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- actor turretmissile
- {
- +bloodlessimpact
- +notimefreeze
- +ripper
- projectile
- +FORCEXYBILLBOARD
- +LOOKALLAROUND
- +bounceonwalls
- +bounceonfloors
- +bounceonceilings
- bouncecount 99
- speed 20
- scale 2
- radius 16
- damage (0)
- states
- {
- spawn:
- CTRP ABCDEF 4
- CTRP ABCDEF 5
- TNT1 A 0 a_scalevelocity (0)
- CTRP ABCDEF 4
- CTPK A 1
- goto death
- death:
- TNT1 A 0 a_spawnitemex ("turretsphere",0,0,0,0,0,0)
- stop
- }
- }
- actor turretsphere
- {
- health 250
- radius 10
- height 10
- mass 100000
- scale 2
- speed 0
- MaxTargetRange 2048
- MONSTER
- +noclip
- +FRIENDLY
- +nogravity
- +NOBLOOD
- +LOOKALLAROUND
- +forcexybillboard
- +NEVERRESPAWN
- +STANDSTILL
- +notarget
- +cantseek
- +quicktoretaliate
- +missilemore
- +missileevenmore
- states
- {
- spawn:
- CTPK A 1 A_Look
- loop
- see:
- CTPK A 1 a_chase
- loop
- missile:
- CTPK A 4 a_facetarget
- CTPK B 2
- CTPK C 4 a_custommissile ("bigspike")
- CTPK C 4 a_custommissile ("bigspike")
- CTPK C 4 a_custommissile ("bigspike")
- CTPK C 4 a_custommissile ("bigspike")
- CTPK C 4 a_custommissile ("bigspike")
- CTPK BA 3
- goto spawn
- death:
- SPRK ABCD 3 bright
- stop
- }
- }
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