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circuitdh

Pyramid structure

Jan 22nd, 2017
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Java 1.07 KB | None | 0 0
  1. double posX = event.getPos().getX();
  2.             double posY = event.getPos().getY();
  3.             double posZ = event.getPos().getZ();
  4.             event.getWorld().setBlockState(new BlockPos(posX,posY,posZ), Blocks.FLOWING_WATER.getDefaultState());
  5.             event.getWorld().setBlockState(new BlockPos(posX + 1,posY,posZ), Blocks.SANDSTONE.getDefaultState());
  6.             event.getWorld().setBlockState(new BlockPos(posX - 1,posY,posZ), Blocks.SANDSTONE.getDefaultState());
  7.             event.getWorld().setBlockState(new BlockPos(posX,posY,posZ + 1), Blocks.SANDSTONE.getDefaultState());
  8.             event.getWorld().setBlockState(new BlockPos(posX,posY,posZ - 1), Blocks.SANDSTONE.getDefaultState());
  9.             event.getWorld().setBlockState(new BlockPos(posX + 1,posY,posZ + 1), Blocks.STONE_SLAB.getStateFromMeta(1));
  10.             event.getWorld().setBlockState(new BlockPos(posX + 1,posY,posZ - 1), Blocks.STONE_SLAB.getStateFromMeta(1));
  11.             event.getWorld().setBlockState(new BlockPos(posX - 1,posY,posZ + 1), Blocks.STONE_SLAB.getStateFromMeta(1));
  12.             event.getWorld().setBlockState(new BlockPos(posX - 1,posY,posZ - 1), Blocks.STONE_SLAB.getStateFromMeta(1));
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