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DOTA 2 20121011 cvarlist

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  1. achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
  2. actionpanel_frame : cmd : : actionpanel set frame #
  3. actionpanel_resize : cmd : : actionpanel force re-layout
  4. activategameui : cmd : :
  5. addip : cmd : : Add an IP address to the ban list.
  6. adsp_alley_min : 122 : :
  7. adsp_courtyard_min : 126 : :
  8. adsp_debug : 0 : , "a" :
  9. adsp_door_height : 112 : :
  10. adsp_duct_min : 106 : :
  11. adsp_hall_min : 110 : :
  12. adsp_low_ceiling : 108 : :
  13. adsp_opencourtyard_min : 126 : :
  14. adsp_openspace_min : 130 : :
  15. adsp_openstreet_min : 118 : :
  16. adsp_openwall_min : 130 : :
  17. adsp_room_min : 102 : :
  18. adsp_street_min : 118 : :
  19. adsp_tunnel_min : 114 : :
  20. adsp_wall_height : 128 : :
  21. ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
  22. ai_shot_bias_max : 1 : , "rep", "cl" :
  23. ai_shot_bias_min : -1 : , "rep", "cl" :
  24. alias : cmd : : Alias a command.
  25. anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code.
  26. anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities.
  27. askconnect_accept : cmd : : Accept a redirect request by the server.
  28. asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
  29. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
  30. async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
  31. async_resume : cmd : :
  32. async_serialize : 0 : : Force async reads to serialize for profiling
  33. async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
  34. async_suspend : cmd : :
  35. audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
  36. autosave : cmd : : Autosave
  37. autosavedangerous : cmd : : AutoSaveDangerous
  38. autosavedangerousissafe : cmd : :
  39. banid : cmd : : Add a user ID to the ban list.
  40. banip : cmd : : Add an IP address to the ban list.
  41. bench_end : cmd : : Ends gathering of info.
  42. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
  43. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
  44. bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
  45. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
  46. bind : cmd : : Bind a key.
  47. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
  48. blackbox : 1 : :
  49. blackbox_dump : cmd : : Dump the contents of the blackbox
  50. blackbox_record : cmd : : Record an entry into the blackbox
  51. BlendBonesMode : 2 : , "rep", "cl" :
  52. blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
  53. box : cmd : : Draw a debug box.
  54. budget : cmd : : budget
  55. budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
  56. budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  57. budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
  58. budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
  59. budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  60. budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
  61. budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  62. budget_panel_height : 384 : , "a" : height in pixels of the budget panel
  63. budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  64. budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  65. budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  66. budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
  67. budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
  68. budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
  69. budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
  70. budget_toggle_group : cmd : : Turn a budget group on/off
  71. bug : cmd : : Show the bug reporting UI.
  72. bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).
  73. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
  74. bugreporter_snapshot_delay : 0 : : Frames to delay before taking snapshot
  75. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
  76. bugreporter_username : 0 : , "a" : Username to use for bugreporter
  77. buildcubemaps : cmd : : Rebuild cubemaps.
  78. building_cubemaps : 0 : :
  79. c_maxdistance : 200 : , "a", "cl" :
  80. c_maxpitch : 90 : , "a", "cl" :
  81. c_maxyaw : 135 : , "a", "cl" :
  82. c_mindistance : 30 : , "a", "cl" :
  83. c_minpitch : 0 : , "a", "cl" :
  84. c_minyaw : -135 : , "a", "cl" :
  85. c_orthoheight : 100 : , "a", "cl" :
  86. c_orthowidth : 100 : , "a", "cl" :
  87. c_thirdpersonshoulder : 0 : , "a", "cl" :
  88. c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
  89. c_thirdpersonshoulderdist : 40 : , "a", "cl" :
  90. c_thirdpersonshoulderheight : 5 : , "a", "cl" :
  91. c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
  92. cache_print : cmd : : cache_print [section] Print out contents of cache memory.
  93. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
  94. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
  95. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  96. cam_command : cmd : : Tells camera to change modes
  97. cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
  98. cam_idealdist : 150 : , "a", "cl" :
  99. cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
  100. cam_idealpitch : 0 : , "a", "cl" :
  101. cam_idealyaw : 0 : , "a", "cl" :
  102. cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  103. cam_snapto : 0 : , "a", "cl" :
  104. camortho : cmd : : Switch to orthographic camera.
  105. cancelselect : cmd : :
  106. cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
  107. cc_emit : cmd : : Emits a closed caption
  108. cc_findsound : cmd : : Searches for soundname which emits specified text.
  109. cc_flush : cmd : : Flushes async'd captions.
  110. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
  111. cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
  112. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
  113. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
  114. cc_random : cmd : : Emits a random caption
  115. cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
  116. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
  117. cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries.
  118. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
  119. centerview : cmd : :
  120. changelevel : cmd : : Change server to the specified map
  121. changelevel2 : cmd : : Transition to the specified map in single player
  122. chat_channel_debug : cmd : : Print members of a chat channel
  123. chat_clear : cmd : : Clears all chat history
  124. chat_dump_channels : cmd : :
  125. chat_join : cmd : : Join a chat channel
  126. chat_leave : cmd : : Leave a chat channel
  127. chat_say : cmd : : Send a message to the specified channel
  128. circle_paintsplat_alpha_offset : 1 : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset
  129. circle_paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
  130. circle_paintsplat_enabled : 1 : , "cheat", "rep" :
  131. circle_paintsplat_max_alpha_noise : 128 : , "cheat", "rep" : Max noise value of circle alpha
  132. circle_paintsplat_noise_enabled : 1 : , "cheat", "rep" :
  133. circle_paintsplat_radius : 4 : , "cheat", "rep" : Change the radius of circle in paintmap
  134. cl_aggregate_particles : 1 : , "cl" :
  135. cl_allowdownload : 1 : , "a" : Client downloads customization files
  136. cl_allowupload : 1 : , "a" : Client uploads customization files
  137. cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities.
  138. cl_anglespeedkey : 0 : , "cl" :
  139. cl_animationinfo : cmd : : Hud element to examine.
  140. cl_backspeed : 450 : , "cheat", "cl" :
  141. cl_biofeedback_collection_window : 120 : , "cl" : Number of seconds of biofeedback data to use in human player excitement calculation.
  142. cl_blobulator_freezing_max_metaball_radius : 12 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
  143. cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment
  144. cl_blurDebug : 0 : , "cl" :
  145. cl_blurPasses : 1 : , "cl" :
  146. cl_blurTapSize : 0 : , "cl" :
  147. cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
  148. cl_cache_sendtable : 1 : : Cache sendtables
  149. cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
  150. cl_chat_active : 0 : , "cl" :
  151. cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings
  152. cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
  153. cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
  154. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
  155. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
  156. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
  157. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  158. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
  159. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
  160. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  161. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  162. cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
  163. cl_colorfastpath : 0 : , "cl" :
  164. cl_customsounds : 0 : , "cl" : Enable customized player sound playback
  165. cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
  166. cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
  167. cl_detaildist : 1200 : , "cl" : Distance at which detail props are no longer visible
  168. cl_detailfade : 400 : , "cl" : Distance across which detail props fade in
  169. cl_disable_ragdolls : 0 : , "cheat", "cl" :
  170. cl_disable_water_render_targets : 0 : , "cl" :
  171. cl_dota_dump_modifier_stringtable : cmd : : cl_dota_dump_modifier_stringtable
  172. cl_dota_showents : cmd : : Dump entity list to console.
  173. cl_dota_speech_spec_ancientattack : 1 : , "cl" : Set to 0 to prevent hearing 'your ancient is under attack' lines.
  174. cl_dota_speech_spec_barracksattack : 1 : , "cl" : Set to 0 to prevent hearing 'your rax is under attack' lines.
  175. cl_dota_speech_spec_barracksfalls : 1 : , "cl" : Set to 0 to prevent hearing 'your rax has fallen' lines.
  176. cl_dota_speech_spec_enemybasefalls : 1 : , "cl" : Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines.
  177. cl_dota_speech_spec_idles : 1 : , "cl" : Set to 0 to prevent hearing announcers' idle lines.
  178. cl_dota_speech_spec_towerattack : 1 : , "cl" : Set to 0 to prevent hearing 'your tower is under attack' lines.
  179. cl_dota_speech_spec_towerfalls : 1 : , "cl" : Set to 0 to prevent hearing 'your tower has fallen' lines.
  180. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
  181. cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
  182. cl_drawleaf : -1 : , "cheat", "cl" :
  183. cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
  184. cl_drawmonitors : 1 : , "cl" :
  185. cl_drawshadowtexture : 0 : , "cheat", "cl" :
  186. cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
  187. cl_dumpplayer : cmd : : Dumps info about a player
  188. cl_dumpsplithacks : cmd : : Dump split screen workarounds.
  189. cl_ejectbrass : 1 : , "cl" :
  190. cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion
  191. cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
  192. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
  193. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
  194. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
  195. cl_extrapolate : 0 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
  196. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
  197. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
  198. cl_fasttempentcollision : 5 : , "cl" :
  199. cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
  200. cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
  201. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
  202. cl_forcepreload : 0 : , "a" : Whether we should force preloading.
  203. cl_forwardspeed : 450 : , "cheat", "cl" :
  204. cl_foundry_ShowEntityHighlights : 1 : , "cl" :
  205. cl_fullupdate : cmd : : Forces the server to send a full update packet
  206. cl_globallight_debug : 0 : , "cl" :
  207. cl_globallight_depth_bias : -999 : , "cl" :
  208. cl_globallight_expansion : 200 : , "cl" :
  209. cl_globallight_freeze : 0 : , "cl" :
  210. cl_globallight_orig_calc_frustum : 1 : , "cl" :
  211. cl_globallight_shadow_mode : 1 : , "cl" :
  212. cl_globallight_slope_scale_depth_bias : -999 : , "cl" :
  213. cl_globallight_use_alt_focus_region : 0 : , "cl" :
  214. cl_globallight_use_optimized_calc_frustum : 1 : , "cl" :
  215. cl_globallight_world_bottom_height : 0 : , "cl" :
  216. cl_globallight_world_top_height : 1060 : , "cl" :
  217. cl_heatmap_fancy : 1 : , "cl" :
  218. cl_heatmap_off : cmd : : Turn off heat map viz
  219. cl_heatmap_particle_rendering : cmd : : Turn on heat map for particle_rendering
  220. cl_heatmap_particle_simulation : cmd : : Turn on heat map for particle_simulation
  221. cl_heatmap_particle_sys : cmd : : Turn on heat map for particle_sys
  222. cl_heatmap_particles : cmd : : Turn on heat map for particles
  223. cl_heatmap_particles_in_mem : cmd : : Turn on heat map for particles_in_mem
  224. cl_heatmap_pause : 0 : , "cl" :
  225. cl_heatmap_render_normal : cmd : : Turn on heat map for render_normal
  226. cl_heatmap_render_reflection : cmd : : Turn on heat map for render_reflection
  227. cl_heatmap_render_refraction : cmd : : Turn on heat map for render_refraction
  228. cl_heatmap_render_shadow : cmd : : Turn on heat map for render_shadow
  229. cl_heatmap_scale : 1 : , "cl" :
  230. cl_heatmap_setup_bones : cmd : : Turn on heat map for setup_bones
  231. cl_idealpitchscale : 0 : , "a", "cl" :
  232. cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
  233. cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
  234. cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
  235. cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
  236. cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  237. cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to use when interpolating with threaded engine mode set.
  238. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  239. cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  240. cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  241. cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
  242. cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
  243. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
  244. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
  245. cl_language : 0 : , "user" : Language (from Steam API)
  246. cl_leafsystemvis : 0 : , "cheat", "cl" :
  247. cl_leveloverview : 0 : , "cheat", "cl" :
  248. cl_leveloverviewmarker : 0 : , "cheat", "cl" :
  249. cl_logofile : 0 : , "a" : Spraypoint logo decal.
  250. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
  251. cl_modelfastpath : 1 : , "cl" :
  252. cl_mouseenable : 1 : , "cl" :
  253. cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  254. cl_observercrosshair : 1 : , "a", "cl" :
  255. cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
  256. cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
  257. cl_particle_batch_mode : 1 : , "cl" :
  258. cl_particle_fallback_base : 4 : , "cl" : Base for falling back to cheaper effects under load.
  259. cl_particle_fallback_multiplier : 0 : , "cl" : Multiplier for falling back to cheaper effects under load.
  260. cl_particle_forceinstantiate : 0 : , "cheat", "cl" : Force effects to simulate when far off screen
  261. cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
  262. cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
  263. cl_particle_simulate : 1 : , "cheat", "cl" : Enables/Disables Particle Simulation
  264. cl_particles_dump_effects : cmd : :
  265. cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
  266. cl_particles_show_bbox : 0 : , "cheat", "cl" :
  267. cl_particles_show_controlpoints : 0 : , "cheat", "cl" :
  268. cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
  269. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
  270. cl_phys_block_dist : 1 : , "cl" :
  271. cl_phys_block_fraction : 0 : , "cl" :
  272. cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
  273. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
  274. cl_pitchdown : 89 : , "cheat", "cl" :
  275. cl_pitchspeed : 225 : , "cl" :
  276. cl_pitchup : 89 : , "cheat", "cl" :
  277. cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
  278. cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays.
  279. cl_precacheinfo : cmd : : Show precache info (client).
  280. cl_pred_doresetlatch : 1 : , "cl" :
  281. cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors.
  282. cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  283. cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
  284. cl_predict : 0 : , "cheat", "user", "cl" : Perform client side prediction.
  285. cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
  286. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
  287. cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
  288. cl_ragdoll_collide : 0 : , "cl" :
  289. cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls
  290. cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
  291. cl_report_soundpatch : cmd : : reports client-side sound patch count
  292. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
  293. cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones
  294. cl_screenshotname : 0 : : Custom Screenshot name
  295. cl_sendtable_cache_filename : 0 : : Send tables cache file
  296. cl_SetupAllBones : 0 : , "cl" :
  297. cl_shadowtextureoverlaysize : 512 : , "cheat", "cl" :
  298. cl_shadowtextureoverlayx : 200 : , "cheat", "cl" :
  299. cl_shadowtextureoverlayy : 100 : , "cheat", "cl" :
  300. cl_show_bounds_errors : 0 : , "cl" :
  301. cl_show_clientmessage : 0 : : Show protobuf client messages
  302. cl_show_splashes : 1 : , "cl" :
  303. cl_show_usermessage : 0 : , "cl" : Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting t
  304. cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display.
  305. cl_showbackpackrarities : 0 : , "a", "cl" : Show item rarities within the backpack.
  306. cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
  307. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  308. cl_showents : cmd : : Dump entity list to console.
  309. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
  310. cl_showevents : 0 : , "cheat" : Print event firing info in the console
  311. cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
  312. cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
  313. cl_showncustomtabhelp : 0 : , "a", "cl" :
  314. cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
  315. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
  316. cl_showpos : 0 : , "cl" : Draw current position at top of screen
  317. cl_ShowSunVectors : 0 : , "cl" :
  318. cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
  319. cl_sidespeed : 450 : , "cheat", "cl" :
  320. cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup.
  321. cl_singleplayernetworkbackdoor : 0 : : Enable network optimizations for single player games.
  322. cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
  323. cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
  324. cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
  325. cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
  326. cl_sos_test_get_opvar : cmd : :
  327. cl_sos_test_set_opvar : cmd : :
  328. cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
  329. cl_soundfile : 0 : , "a" : Jingle sound file.
  330. cl_soundscape_flush : cmd : : Flushes the client side soundscapes
  331. cl_soundscape_printdebuginfo : cmd : : print soundscapes
  332. cl_spec_mode : 1 : , "user", "server_can_execute", "cl" : spectator mode
  333. cl_spectator_cmdrate_factor : 0 : : Rate multiplier when connected via hltv
  334. cl_spectator_interp_ratio : 2 : , "cl" : When connected to hltv or playing a demo, adjust the interp time by this ratio.
  335. cl_sporeclipdistance : 512 : , "cheat", "cl" :
  336. cl_ss_origin : cmd : : print origin in script format
  337. cl_sun_decay_rate : 0 : , "cheat", "cl" :
  338. cl_sunlight_depthbias : 0 : , "cl" :
  339. cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
  340. cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
  341. cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones()
  342. cl_threaded_init : 0 : , "cl" :
  343. cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
  344. cl_tlucfastpath : 1 : , "cl" :
  345. cl_tracer_whiz_distance : 72 : , "cl" :
  346. cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
  347. cl_updaterate : 30 : , "a", "user" : Number of packets per second of updates you are requesting from the server
  348. cl_updatevisibility : cmd : : Updates visibility bits.
  349. cl_upspeed : 320 : , "cheat", "cl" :
  350. cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones.
  351. cl_view : cmd : : Set the view entity index.
  352. cl_voice_filter : 0 : : Filter voice by name substring
  353. cl_voice_team_filter : -1 : : Filter voice by team index
  354. cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
  355. cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
  356. cl_yawspeed : 210 : , "cl" :
  357. clear : cmd : : Clear all console output.
  358. clientport : 27005 : : Host game client port
  359. clientportany : 0 : , "a" : If set, use system allocated port
  360. closecaption : 0 : , "a", "user" : Enable close captioning.
  361. cloth_debug : 0 : , "cl" :
  362. cloth_editor : cmd : : cloth_editor
  363. cloth_force : cmd : : creates a test force
  364. cloth_max_force : 5000 : , "cl" :
  365. cloth_reload : cmd : : reload cloth files
  366. cloth_report_update : 0 : , "cl" :
  367. cloth_simulate : 1 : , "cl" :
  368. cloth_static : cmd : : set cloth to a static pose
  369. cloth_test : 1 : , "cl" :
  370. cloth_update : 1 : , "cl" :
  371. cmd : cmd : : Forward command to server.
  372. cmd1 : cmd : : sets userinfo string for split screen player in slot 1
  373. cmd2 : cmd : : sets userinfo string for split screen player in slot 2
  374. cmd3 : cmd : : sets userinfo string for split screen player in slot 3
  375. cmd4 : cmd : : sets userinfo string for split screen player in slot 4
  376. colorcorrectionui : cmd : : Show/hide the color correction tools UI.
  377. combine_disp_images : cmd : : combine_disp_images
  378. commentary_firstrun : 0 : , "a", "cl" :
  379. commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
  380. commentary_testfirstrun : cmd : :
  381. con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
  382. con_enable : 0 : , "a" : Allows the console to be activated.
  383. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
  384. con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  385. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  386. con_logfile : 0 : : Console output gets written to this file
  387. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
  388. con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
  389. con_nprint_bgborder : 5 : : Con_NPrint border size.
  390. con_timestamp : 0 : : Prefix console.log entries with timestamps
  391. con_trace : 0 : : Print console text to low level printout.
  392. condump : cmd : : dump the text currently in the console to condumpXX.log
  393. connect : cmd : : Connect to specified server.
  394. contimes : 8 : : Number of console lines to overlay for debugging.
  395. coop : 0 : , "nf" : Cooperative play.
  396. cpu_level : 1 : : CPU Level - Default: High
  397. crash : cmd : : Cause the engine to crash (Debug!!)
  398. crosshair : 1 : , "a", "cl" :
  399. cvarlist : cmd : : Show the list of convars/concommands.
  400. das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp
  401. das_process_overhang_spaces : 0 : :
  402. dashboard_page_scroll_time : 0 : , "cl" :
  403. dashboard_play_type_scroll_time : 0 : , "cl" :
  404. dashboard_section_scroll_time : 0 : , "cl" :
  405. datacachesize : 32 : : Size in MB.
  406. deathmatch : 0 : , "nf" : Running a deathmatch server.
  407. debug_circle_splat : 0 : , "cheat", "rep" :
  408. debug_materialmodifycontrol_client : 0 : , "cl" :
  409. debug_paint_seam : 0 : , "cheat", "rep" :
  410. debugsystemui : cmd : : Show/hide the debug system UI.
  411. default_fov : 90 : , "cheat", "cl" :
  412. demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
  413. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
  414. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
  415. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
  416. demo_goto : cmd : : Skips to location in demo.
  417. demo_gototick : cmd : : Skips to a tick in demo.
  418. demo_info : cmd : : Print information about currently playing demo.
  419. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  420. demo_interpolateview : 1 : : Do view interpolation during dem playback.
  421. demo_pause : cmd : : Pauses demo playback.
  422. demo_pauseatservertick : 0 : : Pauses demo playback at server tick
  423. demo_quitafterplayback : 0 : : Quits game after demo playback.
  424. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
  425. demo_resume : cmd : : Resumes demo playback.
  426. demo_timescale : cmd : : Sets demo replay speed.
  427. demo_togglepause : cmd : : Toggles demo playback.
  428. demo_usefastgoto : 1 : : Use fast frame skipping when available for demo_goto commands.
  429. demolist : cmd : : Print demo sequence list.
  430. demos : cmd : : Demo demo file sequence.
  431. developer : 0 : : Set developer message level
  432. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
  433. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  434. differences : cmd : : Show all convars which are not at their default values.
  435. disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
  436. disconnect : cmd : : Disconnect game from server.
  437. disp_dynamic : 0 : :
  438. display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
  439. display_game_events : 0 : , "cheat" :
  440. dlight_debug : cmd : : Creates a dlight in front of the player
  441. dota_ability_autocast : cmd : :
  442. dota_ability_execute : cmd : :
  443. dota_ability_learn_mode : cmd : : Enter the mode where ability points can be spent
  444. dota_ability_quick_cast : 1 : , "a", "cl" :
  445. dota_all_vision : 0 : , "cheat", "rep", "cl" :
  446. dota_allow_clientside_entities : 1 : , "cl" :
  447. dota_allow_clientside_particles : 1 : , "cl" :
  448. dota_allow_invalid_orders : 0 : , "cheat", "cl" :
  449. dota_always_show_player_names : 0 : , "a", "cl" : If set, always show player names
  450. dota_ambient_creatures : 1 : , "cl" :
  451. dota_ambient_creatures_pop : 1 : , "cl" :
  452. dota_animation_force_modifier : 0 : , "rep", "cl" :
  453. dota_apm : cmd : :
  454. dota_auto_connect : 0 : , "cl" : Automatically connect to the specified server forever
  455. dota_auto_create_proxy : 0 : , "cl" : Automatically create a proxy
  456. dota_autoselect_bots : 0 : , "cheat", "cl" : If set, new bots will be autoselected. This is for the item icon editor.
  457. dota_bink_audio : 1 : , "cl" : Set to 0 to disable audio in bink movies
  458. dota_bio_debug : 0 : , "cl" : Show SCL value in UI
  459. dota_bot_client_debug : 0 : , "cl" : Draw some basic client-side debug info for each hero.
  460. dota_bot_match_difficulty : 3 : , "a", "cl" : Difficulty to play coop bot matches against
  461. dota_bot_match_game_modes : 2 : , "a", "cl" : Bit masks of game modes to search for in co-op bot matchmaking
  462. dota_bot_mode : 0 : , "rep", "cl" :
  463. dota_broadcast_debug : 0 : , "cl" :
  464. dota_broadcaster_language : -1 : , "cl" : Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian
  465. dota_button_fade_in_time : 0 : , "cl" :
  466. dota_button_ready_fade_time : 0 : , "cl" :
  467. dota_button_ready_start_alpha : 100 : , "cl" :
  468. dota_button_unlearned_saturation : 0 : , "cl" :
  469. dota_camera_accelerate : 49 : , "a", "cl" :
  470. dota_camera_center : cmd : :
  471. dota_camera_disable_yaw : 1 : , "cl" :
  472. dota_camera_disable_zoom : 0 : , "cl" :
  473. dota_camera_distance : 1134 : , "cheat", "rep", "cl" :
  474. dota_camera_drag_speed : 1 : , "cl" :
  475. dota_camera_edgemove : 1 : , "a", "cl" :
  476. dota_camera_follow_doublepress_time : 0 : , "cl" :
  477. dota_camera_getpos : cmd : : Gets the camera position
  478. dota_camera_heightmap : 1 : , "cl" :
  479. dota_camera_listening_offset : 700 : , "cl" :
  480. dota_camera_lock : 0 : , "cl" :
  481. dota_camera_lock_mouse_lead : 220 : , "cl" :
  482. dota_camera_lock_view_helper : 1 : , "cl" :
  483. dota_camera_lock_view_helper_ratio : 0 : , "cl" :
  484. dota_camera_reverse : 0 : , "a", "cl" :
  485. dota_camera_setpos : cmd : : Sets the camera position
  486. dota_camera_sixense_center_on_hero : 0 : , "a", "cl" :
  487. dota_camera_sixense_grab_speed : 3 : , "a", "cl" :
  488. dota_camera_sixense_invert_grab : 1 : , "a", "cl" :
  489. dota_camera_sixense_invert_pan : 0 : , "a", "cl" :
  490. dota_camera_sixense_pan_expo : 1 : , "a", "cl" :
  491. dota_camera_sixense_pan_speed : 4000 : , "a", "cl" :
  492. dota_camera_smart_follow_drag_distance : 500 : , "cl" :
  493. dota_camera_smart_follow_edge_distance : 500 : , "cl" :
  494. dota_camera_smart_follow_offset_reset : 8 : , "cl" :
  495. dota_camera_smart_follow_offset_time : 1 : , "cl" :
  496. dota_camera_smooth_count : 8 : , "cl" :
  497. dota_camera_smooth_distance : 96 : , "cl" :
  498. dota_camera_smooth_enable : 1 : , "cl" :
  499. dota_camera_smooth_sample_timer : 0 : , "cl" :
  500. dota_camera_smooth_time : 0 : , "cl" :
  501. dota_camera_spectate_distance : 1600 : , "cheat", "rep", "cl" :
  502. dota_camera_speed : 3000 : , "a", "cl" :
  503. dota_camera_stage_fov : 15 : , "cl" :
  504. dota_camera_stage_pitch : 0 : , "cl" :
  505. dota_camera_stage_rotate : 0 : , "cl" :
  506. dota_camera_stage_x : 25 : , "cl" :
  507. dota_camera_stage_y : -600 : , "cl" :
  508. dota_camera_stage_yaw : 90 : , "cl" :
  509. dota_camera_stage_z : 225 : , "cl" :
  510. dota_camera_yaw_rotate_hold_time : 1 : , "cl" :
  511. dota_camera_yaw_rotate_speed : 0 : , "cl" :
  512. dota_chat_test : 0 : , "cl" : Print some text to the chat
  513. dota_cheap_water : 1 : :
  514. dota_client_filesystem_warnings : 0 : , "cl" : Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings.
  515. dota_combine_models : 0 : , "rep", "cl" :
  516. dota_courier_deliver : cmd : : Hey courier, bring me my stuff
  517. dota_custom_channels : 0 : , "a", "cl" : List of custom channels to join on startup
  518. dota_cycle_selected : cmd : :
  519. dota_dashboard : 0 : , "cl" : Enable dota dashboard
  520. dota_dashboard_invalidate : cmd : : Invalidates layout and scheme on all dashboard UI panels
  521. dota_debug_global_light : 0 : , "cheat", "cl" :
  522. dota_debug_so_cache : 0 : , "cl" : Log SO cache messages
  523. dota_debug_today_message_sorting : 0 : , "cl" : Print out unsorted and sorted today messages to the console
  524. dota_demo_mode : 0 : , "rep", "cl" :
  525. dota_demo_mode_time : 15 : , "cl" :
  526. dota_disable_bot_lane : 0 : , "rep", "cl" :
  527. dota_disable_mid_lane : 0 : , "rep", "cl" :
  528. dota_disable_range_finder : 1 : , "cl" :
  529. dota_disable_top_lane : 0 : , "rep", "cl" :
  530. dota_disable_unit_ring : 0 : , "cl" :
  531. dota_dump_bot_state : cmd : :
  532. dota_dump_inventory : cmd : :
  533. dota_dump_keybindings : 0 : , "cl" :
  534. dota_dump_keybindings_old : 0 : , "cl" :
  535. dota_dump_tournament : cmd : : dump tournament state
  536. dota_easy_mode : 0 : , "rep", "cl" :
  537. dota_embers : 1 : , "cl" :
  538. dota_enemy_color_b : 0 : , "cl" :
  539. dota_enemy_color_g : 0 : , "cl" :
  540. dota_enemy_color_r : 1 : , "cl" :
  541. dota_equip_fan_item : cmd : :
  542. dota_fake_battle_bonus : 0 : , "cheat", "cl" :
  543. dota_fanfare_disable : 0 : , "cl" :
  544. dota_find_source_tv_games : cmd : : Request game news from the GC
  545. dota_force_cooldown : 0 : , "cl" :
  546. dota_force_end_scores : 0 : , "cheat", "cl" :
  547. dota_force_pick_allow : 0 : , "rep", "cl" :
  548. dota_force_right_click_attack : 0 : , "a", "cl" :
  549. dota_fow_grid_size : 64 : , "rep", "cl" :
  550. dota_free_camera : 0 : , "cl" :
  551. dota_free_ids : cmd : : Shows next free ID for items, abilities and heroes.
  552. dota_friendly_color_b : 0 : , "cl" :
  553. dota_friendly_color_g : 1 : , "cl" :
  554. dota_friendly_color_r : 0 : , "cl" :
  555. dota_game_account_debug : cmd : : Prints game account info
  556. dota_gamescom_althack : 0 : , "a", "cl" : QWE and ASD + Alt = inventory keys.
  557. dota_generalinfo_panel : cmd : : In game DOTA general information (HTML)panel.
  558. dota_get_news : cmd : : Request game news from the GC
  559. dota_glyph : cmd : : trigger the Glyph of Fortification for your team
  560. dota_grinder_snap_to_damage : 0 : , "cheat", "cl" :
  561. dota_health_hurt_decay_time_max : 0 : , "cl" :
  562. dota_health_hurt_decay_time_min : 0 : , "cl" :
  563. dota_health_hurt_delay : 0 : , "cl" :
  564. dota_health_hurt_threshold : 0 : , "cl" :
  565. dota_health_marker_major_alpha : 255 : , "cl" :
  566. dota_health_marker_minor_alpha : 128 : , "cl" :
  567. dota_health_per_vertical_marker : 250 : , "cl" : How much health between each vertical line in the health bars
  568. dota_height_fog_scale : 1 : , "cheat", "cl" :
  569. dota_hero_standings_debug : cmd : : Prints hero standing objects
  570. dota_hero_tooltip : 1 : , "cl" : Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead
  571. dota_heropicker_rd_select_time : 20 : , "sv", "cheat", "rep", "cl" :
  572. dota_hide_cursor : 0 : , "cl" : If set, mouse cursor is always hidden
  573. dota_highlight_reel : 0 : , "cl" :
  574. dota_highlight_reel_debug : 0 : , "cheat", "cl" :
  575. dota_highlight_reel_leadin_seconds : 7 : , "cl" :
  576. dota_highlight_reel_leadout_seconds : 5 : , "cl" :
  577. dota_highlight_reel_playerid : 0 : , "cl" :
  578. dota_highlight_reel_running_time : 100 : , "cl" :
  579. dota_hold : cmd : :
  580. dota_html_panel : 0 : , "cl" : enable dota html control in dashboard
  581. dota_html_zoom : 1 : , "cl" : Scaling method for HTML displays (0=Bilinear Texture Scaling, 1=CEF Pixel Accurate Zoom)
  582. dota_html_zoom_override : 99 : , "cl" :
  583. dota_hud_healthbar_hoveroutline_alpha : 200 : , "cl" : Mouse hover outline brightness on healthbars
  584. dota_hud_healthbar_number : 1 : , "cl" : If set, your own hero's health number will be shown on the floating health bar over his head
  585. dota_hud_healthbar_number_critical : 20 : , "cl" : Percentage of health left before hitpoint number turns red (value between 1-100)
  586. dota_hud_healthbar_number_danger : 40 : , "cl" : Percentage of health left before hitpoint number turns orange (value between 1-100)
  587. dota_hud_healthbars : 3 : , "cl" : Show unit health bars, etc.
  588. dota_hud_unit_info : 0 : , "cl" : Show health bars, etc.
  589. dota_intro_mode : 0 : , "rep", "cl" :
  590. dota_invite_debug : cmd : : Prints local invite objects
  591. dota_item_execute : cmd : :
  592. dota_item_fullprice_buyback_interval : 10 : , "cheat", "rep", "cl" :
  593. dota_joystick : 0 : , "cl" :
  594. dota_keybind_hero : 0 : , "cl" :
  595. dota_keybindings_cloud_disable : 0 : , "cl" :
  596. dota_killcam_history_time : 20 : , "rep", "cl" :
  597. dota_killcam_show : 0 : , "cl" :
  598. dota_learn_stats : cmd : : Spend an ability point on hero stats
  599. dota_legacy_demo_combine : 1 : , "rep", "cl" :
  600. dota_lobby_debug : cmd : : Prints local lobby objects
  601. dota_magic_stick_enabled : 0 : , "a", "cl" :
  602. dota_match_details : cmd : : Show match details for a specific matchID
  603. dota_match_game_modes : 30 : , "a", "cl" : Bit masks of game modes to search for in matchmaking
  604. dota_matchgroups : 3 : , "a", "cl" : Bit masks of match groups to search in for matchmaking
  605. dota_minimap_always_draw_hero_icons : 0 : , "a", "cl" :
  606. dota_minimap_draw_fow : 1 : , "cheat", "cl" :
  607. dota_minimap_filter_amount : 0 : , "cl" :
  608. dota_minimap_hero_name_shadowsize : 8 : , "a", "cl" :
  609. dota_minimap_hero_scalar : 0 : , "cl" :
  610. dota_minimap_hero_scalar_distance : 12 : , "cl" :
  611. dota_minimap_hero_scalar_minimum : 500 : , "cl" :
  612. dota_minimap_hero_size : 600 : , "cl" :
  613. dota_minimap_hero_spread : 0 : , "cl" :
  614. dota_minimap_hero_spread_distance : 2 : , "cl" :
  615. dota_minimap_hide_background : 0 : , "a", "cl" :
  616. dota_minimap_misclick_time : 0 : , "a", "cl" : Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
  617. dota_minimap_ping_duration : 3 : , "a", "cl" :
  618. dota_minimap_ping_tag_duration : 10 : , "cl" :
  619. dota_minimap_show_hero_icon : 1 : , "a", "cl" : If set, will show hero icons when you hold alt down
  620. dota_minimap_simple_colors : 0 : , "a", "cl" :
  621. dota_minimap_simple_filter : 1 : , "cl" :
  622. dota_minimap_tower_defend_distance : 500 : , "cl" :
  623. dota_minimap_use_dynamic_mesh : 1 : , "cl" :
  624. dota_modifier_debug : 0 : , "cheat", "rep", "cl" :
  625. dota_mouse_window_lock : 1 : , "a", "cl" : If enabled, mouse will be locked to the window when ingame
  626. dota_mute_cobroadcasters : 0 : , "cl" :
  627. dota_neutral_color_b : 1 : , "cl" :
  628. dota_neutral_color_g : 1 : , "cl" :
  629. dota_neutral_color_r : 1 : , "cl" :
  630. dota_no_minimap : 0 : , "cl" :
  631. dota_no_render : 0 : :
  632. dota_no_simulate : 0 : :
  633. dota_no_vgui : 0 : :
  634. dota_old_client_projectile : 0 : , "cl" :
  635. dota_pain_debug : 0 : , "cl" :
  636. dota_pain_decay : 0 : , "cl" :
  637. dota_pain_factor : 3 : , "cl" :
  638. dota_pain_fade_rate : 3 : , "cl" :
  639. dota_pain_multiplier : 0 : , "cl" :
  640. dota_particle_fow_debug : 0 : , "cheat", "cl" :
  641. dota_particle_offset_x : 0 : , "cl" :
  642. dota_particle_offset_y : 300 : , "cl" :
  643. dota_party_debug : cmd : : Prints local party objects
  644. dota_pause : cmd : : Send a game pause request.
  645. dota_player_add_summoned_to_selection : 1 : , "a", "cl" :
  646. dota_player_auto_purchase_items : 0 : , "a", "cl" :
  647. dota_player_multipler_orders : 1 : , "a", "cl" : By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click
  648. dota_player_simplified_controls : 0 : , "a", "cl" :
  649. dota_player_smart_multiunit_cast : 0 : , "a", "cl" :
  650. dota_player_units_auto_attack : 0 : , "a", "cl" :
  651. dota_portrait_animate : 1 : , "cl" :
  652. dota_portrait_debug_draw_frustum : 1 : , "cheat", "cl" :
  653. dota_portrait_debug_item_def_index : 0 : , "cheat", "cl" : Enables icon modification shader for specific item def index.
  654. dota_portrait_debug_mode : 0 : , "cheat", "cl" : Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker, 3 = item icon editor, 4 = hero selec
  655. dota_portrait_debug_mode_sensitivity : 0 : , "cheat", "cl" :
  656. dota_portrait_debug_no_modifier : 0 : , "cheat", "cl" :
  657. dota_portrait_debug_preview_letterbox : 16 : , "cheat", "cl" :
  658. dota_portrait_export_icon : cmd : :
  659. dota_portrait_export_icon_data : cmd : :
  660. dota_portrait_hide_hero : 0 : , "cheat", "cl" :
  661. dota_portrait_icon_glow_alpha : 0 : , "cheat", "cl" :
  662. dota_portrait_model : cmd : : Sets the model used in the portrait editor
  663. dota_portrait_reload : cmd : : Reload portrait data
  664. dota_portrait_thinkfast : 1 : , "cl" :
  665. dota_portrait_toggle_hero : cmd : :
  666. dota_powerbar_baseline : 0 : , "cl" :
  667. dota_preview_hero_pitch_offset : 0 : , "cheat", "cl" :
  668. dota_preview_hero_roll_offset : 0 : , "cheat", "cl" :
  669. dota_preview_hero_x_offset : 0 : , "cheat", "cl" :
  670. dota_preview_hero_y_offset : 0 : , "cheat", "cl" :
  671. dota_preview_hero_yaw_offset : 0 : , "cheat", "cl" :
  672. dota_preview_hero_z_offset : 0 : , "cheat", "cl" :
  673. dota_purchase_quickbuy : cmd : : Attempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop
  674. dota_purchase_stickybuy : cmd : : Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop
  675. dota_query_inhibit_time : 0 : , "cl" :
  676. dota_quit_after_game : 1 : , "cl" : Quit after a game is completed, do not hibernate
  677. dota_quit_immediate : 0 : , "a", "cl" : If enabled, Dota will quit immediately rather than prompting to confirm
  678. dota_range_display : 0 : , "cl" : Displays a ring around the hero at the specified radius
  679. dota_rare_line_click_count : 5 : , "cl" :
  680. dota_recent_event : cmd : :
  681. dota_record_blend_scale : 1 : , "cl" : Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a
  682. dota_recorder_auto_advance : 1 : , "cheat", "cl" : Automatically start recording the next hero when the current ends
  683. dota_recorder_cycles : 3 : , "cheat", "cl" : How many cycles of the animation to record
  684. dota_recorder_mode : 1 : , "cheat", "cl" : 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim
  685. dota_recorder_use_card_portrait : 0 : , "cheat", "cl" : Use the hero selector card portrait setup
  686. dota_recorder_use_fullbody_portrait : 0 : , "cheat", "cl" : Use the fullbody portrait setup. If 2, use Morphling's position for all heroes.
  687. dota_recorder_use_portrait_position : 1 : , "cheat", "cl" : Use camera position/activity from the portrait setup
  688. dota_render_crop_height : 148 : , "cl" :
  689. dota_render_y_inset : 31 : , "cl" :
  690. dota_resend_so_cache : cmd : : Resend SO cache
  691. dota_reset_camera_on_spawn : 1 : , "a", "cl" : If enabled, camera will reset to your hero when you respawn
  692. dota_roshan_spawn_timer : 600 : , "cheat", "rep", "cl" : Time after death that Roshan will respawn.
  693. dota_scale_unit : cmd : : Scales the unit to the target multiplier
  694. dota_scoreboard_buyback_border : 0 : , "cl" :
  695. dota_screen_shake : 1 : , "a", "cl" :
  696. dota_select_all_others : cmd : :
  697. dota_select_courier : cmd : : attempt to select a courier
  698. dota_select_scale : 0 : , "rep", "cl" :
  699. dota_selection_stage_enable : 0 : , "rep", "cl" :
  700. dota_selector_advfilter_attack : 0 : , "cl" : Stores the attack filter of the Hero Selector.
  701. dota_selector_advfilter_myhero : 0 : , "cl" : Stores the stats filter of the Hero Selector.
  702. dota_selector_advfilter_role : 0 : , "cl" : Stores the role filter of the Hero Selector.
  703. dota_selector_fulldeck_dynamic : 1 : , "a", "cl" : If set, choose the full deck mode dynamically (Legacy for All Heroes, Turntable for subsets (SD/RD)
  704. dota_selector_fulldeck_mode : 0 : , "cl" : 0 = Turntable Heroes, 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic.
  705. dota_set_lobby_details : cmd : : Set game/team names
  706. dota_settings : cmd : : Opens the settings panel
  707. dota_sf_force_ready_up_dialog : 0 : , "cl" :
  708. dota_sf_game_end_delay : 10 : , "rep", "cl" : Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
  709. dota_sf_hero_selection_seen : 1 : , "a", "cl" : Has this player seen the hero picker yet?
  710. dota_sf_hud_actionpanel : 1 : , "cl" :
  711. dota_sf_hud_betting : 0 : , "cl" :
  712. dota_sf_hud_channelbar : 1 : , "cl" :
  713. dota_sf_hud_chat : 1 : , "cl" :
  714. dota_sf_hud_error_msg : 1 : , "cl" :
  715. dota_sf_hud_force_broadcaster_selection : 0 : , "cl" : Set to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden
  716. dota_sf_hud_force_captainsmode : 0 : , "cl" :
  717. dota_sf_hud_force_heroselection : 0 : , "cheat", "cl" :
  718. dota_sf_hud_force_inline_ready : 0 : , "cl" :
  719. dota_sf_hud_force_inspect : 0 : , "cl" :
  720. dota_sf_hud_force_killcam : 0 : , "cl" :
  721. dota_sf_hud_force_mm_ready : 0 : , "cl" :
  722. dota_sf_hud_force_spec : 0 : , "cl" :
  723. dota_sf_hud_force_teamname : 0 : , "cl" :
  724. dota_sf_hud_gameend : 1 : , "cl" :
  725. dota_sf_hud_header_display_time : 7 : , "cl" :
  726. dota_sf_hud_herodisplay : 1 : , "cl" :
  727. dota_sf_hud_heroselection : 1 : , "cl" :
  728. dota_sf_hud_inventory : 1 : , "cl" :
  729. dota_sf_hud_killcam_local_player_items : 0 : , "cl" :
  730. dota_sf_hud_overlay : 1 : , "cl" :
  731. dota_sf_hud_popups : 1 : , "cl" :
  732. dota_sf_hud_report_dialogue : 0 : , "cheat", "cl" :
  733. dota_sf_hud_shared_units : 1 : , "cl" :
  734. dota_sf_hud_shop : 1 : , "cl" :
  735. dota_sf_hud_shop_tree_animtime : 0 : , "cl" :
  736. dota_sf_hud_stats_dropdown : 1 : , "cl" :
  737. dota_sf_hud_top : 1 : , "cl" :
  738. dota_sf_hud_voicechat : 1 : , "cl" :
  739. dota_sf_hud_waitingforplayers : 1 : , "cl" :
  740. dota_sf_initial_skill : 0 : , "cl" :
  741. dota_sf_max_reward_wait : 4 : , "cl" : Max time we wait for reward message from the GC
  742. dota_sf_old_heropedia : 0 : , "cl" :
  743. dota_sf_party_invite : 0 : , "cl" :
  744. dota_sf_spectate_teamname_dire : 0 : , "cl" : International 2012: for testing, override the team ID # for the dire.
  745. dota_sf_spectate_teamname_overrides : 1 : , "cl" : International 2012: enable override of 'radiant's turn to ban' with 'navi's turn to ban'.
  746. dota_sf_spectate_teamname_radiant : 0 : , "cl" : International 2012: for testing, override the team ID # for the radiant.
  747. dota_sf_victory_message_duration : 4 : , "cl" : Duration victory message is shown in game end
  748. dota_shop_force_hotkeys : 0 : , "a", "cl" :
  749. dota_shop_recommended_open : 1 : , "a", "cl" :
  750. dota_shop_view_mode : 1 : , "a", "cl" :
  751. dota_show_achievements : cmd : : Prints local player's achievement status
  752. dota_show_combatlog : cmd : :
  753. dota_show_hero_finder : 1 : , "a", "cl" : If set, will show hero indicator when alt is held down
  754. dota_show_loadgame : cmd : : Open the Load Game dialog
  755. dota_sixense_draw_grid : 1 : , "cl" :
  756. dota_sixense_draw_pan_control : 1 : , "cl" :
  757. dota_sixense_enabled : 0 : , "a", "cl" :
  758. dota_sixense_grab_filter : 0 : , "a", "cl" :
  759. dota_sixense_grab_is_toggle : 0 : , "a", "cl" :
  760. dota_sixense_grab_wand_length : 600 : , "a", "cl" :
  761. dota_sixense_joystick_pan_enabled : 0 : , "a", "cl" :
  762. dota_sixense_left_joystick_threshold : 0 : , "a", "cl" :
  763. dota_sixense_motion_pan_enabled : 1 : , "a", "cl" :
  764. dota_sixense_mouse_enabled : 1 : , "a", "cl" :
  765. dota_sixense_right_joystick_threshold : 0 : , "a", "cl" :
  766. dota_sixense_select_hero_on_grab : 0 : , "a", "cl" :
  767. dota_smart_camera_toggle : cmd : :
  768. dota_spectator_auto_spectate_games : 0 : , "cl" : Automatically spectate available games. Set to a LeagueID to auto spectate games from that league.
  769. dota_spectator_autospeed : 0 : , "cl" : Toggle Directed mode auto speed control.
  770. dota_spectator_autospeed_fast : 2 : , "cl" :
  771. dota_spectator_autospeed_fastest : 4 : , "cl" :
  772. dota_spectator_autospeed_slowmo : 1 : , "cl" :
  773. dota_spectator_autospeed_slowmo_slow : 0 : , "cl" :
  774. dota_spectator_autospeed_slowmo_slowest : 0 : , "cl" :
  775. dota_spectator_debug : 0 : , "cl" :
  776. dota_spectator_decreasereplayspeed : cmd : :
  777. dota_spectator_directed_bonusz : 75 : , "cl" :
  778. dota_spectator_directed_hero_timer : 2 : , "cl" :
  779. dota_spectator_directed_maxdistance : 820 : , "cl" :
  780. dota_spectator_directed_mouse_bias : 400 : , "cl" :
  781. dota_spectator_directed_mouse_control : 0 : , "cl" :
  782. dota_spectator_directed_spline_time : 1 : , "cl" :
  783. dota_spectator_fog_of_war : -1 : , "cl" : Set fog of war spectator mode. -1:All 2:Radiant 3:Dire
  784. dota_spectator_fowtoggle : cmd : :
  785. dota_spectator_graph_print : cmd : : Prints spectator graph debug info
  786. dota_spectator_hero_index : 0 : , "cl" :
  787. dota_spectator_increasereplayspeed : cmd : :
  788. dota_spectator_mode : 0 : , "cl" : Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView
  789. dota_spectator_pausetoggle : cmd : :
  790. dota_spectator_shoulder_view : 0 : , "cl" :
  791. dota_spectator_shoulder_view_forward : -300 : , "cl" :
  792. dota_spectator_shoulder_view_override_angles_pitch : 25 : , "cl" :
  793. dota_spectator_shoulder_view_right : 0 : , "cl" :
  794. dota_spectator_shoulder_view_up : 75 : , "cl" :
  795. dota_spectator_stats_panel : 0 : , "cl" : Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph
  796. dota_spectator_statstoggle : cmd : :
  797. dota_spectator_test_spectator_view : 0 : , "cl" :
  798. dota_spectator_watching_broadcaster : 0 : , "cl" : Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meani
  799. dota_speech_hardcoded_respeak_delay : 1 : , "cheat", "rep", "cl" : Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.
  800. dota_speech_level : 2 : , "a", "cl" : Mutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = all
  801. dota_speech_meepo_pitch : 5 : , "cheat", "cl" : Increase the pitch of every successive meepo voice by this many %
  802. dota_speech_mute_time : 1 : , "rep", "cl" :
  803. dota_speech_test : cmd : : Play an arbitrary speech VCD as if it were coming out of the local player.
  804. dota_speech_test_cycle : cmd : :
  805. dota_staging_model_combine : 0 : , "rep", "cl" :
  806. dota_start_ai_game : 0 : , "rep", "cl" :
  807. dota_startup : 0 : , "cl" :
  808. dota_steam_workshop_download_dir : 0 : , "a", "cl" : The directory you're downloading workshop submissions to import from.
  809. dota_steam_workshop_import_fixbones : 0 : , "a", "cl" : If set to true, the item importer will find bones in the imported model with names matching those of bones in the default item
  810. dota_steam_workshop_query_timeout : 10 : , "cl" : Time in seconds to allow communication with the Steam Workshop server.
  811. dota_steam_workshop_tempdir : 0 : , "a", "cl" : Temp directory used to unzip imported submissions from the Steam Workshop.
  812. dota_steam_workshop_use_p4 : 0 : , "cl" : Automatically submit imported wearables to perforce.
  813. dota_stop : cmd : :
  814. dota_swap_mouse_spellcast : 0 : , "a", "cl" :
  815. dota_test_buyback : cmd : :
  816. dota_test_glyph : cmd : :
  817. dota_ti_web_redirect : 1 : , "cl" : If enabled, show buttons redirecting to web pages for recent International games
  818. dota_time_of_day_rate : 0 : , "cheat", "rep", "cl" : Rate at which time of day changes relative to game seconds
  819. dota_tod_slow_transition_speed : 0 : , "cheat", "cl" :
  820. dota_tod_transition_speed : 1 : , "cheat", "cl" :
  821. dota_toggle_combatlog : cmd : :
  822. dota_toggle_tree_visualization : cmd : :
  823. dota_tooltip_nohide : 0 : , "cl" :
  824. dota_topbar_buyback_time : 10 : , "cl" :
  825. dota_tree_try_to_make_solid : cmd : :
  826. dota_tutorial_force_bot_defend : 0 : , "rep", "cl" :
  827. dota_tutorial_force_learn_ability : -1 : , "rep", "cl" :
  828. dota_tutorial_game : 0 : , "rep", "cl" :
  829. dota_tutorial_percent_bot_exp_decrease : 0 : , "rep", "cl" :
  830. dota_tutorial_percent_damage_decrease : 0 : , "rep", "cl" : Percentage decrease to apply on damage on the player character.
  831. dota_tutorial_prevent_exp_gain : 0 : , "rep", "cl" :
  832. dota_tutorial_prevent_start : 0 : , "rep", "cl" :
  833. dota_tutorial_shop_override : 0 : , "rep", "cl" :
  834. dota_tutorial_show_tower_damage : 0 : , "rep", "cl" :
  835. dota_tutorial_start : cmd : :
  836. dota_tutorial_start_lesson : 0 : , "rep", "cl" :
  837. dota_unit_draw_health_bar : 1 : , "cl" :
  838. dota_unit_fly_bonus_height : 150 : , "cl" :
  839. dota_unit_health_bar_offset : -1 : , "cl" :
  840. dota_unit_hero_glows : 0 : , "cl" :
  841. dota_unit_interact_flash_duration : 0 : , "a", "cl" :
  842. dota_unit_lean_angle : 90 : , "cl" :
  843. dota_unit_lean_enable : 1 : , "cl" :
  844. dota_unit_lean_rate : 3 : , "cl" :
  845. dota_unit_multiple_selection : 0 : , "cl" :
  846. dota_unit_show_missing_selection_boxes : 0 : , "cl" :
  847. dota_unit_show_selection_boxes : 0 : , "cheat", "cl" : Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.
  848. dota_unit_sink_delay : 4 : , "cl" :
  849. dota_unit_sink_speed : 50 : , "cl" :
  850. dota_unit_use_player_color : 0 : , "cl" :
  851. dota_unit_z_speed : 200 : , "cl" :
  852. dota_use_particle_fow : 1 : , "cl" :
  853. dota_vcon_autopan : 1 : , "a", "cl" :
  854. dota_vcon_edge_tolerance : 0 : , "a", "cl" :
  855. dota_vcon_edgeclamp : 0 : , "a", "cl" :
  856. dota_vcon_edgespin : 0 : , "a", "cl" :
  857. dota_vcon_edgespin_bias : 0 : , "a", "cl" :
  858. dota_vcon_edgespin_scale : 0 : , "a", "cl" :
  859. dota_vcon_gravity : 0 : , "a", "cl" :
  860. dota_vcon_gravity_max : 0 : , "a", "cl" :
  861. dota_vcon_gravity_scale : 5 : , "a", "cl" :
  862. dota_vcon_recenter : 1 : , "a", "cl" :
  863. dota_vcon_recenter_bias : 0 : , "a", "cl" :
  864. dota_vcon_recenter_exponent : 1 : , "a", "cl" :
  865. dota_vcon_recenter_max : 0 : , "a", "cl" :
  866. dota_vcon_recenter_scale : 0 : , "a", "cl" :
  867. dota_water_level : -12 : , "cheat", "cl" :
  868. dota_wearables_clientside : 0 : , "rep", "cl" :
  869. dotafish_dormant : 1 : , "cheat", "rep", "cl" : Turns off dota fish.
  870. dsp_automatic : 0 : , "demo" :
  871. dsp_db_min : 80 : , "demo" :
  872. dsp_db_mixdrop : 0 : , "demo" :
  873. dsp_dist_max : 1440 : , "cheat", "demo" :
  874. dsp_dist_min : 0 : , "cheat", "demo" :
  875. dsp_enhance_stereo : 0 : , "a" :
  876. dsp_facingaway : 0 : , "demo" :
  877. dsp_mix_max : 0 : , "demo" :
  878. dsp_mix_min : 0 : , "demo" :
  879. dsp_off : 0 : , "cheat" :
  880. dsp_player : 0 : , "demo", "server_can_execute" :
  881. dsp_reload : cmd : :
  882. dsp_room : 0 : , "demo" :
  883. dsp_slow_cpu : 0 : , "a", "demo" :
  884. dsp_spatial : 40 : , "demo" :
  885. dsp_speaker : 50 : , "demo" :
  886. dsp_vol_2ch : 1 : , "demo" :
  887. dsp_vol_4ch : 0 : , "demo" :
  888. dsp_vol_5ch : 0 : , "demo" :
  889. dsp_volume : 0 : , "a", "demo" :
  890. dsp_water : 14 : , "demo" :
  891. dt_ShowPartialChangeEnts : 0 : : (SP and bot games only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  892. dt_ShowSendTableProps : 0 : : (SP and bot games only) - show changed props of a named send table
  893. dt_UsePartialChangeEnts : 1 : : (SP and bot games only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  894. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
  895. dtwarning : 0 : : Print data table warnings?
  896. dtwatchclass : 0 : : Watch all fields encoded with this table.
  897. dtwatchent : -1 : : Watch this entities data table encoding.
  898. dtwatchvar : 0 : : Watch the named variable.
  899. dump_particlemanifest : cmd : : Dump the list of particles loaded.
  900. dumpsavedir : cmd : : List the contents of the save directory in memory
  901. dumpstringtables : cmd : : Print string tables to console.
  902. echo : cmd : : Echo text to console.
  903. econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.
  904. editor_toggle : cmd : : Disables the simulation and returns focus to the editor
  905. enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
  906. enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
  907. endmovie : cmd : : Stop recording movie frames.
  908. engine_generatedotamapheightfielddata : 0 : : Generate heightfield map data
  909. engine_no_focus_sleep : 50 : , "a" :
  910. engine_usedotamap_heightfield_data : 1 : : Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed)
  911. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
  912. envmap : cmd : :
  913. er_colwidth : 100 : :
  914. er_graphwidthfrac : 0 : :
  915. er_maxname : 14 : :
  916. error_msg_test : cmd : : fire a fake hud error message
  917. escape : cmd : : Escape key pressed.
  918. exec : cmd : : Execute script file.
  919. execifexists : cmd : : Execute script file if file exists.
  920. exit : cmd : : Exit the engine.
  921. fast_fogvolume : 0 : :
  922. filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
  923. filesystem_max_stdio_read : 16 : :
  924. filesystem_native : 1 : : Use native FS or STDIO
  925. filesystem_report_buffered_io : 0 : :
  926. filesystem_unbuffered_io : 1 : :
  927. filesystem_use_overlapped_io : 1 : :
  928. filter_live_games_by_hero : 0 : , "cl" :
  929. find : cmd : : Find concommands with the specified string in their name/help text.
  930. findflags : cmd : : Find concommands by flags.
  931. firstperson : cmd : : Switch to firstperson camera.
  932. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
  933. flex_rules : 1 : , "cl" : Allow flex animation rules to run.
  934. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
  935. flush : cmd : : Flush unlocked cache memory.
  936. flush_locked : cmd : : Flush unlocked and locked cache memory.
  937. fog_color : -1 : , "cheat", "cl" :
  938. fog_colorskybox : -1 : , "cheat", "cl" :
  939. fog_editor : cmd : : fog_editor
  940. fog_enable : 1 : , "cheat", "cl" :
  941. fog_enable_water_fog : 1 : , "cheat" :
  942. fog_enableskybox : 1 : , "cheat", "cl" :
  943. fog_end : -1 : , "cheat", "cl" :
  944. fog_endskybox : -1 : , "cheat", "cl" :
  945. fog_hdrcolorscale : -1 : , "cheat", "cl" :
  946. fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
  947. fog_maxdensity : -1 : , "cheat", "cl" :
  948. fog_maxdensityskybox : -1 : , "cheat", "cl" :
  949. fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
  950. fog_start : -1 : , "cheat", "cl" :
  951. fog_startskybox : -1 : , "cheat", "cl" :
  952. fogui : cmd : : Show/hide fog control UI.
  953. force_centerview : cmd : :
  954. force_vgui_priority_input : 0 : , "cl" :
  955. forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
  956. fow_client_nofiltering : 0 : , "cheat", "cl" : 0 = normal, 1 = off
  957. fow_client_show_stats : 0 : , "cheat", "cl" :
  958. fow_client_stats : cmd : : displays fog of war stats
  959. fow_client_visibility : 0 : , "cheat", "cl" : 0 = normal, 1 = off, 2 = never seen, 3 = seen
  960. fow_degree_fade_in_rate1 : 4 : , "cheat", "rep", "cl" : FoW area fade in rate #1 (greater than 1 is faster)
  961. fow_degree_fade_in_rate2 : 4 : , "cheat", "rep", "cl" : FoW area fade in rate #2 (greater than 1 is faster)
  962. fow_degree_fade_in_rate_midpoint : 0 : , "cheat", "rep", "cl" : FoW area fade out rate midpoint (0.0 - 1.0)
  963. fow_degree_fade_out_rate1 : 4 : , "cheat", "rep", "cl" : FoW area fade out rate #1 (greater than 1 is faster)
  964. fow_degree_fade_out_rate2 : 4 : , "cheat", "rep", "cl" : FoW area fade out rate #2 (greater than 1 is faster)
  965. fow_degree_fade_out_rate_midpoint : 0 : , "cheat", "rep", "cl" : FoW area fade out rate (0.0 - 1.0)
  966. fow_tile_update_time : 0 : , "cheat", "rep", "cl" : FoW tile update time.
  967. fow_viz : cmd : : FoW viz commands
  968. fps_max : 120 : : Frame rate limiter
  969. fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
  970. fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
  971. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
  972. fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
  973. fs_printopenfiles : cmd : : Show all files currently opened by the engine.
  974. fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
  975. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
  976. fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  977. fs_warning_level : cmd : : Set the filesystem warning level.
  978. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
  979. func_break_max_pieces : 15 : , "a", "rep", "cl" :
  980. fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles
  981. g15_dumpplayer : cmd : : Spew player data.
  982. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
  983. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
  984. g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
  985. g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
  986. g_Language : 0 : , "rep", "cl" :
  987. g_ragdoll_fadespeed : 600 : , "cl" :
  988. g_ragdoll_important_maxcount : 2 : , "rep", "cl" :
  989. g_ragdoll_lvfadespeed : 100 : , "cl" :
  990. g_ragdoll_maxcount : 8 : , "rep", "cl" :
  991. game_end_item_anim_delay : 2 : , "cl" :
  992. game_end_speech_delay : 1 : , "cl" :
  993. game_end_xp_anim_delay : 1 : , "cl" :
  994. game_end_xp_anim_duration : 1 : , "cl" :
  995. gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
  996. gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players.
  997. gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
  998. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
  999. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
  1000. gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds.
  1001. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
  1002. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
  1003. gamemenucommand : cmd : : Issue game menu command.
  1004. gameui_activate : cmd : : Shows the game UI
  1005. gameui_allowescape : cmd : : Escape key allowed to hide game UI
  1006. gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
  1007. gameui_hide : cmd : : Hides the game UI
  1008. gameui_preventescape : cmd : : Escape key doesn't hide game UI
  1009. gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
  1010. gameui_xbox : 0 : :
  1011. getpos : cmd : : dump position and angles to the console
  1012. getpos_exact : cmd : : dump origin and angles to the console
  1013. gl_clear : 0 : , "cl" :
  1014. gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  1015. glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
  1016. glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
  1017. gpu_level : 0 : : GPU Level - Default: High
  1018. gpu_mem_level : 0 : : Memory Level - Default: High
  1019. heartbeat : cmd : : Force heartbeat of master servers
  1020. help : cmd : : Find help about a convar/concommand.
  1021. hide_sf_shop : cmd : : hide scaleform shop
  1022. hideconsole : cmd : : Hide the console.
  1023. hidehud : 0 : , "cheat", "cl" :
  1024. hidepanel : cmd : : Hides a viewport panel <name>
  1025. hl2_episodic : 0 : , "rep", "cl" :
  1026. host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
  1027. host_framerate : 0 : : Set to lock per-frame time elapse.
  1028. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
  1029. host_map : 0 : : Current map name.
  1030. host_profile : 0 : :
  1031. host_runofftime : cmd : : Run off some time without rendering/updating sounds
  1032. host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
  1033. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  1034. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
  1035. host_speeds : 0 : : Show general system running times.
  1036. host_threaded_sound : 0 : : Run the sound on a thread (independent of mix)
  1037. host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
  1038. host_timescale_dec : cmd : : Decrement the timescale by one step
  1039. host_timescale_inc : cmd : : Increment the timescale by one step
  1040. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
  1041. host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  1042. hostip : 0 : : Host game server ip
  1043. hostname : 0 : : Hostname for server.
  1044. hostport : 27015 : : Host game server port
  1045. http_file_exists : cmd : : Tests if a remote http file exists
  1046. hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
  1047. hud_drawhistory_time : 5 : , "cl" :
  1048. hud_fastswitch : 0 : , "a", "cl" :
  1049. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
  1050. hud_saytext_time : 12 : , "cl" :
  1051. hud_scaleformperf : 0 : , "cl" :
  1052. hud_sf_is_element_visible : cmd : : Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
  1053. hud_sf_reload : cmd : : reload scaleform hud element. usage: hud_sf_reload < substring of panel name >
  1054. hud_sticky_item_name : 0 : , "a", "cl" :
  1055. hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
  1056. hunk_print_allocations : cmd : :
  1057. hunk_track_allocation_types : 0 : , "cheat" :
  1058. impulse : cmd : :
  1059. in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
  1060. in_lock_mouse_to_window : 1 : , "a" : If set, mouse will be locked inside the game window.
  1061. in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.
  1062. incrementvar : cmd : : Increment specified convar value.
  1063. inventory_frame : cmd : : inventory set frame #
  1064. inventory_resize : cmd : : force re-layout inventory
  1065. invnext : cmd : :
  1066. invprev : cmd : :
  1067. ip : 0 : : Overrides IP for multihomed hosts
  1068. item_debug_validation : 1 : , "a", "rep", "cl" : If set, CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take t
  1069. item_editor : cmd : : item_editor
  1070. item_enable_dynamic_loading : 1 : , "rep", "cl" : Enable/disable dynamic streaming of econ content.
  1071. item_land_duration : 350 : , "cl" :
  1072. item_land_magnitude : 10 : , "cl" :
  1073. item_land_oscillations : 3 : , "cl" :
  1074. itemtest : cmd : : itemtest
  1075. joy_accel_filter : 0 : , "cl" :
  1076. joy_accelmax : 1 : , "a", "cl" :
  1077. joy_accelscale : 0 : , "a", "cl" :
  1078. joy_advanced : 0 : , "a", "cl" :
  1079. joy_advaxisr : 0 : , "a", "cl" :
  1080. joy_advaxisu : 0 : , "a", "cl" :
  1081. joy_advaxisv : 0 : , "a", "cl" :
  1082. joy_advaxisx : 0 : , "a", "cl" :
  1083. joy_advaxisy : 0 : , "a", "cl" :
  1084. joy_advaxisz : 0 : , "a", "cl" :
  1085. joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
  1086. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
  1087. joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
  1088. joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
  1089. joy_cfg_preset : 0 : , "cl", "ss" :
  1090. joy_circle_correct : 1 : , "a", "cl" :
  1091. joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
  1092. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
  1093. joy_display_input : 0 : , "a", "cl" :
  1094. joy_forwardsensitivity : -1 : , "a", "cl" :
  1095. joy_forwardthreshold : 0 : , "a", "cl" :
  1096. joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
  1097. joy_lookspin_default : 0 : , "cl" :
  1098. joy_lowend : 1 : , "a", "cl" :
  1099. joy_lowmap : 1 : , "a", "cl" :
  1100. joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
  1101. joy_name : 0 : , "a", "cl" :
  1102. joy_pegged : 0 : , "cl" :
  1103. joy_pitchsensitivity : 1 : , "a", "cl", "ss" :
  1104. joy_pitchsensitivity_default : -1 : , "cl" :
  1105. joy_pitchthreshold : 0 : , "a", "cl" :
  1106. joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
  1107. joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
  1108. joy_response_move_vehicle : 6 : , "cl" :
  1109. joy_sensitive_step0 : 0 : , "a", "cl" :
  1110. joy_sensitive_step1 : 0 : , "a", "cl" :
  1111. joy_sensitive_step2 : 0 : , "a", "cl" :
  1112. joy_sidesensitivity : 1 : , "a", "cl" :
  1113. joy_sidethreshold : 0 : , "a", "cl" :
  1114. joy_variable_frametime : 1 : , "cl" :
  1115. joy_vehicle_turn_lowend : 0 : , "cl" :
  1116. joy_vehicle_turn_lowmap : 0 : , "cl" :
  1117. joy_virtual_peg : 0 : , "cl" :
  1118. joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
  1119. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
  1120. joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
  1121. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
  1122. joy_yawsensitivity : -1 : , "a", "cl", "ss" :
  1123. joy_yawsensitivity_default : -1 : , "cl" :
  1124. joy_yawthreshold : 0 : , "a", "cl" :
  1125. joyadvancedupdate : cmd : :
  1126. joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.
  1127. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  1128. jpeg_quality : 90 : : jpeg screenshot quality.
  1129. key_findbinding : cmd : : Find key bound to specified command string.
  1130. key_listboundkeys : cmd : : List bound keys with bindings.
  1131. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
  1132. kick : cmd : : Kick a player by name.
  1133. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  1134. killserver : cmd : : Shutdown the server.
  1135. lastinv : cmd : :
  1136. light_crosshair : cmd : : Show texture color at crosshair
  1137. lightcache_maxmiss : 2 : , "cheat" :
  1138. lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
  1139. linefile : cmd : : Parses map leak data from .lin file
  1140. listdemo : cmd : : List demo file contents.
  1141. listid : cmd : : Lists banned users.
  1142. listip : cmd : : List IP addresses on the ban list.
  1143. listmodels : cmd : : List loaded models.
  1144. load : cmd : : Load a saved game.
  1145. loadcommentary : cmd : :
  1146. loader_defer_non_critical_jobs : 0 : :
  1147. loader_dump_table : cmd : :
  1148. loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
  1149. loader_throttle_io : 1 : :
  1150. loadgame_simulate_fail : 0 : , "cl" :
  1151. locator_background_border_color : 268435456.000 : , "cl" : The default color for the border.
  1152. locator_background_border_thickness : 3 : , "cl" : How many pixels the background borders the left and right.
  1153. locator_background_color : 100663296.000 : , "cl" : The default color for the background.
  1154. locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right.
  1155. locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down.
  1156. locator_background_style : 0 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
  1157. locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right.
  1158. locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom.
  1159. locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out.
  1160. locator_icon_max_size_non_ss : 1 : , "cl" : Maximum scale of the icon on the screen
  1161. locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen
  1162. locator_lerp_rest : 2 : , "cl" : Number of seconds before moving from the center.
  1163. locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis.
  1164. locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination
  1165. locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position
  1166. locator_split_len : 0 : , "cheat", "cl" :
  1167. locator_split_maxwide_percent : 0 : , "cheat", "cl" :
  1168. locator_start_at_crosshair : 0 : , "cl" : Start position at the crosshair instead of the top middle of the screen.
  1169. locator_target_offset_x : 0 : , "cl" : How many pixels to offset the locator from the target position.
  1170. locator_target_offset_y : 0 : , "cl" : How many pixels to offset the locator from the target position.
  1171. locator_text_drop_shadow : 1 : , "cl" : If enabled, a drop shadow is drawn behind caption text. PC only.
  1172. locator_text_glow : 0 : , "cl" : If enabled, a glow is drawn behind caption text
  1173. locator_text_glow_color : -1 : , "cl" : Color of text glow
  1174. locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently.
  1175. log : cmd : : Enables logging to file, console, and udp < on | off >.
  1176. log_color : cmd : : Set the color of a logging channel.
  1177. log_dumpchannels : cmd : : Dumps information about all logging channels.
  1178. log_flags : cmd : : Set the flags on a logging channel.
  1179. log_level : cmd : : Set the spew level of a logging channel.
  1180. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  1181. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  1182. logaddress_delall : cmd : : Remove all udp addresses being logged to
  1183. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  1184. lookspring : 0 : , "a", "cl" :
  1185. lookstrafe : 0 : , "a", "cl" :
  1186. m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
  1187. m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
  1188. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
  1189. m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
  1190. m_filter : 0 : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
  1191. m_forward : 1 : , "a", "cl" : Mouse forward factor.
  1192. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
  1193. m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
  1194. m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
  1195. m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
  1196. m_side : 0 : , "a", "cl" : Mouse side factor.
  1197. m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
  1198. map : cmd : : Start playing on specified map.
  1199. map_background : cmd : : Runs a map as the background to the main menu.
  1200. map_commentary : cmd : : Start playing, with commentary, on a specified map.
  1201. map_edit : cmd : :
  1202. map_networkbackdoor : cmd : : Run a map using the local network backdoor.
  1203. map_noareas : 0 : : Disable area to area connection testing.
  1204. maps : cmd : : Displays list of maps.
  1205. mat_aaquality : 0 : :
  1206. mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" :
  1207. mat_ambient_light_b : 0 : , "cheat" :
  1208. mat_ambient_light_b_forced : -1 : , "cl" :
  1209. mat_ambient_light_g : 0 : , "cheat" :
  1210. mat_ambient_light_g_forced : -1 : , "cl" :
  1211. mat_ambient_light_r : 0 : , "cheat" :
  1212. mat_ambient_light_r_forced : -1 : , "cl" :
  1213. mat_antialias : 0 : :
  1214. mat_autoexposure_max : 2 : , "cl" :
  1215. mat_autoexposure_min : 0 : , "cl" :
  1216. mat_bloom_scalefactor_scalar : 0 : , "cl" :
  1217. mat_bloomamount_rate : 0 : , "cheat", "cl" :
  1218. mat_bloomscale : 1 : , "cl" :
  1219. mat_bufferprimitives : 1 : :
  1220. mat_bumpbasis : 0 : , "cheat" :
  1221. mat_bumpmap : 1 : :
  1222. mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
  1223. mat_clipz : 1 : , "cl" :
  1224. mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
  1225. mat_colcorrection_editor : 0 : :
  1226. mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
  1227. mat_color_projection : 0 : , "a" :
  1228. mat_combined : 0 : :
  1229. mat_compressedtextures : 1 : :
  1230. mat_configcurrent : cmd : : show the current video control panel config for the material system
  1231. mat_crosshair : cmd : : Display the name of the material under the crosshair
  1232. mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  1233. mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
  1234. mat_crosshair_printmaterial : cmd : : print the material under the crosshair
  1235. mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
  1236. mat_debug : cmd : : Activates debugging spew for a specific material.
  1237. mat_debug_bloom : 0 : , "cheat", "cl" :
  1238. mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
  1239. mat_debugalttab : 0 : , "cheat" :
  1240. mat_debugdepth : 0 : :
  1241. mat_debugdepthmode : 0 : :
  1242. mat_debugdepthval : 128 : :
  1243. mat_debugdepthvalmax : 256 : :
  1244. mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.
  1245. mat_depth_blur_focal_distance_override : -1 : :
  1246. mat_depth_blur_strength_override : -1 : :
  1247. mat_depthbias_shadowmap : 0 : :
  1248. mat_diffuse : 1 : :
  1249. mat_disable_bloom : 0 : , "cl" :
  1250. mat_disable_fancy_blending : 0 : :
  1251. mat_disable_lightwarp : 0 : :
  1252. mat_displacementmap : 1 : , "cheat" :
  1253. mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
  1254. mat_dof_enabled : 1 : , "cl" :
  1255. mat_dof_far_blur_depth : 1000 : , "cl" :
  1256. mat_dof_far_blur_radius : 5 : , "cl" :
  1257. mat_dof_far_focus_depth : 250 : , "cl" :
  1258. mat_dof_max_blur_radius : 10 : :
  1259. mat_dof_near_blur_depth : 20 : , "cl" :
  1260. mat_dof_near_blur_radius : 10 : , "cl" :
  1261. mat_dof_near_focus_depth : 100 : , "cl" :
  1262. mat_dof_override : 0 : , "cl" :
  1263. mat_dof_quality : 0 : :
  1264. mat_drawflat : 0 : , "cheat" :
  1265. mat_drawTexture : 0 : , "cl" : Enable debug view texture
  1266. mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
  1267. mat_drawTitleSafe : 0 : : Enable title safe overlay
  1268. mat_drawwater : 1 : , "cheat", "cl" :
  1269. mat_dump_rts : 0 : , "cl" :
  1270. mat_dynamic_tonemapping : 1 : , "cheat" :
  1271. mat_dynamiclightmaps : 0 : , "cheat" :
  1272. mat_edit : cmd : : Bring up the material under the crosshair in the editor
  1273. mat_envmapsize : 128 : :
  1274. mat_envmaptgasize : 32 : :
  1275. mat_excludetextures : 0 : :
  1276. mat_exposure_center_region_x : 0 : , "cheat", "cl" :
  1277. mat_exposure_center_region_y : 0 : , "cheat", "cl" :
  1278. mat_fastclip : 0 : , "cheat" :
  1279. mat_fastnobump : 0 : , "cheat" :
  1280. mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  1281. mat_fillrate : 0 : , "cheat" :
  1282. mat_filterlightmaps : 1 : :
  1283. mat_filtertextures : 1 : :
  1284. mat_flushshaders_async : 0 : , "cheat" : Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl
  1285. mat_force_bloom : 0 : , "cheat", "cl" :
  1286. mat_force_low_quality_shadows : 0 : :
  1287. mat_force_tonemap_scale : 0 : , "cheat" :
  1288. mat_forceaniso : 1 : :
  1289. mat_forcedynamic : 0 : , "cheat" :
  1290. mat_forcehardwaresync : 1 : :
  1291. mat_frame_sync_enable : 1 : , "cheat" :
  1292. mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
  1293. mat_framebuffercopyoverlaysize : 128 : , "cl" :
  1294. mat_freeze_leafvis : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move
  1295. mat_fullbright : 0 : , "cheat" :
  1296. mat_grain_enable : 0 : , "cl" :
  1297. mat_grain_scale_override : -1 : :
  1298. mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
  1299. mat_hdr_level : 0 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  1300. mat_hdr_manual_tonemap_rate : 1 : , "cl" :
  1301. mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
  1302. mat_hsv : 0 : , "cheat", "cl" :
  1303. mat_info : cmd : : Shows material system info
  1304. mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
  1305. mat_leafvis_draw_mask : -1 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
  1306. mat_levelflush : 1 : :
  1307. mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  1308. mat_loadtextures : 1 : , "cheat" :
  1309. mat_local_contrast_edge_scale_override : -1000 : :
  1310. mat_local_contrast_enable : 0 : , "cl" :
  1311. mat_local_contrast_midtone_mask_override : -1 : :
  1312. mat_local_contrast_scale_override : 0 : :
  1313. mat_local_contrast_vignette_end_override : -1 : :
  1314. mat_local_contrast_vignette_start_override : -1 : :
  1315. mat_lpreview_mode : -1 : , "cheat", "cl" :
  1316. mat_luxels : 0 : , "cheat" :
  1317. mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory
  1318. mat_max_worldmesh_vertices : 65536 : :
  1319. mat_maxframelatency : 1 : :
  1320. mat_measurefillrate : 0 : , "cheat" :
  1321. mat_mipmaptextures : 1 : :
  1322. mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  1323. mat_monitorgamma_tv_enabled : 0 : , "a" :
  1324. mat_monitorgamma_tv_exp : 2 : :
  1325. mat_monitorgamma_tv_range_max : 255 : :
  1326. mat_monitorgamma_tv_range_min : 16 : :
  1327. mat_morphstats : 0 : , "cheat" :
  1328. mat_motion_blur_enabled : 0 : :
  1329. mat_motion_blur_falling_intensity : 1 : , "cl" :
  1330. mat_motion_blur_falling_max : 20 : , "cl" :
  1331. mat_motion_blur_falling_min : 10 : , "cl" :
  1332. mat_motion_blur_forward_enabled : 1 : , "cl" :
  1333. mat_motion_blur_percent_of_screen_max : 4 : :
  1334. mat_motion_blur_rotation_intensity : 1 : , "cl" :
  1335. mat_motion_blur_strength : 1 : , "cl" :
  1336. mat_non_hdr_bloom_scalefactor : 0 : , "cl" :
  1337. mat_norendering : 0 : , "cheat" :
  1338. mat_normalmaps : 0 : , "cheat" :
  1339. mat_normals : 0 : , "cheat" :
  1340. mat_object_motion_blur_enable : 0 : , "cl" :
  1341. mat_object_motion_blur_model_scale : 1 : , "cl" :
  1342. mat_paint_enabled : 0 : :
  1343. mat_parallaxmap : 1 : :
  1344. mat_parallaxmapsamplesmax : 50 : :
  1345. mat_parallaxmapsamplesmin : 12 : :
  1346. mat_phong : 1 : :
  1347. mat_picmip : 1 : :
  1348. mat_postprocess_enable : 1 : , "cheat", "cl" :
  1349. mat_postprocess_x : 4 : , "cl" :
  1350. mat_postprocess_y : 1 : , "cl" :
  1351. mat_processtoolvars : 1 : :
  1352. mat_proxy : 0 : , "cheat" :
  1353. mat_proxy_warnings : 1 : :
  1354. mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
  1355. mat_queue_priority : 1 : :
  1356. mat_reducefillrate : 0 : :
  1357. mat_reduceparticles : 0 : :
  1358. mat_reloadallmaterials : cmd : : Reloads all materials
  1359. mat_reloadmaterial : cmd : : Reloads a single material
  1360. mat_reloadtextures : cmd : : Reloads all textures
  1361. mat_remoteshadercompile : 0 : , "cheat" :
  1362. mat_report_queue_status : 0 : :
  1363. mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
  1364. mat_reversedepth : 0 : , "cheat" :
  1365. mat_savechanges : cmd : : saves current video configuration to the registry
  1366. mat_screen_blur_override : -1 : :
  1367. mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
  1368. mat_shadercount : cmd : : display count of all shaders and reset that count
  1369. mat_shadowstate : 1 : :
  1370. mat_show_histogram : 0 : , "cl" :
  1371. mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
  1372. mat_showcamerarendertarget : 0 : , "cheat", "cl" :
  1373. mat_showenvmapmask : 0 : :
  1374. mat_showframebuffertexture : 0 : , "cheat", "cl" :
  1375. mat_showlightmappage : -1 : , "cl" :
  1376. mat_showlowresimage : 0 : , "cheat" :
  1377. mat_showmaterials : cmd : : Show materials.
  1378. mat_showmaterialsverbose : cmd : : Show materials (verbose version).
  1379. mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
  1380. mat_showtextures : cmd : : Show used textures.
  1381. mat_showwatertextures : 0 : , "cheat", "cl" :
  1382. mat_slopescaledepthbias_shadowmap : 7 : :
  1383. mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
  1384. mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
  1385. mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
  1386. mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
  1387. mat_software_aa_strength : -1 : , "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
  1388. mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
  1389. mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
  1390. mat_softwarelighting : 0 : :
  1391. mat_softwareskin : 0 : , "cheat" :
  1392. mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  1393. mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes.
  1394. mat_spewalloc : 0 : , "a" :
  1395. mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
  1396. mat_stub : 0 : , "cheat", "cl" :
  1397. mat_suppress : cmd : : Supress a material from drawing
  1398. mat_surfaceid : 0 : , "cheat" :
  1399. mat_surfacemat : 0 : , "cheat" :
  1400. mat_tessellation_accgeometrytangents : 0 : , "cheat" :
  1401. mat_tessellation_cornertangents : 1 : , "cheat" :
  1402. mat_tessellation_update_buffers : 1 : , "cheat" :
  1403. mat_tessellationlevel : 6 : , "cheat" :
  1404. mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
  1405. mat_texture_list : 0 : : For debugging, show a list of used textures per frame
  1406. mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
  1407. mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.
  1408. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
  1409. mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
  1410. mat_texture_list_exclude_editing : 0 : :
  1411. mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  1412. mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  1413. mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  1414. mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
  1415. mat_tonemap_min_avglum : 3 : , "cheat", "cl" :
  1416. mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" :
  1417. mat_tonemap_percent_target : 60 : , "cheat", "cl" :
  1418. mat_tonemapping_occlusion_use_stencil : 0 : :
  1419. mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
  1420. mat_use_compressed_hdr_textures : 1 : :
  1421. mat_viewportscale : 0 : , "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
  1422. mat_viewportupscale : 1 : , "cheat", "cl" : Scale the viewport back up
  1423. mat_vignette_enable : 0 : , "cl" :
  1424. mat_vsync : 1 : : Force sync to vertical retrace
  1425. mat_wateroverlaysize : 128 : , "cl" :
  1426. mat_wireframe : 0 : , "cheat" :
  1427. mat_yuv : 0 : , "cheat", "cl" :
  1428. maxplayers : cmd : : Change the maximum number of players allowed on this server.
  1429. mem_compact : cmd : :
  1430. mem_dump : cmd : : Dump memory stats to text file.
  1431. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  1432. mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
  1433. mem_eat : cmd : :
  1434. mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
  1435. mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
  1436. mem_incremental_compact : cmd : :
  1437. mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
  1438. mem_level : 2 : : Memory Level - Default: High
  1439. mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  1440. mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  1441. mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  1442. mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
  1443. mem_test : cmd : :
  1444. mem_test_each_frame : 0 : : Run heap check at end of every frame
  1445. mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
  1446. mem_test_quiet : 0 : : Don't print stats when memtesting
  1447. mem_vcollide : cmd : : Dumps the memory used by vcollides
  1448. mem_verify : cmd : : Verify the validity of the heap
  1449. memory : cmd : : Print memory stats.
  1450. miniprofiler_dump : 0 : :
  1451. minisave : cmd : : Saves game (for current level only!)
  1452. mod_check_vcollide : 0 : : Check all vcollides on load
  1453. mod_combiner_info : cmd : : debug spew for Combiner Info
  1454. mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data
  1455. mod_forcedata : 1 : : Forces all model file data into cache on model load.
  1456. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
  1457. mod_load_anims_async : 0 : :
  1458. mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
  1459. mod_load_mesh_async : 0 : :
  1460. mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
  1461. mod_load_vcollide_async : 0 : :
  1462. mod_lock_mdls_on_load : 1 : :
  1463. mod_lock_meshes_on_load : 1 : :
  1464. mod_test_mesh_not_available : 0 : :
  1465. mod_test_not_available : 0 : :
  1466. mod_test_verts_not_available : 0 : :
  1467. mod_touchalldata : 1 : : Touch model data during level startup
  1468. mod_trace_load : 0 : :
  1469. model_combiner_dumpstats : cmd : : Dump the stats for the model combiner manager.
  1470. model_list : cmd : : Dump model list to file
  1471. morph_debug : 0 : :
  1472. morph_path : 7 : :
  1473. movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  1474. mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not
  1475. mp_chattime : 10 : , "rep", "cl" : amount of time players can chat after the game is over
  1476. mp_fadetoblack : 0 : , "nf", "rep", "cl" : fade a player's screen to black when he dies
  1477. mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players
  1478. mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
  1479. mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes
  1480. mp_tournament : 0 : , "nf", "rep", "cl" :
  1481. mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
  1482. mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
  1483. multiunit_frame_tall : 48 : , "cl" :
  1484. multiunit_frame_wide : 48 : , "cl" :
  1485. multiunit_page_next : cmd : : cycle to the next multiunit page
  1486. multiunit_page_prev : cmd : : cycle to the previous multiunit page
  1487. multiunit_x_gap : 4 : , "cl" :
  1488. multiunit_x_start : 0 : , "cl" :
  1489. multiunit_y_gap : 13 : , "cl" :
  1490. multiunit_y_start : 0 : , "cl" :
  1491. multvar : cmd : : Multiply specified convar value.
  1492. muzzleflash_light : 1 : , "a", "cl" :
  1493. name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
  1494. nb_shadow_dist : 400 : , "cl" :
  1495. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
  1496. net_channels : cmd : : Shows net channel info
  1497. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
  1498. net_droppackets : 0 : , "cheat" : Drops next n packets on client
  1499. net_dumpeventstats : cmd : : Dumps out a report of game event network usage
  1500. net_dumptest : 0 : :
  1501. net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
  1502. net_fakelag : 0 : : Lag all incoming network data (including loopback) by this many milliseconds.
  1503. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
  1504. net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
  1505. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
  1506. net_graphinsetbottom : 130 : , "a", "cl" : net_graph insert from bottom.
  1507. net_graphinsetleft : 0 : , "a", "cl" : net_graph insert from left.
  1508. net_graphinsetright : 0 : , "a", "cl" : net_graph insert from right.
  1509. net_graphinsettop : 0 : , "a", "cl" : net_graph insert from top.
  1510. net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
  1511. net_graphpos : 1 : , "a", "cl" :
  1512. net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
  1513. net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
  1514. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
  1515. net_graphsolid : 1 : , "a", "cl" :
  1516. net_graphtext : 1 : , "a", "cl" : Draw text fields
  1517. net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  1518. net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
  1519. net_maxfragments : 1200 : : Max fragment bytes per packet
  1520. net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
  1521. net_paranoid : 1 : :
  1522. net_port_try : 150 : : If unable to bind to initial port, how many more to try binding.
  1523. net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
  1524. net_queue_trace : 0 : :
  1525. net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
  1526. net_scale : 5 : , "a", "cl" :
  1527. net_showcompression : 0 : : Show compression results.
  1528. net_showeventlisteners : 0 : : Show listening addition/removals
  1529. net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
  1530. net_showfragments : 0 : : Show netchannel fragments
  1531. net_showoob : 0 : : Show connectionless UDP traffic.
  1532. net_showpeaks : 0 : : Show messages for large packets only: <size>
  1533. net_showreliablesounds : 0 : , "cheat" :
  1534. net_showsplits : 0 : : Show info about packet splits
  1535. net_showudp : 0 : : Dump UDP packets summary to console
  1536. net_showudp_remoteonly : 0 : : Dump non-loopback udp only
  1537. net_showusercmd : 0 : , "cl" : Show user command encoding
  1538. net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
  1539. net_status : cmd : : Shows current network status
  1540. net_steamcnx_status : cmd : : Print status of steam connection sockets.
  1541. net_usesocketsforloopback : 1 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
  1542. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
  1543. nextdemo : cmd : : Play next demo in sequence.
  1544. old_radiusdamage : 0 : , "rep", "cl" :
  1545. open_store : cmd : : Open the in-game store
  1546. openshop_category : cmd : : opens shop from clicks on the world shop model, specific tab request
  1547. option_duck_method : 1 : , "a", "rep", "cl" :
  1548. overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.
  1549. overview_draw_map : 1 : , "cl" :
  1550. overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.
  1551. overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.
  1552. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
  1553. overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.
  1554. overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.
  1555. overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
  1556. paint_sample_size : 4 : , "cheat", "rep" :
  1557. paintmap_scale : 1 : , "cheat", "rep" :
  1558. panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
  1559. particle_sim_alt_cores : 2 : , "cl" :
  1560. particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
  1561. particles_default_max_recreate_time : 2 : , "cheat", "cl" :
  1562. particles_recreate_tick_size : 0 : , "cheat", "cl" :
  1563. password : 0 : , "a", "norecord" : Current server access password
  1564. path : cmd : : Show the engine filesystem path.
  1565. pause : cmd : : Toggle the server pause state.
  1566. perfui : cmd : : Show/hide the level performance tools UI.
  1567. perfvisualbenchmark : cmd : :
  1568. perfvisualbenchmark_abort : cmd : :
  1569. phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
  1570. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
  1571. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
  1572. phys_enable_query_cache : 1 : :
  1573. phys_pushscale : 1 : , "rep", "cl" :
  1574. PhysPMC : 0 : :
  1575. ping : cmd : : Display ping to server.
  1576. pipeline_static_props : 1 : :
  1577. pixelvis_debug : cmd : : Dump debug info
  1578. play : cmd : : Play a sound.
  1579. playdemo : cmd : : Play a recorded demo file (.dem ).
  1580. playflush : cmd : : Play a sound, reloading from disk in case of changes.
  1581. playgamesound : cmd : : Play a sound from the game sounds txt file
  1582. playsoundscape : cmd : : Forces a soundscape to play
  1583. playvideo : cmd : : Plays a video: <filename> [width height]
  1584. playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
  1585. playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
  1586. playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
  1587. playvol : cmd : : Play a sound at a specified volume.
  1588. plugin_load : cmd : : plugin_load <filename> : loads a plugin
  1589. plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
  1590. plugin_pause_all : cmd : : pauses all loaded plugins
  1591. plugin_print : cmd : : Prints details about loaded plugins
  1592. plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
  1593. plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
  1594. plugin_unpause_all : cmd : : unpauses all disabled plugins
  1595. portrait_red : 200 : , "cl" :
  1596. practice_password : 0 : , "cl" : Password used to filter private practice lobbies.
  1597. print_colorcorrection : cmd : : Display the color correction layer information.
  1598. progress_enable : cmd : :
  1599. prop_crosshair : cmd : : Shows name for prop looking at
  1600. props_break_max_pieces : -1 : , "rep", "cl" : Maximum prop breakable piece count (-1 = model default)
  1601. props_break_max_pieces_perframe : -1 : , "rep", "cl" : Maximum prop breakable piece count per frame (-1 = model default)
  1602. pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
  1603. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
  1604. quit : cmd : : Exit the engine.
  1605. r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes
  1606. r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
  1607. r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
  1608. r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
  1609. r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
  1610. r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
  1611. r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
  1612. r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
  1613. r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  1614. r_aspectratio : 0 : :
  1615. r_avglight : 1 : , "cheat" :
  1616. r_avglightmap : 0 : , "cheat" :
  1617. r_bloomtintb : 0 : :
  1618. r_bloomtintexponent : 2 : :
  1619. r_bloomtintg : 0 : :
  1620. r_bloomtintr : 0 : :
  1621. r_cheapwaterend : cmd : :
  1622. r_cheapwaterstart : cmd : :
  1623. r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
  1624. r_ClipAreaPortals : 1 : , "cheat" :
  1625. r_colorstaticprops : 0 : , "cheat" :
  1626. r_debug_sequencesets : -2 : , "cl" :
  1627. r_debugcheapwater : 0 : , "cheat", "cl" :
  1628. r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  1629. r_decal_cover_count : 4 : :
  1630. r_decal_overlap_area : 0 : :
  1631. r_decal_overlap_count : 3 : :
  1632. r_decals : 2048 : :
  1633. r_decalstaticprops : 1 : : Decal static props test
  1634. r_deferred_additive_pass : 1 : , "cl" :
  1635. r_deferred_global_light : 1 : , "cl" :
  1636. r_deferred_height_fog : 0 : :
  1637. r_deferred_simple_light : 0 : , "cl" :
  1638. r_deferred_simple_projections : 1 : , "cl" :
  1639. r_deferred_specular : 1 : :
  1640. r_deferred_specular_bloom : 1 : :
  1641. r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
  1642. r_DispBuildable : 0 : , "cheat" :
  1643. r_DispWalkable : 0 : , "cheat" :
  1644. r_dopixelvisibility : 1 : , "cl" :
  1645. r_DotaSpecificCullingToggle : cmd : : Toggle Dota specific culling
  1646. r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
  1647. r_drawbatchdecals : 1 : : Render decals batched.
  1648. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1649. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
  1650. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  1651. r_drawdecals : 1 : , "cheat" : Render decals.
  1652. r_DrawDetailProps : 1 : , "cl" : 0=Off, 1=Normal, 2=Wireframe
  1653. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
  1654. r_drawentities : 1 : , "cheat" :
  1655. r_drawflecks : 1 : , "cl" :
  1656. r_drawfuncdetail : 1 : , "cheat" : Render func_detail
  1657. r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
  1658. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
  1659. r_drawlightinfo : 0 : , "cheat" :
  1660. r_drawlights : 0 : , "cheat" :
  1661. r_drawmodeldecals : 1 : :
  1662. r_DrawModelLightOrigin : 0 : , "cheat" :
  1663. r_drawmodelstatsoverlay : 0 : , "cheat" :
  1664. r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
  1665. r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  1666. r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  1667. r_drawopaquerenderables : 1 : , "cheat", "cl" :
  1668. r_drawopaqueworld : 1 : , "cheat", "cl" :
  1669. r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
  1670. r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
  1671. r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
  1672. r_DrawPortals : 0 : , "cheat" :
  1673. r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
  1674. r_drawrenderboxes : 0 : , "cheat", "cl" :
  1675. r_drawropes : 1 : , "cheat", "cl" :
  1676. r_drawscaleform : 1 : , "cheat" :
  1677. r_drawskybox : 1 : , "cheat" :
  1678. r_DrawSpecificStaticProp : -1 : :
  1679. r_drawsprites : 1 : , "cheat", "cl" :
  1680. r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1681. r_drawtracers : 1 : , "cheat", "cl" :
  1682. r_drawtracers_firstperson : 1 : , "cl" :
  1683. r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
  1684. r_drawtranslucentworld : 1 : , "cheat" :
  1685. r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
  1686. r_drawviewmodel : 1 : , "cheat", "cl" :
  1687. r_drawworld : 1 : , "cheat" : Render the world.
  1688. r_dscale_basefov : 90 : , "cheat" :
  1689. r_dscale_fardist : 2000 : , "cheat" :
  1690. r_dscale_farscale : 4 : , "cheat" :
  1691. r_dscale_neardist : 100 : , "cheat" :
  1692. r_dscale_nearscale : 1 : , "cheat" :
  1693. r_dynamic : 1 : :
  1694. r_dynamiclighting : 1 : , "cheat" :
  1695. r_emulategl : 0 : :
  1696. r_entityclips : 1 : , "cl" :
  1697. r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  1698. r_eyegloss : 1 : , "a", "cl" :
  1699. r_eyemove : 1 : , "a" :
  1700. r_eyes : 1 : :
  1701. r_eyeshift_x : 0 : , "a" :
  1702. r_eyeshift_y : 0 : , "a" :
  1703. r_eyeshift_z : 0 : , "a" :
  1704. r_eyesize : 0 : , "a" :
  1705. r_eyewaterepsilon : 7 : , "cheat", "cl" :
  1706. r_fade360style : 1 : , "cl" :
  1707. r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
  1708. r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
  1709. r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  1710. r_flashcombined : 0 : , "cl" :
  1711. r_flashlight_topdown : 0 : , "cl" :
  1712. r_flashlightambient : 0 : , "cheat", "cl" :
  1713. r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
  1714. r_flashlightbrightness : 0 : , "cheat" :
  1715. r_flashlightclip : 0 : , "cheat" :
  1716. r_flashlightconstant : 0 : , "cheat", "cl" :
  1717. r_flashlightculldepth : 1 : :
  1718. r_flashlightdepth_drawtranslucents : 0 : , "cl" :
  1719. r_flashlightdepthres : 1024 : , "cl" :
  1720. r_flashlightdepthreshigh : 1024 : , "cl" :
  1721. r_flashlightdepthtexture : 1 : :
  1722. r_FlashlightDetailProps : 1 : , "cl" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
  1723. r_flashlightdrawclip : 0 : , "cheat" :
  1724. r_flashlightdrawdepth : 0 : :
  1725. r_flashlightdrawdepthres : 256 : :
  1726. r_flashlightdrawfrustum : 0 : , "cl" :
  1727. r_flashlightdrawfrustumbbox : 0 : , "cl" :
  1728. r_flashlightdrawsweptbbox : 0 : :
  1729. r_flashlightfar : 750 : , "cheat", "cl" :
  1730. r_flashlightfov : 53 : , "cheat", "cl" :
  1731. r_flashlightladderdist : 40 : , "cheat", "cl" :
  1732. r_flashlightlinear : 100 : , "cheat", "cl" :
  1733. r_flashlightlockposition : 0 : , "cheat", "cl" :
  1734. r_flashlightmodels : 1 : , "cl" :
  1735. r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
  1736. r_flashlightnear : 4 : , "cheat", "cl" :
  1737. r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
  1738. r_flashlightnodraw : 0 : :
  1739. r_flashlightoffsetforward : 0 : , "cheat", "cl" :
  1740. r_flashlightoffsetright : 5 : , "cheat", "cl" :
  1741. r_flashlightoffsetup : -5 : , "cheat", "cl" :
  1742. r_flashlightquadratic : 0 : , "cheat", "cl" :
  1743. r_flashlightrender : 1 : :
  1744. r_flashlightrendermodels : 1 : :
  1745. r_flashlightrenderworld : 1 : :
  1746. r_flashlightscissor : 1 : :
  1747. r_flashlightshadowatten : 0 : , "cheat", "cl" :
  1748. r_flashlighttracedistcutoff : 128 : , "cl" :
  1749. r_flashlightupdatedepth : 1 : :
  1750. r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
  1751. r_flashlightvolumetrics : 1 : , "cl" :
  1752. r_flashoverbudget : 0 : , "cl" :
  1753. r_flex : 1 : :
  1754. r_flushlod : cmd : : Flush and reload LODs.
  1755. r_ForceRestore : 0 : :
  1756. r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
  1757. r_frame_query : 0 : , "a" :
  1758. r_frustumcullworld : 1 : :
  1759. r_glint_alwaysdraw : 0 : :
  1760. r_glint_procedural : 0 : :
  1761. r_globallight_singlepass : 1 : , "cl" : Global light is drawn as a single pass
  1762. r_hunkalloclightmaps : 1 : :
  1763. r_hwmorph : 0 : , "cheat" :
  1764. r_impacts_alt_orientation : 1 : , "cl" :
  1765. r_itemblinkmax : 0 : , "cheat" :
  1766. r_itemblinkrate : 4 : , "cheat" :
  1767. r_JeepViewBlendTo : 1 : , "cheat", "cl" :
  1768. r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
  1769. r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
  1770. r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
  1771. r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
  1772. r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
  1773. r_jiggle_bones : 1 : , "cl" :
  1774. r_lightaverage : 1 : : Activates/deactivate light averaging
  1775. r_lightcache_invalidate : cmd : :
  1776. r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
  1777. r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
  1778. r_lightcache_zbuffercache : 0 : :
  1779. r_lightcachecenter : 1 : , "cheat" :
  1780. r_lightcachemodel : -1 : , "cheat" :
  1781. r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
  1782. r_lightmap : -1 : , "cheat" :
  1783. r_lightstyle : -1 : , "cheat" :
  1784. r_lightwarpidentity : 0 : , "cheat" :
  1785. r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
  1786. r_lod : -1 : :
  1787. r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
  1788. r_maxdlights : 32 : :
  1789. r_maxmodeldecal : 50 : :
  1790. r_maxnewsamples : 6 : :
  1791. r_maxsampledist : 128 : :
  1792. r_minnewsamples : 3 : :
  1793. r_modelwireframedecal : 0 : , "cheat" :
  1794. r_nohw : 0 : , "cheat" :
  1795. r_norefresh : 0 : :
  1796. r_nosw : 0 : , "cheat" :
  1797. r_novis : 0 : , "cheat" : Turn off the PVS.
  1798. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  1799. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  1800. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
  1801. r_occlusion : 1 : : Activate/deactivate the occlusion system.
  1802. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
  1803. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
  1804. r_overlayfadeenable : 0 : :
  1805. r_overlayfademax : 2000 : :
  1806. r_overlayfademin : 1750 : :
  1807. r_overlaypushout : 0 : :
  1808. r_overlaywireframe : 0 : :
  1809. r_particle_demo : 0 : , "cheat", "cl" :
  1810. r_particle_sim_spike_threshold_ms : 0 : , "cl" :
  1811. r_particle_timescale : 1 : , "cl" :
  1812. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
  1813. r_PhysPropStaticLighting : 1 : , "cl" :
  1814. r_pix_recordframes : 0 : :
  1815. r_pix_start : 0 : :
  1816. r_pixelvisibility_partial : 1 : , "cl" :
  1817. r_pixelvisibility_spew : 0 : , "cl" :
  1818. r_portalscloseall : 0 : :
  1819. r_portalsopenall : 0 : , "cheat" : Open all portals
  1820. r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
  1821. r_printdecalinfo : cmd : :
  1822. r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
  1823. r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
  1824. r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
  1825. r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
  1826. r_queued_post_processing : 0 : , "cl" :
  1827. r_queued_ropes : 1 : , "cl" :
  1828. r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
  1829. r_RainAllowInSplitScreen : 0 : , "cl" : Allows rain in splitscreen
  1830. r_rainalpha : 0 : , "cheat", "cl" :
  1831. r_rainalphapow : 0 : , "cheat", "cl" :
  1832. r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
  1833. r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
  1834. r_raindensity : 0 : , "cheat", "cl" :
  1835. r_RainHack : 0 : , "cheat", "cl" :
  1836. r_rainlength : 0 : , "cheat", "cl" :
  1837. r_RainParticleDensity : 1 : , "cl" : Density of Particle Rain 0-1
  1838. r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
  1839. r_RainRadius : 1500 : , "cheat", "cl" :
  1840. r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
  1841. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
  1842. r_rainspeed : 600 : , "cheat", "cl" :
  1843. r_RainSplashPercentage : 20 : , "cheat", "cl" :
  1844. r_rainwidth : 0 : , "cheat", "cl" :
  1845. r_randomflex : 0 : , "cheat" :
  1846. r_render_perf_force_flushing : 0 : : If 1, a full GPU pipeline flush will occur on every BeginGPUTimingQuery/EndGPUTimingQuery call
  1847. r_render_perf_recalibrate : cmd : :
  1848. r_render_perf_report_cpu_times : 0 : : If 1, GetCompletedGPUTimingQueries() will lie and report CPU times instead of GPU times
  1849. r_render_space : 0 : , "cheat", "cl" :
  1850. r_renderoverlayfragment : 1 : :
  1851. r_rimlight : 1 : , "cheat" :
  1852. r_rootlod : 0 : : Root LOD
  1853. r_ropetranslucent : 1 : , "cl" :
  1854. r_screen_size_expansion : 0 : :
  1855. r_screenoverlay : cmd : : Draw specified material as an overlay
  1856. r_screenspace_aa : 1 : , "cl" :
  1857. r_screenspace_aa_debug_w : 0 : :
  1858. r_screenspace_aa_debug_x : 0 : :
  1859. r_screenspace_aa_debug_y : 0 : :
  1860. r_screenspace_aa_debug_z : 0 : :
  1861. r_screenspace_aa_technique : 0 : :
  1862. r_sequence_debug : 0 : , "cl" :
  1863. r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
  1864. r_shadow_debug_spew : 0 : , "cheat", "cl" :
  1865. r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
  1866. r_shadow_deferred_downsample : 0 : , "cl" : Toggle low-res deferred shadow rendering
  1867. r_shadow_deferred_simd : 0 : , "cl" :
  1868. r_shadow_half_update_rate : 1 : , "cl" : Updates shadows at half the framerate
  1869. r_shadow_lightpos_lerptime : 0 : , "cl" :
  1870. r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter
  1871. r_shadowangles : cmd : : Set shadow angles
  1872. r_shadowblobbycutoff : cmd : : some shadow stuff
  1873. r_shadowcolor : cmd : : Set shadow color
  1874. r_shadowdir : cmd : : Set shadow direction
  1875. r_shadowdist : cmd : : Set shadow distance
  1876. r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
  1877. r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights
  1878. r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
  1879. r_shadowids : 0 : , "cheat" :
  1880. r_shadowmaxrendered : 32 : , "cl" :
  1881. r_shadowrendertotexture : 0 : :
  1882. r_shadows : 1 : :
  1883. r_shadows_gamecontrol : -1 : , "cheat" :
  1884. r_shadows_on_renderables_enable : 0 : , "cl" : Support casting RTT shadows onto other renderables
  1885. r_shadowwireframe : 0 : , "cheat" :
  1886. r_showenvcubemap : 0 : , "cheat" :
  1887. r_showonlyshadowents : 0 : , "cheat", "cl" :
  1888. r_ShowViewerArea : 0 : :
  1889. r_showz_power : 1 : , "cheat" :
  1890. r_skin : 0 : , "cheat" :
  1891. r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
  1892. r_slowpathwireframe : 0 : , "cheat" :
  1893. r_snapportal : -1 : :
  1894. r_SnowColorBlue : 200 : , "cheat", "cl" : Snow.
  1895. r_SnowColorGreen : 175 : , "cheat", "cl" : Snow.
  1896. r_SnowColorRed : 150 : , "cheat", "cl" : Snow.
  1897. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
  1898. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
  1899. r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
  1900. r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
  1901. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
  1902. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
  1903. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
  1904. r_SnowParticles : 500 : , "cheat", "cl" : Snow.
  1905. r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
  1906. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
  1907. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
  1908. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
  1909. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
  1910. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
  1911. r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
  1912. r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
  1913. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
  1914. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
  1915. r_spray_lifetime : 10 : : Number of rounds player sprays are visible
  1916. r_ssao : 0 : : Enable the rendering of SSAO
  1917. r_ssao_gpu_times : 0 : , "cl" :
  1918. r_ssao_super_expensive : 0 : , "cl" :
  1919. r_sse_s : 1 : , "cl" : sse ins for particle sphere create
  1920. r_staticlight_streams : 1 : :
  1921. r_staticprop_lod : -1 : :
  1922. r_staticpropinfo : 0 : :
  1923. r_studio_stats : 0 : , "cheat" :
  1924. r_suppress_d3dcalls : 0 : :
  1925. r_swingflashlight : 1 : , "cheat", "cl" :
  1926. r_teeth : 1 : :
  1927. r_threaded_particles : 1 : , "cl" :
  1928. r_threaded_shadow_clip : 0 : :
  1929. r_threadeddetailprops : 1 : , "cl" : enable threading of detail prop drawing
  1930. r_topdown : 0 : :
  1931. r_twopasspaint : 1 : : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
  1932. r_unlimitedrefract : 0 : , "cl" :
  1933. r_unloadlightmaps : 0 : :
  1934. r_updaterefracttexture : 1 : , "cheat", "cl" :
  1935. r_VehicleViewClamp : 1 : , "cheat", "cl" :
  1936. r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
  1937. r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  1938. r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  1939. r_visualizelighttraces : 0 : , "cheat" :
  1940. r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
  1941. r_visualizeproplightcaching : 0 : , "cl" :
  1942. r_visualizetraces : 0 : , "cheat" :
  1943. r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
  1944. r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
  1945. r_waterforceexpensive : 0 : , "cl" :
  1946. r_waterforcereflectentities : 0 : , "cl" :
  1947. r_worldlightmin : 0 : :
  1948. r_worldlights : 3 : : number of world lights to use per vertex
  1949. r_worldlistcache : 1 : , "cl" :
  1950. ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
  1951. rate : 80000 : , "user" : Max bytes/sec the host can receive data
  1952. rcon : cmd : : Issue an rcon command.
  1953. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  1954. rcon_password : 0 : , "norecord" : remote console password.
  1955. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
  1956. record : cmd : : Record a demo.
  1957. record_tga_interval : 1 : : How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
  1958. record_tga_usealpha : 0 : : If true, writes out alpha into TGA screenshots when using startmovie.
  1959. refractfog_center : -16777216 : , "cheat" : The epicenter of the refract fog effect (distance is relative to this point). Specified as a string, so '0 0 0' is the origin.
  1960. refractfog_end : 2000 : , "cheat" : Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente
  1961. refractfog_maxdensity : 0 : , "cheat" : The strength of the refract fog effect (0 - minimum (refract fog off), 1 - maximum). 'Refract fog' causes objects using the ver
  1962. refractfog_start : 1000 : , "cheat" : Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente
  1963. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
  1964. reload_fullbody_portrait_data : cmd : : Reloads full body portrait data.
  1965. reload_item_build : cmd : :
  1966. reload_materials : 0 : :
  1967. remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine
  1968. removeid : cmd : : Remove a user ID from the ban list.
  1969. removeip : cmd : : Remove an IP address from the ban list.
  1970. render_perf : cmd : : render_perf
  1971. render_test : cmd : : render_test22222
  1972. report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
  1973. report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
  1974. res_restrict_access : 0 : :
  1975. reset_gameconvars : cmd : : Reset a bunch of game convars to default values
  1976. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
  1977. results_row_initial_delay : 0 : , "cl" :
  1978. results_row_interval : 0 : , "cl" :
  1979. retry : cmd : : Retry connection to last server.
  1980. room_type : 0 : , "demo" :
  1981. rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
  1982. rope_collide : 1 : , "cl" : Collide rope with the world
  1983. rope_min_pixel_diameter : 2 : , "cheat" :
  1984. rope_rendersolid : 1 : , "cl" :
  1985. rope_shake : 0 : , "cl" :
  1986. rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
  1987. rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
  1988. rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  1989. rope_smooth_maxalphawidth : 1 : , "cl" :
  1990. rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  1991. rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
  1992. rope_solid_maxalpha : 1 : , "cl" :
  1993. rope_solid_maxwidth : 1 : , "cl" :
  1994. rope_solid_minalpha : 0 : , "cl" :
  1995. rope_solid_minwidth : 0 : , "cl" :
  1996. rope_subdiv : 2 : , "cl" : Rope subdivision amount
  1997. rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
  1998. rr_debugresponseconcept : 0 : , "rep", "cl" : If set, rr_debugresponses will print only responses testing for the specified concept
  1999. rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
  2000. rr_debugresponses : 0 : , "rep", "cl" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
  2001. rr_debugrule : 0 : , "rep", "cl" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  2002. rr_discrepancycheck : 0 : , "cl" : Set 0 to disable the [RESPONSELIB] warning messages.
  2003. rr_dumpresponses : 0 : , "rep", "cl" : Dump all response_rules.txt and rules (requires restart)
  2004. rr_reloadresponsesystems_client : cmd : : Reload all response system scripts.
  2005. save : cmd : : Saves current game.
  2006. save_async : 1 : :
  2007. save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
  2008. save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
  2009. save_disable : 0 : :
  2010. save_finish_async : cmd : :
  2011. save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
  2012. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
  2013. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
  2014. save_noxsave : 0 : :
  2015. save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
  2016. save_spew : 0 : :
  2017. scaleform_avatar_debug : 0 : : Show debug text for loading Steam avatars
  2018. scaleform_spew : 0 : : Allow scaleform log spew
  2019. scene_clientflex : 1 : , "rep", "cl" : Do client side flex animation.
  2020. scene_print : 0 : , "rep", "cl" : When playing back a scene, print timing and event info to console.
  2021. scene_vcdautosave : 0 : , "cl" : Create a savegame before VCD playback
  2022. schedule_match_ready_sound : cmd : : Plays the sound in windows after a delay of X seconds
  2023. scr_centertime : 2 : , "cl" :
  2024. screenshot : cmd : : Take a screenshot.
  2025. script_client : cmd : : Run the text as a script
  2026. script_debug_client : cmd : : Connect the vscript VM to the script debugger
  2027. script_dump_all_client : cmd : : Dump the state of the VM to the console
  2028. script_execute_client : cmd : : Run a vscript file
  2029. script_help_client : cmd : : Output help for script functions, optionally with a search string
  2030. sensitivity : 3 : , "a", "cl" : Mouse sensitivity.
  2031. setinfo : cmd : : Adds a new user info value
  2032. setpause : cmd : : Set the pause state of the server.
  2033. settings_section_scroll_time : 0 : , "cl" :
  2034. sf_async : 0 : : Enabled async loading for Scaleform files
  2035. sf_cardflip_time : 1 : , "cl" :
  2036. sf_debug_file_opens : 0 : : Print file opens to Scaleform spew
  2037. sf_fulldeck_card_scale_max : 0 : , "cl" :
  2038. sf_fulldeck_card_scale_min : 0 : , "cl" :
  2039. sf_fulldeck_hide_unavailable : 1 : , "a", "cl" : If set, hide unavailable cards instead of greying them out (dynamic mode overrides)
  2040. sf_fulldeck_intro_curve : 0 : , "cl" :
  2041. sf_fulldeck_intro_time : 0 : , "cl" :
  2042. sf_fulldeck_leftovers_position : 1 : , "cl" :
  2043. sf_fulldeck_legacy_columns : 7 : , "cl" :
  2044. sf_fulldeck_legacy_gap_x : 15 : , "cl" :
  2045. sf_fulldeck_legacy_gap_y : 50 : , "cl" :
  2046. sf_fulldeck_legacy_rows : 3 : , "cl" :
  2047. sf_fulldeck_raise_speed : 10 : , "cl" :
  2048. sf_fulldeck_x_gap_perc : 0 : , "cl" :
  2049. sf_fulldeck_y_gap_perc : 0 : , "cl" :
  2050. sf_loadout_rotate_drag : 0 : , "cl" :
  2051. sf_loadout_rotate_grab_scale : 0 : , "cl" :
  2052. sf_loadout_rotate_scale : 2 : , "cl" :
  2053. sf_turntable_curve_16x10 : 0 : , "cl" :
  2054. sf_turntable_curve_16x9 : 0 : , "cl" :
  2055. sf_turntable_curve_4x3 : 0 : , "cl" :
  2056. sf_turntable_curve_5x4 : 0 : , "cl" :
  2057. sf_turntable_deal_curve_max : 0 : , "cl" :
  2058. sf_turntable_deal_curve_min : 0 : , "cl" :
  2059. sf_turntable_deal_time : 0 : , "cl" :
  2060. sf_turntable_edgescroll : 0 : , "cl" :
  2061. sf_turntable_end : 1 : , "cl" :
  2062. sf_turntable_gradient_curve : 0 : , "cl" :
  2063. sf_turntable_hasitems_allitems : 0 : , "cl" :
  2064. sf_turntable_indent : 0 : , "cl" :
  2065. sf_turntable_itemsel_xdelta : 0 : , "cl" :
  2066. sf_turntable_mousescroll : 0 : , "cl" :
  2067. sf_turntable_mousewheelscroll : 5 : , "cl" :
  2068. sf_turntable_moviecards_fromcenter : 3 : , "cl" :
  2069. sf_turntable_rotation_angle : 85 : , "cl" :
  2070. sf_turntable_rotation_start : 0 : , "cl" :
  2071. sf_turntable_scale_curve : 0 : , "cl" :
  2072. sf_turntable_scale_max : 150 : , "cl" :
  2073. sf_turntable_scale_min : 80 : , "cl" :
  2074. sf_turntable_selmove_time : 0 : , "cl" :
  2075. sf_turntable_testmaxheroes : -1 : , "cl" :
  2076. sf_turntable_tint_curve : 0 : , "cl" :
  2077. sf_turntable_ypos : 125 : , "cl" :
  2078. sf_turntable_ypos_curve : 0 : , "cl" :
  2079. sf_turntable_ypos_ingame : 145 : , "cl" :
  2080. sf_turntable_ypos_max : 0 : , "cl" :
  2081. sfm_record_hz : 30 : , "cl" :
  2082. shaderstat_viz : cmd : : Shader Stat visualizer commands
  2083. shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
  2084. shake_stop : cmd : : Stops all active screen shakes.
  2085. shake_testpunch : cmd : : Test a punch-style screen shake.
  2086. shop_nav_to_search : cmd : : with the shop open, makes the search box active
  2087. shop_nav_to_tab : cmd : : switch to a particular shop tab ( 0 - 12 )
  2088. shop_select_itemrow : cmd : : buy ( or set quickbuy with shift held ) a particular displayed row
  2089. show_broadcast : cmd : : debug show the broadcaster dialog
  2090. show_ready_up_fail : cmd : : Shows the ready up fail dialog
  2091. show_sf_shop : cmd : : show scaleform shop
  2092. show_shared_units : cmd : : show the shared unit control dialog
  2093. showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
  2094. showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
  2095. showbudget_texture_global_sum : 0 : :
  2096. showconsole : cmd : : Show the console.
  2097. showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
  2098. showpanel : cmd : : Shows a viewport panel <name>
  2099. showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
  2100. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
  2101. sixense_bind : cmd : : Bind a concommand to a button.
  2102. sixense_clear_bindings : cmd : : Clear all sixense bindings.
  2103. sixense_default_bindings : cmd : : Clear current bindings and load the defaults.
  2104. sixense_delete_binding : cmd : : Delete a single binding by index.
  2105. sixense_list_bindings : cmd : : List the sixense bindings.
  2106. sixense_mouse_set_origin : cmd : : Center the sixense mouse.
  2107. sixense_set_grid_command : cmd : : Set the command bound to a click grid cell.
  2108. sixense_set_grid_size : cmd : : Set the dimensions of a click grid.
  2109. sixense_write_bindings : cmd : : Save the sixense bindings to a file.
  2110. sk_autoaim_mode : 1 : , "a", "rep", "cl" :
  2111. slot0 : cmd : :
  2112. slot1 : cmd : :
  2113. slot10 : cmd : :
  2114. slot2 : cmd : :
  2115. slot3 : cmd : :
  2116. slot4 : cmd : :
  2117. slot5 : cmd : :
  2118. slot6 : cmd : :
  2119. slot7 : cmd : :
  2120. slot8 : cmd : :
  2121. slot9 : cmd : :
  2122. smoothstairs : 1 : , "rep", "cl" : Smooth player eye z coordinate when traversing stairs.
  2123. snapto : cmd : :
  2124. snd_async_flush : cmd : : Flush all unlocked async audio data
  2125. snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives).
  2126. snd_async_minsize : 262144 : :
  2127. snd_async_showmem : cmd : : Show async memory stats
  2128. snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
  2129. snd_async_showmem_summary : cmd : : Show brief async memory stats
  2130. snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
  2131. snd_async_stream_fail : 0 : : Spew stream pool failures.
  2132. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
  2133. snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
  2134. snd_debug_gaincurve : 0 : : Visualize sound gain fall off
  2135. snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off
  2136. snd_defer_trace : 1 : :
  2137. snd_delay_for_choreo_enabled : 1 : : Enables update of delay for choreo to compensate for IO latency.
  2138. snd_delay_for_choreo_reset_after_N_milliseconds : 500 : : Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
  2139. snd_delay_sound_shift : 0 : :
  2140. snd_disable_mixer_duck : 0 : :
  2141. snd_disable_mixer_solo : 0 : :
  2142. snd_duckerattacktime : 0 : , "a" :
  2143. snd_duckerreleasetime : 2 : , "a" :
  2144. snd_duckerthreshold : 0 : , "a" :
  2145. snd_ducking_off : 1 : , "a" :
  2146. snd_ducktovolume : 0 : , "a" :
  2147. snd_dump_filepaths : cmd : :
  2148. snd_dumpclientsounds : cmd : : Dump sounds to console
  2149. snd_dvar_dist_max : 1320 : : Play full 'far' sound at this distance
  2150. snd_dvar_dist_min : 240 : : Play full 'near' sound at this distance
  2151. snd_filter : 0 : , "cheat" :
  2152. snd_foliage_db_loss : 0 : : foliage dB loss per 1200 units
  2153. snd_gain : 1 : , "cheat" :
  2154. snd_gain_max : 1 : , "cheat" :
  2155. snd_gain_min : 0 : , "cheat" :
  2156. snd_gamevolume : 0 : , "a", "user" : Music volume
  2157. snd_getmixer : cmd : : Get data related to mix group matching string
  2158. snd_list : 0 : :
  2159. snd_max_same_sounds : 4 : :
  2160. snd_max_same_weapon_sounds : 3 : :
  2161. snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
  2162. snd_mix_async : 0 : :
  2163. snd_mix_minframetime : 0 : :
  2164. snd_mixahead : 0 : , "a" :
  2165. snd_mixer_master_dsp : 1 : :
  2166. snd_mixer_master_level : 1 : :
  2167. snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
  2168. snd_musicvolume : 0 : , "a", "user" : Music volume
  2169. snd_mute_losefocus : 1 : , "a" :
  2170. snd_noextraupdate : 0 : :
  2171. snd_obscured_gain_dB : -2 : , "cheat" :
  2172. snd_op_test_convar : 1 : , "cheat" :
  2173. snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
  2174. snd_pitchquality : 0 : , "a" :
  2175. snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
  2176. snd_pre_gain_dist_falloff : 1 : , "cheat" :
  2177. snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  2178. snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
  2179. snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
  2180. snd_print_channels : cmd : : Prints all the active channel.
  2181. snd_profile : 0 : , "demo" :
  2182. snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
  2183. snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
  2184. snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
  2185. snd_restart : cmd : : Restart sound system.
  2186. snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
  2187. snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
  2188. snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
  2189. snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
  2190. snd_setsoundparam : cmd : : Set a sound paramater
  2191. snd_show : 0 : : Show sounds info
  2192. snd_show_channel_count : 0 : : Show the current count of channel types.
  2193. snd_showclassname : 0 : :
  2194. snd_showmixer : 0 : :
  2195. snd_showstart : 0 : , "cheat" :
  2196. snd_ShowThreadFrameTime : 0 : :
  2197. snd_sos_allow_dynamic_chantype : 0 : :
  2198. snd_sos_exec_when_paused : 1 : :
  2199. snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
  2200. snd_sos_list_operator_updates : 0 : , "cheat" :
  2201. snd_sos_print_operators : cmd : : Prints a list of currently available operators
  2202. snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
  2203. snd_sos_show_client_rcv : 0 : :
  2204. snd_sos_show_client_xmit : 0 : , "cheat", "cl" :
  2205. snd_sos_show_entry_match_free : 0 : :
  2206. snd_sos_show_operator_entry_filter : 0 : , "cheat" :
  2207. snd_sos_show_operator_init : 0 : , "cheat" :
  2208. snd_sos_show_operator_prestart : 0 : , "cheat" :
  2209. snd_sos_show_operator_shutdown : 0 : , "cheat" :
  2210. snd_sos_show_operator_start : 0 : , "cheat" :
  2211. snd_sos_show_operator_stop_entry : 0 : , "cheat" :
  2212. snd_sos_show_operator_updates : 0 : , "cheat" :
  2213. snd_sos_show_opvar_list : 0 : :
  2214. snd_sos_show_queuetotrack : 0 : , "cheat" :
  2215. snd_sos_show_source_info : 0 : :
  2216. snd_sos_show_startqueue : 0 : , "cheat" :
  2217. snd_sos_show_track_list : 0 : :
  2218. snd_soundmixer : 0 : :
  2219. snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
  2220. snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
  2221. snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
  2222. snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
  2223. snd_soundmixer_parse_debug : 0 : :
  2224. snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
  2225. snd_soundmixer_version : 2 : :
  2226. snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
  2227. snd_store_filepaths : 0 : :
  2228. snd_surround_speakers : -1 : :
  2229. snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
  2230. snd_visualize : 0 : , "cheat" : Show sounds location in world
  2231. snd_voipvolume : 1 : , "a", "user" : Voice volume
  2232. snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
  2233. snd_vox_globaltimeout : 300 : :
  2234. snd_vox_sectimetout : 300 : :
  2235. snd_vox_seqtimetout : 300 : :
  2236. snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
  2237. sndplaydelay : cmd : :
  2238. sound_device_list : cmd : : Lists all available audio devices.
  2239. sound_device_override : 0 : , "a" : ID of the sound device to use
  2240. soundfade : cmd : : Fade client volume.
  2241. soundinfo : cmd : : Describe the current sound device.
  2242. soundlist : cmd : : List all known sounds.
  2243. soundpatch_captionlength : 2 : , "rep", "cl" : How long looping soundpatch captions should display for.
  2244. soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
  2245. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
  2246. soundscape_message : 0 : , "cl" :
  2247. soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
  2248. speak : cmd : : Play a constructed sentence.
  2249. speaker_config : 2 : , "a" :
  2250. spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
  2251. spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
  2252. spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
  2253. spec_freeze_time : 4 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
  2254. spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
  2255. spec_mode : cmd : : Set spectator mode
  2256. spec_next : cmd : : Spectate next player
  2257. spec_player : cmd : : Spectate player by name
  2258. spec_pos : cmd : : dump position and angles to the console
  2259. spec_prev : cmd : : Spectate previous player
  2260. spec_scoreboard : 0 : , "a", "cl" :
  2261. spec_track : 0 : , "cl" : Tracks an entity in spec mode
  2262. spike : cmd : : generates a fake spike
  2263. ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
  2264. ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
  2265. ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
  2266. ss_verticalsplit : 1 : , "cl" : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
  2267. ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
  2268. star_memory : cmd : : Dump memory stats
  2269. startdemos : cmd : : Play demos in demo sequence.
  2270. startmovie : cmd : : Start recording movie frames.
  2271. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
  2272. stash_grab_all : cmd : : grab all items from the stash
  2273. stat_dropdown : cmd : : Select a category in the spectator stats dropdown
  2274. stat_dropdown_sort : cmd : : Cycle through the stat dropdown sort methods
  2275. stats : cmd : : Prints server performance variables
  2276. status : cmd : : Display map and connection status.
  2277. stop : cmd : : Finish recording demo.
  2278. stopdemo : cmd : : Stop playing back a demo.
  2279. stopsound : cmd : :
  2280. stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
  2281. stopvideos : cmd : : Stops all videos playing to the screen
  2282. stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
  2283. stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
  2284. stringtabledictionary : cmd : : Create dictionary for current strings.
  2285. studio_queue_mode : 1 : :
  2286. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
  2287. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
  2288. sv_allowdownload : 0 : : Allow clients to download files
  2289. sv_allowupload : 0 : : Allow clients to upload customizations files
  2290. sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
  2291. sv_always_full_flush : 0 : , "cheat" :
  2292. sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  2293. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  2294. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
  2295. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
  2296. sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
  2297. sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
  2298. sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
  2299. sv_cluster : 0 : : Data center cluster this server lives in.
  2300. sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
  2301. sv_contact : 0 : , "nf" : Contact email for server sysop
  2302. sv_debug_player_use : 0 : , "rep", "cl" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  2303. sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
  2304. sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
  2305. sv_delta_entity_full_buffer_size : 131072 : : Buffer size for delta entities
  2306. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  2307. sv_deltatime : 0 : : Enable profiling of CalcDelta calls
  2308. sv_dota_speech_announcer_networking : 1 : , "cheat", "cl" : Set to 0 to prevent announcer speech from being matched on the client; match it on the server instead, like the old way.
  2309. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
  2310. sv_dump_changelists_stats : cmd : : Dump serialized entity allocations.
  2311. sv_dump_class_info : cmd : : Dump server class infos.
  2312. sv_dump_class_table : cmd : : Dump server class table matching the pattern (substr).
  2313. sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
  2314. sv_dumpstringtables : 0 : , "cheat" :
  2315. sv_dumptables : 0 : : Dump out the tables when packing.
  2316. sv_enable_delta_packing : 1 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
  2317. sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
  2318. sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
  2319. sv_filterban : 1 : : Set packet filtering by IP mode
  2320. sv_forcepreload : 0 : , "a" : Force server side preloading.
  2321. sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
  2322. sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
  2323. sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
  2324. sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  2325. sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
  2326. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  2327. sv_log_onefile : 0 : , "a" : Log server information to only one file.
  2328. sv_logbans : 0 : , "a" : Log server bans in the server logs.
  2329. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
  2330. sv_logdownloadlist : 0 : :
  2331. sv_logecho : 1 : , "a" : Echo log information to the console.
  2332. sv_logfile : 1 : , "a" : Log server information in the log file.
  2333. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
  2334. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
  2335. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
  2336. sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
  2337. sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere.
  2338. sv_max_queries_window : 30 : : Window over which to average queries per second averages.
  2339. sv_maxclientframes : 128 : :
  2340. sv_maxcmdrate : 30 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  2341. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
  2342. sv_maxreplay : 0 : : Maximum replay time in seconds
  2343. sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
  2344. sv_maxupdaterate : 60 : , "rep" : Maximum updates per second that the server will allow
  2345. sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  2346. sv_mincmdrate : 5 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
  2347. sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
  2348. sv_minupdaterate : 15 : , "rep" : Minimum updates per second that the server will allow
  2349. sv_multiplayer_maxtempentities : 32 : :
  2350. sv_multiplayer_sounds : 20 : :
  2351. sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
  2352. sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  2353. sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
  2354. sv_parallel_sendsnapshot : 0 : :
  2355. sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
  2356. sv_pausable : 0 : : Is the server pausable.
  2357. sv_precacheinfo : cmd : : Show precache info.
  2358. sv_pure : cmd : : Show user data.
  2359. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  2360. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  2361. sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
  2362. sv_rcon_log : 1 : : Enable/disable rcon logging.
  2363. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
  2364. sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  2365. sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
  2366. sv_region : 255 : : The region of the world to report this server in. 255 means default
  2367. sv_savedir : 0 : : Folder in the game directory where save games will be stored.
  2368. sv_savereaddir : 0 : : If set save games will be read from this directory instead of sv_savedir.
  2369. sv_savewritedir : 0 : : If set save games will be written to this directory instead of sv_savedir.
  2370. sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  2371. sv_show_usermessage : 0 : : Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
  2372. sv_showtags : cmd : : Describe current gametags.
  2373. sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
  2374. sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
  2375. sv_sound_discardextraunreliable : 1 : :
  2376. sv_soundemitter_trace : -1 : , "rep", "cl" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
  2377. sv_soundemitter_version : 2 : , "cheat", "rep", "cl" : specfies what version of soundemitter system to use
  2378. sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
  2379. sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
  2380. sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
  2381. sv_stats : 1 : : Collect CPU usage stats
  2382. sv_stickysprint_default : 0 : , "cl" :
  2383. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  2384. sv_sync_client_updates : 1 : : Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
  2385. sv_syncupdaterate : 30 : : Syncronized update rate
  2386. sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  2387. sv_temp_baseline_string_table_buffer_size : 131072 : : Buffer size for writing string table baselnes
  2388. sv_temp_entity_buffer_size : 65536 : : Buffer size for temp entities
  2389. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
  2390. sv_timeout_when_fully_connected_tournament : 5 : , "cl" : Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval.
  2391. sv_turbophysics : 0 : , "rep", "cl" : Turns on turbo physics
  2392. sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
  2393. sv_update_master_server : 1 : : Should we update the master server.
  2394. sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
  2395. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
  2396. sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  2397. sv_voiceenable : 1 : , "a", "nf" :
  2398. sys_minidumpexpandedspew : 1 : :
  2399. sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
  2400. telemetry_demoend : 0 : : When playing demo, stop telemetry on tick #
  2401. telemetry_demostart : 0 : : When playing demo, start telemetry on tick #
  2402. telemetry_filtervalue : 500 : : Set Telemetry ZoneFilterVal (MicroSeconds)
  2403. telemetry_framecount : 0 : : Set Telemetry count of frames to capture
  2404. telemetry_level : 0 : : Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
  2405. telemetry_pause : 0 : : Pause Telemetry
  2406. telemetry_resume : 0 : : Resume Telemetry
  2407. telemetry_server : 0 : : Set Telemetry server
  2408. test_freezeframe : cmd : : Test the freeze frame code.
  2409. test_hide_disp : cmd : : test_hide_disp
  2410. test_league_pass : cmd : : test pass
  2411. Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  2412. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  2413. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  2414. test_minimap : -16777216 : , "cl" :
  2415. Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
  2416. Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
  2417. Test_RunFrame : cmd : :
  2418. Test_SendKey : cmd : :
  2419. Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  2420. Test_StartScript : cmd : : Start a test script running..
  2421. Test_Wait : cmd : :
  2422. Test_WaitForCheckPoint : cmd : :
  2423. testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
  2424. testscript_debug : 0 : : Debug test scripts.
  2425. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  2426. texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  2427. texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
  2428. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
  2429. texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  2430. texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  2431. texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  2432. tf_explanations_backpackpanel : 0 : , "a", "cl" : Whether the user has seen explanations for this panel.
  2433. think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
  2434. thirdperson : cmd : : Switch to thirdperson camera.
  2435. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
  2436. thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
  2437. thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
  2438. thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
  2439. thread_test_tslist : cmd : :
  2440. thread_test_tsqueue : cmd : :
  2441. threadpool_affinity : 1 : : Enable setting affinity
  2442. threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
  2443. threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
  2444. threadpool_run_tests : cmd : :
  2445. timedemo : cmd : : Play a demo and report performance info.
  2446. timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
  2447. timedemoquit : cmd : : Play a demo, report performance info, and then exit
  2448. timerefresh : cmd : : Profile the renderer.
  2449. tir_maxpitch : 15 : , "cheat", "cl" : TrackIR Max Pitch
  2450. tir_maxroll : 90 : , "cheat", "cl" : TrackIR Max Roll
  2451. tir_maxx : 4 : , "cheat", "cl" : TrackIR Max X
  2452. tir_maxy : 6 : , "cheat", "cl" : TrackIR Max Y
  2453. tir_maxyaw : 90 : , "cheat", "cl" : TrackIR Max Yaw
  2454. tir_maxz : 1 : , "cheat", "cl" : TrackIR Max Z
  2455. tir_start : 0 : , "cl" : TrackIR Start
  2456. tir_stop : 0 : , "cl" : TrackIR Stop
  2457. tmppickups : cmd : :
  2458. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
  2459. toggleconsole : cmd : : Show/hide the console.
  2460. toggleshoppanel : cmd : : toggles shop
  2461. toolload : cmd : : Load a tool.
  2462. toolunload : cmd : : Unload a tool.
  2463. tracer_extra : 1 : , "cl" :
  2464. tv_enable : 0 : , "nf" : Activates SourceTV on server.
  2465. tv_listen_voice_indices : 0 : , "user" : Bitfield of entindices to listen to voice messages from when connected to SourceTV, default is none
  2466. tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
  2467. tv_port : 27020 : : Host SourceTV port
  2468. ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
  2469. ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
  2470. ui_volume_max : 1 : :
  2471. unbind : cmd : : Unbind a key.
  2472. unbindall : cmd : : Unbind all keys.
  2473. unload_all_addons : cmd : : Reloads the search paths for game addons.
  2474. unpause : cmd : : Unpause the game.
  2475. update_addon_paths : cmd : : Reloads the search paths for game addons.
  2476. url_execute : cmd : : Executes url-based commands, used for incoming commands from url-based launches when the game's already running.
  2477. use_item_client : cmd : : Use the item in the indicated slot. <hero name> <slot name>
  2478. user : cmd : : Show user data.
  2479. users : cmd : : Show user info for players on server.
  2480. v_centermove : 0 : , "cl" :
  2481. v_centerspeed : 500 : , "cl" :
  2482. vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
  2483. version : cmd : : Print version info string.
  2484. vgui_drawfocus : 0 : : Report which panel is under the mouse.
  2485. vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
  2486. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
  2487. vgui_drawtree_bounds : 0 : : Show panel bounds.
  2488. vgui_drawtree_clear : cmd : :
  2489. vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
  2490. vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
  2491. vgui_drawtree_hidden : 0 : : Draw the hidden panels.
  2492. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
  2493. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
  2494. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  2495. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
  2496. vgui_drawtree_resource : 0 : : Show resource file for each panel
  2497. vgui_drawtree_scheme : 0 : : Show scheme file for each panel
  2498. vgui_drawtree_visible : 1 : : Draw the visible panels.
  2499. vgui_drawtree_zpos : 0 : : Show panel z pos.
  2500. vgui_dump_panels : cmd : : vgui_dump_panels [visible]
  2501. vgui_message_dialog_modal : 1 : , "a", "cl" :
  2502. vgui_spew_fonts : cmd : :
  2503. vgui_togglepanel : cmd : : show/hide vgui panel by name.
  2504. video_mode_screenshots : cmd : : dump screenshots at all supported video modes
  2505. viewanim_addkeyframe : cmd : :
  2506. viewanim_create : cmd : : viewanim_create
  2507. viewanim_load : cmd : : load animation from file
  2508. viewanim_reset : cmd : : reset view angles!
  2509. viewanim_save : cmd : : Save current animation to file
  2510. viewanim_test : cmd : : test view animation
  2511. viewmodel_fov : 54 : , "cheat", "cl" :
  2512. viewmodel_offset_x : 0 : , "a", "cl" :
  2513. viewmodel_offset_y : 0 : , "a", "cl" :
  2514. viewmodel_offset_z : 0 : , "a", "cl" :
  2515. violence_ablood : 1 : : Draw alien blood
  2516. violence_agibs : 1 : : Show alien gib entities
  2517. violence_hblood : 1 : : Draw human blood
  2518. violence_hgibs : 1 : : Show human gib entities
  2519. vm_debug : 0 : , "cheat", "cl" :
  2520. vm_draw_always : 0 : , "cl" :
  2521. voice_all_icons : 0 : , "cl" : Draw all players' voice icons
  2522. voice_avggain : 0 : :
  2523. voice_buffer_debug : 0 : :
  2524. voice_chat_bubbles : 1 : , "a", "cl" : Whether to draw chat bubbles int the UI or not
  2525. voice_clientdebug : 0 : , "cl" :
  2526. voice_debugfeedback : 0 : :
  2527. voice_debugfeedbackfrom : 0 : :
  2528. voice_enable : 1 : , "a" : Toggle voice transmit and receive.
  2529. voice_fadeouttime : 0 : :
  2530. voice_forcemicrecord : 1 : , "a" :
  2531. voice_head_icon_height : 20 : , "cl" : Voice icons are this many inches over player eye positions
  2532. voice_head_icon_size : 6 : , "cl" : Size of voice icon over player heads in inches
  2533. voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
  2534. voice_local_icon : 0 : , "cl" : Draw local player's voice icon
  2535. voice_loopback : 0 : , "user" :
  2536. voice_maxgain : 10 : :
  2537. voice_minimum_gain : 0 : :
  2538. voice_mixer_boost : 0 : , "a" :
  2539. voice_mixer_mute : 0 : , "a" :
  2540. voice_mixer_volume : 1 : , "a" :
  2541. voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
  2542. voice_overdrive : 2 : :
  2543. voice_overdrivefadetime : 0 : :
  2544. voice_profile : 0 : :
  2545. voice_record_steam : 0 : : If true use Steam to record voice (not the engine codec)
  2546. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  2547. voice_scale : 1 : , "a" :
  2548. voice_showchannels : 0 : :
  2549. voice_showincoming : 0 : :
  2550. voice_steal : 2 : :
  2551. voice_threshold : 4000 : , "a" :
  2552. voice_thresold_delay : 0 : :
  2553. voice_volume_duck : 1 : :
  2554. voice_vox : 0 : , "a", "cl" : Voice chat uses a vox-style always on
  2555. voice_vox_current_peak : 0 : , "cl" : Current peak value (out of 16k) of the incoming voice stream
  2556. voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
  2557. voice_xsend_debug : 0 : :
  2558. voicerecord_toggle : cmd : :
  2559. volume : 0 : , "a" : Sound volume
  2560. vox_reload : cmd : : Reload sentences.txt file
  2561. vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
  2562. vphysics_threadmode : 1 : :
  2563. vprof : cmd : : Toggle VProf profiler
  2564. vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
  2565. vprof_cachemiss : cmd : : Toggle VProf cache miss checking
  2566. vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
  2567. vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
  2568. vprof_child : cmd : :
  2569. vprof_collapse_all : cmd : : Collapse the whole vprof tree
  2570. vprof_counters : 0 : :
  2571. vprof_counters_show_minmax : 0 : :
  2572. vprof_dump_counters : cmd : : Dump vprof counters to the console
  2573. vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
  2574. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
  2575. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  2576. vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
  2577. vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
  2578. vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
  2579. vprof_dump_spikes_terse : 0 : : Whether to use most terse output
  2580. vprof_expand_all : cmd : : Expand the whole vprof tree
  2581. vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
  2582. vprof_generate_report : cmd : : Generate a report to the console.
  2583. vprof_generate_report_AI : cmd : : Generate a report to the console.
  2584. vprof_generate_report_AI_only : cmd : : Generate a report to the console.
  2585. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
  2586. vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
  2587. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
  2588. vprof_generate_report_map_load : cmd : : Generate a report to the console.
  2589. vprof_graph : 0 : : Draw the vprof graph.
  2590. vprof_graphheight : 256 : , "a" :
  2591. vprof_graphwidth : 512 : , "a" :
  2592. vprof_named : cmd : :
  2593. vprof_nextsibling : cmd : :
  2594. vprof_nodespike : cmd : :
  2595. vprof_nodespike_min : cmd : :
  2596. vprof_nodespike_mult : cmd : :
  2597. vprof_off : cmd : : Turn off VProf profiler
  2598. vprof_on : cmd : : Turn on VProf profiler
  2599. vprof_parent : cmd : :
  2600. vprof_playback_average : cmd : : Average the next N frames.
  2601. vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
  2602. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
  2603. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
  2604. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
  2605. vprof_prevsibling : cmd : :
  2606. vprof_record_start : cmd : : Start recording vprof data for playback later.
  2607. vprof_record_stop : cmd : : Stop recording vprof data
  2608. vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
  2609. vprof_remote_stop : cmd : : Stop an existing remote VProf data request
  2610. vprof_reset : cmd : : Reset the stats in VProf profiler
  2611. vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
  2612. vprof_scope : 0 : : Set a specific scope to start showing vprof tree
  2613. vprof_scope_entity_clientthink : 0 : , "cl" : Set to 1 to generate individual VPROF nodes for each client entity's think function.
  2614. vprof_server_spike_threshold : 999 : :
  2615. vprof_server_thread : 0 : :
  2616. vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
  2617. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
  2618. vprof_verbose : 1 : , "a" : Set to one to show average and peak times
  2619. vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
  2620. vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
  2621. vtune : cmd : : Controls VTune's sampling.
  2622. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  2623. writeip : cmd : : Save the ban list to banned_ip.cfg.
  2624. xload : cmd : : Load a saved game from a 360 storage device.
  2625. xlook : cmd : :
  2626. xmove : cmd : :
  2627. xsave : cmd : : Saves current game to a 360 storage device.
  2628. z_ragdoll_impact_strength : 500 : , "cl" :
  2629. zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
  2630. +alt1 : cmd : :
  2631. +alt2 : cmd : :
  2632. +attack : cmd : :
  2633. +attack2 : cmd : :
  2634. +back : cmd : :
  2635. +break : cmd : :
  2636. +camdistance : cmd : :
  2637. +cameragrip : cmd : :
  2638. +camin : cmd : :
  2639. +cammousemove : cmd : :
  2640. +camout : cmd : :
  2641. +campitchdown : cmd : :
  2642. +campitchup : cmd : :
  2643. +camyawleft : cmd : :
  2644. +camyawright : cmd : :
  2645. +commandermousemove : cmd : :
  2646. +dota_ability_execute : cmd : :
  2647. +dota_camera_follow : cmd : :
  2648. +dota_control_group : cmd : :
  2649. +duck : cmd : :
  2650. +forward : cmd : :
  2651. +graph : cmd : :
  2652. +grenade1 : cmd : :
  2653. +grenade2 : cmd : :
  2654. +jlook : cmd : :
  2655. +jump : cmd : :
  2656. +klook : cmd : :
  2657. +left : cmd : :
  2658. +lookdown : cmd : :
  2659. +lookspin : cmd : :
  2660. +lookup : cmd : :
  2661. +mat_texture_list : cmd : :
  2662. +movedown : cmd : :
  2663. +moveleft : cmd : :
  2664. +moveright : cmd : :
  2665. +moveup : cmd : :
  2666. +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI
  2667. +query : cmd : :
  2668. +reload : cmd : :
  2669. +right : cmd : :
  2670. +score : cmd : :
  2671. +secondary : cmd : :
  2672. +showbudget : cmd : :
  2673. +showbudget_texture : cmd : :
  2674. +showbudget_texture_global : cmd : :
  2675. +showharvest : cmd : :
  2676. +showitems : cmd : :
  2677. +showscores : cmd : :
  2678. +showvprof : cmd : :
  2679. +sixense_camera_drag : cmd : : Drag map with the controller.
  2680. +sixense_camera_pan : cmd : : Drag map with the controller.
  2681. +sixense_grid : cmd : : Activate a sixense click grid.
  2682. +sixense_left_alt : cmd : : Left alt.
  2683. +sixense_left_click : cmd : : Left click.
  2684. +sixense_left_ctrl : cmd : : Left ctrl.
  2685. +sixense_left_shift : cmd : : Left shift.
  2686. +sixense_map_ping_mode : cmd : : Enter mode where clicking on map pings.
  2687. +sixense_right_click : cmd : : Right click.
  2688. +sixense_stat_point_mode : cmd : : Enter mode where pressing ability buttons upgrades.
  2689. +speed : cmd : :
  2690. +strafe : cmd : :
  2691. +use : cmd : :
  2692. +vgui_drawtree : cmd : :
  2693. +voicerecord : cmd : :
  2694. +walk : cmd : :
  2695. +zoom : cmd : :
  2696. -alt1 : cmd : :
  2697. -alt2 : cmd : :
  2698. -attack : cmd : :
  2699. -attack2 : cmd : :
  2700. -back : cmd : :
  2701. -break : cmd : :
  2702. -camdistance : cmd : :
  2703. -cameragrip : cmd : :
  2704. -camin : cmd : :
  2705. -cammousemove : cmd : :
  2706. -camout : cmd : :
  2707. -campitchdown : cmd : :
  2708. -campitchup : cmd : :
  2709. -camyawleft : cmd : :
  2710. -camyawright : cmd : :
  2711. -commandermousemove : cmd : :
  2712. -dota_ability_execute : cmd : :
  2713. -dota_camera_follow : cmd : :
  2714. -dota_control_group : cmd : :
  2715. -duck : cmd : :
  2716. -forward : cmd : :
  2717. -graph : cmd : :
  2718. -grenade1 : cmd : :
  2719. -grenade2 : cmd : :
  2720. -jlook : cmd : :
  2721. -jump : cmd : :
  2722. -klook : cmd : :
  2723. -left : cmd : :
  2724. -lookdown : cmd : :
  2725. -lookspin : cmd : :
  2726. -lookup : cmd : :
  2727. -mat_texture_list : cmd : :
  2728. -movedown : cmd : :
  2729. -moveleft : cmd : :
  2730. -moveright : cmd : :
  2731. -moveup : cmd : :
  2732. -posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI
  2733. -query : cmd : :
  2734. -reload : cmd : :
  2735. -right : cmd : :
  2736. -score : cmd : :
  2737. -secondary : cmd : :
  2738. -showbudget : cmd : :
  2739. -showbudget_texture : cmd : :
  2740. -showbudget_texture_global : cmd : :
  2741. -showharvest : cmd : :
  2742. -showitems : cmd : :
  2743. -showscores : cmd : :
  2744. -showvprof : cmd : :
  2745. -sixense_camera_drag : cmd : : Drag map with the controller.
  2746. -sixense_camera_pan : cmd : : Drag map with the controller.
  2747. -sixense_grid : cmd : : Activate a sixense click grid.
  2748. -sixense_left_alt : cmd : : Left alt.
  2749. -sixense_left_click : cmd : : Left click.
  2750. -sixense_left_ctrl : cmd : : Left ctrl.
  2751. -sixense_left_shift : cmd : : Left shift.
  2752. -sixense_map_ping_mode : cmd : : Exit mode where clicking on map pings.
  2753. -sixense_right_click : cmd : : Right click.
  2754. -sixense_stat_point_mode : cmd : : Exit mode where pressing ability buttons upgrades.
  2755. -speed : cmd : :
  2756. -strafe : cmd : :
  2757. -use : cmd : :
  2758. -vgui_drawtree : cmd : :
  2759. -voicerecord : cmd : :
  2760. -walk : cmd : :
  2761. -zoom : cmd : :
  2762. _autosave : cmd : : Autosave
  2763. _autosavedangerous : cmd : : AutoSaveDangerous
  2764. _bugreporter_restart : cmd : : Restarts bug reporter .dll
  2765. _cl_minimapzoom : 1 : , "a", "cl" :
  2766. _fov : 0 : , "cl" : Automates fov command to server.
  2767. _overview_mode : 1 : , "a", "cl" : Overview mode - 0=off, 1=inset, 2=full
  2768. _record : cmd : : Record a demo incrementally.
  2769. _restart : cmd : : Shutdown and restart the engine.
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