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- Animator has not been initialized.
- UnityEngine.Animator:GetBool(String)
- Game.Common.Role.Doll.DollBase:StartMove() (at Assets/Game/scripts/common/role/doll/DollBase.cs:24)
- Game.Dungeon.Role.<OnMoveDoll>c__Iterator60:MoveNext() (at Assets/Game/scripts/dungeon/role/DunDollMovement.cs:35)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Game.Dungeon.Role.DunDollMovement:OnExecute() (at Assets/Game/scripts/dungeon/role/DunDollMovement.cs:30)
- Game.Common.Role.Doll.DollBehaviour`1:Execute(T) (at Assets/Game/scripts/common/role/doll/DollBehaviour.cs:23)
- Game.Dungeon.Role.DunUnitManager:MoveDollFixedTime(DungeonDoll, Vector3, Action) (at Assets/Game/scripts/dungeon/role/DunUnitManager.cs:37)
- Game.Dungeon.Command.<Coroutine>c__Iterator52:MoveNext() (at Assets/Game/scripts/dungeon/command/perform_command/unit/PCDollMove.cs:23)
- Game.Core.Common.<ExecuteAll>c__Iterator35:MoveNext() (at Assets/Game/scripts/core/common/CoroutineAggregator.cs:113)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Game.Dungeon.Command.PerformCommandExecuter:Execute(IList`1, Action, ExecuteType) (at Assets/Game/scripts/dungeon/command/perform_command/PerformCommandExecuter.cs:31)
- Game.Dungeon.Roundmachine.RoundPerformer:PerformAtSameTime(RMStateBase, Action) (at Assets/Game/scripts/dungeon/roundmachine/RoundPerformer.cs:57)
- Game.Dungeon.Roundmachine.RMMoving:MoveRoles() (at Assets/Game/scripts/dungeon/roundmachine/state/RMMoving.cs:37)
- Game.Dungeon.Roundmachine.RMMoving:OnExecute() (at Assets/Game/scripts/dungeon/roundmachine/state/RMMoving.cs:18)
- Game.Dungeon.Roundmachine.RMMoving:OnStateEnter() (at Assets/Game/scripts/dungeon/roundmachine/state/RMMoving.cs:28)
- Game.Dungeon.Roundmachine.RoundMachine:set_CurrentState(RMStateBase) (at Assets/Game/scripts/dungeon/roundmachine/RoundMachine.cs:42)
- Game.Dungeon.Roundmachine.RMAiActive:OnTransfer() (at Assets/Game/scripts/dungeon/roundmachine/state/RMAiActive.cs:21)
- Game.Dungeon.Roundmachine.RMAiActive:MoveRoles() (at Assets/Game/scripts/dungeon/roundmachine/state/RMAiActive.cs:35)
- Game.Dungeon.Roundmachine.RMAiActive:OnExecute() (at Assets/Game/scripts/dungeon/roundmachine/state/RMAiActive.cs:17)
- Game.Dungeon.Roundmachine.RMAiActive:OnStateEnter() (at Assets/Game/scripts/dungeon/roundmachine/state/RMAiActive.cs:25)
- Game.Dungeon.Roundmachine.RoundMachine:set_CurrentState(RMStateBase) (at Assets/Game/scripts/dungeon/roundmachine/RoundMachine.cs:42)
- Game.Dungeon.Roundmachine.RMAiInput:OnTransfer() (at Assets/Game/scripts/dungeon/roundmachine/state/RMAiInput.cs:24)
- Game.Dungeon.Roundmachine.RMAiInput:OnExecute() (at Assets/Game/scripts/dungeon/roundmachine/state/RMAiInput.cs:21)
- Game.Dungeon.Roundmachine.RMAiInput:OnStateEnter() (at Assets/Game/scripts/dungeon/roundmachine/state/RMAiInput.cs:29)
- Game.Dungeon.Roundmachine.RoundMachine:set_CurrentState(RMStateBase) (at Assets/Game/scripts/dungeon/roundmachine/RoundMachine.cs:42)
- Game.Dungeon.Roundmachine.RMPlayerActive:OnTransfer() (at Assets/Game/scripts/dungeon/roundmachine/state/RMPlayerActive.cs:24)
- Game.Dungeon.Roundmachine.RMPlayerActive:StartAction() (at Assets/Game/scripts/dungeon/roundmachine/state/RMPlayerActive.cs:50)
- Game.Dungeon.Roundmachine.RMPlayerActive:OnExecute() (at Assets/Game/scripts/dungeon/roundmachine/state/RMPlayerActive.cs:17)
- Game.Dungeon.Roundmachine.RMPlayerActive:OnStateEnter() (at Assets/Game/scripts/dungeon/roundmachine/state/RMPlayerActive.cs:29)
- Game.Dungeon.Roundmachine.RoundMachine:set_CurrentState(RMStateBase) (at Assets/Game/scripts/dungeon/roundmachine/RoundMachine.cs:42)
- Game.Dungeon.Roundmachine.RMRoundStart:OnTransfer() (at Assets/Game/scripts/dungeon/roundmachine/state/RMRoundStart.cs:29)
- Game.Dungeon.Roundmachine.RMRoundStart:ContinueRoundFlow() (at Assets/Game/scripts/dungeon/roundmachine/state/RMRoundStart.cs:82)
- Game.Dungeon.Roundmachine.RMRoundStart:ExecuteMoveBuffer() (at Assets/Game/scripts/dungeon/roundmachine/state/RMRoundStart.cs:63)
- Game.Dungeon.Roundmachine.RMRoundStart:OnStateEnter() (at Assets/Game/scripts/dungeon/roundmachine/state/RMRoundStart.cs:35)
- Game.Dungeon.Roundmachine.RoundMachine:set_CurrentState(RMStateBase) (at Assets/Game/scripts/dungeon/roundmachine/RoundMachine.cs:42)
- Game.Dungeon.Roundmachine.RMPlayerIdle:OnTransfer() (at Assets/Game/scripts/dungeon/roundmachine/state/RMPlayerIdle.cs:43)
- Game.Dungeon.Roundmachine.RoundMachine:TransferState() (at Assets/Game/scripts/dungeon/roundmachine/RoundMachine.cs:86)
- Game.Dungeon.Roundmachine.RMPlayerIdle:OnUpdate() (at Assets/Game/scripts/dungeon/roundmachine/state/RMPlayerIdle.cs:61)
- Game.Dungeon.Roundmachine.RoundMachine:StateDoUpdate() (at Assets/Game/scripts/dungeon/roundmachine/RoundMachine.cs:90)
- Game.Scene.SubSceneFloor:OnSceneUpdate() (at Assets/Game/scripts/scene/SubSceneFloor.cs:70)
- Game.Core.Scene.SceneBase:Update() (at Assets/Game/scripts/core/scene/base/SceneBase.cs:138)
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