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kwanzai

BioShock Infinite: Any%

Apr 1st, 2013
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  1. on easy, all vials should be salts, only upgrades needed are both devil's kiss
  2.  
  3. NEED TO TEST:
  4. kill final zeppelin from the inside
  5. aggro on final tear
  6.  
  7. run though beginning, 1 2 2 to summon chair
  8. run to possession stand (don't grab possession, can get it later for less time)
  9. raffle skip
  10. go left, leave area
  11. grab first mg, grab fire power left of the house exit you are forced to walk through
  12. run past everyone to mandatory crow, grab vial on the way
  13. kill crow with fire + bullets (don't grab crow power)
  14. ignore everyone, until zeppelin, kill all 3 dudes open door
  15.  
  16. tower
  17. have to pull 2nd and 3rd levers in tower
  18.  
  19. battleship bay
  20. dance on the pier
  21. can only jump over left side of boat
  22. after 'catch money' prompt, go straight to grab random gear
  23. grab item from flambeau, go upstairs through turnstile
  24. go straight to bell, [Q]
  25. kill 4 dudes, loot shotgun
  26. head to gondola
  27.  
  28. soldier's field
  29. lift the gate
  30. head straight to gondola
  31. head to elevator
  32. kill everyone in courtyard, loot crow, grab crow power (don't go in the buildings, or more guys might spawn)
  33. run straight to hall of heroes
  34.  
  35. hall of heroes
  36. kill 4 dudes (all spawn in the side room), go through door
  37. go left to Peking
  38. right at fork for random gear (skip?), then left for objective
  39. kill 3 normal, 1 fireman
  40. run past hall guys, go to wounded knee (right at fork, salts behind statue)
  41. kill guys til crow comes, kill crow loot corpses during dialogue (head to door at 'rotunda')
  42. run past guys again going back to lobby, go to lady door
  43. run past guys to lock, wait around for elizabeth (keyword is 'puppy')
  44. wait for liz, hold to look, create hook, jump to hook
  45. open hook tear, run past dudes (kill enemy turret?)
  46. get life, salts, then turret, lay traps for patriot
  47. pick lock on door to right of where the patriot spawned, grab chaingun while shes picking
  48. go in, open empty crate, go out
  49. open discount machine for mg upgrade (skip?)
  50. open hook tear, grab on and try to wipe as many guys as possible when they first come
  51. second wave, lay fire traps on left door then crow fireman
  52. 3rd wave comes from above, chaingun the patriot (pick up chaingun)
  53. go through right door, run past guys straight to slate (spare him), shock jockey get
  54. go right from slate, run past everybody, shock door open, get salts, exit
  55.  
  56. soldier's field
  57. run past everyone, go right and jump on rails
  58. land on the right platform, go towards the ship and jump on next rail
  59. run past everyone to elevator
  60. shock and activate gondola
  61. the gondola is very slow, i don't think anything matters here as long as everyone is dead before it gets there
  62. kill the patriot on the gondola before it even arrives, then hop on and activate it
  63. grab money and vial, activate ship
  64. talk to liz when she starts crying
  65.  
  66. cutscenes
  67.  
  68. finkton docks
  69. navigate annoying pier (can jump over pipes)
  70. chase liz
  71. rail fight, kill dudes on ship, go through bottom doors to get vial (skip vial?), kill everyone else
  72. open door on second level, follow liz
  73. cutscenes, go up stairs to finkton
  74.  
  75. finkton
  76. go downstairs, liz picks lock
  77. kill all dudes, 1 pat, call elevator
  78. loot while liz is talking, board elevator, answer phone
  79. go left to gun shop, go upstairs near the machines until booker yells for chin
  80. then immediately back down and talk to may lin
  81. exit and go right to good time club
  82.  
  83. good time club
  84. lay traps (2 fire near curtains will kill the entire first wave besides the fireman) while fink is talking, grab
  85.  
  86. volley and salts
  87. kill fireman with shock / whatever
  88. trap the middle crate and the top right doorway
  89. crow spawns on middle crate, kill him before the other enemies spawn, and it'll trigger the next wave
  90. 3rd wave 2 turrets in crates, patriot in crate, grab chain gun, kill mosquitos
  91. get under the curtain before the last mosquito dies, thus saving 1 or 2 seconds
  92. kill 2 guards, wait for liz to pick lock
  93. kill all guards so liz can unlock last cell on the right (last cell on the left has gear for 5 lp)
  94. go through the tear, leave good time club
  95.  
  96. finkton
  97. run straight to gunsmith (left, right is blocked)
  98. talk to chen lin, run down to mrs. lin, exit (can jump down)
  99. head to shantytown, immediately pull lever
  100. run past everyone (can open hook tear for speed) to the elevator
  101.  
  102. shantytown
  103. head right, grab the gear just after the stocks, on the right
  104. this two giant turret part sucks, there are 4 guys at the beginning, 2 or 3 to the left
  105. if you still have chain gun, kill the turrets with that + shock
  106. activate the rpg turret, then camp the door to bullhouse
  107. after taking out the patriot (and other dudes near the door) you should be able to pick the lock, pick up his
  108.  
  109. chain gun
  110. enter bullhouse
  111.  
  112. bullhouse
  113. can refill crank gun on the right if needed
  114. kill every enemy in bullhouse (2 or 3 upstairs), then pat spawns
  115. after everyone is dead head downstairs (sometimes liz gets stuck here and won't open the lock, so watch out)
  116. open tear, leave
  117.  
  118. shantytown
  119. leave in elevator
  120.  
  121. finkton
  122. grab charge!
  123. head to the gunsmith, charging along the way, inspect the bodies
  124. wait for the vox break the 2 doors (you need to be near them or they wont start it)
  125. charge to the gate, break the 2 turrets, and break anyone who spawns, including 1 patriot
  126. once the zeppelin arrives, start rail riding to get on it asap
  127. charge straight to the engine and break it, pat will die, refill chaingun and jump down
  128. enter the gate, and charge straight to the elevator (gear to the right if needed)
  129. answer the phone
  130. kill 3 dudes, pick lock, grab money behind desk meanwhile (don't grab undertow)
  131. 1st wave is ship, 2 guys come to upper platform, handyman (crow + chaingun him if you still have it)
  132. not sure where the other guys spawn yet
  133. clean up any extra guys, then head to the center
  134. boost liz, psyche daisy out, comfort liz
  135. grab vial on the left and board the ship
  136.  
  137. emporia
  138. skip the courtyard fight, loot while liz unlocks
  139. kill the guys in the hall (they will stall the dialogue)
  140. camp the boat with traps and tear the turret
  141. kill all guys, pick lock, activate gondola
  142. run past guys, buy both devils kiss upgrades,
  143. when you reach the large open area, kill yourself
  144. then kill the patriot, and kill the rest of the guys near the lock to avoid further waves
  145. unlock, kill 2 snipers, run to turnstile
  146.  
  147. downtown emporia
  148. there is a crank gun below the middle section if needed
  149. jump out of the elevator and board the first ship immediately
  150. kill everyone to summon the next ship, charge onto the next ship
  151. kill everyone to summon the 3rd ship, aggro the ship to get the handyman to jump on them, then hide
  152. w/o aggroing the handyman, aggro the 4th ship, the handyman should try to jump on it, but fall instead
  153. kill the remaining enemies
  154. unlock the leftmost gate, skip return to sender
  155. run past everyone to comstock house
  156. activate the gate, and immediately run to the graveyard
  157. do scripted stuff, lay fire traps for the ghost
  158. with devil's kiss and crankgun or sg, hopefully you can kill the ghost instantly, loot while everyone's talking
  159.  
  160. 3 tears
  161. go to lucerne's house first, kill the 5 enemies to unlock
  162. open the tear, immediately run to bank
  163. kill the fireman w/ bucking bronco, then unlock the gate
  164. enter the bank, enter the elevator
  165. kill guys until the right door opens (the armored guys?)
  166. charge through the halls until you reach the tear (make sure you have enough salt left for the ghost)
  167. kill the crow (save your salts if you are low), open the tear
  168. exit the vault and fight the ghost (same strat with fire)
  169. once shes is dead, activate the elevator
  170. run directly to the photo place, pray that you don't get aggro, then unlock
  171. open the tear and leave
  172. go to com house
  173. fire + volley the ghost
  174. once she is dead you have a ton of time to loot everything
  175. she'll make a crazy sound before she breaks the gate
  176.  
  177. comstock house
  178. after the cinematics, just run straight in
  179. activate the first room and murder everyone, go up the elevator
  180. run to the wardens office past everyone (use charge on the turrets to get up quickly)
  181. run to the elevator (jump down at the turrets)
  182. run to liz
  183. run to both switches (use charge)
  184. run to liz
  185. run to locked elevator
  186. go straight to lock to initiate dialogue, then loot everything
  187. activate turret, kill pat with chaingun + fire, grab chaingun, kill pat with chaingun + fire
  188. board ship, kill grunts, pull switch
  189. complete the autoscroller (can bronco guys off the edges, but risk getting them stuck, carbine the mosquitos)
  190. run to the opposite side of the zeppelin (charge turrets), SG guys in the way, pick up salts if needed, press
  191.  
  192. button and loot
  193. rail up to next side and run to opposite side to press button
  194. wait on the pods to drop, defend with turrets, grab a chaingun if you can
  195. rail up, enter door
  196. rail and charge to the opposite side, rail up
  197. INTERVENE, STEER ZEPPELIN
  198. clear first ship (possess rocket guy), use songbird on left ship while clearing the right ship
  199. kill the ship gun, a rocket guy on either side, and any stragglers then zepplins should appear
  200. place fire traps while waiting on first zeppelin, send song bird at zep first chance
  201. clear until zeppelins come, jump on the left zep and kill from the inside, send songbird at other zep
  202. jump down clear everyone, head to bow
  203. activate songbird on the tower
  204. walk around and open doors til the game is over
  205. stop timer on last lighthouse door opening
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