AfterDune

EditPlus BF2 Syntax

Nov 29th, 2011
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  1. ; Battlefield 2 syntax file written by AfterDune
  2. #TITLE=Battlefield 2
  3. #AUTOCASE=y
  4. #CASE=y
  5. #COMMENTON=beginrem
  6. #COMMENTOFF=endrem
  7. #DELIMITER=.=
  8. ;#DELIMITER=,(){}[]-+*%/="'~!&|<>?:;.
  9. #LINECOMMENT=rem
  10. #NUMBER_PATTERN=cpp
  11. #QUOTATION1="
  12.  
  13. #KEYWORD=Objects and functions
  14. ability
  15. abilityHud
  16. ammo
  17. armor
  18. audio
  19. CollisionManager
  20. CombatArea
  21. CombatAreaManager
  22. Create
  23. detonation
  24. deviation
  25. fire
  26. geometry
  27. GeometryTemplate
  28. hudBuilder
  29. hudManager
  30. ik
  31. newCar2
  32. Object
  33. ObjectTemplate
  34. penetrate
  35. recoil
  36. vehicleHud
  37. warningHud
  38. weaponHud
  39. zoom
  40.  
  41. #KEYWORD=Object- and componenttypes
  42. Ability
  43. AbilityHud
  44. AnimatedBundle
  45. Armor
  46. BasicInfo
  47. Bundle
  48. BundledMesh
  49. Camera
  50. ControlPoint
  51. DefaultAmmoComp
  52. DefaultAnimationComp
  53. DefaultCollisionComp
  54. DefaultDetonationComp
  55. DefaultPenetrateComp
  56. DefaultProjSoundComp
  57. DefaultRicochetComp
  58. DefaultSoundComp
  59. DefaultZoomComp
  60. EffectBundle
  61. Emitter
  62. Engine
  63. EntryPoint
  64. ForceObject
  65. GenericFireArm
  66. GenericProjectile
  67. Global
  68. GlobalHud
  69. Ik
  70. Kit
  71. Ladder
  72. LightSource
  73. Mesh
  74. MeshParticleSystem
  75. NonScreenAlignedParticleSystem
  76. ObjectSpawner
  77. Parachute
  78. Particle
  79. PlayerControlObject
  80. Radio
  81. RoadCompiled
  82. RotationalBundle
  83. Rotor
  84. SimpleDeviationComp
  85. SimpleObject
  86. SingleFireComp
  87. SkinnedMesh
  88. SoldierBasedRecoilComp
  89. SoldierDeviationComp
  90. Sound
  91. SpawnPoint
  92. Spring
  93. SpriteParticleSystem
  94. StaticMesh
  95. SupplyObject
  96. ToggleCameraComp
  97. Trigger
  98. VehicleHud
  99. WarningHud
  100. WeaponBasedRecoilComp
  101. WeaponHud
  102. Wing
  103.  
  104. #KEYWORD=Other words that would be nice to have colors :p
  105. active
  106. activeSafe
  107. addTemplate
  108. create
  109. createComponent
  110. createPictureNode
  111. createTemplate
  112. createSplitNode
  113. endIf
  114. if
  115. include
  116.  
  117. #
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