular change from parent
  789. inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child
  790. inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
  791. inferno_damage : 40 : , "sv", "cheat" : Damage per second
  792. inferno_debug : 0 : , "sv", "cheat" :
  793. inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart
  794. inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds
  795. inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns
  796. inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
  797. inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
  798. inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
  799. inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning
  800. inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created
  801. inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
  802. inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
  803. inferno_scorch_decals : 0 : , "sv", "cheat" :
  804. inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
  805. inferno_surface_offset : 20 : , "sv", "cheat" :
  806. inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
  807. inferno_velocity_factor : 0 : , "sv", "cheat" :
  808. inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
  809. intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity
  810. intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero
  811. intensity_enemy_death_far_range : 500 : , "sv", "cheat" :
  812. intensity_enemy_death_near_range : 150 : , "sv", "cheat" :
  813. intensity_factor : 0 : , "sv", "cheat" : How quickly intensity increases
  814. intensity_lock : -1 : , "sv", "cheat" : Lock players' intensities at this value
  815. invnext : cmd : :
  816. invprev : cmd : :
  817. ip : 0 : : Overrides IP for multihomed hosts
  818. ipc_console_disable : cmd : : Disable IPC console(s)
  819. ipc_console_disable_all : cmd : : Disable all IPC consoles
  820. ipc_console_enable : cmd : : Enable IPC console
  821. ipc_console_show : cmd : : Show status of IPC consoles
  822. --------------
  823. 38 convars/concommands for [i]
  824. ] condump
  825. ] cvarlist j
  826. cvar list
  827. --------------
  828. jockey : cmd : : Giddyup.
  829. jockey_pounce_air_speed : 700 : , "sv", "cheat" :
  830. jockey_pounce_loft_rate : 0 : , "sv", "cheat" : Jockey adds this angle/distance when pouncing
  831. jockey_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Jockey Pounce angle adjustment
  832. jockey_pz_claw_dmg : 4 : , "cheat", "rep", "cl" : Amount of damage done by a PZ jockey's regular melee attack
  833. jockeyme : cmd : : Giddyup.
  834. joy_accelmax : 1 : , "a", "cl" :
  835. joy_accelscale : 0 : , "a", "cl" :
  836. joy_advanced : 0 : , "a", "cl" :
  837. joy_advaxisr : 0 : , "a", "cl" :
  838. joy_advaxisu : 0 : , "a", "cl" :
  839. joy_advaxisv : 0 : , "a", "cl" :
  840. joy_advaxisx : 0 : , "a", "cl" :
  841. joy_advaxisy : 0 : , "a", "cl" :
  842. joy_advaxisz : 0 : , "a", "cl" :
  843. joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
  844. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
  845. joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
  846. joy_circle_correct : 1 : , "a", "cl" :
  847. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
  848. joy_display_input : 0 : , "a", "cl" :
  849. joy_forwardsensitivity : -1 : , "a", "cl" :
  850. joy_forwardthreshold : 0 : , "a", "cl" :
  851. joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
  852. joy_inverty2 : 0 : , "a", "cl", "ss_added" : Whether to invert the Y axis of the joystick for looking.
  853. joy_legacy : 0 : , "a", "cl", "ss" : Turn on/off 'Legacy' mapping for control sticks.
  854. joy_legacy2 : 0 : , "a", "cl", "ss_added" : Turn on/off 'Legacy' mapping for control sticks.
  855. joy_lowend : 1 : , "a", "cl" :
  856. joy_lowmap : 1 : , "a", "cl" :
  857. joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
  858. joy_movement_stick2 : 0 : , "a", "cl", "ss_added" : Which stick controls movement (0 is left stick)
  859. joy_name : 0 : , "a", "cl" :
  860. joy_pitchsensitivity : 1 : , "a", "cl", "ss" :
  861. joy_pitchsensitivity2 : 1 : , "a", "cl", "ss_added" :
  862. joy_pitchthreshold : 0 : , "a", "cl" :
  863. joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
  864. joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
  865. joy_sensitive_step0 : 0 : , "a", "cl" :
  866. joy_sensitive_step1 : 0 : , "a", "cl" :
  867. joy_sensitive_step2 : 0 : , "a", "cl" :
  868. joy_sidesensitivity : 1 : , "a", "cl" :
  869. joy_sidethreshold : 0 : , "a", "cl" :
  870. joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
  871. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
  872. joy_yawsensitivity : -1 : , "a", "cl", "ss" :
  873. joy_yawsensitivity2 : -1 : , "a", "cl", "ss_added" :
  874. joy_yawthreshold : 0 : , "a", "cl" :
  875. joyadvancedupdate : cmd : :
  876. joystick : 0 : , "a", "cl" :
  877. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  878. --------------
  879. 50 convars/concommands for [j]
  880. ] condump
  881. ] cvarlist k
  882. cvar list
  883. --------------
  884. kdtree_test : cmd : : Tests spatial partition for entities queries.
  885. key_findbinding : cmd : : Find key bound to specified command string.
  886. key_listboundkeys : cmd : : List bound keys with bindings.
  887. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
  888. kick : cmd : : Kick a player by name.
  889. kick_transitioning : cmd : : Kick a transitioning player by userID
  890. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  891. kill : cmd : : Kills the player with generic damage
  892. killserver : cmd : : Shutdown the server.
  893. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  894. --------------
  895. 10 convars/concommands for [k]
  896. ] condump
  897. ] cvarlist l
  898. cvar list
  899. --------------
  900. l4d2_snd_adrenaline : cmd : :
  901. lastinv : cmd : :
  902. leaderboard_duplicate_entries : 1 : , "cheat", "cl" :
  903. light_crosshair : cmd : : Show texture color at crosshair
  904. lightcache_maxmiss : 2 : , "cheat" :
  905. lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
  906. linefile : cmd : : Parses map leak data from .lin file
  907. listdemo : cmd : : List demo file contents.
  908. listid : cmd : : Lists banned users.
  909. listip : cmd : : List IP addresses on the ban list.
  910. listissues : cmd : : List all the issues that can be voted on.
  911. listmodels : cmd : : List loaded models.
  912. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
  913. load : cmd : : Load a saved game.
  914. loadcommentary : cmd : :
  915. loader_dump_table : cmd : :
  916. locator_split_len : 0 : , "cheat", "cl" :
  917. locator_split_maxwide_percent : 0 : , "cheat", "cl" :
  918. log : cmd : : Enables logging to file, console, and udp < on | off >.
  919. log_dumpchannels : cmd : : Dumps information about all logging channels.
  920. log_level : cmd : : Set the spew level of a logging channel.
  921. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  922. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  923. logaddress_delall : cmd : : Remove all udp addresses being logged to
  924. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  925. lookspring : 0 : , "a", "cl" :
  926. lookstrafe : 0 : , "a", "cl" :
  927. lower_body_debug : 0 : , "cheat", "cl" :
  928. --------------
  929. 28 convars/concommands for [l]
  930. ] condump
  931. ] cvarlist m
  932. cvar list
  933. --------------
  934. m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
  935. m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
  936. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
  937. m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
  938. m_filter : 0 : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
  939. m_filter2 : 0 : , "a", "cl", "ss_added" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
  940. m_forward : 1 : , "a", "cl" : Mouse forward factor.
  941. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
  942. m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
  943. m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
  944. m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
  945. m_pitch2 : 0 : , "a", "cl", "ss_added" : Mouse pitch factor.
  946. m_side : 0 : , "a", "cl" : Mouse side factor.
  947. m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
  948. map : cmd : : Start playing on specified map.
  949. map_background : cmd : : Runs a map as the background to the main menu.
  950. map_commentary : cmd : : Start playing, with commentary, on a specified map.
  951. map_edit : cmd : :
  952. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
  953. maps : cmd : : Displays list of maps.
  954. mark : cmd : : Set attribute of selected area.
  955. mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" :
  956. mat_bloom_scalefactor_scalar : 0 : , "cl" :
  957. mat_bloomamount_rate : 0 : , "cheat", "cl" :
  958. mat_bumpbasis : 0 : , "cheat" :
  959. mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
  960. mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
  961. mat_configcurrent : cmd : : show the current video control panel config for the material system
  962. mat_crosshair : cmd : : Display the name of the material under the crosshair
  963. mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  964. mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
  965. mat_crosshair_printmaterial : cmd : : print the material under the crosshair
  966. mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
  967. mat_debug : cmd : : Activates debugging spew for a specific material.
  968. mat_debug_bloom : 0 : , "cheat", "cl" :
  969. mat_debugalttab : 0 : , "cheat" :
  970. mat_drawflat : 0 : , "cheat" :
  971. mat_drawwater : 1 : , "cheat", "cl" :
  972. mat_dynamic_tonemapping : 1 : , "cheat" :
  973. mat_dynamiclightmaps : 0 : , "cheat" :
  974. mat_edit : cmd : : Bring up the material under the crosshair in the editor
  975. mat_exposure_center_region_x : 0 : , "cheat", "cl" :
  976. mat_exposure_center_region_y : 0 : , "cheat", "cl" :
  977. mat_fastnobump : 0 : , "cheat" :
  978. mat_fillrate : 0 : , "cheat" :
  979. mat_force_bloom : 0 : , "cheat", "cl" :
  980. mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0
  981. mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 1.0
  982. mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 45.
  983. mat_force_tonemap_scale : 0 : , "cheat" :
  984. mat_forcedynamic : 0 : , "cheat" :
  985. mat_frame_sync_enable : 1 : , "cheat" :
  986. mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
  987. mat_fullbright : 0 : , "cheat" :
  988. mat_grain_scale_override : 1 : , "a" :
  989. mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
  990. mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  991. mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
  992. mat_hsv : 0 : , "cheat", "cl" :
  993. mat_info : cmd : : Shows material system info
  994. mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
  995. mat_loadtextures : 1 : , "cheat" :
  996. mat_lpreview_mode : -1 : , "cheat", "cl" :
  997. mat_luxels : 0 : , "cheat" :
  998. mat_measurefillrate : 0 : , "cheat" :
  999. mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  1000. mat_monitorgamma_tv_enabled : 0 : , "a" :
  1001. mat_morphstats : 0 : , "cheat" :
  1002. mat_norendering : 0 : , "cheat" :
  1003. mat_normalmaps : 0 : , "cheat" :
  1004. mat_normals : 0 : , "cheat" :
  1005. mat_postprocess_enable : 1 : , "cheat", "cl" :
  1006. mat_proxy : 0 : , "cheat" :
  1007. mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
  1008. mat_queue_priority : 1 : :
  1009. mat_reloadallmaterials : cmd : : Reloads all materials
  1010. mat_reloadmaterial : cmd : : Reloads a single material
  1011. mat_reloadtextures : cmd : : Reloads all textures
  1012. mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
  1013. mat_reversedepth : 0 : , "cheat" :
  1014. mat_savechanges : cmd : : saves current video configuration to the registry
  1015. mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
  1016. mat_shadercount : cmd : : display count of all shaders and reset that count
  1017. mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
  1018. mat_showcamerarendertarget : 0 : , "cheat", "cl" :
  1019. mat_showframebuffertexture : 0 : , "cheat", "cl" :
  1020. mat_showmaterials : cmd : : Show materials.
  1021. mat_showmaterialsverbose : cmd : : Show materials (verbose version).
  1022. mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
  1023. mat_showtextures : cmd : : Show used textures.
  1024. mat_showwatertextures : 0 : , "cheat", "cl" :
  1025. mat_softwareskin : 0 : , "cheat" :
  1026. mat_spewalloc : 0 : , "a" :
  1027. mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
  1028. mat_stub : 0 : , "cheat", "cl" :
  1029. mat_suppress : cmd : : Supress a material from drawing
  1030. mat_surfaceid : 0 : , "cheat" :
  1031. mat_surfacemat : 0 : , "cheat" :
  1032. mat_tessellation_accgeometrytangents : 0 : , "cheat" :
  1033. mat_tessellation_cornertangents : 1 : , "cheat" :
  1034. mat_tessellation_update_buffers : 1 : , "cheat" :
  1035. mat_tessellationlevel : 4 : , "cheat" :
  1036. mat_tessellationmode : 1 : , "cheat" :
  1037. mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
  1038. mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  1039. mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  1040. mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
  1041. mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
  1042. mat_wireframe : 0 : , "cheat" :
  1043. mat_yuv : 0 : , "cheat", "cl" :
  1044. maxplayers : cmd : : Change the maximum number of players allowed on this server.
  1045. melee_collateral_shove_count : 16 : , "sv", "cheat" :
  1046. melee_combo_reset_time : 1 : , "cheat", "rep", "cl" : Seconds after a swing until we reset the combo activities
  1047. melee_dump_weapons : cmd : : Spew the melee weapon infos that are currently loaded
  1048. melee_dump_weapons_server : cmd : : Spew the melee weapon infos that are currently loaded
  1049. melee_force_scalar : 20 : , "sv", "cheat", "rep" :
  1050. melee_force_scalar_combat_character : 5 : , "sv", "cheat", "rep" :
  1051. melee_range : 70 : , "cheat", "rep", "cl" :
  1052. melee_reload_info : cmd : : Reloads Melee weapon scripts to the MeleeWeaponInfoStore
  1053. melee_reload_info_server : cmd : : Reloads Melee weapon scripts to the MeleeWeaponInfoStore
  1054. melee_show_swing : 0 : , "cheat", "rep", "cl" :
  1055. mem_compact : cmd : :
  1056. mem_dump : cmd : : Dump memory stats to text file.
  1057. mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
  1058. mem_eat : cmd : :
  1059. mem_incremental_compact : cmd : :
  1060. mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
  1061. mem_test : cmd : :
  1062. mem_vcollide : cmd : : Dumps the memory used by vcollides
  1063. memory : cmd : : Print memory stats.
  1064. memory_diff : cmd : : show memory stats relative to snapshot
  1065. memory_list : cmd : : dump memory list (linux only)
  1066. memory_mark : cmd : : snapshot current allocation status
  1067. memory_status : cmd : : show memory stats (linux only)
  1068. menuselect : cmd : : menuselect
  1069. minisave : cmd : : Saves game (for current level only!)
  1070. mission_reload : cmd : : Reload mission metadata
  1071. mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" :
  1072. mix_dynamic_debug_CI : 0 : , "sv", "cheat" :
  1073. mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" :
  1074. mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" :
  1075. mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
  1076. mm_debugprint : cmd : : Show debug information about current matchmaking session
  1077. mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers
  1078. mm_dedicated_search_maxping : 300 : : Longest preferred ping to dedicated servers for games
  1079. motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect.
  1080. motd_intros : 0 : , "a", "cl" :
  1081. motdfile : 0 : , "sv" : The MOTD file to load.
  1082. mounted_gun_cooldown_time : 60 : , "cheat", "rep", "cl" : Mounted gun cooldown time
  1083. mounted_gun_mount_cooldown_time : 0 : , "sv", "cheat" :
  1084. mounted_gun_overheat_penalty_time : 60 : , "sv", "cheat" :
  1085. mounted_gun_overheat_time : 15 : , "cheat", "rep", "cl" : Mouted gun overheat time
  1086. mounted_gun_rate_of_fire : 8 : , "sv", "cheat" :
  1087. movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  1088. mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
  1089. mp_feetmaxyawrate : 100 : , "cheat", "rep", "cl" :
  1090. mp_forcerespawnplayers : cmd : : Force all players to respawn.
  1091. mp_forcewin : cmd : : Forces team to win
  1092. mp_roundlimit : 3 : , "sv" : Maximum number of rounds
  1093. mp_scrambleteams : cmd : : Scramble the teams and restart the game
  1094. mp_switchteams : cmd : : Switch teams and restart the game
  1095. mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
  1096. multiplayerendgame : cmd : : Take all of the connected clients and take them to the end game state.
  1097. multvar : cmd : : Multiply specified convar value.
  1098. music_calm_min_interval : 45 : , "sv", "cheat" : Minimum time between DisturbingAtmosphere performances
  1099. music_dynamic_action_decay : 10 : , "sv", "cheat" :
  1100. music_dynamic_ambient_decay : 7 : , "sv", "cheat" :
  1101. music_dynamic_ambient_in_max : 0 : , "sv", "cheat" :
  1102. music_dynamic_ambient_in_min : 0 : , "sv", "cheat" :
  1103. music_dynamic_ambient_out_max : 1 : , "sv", "cheat" :
  1104. music_dynamic_ambient_out_min : 0 : , "sv", "cheat" :
  1105. music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" :
  1106. music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" :
  1107. music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" :
  1108. music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" :
  1109. music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" :
  1110. music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" :
  1111. music_dynamic_attack_CI_num : 30 : , "sv", "cheat" :
  1112. music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" :
  1113. music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" :
  1114. music_dynamic_calm_decay : 15 : , "sv", "cheat" :
  1115. music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" :
  1116. music_dynamic_damage_decay : 10 : , "sv", "cheat" :
  1117. music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" :
  1118. music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" :
  1119. music_dynamic_damage_duck_max : 0 : , "sv", "cheat" :
  1120. music_dynamic_damage_duck_min : 0 : , "sv", "cheat" :
  1121. music_dynamic_damage_increment : 0 : , "sv", "cheat" :
  1122. music_dynamic_debug : 0 : , "sv", "cheat" : Draw parameter meters
  1123. music_dynamic_dodamage_decay : 4 : , "sv", "cheat" :
  1124. music_dynamic_dodamage_increment : 0 : , "sv", "cheat" :
  1125. music_dynamic_gunfire_decay : 1 : , "sv", "cheat" :
  1126. music_dynamic_gunfire_increment : 0 : , "sv", "cheat" :
  1127. music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" :
  1128. music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" :
  1129. music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" :
  1130. music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" :
  1131. music_dynamic_mob_action_decay : 15 : , "sv", "cheat" :
  1132. music_dynamic_mob_action_increment : 0 : , "sv", "cheat" :
  1133. music_dynamic_mob_action_max : 1 : , "sv", "cheat" :
  1134. music_dynamic_mob_action_min : 0 : , "sv", "cheat" :
  1135. music_dynamic_mob_choir_BPM : 90 : , "sv", "cheat" :
  1136. music_dynamic_mob_choir_interval_beats : 16 : , "sv", "cheat" :
  1137. music_dynamic_mob_choir_interval_randmultmax : 3 : , "sv", "cheat" :
  1138. music_dynamic_mob_damage_max : 1 : , "sv", "cheat" :
  1139. music_dynamic_mob_damage_min : 0 : , "sv", "cheat" :
  1140. music_dynamic_mob_decay : 15 : , "sv", "cheat" :
  1141. music_dynamic_mob_increment : 0 : , "sv", "cheat" :
  1142. music_dynamic_mob_large : 49 : , "sv", "cheat" : Spawning a large mob
  1143. music_dynamic_mob_max : 1 : , "sv", "cheat" :
  1144. music_dynamic_mob_med : 29 : , "sv", "cheat" : Spawning a med mob
  1145. music_dynamic_mob_min : 0 : , "sv", "cheat" :
  1146. music_dynamic_mob_small : 20 : , "sv", "cheat" : Spawning a small mob
  1147. music_dynamic_on : 1 : , "sv", "cheat" :
  1148. music_dynamic_play : cmd : :
  1149. music_dynamic_PZ_BPM : 80 : , "sv", "cheat" :
  1150. music_dynamic_PZ_interval_randmultmax : 5 : , "sv", "cheat" :
  1151. music_dynamic_scavenge_beat : 1 : , "sv", "cheat" : play beat music during scavenge mode
  1152. music_dynamic_SI_close_distmax : 1200 : , "sv", "cheat" :
  1153. music_dynamic_SI_far_distmin : 1800 : , "sv", "cheat" :
  1154. music_dynamic_SI_inrange_distmax : 2400 : , "sv", "cheat" :
  1155. music_dynamic_solosuccess_damagemin : 0 : , "sv", "cheat" :
  1156. music_dynamic_solosuccess_decay : 4 : , "sv", "cheat" :
  1157. music_dynamic_solosuccess_increment : 1 : , "sv", "cheat" :
  1158. music_dynamic_specials_interval_beats : 5 : , "sv", "cheat" :
  1159. music_dynamic_stop_playing : cmd : :
  1160. music_dynamic_threat_decay : 6 : , "sv", "cheat" :
  1161. music_dynamic_update_interval : 0 : , "sv", "cheat" : interval between music status/action update
  1162. music_dynamic_witch_alert_interval : 37 : , "sv", "cheat" :
  1163. music_dynamic_witch_near_max : 1800 : , "sv", "cheat" :
  1164. music_dynamic_witch_near_min : 360 : , "sv", "cheat" :
  1165. music_intensity_override : -1 : , "cheat", "rep", "cl" : Overrides the player's music intensity track for testing
  1166. music_intensity_threshold : 0 : , "cheat", "rep", "cl" :
  1167. music_large_area_reveal_repeat_threshold : 60 : , "sv", "cheat" : The minimum time in seconds between performances of this music
  1168. music_large_area_reveal_threshold : 500000 : , "sv", "cheat" : How much new area must be revealed to trigger the reveal music
  1169. music_manager : 1 : , "sv", "cheat" : Using the new music manager system.
  1170. music_master_debug : 0 : , "cheat", "cl" :
  1171. music_master_tag_threshold : 0 : , "cheat", "cl" :
  1172. music_min_pending_threat_time : 10 : , "sv", "cheat" : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
  1173. music_min_safe_time : 3 : , "sv", "cheat" : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
  1174. music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances
  1175. music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
  1176. music_print : cmd : : client
  1177. muzzleflash_light : 1 : , "a", "cl" :
  1178. --------------
  1179. 244 convars/concommands for [m]
  1180. ] condump
  1181. ] cvarlist n
  1182. cvar list
  1183. --------------
  1184. name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
  1185. name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name
  1186. nav_add_to_selected_set : cmd : : Add current area to the selected set.
  1187. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
  1188. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
  1189. nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
  1190. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
  1191. nav_auto_build_area : cmd : : Build out high-precision areas around the edit cursor and create them.
  1192. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
  1193. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
  1194. nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
  1195. nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
  1196. nav_begin_drag_selecting : cmd : : Start dragging a selection area.
  1197. nav_begin_selecting : cmd : : Start continuously adding to the selected set.
  1198. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
  1199. nav_blockers_can_affect_flow : 1 : , "sv", "cheat" :
  1200. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
  1201. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
  1202. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
  1203. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
  1204. nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
  1205. nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
  1206. nav_clear_selected_set : cmd : : Clear the selected set.
  1207. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
  1208. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
  1209. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
  1210. nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
  1211. nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
  1212. nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  1213. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
  1214. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
  1215. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
  1216. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  1217. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
  1218. nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
  1219. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
  1220. nav_debug_blocked : 0 : , "sv", "cheat" :
  1221. nav_debug_finale_area : 0 : , "sv", "cheat" : Show extents of finale area and selected finale center
  1222. nav_delete : cmd : : Deletes the currently highlighted Area.
  1223. nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
  1224. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
  1225. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
  1226. nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  1227. nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
  1228. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  1229. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
  1230. nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
  1231. nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
  1232. nav_end_drag_selecting : cmd : : Stop dragging a selection area.
  1233. nav_end_selecting : cmd : : Stop continuously adding to the selected set.
  1234. nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
  1235. nav_fix_playerclips : cmd : : Fixup nodes marked with NAV_PLAYERCLIP.
  1236. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  1237. nav_flood_select_tolerance : 0 : , "sv", "cheat" : Allowable z distance of selectable areas from the start area.
  1238. nav_flow_max_survivor_climb_height : 66 : , "sv", "cheat" : Maximum Survivor climb-up height used during flow computation
  1239. nav_flow_max_survivor_drop_height : 240 : , "sv", "cheat" : Maximum Survivor drop-down height used during flow computation
  1240. nav_fog_edit : 0 : , "sv", "cheat" :
  1241. nav_fog_mark : cmd : : Sets fog value for selected areas.
  1242. nav_fog_pick : cmd : : Sets fog value for selected areas.
  1243. nav_fog_print_used : cmd : : Prints out the list of fog names used in the map.
  1244. nav_fog_replace : cmd : : Replaces the first fog name with the second in the map.
  1245. nav_fog_select_place : cmd : : Selects all areas with the given fog place.
  1246. nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
  1247. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
  1248. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  1249. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
  1250. nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
  1251. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  1252. nav_generate_incremental_range : 2000 : , "sv", "cheat" :
  1253. nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
  1254. nav_gui : cmd : : Opens the nav editing GUI
  1255. nav_gui_rebuild : 0 : , "sv", "cheat" : Rebuilds the nav ui windows from scratch every time they're opened
  1256. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
  1257. nav_ladder_flip : cmd : : Flips the selected ladder's direction.
  1258. nav_load : cmd : : Loads the Navigation Mesh for the current map.
  1259. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
  1260. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
  1261. nav_lying_down_percent : 50 : , "sv", "cheat" : Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area.
  1262. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
  1263. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  1264. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
  1265. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  1266. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
  1267. nav_max_auto_area_size : 16384 : , "sv", "cheat" : Max size in x/y of any auto-generated nav area
  1268. nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  1269. nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
  1270. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
  1271. nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
  1272. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
  1273. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
  1274. nav_obscure_range : 400 : , "sv", "cheat" :
  1275. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
  1276. nav_place_list : cmd : : Lists all place names used in the map.
  1277. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
  1278. nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
  1279. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
  1280. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
  1281. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
  1282. nav_print_visibility_info : cmd : : Dumps some visibility-related data to the console.
  1283. nav_print_visible_set_counts : cmd : : Outputs the sizes of the visible sets
  1284. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  1285. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
  1286. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
  1287. nav_recall_selected_set : cmd : : Re-selects the stored selected set.
  1288. nav_recompute_flow : cmd : : Recomputes flow distance
  1289. nav_recompute_flow_optimization : 1 : , "sv", "cheat" :
  1290. nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
  1291. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
  1292. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
  1293. nav_save : cmd : : Saves the current Navigation Mesh to disk.
  1294. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  1295. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
  1296. nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area.
  1297. nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
  1298. nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
  1299. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
  1300. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
  1301. nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
  1302. nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area.
  1303. nav_select_radius : cmd : : Adds all areas in a radius to the selection set
  1304. nav_select_stairs : cmd : : Adds all stairway areas to the selected set
  1305. nav_select_threat : cmd : : Selects all threat areas
  1306. nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance.
  1307. nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater.
  1308. nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
  1309. nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
  1310. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  1311. nav_shift : cmd : : Shifts the selected areas by the specified amount
  1312. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
  1313. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
  1314. nav_show_compass : 0 : , "sv", "cheat" :
  1315. nav_show_connectionblockers : 0 : , "sv", "cheat" : Debug: Show connection blocker models.
  1316. nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
  1317. nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
  1318. nav_show_light_intensity : 0 : , "sv", "cheat" :
  1319. nav_show_node_grid : 0 : , "sv", "cheat" :
  1320. nav_show_node_id : 0 : , "sv", "cheat" :
  1321. nav_show_nodes : 0 : , "sv", "cheat" :
  1322. nav_show_player_area : 0 : , "sv", "cheat" : Draws the last known area for the given entindex
  1323. nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
  1324. nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  1325. nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  1326. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  1327. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
  1328. nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
  1329. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  1330. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
  1331. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
  1332. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
  1333. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
  1334. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
  1335. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  1336. nav_subdivide : cmd : : Subdivides all selected areas.
  1337. nav_test_node : 0 : , "sv", "cheat" :
  1338. nav_test_node_crouch : 0 : , "sv", "cheat" :
  1339. nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
  1340. nav_test_stairs : cmd : : Test the selected set for being on stairs
  1341. nav_test_visibility : cmd : : Tests visibility from the selected area to the one under the cursor.
  1342. nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
  1343. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
  1344. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  1345. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  1346. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
  1347. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
  1348. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
  1349. nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection
  1350. nav_trouble_report_corner_to_corner : cmd : : Selects areas that can break game mechanics
  1351. nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics
  1352. nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set, only if any area has a population
  1353. nav_trouble_test_area : 0 : , "sv", "cheat" : If nonzero, tests will be run against this areaID only
  1354. nav_trouble_test_debug_duration : 10 : , "sv", "cheat" :
  1355. nav_trouble_walkable_backtrace : 0 : , "sv", "cheat" :
  1356. nav_unmark : cmd : : Clears the marked Area or Ladder.
  1357. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
  1358. nav_update_lighting : cmd : : Recomputes lighting values
  1359. nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
  1360. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  1361. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
  1362. nav_warp_to_mark : cmd : : Warps the player to the marked area.
  1363. nav_world_center : cmd : : Centers the nav mesh in the world
  1364. nb_acceleration : 500 : , "sv", "cheat" :
  1365. nb_allow_avoiding : 1 : , "sv", "cheat" :
  1366. nb_allow_climbing : 1 : , "sv", "cheat" :
  1367. nb_allow_gap_jumping : 1 : , "sv", "cheat" :
  1368. nb_blind : 0 : , "sv", "cheat" : Disable vision
  1369. nb_chase_lead_time : 2 : , "sv", "cheat" :
  1370. nb_command : cmd : : Sends a command string to all bots
  1371. nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
  1372. nb_debug_climbing : 0 : , "sv", "cheat" :
  1373. nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
  1374. nb_debug_history : 1 : , "sv" : If true, each bot keeps a history of debug output in memory
  1375. nb_delete_all : cmd : : Delete all non-player NextBot entities.
  1376. nb_direct_chase_nav_check : 1 : , "sv", "cheat" : Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direc
  1377. nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox
  1378. nb_force_look_at : cmd : : Force selected bot to look at the local player's position
  1379. nb_friction_forward : 0 : , "sv", "cheat" :
  1380. nb_friction_sideways : 3 : , "sv", "cheat" :
  1381. nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
  1382. nb_gravity : 1000 : , "sv", "cheat" :
  1383. nb_head_aim_settle_duration : 0 : , "sv", "cheat" :
  1384. nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
  1385. nb_ladder_align_range : 50 : , "sv", "cheat" :
  1386. nb_lean_forward_accel : 100 : , "sv", "cheat" :
  1387. nb_lean_max_angle : 30 : , "sv", "cheat" :
  1388. nb_lean_rate : 3 : , "sv", "cheat" :
  1389. nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
  1390. nb_move_to_position : cmd : : Tell all NextBots to move to the specified absolute position
  1391. nb_path_draw_inc : 100 : , "sv", "cheat" :
  1392. nb_path_segment_influence_radius : 100 : , "sv", "cheat" :
  1393. nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
  1394. nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving
  1395. nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
  1396. nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk
  1397. nb_rush : cmd : : Causes all infected to rush the survivors.
  1398. nb_saccade_speed : 1000 : , "sv", "cheat" :
  1399. nb_saccade_time : 0 : , "sv", "cheat" :
  1400. nb_select : cmd : : Select the bot you are aiming at for further debug operations.
  1401. nb_speed_look_ahead_range : 150 : , "sv", "cheat" :
  1402. nb_stop : 0 : , "cheat", "rep", "cl" : Stop all NextBots
  1403. nb_stuck_dump_display : cmd : : Given a bot stuck dump filename, display the stuck locations in the environment
  1404. nb_stuck_dump_filter_entindex : 0 : , "sv", "cheat" : If nonzero, only display stuck data for entities with the given entindex
  1405. nb_stuck_dump_filter_identifier : 0 : , "sv", "cheat" : Only display stuck data for entities whose identifier matches this substring
  1406. nb_stuck_dump_filter_min_duration : 0 : , "sv", "cheat" : Only display stuck data for entities who were stuck longer than this duration
  1407. nb_stuck_dump_filter_time_end : 99999 : , "sv", "cheat" : Do not display stuck data with a timestamp greater than this value
  1408. nb_stuck_dump_filter_time_start : 0 : , "sv", "cheat" : Do not display stuck data with a timestamp less than this value
  1409. nb_stuck_dump_show_details : 0 : , "sv", "cheat" : If nonzero, include more data in stuck display
  1410. nb_stuck_dump_threshold : -1 : , "sv" : If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
  1411. nb_update_debug : 0 : , "sv", "cheat" :
  1412. nb_update_framelimit : 15 : , "sv", "cheat" :
  1413. nb_update_frequency : 0 : , "sv", "cheat" :
  1414. nb_update_maxslide : 2 : , "sv", "cheat" :
  1415. nb_vision_ignore_survivors : 0 : , "sv", "cheat" :
  1416. nb_vision_notice_hidden_range : 50 : , "sv", "cheat" :
  1417. nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
  1418. nb_yaw_rate : 250 : , "sv", "cheat" :
  1419. net_allow_multicast : 0 : , "a" :
  1420. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
  1421. net_channels : cmd : : Shows net channel info
  1422. net_droppackets : 0 : , "cheat" : Drops next n packets on client
  1423. net_dumpeventstats : cmd : : Dumps out a report of game event network usage
  1424. net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
  1425. net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
  1426. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
  1427. net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
  1428. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
  1429. net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
  1430. net_graphpos : 1 : , "a", "cl" :
  1431. net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
  1432. net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
  1433. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
  1434. net_graphsolid : 1 : , "a", "cl" :
  1435. net_graphtext : 1 : , "a", "cl" : Draw text fields
  1436. net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
  1437. net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
  1438. net_scale : 5 : , "a", "cl" :
  1439. net_showreliablesounds : 0 : , "cheat" :
  1440. net_showsplits : 0 : : Show info about packet splits
  1441. net_showudp : 0 : : Dump UDP packets summary to console
  1442. net_showudp_remoteonly : 0 : : Dump non-loopback udp only
  1443. net_showusermessages : 0 : , "cheat", "cl" :
  1444. net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
  1445. net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
  1446. net_start : cmd : : Inits multiplayer network sockets
  1447. net_status : cmd : : Shows current network status
  1448. net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
  1449. net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
  1450. net_steamcnx_status : cmd : : Print status of steam connection sockets.
  1451. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
  1452. next_weapon_timer : 1 : , "a", "cl" :
  1453. nextdemo : cmd : : Play next demo in sequence.
  1454. noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
  1455. noclip_fixup : 1 : , "sv", "cheat" :
  1456. notarget : cmd : : Toggle. Player becomes hidden to NPCs.
  1457. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
  1458. --------------
  1459. 274 convars/concommands for [n]
  1460. ] condump
  1461. ] cvarlist o
  1462. cvar list
  1463. --------------
  1464. openserverbrowser : cmd : : Opens server browser
  1465. overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.
  1466. overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.
  1467. overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.
  1468. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
  1469. overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.
  1470. overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.
  1471. overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
  1472. --------------
  1473. 8 convars/concommands for [o]
  1474. ] condump
  1475. ] cvarlist p
  1476. cvar list
  1477. --------------
  1478. pain_pills_decay_rate : 0 : , "cheat", "rep", "cl" :
  1479. pain_pills_health_threshold : 99 : , "cheat", "rep", "cl" : Pills can't be used unless total health is less than this amount
  1480. pain_pills_health_value : 50 : , "cheat", "rep", "cl" :
  1481. panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
  1482. particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
  1483. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
  1484. particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  1485. particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
  1486. particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
  1487. particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
  1488. password : 0 : , "a", "norecord" : Current server access password
  1489. path : cmd : : Show the engine filesystem path.
  1490. pause : cmd : : Toggle the server pause state.
  1491. perfui : cmd : : Show/hide the level performance tools UI.
  1492. perfvisualbenchmark : cmd : :
  1493. perfvisualbenchmark_abort : cmd : :
  1494. personalstats : cmd : : Shows the player stats dialog
  1495. phys2_debug_wireframe : 0 : , "cheat", "cl" : Render Phys2 collision models in wireframe
  1496. phys2_default_max_velocity : 40 : , "cheat" : max object velocity, m/s
  1497. phys2_dump_runtime_sizes : 0 : , "cheat", "rep" :
  1498. phys2_load : cmd : : Saves physics SDK state
  1499. phys2_max_length_constraint_anchor : 0 : , "cheat" :
  1500. phys2_mem_debug : 0 : , "cheat", "rep" :
  1501. phys2_preload_models : 1 : , "cheat", "rep" :
  1502. phys2_ragdoll_drive_type : 1 : , "cheat" : joint PhysX drive type: 0 is none, 1 is position, 2 is velocity, 3 is both
  1503. phys2_save : cmd : : Saves physics SDK state
  1504. phys2_save_client : cmd : : Saves client physics scene
  1505. phys2_save_server : cmd : : Saves server physics scene
  1506. phys2_shadow_port : 1 : , "cheat" : Use the ported version of physics shadow controller?
  1507. phys2_shoot : cmd : : Shoots a phys2 object.
  1508. phys2_stats : cmd : : Dumps physics stats
  1509. phys2_vdb : 0 : , "cheat" :
  1510. phys2_vdb_host : 0 : , "cheat" :
  1511. phys2ui : cmd : : Show/hide the phys2 UI.
  1512. phys_explosion_force : 7 : , "sv", "cheat" :
  1513. phys_shoot : cmd : : Shoots a phys object.
  1514. physics_budget : cmd : : Times the cost of each active object
  1515. physics_constraints : cmd : : Highlights constraint system graph for an entity
  1516. physics_debug_entity : cmd : : Dumps debug info for an entity
  1517. physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
  1518. physics_report_active : cmd : : Lists all active physics objects
  1519. physics_select : cmd : : Dumps debug info for an entity
  1520. physx_debug_dll : 0 : , "cheat" :
  1521. physx_valve_dll : 0 : , "cheat" :
  1522. picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
  1523. ping : cmd : : Display ping to server.
  1524. pingserver : cmd : : Ping a server for info
  1525. pixelvis_debug : cmd : : Dump debug info
  1526. play : cmd : : Play a sound.
  1527. playdemo : cmd : : Play a recorded demo file (.dem ).
  1528. player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
  1529. player_incap_use_radius : 96 : , "cheat", "rep", "cl" :
  1530. player_throwforce : 2000 : , "cheat", "rep", "cl" :
  1531. player_use_radius : 96 : , "cheat", "rep", "cl" :
  1532. playflush : cmd : : Play a sound, reloading from disk in case of changes.
  1533. playgamesound : cmd : : Play a sound from the game sounds txt file
  1534. playsoundscape : cmd : : Forces a soundscape to play
  1535. playvideo : cmd : : Plays a video: <filename> [width height]
  1536. playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
  1537. playvol : cmd : : Play a sound at a specified volume.
  1538. plugin_load : cmd : : plugin_load <filename> : loads a plugin
  1539. plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
  1540. plugin_pause_all : cmd : : pauses all loaded plugins
  1541. plugin_print : cmd : : Prints details about loaded plugins
  1542. plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
  1543. plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
  1544. plugin_unpause_all : cmd : : unpauses all disabled plugins
  1545. print_colorcorrection : cmd : : Display the color correction layer information.
  1546. progress_enable : cmd : :
  1547. prop_crosshair : cmd : : Shows name for prop looking at
  1548. prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
  1549. prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1550. prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1551. pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
  1552. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
  1553. pz_damages : cmd : : List player zombie damages
  1554. --------------
  1555. 76 convars/concommands for [p]
  1556. ] condump
  1557. ] cvarlist q
  1558. cvar list
  1559. --------------
  1560. quit : cmd : : Exit the engine.
  1561. --------------
  1562. 1 convars/concommands for [q]
  1563. ] condump
  1564. ] cvarlist r
  1565. cvar list
  1566. --------------
  1567. r_3dskyonly : 0 : , "cheat", "cl" : Only draw the 3d skybox. . skip the rest of the world.
  1568. r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
  1569. r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
  1570. r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
  1571. r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
  1572. r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
  1573. r_avglight : 1 : , "cheat" :
  1574. r_avglightmap : 0 : , "cheat" :
  1575. r_cheapwaterend : cmd : :
  1576. r_cheapwaterstart : cmd : :
  1577. r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
  1578. r_ClipAreaPortals : 1 : , "cheat" :
  1579. r_colorstaticprops : 0 : , "cheat" :
  1580. r_debugcheapwater : 0 : , "cheat", "cl" :
  1581. r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  1582. r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
  1583. r_DispBuildable : 0 : , "cheat" :
  1584. r_DispWalkable : 0 : , "cheat" :
  1585. r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
  1586. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1587. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
  1588. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  1589. r_drawdecals : 1 : , "cheat" : Render decals.
  1590. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
  1591. r_drawentities : 1 : , "cheat" :
  1592. r_drawfuncdetail : 1 : , "cheat" : Render func_detail
  1593. r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
  1594. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
  1595. r_drawlightinfo : 0 : , "cheat" :
  1596. r_drawlights : 0 : , "cheat" :
  1597. r_DrawModelLightOrigin : 0 : , "cheat" :
  1598. r_drawmodelstatsoverlay : 0 : , "cheat" :
  1599. r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
  1600. r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  1601. r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  1602. r_drawopaquerenderables : 1 : , "cheat", "cl" :
  1603. r_drawopaqueworld : 1 : , "cheat", "cl" :
  1604. r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
  1605. r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
  1606. r_DrawPortals : 0 : , "cheat" :
  1607. r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
  1608. r_drawrenderboxes : 0 : , "cheat", "cl" :
  1609. r_drawropes : 1 : , "cheat", "cl" :
  1610. r_drawskybox : 1 : , "cheat" :
  1611. r_drawsprites : 1 : , "cheat", "cl" :
  1612. r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1613. r_drawtracers : 1 : , "cheat", "cl" :
  1614. r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
  1615. r_drawtranslucentworld : 1 : , "cheat" :
  1616. r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
  1617. r_drawviewmodel : 1 : , "cheat", "cl" :
  1618. r_drawworld : 1 : , "cheat" : Render the world.
  1619. r_dscale_basefov : 90 : , "cheat" :
  1620. r_dscale_fardist : 2000 : , "cheat" :
  1621. r_dscale_farscale : 4 : , "cheat" :
  1622. r_dscale_neardist : 100 : , "cheat" :
  1623. r_dscale_nearscale : 1 : , "cheat" :
  1624. r_dynamic : 1 : :
  1625. r_dynamiclighting : 1 : , "cheat" :
  1626. r_eyemove : 1 : , "a" :
  1627. r_eyeshift_x : 0 : , "a" :
  1628. r_eyeshift_y : 0 : , "a" :
  1629. r_eyeshift_z : 0 : , "a" :
  1630. r_eyesize : 0 : , "a" :
  1631. r_eyewaterepsilon : 7 : , "cheat", "cl" :
  1632. r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
  1633. r_flashlight_attach_to_viewmodel : 1 : , "cheat", "cl" : Attach the flashlight effect to the viewmodel
  1634. r_flashlightambient : 0 : , "cheat", "cl" :
  1635. r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
  1636. r_flashlightbrightness : 0 : , "cheat" :
  1637. r_flashlightclip : 0 : , "cheat" :
  1638. r_flashlightconstant : 0 : , "cheat", "cl" :
  1639. r_flashlightdrawclip : 0 : , "cheat" :
  1640. r_flashlightfar : 750 : , "cheat", "cl" :
  1641. r_flashlightfov : 53 : , "cheat", "cl" :
  1642. r_flashlightinfectedtexture : 0 : , "cheat", "cl" :
  1643. r_flashlightladderdist : 40 : , "cheat", "cl" :
  1644. r_flashlightlinear : 100 : , "cheat", "cl" :
  1645. r_flashlightlockposition : 0 : , "cheat", "cl" :
  1646. r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
  1647. r_flashlightnear : 4 : , "cheat", "cl" :
  1648. r_flashlightnearoffsetscale : 0 : , "cheat", "cl" :
  1649. r_flashlightoffsetforward : 0 : , "cheat", "cl" :
  1650. r_flashlightoffsetforward_low : 0 : , "cheat", "cl" :
  1651. r_flashlightoffsetright : 5 : , "cheat", "cl" :
  1652. r_flashlightoffsetright_low : 10 : , "cheat", "cl" :
  1653. r_flashlightoffsetup : -5 : , "cheat", "cl" :
  1654. r_flashlightoffsetup_low : -16 : , "cheat", "cl" :
  1655. r_flashlightquadratic : 0 : , "cheat", "cl" :
  1656. r_flashlightscissor : 1 : , "cheat" :
  1657. r_flashlightshadowatten : 0 : , "cheat", "cl" :
  1658. r_flashlighttracedistcutoff : 32 : , "cheat", "cl" :
  1659. r_flashlighttracedistwatercutoff : 80 : , "cheat", "cl" :
  1660. r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
  1661. r_flushlod : cmd : : Flush and reload LODs.
  1662. r_hwmorph : 0 : , "cheat" :
  1663. r_itemblinkmax : 0 : , "cheat" :
  1664. r_itemblinkrate : 4 : , "cheat" :
  1665. r_JeepFOV : 90 : , "sv", "cheat", "rep" :
  1666. r_JeepViewBlendTo : 1 : , "cheat", "cl" :
  1667. r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
  1668. r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
  1669. r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
  1670. r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
  1671. r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
  1672. r_lightcache_invalidate : cmd : :
  1673. r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
  1674. r_lightcache_radiusfactor : 1 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
  1675. r_lightcachecenter : 1 : , "cheat" :
  1676. r_lightcachemodel : -1 : , "cheat" :
  1677. r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
  1678. r_lightmap : -1 : , "cheat" :
  1679. r_lightstyle : -1 : , "cheat" :
  1680. r_lightwarpidentity : 0 : , "cheat" :
  1681. r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
  1682. r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
  1683. r_modelwireframedecal : 0 : , "cheat" :
  1684. r_nohw : 0 : , "cheat" :
  1685. r_nosw : 0 : , "cheat" :
  1686. r_novis : 0 : , "cheat" : Turn off the PVS.
  1687. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
  1688. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
  1689. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
  1690. r_PhysPropStaticLighting : 0 : , "cl" :
  1691. r_portalsopenall : 0 : , "cheat" : Open all portals
  1692. r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
  1693. r_printdecalinfo : cmd : :
  1694. r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
  1695. r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
  1696. r_rainalpha : 0 : , "cheat", "cl" :
  1697. r_rainalphapow : 0 : , "cheat", "cl" :
  1698. r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
  1699. r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
  1700. r_raindensity : 0 : , "cheat", "cl" :
  1701. r_RainHack : 0 : , "cheat", "cl" :
  1702. r_rainlength : 0 : , "cheat", "cl" :
  1703. r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
  1704. r_RainRadius : 1500 : , "cheat", "cl" :
  1705. r_RainSideVel : 10 : , "cheat", "cl" : How much sideways velocity rain gets.
  1706. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
  1707. r_rainspeed : 600 : , "cheat", "cl" :
  1708. r_RainSplashPercentage : 20 : , "cheat", "cl" :
  1709. r_rainwidth : 0 : , "cheat", "cl" :
  1710. r_randomflex : 0 : , "cheat" :
  1711. r_screenoverlay : cmd : : Draw specified material as an overlay
  1712. r_shadow_debug_spew : 0 : , "cheat", "cl" :
  1713. r_shadowangles : cmd : : Set shadow angles
  1714. r_shadowblobbycutoff : cmd : : some shadow stuff
  1715. r_shadowcolor : cmd : : Set shadow color
  1716. r_shadowdir : cmd : : Set shadow direction
  1717. r_shadowdist : cmd : : Set shadow distance
  1718. r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
  1719. r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
  1720. r_shadowids : 0 : , "cheat" :
  1721. r_shadows_gamecontrol : -1 : , "cheat" :
  1722. r_shadowwireframe : 0 : , "cheat" :
  1723. r_showenvcubemap : 0 : , "cheat" :
  1724. r_showz_power : 1 : , "cheat" :
  1725. r_skin : 0 : , "cheat" :
  1726. r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
  1727. r_skyboxfogfactor : cmd : : Lerp between 2D skybox rendering and fog color. 0.0 means regular 2D skybox rendering, 1.0 is fully fog color.
  1728. r_slowpathwireframe : 0 : , "cheat" :
  1729. r_SnowColorBlue : 200 : , "cheat", "cl" : Snow.
  1730. r_SnowColorGreen : 175 : , "cheat", "cl" : Snow.
  1731. r_SnowColorRed : 150 : , "cheat", "cl" : Snow.
  1732. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
  1733. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
  1734. r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
  1735. r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
  1736. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
  1737. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
  1738. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
  1739. r_SnowParticles : 500 : , "cheat", "cl" : Snow.
  1740. r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
  1741. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
  1742. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
  1743. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
  1744. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
  1745. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
  1746. r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
  1747. r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
  1748. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
  1749. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
  1750. r_swingflashlight : 1 : , "cheat", "cl" :
  1751. r_updaterefracttexture : 1 : , "cheat", "cl" :
  1752. r_vehicleBrakeRate : 1 : , "sv", "cheat" :
  1753. r_VehicleViewClamp : 1 : , "cheat", "cl" :
  1754. r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
  1755. r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  1756. r_visualizelighttraces : 0 : , "cheat" :
  1757. r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
  1758. r_visualizetraces : 0 : , "cheat" :
  1759. radialmenu : cmd : : Opens a radial menu
  1760. radius_damage_show_hits : 0 : , "sv", "cheat", "rep" :
  1761. ragdoll_velocity_multiplier : 0 : , "cheat", "cl" : Acceleration to last living velocity given to new ragdolls
  1762. rangefinder : cmd : : Measures distance along a ray
  1763. rate : 7500 : , "user" : Max bytes/sec the host can receive data
  1764. rcon : cmd : : Issue an rcon command.
  1765. rcon_password : 0 : , "norecord" : remote console password.
  1766. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
  1767. record : cmd : : Record a demo.
  1768. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
  1769. removeid : cmd : : Remove a user ID from the ban list.
  1770. removeip : cmd : : Remove an IP address from the ban list.
  1771. report : cmd : :
  1772. report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
  1773. report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
  1774. report_entities : cmd : : Lists all entities
  1775. report_simthinklist : cmd : : Lists all simulating/thinking entities
  1776. report_soundpatch : cmd : : reports sound patch count
  1777. report_touchlinks : cmd : : Lists all touchlinks
  1778. rescue_distance : 4500 : , "sv", "cheat" : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
  1779. rescue_finale_ignore_distance : 4000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
  1780. rescue_finale_spawn_range : 4000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
  1781. rescue_ignore_distance : 2000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
  1782. rescue_interval : 2 : , "sv", "cheat" : Dead survivors are checked to start calling for help this often
  1783. rescue_min_dead_time : 60 : , "sv", "cheat" : Duration in seconds a survivor must be dead before being rescuable
  1784. rescue_range : 1000 : , "sv", "cheat" : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
  1785. rescue_show : cmd : : Shows debugging info for info_survivor_rescue ents
  1786. rescue_show_blocked : cmd : : Shows bboxes for blocked info_survivor_rescue ents
  1787. rescue_spawn_flow : 400 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
  1788. rescue_spawn_range : 2000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
  1789. rescue_update_nav : cmd : : Updates RESCUE_CLOSET nav flags
  1790. rescue_yell_delay : 1 : , "sv", "cheat" : Delay before yelling when activating
  1791. rescue_yell_interval : 6 : , "sv", "cheat" : Interval at which an info_survivor_rescue yells for help
  1792. reset_gameconvars : cmd : : Reset a bunch of game convars to default values
  1793. reset_spawnmenu_counts : cmd : :
  1794. respawn_entities : cmd : : Respawn all the entities in the map.
  1795. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
  1796. retry : cmd : : Retry connection to last server.
  1797. rope_min_pixel_diameter : 2 : , "cheat" :
  1798. rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
  1799. rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
  1800. rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
  1801. rr_reloadresponsesystems : cmd : : Reload all response system scripts.
  1802. rr_remarkable_maxdist : 1500 : , "sv", "cheat" : info_remarkables more distant than this from a player will not even be tested to see if a rule matches them.
  1803. rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
  1804. rr_thenany_score_slop : 0 : , "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
  1805. --------------
  1806. 238 convars/concommands for [r]
  1807. ] condump
  1808. ] cvarlist s
  1809. cvar list
  1810. --------------
  1811. save : cmd : : Saves current game.
  1812. save_finish_async : cmd : :
  1813. say : cmd : : Display player message
  1814. say_team : cmd : : Display player message to team
  1815. sb_add : cmd : : Add a Survivor Bot.
  1816. sb_all_bot_team : 0 : , "sv", "cheat" : Allow a team of nothing but bots
  1817. sb_always_hurry_vs : 1 : , "sv", "cheat" : If nonzero, never walk, always run in VS mode
  1818. sb_battlestation_give_up_range_from_human : 1500 : , "sv", "cheat" :
  1819. sb_battlestation_human_hold_time : 4 : , "sv", "cheat" : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
  1820. sb_close_checkpoint_door_interval : 2 : , "sv", "cheat" :
  1821. sb_close_threat_range : 200 : , "sv", "cheat" :
  1822. sb_combat_saccade_speed : 1000 : , "sv", "cheat" :
  1823. sb_crouch : 0 : , "sv", "cheat" : Forces survivor bots to crouch
  1824. sb_debug_apoproach_wait_time : 5 : , "sv", "cheat" : How long a SurvivorBot waits once it reaches its debug move-to spot
  1825. sb_debug_buddy : 0 : , "sv", "cheat" :
  1826. sb_debug_locomotion : 0 : , "sv", "cheat" :
  1827. sb_debug_retreat : 0 : , "sv", "cheat" :
  1828. sb_debug_team_avoidance : 0 : , "sv", "cheat" :
  1829. sb_dont_bash : 0 : , "sv", "cheat" : Force SurvivorBots to not bash
  1830. sb_dont_shoot : 0 : , "sv", "cheat" : Force SurvivorBots to not fire their weapons
  1831. sb_enforce_proximity_lookat_timeout : 10 : , "sv", "cheat" :
  1832. sb_enforce_proximity_range : 1500 : , "sv", "cheat" :
  1833. sb_escort : 0 : , "sv", "cheat" :
  1834. sb_far_hearing_range : 1500 : , "sv", "cheat" :
  1835. sb_flashlight : 0 : , "sv", "cheat" : Forces survivor bots to use flashlights (-1 to force off)
  1836. sb_follow_stress_factor : 0 : , "sv", "cheat" :
  1837. sb_force_max_intensity : cmd : : Force intensity of selected SurvivorBot to maximum level.
  1838. sb_friend_immobilized_reaction_time_expert : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
  1839. sb_friend_immobilized_reaction_time_hard : 1 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
  1840. sb_friend_immobilized_reaction_time_normal : 2 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
  1841. sb_friend_immobilized_reaction_time_vs : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
  1842. sb_friendlyfire : 0 : , "sv", "cheat" :
  1843. sb_give : cmd : : Give an item to each Survivor bot
  1844. sb_give_random_weapon : cmd : : Give a random weapon to each Survivor bot
  1845. sb_hindrance_range : 150 : , "sv", "cheat" :
  1846. sb_hold_position : 0 : , "sv", "cheat" : Force SurvivorBots to stand still
  1847. sb_locomotion_wait_threshold : 10 : , "sv", "cheat" :
  1848. sb_max_battlestation_range_from_human : 750 : , "sv", "cheat" :
  1849. sb_max_scavenge_separation : 750 : , "sv", "cheat" : SurvivorBots won't scavenge items farther away from the group than this
  1850. sb_max_team_melee_weapons : 1 : , "sv", "cheat" : The total number of melee weapons allowed on the team. 0 = bots never use melee
  1851. sb_min_attention_notice_time : 0 : , "sv", "cheat" : If someone looks at me longer than this, I'll notice
  1852. sb_min_orphan_time_to_cover : 1 : , "sv", "cheat" :
  1853. sb_minigun_distance : 30 : , "cheat", "rep", "cl" :
  1854. sb_move : 1 : , "sv", "cheat" : Stop all SurvivorBots from moving
  1855. sb_move_to_cursor : cmd : : Sends survivor bots to cursor target
  1856. sb_narrow_corridor_width : 100 : , "sv", "cheat" :
  1857. sb_near_hearing_range : 500 : , "sv", "cheat" :
  1858. sb_neighbor_range : 300 : , "sv", "cheat" : How close a friend needs to be to feel safe
  1859. sb_normal_saccade_speed : 350 : , "sv", "cheat" :
  1860. sb_open_fire : 0 : , "sv", "cheat" : Forces survivor bots to fire continuously
  1861. sb_path_lookahead_range : 200 : , "sv", "cheat" :
  1862. sb_perf_crawl : 0 : , "cheat", "rep", "cl" : If true, survivor bot will be doing a perf-crawl walk through the map
  1863. sb_perf_crawl_ang : 5 : , "sv", "cheat" : Rotation angles at perf-crawl snapshots in the map
  1864. sb_perf_crawl_dist : 128 : , "sv", "cheat" : Distance between perf-crawl snapshots in the map
  1865. sb_perf_crawl_time : 1 : , "sv", "cheat" : How much time is spent at each perf-crawl spot/ang in the map
  1866. sb_perf_dump : 0 : , "cheat", "rep", "cl" : If true, low perf places will be dumped
  1867. sb_perf_dump_bots : 0 : , "cheat", "rep", "cl" : Which bots to use for dumping: namvet, girl, biker, manager
  1868. sb_pushscale : 1 : , "cheat", "rep", "cl" :
  1869. sb_reachability_cache_lifetime : 3 : , "sv", "cheat" :
  1870. sb_replacement_interval : 0 : , "sv", "cheat" : Force SurvivorBots to be replaced after this many seconds for stress testing
  1871. sb_rescue_vehicle_loading_range : 300 : , "sv", "cheat" : How close to the arrival point of the rescue vehicle SurvivorBots try to get
  1872. sb_revive_friend_distance : 125 : , "sv", "cheat" :
  1873. sb_separation_danger_max_range : 600 : , "sv", "cheat" : A Survivor teammate this far away needs to be gathered back into the group
  1874. sb_separation_danger_min_range : 500 : , "sv", "cheat" : A Survivor teammate this far away is straying from the group
  1875. sb_separation_range : 200 : , "sv", "cheat" : Desired distance between Survivors
  1876. sb_show_threat_areas : 0 : , "sv", "cheat" :
  1877. sb_sidestep_for_horde : 0 : , "sv", "cheat" : Allow sidestepping left/right to acquire common infected targets
  1878. sb_stop : 0 : , "sv", "cheat" : Forces survivor bots to stand still
  1879. sb_takecontrol : cmd : : Take control of a bot.
  1880. sb_threat_close_range : 150 : , "sv", "cheat" : Very close range for threats
  1881. sb_threat_exposure_stop : 200000 : , "sv", "cheat" :
  1882. sb_threat_exposure_walk : 50000 : , "sv", "cheat" :
  1883. sb_threat_far_range : 600 : , "sv", "cheat" : Close enough to be a threat if near several other threats
  1884. sb_threat_medium_range : 300 : , "sv", "cheat" : Too close for comfort, even when neutral
  1885. sb_threat_very_close_range : 150 : , "sv", "cheat" :
  1886. sb_threat_very_far_range : 1500 : , "sv", "cheat" : Too far to be a threat, even for boss infected
  1887. sb_unstick : 1 : , "sv", "cheat" :
  1888. sb_use_button_range : 1000 : , "sv", "cheat" :
  1889. sb_use_upgrades : 1 : , "sv", "cheat" :
  1890. sb_vomit_blind_time : 5 : , "sv", "cheat" : How long Boomer vomit/explosion gore blinds us
  1891. scavenge_item_respawn_delay : 20 : , "sv", "cheat" : After being destroyed, time until a scavenge item will respawn
  1892. scavenge_set_round_limit : cmd : : Set the number of rounds for a scavenge match
  1893. scavenge_wanderer_respawn_chance : 3 : , "sv", "cheat" : Percent chance that a new wanderer will spawn in a cleared nav area.
  1894. scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
  1895. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
  1896. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
  1897. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
  1898. screenshot : cmd : : Take a screenshot.
  1899. script : cmd : : Run the text as a script
  1900. script_debug : cmd : : Connect the vscript VM to the script debugger
  1901. script_dump_all : cmd : : Dump the state of the VM to the console
  1902. script_execute : cmd : : Run a vscript file
  1903. script_help : cmd : : Output help for script functions, optionally with a search string
  1904. script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
  1905. script_reload_enity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
  1906. script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
  1907. select_cliff : cmd : : Selects all NAV_MESH_CLIFF areas.
  1908. select_invalid_finale_nospawn : cmd : : Selects all FINALE_NOSPAWN areas that aren't also FINALE.
  1909. select_with_attribute : cmd : : Selects areas with the given attribute.
  1910. sensitivity : 7 : , "a", "cl" : Mouse sensitivity.
  1911. server_game_time : cmd : : Gives the game time in seconds (server's curtime)
  1912. setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  1913. setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  1914. setinfo : cmd : : Adds a new user info value
  1915. setmaster : cmd : : add/remove/enable/disable master servers
  1916. setmodel : cmd : : Changes's player's model
  1917. setpause : cmd : : Set the pause state of the server.
  1918. setpos : cmd : : Move player to specified origin (must have sv_cheats).
  1919. setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
  1920. setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
  1921. shake : cmd : : Shake the screen.
  1922. shake_stop : cmd : : Stops all active screen shakes.
  1923. shout_going_to_die_interval : 20 : , "sv", "cheat" :
  1924. shout_make_way_interval : 2 : , "sv", "cheat" :
  1925. shout_max_warn_range : 2000 : , "sv", "cheat" :
  1926. shout_min_special_warn_interval : 5 : , "sv", "cheat" :
  1927. shout_min_use_range : 200 : , "sv", "cheat" :
  1928. shout_min_warn_interval : 10 : , "sv", "cheat" :
  1929. shout_threat_range : 500 : , "sv", "cheat" :
  1930. shout_view_motion_threshold : 0 : , "sv", "cheat" :
  1931. shout_view_target_threahold : 0 : , "sv", "cheat" :
  1932. show_menu : cmd : : Opens a menu
  1933. showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
  1934. showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
  1935. showconsole : cmd : : Show the console.
  1936. showGameSettings : cmd : :
  1937. showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
  1938. showpanel : cmd : : Shows a viewport panel <name>
  1939. showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
  1940. showtriggers_toggle : cmd : : Toggle show triggers
  1941. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
  1942. sk_autoaim_mode : 1 : , "a", "rep", "cl" :
  1943. skill : 1 : , "a" : Game skill level (1-3).
  1944. slot0 : cmd : :
  1945. slot1 : cmd : :
  1946. slot10 : cmd : :
  1947. slot2 : cmd : :
  1948. slot3 : cmd : :
  1949. slot4 : cmd : :
  1950. slot5 : cmd : :
  1951. slot6 : cmd : :
  1952. slot7 : cmd : :
  1953. slot8 : cmd : :
  1954. slot9 : cmd : :
  1955. Smoker_escape_range : 750 : , "sv", "cheat" :
  1956. smoker_pz_claw_dmg : 4 : , "cheat", "rep", "cl" : Amount of damage done by a PZ smoker's regular melee attack
  1957. smoker_tongue_delay : 1 : , "sv", "cheat" :
  1958. snapto : cmd : :
  1959. snd_async_flush : cmd : : Flush all unlocked async audio data
  1960. snd_async_showmem : cmd : : Show async memory stats
  1961. snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
  1962. snd_async_showmem_summary : cmd : : Show brief async memory stats
  1963. snd_duckerattacktime : 0 : , "a" :
  1964. snd_duckerreleasetime : 2 : , "a" :
  1965. snd_duckerthreshold : 0 : , "a" :
  1966. snd_ducktovolume : 0 : , "a" :
  1967. snd_dump_filepaths : cmd : :
  1968. snd_dumpclientsounds : cmd : : Dump sounds to console
  1969. snd_filter : 0 : , "cheat" :
  1970. snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
  1971. snd_gain : 1 : , "cheat" :
  1972. snd_gain_max : 1 : , "cheat" :
  1973. snd_gain_min : 0 : , "cheat" :
  1974. snd_getmixer : cmd : : Get data related to mix group matching string
  1975. snd_legacy_surround : 0 : , "a" :
  1976. snd_list_mix_groups : cmd : : List all mix groups to dev console.
  1977. snd_list_mixers : cmd : : List all mixers to dev console.
  1978. snd_mixahead : 0 : , "a" :
  1979. snd_musicvolume : 0 : , "a", "user" : Music volume
  1980. snd_obscured_gain_dB : -2 : , "cheat" :
  1981. snd_pitchquality : 1 : , "a" :
  1982. snd_play_in_out : cmd : : Plays one of two sounds from entity depending on players in/out location
  1983. snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
  1984. snd_pre_gain_dist_falloff : 1 : , "cheat" :
  1985. snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  1986. snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
  1987. snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
  1988. snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
  1989. snd_restart : cmd : : Restart sound system.
  1990. snd_set_custom_zombat_suffix : cmd : : Overrides the per campaign zombat music suffix
  1991. snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
  1992. snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
  1993. snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
  1994. snd_setsoundparam : cmd : : Set a sound paramater
  1995. snd_showstart : 0 : , "cheat" :
  1996. snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
  1997. snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
  1998. snd_visualize : 0 : , "cheat" : Show sounds location in world
  1999. snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
  2000. sndplaydelay : cmd : :
  2001. soundfade : cmd : : Fade client volume.
  2002. soundinfo : cmd : : Describe the current sound device.
  2003. soundlist : cmd : : List all known sounds.
  2004. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
  2005. soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
  2006. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
  2007. soundscape_flush : cmd : : Flushes the server & client side soundscapes
  2008. soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
  2009. spawnboomermenu : cmd : : Show the Spawn Mode menu for boomers
  2010. spawnchargermenu : cmd : : Show the Spawn Mode menu for chargers
  2011. spawnhuntermenu : cmd : : Show the Spawn Mode menu for hunters
  2012. spawnjockeymenu : cmd : : Show the Spawn Mode menu for jockeys
  2013. spawnmodemenu : cmd : : Show the Spawn Mode menu
  2014. spawnsmokermenu : cmd : : Show the Spawn Mode menu for smokers
  2015. spawnspittermenu : cmd : : Show the Spawn Mode menu for spitters
  2016. speak : cmd : : Play a constructed sentence.
  2017. spec_allowroaming : 1 : , "a", "user", "cl" :
  2018. spec_centerchasecam : 0 : , "a", "cl" : Looks at the target player's center, instead of his eye position, in chase came mode
  2019. spec_chasedistancestep : 10 : , "a", "cl" : Amount to adjust the chase cam's distance on a zoom request
  2020. spec_cinematic : 0 : , "a", "user", "cl" :
  2021. spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
  2022. spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
  2023. spec_freeze_time : 4 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
  2024. spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
  2025. spec_help : cmd : : Show spectator help screen
  2026. spec_keep_team_cc : 1 : , "cheat", "cl" : Use team color correction even when spectating in vs mode
  2027. spec_keep_team_glows : 1 : , "cheat", "cl" : Use team glows even when spectating in vs mode
  2028. spec_menu : cmd : : Activates spectator menu
  2029. spec_mode : cmd : : Set spectator mode
  2030. spec_next : cmd : : Spectate next player
  2031. spec_player : cmd : : Spectate player by name
  2032. spec_pos : cmd : : dump position and angles to the console
  2033. spec_prev : cmd : : Spectate previous player
  2034. spec_scoreboard : 0 : , "a", "cl" :
  2035. spec_target : cmd : :
  2036. spec_target_clear : cmd : :
  2037. spike : cmd : : generates a fake spike
  2038. spitter_pz_claw_dmg : 4 : , "cheat", "rep", "cl" : Amount of damage done by a PZ spitter's regular melee attack
  2039. ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
  2040. ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
  2041. ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
  2042. star_memory : cmd : : Dump memory stats
  2043. startdemos : cmd : : Play demos in demo sequence.
  2044. startmovie : cmd : : Start recording movie frames.
  2045. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
  2046. stats : cmd : : Prints server performance variables
  2047. stats_nexthighlight : cmd : :
  2048. stats_show_empty : 0 : , "cheat", "cl" :
  2049. status : cmd : : Display map and connection status.
  2050. stop : cmd : : Finish recording demo.
  2051. stopdemo : cmd : : Stop playing back a demo.
  2052. stopsound : cmd : :
  2053. stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
  2054. stringtabledictionary : cmd : : Create dictionary for current strings.
  2055. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
  2056. suitvolume : 0 : , "a", "sv" :
  2057. surfaceprop : cmd : : Reports the surface properties at the cursor
  2058. survivor_accuracy_upgrade_factor : 0 : , "cheat", "rep", "cl" :
  2059. survivor_autolook_voc_delay : 1 : , "cheat", "cl" : After staring an object for this many seconds, a survivor will say a smartlook concept for it if available.
  2060. survivor_burn_factor_easy : 0 : , "sv", "cheat" : Flame damage multiplier
  2061. survivor_burn_factor_expert : 1 : , "sv", "cheat" : Flame damage multiplier
  2062. survivor_burn_factor_hard : 0 : , "sv", "cheat" : Flame damage multiplier
  2063. survivor_burn_factor_normal : 0 : , "sv", "cheat" : Flame damage multiplier
  2064. survivor_calm_damage_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after taking damage
  2065. survivor_calm_deploy_delay : 2 : , "sv", "cheat" : survivors are not calm for this many seconds after switching weapons
  2066. survivor_calm_intensity : 0 : , "sv", "cheat" : survivors are not calm if their intensity level is above this point
  2067. survivor_calm_no_flashlight : 1 : , "sv", "cheat" : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
  2068. survivor_calm_recent_enemy_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after seeing an enemy
  2069. survivor_calm_weapon_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after firing
  2070. survivor_commando_factor : 2 : , "sv", "cheat" :
  2071. survivor_crawl_speed : 15 : , "cheat", "rep", "cl" :
  2072. survivor_crouch_speed : 75 : , "cheat", "rep", "cl" :
  2073. survivor_damage_speed_factor : 0 : , "sv", "cheat" : How much a Survivor is slowed when hit by an Infected
  2074. survivor_debug_active_area_set : 0 : , "sv", "cheat" :
  2075. survivor_debug_in_combat : 0 : , "sv", "cheat" :
  2076. survivor_debug_visibility : 0 : , "sv", "cheat" :
  2077. survivor_drag_speed_multiplier : 0 : , "cheat", "rep", "cl" : Multiplier to speed when we are dragging somebody.
  2078. survivor_drag_type : 0 : , "sv", "cheat" : 0: no dragging, 1: short tug, 2: continuous drag
  2079. survivor_ff_avoidance : 0 : , "sv", "cheat" :
  2080. survivor_ff_avoidance_pitch : 20 : , "sv", "cheat" :
  2081. survivor_ff_avoidance_yaw : 10 : , "sv", "cheat" :
  2082. survivor_ff_tolerance : 26 : , "sv", "cheat" :
  2083. survivor_fog_vocalize_percent : 0 : , "sv", "cheat" : The percent of the fog end distance that stops vocalizations.
  2084. survivor_friendly_fire_factor_easy : 0 : , "sv", "cheat" :
  2085. survivor_friendly_fire_factor_expert : 0 : , "sv", "cheat" :
  2086. survivor_friendly_fire_factor_hard : 0 : , "sv", "cheat" :
  2087. survivor_friendly_fire_factor_normal : 0 : , "sv", "cheat" :
  2088. survivor_fumes_walk_speed : 85 : , "cheat", "rep", "cl" :
  2089. survivor_groupie_range : 350 : , "sv", "cheat" :
  2090. survivor_groupie_regenerate_rate : 0 : , "sv", "cheat" :
  2091. survivor_hanging_eye_height : 85 : , "cheat", "rep", "cl" :
  2092. survivor_hanging_from_tongue_eye_height : 40 : , "cheat", "rep", "cl" :
  2093. survivor_helping_hand_inhibit_duration : 1 : , "cheat", "rep", "cl" :
  2094. survivor_hitsound_interval_timer : 0 : , "sv", "cheat" :
  2095. survivor_incapacitated_accuracy_penalty : 0 : , "cheat", "rep", "cl" : Penalty given for shooting while incapacitated.
  2096. survivor_incapacitated_cycle_time : 0 : , "cheat", "rep", "cl" : New cycle time (RoF) used when incapacitated, overriding weapon.
  2097. survivor_incapacitated_dizzy_severity : 2 : , "cheat", "rep", "cl" : From negative to positive this, how much bump we add to a incap'd player's mouse.
  2098. survivor_incapacitated_dizzy_timer : 2 : , "cheat", "rep", "cl" : How often our incap'd dizzy-drift changes directions.
  2099. survivor_incapacitated_eye_height : 24 : , "cheat", "rep", "cl" :
  2100. survivor_incapacitated_reload_multiplier : 1 : , "cheat", "rep", "cl" : Multiplier to reload time when incapacitated.
  2101. survivor_incapacitated_roll : 20 : , "cheat", "rep", "cl" :
  2102. survivor_intensity_decay_threat_range : 750 : , "sv", "cheat" :
  2103. survivor_intensity_recent_enemy_duration : 5 : , "sv", "cheat" :
  2104. survivor_it_duration : 20 : , "cheat", "rep", "cl" :
  2105. survivor_knockdown_roll : -20 : , "sv", "cheat" :
  2106. survivor_lazy_active_set : 1 : , "sv", "cheat" :
  2107. survivor_ledge_grab_ground_check_time : 3 : , "sv", "cheat" :
  2108. survivor_ledge_scales_health : 1 : , "sv", "cheat" :
  2109. survivor_limp_health : 40 : , "cheat", "rep", "cl" :
  2110. survivor_limp_walk_speed : 85 : , "cheat", "rep", "cl" :
  2111. survivor_max_incapacitated_count : 2 : , "sv", "cheat" : How many times you can be incapacitated instead of killed between health kits.
  2112. survivor_max_lunge_stagger_distance : 30 : , "sv", "cheat" : Max distance a stationary, crouched survivor can stagger after being lunged.
  2113. survivor_max_lunge_stagger_speed : 220 : , "sv", "cheat" : Hunters lunging this fast stagger survivors with full power.
  2114. survivor_max_tongue_stagger_distance : 200 : , "sv", "cheat" :
  2115. survivor_max_tongue_stagger_duration : 1 : , "sv", "cheat" :
  2116. survivor_max_tug_distance : 300 : , "sv", "cheat" :
  2117. survivor_max_tug_duration : 1 : , "sv", "cheat" :
  2118. survivor_min_lunge_stagger_speed : 50 : , "sv", "cheat" : Hunters must be lunging this fast to stagger a survivor.
  2119. survivor_no_pounce_or_hang : 0 : , "sv", "cheat" :
  2120. survivor_pounce_victim_eye_height : 12 : , "cheat", "rep", "cl" :
  2121. survivor_push : 0 : , "sv", "cheat" :
  2122. survivor_revive_duration : 5 : , "sv", "cheat" :
  2123. survivor_revive_health : 30 : , "sv", "cheat" : How much temp health you get revived with.
  2124. survivor_shove_teammates : 0 : , "sv", "cheat" :
  2125. survivor_speed : 210 : , "sv", "cheat" :
  2126. survivor_speed_boost_factor : 1 : , "cheat", "rep", "cl" : Speed boost from upgrade
  2127. survivor_sprint_multiplier : 1 : , "cheat", "rep", "cl" :
  2128. survivor_stun_immunity_duration : 0 : , "sv", "cheat" :
  2129. survivor_team_hit_pitch_max : 10 : , "sv", "cheat" :
  2130. survivor_team_hit_pitch_min : -10 : , "sv", "cheat" :
  2131. survivor_team_hit_yaw_max : 10 : , "sv", "cheat" :
  2132. survivor_team_hit_yaw_min : -10 : , "sv", "cheat" :
  2133. survivor_unstoppable_speed : 150 : , "cheat", "rep", "cl" :
  2134. survivor_vision_range : 1500 : , "sv", "cheat" :
  2135. survivor_vision_range_obscured : 750 : , "sv", "cheat" :
  2136. sv_allow_lobby_connect_only : 1 : : If set, players may only join this server from matchmaking lobby, may not connect directly.
  2137. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
  2138. sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players' voice communication, no team restrictions
  2139. sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
  2140. sv_always_full_flush : 0 : , "cheat" :
  2141. sv_banid_enabled : 1 : : Whether server supports banid command
  2142. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  2143. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
  2144. sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
  2145. sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
  2146. sv_contact : 0 : , "nf" : Contact email for server sysop
  2147. sv_crash : cmd : : Causes a server crash for testing
  2148. sv_cycle_latch_timer : 0 : , "sv", "cheat" : How often to transmit our cycle to the client for corrections.
  2149. sv_demo_entity_record_rate : 30 : , "sp", "sv", "cheat" : Set the server demo record rate for entities.
  2150. sv_doors_push_players : 0 : , "sv", "cheat" : If true, a door will push players out of the way as it opens and closes.
  2151. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
  2152. sv_dumpstringtables : 0 : , "cheat" :
  2153. sv_footstepinterval : 0 : , "cheat", "rep", "cl" :
  2154. sv_force_time_of_day : -1 : , "sv", "cheat" : 0 - midnight, 3 - afternoon
  2155. sv_forcepreload : 0 : , "a" : Force server side preloading.
  2156. sv_gametypes : 0 : , "sv" : Allowable game types, usually set on server launch command line.
  2157. sv_infected_ceda_vomitjar_probability : 0 : , "sv", "cheat" :
  2158. sv_infected_riot_control_tonfa_probability : 0 : , "sv", "cheat" :
  2159. sv_infinite_ammo : 0 : , "cheat", "rep", "cl" : Player's active weapon will never run out of ammo
  2160. sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
  2161. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  2162. sv_log_onefile : 0 : , "a" : Log server information to only one file.
  2163. sv_logbans : 0 : , "a" : Log server bans in the server logs.
  2164. sv_logecho : 1 : , "a" : Echo log information to the console.
  2165. sv_logfile : 1 : , "a" : Log server information in the log file.
  2166. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
  2167. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
  2168. sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  2169. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
  2170. sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  2171. sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
  2172. sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
  2173. sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
  2174. sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  2175. sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
  2176. sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
  2177. sv_pausable : 0 : : Is the server pausable.
  2178. sv_phys2_stats : cmd : : Dumps server physics stats
  2179. sv_play_music : cmd : : Play some music through the music engine
  2180. sv_player_stuck_tolerance : 10 : , "sv", "cheat" :
  2181. sv_precacheinfo : cmd : : Show precache info.
  2182. sv_prop_door_max_close_attempts : 8 : , "sv", "cheat" : Number of times blocked doors will try to close before becoming non-solid and forcing a close.
  2183. sv_pure : cmd : : Show user data.
  2184. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  2185. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  2186. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
  2187. sv_querycache_stats : cmd : : Display status of the query cache (client only)
  2188. sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
  2189. sv_region : -1 : : The region of the world to report this server in.
  2190. sv_reservation_timeout : 120 : : Time in seconds before lobby reservation expires.
  2191. sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  2192. sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
  2193. sv_showfootsteps : 0 : , "cheat", "rep", "cl" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
  2194. sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
  2195. sv_showhitboxes_cursor : cmd : : Show the hitboxes of the pointed-at entity
  2196. sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
  2197. sv_showonlyhitbox : -1 : , "sv", "cheat" :
  2198. sv_showtags : cmd : : Describe current gametags.
  2199. sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
  2200. sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
  2201. sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
  2202. sv_soundscape_printdebuginfo : cmd : : print soundscapes
  2203. sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
  2204. sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
  2205. sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
  2206. sv_spectatoridletime : 3 : , "sv", "cheat" :
  2207. sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
  2208. sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
  2209. sv_stop_music : cmd : : Stop some music through the music engine
  2210. sv_sync_anims_spawn : 0 : , "sv", "cheat" :
  2211. sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  2212. sv_tankpropfade : 1 : , "sv", "cheat" :
  2213. sv_turbophysics_shadow : 0 : , "sv", "cheat" : players have physics shadows even when sv_turbophysics is 1
  2214. sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
  2215. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
  2216. sv_voiceenable : 1 : , "a", "nf" :
  2217. sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
  2218. --------------
  2219. 407 convars/concommands for [s]
  2220. ] condump
  2221. ] cvarlist t
  2222. cvar list
  2223. --------------
  2224. tank_attack_range : 50 : , "cheat", "rep", "cl" : Distance from Survivor that tank triggers own swing.
  2225. tank_auto_swing : 0 : , "cheat", "rep", "cl" :
  2226. tank_burn_duration : 75 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in easy, normal, versus and survival
  2227. tank_burn_duration_expert : 85 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in expert
  2228. tank_burn_duration_hard : 80 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in hard
  2229. tank_fist_radius : 15 : , "cheat", "rep", "cl" :
  2230. tank_ground_pound_duration : 1 : , "cheat", "rep", "cl" :
  2231. tank_ground_pound_reveal_distance : 500 : , "sv", "cheat" :
  2232. tank_raffle_debug : 0 : , "cheat", "rep", "cl" : Fill the tank raffle with dummy values for debugging
  2233. tank_stuck_failsafe : 1 : , "sv", "cheat" :
  2234. tank_stuck_time_choose_new_target : 2 : , "sv", "cheat" :
  2235. tank_stuck_time_suicide : 10 : , "sv", "cheat" :
  2236. tank_stuck_visibility_tolerance_choose_new_target : 5 : , "sv", "cheat" :
  2237. tank_stuck_visibility_tolerance_suicide : 15 : , "sv", "cheat" :
  2238. tank_swing_arc : 180 : , "cheat", "rep", "cl" :
  2239. tank_swing_duration : 0 : , "cheat", "rep", "cl" : Duration of the actual swing
  2240. tank_swing_fast_interval : 0 : , "cheat", "rep", "cl" : Interval between tank swings when he is clearing zombies out of his path
  2241. tank_swing_interval : 1 : , "cheat", "rep", "cl" : Interval between tank swings
  2242. tank_swing_miss_interval : 1 : , "cheat", "rep", "cl" : Interval between tank swings after a miss
  2243. tank_swing_physics_prop_force : 4 : , "cheat", "rep", "cl" : Multiplier for tank hitting a phys prop.
  2244. tank_swing_range : 56 : , "cheat", "rep", "cl" : Range of the actual swing
  2245. tank_swing_yaw : 80 : , "cheat", "rep", "cl" :
  2246. tank_throw_aim_error : 100 : , "sv", "cheat" : Margin of error for Easy mode Tank rock throws
  2247. tank_throw_allow_range : 250 : , "sv", "cheat" : How far away our victim must be before we'll try to throw debris at them
  2248. tank_throw_lead_time_factor : 0 : , "sv", "cheat" : How much to lead a moving target
  2249. tank_throw_loft_rate : 0 : , "sv", "cheat" : Beyond no-loft range, Tank adds this angle/distance when throwing
  2250. tank_throw_max_loft_angle : 30 : , "sv", "cheat" : Maximum loft angle for Tank throw angle adjustment
  2251. tank_throw_min_interval : 8 : , "sv", "cheat" : Minimum interval between Tank rock throws
  2252. tank_visibility_tolerance_suicide : 60 : , "sv", "cheat" :
  2253. tank_windup_time : 0 : , "cheat", "rep", "cl" : Time from intent to swing that swing actually happens.
  2254. terror_ammo_multiplier : 2 : , "sv", "cheat" :
  2255. Test_CreateEntity : cmd : :
  2256. test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
  2257. Test_EHandle : cmd : :
  2258. test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
  2259. test_freezeframe : cmd : : Test the freeze frame code.
  2260. Test_InitRandomEntitySpawner : cmd : :
  2261. Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  2262. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  2263. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  2264. test_outtro_pzendgame : cmd : :
  2265. test_outtro_stats : cmd : :
  2266. test_point : cmd : :
  2267. Test_ProxyToggle_EnableProxy : cmd : :
  2268. Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
  2269. Test_ProxyToggle_SetValue : cmd : :
  2270. Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
  2271. Test_RandomizeInPVS : cmd : :
  2272. Test_RandomPlayerPosition : cmd : :
  2273. Test_RemoveAllRandomEntities : cmd : :
  2274. Test_RunFrame : cmd : :
  2275. Test_SendKey : cmd : :
  2276. Test_SpawnRandomEntities : cmd : :
  2277. Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  2278. Test_StartScript : cmd : : Start a test script running..
  2279. Test_Wait : cmd : :
  2280. Test_WaitForCheckPoint : cmd : :
  2281. testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
  2282. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  2283. texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  2284. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
  2285. texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  2286. texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  2287. texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  2288. tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
  2289. think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
  2290. thirdperson : cmd : : Switch to thirdperson camera.
  2291. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
  2292. thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
  2293. thread_test_tslist : cmd : :
  2294. thread_test_tsqueue : cmd : :
  2295. threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
  2296. threadpool_run_tests : cmd : :
  2297. timedemo : cmd : : Play a demo and report performance info.
  2298. timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
  2299. timedemoquit : cmd : : Play a demo, report performance info, and then exit
  2300. timerefresh : cmd : : Profile the renderer.
  2301. tir_maxpitch : 15 : , "cheat", "cl" : TrackIR Max Pitch
  2302. tir_maxroll : 90 : , "cheat", "cl" : TrackIR Max Roll
  2303. tir_maxx : 4 : , "cheat", "cl" : TrackIR Max X
  2304. tir_maxy : 6 : , "cheat", "cl" : TrackIR Max Y
  2305. tir_maxyaw : 90 : , "cheat", "cl" : TrackIR Max Yaw
  2306. tir_maxz : 1 : , "cheat", "cl" : TrackIR Max Z
  2307. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
  2308. toggle_duck : cmd : :
  2309. toggleconsole : cmd : : Show/hide the console.
  2310. togglescores : cmd : : Toggles score panel
  2311. tongue_allow_voluntary_release : 0 : , "sv", "cheat" : Can a Smoker let go with his tongue by clicking or turning away?
  2312. tongue_bend_point_deflection : 5 : , "sv", "cheat" : How far off the first obstacle the tongue bends.
  2313. tongue_bend_point_needs_LOS : 0 : , "cheat", "rep", "cl" : Does a bent tongue still need LOS from the bend point?
  2314. tongue_break_from_damage_amount : 50 : , "sv", "cheat" : How much damage to the smoker makes him let go of his victim.
  2315. tongue_choke_damage_amount : 10 : , "sv", "cheat" : How much damage the choke does.
  2316. tongue_choke_damage_interval : 1 : , "sv", "cheat" : How often the choke does damage.
  2317. tongue_cone_start_tolerance : 0 : , "sv", "cheat" : How wide the cone is for a tongue hit.
  2318. tongue_debug : 0 : , "sv", "cheat" : Print debug info for tongue
  2319. tongue_drag_damage_amount : 3 : , "sv", "cheat" : How much damage the tongue drag does.
  2320. tongue_dropping_to_ground_time : 2 : , "sv", "cheat" : A miss or a wall hit will wait this long before pulling back.
  2321. tongue_fly_speed : 1000 : , "sv", "cheat" : How fast a tongue flies through the air.
  2322. tongue_force_break : 0 : , "sv", "cheat" : Force an existing attached tongue to break, for debugging
  2323. tongue_gravity_force : 4000 : , "cheat", "rep", "cl" : The speed that gravity tries to pull us downwards while being tongued.
  2324. tongue_health : 100 : , "sv", "cheat" : Tongue health
  2325. tongue_hit_delay : 20 : , "cheat", "rep", "cl" : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
  2326. tongue_los_forgiveness_time : 1 : , "sv", "cheat" : A traveling tongue can lose LOS for this amount of time and still hit.
  2327. tongue_miss_delay : 15 : , "cheat", "rep", "cl" : How long a smoker must wait to shoot his tongue after a miss.
  2328. tongue_no_progress_break_interval : 10 : , "sv", "cheat" : How long of the victim making no progress until we break the tongue.
  2329. tongue_no_progress_choke_early_ambush_delay : 0 : , "sv", "cheat" : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st
  2330. tongue_no_progress_choke_early_delay : 1 : , "sv", "cheat" : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta
  2331. tongue_no_progress_choke_time : 0 : , "sv", "cheat" : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
  2332. tongue_no_progress_damage_interval : 0 : , "sv", "cheat" : How long of the victim making no progress until we start choking him.
  2333. tongue_no_progress_tolerance : 25 : , "sv", "cheat" : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
  2334. tongue_player_dropping_to_ground_time : 1 : , "sv", "cheat" : How long after the tongue disconnects will a player need to wait.
  2335. tongue_range : 750 : , "sv", "cheat" : How far a smoker can shoot his tongue.
  2336. tongue_release_fatigue_penalty : 2500 : , "sv", "cheat" : How much fatigue the victim gets when released, to slow him down.
  2337. tongue_start_pull_delay : 0 : , "cheat", "rep", "cl" : How long from tongue contact to tongue pulling.
  2338. tongue_unbend : 1 : , "sv", "cheat" : Can the smoker tongue unbend?
  2339. tongue_vertical_choke_dot : 0 : , "sv", "cheat" : DotProduct between tongue and vertical required to start choking.
  2340. tongue_vertical_choke_height : 40 : , "sv", "cheat" : Need to have victim this high off ground to choke him.
  2341. tongue_vertical_choke_time_off_ground : 0 : , "sv", "cheat" : Need to have victim off ground for this long to choke him.
  2342. tongue_victim_acceleration : 30 : , "cheat", "rep", "cl" : Acceleration while tongued.
  2343. tongue_victim_accuracy_penalty : 0 : , "cheat", "rep", "cl" : How much someone's accuracy suffers while being dragged by a tongue.
  2344. tongue_victim_max_speed : 175 : , "cheat", "rep", "cl" : The fastest the tongue can get you going.
  2345. tongue_vs_cone_start_tolerance : 0 : , "sv", "cheat" : How wide the cone is for a tongue hit in versus.
  2346. toolload : cmd : : Load a tool.
  2347. tp_schedule_post_think : 1 : , "sv", "cheat" : Schedule post-think operations to run at 10hz
  2348. travel_distance : cmd : : Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
  2349. tv_clients : cmd : : Shows list of connected SourceTV clients.
  2350. tv_msg : cmd : : Send a screen message to all clients.
  2351. tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
  2352. tv_port : 27020 : : Host SourceTV port
  2353. tv_record : cmd : : Starts SourceTV demo recording.
  2354. tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
  2355. tv_retry : cmd : : Reconnects the SourceTV relay proxy.
  2356. tv_status : cmd : : Show SourceTV server status.
  2357. tv_stop : cmd : : Stops the SourceTV broadcast.
  2358. tv_stoprecord : cmd : : Stops SourceTV demo recording.
  2359. --------------
  2360. 135 convars/concommands for [t]
  2361. ] condump
  2362. ] cvarlist u
  2363. cvar list
  2364. --------------
  2365. ui_l4d_debug : 0 : , "cl" :
  2366. ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
  2367. ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
  2368. ui_public_lobby_filter_campaign : 0 : , "a", "cl" : Filter type for campaigns on the public lobby display
  2369. ui_public_lobby_filter_difficulty : 0 : , "a", "cl" : Filter type for difficulty on the public lobby display
  2370. ui_public_lobby_filter_status : 0 : , "a", "cl" : Filter type for game status on the public lobby display
  2371. ui_reloadscheme : cmd : : Reloads the resource files for the active UI window
  2372. unbind : cmd : : Unbind a key.
  2373. unbindall : cmd : : Unbind all keys.
  2374. unload_all_addons : cmd : : Reloads the search paths for game addons.
  2375. unpause : cmd : : Unpause the game.
  2376. update_addon_paths : cmd : : Reloads the search paths for game addons.
  2377. upgrade_add : cmd : : Adds an upgrade to the survivor
  2378. upgrade_explosive_bullet_force : 2 : , "cheat", "rep", "cl" :
  2379. upgrade_explosive_slug_force : 4 : , "cheat", "rep", "cl" :
  2380. upgrade_laser_sight_spread_factor : 0 : , "cheat", "rep", "cl" :
  2381. upgrade_pack_use_duration : 1 : , "cheat", "rep", "cl" :
  2382. upgrade_remove : cmd : : Removes an upgrade from the survivor
  2383. upgrade_show_explosive_ammo_radius : 0 : , "cheat", "rep", "cl" :
  2384. upgradepack_forward_dist : 30 : , "sv", "cheat" :
  2385. upgradepack_max_drop_dist : 30 : , "sv", "cheat" :
  2386. use : cmd : : Use a particular weapon Arguments: <weapon_name>
  2387. user : cmd : : Show user data.
  2388. users : cmd : : Show user info for players on server.
  2389. --------------
  2390. 24 convars/concommands for [u]
  2391. ] condump
  2392. ] cvarlist v
  2393. cvar list
  2394. --------------
  2395. vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
  2396. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
  2397. version : cmd : : Print version info string.
  2398. versus_boss_buffer : 2200 : , "sv", "cheat" :
  2399. versus_boss_debug : 0 : , "sv", "cheat" : Enable debug output for versus tank/witch spawning logic
  2400. versus_boss_flow_max : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location
  2401. versus_boss_flow_max_finale : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location within the finale map of a campaign
  2402. versus_boss_flow_max_intro : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location within the first map of a campaign
  2403. versus_boss_flow_min : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location
  2404. versus_boss_flow_min_finale : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location within the finale map of a campaign
  2405. versus_boss_flow_min_intro : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location within the first map of a campaign
  2406. versus_boss_flow_test : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
  2407. versus_boss_padding_max : 0 : , "sv", "cheat" : How far apart the tank/witch have to be along the flow
  2408. versus_boss_padding_min : 0 : , "sv", "cheat" : How far apart the tank/witch have to be along the flow
  2409. versus_shove_hunter_fov : 90 : , "cheat", "rep", "cl" : Angle that survivor shove will hit hunters
  2410. versus_shove_hunter_fov_pouncing : 45 : , "cheat", "rep", "cl" : Angle that survivor shove will hit hunters while pouncing
  2411. versus_shove_jockey_fov_leaping : 45 : , "sv", "cheat", "rep" : Angle that survivor shove will hit jockeys while leaping
  2412. versus_tank_chance : 0 : , "sv", "cheat" : Chance of a tank spawning within a regular versus map
  2413. versus_tank_chance_finale : 0 : , "sv", "cheat" : Chance of a tank spawning within the finale map of a campaign
  2414. versus_tank_chance_intro : 0 : , "sv", "cheat" : Chance of a tank spawning within the first map of a campaign
  2415. versus_tank_flow_team_variation : 0 : , "sv", "cheat" : Window of flow distance that the tank can spawn in for the second team in versus
  2416. versus_winning_team_goes_last : 1 : , "sv", "cheat" : In versus mode, the team that is losing plays as survivors first
  2417. versus_witch_chance : 0 : , "sv", "cheat" : Chance of a witch spawning within a regular versus map
  2418. versus_witch_chance_finale : 0 : , "sv", "cheat" : Chance of a witch spawning within the finale map of a campaign
  2419. versus_witch_chance_intro : 0 : , "sv", "cheat" : Chance of a witch spawning within the first map of a campaign
  2420. versus_witch_flow_team_variation : 0 : , "sv", "cheat" : Window of flow distance that the witch can spawn in for the second team in versus
  2421. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
  2422. vgui_drawtree_clear : cmd : :
  2423. vgui_dump_panels : cmd : : vgui_dump_panels [visible]
  2424. vgui_spew_fonts : cmd : :
  2425. vgui_togglepanel : cmd : : show/hide vgui panel by name.
  2426. view_offset_down : 16 : , "cheat", "rep", "cl" :
  2427. view_offset_forward : 8 : , "cheat", "rep", "cl" :
  2428. view_offset_up : -16 : , "cheat", "rep", "cl" :
  2429. viewanim_addkeyframe : cmd : :
  2430. viewanim_create : cmd : : viewanim_create
  2431. viewanim_load : cmd : : load animation from file
  2432. viewanim_reset : cmd : : reset view angles!
  2433. viewanim_save : cmd : : Save current animation to file
  2434. viewanim_test : cmd : : test view animation
  2435. viewmodel_fov : 50 : , "cheat", "cl" :
  2436. viewmodel_offset_x : 0 : , "a", "cl" :
  2437. viewmodel_offset_y : 0 : , "a", "cl" :
  2438. viewmodel_offset_z : 0 : , "a", "cl" :
  2439. vis_debug : 0 : , "sv", "cheat" :
  2440. vis_force : 0 : , "sv", "cheat" :
  2441. vismon_poll_frequency : 0 : , "sv", "cheat" :
  2442. vismon_trace_limit : 12 : , "sv", "cheat" :
  2443. vm_debug : 0 : , "cheat", "cl" :
  2444. voice_enable : 1 : , "a" :
  2445. voice_forcemicrecord : 1 : , "a" :
  2446. voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
  2447. voice_loopback : 0 : , "user" :
  2448. voice_mixer_boost : 0 : , "a" :
  2449. voice_mixer_mute : 0 : , "a" :
  2450. voice_mixer_volume : 1 : , "a" :
  2451. voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
  2452. voice_mute : cmd : : Mute a specific Steam user
  2453. voice_mute_reset : cmd : : Reset all mute information for players who were muted in game lobby
  2454. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  2455. voice_scale : 0 : , "a" :
  2456. voice_spatialize : 0 : , "user", "cl" : Spatializes voice chat
  2457. voice_threshold : 2000 : , "a" :
  2458. voice_unmute : cmd : : Unmute a specific Steam user
  2459. voice_vox : 0 : , "a", "cl" : Voice chat uses a vox-style always on
  2460. voicerecord_toggle : cmd : :
  2461. volume : 0 : , "a" : Sound volume
  2462. vomitjar_duration_infected_bot : 20 : , "sv", "cheat", "rep" :
  2463. vomitjar_duration_infected_pz : 20 : , "sv", "cheat", "rep" :
  2464. vomitjar_duration_survivor : 5 : , "sv", "cheat", "rep" :
  2465. vomitjar_radius : 110 : , "sv", "cheat", "rep" :
  2466. vomitjar_radius_survivors : 0 : , "sv", "cheat", "rep" :
  2467. vox_reload : cmd : : Reload sentences.txt file
  2468. voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  2469. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
  2470. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  2471. voxeltree_view : cmd : : View entities in the voxel-tree.
  2472. vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
  2473. vprof : cmd : : Toggle VProf profiler
  2474. vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
  2475. vprof_cachemiss : cmd : : Toggle VProf cache miss checking
  2476. vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
  2477. vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
  2478. vprof_child : cmd : :
  2479. vprof_collapse_all : cmd : : Collapse the whole vprof tree
  2480. vprof_dump_counters : cmd : : Dump vprof counters to the console
  2481. vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
  2482. vprof_expand_all : cmd : : Expand the whole vprof tree
  2483. vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
  2484. vprof_generate_report : cmd : : Generate a report to the console.
  2485. vprof_generate_report_AI : cmd : : Generate a report to the console.
  2486. vprof_generate_report_AI_only : cmd : : Generate a report to the console.
  2487. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
  2488. vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
  2489. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
  2490. vprof_generate_report_map_load : cmd : : Generate a report to the console.
  2491. vprof_graphheight : 256 : , "a" :
  2492. vprof_graphwidth : 512 : , "a" :
  2493. vprof_nextsibling : cmd : :
  2494. vprof_off : cmd : : Turn off VProf profiler
  2495. vprof_on : cmd : : Turn on VProf profiler
  2496. vprof_parent : cmd : :
  2497. vprof_playback_average : cmd : : Average the next N frames.
  2498. vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
  2499. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
  2500. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
  2501. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
  2502. vprof_prevsibling : cmd : :
  2503. vprof_record_start : cmd : : Start recording vprof data for playback later.
  2504. vprof_record_stop : cmd : : Stop recording vprof data
  2505. vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
  2506. vprof_remote_stop : cmd : : Stop an existing remote VProf data request
  2507. vprof_reset : cmd : : Reset the stats in VProf profiler
  2508. vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
  2509. vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
  2510. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
  2511. vprof_verbose : 1 : , "a" : Set to one to show average and peak times
  2512. vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
  2513. vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
  2514. vs_incap_bonus : 10 : , "cheat", "rep", "cl" : Bonus score for infected, per incap in a chapter
  2515. vs_max_team_switches : 1 : , "sv", "cheat" :
  2516. vs_survival_bonus : 25 : , "cheat", "rep", "cl" : Bonus score per survivor for completing a chapter
  2517. vs_survivor_damage_reduction : 0 : , "sv", "cheat" :
  2518. vs_tank_damage : 24 : , "sv", "cheat" : Amount of damage done by a vs tank's melee attack
  2519. vs_threat_initial_distance_first_map_max : 12000 : , "sv", "cheat" : Max distance of starting threat area in vs mode on the first map
  2520. vs_threat_initial_distance_first_map_min : 8000 : , "sv", "cheat" : Min distance of starting threat area in vs mode on the first map
  2521. vs_threat_initial_distance_max : 8000 : , "sv", "cheat" : Max distance of starting threat area in vs mode
  2522. vs_threat_initial_distance_min : 3000 : , "sv", "cheat" : Min distance of starting threat area in vs mode
  2523. vs_threat_radius : 200 : , "sv", "cheat" : Distance from the escape route for placing threats
  2524. vtune : cmd : : Controls VTune's sampling.
  2525. --------------
  2526. 130 convars/concommands for [v]
  2527. ] condump
  2528. ] cvarlist w
  2529. cvar list
  2530. --------------
  2531. warp_all_survivors_here : cmd : : Warp all survivors to the player's cursor
  2532. warp_all_survivors_to_battlefield : cmd : : Warp all Survivors to the battlefield
  2533. warp_all_survivors_to_checkpoint : cmd : : Warp all Survivors to the exit checkpoint
  2534. warp_all_survivors_to_finale : cmd : : Warp all Survivors to the finale radio
  2535. warp_far_survivor_here : cmd : : Teleport the farthest away Survivor to your cursor position
  2536. warp_to_start_area : cmd : : Warp yourself to a survivor spawn area
  2537. weapon_reparse_client : cmd : : Reloads the weapon script files
  2538. weapon_reparse_server : cmd : : Reloads the weapon script files
  2539. windows_speaker_config : 1 : , "a" :
  2540. wipe_attributes : cmd : : Clear all attributes of selected area.
  2541. wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
  2542. witch_force_wander : 0 : , "sv", "cheat" :
  2543. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  2544. writeip : cmd : : Save the ban list to banned_ip.cfg.
  2545. --------------
  2546. 14 convars/concommands for [w]
  2547. ] condump
  2548. ] cvarlist x
  2549. cvar list
  2550. --------------
  2551. xbox_autothrottle : 1 : , "a", "sv" :
  2552. xbox_throttlebias : 100 : , "a", "sv" :
  2553. xbox_throttlespoof : 200 : , "a", "sv" :
  2554. xload : cmd : : Load a saved game from a 360 storage device.
  2555. xlook : cmd : :
  2556. xmove : cmd : :
  2557. xsave : cmd : : Saves current game to a 360 storage device.
  2558. --------------
  2559. 7 convars/concommands for [x]
  2560. ] condump
  2561. ] cvarlist y
  2562. cvar list
  2563. --------------
  2564. --------------
  2565. 0 convars/concommands for [y]
  2566. ] condump
  2567. ] cvarlist z
  2568. cvar list
  2569. --------------
  2570. z_acquire_far_range : 2500 : , "sv", "cheat" :
  2571. z_acquire_far_time : 5 : , "sv", "cheat" :
  2572. z_acquire_near_range : 200 : , "sv", "cheat" :
  2573. z_acquire_near_time : 0 : , "sv", "cheat" :
  2574. z_acquire_time_variance_factor : 0 : , "sv", "cheat" :
  2575. z_add : cmd : : Add an Infected - optional x y z arguments for world position to add them
  2576. z_added_light_debug : 0 : , "cheat", "cl" :
  2577. z_alert_dot : 0 : , "sv", "cheat" :
  2578. z_alert_range : 1000 : , "sv", "cheat" :
  2579. z_allow_ai_to_use_abilities : 1 : , "sv", "cheat" : If zero, Hunters wont pounce, Tanks wont throw rocks, etc
  2580. z_allow_female_boomer : 1 : , "sv", "cheat" :
  2581. z_attack_flow_range : 1500 : , "sv", "cheat" :
  2582. z_attack_incapacitated_damage : 10 : , "sv", "cheat" :
  2583. z_attack_infected_it_damage : 10 : , "sv", "cheat" : Damage done per claw hit by infected on other infected who are IT
  2584. z_attack_pz_it_damage : 20 : , "sv", "cheat" : Damage done by infected on IT PZs
  2585. z_attention_range_lying_modifier : 0 : , "sv", "cheat" :
  2586. z_attention_range_sitting_modifier : 0 : , "sv", "cheat" :
  2587. z_avoid_max_range : 100 : , "sv", "cheat" :
  2588. z_avoid_min_range : 30 : , "sv", "cheat" :
  2589. z_avoid_power : 10 : , "sv", "cheat" :
  2590. z_avoidforce : 2500 : , "cheat", "rep", "cl" :
  2591. z_avoidteammates : 1 : , "cheat", "rep", "cl" :
  2592. z_award_debug : 0 : , "cheat", "rep", "cl" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
  2593. z_background_limit : 20 : , "sv", "cheat" : How many common infected are on the background map at once.
  2594. z_backspeed : 450 : , "cheat", "rep", "cl" :
  2595. z_boomer_gibs : 0 : , "cheat", "cl" :
  2596. z_boomer_limit : 1 : , "sv", "cheat" :
  2597. z_boomer_near_dist : 180 : , "sv", "cheat" :
  2598. z_boss_crouch : 0 : , "sv", "cheat" : Forces boss zombie bots to crouch
  2599. z_boundary_clear_type : 1 : , "sv", "cheat" : 0 = floodfill, 1 = new creep
  2600. z_boundary_max_range : 5000 : , "sv", "cheat" :
  2601. z_boundary_spread_speed : 200 : , "sv", "cheat" :
  2602. z_brawl_chance : 2 : , "sv", "cheat" :
  2603. z_breakable_damage : 4 : , "sv", "cheat" :
  2604. z_burn_effect_duration : 10 : , "cheat", "cl" :
  2605. z_burn_effect_strength : 0 : , "cheat", "cl" :
  2606. z_burning_lifetime : 30 : , "sv", "cheat" : Number of seconds a burning zombie takes to crisp
  2607. z_camo_decay_rate : 0 : , "cheat", "cl" : How fast the camouflage effect dies on ragdolls
  2608. z_carry_max_mass : 250 : , "cheat", "rep", "cl" :
  2609. z_chance : 60 : , "sv", "cheat" :
  2610. z_charge_duration : 2 : , "cheat", "rep", "cl" :
  2611. z_charge_impact_angle : 0 : , "sv", "cheat" :
  2612. z_charge_impact_radius : 120 : , "sv", "cheat" :
  2613. z_charge_interval : 12 : , "cheat", "rep", "cl" :
  2614. z_charge_max_damage : 10 : , "cheat", "rep", "cl" :
  2615. z_charge_max_force : 800 : , "cheat", "rep", "cl" :
  2616. z_charge_max_speed : 500 : , "cheat", "rep", "cl" :
  2617. z_charge_min_force : 550 : , "cheat", "rep", "cl" :
  2618. z_charge_start_speed : 250 : , "cheat", "rep", "cl" :
  2619. z_charge_tooshort : 0 : , "cheat", "rep", "cl" :
  2620. z_charge_warmup : 0 : , "cheat", "rep", "cl" :
  2621. z_charger_allow_shove : 0 : , "sv", "cheat" : 0 = Cannot be shoved, 1 = Can be shoved
  2622. z_charger_health : 600 : , "sv", "cheat" : Charger max health
  2623. z_charger_impact_epsilon : 8 : , "sv", "cheat" :
  2624. z_charger_limit : 1 : , "sv", "cheat" :
  2625. z_charger_max_prop_force : 3000 : , "sv", "cheat" :
  2626. z_charger_pound_dmg : 15 : , "sv", "cheat" :
  2627. z_charger_probe_alone : 6 : , "sv", "cheat" :
  2628. z_charger_probe_attack : 24 : , "sv", "cheat" :
  2629. z_claw_hit_pitch_max : 20 : , "sv", "cheat" :
  2630. z_claw_hit_pitch_min : -20 : , "sv", "cheat" :
  2631. z_claw_hit_yaw_max : 20 : , "sv", "cheat" :
  2632. z_claw_hit_yaw_min : -20 : , "sv", "cheat" :
  2633. z_clear_area_range : 300 : , "sv", "cheat" :
  2634. z_clear_max_time : 5 : , "sv", "cheat" :
  2635. z_clear_min_time : 0 : , "sv", "cheat" :
  2636. z_clear_min_time_range : 300 : , "sv", "cheat" :
  2637. z_clear_range : 750 : , "sv", "cheat" :
  2638. z_close_target_notice_distance : 60 : , "sv", "cheat" : How far an attacking zombie will look for a nearby target on their way to their chosen victim.
  2639. z_common_limit : 30 : , "sv", "cheat" : How many common infecteds we can have at once.
  2640. z_cooldown_spawn_safety_range : 1000 : , "sv", "cheat" :
  2641. z_cough_cloud_expire : 14 : , "sv", "cheat" : You don't cough after a smoke cloud has existed this long.
  2642. z_cough_cloud_initial_cough_delay : 0 : , "sv", "cheat" : You don't cough until smoke cloud exists for this long.
  2643. z_cough_cloud_radius : 175 : , "sv", "cheat" : How far from center of smoke cloud makes you cough.
  2644. z_credits_interval : 0 : , "sv", "cheat" :
  2645. z_crouch_speed : 75 : , "cheat", "rep", "cl" :
  2646. z_cull_timeout : 5 : , "sv", "cheat" : Grace period before player zombie is culled for being too far away
  2647. z_deafen_radius_one : 100 : , "sv", "cheat" :
  2648. z_deafen_radius_three : 200 : , "sv", "cheat" :
  2649. z_deafen_radius_two : 150 : , "sv", "cheat" :
  2650. z_debug : 0 : , "sv", "cheat" :
  2651. z_debug_avoid : 0 : , "sv", "cheat" :
  2652. z_debug_breakables : 0 : , "sv", "cheat" :
  2653. z_debug_climb : 0 : , "sv", "cheat" :
  2654. z_debug_cull : 0 : , "sv", "cheat" :
  2655. z_debug_escape_route : 0 : , "sv", "cheat" : If nonzero, display information when escape route fails
  2656. z_debug_escape_scan : 0 : , "sv", "cheat" :
  2657. z_debug_falling_damage : 0 : , "sv", "cheat" :
  2658. z_debug_fog : 0 : , "sv", "cheat" :
  2659. z_debug_infected_anim_report : cmd : : Prints the server's layer info for the specified infected
  2660. z_debug_ledges : 0 : , "sv", "cheat" :
  2661. z_debug_mob_spawn : 0 : , "sv", "cheat" :
  2662. z_debug_neighbors : 0 : , "sv", "cheat" :
  2663. z_debug_path_stress_test : cmd : : Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
  2664. z_debug_population : 0 : , "sv", "cheat" :
  2665. z_debug_spawn_ahead : 0 : , "sv", "cheat" :
  2666. z_debug_spawn_set : -1 : , "sv", "cheat" : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
  2667. z_debug_spawnable_areas : 0 : , "sv", "cheat" : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
  2668. z_debug_tank_spawn : 1 : , "sv", "cheat" : When console spawning a tank automatically give it to a player.
  2669. z_decals : cmd : : Splat decals on all infected
  2670. z_density_region_length : 1500 : , "sv", "cheat" :
  2671. z_destroy_on_attack : 0 : , "sv", "cheat" : When an infected starts punching its victim, destroy it. Useful for demos.
  2672. z_difficulty : 0 : , "rep", "cl" : Difficulty of the current game (Easy, Normal, Hard, Impossible)
  2673. z_director_special_spawn_delay : 10 : , "sv", "cheat" :
  2674. z_discard_min_range : 1000 : , "sv", "cheat" : Don't relocate PZs closer than this regardless of flow distance
  2675. z_discard_range : 2500 : , "sv", "cheat" : Discard Zombies farther away than this
  2676. z_do_tracers : 1 : , "cheat", "rep", "cl" : Do we want tracers at all?
  2677. z_dont_clear : 0 : , "sv", "cheat" :
  2678. z_door_reopen_interval : 0 : , "sv", "cheat" : Closed doors can be re-opened after this amount of time
  2679. z_door_retry_interval : 1 : , "sv", "cheat" : Interval at which blocked doors will try to reopen
  2680. z_escape_route_alpha : 25 : , "cheat", "cl" :
  2681. z_escape_route_force_visible : 0 : , "cheat", "cl" :
  2682. z_experimental_blast_damage_probability : 100 : , "sv", "cheat" : Damage to zombie from explosion will use new cutouts - probability, %
  2683. z_exploding_health : 50 : , "sv", "cheat" : Exploding Zombie max health
  2684. z_exploding_shove_interval : 10 : , "sv", "cheat" :
  2685. z_exploding_shove_max : 5 : , "sv", "cheat" :
  2686. z_exploding_shove_min : 4 : , "sv", "cheat" :
  2687. z_exploding_speed : 175 : , "cheat", "rep", "cl" :
  2688. z_exploding_splat : 50 : , "sv", "cheat" : Boomers splat instead of making a thud when taking this much falling damage
  2689. z_exploding_splat_radius : 200 : , "sv", "cheat" : Boomers splattering on the ground make survivors inside this radius it
  2690. z_expressions : 1 : , "sv", "cheat" :
  2691. z_falling_land_forward_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a stumbling forward landing animation to occur
  2692. z_falling_land_hard_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a 'hard' landing animation to occur
  2693. z_falling_land_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a landing animation to occur
  2694. z_female_boomer_spawn_chance : 25 : , "sv", "cheat" :
  2695. z_finale_chance : 100 : , "sv", "cheat" :
  2696. z_finale_spawn_safety_range : 600 : , "sv", "cheat" :
  2697. z_fog_spawn : 0 : , "sv", "cheat" : Set to 1 to use fogged areas as valid spawn areas
  2698. z_force_attack_from_sound_range : 750 : , "sv", "cheat" :
  2699. z_forcezombiemodel : 0 : , "sv", "cheat" : remove variability in infected models and instead use the specified model from z_zombieforcemodelname
  2700. z_forcezombiemodelname : 0 : , "sv", "cheat" : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
  2701. z_forwardspeed : 450 : , "cheat", "rep", "cl" :
  2702. z_friendly_fire_forgiveness : 1 : , "sv", "cheat" : Ignore friendly fire that appears to be unintentional.
  2703. z_frustration : 1 : , "cheat", "rep", "cl" :
  2704. z_frustration_blink_percent : 0 : , "cheat", "cl" :
  2705. z_frustration_blink_rate : 10 : , "cheat", "cl" :
  2706. z_frustration_lifetime : 20 : , "sv", "cheat" : Frustration will accumulate for this many seconds before forcing an AI tank takeover
  2707. z_frustration_los_delay : 2 : , "sv", "cheat" :
  2708. z_frustration_spawn_delay : 10 : , "sv", "cheat" :
  2709. z_gas_health : 250 : , "sv", "cheat" : Gas Zombie max health
  2710. z_gas_speed : 210 : , "cheat", "rep", "cl" :
  2711. z_ghost_checkpoint_spawn_interval : 30 : , "sv", "cheat" : Interval for spawning special zombies while survivors are in the checkpoint
  2712. z_ghost_finale_spawn_interval : 20 : , "sv", "cheat" : Interval for spawning special zombies during the finale
  2713. z_ghost_spawn_in_start : 0 : , "sv", "cheat" : Allow ghosts to materialize while players are in the start area
  2714. z_ghost_spawn_interval : 60 : , "sv", "cheat" : Interval for spawning special zombies
  2715. z_ghost_speed : 450 : , "cheat", "rep", "cl" :
  2716. z_ghost_travel_distance : 1000 : , "sv", "cheat" : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
  2717. z_gib_despawn_time : 10 : , "cheat", "cl" :
  2718. z_gib_explosion_force_factor : 0 : , "sv", "cheat" :
  2719. z_gib_force_factor : 10 : , "sv", "cheat" :
  2720. z_gib_limb_distance : 400 : , "cheat", "cl" : Rifles and sniper rifles can dismember at this range
  2721. z_gib_limb_distance_zoomed : 800 : , "cheat", "cl" : Sniper rifles can dismember at this range when zoomed
  2722. z_gibs_per_frame : 2 : , "cheat", "cl" :
  2723. z_grab_force : 0 : , "sv", "cheat" : For testing - always grab ledges regardless of estimated falling damage
  2724. z_grab_ledges_solo : 0 : , "sv", "cheat" : For testing - grab ledges even if you're the last survivor
  2725. z_gun_damage : 10 : , "cheat", "rep", "cl" :
  2726. z_gun_debug_player_index : 0 : , "cheat", "rep", "cl" :
  2727. z_gun_debug_spread : 0 : , "sv", "cheat", "rep", "cl" :
  2728. z_gun_force : 300 : , "sv", "cheat" :
  2729. z_gun_horiz_punch : 0 : , "cheat", "rep", "cl" : Toggles horizontal punchangles for guns
  2730. z_gun_kick : 0 : , "cheat", "rep", "cl" : Firing a gun can knock the player's view this amount of the current spread
  2731. z_gun_physics_force : 25 : , "sv", "cheat" : How hard we push things that aren't players or doors.
  2732. z_gun_range : 75 : , "cheat", "rep", "cl" :
  2733. z_gun_stun_duration : 1 : , "cheat", "rep", "cl" :
  2734. z_gun_survivor_force : 200 : , "sv", "cheat" :
  2735. z_gun_survivor_friend_push : 1 : , "cheat", "rep", "cl" : Allow survivors to push survivors with a right click.
  2736. z_gun_survivor_shove_dot : 0 : , "sv", "cheat" : Max dot of a shove swing that can push a fellow survivor
  2737. z_gun_swing_duration : 0 : , "cheat", "rep", "cl" :
  2738. z_gun_swing_interval : 0 : , "cheat", "rep", "cl" :
  2739. z_gun_vertical_punch : 1 : , "cheat", "rep", "cl" : Toggles vertical punchangles for guns
  2740. z_health : 50 : , "sv", "cheat" : Zombie max health
  2741. z_hear_gunfire_range : 200 : , "sv", "cheat" :
  2742. z_hear_runner_far_range : 750 : , "sv", "cheat" :
  2743. z_hear_runner_near_range : 500 : , "sv", "cheat" :
  2744. z_hit_chainsawer_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits someone using a chainsaw
  2745. z_hit_from_behind_cosine : 0 : , "sv", "cheat" :
  2746. z_hit_from_behind_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits Survivor from behind
  2747. z_hit_incap_factor_easy : 0 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
  2748. z_hit_incap_factor_expert : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
  2749. z_hit_incap_factor_hard : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
  2750. z_hit_incap_factor_normal : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
  2751. z_hunter_ground_normal : 0 : , "cheat", "rep", "cl" :
  2752. z_hunter_health : 250 : , "sv", "cheat" : Zombie max health
  2753. z_hunter_limit : 1 : , "sv", "cheat" :
  2754. z_hunter_lunge_stagger_time : 1 : , "sv", "cheat" :
  2755. z_hunter_speed : 300 : , "cheat", "rep", "cl" :
  2756. z_increment_head : cmd : : Switch to next head bodygroup
  2757. z_increment_lower : cmd : : Switch to next lower body bodygroup
  2758. z_increment_skin : cmd : : Switch to next skin
  2759. z_increment_upper : cmd : : Switch to next upper body bodygroup
  2760. z_infected_burn_strength : 0 : , "cheat", "cl" :
  2761. z_infected_flashlight : 1 : , "sv", "cheat" :
  2762. z_infected_invuln : 0 : , "sv", "cheat" :
  2763. z_infected_move : 1 : , "sv", "cheat" :
  2764. z_jockey_area_current_factor : 1 : , "sv", "cheat" :
  2765. z_jockey_area_hazard_bonus : 3000 : , "sv", "cheat" :
  2766. z_jockey_area_range_factor : 2 : , "sv", "cheat" :
  2767. z_jockey_area_visibility_factor : 500 : , "sv", "cheat" :
  2768. z_jockey_attach_delay : 0 : , "cheat", "cl" : Time between hitting a player and visually attaching
  2769. z_jockey_blend_rate : 1 : , "sv", "cheat" :
  2770. z_jockey_control_max : 0 : , "sv", "cheat" :
  2771. z_jockey_control_min : 0 : , "sv", "cheat" :
  2772. z_jockey_control_variance : 0 : , "sv", "cheat" :
  2773. z_jockey_debug : 0 : , "sv", "cheat" :
  2774. z_jockey_health : 325 : , "sv", "cheat" : Zombie max health
  2775. z_jockey_leap_again_timer : 5 : , "sv", "cheat" : How long after a dismount before the jockey can leap again.
  2776. z_jockey_leap_range : 200 : , "sv", "cheat" : If victim is this close, leap at them
  2777. z_jockey_leap_time : 1 : , "sv", "cheat" : Time allowed between jockey bot leaps.
  2778. z_jockey_limit : 1 : , "sv", "cheat" :
  2779. z_jockey_lookahead : 400 : , "sv", "cheat" :
  2780. z_jockey_min_ledge_distance : 200 : , "sv", "cheat" : z-delta required for the jockey to try to run you off a ledge
  2781. z_jockey_min_mounted_speed : 0 : , "cheat", "rep", "cl" :
  2782. z_jockey_pounced_surv_bark : 1 : , "sv", "cheat" : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via
  2783. z_jockey_ride_damage : 3 : , "sv", "cheat" :
  2784. z_jockey_ride_damage_delay : 1 : , "sv", "cheat" :
  2785. z_jockey_ride_damage_interval : 1 : , "sv", "cheat" :
  2786. z_jockey_ride_hazard_scan_distance : 500 : , "sv", "cheat" :
  2787. z_jockey_ride_scan_distance : 800 : , "sv", "cheat" :
  2788. z_jockey_ride_scan_interval : 3 : , "sv", "cheat" :
  2789. z_jockey_speed : 250 : , "cheat", "rep", "cl" :
  2790. z_jockey_speed_blend : 6 : , "sv", "cheat" :
  2791. z_jockey_stagger_amount : 0 : , "sv", "cheat" :
  2792. z_jockey_stagger_speed : 2 : , "sv", "cheat" :
  2793. z_kill : cmd : : Kill the pointed-at common infected
  2794. z_large_volume_mob_too_far_xy : 1600 : , "sv", "cheat" :
  2795. z_large_volume_mob_too_far_z : 128 : , "sv", "cheat" :
  2796. z_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
  2797. z_last_man_run_interval : 3 : , "sv", "cheat" :
  2798. z_lean_wall_align_speed : 300 : , "sv", "cheat" :
  2799. z_leap_attach_distance : 60 : , "sv", "cheat" :
  2800. z_leap_far_attach_delay : 0 : , "sv", "cheat" :
  2801. z_leap_force_attach_distance : 40 : , "sv", "cheat" :
  2802. z_leap_interval : 0 : , "cheat", "rep", "cl" :
  2803. z_leap_interval_post_incap : 30 : , "cheat", "rep", "cl" :
  2804. z_leap_interval_post_ride : 6 : , "cheat", "rep", "cl" :
  2805. z_leap_max_distance : 200 : , "cheat", "rep", "cl" :
  2806. z_leap_power : 400 : , "cheat", "rep", "cl" :
  2807. z_look_at_local_player : 0 : , "sv", "cheat" : For demo purposes
  2808. z_lunge_interval : 0 : , "cheat", "rep", "cl" :
  2809. z_lunge_power : 600 : , "cheat", "rep", "cl" :
  2810. z_lunge_up : 200 : , "cheat", "rep", "cl" :
  2811. z_max_blood_scale : 3 : , "cheat", "cl" : The biggest starting scale a blood puff can be.
  2812. z_max_hunter_pounce_stagger_duration : 0 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
  2813. z_max_neighbor_range : 200 : , "sv", "cheat" : Max range for neighbor collection for avoidance
  2814. z_max_path_length : 5000 : , "sv", "cheat" :
  2815. z_max_stagger_duration : 6 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor.
  2816. z_mega_mob_size : 50 : , "sv", "cheat" :
  2817. z_mega_mob_spawn_max_interval : 900 : , "sv", "cheat" :
  2818. z_mega_mob_spawn_min_interval : 420 : , "sv", "cheat" :
  2819. z_min_ladder_mount_dot : 0 : , "cheat", "rep", "cl" : Minimum 2D dot product from player's view to a ladder to be able to grab it
  2820. z_minigun_cooldown_time : 3 : , "sv", "cheat" : Minigun cooldown time
  2821. z_minigun_damage_rate : 48000 : , "sv", "cheat" : Minigun damage rate, in health/minute
  2822. z_minigun_fire_think_interval : 0 : , "sv", "cheat" :
  2823. z_minigun_overheat_time : 20 : , "sv", "cheat" : Minigun overheat time
  2824. z_minigun_rate_of_fire : 1500 : , "sv", "cheat" : Minigun rate of fire, in bullets/minute
  2825. z_minion_aim_tolerance : 0 : , "sv", "cheat" :
  2826. z_minion_limit : 3 : , "sv", "cheat" :
  2827. z_mob_min_notify_count : 10 : , "sv", "cheat" : Mobs at least this large trigger 'mob' events
  2828. z_mob_music_size : 2 : , "sv", "cheat" : Spotting a mob this large plays music
  2829. z_mob_population_density : 0 : , "sv", "cheat" : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
  2830. z_mob_recharge_rate : 0 : , "sv", "cheat" :
  2831. z_mob_sacrifice_timeout : 5 : , "sv", "cheat" :
  2832. z_mob_spawn_finale_size : 20 : , "sv", "cheat" :
  2833. z_mob_spawn_max_interval_easy : 240 : , "sv", "cheat" :
  2834. z_mob_spawn_max_interval_expert : 180 : , "sv", "cheat" :
  2835. z_mob_spawn_max_interval_hard : 180 : , "sv", "cheat" :
  2836. z_mob_spawn_max_interval_normal : 180 : , "sv", "cheat" :
  2837. z_mob_spawn_max_size : 30 : , "sv", "cheat" :
  2838. z_mob_spawn_min_interval_easy : 120 : , "sv", "cheat" :
  2839. z_mob_spawn_min_interval_expert : 90 : , "sv", "cheat" :
  2840. z_mob_spawn_min_interval_hard : 90 : , "sv", "cheat" :
  2841. z_mob_spawn_min_interval_normal : 90 : , "sv", "cheat" :
  2842. z_mob_spawn_min_size : 10 : , "sv", "cheat" :
  2843. z_mounted_gun_fire_think_interval : 0 : , "sv", "cheat" :
  2844. z_must_wander : 0 : , "sv", "cheat" : For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down.
  2845. z_mute_infected : 0 : , "sv", "cheat" : If nonzero, common infected will not growl, yell, etc
  2846. z_nav_debug : 0 : , "sv", "cheat" :
  2847. z_nightvision_b : 128 : , "a", "cl" :
  2848. z_nightvision_g : 192 : , "a", "cl" :
  2849. z_nightvision_r : 255 : , "a", "cl" :
  2850. z_no_cull : 0 : , "sv", "cheat" : If nonzero, the Director will not cull common infected
  2851. z_noise_level_display : 0 : , "sv", "cheat" : Show noise levels on players?
  2852. z_noise_level_fade_rate : 40 : , "cheat", "rep", "cl" : How much noise we lose each tick, after hold_time expires.
  2853. z_noise_level_footstep : 135 : , "sv", "cheat" : How much noise we make with a footstep.
  2854. z_noise_level_hold_time : 0 : , "cheat", "rep", "cl" : How long we hold a given noise level before it starts to fade.
  2855. z_noise_level_max : 135 : , "cheat", "rep", "cl" : The highest the noise level can go.
  2856. z_noise_level_vocalize : 135 : , "sv", "cheat" : How much noise we make when we say things.
  2857. z_non_head_damage_factor_easy : 2 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
  2858. z_non_head_damage_factor_expert : 0 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
  2859. z_non_head_damage_factor_hard : 0 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
  2860. z_non_head_damage_factor_normal : 1 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
  2861. z_notice_it_range : 1500 : , "sv", "cheat" :
  2862. z_notice_near_range : 100 : , "sv", "cheat" :
  2863. z_play_activity : cmd : : Play a specific activity on the pointed-at common infected
  2864. z_player_lunge_up : 150 : , "cheat", "rep", "cl" :
  2865. z_player_zombie_debug : 0 : , "sv", "cheat" :
  2866. z_player_zombie_land_delay : 0 : , "sv", "cheat" :
  2867. z_player_zombie_min_dead_time : 2 : , "sv", "cheat" : The minimum time a PC zombie must be dead before being eligible to respawn
  2868. z_pounce_allow_partial_hidden : 1 : , "sv", "cheat" :
  2869. z_pounce_crouch_delay : 1 : , "cheat", "rep", "cl" :
  2870. z_pounce_damage : 5 : , "sv", "cheat" :
  2871. z_pounce_damage_delay : 1 : , "sv", "cheat" :
  2872. z_pounce_damage_interrupt : 50 : , "sv", "cheat" : Taking this much damage interrupts a pounce attempt
  2873. z_pounce_damage_interval : 0 : , "sv", "cheat" :
  2874. z_pounce_delay : 0 : , "sv", "cheat" :
  2875. z_pounce_door_damage : 500 : , "sv", "cheat" :
  2876. z_pounce_silence_range : 500 : , "sv", "cheat" :
  2877. z_pounce_stumble_force : 5 : , "sv", "cheat" : Force of the stumble effect when a hunter pounces on someone
  2878. z_prevent_burrowing : 1 : , "sv", "cheat" : Use extra tracelines to prevent burrowing zombies
  2879. z_puking_eye_height : 44 : , "cheat", "rep", "cl" :
  2880. z_push_force : 2000 : , "sv", "cheat" :
  2881. z_push_mass_max : 200 : , "sv", "cheat" :
  2882. z_pushaway_force : 100 : , "sv", "cheat" : How hard the infected shove non-IT Survivors out of their way to reach the IT victim
  2883. z_randombodygroups : 1 : , "sv", "cheat" : Set to zero to disable random body groups on infected
  2884. z_randomskins : 1 : , "sv", "cheat" : Set to zero to disable random skins on infected
  2885. z_reload_chatter_debug : 0 : , "sv", "cheat" : Should we give devtext explanations of why we didn't say 'Reloading'?
  2886. z_reload_chatter_intensity : 0 : , "sv", "cheat" : Intensity level at which players start saying 'Reloading'
  2887. z_reload_chatter_nearby_friend_range : 600 : , "sv", "cheat" : A friend needs to be this close to say'Reloading'
  2888. z_reload_chatter_recent_enemy : 1 : , "sv", "cheat" : An enemy needs to have been seen this recently to say 'Reloading'
  2889. z_reload_chatter_shotgun_ammo_threshold : 6 : , "sv", "cheat" : Players don't say 'Reloading' when reloading a shotgun that has this many shells already
  2890. z_reload_chatter_shotgun_interval : 10 : , "sv", "cheat" :
  2891. z_removeitems : cmd : : Removes all items from survivors
  2892. z_reserved_wanderers : 0 : , "sv", "cheat" :
  2893. z_reset_population_counter : cmd : : For debugging
  2894. z_respawn_distance : 100 : , "sv", "cheat" : Infected can try a respawn within this far of their original spawn
  2895. z_respawn_interval : 10 : , "sv", "cheat" : Infected can try a respawn within this many seconds of spawning
  2896. z_restrict_team_change : 0 : , "sv", "cheat" :
  2897. z_round_start_replacement_time : 30 : , "sv", "cheat" :
  2898. z_run_exertion_interval : 1 : , "sv", "cheat" :
  2899. z_safe_spawn_range : 250 : , "sv", "cheat" : Minimum range for spawning special zombies
  2900. z_scout_mob_spawn_range : 3000 : , "sv", "cheat" :
  2901. z_shotgun_bonus_damage_multiplier : 5 : , "sv", "cheat" : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
  2902. z_shotgun_bonus_damage_range : 100 : , "sv", "cheat" : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
  2903. z_shove_friend_speed : 130 : , "sv", "cheat" :
  2904. z_show_bottlenecks : 0 : , "sv", "cheat" :
  2905. z_show_clear : 0 : , "sv", "cheat" :
  2906. z_show_completely_visible_to_survivor_team : 0 : , "sv", "cheat" :
  2907. z_show_damaging : 0 : , "sv", "cheat" :
  2908. z_show_escape_route : 0 : , "sv", "cheat" :
  2909. z_show_flow_delta : 0 : , "sv", "cheat" :
  2910. z_show_flow_distance : 0 : , "sv", "cheat" :
  2911. z_show_infected : 0 : , "sv", "cheat" :
  2912. z_show_last_area : 0 : , "sv", "cheat" : Draws a line from each player to the center of their last known nav area
  2913. z_show_mutually_visible_set : 0 : , "sv", "cheat" :
  2914. z_show_population_density : 0 : , "sv", "cheat" :
  2915. z_show_potentially_visible : 0 : , "sv", "cheat" :
  2916. z_show_potentially_visible_to_survivor_team : 0 : , "sv", "cheat" :
  2917. z_show_swings : 0 : , "cheat", "rep", "cl" :
  2918. z_show_traffic : 0 : , "sv", "cheat" :
  2919. z_sidespeed : 450 : , "cheat", "rep", "cl" :
  2920. z_skip_wounds : 0 : , "sv" :
  2921. z_skirmish_spawn_max_interval : 90 : , "sv", "cheat" :
  2922. z_skirmish_spawn_max_size : 4 : , "sv", "cheat" :
  2923. z_skirmish_spawn_min_interval : 45 : , "sv", "cheat" :
  2924. z_skirmish_spawn_min_size : 1 : , "sv", "cheat" :
  2925. z_smoker_limit : 1 : , "sv", "cheat" :
  2926. z_spawn : cmd : : <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) un
  2927. z_spawn_const_ang : cmd : : z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable.
  2928. z_spawn_const_distance : -1 : , "sv", "cheat" : If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstac
  2929. z_spawn_const_pos : cmd : : z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable.
  2930. z_spawn_flow_limit : 1500 : , "sv", "cheat" :
  2931. z_spawn_health : 0 : , "sv", "cheat" : If non-0, health given to a zombie spawned with z_spawn
  2932. z_spawn_height : 12 : , "sv", "cheat" : Height above ground z_spawn places new infected
  2933. z_spawn_mobs_behind_chance : 75 : , "sv", "cheat" : Percentage chance that a mob will spawn behind the Survivor team
  2934. z_spawn_mobs_from_selected_set : 0 : , "sv", "cheat" : Spawn subsequent mobs from the currently selected set via the nav mesh editor
  2935. z_spawn_range : 1500 : , "sv", "cheat" :
  2936. z_spawn_safety_range : 550 : , "sv", "cheat" :
  2937. z_spawn_speed : 450 : , "cheat", "rep", "cl" :
  2938. z_special_burn_dmg_scale : 3 : , "sv", "cheat" :
  2939. z_special_spawn_interval : 45 : , "sv", "cheat" : Interval for spawning special zombies
  2940. z_speed : 250 : , "cheat", "rep", "cl" :
  2941. z_spew_areas : 0 : , "sv", "cheat" :
  2942. z_spit_detonate_delay : 0 : , "sv", "cheat" :
  2943. z_spit_interval : 20 : , "cheat", "rep", "cl" :
  2944. z_spit_latency : 0 : , "cheat", "rep", "cl" :
  2945. z_spit_range : 900 : , "cheat", "rep", "cl" :
  2946. z_spit_spread_delay : 0 : , "sv", "cheat" :
  2947. z_spit_velocity : 900 : , "sv", "cheat" :
  2948. z_spitter_health : 100 : , "sv", "cheat" : Spitter zombie max health
  2949. z_spitter_high_chance : 10 : , "sv", "cheat" :
  2950. z_spitter_limit : 1 : , "sv", "cheat" :
  2951. z_spitter_max_wait_time : 30 : , "sv", "cheat" :
  2952. z_spitter_range : 850 : , "sv", "cheat" :
  2953. z_spitter_speed : 210 : , "cheat", "rep", "cl" :
  2954. z_splat_survivor_pitch_max : 25 : , "sv", "cheat" :
  2955. z_splat_survivor_pitch_min : 15 : , "sv", "cheat" :
  2956. z_splat_survivor_shake_amplitude : 50 : , "sv", "cheat" :
  2957. z_splat_survivor_shake_duration : 1 : , "sv", "cheat" :
  2958. z_splat_survivor_shake_frequency : 150 : , "sv", "cheat" :
  2959. z_splat_survivor_shake_radius : 10 : , "sv", "cheat" :
  2960. z_splat_survivor_yaw_max : 10 : , "sv", "cheat" :
  2961. z_splat_survivor_yaw_min : -10 : , "sv", "cheat" :
  2962. z_stand_still : 0 : , "sv", "cheat" : For testing. 0: default. 1: unalerted common infected will stand still instead of wandering, turning, sitting, etc.
  2963. z_state_debug : 0 : , "sv", "cheat" : Gives feedback on current zombie state.
  2964. z_stomp_always : 0 : , "sv", "cheat" : Force melee attacks on single infected to always be stomps.
  2965. z_stumble_max_curve_accel : 5 : , "sv", "cheat" : Rate of turn increase per second
  2966. z_stumble_max_curve_rate : 10 : , "sv", "cheat" : Maximum degrees/sec turning while stumbling forward
  2967. z_tank_attack_interval : 1 : , "sv", "cheat" :
  2968. z_tank_autoshotgun_dmg_scale : 0 : , "sv", "cheat" : percent damage taken by the tank from the autoshotgun
  2969. z_tank_damage_slow_max_range : 400 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
  2970. z_tank_damage_slow_min_range : 200 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
  2971. z_tank_grenade_damage : 750 : , "sv", "cheat" : How much damage a Tank takes from a grenade.
  2972. z_tank_grenade_launcher_dmg_scale : 3 : , "sv", "cheat" : percent increase in damage done to the tank by grenade launcher
  2973. z_tank_grenade_roll : -10 : , "cheat", "rep", "cl" :
  2974. z_tank_grenade_slowdown : 0 : , "sv", "cheat" : The speed setting put on a Tank when hit by a grenade.
  2975. z_tank_has_special_blood : 0 : , "sv", "cheat" : Does the Tank get his own blood effect instead of the normal infected one?
  2976. z_tank_health : 4000 : , "sv", "cheat" : Tank Zombie max health
  2977. z_tank_incapacitated_decay_rate : 1 : , "sv", "cheat" : How much health a dying Tank loses each update.
  2978. z_tank_incapacitated_health : 5000 : , "sv", "cheat" : Health Tank starts with in death throes.
  2979. z_tank_max_stagger_distance : 400 : , "sv", "cheat" : Max distance a Tank staggers when hurt by a grenade.
  2980. z_tank_max_stagger_duration : 6 : , "sv", "cheat" : Max time a Tank staggers when hit by a grenade.
  2981. z_tank_max_stagger_fade_duration : 6 : , "sv", "cheat" : Fade in time when a Tank is staggered by a grenade.
  2982. z_tank_rock_debug : 0 : , "sv", "cheat" : Show debug for the rock thinking about detonating on people.
  2983. z_tank_rock_radius : 100 : , "sv", "cheat" :
  2984. z_tank_speed : 210 : , "cheat", "rep", "cl" :
  2985. z_tank_speed_vs : 210 : , "cheat", "rep", "cl" :
  2986. z_tank_stagger_fade_alpha : 192 : , "sv", "cheat" : How opaque the screen fade is when a Tank is hit by a grenade.
  2987. z_tank_stagger_fade_duration : 3 : , "sv", "cheat" : How long the screen fade lasts when a Tank is hit by a grenade.
  2988. z_tank_throw_fail_interval : 0 : , "cheat", "rep", "cl" : How soon a tank can try again after failing to throw.
  2989. z_tank_throw_force : 800 : , "sv", "cheat" :
  2990. z_tank_throw_health : 50 : , "sv", "cheat" : Health of the tank projectile (0 disables)
  2991. z_tank_throw_interval : 5 : , "cheat", "rep", "cl" : How often a tank can throw.
  2992. z_tank_walk_speed : 100 : , "cheat", "rep", "cl" :
  2993. z_tanks_block_molotovs : 1 : , "sv", "cheat" :
  2994. z_throttle_hit_interval_easy : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
  2995. z_throttle_hit_interval_expert : 1 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
  2996. z_throttle_hit_interval_hard : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
  2997. z_throttle_hit_interval_normal : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
  2998. z_tracer_spacing : 1 : , "cheat", "rep", "cl" : One in how many bullets is a tracer in automatic weapons.
  2999. z_transitioning_players_remove : 1 : , "sv", "cheat" :
  3000. z_unwound_all : cmd : : Clears all wounds from all infected
  3001. z_use_tolerance : 0 : , "cheat", "rep", "cl" :
  3002. z_view_distance : 0 : , "cheat", "cl" : Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc)
  3003. z_vision_range : 500 : , "sv", "cheat" : How far a Zombie can see.
  3004. z_vision_range_alert : 1500 : , "sv", "cheat" : How far a Zombie can see when alert.
  3005. z_vision_range_daylight : 2400 : , "sv", "cheat" : How far a Zombie can see in daylight
  3006. z_vision_range_obscured : 500 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas.
  3007. z_vision_range_obscured_alert : 750 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas when alert.
  3008. z_vocalize_burn_max_interval : 3 : , "sv", "cheat" : The maximum time between vocalizing being burned
  3009. z_vocalize_burn_min_interval : 2 : , "sv", "cheat" : The minimum time between vocalizing being burned
  3010. z_vocalize_shot_interval : 0 : , "sv", "cheat" : The minimum time between vocalizing being shot
  3011. z_vomit : 1 : , "sv", "cheat" :
  3012. z_vomit_boxsize : 1 : , "sv", "cheat" : Size of vomit damage entities.
  3013. z_vomit_debug : 0 : , "cheat", "rep", "cl" : Visualize the vomit damage.
  3014. z_vomit_drag : 0 : , "sv", "cheat" : Air drag of vomit damage entities.
  3015. z_vomit_duration : 1 : , "cheat", "rep", "cl" : How long a puker continuously pukes for.
  3016. z_vomit_fade_duration : 5 : , "cheat", "rep", "cl" : How long the fade takes
  3017. z_vomit_fade_start : 5 : , "cheat", "rep", "cl" : When the vomit starts to fade away
  3018. z_vomit_fatigue : 3000 : , "cheat", "rep", "cl" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
  3019. z_vomit_float : -130 : , "sv", "cheat" : Upward float velocity of vomit damage entities.
  3020. z_vomit_hit_pitch_max : 15 : , "sv", "cheat" :
  3021. z_vomit_hit_pitch_min : -15 : , "sv", "cheat" :
  3022. z_vomit_hit_yaw_max : 10 : , "sv", "cheat" :
  3023. z_vomit_hit_yaw_min : -10 : , "sv", "cheat" :
  3024. z_vomit_interval : 30 : , "cheat", "rep", "cl" : How often a puker can puke.
  3025. z_vomit_lifetime : 0 : , "sv", "cheat" : Time to live of vomit damage entities.
  3026. z_vomit_maxdamagedist : 350 : , "sv", "cheat" : Maximum damage distance for vomit.
  3027. z_vomit_range : 300 : , "cheat", "rep", "cl" :
  3028. z_vomit_slide_mult : 0 : , "cheat", "rep", "cl" : Multiplier for second texture slide rate
  3029. z_vomit_slide_rate : 0 : , "cheat", "rep", "cl" : Percentage of screen height per second
  3030. z_vomit_target_dot : 0 : , "cheat", "cl" :
  3031. z_vomit_target_range : 280 : , "cheat", "cl" :
  3032. z_vomit_vecrand : 0 : , "sv", "cheat" : Random vector added to initial velocity of vomit damage entities.
  3033. z_vomit_velocity : 1700 : , "sv", "cheat" : Initial velocity of vomit damage entities.
  3034. z_vomit_velocityfadeend : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution finishes fading.
  3035. z_vomit_velocityfadestart : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution starts to fade.
  3036. z_walk_speed : 85 : , "cheat", "rep", "cl" :
  3037. z_wandering_density : 0 : , "sv", "cheat" :
  3038. z_wind_dir : cmd : : sets wind direction and strength
  3039. z_witch_allow_change_victim : 1 : , "sv", "cheat" :
  3040. z_witch_anger_rate : 0 : , "sv", "cheat" :
  3041. z_witch_attack_range : 60 : , "sv", "cheat" :
  3042. z_witch_berserk_range : 200 : , "sv", "cheat" :
  3043. z_witch_burn_time : 15 : , "sv", "cheat" :
  3044. z_witch_damage : 100 : , "sv", "cheat" :
  3045. z_witch_damage_per_kill_hit : 30 : , "sv", "cheat" :
  3046. z_witch_discard_range : 2000 : , "sv", "cheat" :
  3047. z_witch_flashlight_range : 400 : , "sv", "cheat" :
  3048. z_witch_health : 1000 : , "sv", "cheat" : Witch max health
  3049. z_witch_hostile_at_me_anger : 2 : , "sv", "cheat" :
  3050. z_witch_max_retreat_range : 2000 : , "sv", "cheat" :
  3051. z_witch_max_threat_time : 7 : , "sv", "cheat" :
  3052. z_witch_min_retreat_range : 750 : , "sv", "cheat" :
  3053. z_witch_min_threat_time : 5 : , "sv", "cheat" :
  3054. z_witch_personal_space : 100 : , "sv", "cheat" :
  3055. z_witch_relax_rate : 0 : , "sv", "cheat" :
  3056. z_witch_retreat_exit_hidden_duration : 10 : , "sv", "cheat" :
  3057. z_witch_retreat_exit_range : 1000 : , "sv", "cheat" :
  3058. z_witch_retreat_min_duration : 10 : , "sv", "cheat" :
  3059. z_witch_speed : 300 : , "sv", "cheat", "rep" :
  3060. z_witch_speed_inured : 200 : , "sv", "cheat", "rep" :
  3061. z_witch_threat_hostile_range : 600 : , "sv", "cheat" :
  3062. z_witch_threat_normal_range : 300 : , "sv", "cheat" :
  3063. z_witch_wander_hear_radius : 72 : , "sv", "cheat" :
  3064. z_witch_wander_music_max_dist : 2000000 : , "sv", "cheat" :
  3065. z_witch_wander_music_max_interval : 20 : , "sv", "cheat" :
  3066. z_witch_wander_music_min_dist : 90000 : , "sv", "cheat" :
  3067. z_witch_wander_music_min_interval : 3 : , "sv", "cheat" :
  3068. z_witch_wander_personal_space : 240 : , "sv", "cheat" :
  3069. z_witch_wander_personal_time : 10 : , "sv", "cheat" :
  3070. z_wound : cmd : : Cause a specified wound on the pointed-at common infected
  3071. z_wound_all : cmd : : Cause a random wound on every common infected
  3072. z_wound_client_disabled : 0 : , "a", "cl" :
  3073. z_wound_offset_enabled : 0 : , "cheat", "cl" :
  3074. z_wound_particles : 1 : , "cheat", "cl" :
  3075. z_zombie_knockoff_death : 0 : , "cheat", "rep", "cl" : Knocking off a pouncing zombie instantly kills them.
  3076. z_zombie_lunge_push : 0 : , "sv", "cheat" : Does the zombie lunge push players?
  3077. --------------
  3078. 507 convars/concommands for [z]
  3079. ] condump
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