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- ; Battlefield 2 syntax file written by AfterDune
- #TITLE=Battlefield 2
- #AUTOCASE=y
- #CASE=y
- #COMMENTON=beginrem
- #COMMENTOFF=endrem
- #DELIMITER=.=
- ;#DELIMITER=,(){}[]-+*%/="'~!&|<>?:;.
- #LINECOMMENT=rem
- #NUMBER_PATTERN=cpp
- #QUOTATION1="
- #KEYWORD=Objects and functions
- ability
- abilityHud
- ammo
- armor
- audio
- CollisionManager
- CombatArea
- CombatAreaManager
- Create
- detonation
- deviation
- fire
- geometry
- GeometryTemplate
- hudBuilder
- hudManager
- ik
- newCar2
- Object
- ObjectTemplate
- penetrate
- recoil
- vehicleHud
- warningHud
- weaponHud
- zoom
- #KEYWORD=Object- and componenttypes
- Ability
- AbilityHud
- AnimatedBundle
- Armor
- BasicInfo
- Bundle
- BundledMesh
- Camera
- ControlPoint
- DefaultAmmoComp
- DefaultAnimationComp
- DefaultCollisionComp
- DefaultDetonationComp
- DefaultPenetrateComp
- DefaultProjSoundComp
- DefaultRicochetComp
- DefaultSoundComp
- DefaultZoomComp
- EffectBundle
- Emitter
- Engine
- EntryPoint
- ForceObject
- GenericFireArm
- GenericProjectile
- Global
- GlobalHud
- Ik
- Kit
- Ladder
- LightSource
- Mesh
- MeshParticleSystem
- NonScreenAlignedParticleSystem
- ObjectSpawner
- Parachute
- Particle
- PlayerControlObject
- Radio
- RoadCompiled
- RotationalBundle
- Rotor
- SimpleDeviationComp
- SimpleObject
- SingleFireComp
- SkinnedMesh
- SoldierBasedRecoilComp
- SoldierDeviationComp
- Sound
- SpawnPoint
- Spring
- SpriteParticleSystem
- StaticMesh
- SupplyObject
- ToggleCameraComp
- Trigger
- VehicleHud
- WarningHud
- WeaponBasedRecoilComp
- WeaponHud
- Wing
- #KEYWORD=Other words that would be nice to have colors :p
- active
- activeSafe
- addTemplate
- create
- createComponent
- createPictureNode
- createTemplate
- createSplitNode
- endIf
- if
- include
- #
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