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- on easy, all vials should be salts, only upgrades needed are both devil's kiss
- NEED TO TEST:
- kill final zeppelin from the inside
- aggro on final tear
- run though beginning, 1 2 2 to summon chair
- run to possession stand (don't grab possession, can get it later for less time)
- raffle skip
- go left, leave area
- grab first mg, grab fire power left of the house exit you are forced to walk through
- run past everyone to mandatory crow, grab vial on the way
- kill crow with fire + bullets (don't grab crow power)
- ignore everyone, until zeppelin, kill all 3 dudes open door
- tower
- have to pull 2nd and 3rd levers in tower
- battleship bay
- dance on the pier
- can only jump over left side of boat
- after 'catch money' prompt, go straight to grab random gear
- grab item from flambeau, go upstairs through turnstile
- go straight to bell, [Q]
- kill 4 dudes, loot shotgun
- head to gondola
- soldier's field
- lift the gate
- head straight to gondola
- head to elevator
- kill everyone in courtyard, loot crow, grab crow power (don't go in the buildings, or more guys might spawn)
- run straight to hall of heroes
- hall of heroes
- kill 4 dudes (all spawn in the side room), go through door
- go left to Peking
- right at fork for random gear (skip?), then left for objective
- kill 3 normal, 1 fireman
- run past hall guys, go to wounded knee (right at fork, salts behind statue)
- kill guys til crow comes, kill crow loot corpses during dialogue (head to door at 'rotunda')
- run past guys again going back to lobby, go to lady door
- run past guys to lock, wait around for elizabeth (keyword is 'puppy')
- wait for liz, hold to look, create hook, jump to hook
- open hook tear, run past dudes (kill enemy turret?)
- get life, salts, then turret, lay traps for patriot
- pick lock on door to right of where the patriot spawned, grab chaingun while shes picking
- go in, open empty crate, go out
- open discount machine for mg upgrade (skip?)
- open hook tear, grab on and try to wipe as many guys as possible when they first come
- second wave, lay fire traps on left door then crow fireman
- 3rd wave comes from above, chaingun the patriot (pick up chaingun)
- go through right door, run past guys straight to slate (spare him), shock jockey get
- go right from slate, run past everybody, shock door open, get salts, exit
- soldier's field
- run past everyone, go right and jump on rails
- land on the right platform, go towards the ship and jump on next rail
- run past everyone to elevator
- shock and activate gondola
- the gondola is very slow, i don't think anything matters here as long as everyone is dead before it gets there
- kill the patriot on the gondola before it even arrives, then hop on and activate it
- grab money and vial, activate ship
- talk to liz when she starts crying
- cutscenes
- finkton docks
- navigate annoying pier (can jump over pipes)
- chase liz
- rail fight, kill dudes on ship, go through bottom doors to get vial (skip vial?), kill everyone else
- open door on second level, follow liz
- cutscenes, go up stairs to finkton
- finkton
- go downstairs, liz picks lock
- kill all dudes, 1 pat, call elevator
- loot while liz is talking, board elevator, answer phone
- go left to gun shop, go upstairs near the machines until booker yells for chin
- then immediately back down and talk to may lin
- exit and go right to good time club
- good time club
- lay traps (2 fire near curtains will kill the entire first wave besides the fireman) while fink is talking, grab
- volley and salts
- kill fireman with shock / whatever
- trap the middle crate and the top right doorway
- crow spawns on middle crate, kill him before the other enemies spawn, and it'll trigger the next wave
- 3rd wave 2 turrets in crates, patriot in crate, grab chain gun, kill mosquitos
- get under the curtain before the last mosquito dies, thus saving 1 or 2 seconds
- kill 2 guards, wait for liz to pick lock
- kill all guards so liz can unlock last cell on the right (last cell on the left has gear for 5 lp)
- go through the tear, leave good time club
- finkton
- run straight to gunsmith (left, right is blocked)
- talk to chen lin, run down to mrs. lin, exit (can jump down)
- head to shantytown, immediately pull lever
- run past everyone (can open hook tear for speed) to the elevator
- shantytown
- head right, grab the gear just after the stocks, on the right
- this two giant turret part sucks, there are 4 guys at the beginning, 2 or 3 to the left
- if you still have chain gun, kill the turrets with that + shock
- activate the rpg turret, then camp the door to bullhouse
- after taking out the patriot (and other dudes near the door) you should be able to pick the lock, pick up his
- chain gun
- enter bullhouse
- bullhouse
- can refill crank gun on the right if needed
- kill every enemy in bullhouse (2 or 3 upstairs), then pat spawns
- after everyone is dead head downstairs (sometimes liz gets stuck here and won't open the lock, so watch out)
- open tear, leave
- shantytown
- leave in elevator
- finkton
- grab charge!
- head to the gunsmith, charging along the way, inspect the bodies
- wait for the vox break the 2 doors (you need to be near them or they wont start it)
- charge to the gate, break the 2 turrets, and break anyone who spawns, including 1 patriot
- once the zeppelin arrives, start rail riding to get on it asap
- charge straight to the engine and break it, pat will die, refill chaingun and jump down
- enter the gate, and charge straight to the elevator (gear to the right if needed)
- answer the phone
- kill 3 dudes, pick lock, grab money behind desk meanwhile (don't grab undertow)
- 1st wave is ship, 2 guys come to upper platform, handyman (crow + chaingun him if you still have it)
- not sure where the other guys spawn yet
- clean up any extra guys, then head to the center
- boost liz, psyche daisy out, comfort liz
- grab vial on the left and board the ship
- emporia
- skip the courtyard fight, loot while liz unlocks
- kill the guys in the hall (they will stall the dialogue)
- camp the boat with traps and tear the turret
- kill all guys, pick lock, activate gondola
- run past guys, buy both devils kiss upgrades,
- when you reach the large open area, kill yourself
- then kill the patriot, and kill the rest of the guys near the lock to avoid further waves
- unlock, kill 2 snipers, run to turnstile
- downtown emporia
- there is a crank gun below the middle section if needed
- jump out of the elevator and board the first ship immediately
- kill everyone to summon the next ship, charge onto the next ship
- kill everyone to summon the 3rd ship, aggro the ship to get the handyman to jump on them, then hide
- w/o aggroing the handyman, aggro the 4th ship, the handyman should try to jump on it, but fall instead
- kill the remaining enemies
- unlock the leftmost gate, skip return to sender
- run past everyone to comstock house
- activate the gate, and immediately run to the graveyard
- do scripted stuff, lay fire traps for the ghost
- with devil's kiss and crankgun or sg, hopefully you can kill the ghost instantly, loot while everyone's talking
- 3 tears
- go to lucerne's house first, kill the 5 enemies to unlock
- open the tear, immediately run to bank
- kill the fireman w/ bucking bronco, then unlock the gate
- enter the bank, enter the elevator
- kill guys until the right door opens (the armored guys?)
- charge through the halls until you reach the tear (make sure you have enough salt left for the ghost)
- kill the crow (save your salts if you are low), open the tear
- exit the vault and fight the ghost (same strat with fire)
- once shes is dead, activate the elevator
- run directly to the photo place, pray that you don't get aggro, then unlock
- open the tear and leave
- go to com house
- fire + volley the ghost
- once she is dead you have a ton of time to loot everything
- she'll make a crazy sound before she breaks the gate
- comstock house
- after the cinematics, just run straight in
- activate the first room and murder everyone, go up the elevator
- run to the wardens office past everyone (use charge on the turrets to get up quickly)
- run to the elevator (jump down at the turrets)
- run to liz
- run to both switches (use charge)
- run to liz
- run to locked elevator
- go straight to lock to initiate dialogue, then loot everything
- activate turret, kill pat with chaingun + fire, grab chaingun, kill pat with chaingun + fire
- board ship, kill grunts, pull switch
- complete the autoscroller (can bronco guys off the edges, but risk getting them stuck, carbine the mosquitos)
- run to the opposite side of the zeppelin (charge turrets), SG guys in the way, pick up salts if needed, press
- button and loot
- rail up to next side and run to opposite side to press button
- wait on the pods to drop, defend with turrets, grab a chaingun if you can
- rail up, enter door
- rail and charge to the opposite side, rail up
- INTERVENE, STEER ZEPPELIN
- clear first ship (possess rocket guy), use songbird on left ship while clearing the right ship
- kill the ship gun, a rocket guy on either side, and any stragglers then zepplins should appear
- place fire traps while waiting on first zeppelin, send song bird at zep first chance
- clear until zeppelins come, jump on the left zep and kill from the inside, send songbird at other zep
- jump down clear everyone, head to bow
- activate songbird on the tower
- walk around and open doors til the game is over
- stop timer on last lighthouse door opening
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