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- #include <SDL2/SDL.h>
- #include <SDL2/SDL_image.h>
- #include <iostream>
- #include <string>
- #include <cstdlib>
- #include "object.h"
- #include "window.h"
- int main()
- {
- SDL_Event mainEvent;
- Window win(640, 480, "Hello)");
- Object img;
- img.setSurface(loadImage("hello.bmp"));
- while(true)
- {
- if(SDL_PollEvent(&mainEvent)){
- switch(mainEvent.type){
- case SDL_QUIT: win.close(); break;
- case SDL_KEYDOWN:
- switch(mainEvent.key.keysym.sym){
- case SDLK_ESCAPE: win.close(); break;
- case SDLK_q: win.close(); break;
- }
- }
- }
- win.clear();
- win.draw(img);
- win.display();
- }
- return EXIT_SUCCESS;
- }
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