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Jan 6th, 2015
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  1. version = 12;
  2.  
  3. class Mission {
  4. addOns[] = {"A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "aia_chernarus_config", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_epoch_config", "A3_Modules_F_Curator_Curator", "a3_characters_f", "A3_Data_F_Curator_Virtual"};
  5. addOnsAuto[] = {"a3_epoch_config", "aia_chernarus_config"};
  6. randomSeed = 12032465;
  7.  
  8. class Intel {
  9. briefingName = "Epoch Mod";
  10. resistanceWest = 0;
  11. timeOfChanges = 28800;
  12. startWeather = 0;
  13. startWind = 0;
  14. forecastWeather = 0;
  15. forecastWind = 0;
  16. forecastWaves = 0;
  17. wavesForced = 1;
  18. windForced = 1;
  19. year = 2035;
  20. month = 6;
  21. day = 24;
  22. hour = 12;
  23. minute = 55;
  24. startFogDecay = 0.013;
  25. forecastFogDecay = 0.013;
  26. };
  27.  
  28. class Groups {
  29. items = 100;
  30.  
  31. class Item0 {
  32. side = CIV;
  33.  
  34. class Vehicles {
  35. items = 1;
  36.  
  37. class Item0 {
  38. position[] = {1021.35, 5.83081, 2021};
  39. azimut = 159.849;
  40. special = NONE;
  41. id = 0;
  42. side = CIV;
  43. vehicle = "VirtualMan_EPOCH";
  44. player = "PLAY CDG";
  45. leader = 1;
  46. skill = 0.6;
  47. };
  48. };
  49. };
  50.  
  51. class Item1 {
  52. side = CIV;
  53.  
  54. class Vehicles {
  55. items = 1;
  56.  
  57. class Item0 {
  58. position[] = {1022.3, 5.83842, 2024.94};
  59. azimut = 153.624;
  60. special = NONE;
  61. id = 1;
  62. side = CIV;
  63. vehicle = "VirtualMan_EPOCH";
  64. player = "PLAY CDG";
  65. leader = 1;
  66. skill = 0.6;
  67. };
  68. };
  69. };
  70.  
  71. class Item2 {
  72. side = CIV;
  73.  
  74. class Vehicles {
  75. items = 1;
  76.  
  77. class Item0 {
  78. position[] = {1025.35, 5.86278, 2021.83};
  79. azimut = 153.624;
  80. special = NONE;
  81. id = 2;
  82. side = CIV;
  83. vehicle = "VirtualMan_EPOCH";
  84. player = "PLAY CDG";
  85. leader = 1;
  86. skill = 0.6;
  87. };
  88. };
  89. };
  90.  
  91. class Item3 {
  92. side = CIV;
  93.  
  94. class Vehicles {
  95. items = 1;
  96.  
  97. class Item0 {
  98. position[] = {1030.17, 5.90234, 2025.72};
  99. azimut = 153.624;
  100. special = NONE;
  101. id = 3;
  102. side = CIV;
  103. vehicle = "VirtualMan_EPOCH";
  104. player = "PLAY CDG";
  105. leader = 1;
  106. skill = 0.6;
  107. };
  108. };
  109. };
  110.  
  111. class Item4 {
  112. side = CIV;
  113.  
  114. class Vehicles {
  115. items = 1;
  116.  
  117. class Item0 {
  118. position[] = {1022.06, 5.83759, 2025.81};
  119. azimut = 153.624;
  120. special = NONE;
  121. id = 4;
  122. side = CIV;
  123. vehicle = "VirtualMan_EPOCH";
  124. player = "PLAY CDG";
  125. leader = 1;
  126. skill = 0.6;
  127. };
  128. };
  129. };
  130.  
  131. class Item5 {
  132. side = CIV;
  133.  
  134. class Vehicles {
  135. items = 1;
  136.  
  137. class Item0 {
  138. position[] = {1021.48, 5.8341, 2026.7};
  139. azimut = 153.624;
  140. special = NONE;
  141. id = 5;
  142. side = CIV;
  143. vehicle = "VirtualMan_EPOCH";
  144. player = "PLAY CDG";
  145. leader = 1;
  146. skill = 0.6;
  147. };
  148. };
  149. };
  150.  
  151. class Item6 {
  152. side = CIV;
  153.  
  154. class Vehicles {
  155. items = 1;
  156.  
  157. class Item0 {
  158. position[] = {1027.32, 5.88119, 2026.97};
  159. azimut = 153.624;
  160. special = NONE;
  161. id = 6;
  162. side = CIV;
  163. vehicle = "VirtualMan_EPOCH";
  164. player = "PLAY CDG";
  165. leader = 1;
  166. skill = 0.6;
  167. };
  168. };
  169. };
  170.  
  171. class Item7 {
  172. side = CIV;
  173.  
  174. class Vehicles {
  175. items = 1;
  176.  
  177. class Item0 {
  178. position[] = {1028.62, 5.88896, 2024.47};
  179. azimut = 153.624;
  180. special = NONE;
  181. id = 7;
  182. side = CIV;
  183. vehicle = "VirtualMan_EPOCH";
  184. player = "PLAY CDG";
  185. leader = 1;
  186. skill = 0.6;
  187. };
  188. };
  189. };
  190.  
  191. class Item8 {
  192. side = CIV;
  193.  
  194. class Vehicles {
  195. items = 1;
  196.  
  197. class Item0 {
  198. position[] = {1027.22, 5.87867, 2025.66};
  199. azimut = 153.624;
  200. special = NONE;
  201. id = 8;
  202. side = CIV;
  203. vehicle = "VirtualMan_EPOCH";
  204. player = "PLAY CDG";
  205. leader = 1;
  206. skill = 0.6;
  207. };
  208. };
  209. };
  210.  
  211. class Item9 {
  212. side = CIV;
  213.  
  214. class Vehicles {
  215. items = 1;
  216.  
  217. class Item0 {
  218. position[] = {1030.42, 5.90336, 2024.83};
  219. azimut = 153.624;
  220. special = NONE;
  221. id = 9;
  222. side = CIV;
  223. vehicle = "VirtualMan_EPOCH";
  224. player = "PLAY CDG";
  225. leader = 1;
  226. skill = 0.6;
  227. };
  228. };
  229. };
  230.  
  231. class Item10 {
  232. side = CIV;
  233.  
  234. class Vehicles {
  235. items = 1;
  236.  
  237. class Item0 {
  238. position[] = {1020.07, 5.82053, 2022.76};
  239. azimut = 153.624;
  240. special = NONE;
  241. id = 10;
  242. side = CIV;
  243. vehicle = "VirtualMan_EPOCH";
  244. player = "PLAY CDG";
  245. leader = 1;
  246. skill = 0.6;
  247. };
  248. };
  249. };
  250.  
  251. class Item11 {
  252. side = CIV;
  253.  
  254. class Vehicles {
  255. items = 1;
  256.  
  257. class Item0 {
  258. position[] = {1020.84, 5.82674, 2021.91};
  259. azimut = 153.624;
  260. special = NONE;
  261. id = 11;
  262. side = CIV;
  263. vehicle = "VirtualMan_EPOCH";
  264. player = "PLAY CDG";
  265. leader = 1;
  266. skill = 0.6;
  267. };
  268. };
  269. };
  270.  
  271. class Item12 {
  272. side = CIV;
  273.  
  274. class Vehicles {
  275. items = 1;
  276.  
  277. class Item0 {
  278. position[] = {1023.11, 5.84565, 2025.57};
  279. azimut = 153.624;
  280. special = NONE;
  281. id = 12;
  282. side = CIV;
  283. vehicle = "VirtualMan_EPOCH";
  284. player = "PLAY CDG";
  285. leader = 1;
  286. skill = 0.6;
  287. };
  288. };
  289. };
  290.  
  291. class Item13 {
  292. side = CIV;
  293.  
  294. class Vehicles {
  295. items = 1;
  296.  
  297. class Item0 {
  298. position[] = {1022.15, 5.83723, 2023.32};
  299. azimut = 153.624;
  300. special = NONE;
  301. id = 13;
  302. side = CIV;
  303. vehicle = "VirtualMan_EPOCH";
  304. player = "PLAY CDG";
  305. leader = 1;
  306. skill = 0.6;
  307. };
  308. };
  309. };
  310.  
  311. class Item14 {
  312. side = CIV;
  313.  
  314. class Vehicles {
  315. items = 1;
  316.  
  317. class Item0 {
  318. position[] = {1023.4, 5.84724, 2024.78};
  319. azimut = 153.624;
  320. special = NONE;
  321. id = 14;
  322. side = CIV;
  323. vehicle = "VirtualMan_EPOCH";
  324. player = "PLAY CDG";
  325. leader = 1;
  326. skill = 0.6;
  327. };
  328. };
  329. };
  330.  
  331. class Item15 {
  332. side = CIV;
  333.  
  334. class Vehicles {
  335. items = 1;
  336.  
  337. class Item0 {
  338. position[] = {1025.7, 5.86563, 2019.39};
  339. azimut = 153.624;
  340. special = NONE;
  341. id = 15;
  342. side = CIV;
  343. vehicle = "VirtualMan_EPOCH";
  344. player = "PLAY CDG";
  345. leader = 1;
  346. skill = 0.6;
  347. };
  348. };
  349. };
  350.  
  351. class Item16 {
  352. side = CIV;
  353.  
  354. class Vehicles {
  355. items = 1;
  356.  
  357. class Item0 {
  358. position[] = {1022.63, 5.84108, 2019.38};
  359. azimut = 153.624;
  360. special = NONE;
  361. id = 16;
  362. side = CIV;
  363. vehicle = "VirtualMan_EPOCH";
  364. player = "PLAY CDG";
  365. leader = 1;
  366. skill = 0.6;
  367. };
  368. };
  369. };
  370.  
  371. class Item17 {
  372. side = CIV;
  373.  
  374. class Vehicles {
  375. items = 1;
  376.  
  377. class Item0 {
  378. position[] = {1026.28, 5.87022, 2018.45};
  379. azimut = 153.624;
  380. special = NONE;
  381. id = 17;
  382. side = CIV;
  383. vehicle = "VirtualMan_EPOCH";
  384. player = "PLAY CDG";
  385. leader = 1;
  386. skill = 0.6;
  387. };
  388. };
  389. };
  390.  
  391. class Item18 {
  392. side = CIV;
  393.  
  394. class Vehicles {
  395. items = 1;
  396.  
  397. class Item0 {
  398. position[] = {1026.23, 5.87278, 2027.19};
  399. azimut = 153.624;
  400. special = NONE;
  401. id = 18;
  402. side = CIV;
  403. vehicle = "VirtualMan_EPOCH";
  404. player = "PLAY CDG";
  405. leader = 1;
  406. skill = 0.6;
  407. };
  408. };
  409. };
  410.  
  411. class Item19 {
  412. side = CIV;
  413.  
  414. class Vehicles {
  415. items = 1;
  416.  
  417. class Item0 {
  418. position[] = {1028.45, 5.89001, 2026.8};
  419. azimut = 153.624;
  420. special = NONE;
  421. id = 19;
  422. side = CIV;
  423. vehicle = "VirtualMan_EPOCH";
  424. player = "PLAY CDG";
  425. leader = 1;
  426. skill = 0.6;
  427. };
  428. };
  429. };
  430.  
  431. class Item20 {
  432. side = CIV;
  433.  
  434. class Vehicles {
  435. items = 1;
  436.  
  437. class Item0 {
  438. position[] = {1024.81, 5.85845, 2024.45};
  439. azimut = 159.849;
  440. special = NONE;
  441. id = 20;
  442. side = CIV;
  443. vehicle = "VirtualMan_EPOCH";
  444. player = "PLAY CDG";
  445. leader = 1;
  446. skill = 0.6;
  447. };
  448. };
  449. };
  450.  
  451. class Item21 {
  452. side = CIV;
  453.  
  454. class Vehicles {
  455. items = 1;
  456.  
  457. class Item0 {
  458. position[] = {1023.27, 5.84615, 2021.33};
  459. azimut = 153.624;
  460. special = NONE;
  461. id = 21;
  462. side = CIV;
  463. vehicle = "VirtualMan_EPOCH";
  464. player = "PLAY CDG";
  465. leader = 1;
  466. skill = 0.6;
  467. };
  468. };
  469. };
  470.  
  471. class Item22 {
  472. side = CIV;
  473.  
  474. class Vehicles {
  475. items = 1;
  476.  
  477. class Item0 {
  478. position[] = {1024.28, 5.85424, 2021.26};
  479. azimut = 153.624;
  480. special = NONE;
  481. id = 22;
  482. side = CIV;
  483. vehicle = "VirtualMan_EPOCH";
  484. player = "PLAY CDG";
  485. leader = 1;
  486. skill = 0.6;
  487. };
  488. };
  489. };
  490.  
  491. class Item23 {
  492. side = CIV;
  493.  
  494. class Vehicles {
  495. items = 1;
  496.  
  497. class Item0 {
  498. position[] = {1027.74, 5.88351, 2026.2};
  499. azimut = 153.624;
  500. special = NONE;
  501. id = 23;
  502. side = CIV;
  503. vehicle = "VirtualMan_EPOCH";
  504. player = "PLAY CDG";
  505. leader = 1;
  506. skill = 0.6;
  507. };
  508. };
  509. };
  510.  
  511. class Item24 {
  512. side = CIV;
  513.  
  514. class Vehicles {
  515. items = 1;
  516.  
  517. class Item0 {
  518. position[] = {1022.49, 5.83989, 2020.75};
  519. azimut = 153.624;
  520. special = NONE;
  521. id = 24;
  522. side = CIV;
  523. vehicle = "VirtualMan_EPOCH";
  524. player = "PLAY CDG";
  525. leader = 1;
  526. skill = 0.6;
  527. };
  528. };
  529. };
  530.  
  531. class Item25 {
  532. side = CIV;
  533.  
  534. class Vehicles {
  535. items = 1;
  536.  
  537. class Item0 {
  538. position[] = {1026.65, 5.87502, 2026.37};
  539. azimut = 153.624;
  540. special = NONE;
  541. id = 25;
  542. side = CIV;
  543. vehicle = "VirtualMan_EPOCH";
  544. player = "PLAY CDG";
  545. leader = 1;
  546. skill = 0.6;
  547. };
  548. };
  549. };
  550.  
  551. class Item26 {
  552. side = CIV;
  553.  
  554. class Vehicles {
  555. items = 1;
  556.  
  557. class Item0 {
  558. position[] = {1029.65, 5.89921, 2026.52};
  559. azimut = 153.624;
  560. special = NONE;
  561. id = 26;
  562. side = CIV;
  563. vehicle = "VirtualMan_EPOCH";
  564. player = "PLAY CDG";
  565. leader = 1;
  566. skill = 0.6;
  567. };
  568. };
  569. };
  570.  
  571. class Item27 {
  572. side = CIV;
  573.  
  574. class Vehicles {
  575. items = 1;
  576.  
  577. class Item0 {
  578. position[] = {1029.69, 5.89754, 2024.22};
  579. azimut = 153.624;
  580. special = NONE;
  581. id = 27;
  582. side = CIV;
  583. vehicle = "VirtualMan_EPOCH";
  584. player = "PLAY CDG";
  585. leader = 1;
  586. skill = 0.6;
  587. };
  588. };
  589. };
  590.  
  591. class Item28 {
  592. side = CIV;
  593.  
  594. class Vehicles {
  595. items = 1;
  596.  
  597. class Item0 {
  598. position[] = {1024.15, 5.85355, 2025.28};
  599. azimut = 153.624;
  600. special = NONE;
  601. id = 28;
  602. side = CIV;
  603. vehicle = "VirtualMan_EPOCH";
  604. player = "PLAY CDG";
  605. leader = 1;
  606. skill = 0.6;
  607. };
  608. };
  609. };
  610.  
  611. class Item29 {
  612. side = CIV;
  613.  
  614. class Vehicles {
  615. items = 1;
  616.  
  617. class Item0 {
  618. position[] = {1021.97, 5.83579, 2020.05};
  619. azimut = 153.624;
  620. special = NONE;
  621. id = 29;
  622. side = CIV;
  623. vehicle = "VirtualMan_EPOCH";
  624. player = "PLAY CDG";
  625. leader = 1;
  626. skill = 0.6;
  627. };
  628. };
  629. };
  630.  
  631. class Item30 {
  632. side = CIV;
  633.  
  634. class Vehicles {
  635. items = 1;
  636.  
  637. class Item0 {
  638. position[] = {1026.86, 5.87488, 2020.71};
  639. azimut = 153.624;
  640. special = NONE;
  641. id = 30;
  642. side = CIV;
  643. vehicle = "VirtualMan_EPOCH";
  644. player = "PLAY CDG";
  645. leader = 1;
  646. skill = 0.6;
  647. };
  648. };
  649. };
  650.  
  651. class Item31 {
  652. side = CIV;
  653.  
  654. class Vehicles {
  655. items = 1;
  656.  
  657. class Item0 {
  658. position[] = {1028.76, 5.89005, 2021.14};
  659. azimut = 153.624;
  660. special = NONE;
  661. id = 31;
  662. side = CIV;
  663. vehicle = "VirtualMan_EPOCH";
  664. player = "PLAY CDG";
  665. leader = 1;
  666. skill = 0.6;
  667. };
  668. };
  669. };
  670.  
  671. class Item32 {
  672. side = CIV;
  673.  
  674. class Vehicles {
  675. items = 1;
  676.  
  677. class Item0 {
  678. position[] = {1023.43, 5.84744, 2023.08};
  679. azimut = 153.624;
  680. special = NONE;
  681. id = 32;
  682. side = CIV;
  683. vehicle = "VirtualMan_EPOCH";
  684. player = "PLAY CDG";
  685. leader = 1;
  686. skill = 0.6;
  687. };
  688. };
  689. };
  690.  
  691. class Item33 {
  692. side = CIV;
  693.  
  694. class Vehicles {
  695. items = 1;
  696.  
  697. class Item0 {
  698. position[] = {1021.98, 5.83582, 2021.66};
  699. azimut = 153.624;
  700. special = NONE;
  701. id = 33;
  702. side = CIV;
  703. vehicle = "VirtualMan_EPOCH";
  704. player = "PLAY CDG";
  705. leader = 1;
  706. skill = 0.6;
  707. };
  708. };
  709. };
  710.  
  711. class Item34 {
  712. side = CIV;
  713.  
  714. class Vehicles {
  715. items = 1;
  716.  
  717. class Item0 {
  718. position[] = {1020.9, 5.82717, 2023.47};
  719. azimut = 153.624;
  720. special = NONE;
  721. id = 34;
  722. side = CIV;
  723. vehicle = "VirtualMan_EPOCH";
  724. player = "PLAY CDG";
  725. leader = 1;
  726. skill = 0.6;
  727. };
  728. };
  729. };
  730.  
  731. class Item35 {
  732. side = CIV;
  733.  
  734. class Vehicles {
  735. items = 1;
  736.  
  737. class Item0 {
  738. position[] = {1026.51, 5.87205, 2024.86};
  739. azimut = 153.624;
  740. special = NONE;
  741. id = 35;
  742. side = CIV;
  743. vehicle = "VirtualMan_EPOCH";
  744. player = "PLAY CDG";
  745. leader = 1;
  746. skill = 0.6;
  747. };
  748. };
  749. };
  750.  
  751. class Item36 {
  752. side = CIV;
  753.  
  754. class Vehicles {
  755. items = 1;
  756.  
  757. class Item0 {
  758. position[] = {1024.04, 5.85598, 2027.74};
  759. azimut = 153.624;
  760. special = NONE;
  761. id = 36;
  762. side = CIV;
  763. vehicle = "VirtualMan_EPOCH";
  764. player = "PLAY CDG";
  765. leader = 1;
  766. skill = 0.6;
  767. };
  768. };
  769. };
  770.  
  771. class Item37 {
  772. side = CIV;
  773.  
  774. class Vehicles {
  775. items = 1;
  776.  
  777. class Item0 {
  778. position[] = {1020.98, 5.82923, 2026.05};
  779. azimut = 153.624;
  780. special = NONE;
  781. id = 37;
  782. side = CIV;
  783. vehicle = "VirtualMan_EPOCH";
  784. player = "PLAY CDG";
  785. leader = 1;
  786. skill = 0.6;
  787. };
  788. };
  789. };
  790.  
  791. class Item38 {
  792. side = CIV;
  793.  
  794. class Vehicles {
  795. items = 1;
  796.  
  797. class Item0 {
  798. position[] = {1028.48, 5.88781, 2019.67};
  799. azimut = 153.624;
  800. special = NONE;
  801. id = 38;
  802. side = CIV;
  803. vehicle = "VirtualMan_EPOCH";
  804. player = "PLAY CDG";
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  811. class Item39 {
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  814. class Vehicles {
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  822. side = CIV;
  823. vehicle = "VirtualMan_EPOCH";
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  831. class Item40 {
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  834. class Vehicles {
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  836.  
  837. class Item0 {
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  843. vehicle = "VirtualMan_EPOCH";
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  847. };
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  849. };
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  854. class Vehicles {
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  856.  
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  860. special = NONE;
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  862. side = CIV;
  863. vehicle = "VirtualMan_EPOCH";
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  869. };
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  871. class Item42 {
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  874. class Vehicles {
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  876.  
  877. class Item0 {
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  880. special = NONE;
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  882. side = CIV;
  883. vehicle = "VirtualMan_EPOCH";
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  887. };
  888. };
  889. };
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  891. class Item43 {
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  893.  
  894. class Vehicles {
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  896.  
  897. class Item0 {
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  900. special = NONE;
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  902. side = CIV;
  903. vehicle = "VirtualMan_EPOCH";
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  907. };
  908. };
  909. };
  910.  
  911. class Item44 {
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  913.  
  914. class Vehicles {
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  916.  
  917. class Item0 {
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  919. azimut = 153.624;
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  922. side = CIV;
  923. vehicle = "VirtualMan_EPOCH";
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  927. };
  928. };
  929. };
  930.  
  931. class Item45 {
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  933.  
  934. class Vehicles {
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  936.  
  937. class Item0 {
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  939. azimut = 153.624;
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  942. side = CIV;
  943. vehicle = "VirtualMan_EPOCH";
  944. player = "PLAY CDG";
  945. leader = 1;
  946. skill = 0.6;
  947. };
  948. };
  949. };
  950.  
  951. class Item46 {
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  953.  
  954. class Vehicles {
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  956.  
  957. class Item0 {
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  959. azimut = 153.624;
  960. special = NONE;
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  962. side = CIV;
  963. vehicle = "VirtualMan_EPOCH";
  964. player = "PLAY CDG";
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  967. };
  968. };
  969. };
  970.  
  971. class Item47 {
  972. side = CIV;
  973.  
  974. class Vehicles {
  975. items = 1;
  976.  
  977. class Item0 {
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  979. azimut = 153.624;
  980. special = NONE;
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  982. side = CIV;
  983. vehicle = "VirtualMan_EPOCH";
  984. player = "PLAY CDG";
  985. leader = 1;
  986. skill = 0.6;
  987. };
  988. };
  989. };
  990.  
  991. class Item48 {
  992. side = CIV;
  993.  
  994. class Vehicles {
  995. items = 1;
  996.  
  997. class Item0 {
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  999. azimut = 153.624;
  1000. special = NONE;
  1001. id = 48;
  1002. side = CIV;
  1003. vehicle = "VirtualMan_EPOCH";
  1004. player = "PLAY CDG";
  1005. leader = 1;
  1006. skill = 0.6;
  1007. };
  1008. };
  1009. };
  1010.  
  1011. class Item49 {
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  1013.  
  1014. class Vehicles {
  1015. items = 1;
  1016.  
  1017. class Item0 {
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  1019. azimut = 153.624;
  1020. special = NONE;
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  1022. side = CIV;
  1023. vehicle = "VirtualMan_EPOCH";
  1024. player = "PLAY CDG";
  1025. leader = 1;
  1026. skill = 0.6;
  1027. };
  1028. };
  1029. };
  1030.  
  1031. class Item50 {
  1032. side = CIV;
  1033.  
  1034. class Vehicles {
  1035. items = 1;
  1036.  
  1037. class Item0 {
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  1039. azimut = 153.624;
  1040. special = NONE;
  1041. id = 50;
  1042. side = CIV;
  1043. vehicle = "VirtualMan_EPOCH";
  1044. player = "PLAY CDG";
  1045. leader = 1;
  1046. skill = 0.6;
  1047. };
  1048. };
  1049. };
  1050.  
  1051. class Item51 {
  1052. side = CIV;
  1053.  
  1054. class Vehicles {
  1055. items = 1;
  1056.  
  1057. class Item0 {
  1058. position[] = {1024.75, 5.85804, 2022.85};
  1059. azimut = 153.624;
  1060. special = NONE;
  1061. id = 51;
  1062. side = CIV;
  1063. vehicle = "VirtualMan_EPOCH";
  1064. player = "PLAY CDG";
  1065. leader = 1;
  1066. skill = 0.6;
  1067. };
  1068. };
  1069. };
  1070.  
  1071. class Item52 {
  1072. side = CIV;
  1073.  
  1074. class Vehicles {
  1075. items = 1;
  1076.  
  1077. class Item0 {
  1078. position[] = {1023.41, 5.85023, 2027.2};
  1079. azimut = 153.624;
  1080. special = NONE;
  1081. id = 52;
  1082. side = CIV;
  1083. vehicle = "VirtualMan_EPOCH";
  1084. player = "PLAY CDG";
  1085. leader = 1;
  1086. skill = 0.6;
  1087. };
  1088. };
  1089. };
  1090.  
  1091. class Item53 {
  1092. side = CIV;
  1093.  
  1094. class Vehicles {
  1095. items = 1;
  1096.  
  1097. class Item0 {
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  1099. azimut = 153.624;
  1100. special = NONE;
  1101. id = 53;
  1102. side = CIV;
  1103. vehicle = "VirtualMan_EPOCH";
  1104. player = "PLAY CDG";
  1105. leader = 1;
  1106. skill = 0.6;
  1107. };
  1108. };
  1109. };
  1110.  
  1111. class Item54 {
  1112. side = CIV;
  1113.  
  1114. class Vehicles {
  1115. items = 1;
  1116.  
  1117. class Item0 {
  1118. position[] = {1025.06, 5.86379, 2027.5};
  1119. azimut = 153.624;
  1120. special = NONE;
  1121. id = 54;
  1122. side = CIV;
  1123. vehicle = "VirtualMan_EPOCH";
  1124. player = "PLAY CDG";
  1125. leader = 1;
  1126. skill = 0.6;
  1127. };
  1128. };
  1129. };
  1130.  
  1131. class Item55 {
  1132. side = CIV;
  1133.  
  1134. class Vehicles {
  1135. items = 1;
  1136.  
  1137. class Item0 {
  1138. position[] = {1027.04, 5.87633, 2024};
  1139. azimut = 153.624;
  1140. special = NONE;
  1141. id = 55;
  1142. side = CIV;
  1143. vehicle = "VirtualMan_EPOCH";
  1144. player = "PLAY CDG";
  1145. leader = 1;
  1146. skill = 0.6;
  1147. };
  1148. };
  1149. };
  1150.  
  1151. class Item56 {
  1152. side = CIV;
  1153.  
  1154. class Vehicles {
  1155. items = 1;
  1156.  
  1157. class Item0 {
  1158. position[] = {1029.34, 5.89472, 2025};
  1159. azimut = 153.624;
  1160. special = NONE;
  1161. id = 56;
  1162. side = CIV;
  1163. vehicle = "VirtualMan_EPOCH";
  1164. player = "PLAY CDG";
  1165. leader = 1;
  1166. skill = 0.6;
  1167. };
  1168. };
  1169. };
  1170.  
  1171. class Item57 {
  1172. side = CIV;
  1173.  
  1174. class Vehicles {
  1175. items = 1;
  1176.  
  1177. class Item0 {
  1178. position[] = {1021.21, 5.82992, 2025.16};
  1179. azimut = 153.624;
  1180. special = NONE;
  1181. id = 57;
  1182. side = CIV;
  1183. vehicle = "VirtualMan_EPOCH";
  1184. player = "PLAY CDG";
  1185. leader = 1;
  1186. skill = 0.6;
  1187. };
  1188. };
  1189. };
  1190.  
  1191. class Item58 {
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  1193.  
  1194. class Vehicles {
  1195. items = 1;
  1196.  
  1197. class Item0 {
  1198. position[] = {1020.76, 5.83058, 2028.4};
  1199. azimut = 153.624;
  1200. special = NONE;
  1201. id = 58;
  1202. side = CIV;
  1203. vehicle = "VirtualMan_EPOCH";
  1204. player = "PLAY CDG";
  1205. leader = 1;
  1206. skill = 0.6;
  1207. };
  1208. };
  1209. };
  1210.  
  1211. class Item59 {
  1212. side = CIV;
  1213.  
  1214. class Vehicles {
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  1216.  
  1217. class Item0 {
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  1219. azimut = 153.624;
  1220. special = NONE;
  1221. id = 59;
  1222. side = CIV;
  1223. vehicle = "VirtualMan_EPOCH";
  1224. player = "PLAY CDG";
  1225. leader = 1;
  1226. skill = 0.6;
  1227. };
  1228. };
  1229. };
  1230.  
  1231. class Item60 {
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  1233.  
  1234. class Vehicles {
  1235. items = 1;
  1236.  
  1237. class Item0 {
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  1239. azimut = 159.849;
  1240. special = NONE;
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  1242. side = CIV;
  1243. vehicle = "VirtualMan_EPOCH";
  1244. player = "PLAY CDG";
  1245. leader = 1;
  1246. skill = 0.6;
  1247. };
  1248. };
  1249. };
  1250.  
  1251. class Item61 {
  1252. side = CIV;
  1253.  
  1254. class Vehicles {
  1255. items = 1;
  1256.  
  1257. class Item0 {
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  1259. azimut = 153.624;
  1260. special = NONE;
  1261. id = 61;
  1262. side = CIV;
  1263. vehicle = "VirtualMan_EPOCH";
  1264. player = "PLAY CDG";
  1265. leader = 1;
  1266. skill = 0.6;
  1267. };
  1268. };
  1269. };
  1270.  
  1271. class Item62 {
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  1273.  
  1274. class Vehicles {
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  1276.  
  1277. class Item0 {
  1278. position[] = {1024.02, 5.85219, 2022.27};
  1279. azimut = 153.624;
  1280. special = NONE;
  1281. id = 62;
  1282. side = CIV;
  1283. vehicle = "VirtualMan_EPOCH";
  1284. player = "PLAY CDG";
  1285. leader = 1;
  1286. skill = 0.6;
  1287. };
  1288. };
  1289. };
  1290.  
  1291. class Item63 {
  1292. side = CIV;
  1293.  
  1294. class Vehicles {
  1295. items = 1;
  1296.  
  1297. class Item0 {
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  1299. azimut = 153.624;
  1300. special = NONE;
  1301. id = 63;
  1302. side = CIV;
  1303. vehicle = "VirtualMan_EPOCH";
  1304. player = "PLAY CDG";
  1305. leader = 1;
  1306. skill = 0.6;
  1307. };
  1308. };
  1309. };
  1310.  
  1311. class Item64 {
  1312. side = CIV;
  1313.  
  1314. class Vehicles {
  1315. items = 1;
  1316.  
  1317. class Item0 {
  1318. position[] = {1021.39, 5.83113, 2022.73};
  1319. azimut = 153.624;
  1320. special = NONE;
  1321. id = 64;
  1322. side = CIV;
  1323. vehicle = "VirtualMan_EPOCH";
  1324. player = "PLAY CDG";
  1325. leader = 1;
  1326. skill = 0.6;
  1327. };
  1328. };
  1329. };
  1330.  
  1331. class Item65 {
  1332. side = CIV;
  1333.  
  1334. class Vehicles {
  1335. items = 1;
  1336.  
  1337. class Item0 {
  1338. position[] = {1022.17, 5.84053, 2027.39};
  1339. azimut = 153.624;
  1340. special = NONE;
  1341. id = 65;
  1342. side = CIV;
  1343. vehicle = "VirtualMan_EPOCH";
  1344. player = "PLAY CDG";
  1345. leader = 1;
  1346. skill = 0.6;
  1347. };
  1348. };
  1349. };
  1350.  
  1351. class Item66 {
  1352. side = CIV;
  1353.  
  1354. class Vehicles {
  1355. items = 1;
  1356.  
  1357. class Item0 {
  1358. position[] = {1028.24, 5.8865, 2025.45};
  1359. azimut = 153.624;
  1360. special = NONE;
  1361. id = 66;
  1362. side = CIV;
  1363. vehicle = "VirtualMan_EPOCH";
  1364. player = "PLAY CDG";
  1365. leader = 1;
  1366. skill = 0.6;
  1367. };
  1368. };
  1369. };
  1370.  
  1371. class Item67 {
  1372. side = CIV;
  1373.  
  1374. class Vehicles {
  1375. items = 1;
  1376.  
  1377. class Item0 {
  1378. position[] = {1021.83, 5.83893, 2028.2};
  1379. azimut = 153.624;
  1380. special = NONE;
  1381. id = 67;
  1382. side = CIV;
  1383. vehicle = "VirtualMan_EPOCH";
  1384. player = "PLAY CDG";
  1385. leader = 1;
  1386. skill = 0.6;
  1387. };
  1388. };
  1389. };
  1390.  
  1391. class Item68 {
  1392. side = CIV;
  1393.  
  1394. class Vehicles {
  1395. items = 1;
  1396.  
  1397. class Item0 {
  1398. position[] = {1026, 5.86915, 2025.87};
  1399. azimut = 153.624;
  1400. special = NONE;
  1401. id = 68;
  1402. side = CIV;
  1403. vehicle = "VirtualMan_EPOCH";
  1404. player = "PLAY CDG";
  1405. leader = 1;
  1406. skill = 0.6;
  1407. };
  1408. };
  1409. };
  1410.  
  1411. class Item69 {
  1412. side = CIV;
  1413.  
  1414. class Vehicles {
  1415. items = 1;
  1416.  
  1417. class Item0 {
  1418. position[] = {1028.2, 5.88564, 2023.84};
  1419. azimut = 153.624;
  1420. special = NONE;
  1421. id = 69;
  1422. side = CIV;
  1423. vehicle = "VirtualMan_EPOCH";
  1424. player = "PLAY CDG";
  1425. leader = 1;
  1426. skill = 0.6;
  1427. };
  1428. };
  1429. };
  1430.  
  1431. class Item70 {
  1432. side = CIV;
  1433.  
  1434. class Vehicles {
  1435. items = 1;
  1436.  
  1437. class Item0 {
  1438. position[] = {1021.65, 5.8332, 2024.22};
  1439. azimut = 153.624;
  1440. special = NONE;
  1441. id = 70;
  1442. side = CIV;
  1443. vehicle = "VirtualMan_EPOCH";
  1444. player = "PLAY CDG";
  1445. leader = 1;
  1446. skill = 0.6;
  1447. };
  1448. };
  1449. };
  1450.  
  1451. class Item71 {
  1452. side = CIV;
  1453.  
  1454. class Vehicles {
  1455. items = 1;
  1456.  
  1457. class Item0 {
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  1459. azimut = 153.624;
  1460. special = NONE;
  1461. id = 71;
  1462. side = CIV;
  1463. vehicle = "VirtualMan_EPOCH";
  1464. player = "PLAY CDG";
  1465. leader = 1;
  1466. skill = 0.6;
  1467. };
  1468. };
  1469. };
  1470.  
  1471. class Item72 {
  1472. side = CIV;
  1473.  
  1474. class Vehicles {
  1475. items = 1;
  1476.  
  1477. class Item0 {
  1478. position[] = {1024.4, 5.85777, 2026.91};
  1479. azimut = 153.624;
  1480. special = NONE;
  1481. id = 72;
  1482. side = CIV;
  1483. vehicle = "VirtualMan_EPOCH";
  1484. player = "PLAY CDG";
  1485. leader = 1;
  1486. skill = 0.6;
  1487. };
  1488. };
  1489. };
  1490.  
  1491. class Item73 {
  1492. side = CIV;
  1493.  
  1494. class Vehicles {
  1495. items = 1;
  1496.  
  1497. class Item0 {
  1498. position[] = {1027.22, 5.87779, 2019.83};
  1499. azimut = 153.624;
  1500. special = NONE;
  1501. id = 73;
  1502. side = CIV;
  1503. vehicle = "VirtualMan_EPOCH";
  1504. player = "PLAY CDG";
  1505. leader = 1;
  1506. skill = 0.6;
  1507. };
  1508. };
  1509. };
  1510.  
  1511. class Item74 {
  1512. side = CIV;
  1513.  
  1514. class Vehicles {
  1515. items = 1;
  1516.  
  1517. class Item0 {
  1518. position[] = {1023.7, 5.85137, 2026.3};
  1519. azimut = 153.624;
  1520. special = NONE;
  1521. id = 74;
  1522. side = CIV;
  1523. vehicle = "VirtualMan_EPOCH";
  1524. player = "PLAY CDG";
  1525. leader = 1;
  1526. skill = 0.6;
  1527. };
  1528. };
  1529. };
  1530.  
  1531. class Item75 {
  1532. side = CIV;
  1533.  
  1534. class Vehicles {
  1535. items = 1;
  1536.  
  1537. class Item0 {
  1538. position[] = {1027.1, 5.87676, 2022.41};
  1539. azimut = 153.624;
  1540. special = NONE;
  1541. id = 75;
  1542. side = CIV;
  1543. vehicle = "VirtualMan_EPOCH";
  1544. player = "PLAY CDG";
  1545. leader = 1;
  1546. skill = 0.6;
  1547. };
  1548. };
  1549. };
  1550.  
  1551. class Item76 {
  1552. side = CIV;
  1553.  
  1554. class Vehicles {
  1555. items = 1;
  1556.  
  1557. class Item0 {
  1558. position[] = {1022.91, 5.84724, 2027.95};
  1559. azimut = 153.624;
  1560. special = NONE;
  1561. id = 76;
  1562. side = CIV;
  1563. vehicle = "VirtualMan_EPOCH";
  1564. player = "PLAY CDG";
  1565. leader = 1;
  1566. skill = 0.6;
  1567. };
  1568. };
  1569. };
  1570.  
  1571. class Item77 {
  1572. side = CIV;
  1573.  
  1574. class Vehicles {
  1575. items = 1;
  1576.  
  1577. class Item0 {
  1578. position[] = {1025.03, 5.86026, 2018.8};
  1579. azimut = 153.624;
  1580. special = NONE;
  1581. id = 77;
  1582. side = CIV;
  1583. vehicle = "VirtualMan_EPOCH";
  1584. player = "PLAY CDG";
  1585. leader = 1;
  1586. skill = 0.6;
  1587. };
  1588. };
  1589. };
  1590.  
  1591. class Item78 {
  1592. side = CIV;
  1593.  
  1594. class Vehicles {
  1595. items = 1;
  1596.  
  1597. class Item0 {
  1598. position[] = {1028.28, 5.88625, 2022.07};
  1599. azimut = 153.624;
  1600. special = NONE;
  1601. id = 78;
  1602. side = CIV;
  1603. vehicle = "VirtualMan_EPOCH";
  1604. player = "PLAY CDG";
  1605. leader = 1;
  1606. skill = 0.6;
  1607. };
  1608. };
  1609. };
  1610.  
  1611. class Item79 {
  1612. side = CIV;
  1613.  
  1614. class Vehicles {
  1615. items = 1;
  1616.  
  1617. class Item0 {
  1618. position[] = {1020.48, 5.82383, 2024.46};
  1619. azimut = 153.624;
  1620. special = NONE;
  1621. id = 79;
  1622. side = CIV;
  1623. vehicle = "VirtualMan_EPOCH";
  1624. player = "PLAY CDG";
  1625. leader = 1;
  1626. skill = 0.6;
  1627. };
  1628. };
  1629. };
  1630.  
  1631. class Item80 {
  1632. side = CIV;
  1633.  
  1634. class Vehicles {
  1635. items = 1;
  1636.  
  1637. class Item0 {
  1638. position[] = {1022.9, 5.84318, 2024.07};
  1639. azimut = 153.624;
  1640. special = NONE;
  1641. id = 80;
  1642. side = CIV;
  1643. vehicle = "VirtualMan_EPOCH";
  1644. player = "PLAY CDG";
  1645. leader = 1;
  1646. skill = 0.6;
  1647. };
  1648. };
  1649. };
  1650.  
  1651. class Item81 {
  1652. side = CIV;
  1653.  
  1654. class Vehicles {
  1655. items = 1;
  1656.  
  1657. class Item0 {
  1658. position[] = {1025.39, 5.86311, 2023.57};
  1659. azimut = 153.624;
  1660. special = NONE;
  1661. id = 81;
  1662. side = CIV;
  1663. vehicle = "VirtualMan_EPOCH";
  1664. player = "PLAY CDG";
  1665. leader = 1;
  1666. skill = 0.6;
  1667. };
  1668. };
  1669. };
  1670.  
  1671. class Item82 {
  1672. side = CIV;
  1673.  
  1674. class Vehicles {
  1675. items = 1;
  1676.  
  1677. class Item0 {
  1678. position[] = {1026.46, 5.87169, 2023.37};
  1679. azimut = 153.624;
  1680. special = NONE;
  1681. id = 82;
  1682. side = CIV;
  1683. vehicle = "VirtualMan_EPOCH";
  1684. player = "PLAY CDG";
  1685. leader = 1;
  1686. skill = 0.6;
  1687. };
  1688. };
  1689. };
  1690.  
  1691. class Item83 {
  1692. side = CIV;
  1693.  
  1694. class Vehicles {
  1695. items = 1;
  1696.  
  1697. class Item0 {
  1698. position[] = {1019.76, 5.81837, 2023.8};
  1699. azimut = 153.624;
  1700. special = NONE;
  1701. id = 83;
  1702. side = CIV;
  1703. vehicle = "VirtualMan_EPOCH";
  1704. player = "PLAY CDG";
  1705. leader = 1;
  1706. skill = 0.6;
  1707. };
  1708. };
  1709. };
  1710.  
  1711. class Item84 {
  1712. side = CIV;
  1713.  
  1714. class Vehicles {
  1715. items = 1;
  1716.  
  1717. class Item0 {
  1718. position[] = {1024.05, 5.8524, 2023.81};
  1719. azimut = 153.624;
  1720. special = NONE;
  1721. id = 84;
  1722. side = CIV;
  1723. vehicle = "VirtualMan_EPOCH";
  1724. player = "PLAY CDG";
  1725. leader = 1;
  1726. skill = 0.6;
  1727. };
  1728. };
  1729. };
  1730.  
  1731. class Item85 {
  1732. side = CIV;
  1733.  
  1734. class Vehicles {
  1735. items = 1;
  1736.  
  1737. class Item0 {
  1738. position[] = {1029.84, 5.89874, 2022.52};
  1739. azimut = 153.624;
  1740. special = NONE;
  1741. id = 85;
  1742. side = CIV;
  1743. vehicle = "VirtualMan_EPOCH";
  1744. player = "PLAY CDG";
  1745. leader = 1;
  1746. skill = 0.6;
  1747. };
  1748. };
  1749. };
  1750.  
  1751. class Item86 {
  1752. side = CIV;
  1753.  
  1754. class Vehicles {
  1755. items = 1;
  1756.  
  1757. class Item0 {
  1758. position[] = {1027.64, 5.88115, 2023.03};
  1759. azimut = 153.624;
  1760. special = NONE;
  1761. id = 86;
  1762. side = CIV;
  1763. vehicle = "VirtualMan_EPOCH";
  1764. player = "PLAY CDG";
  1765. leader = 1;
  1766. skill = 0.6;
  1767. };
  1768. };
  1769. };
  1770.  
  1771. class Item87 {
  1772. side = CIV;
  1773.  
  1774. class Vehicles {
  1775. items = 1;
  1776.  
  1777. class Item0 {
  1778. position[] = {1023.24, 5.84589, 2019.93};
  1779. azimut = 153.624;
  1780. special = NONE;
  1781. id = 87;
  1782. side = CIV;
  1783. vehicle = "VirtualMan_EPOCH";
  1784. player = "PLAY CDG";
  1785. leader = 1;
  1786. skill = 0.6;
  1787. };
  1788. };
  1789. };
  1790.  
  1791. class Item88 {
  1792. side = CIV;
  1793.  
  1794. class Vehicles {
  1795. items = 1;
  1796.  
  1797. class Item0 {
  1798. position[] = {1027.95, 5.88362, 2020.54};
  1799. azimut = 153.624;
  1800. special = NONE;
  1801. id = 88;
  1802. side = CIV;
  1803. vehicle = "VirtualMan_EPOCH";
  1804. player = "PLAY CDG";
  1805. leader = 1;
  1806. skill = 0.6;
  1807. };
  1808. };
  1809. };
  1810.  
  1811. class Item89 {
  1812. side = CIV;
  1813.  
  1814. class Vehicles {
  1815. items = 1;
  1816.  
  1817. class Item0 {
  1818. position[] = {1028.78, 5.8902, 2022.8};
  1819. azimut = 153.624;
  1820. special = NONE;
  1821. id = 89;
  1822. side = CIV;
  1823. vehicle = "VirtualMan_EPOCH";
  1824. player = "PLAY CDG";
  1825. leader = 1;
  1826. skill = 0.6;
  1827. };
  1828. };
  1829. };
  1830.  
  1831. class Item90 {
  1832. side = CIV;
  1833.  
  1834. class Vehicles {
  1835. items = 1;
  1836.  
  1837. class Item0 {
  1838. position[] = {1020.91, 5.82725, 2020.36};
  1839. azimut = 153.624;
  1840. special = NONE;
  1841. id = 90;
  1842. side = CIV;
  1843. vehicle = "VirtualMan_EPOCH";
  1844. player = "PLAY CDG";
  1845. leader = 1;
  1846. skill = 0.6;
  1847. };
  1848. };
  1849. };
  1850.  
  1851. class Item91 {
  1852. side = CIV;
  1853.  
  1854. class Vehicles {
  1855. items = 1;
  1856.  
  1857. class Item0 {
  1858. position[] = {1023.89, 5.8511, 2019.08};
  1859. azimut = 153.624;
  1860. special = NONE;
  1861. id = 91;
  1862. side = CIV;
  1863. vehicle = "VirtualMan_EPOCH";
  1864. player = "PLAY CDG";
  1865. leader = 1;
  1866. skill = 0.6;
  1867. };
  1868. };
  1869. };
  1870.  
  1871. class Item92 {
  1872. side = CIV;
  1873.  
  1874. class Vehicles {
  1875. items = 1;
  1876.  
  1877. class Item0 {
  1878. position[] = {1026.81, 5.87445, 2019.1};
  1879. azimut = 153.624;
  1880. special = NONE;
  1881. id = 92;
  1882. side = CIV;
  1883. vehicle = "VirtualMan_EPOCH";
  1884. player = "PLAY CDG";
  1885. leader = 1;
  1886. skill = 0.6;
  1887. };
  1888. };
  1889. };
  1890.  
  1891. class Item93 {
  1892. side = CIV;
  1893.  
  1894. class Vehicles {
  1895. items = 1;
  1896.  
  1897. class Item0 {
  1898. position[] = {1020.16, 5.82127, 2021.11};
  1899. azimut = 153.624;
  1900. special = NONE;
  1901. id = 93;
  1902. side = CIV;
  1903. vehicle = "VirtualMan_EPOCH";
  1904. player = "PLAY CDG";
  1905. leader = 1;
  1906. skill = 0.6;
  1907. };
  1908. };
  1909. };
  1910.  
  1911. class Item94 {
  1912. side = CIV;
  1913.  
  1914. class Vehicles {
  1915. items = 1;
  1916.  
  1917. class Item0 {
  1918. position[] = {1029.16, 5.89329, 2020.2};
  1919. azimut = 153.624;
  1920. special = NONE;
  1921. id = 94;
  1922. side = CIV;
  1923. vehicle = "VirtualMan_EPOCH";
  1924. player = "PLAY CDG";
  1925. leader = 1;
  1926. skill = 0.6;
  1927. };
  1928. };
  1929. };
  1930.  
  1931. class Item95 {
  1932. side = CIV;
  1933.  
  1934. class Vehicles {
  1935. items = 1;
  1936.  
  1937. class Item0 {
  1938. position[] = {1025.08, 5.86065, 2020.22};
  1939. azimut = 153.624;
  1940. special = NONE;
  1941. id = 95;
  1942. side = CIV;
  1943. vehicle = "VirtualMan_EPOCH";
  1944. player = "PLAY CDG";
  1945. leader = 1;
  1946. skill = 0.6;
  1947. };
  1948. };
  1949. };
  1950.  
  1951. class Item96 {
  1952. side = CIV;
  1953.  
  1954. class Vehicles {
  1955. items = 1;
  1956.  
  1957. class Item0 {
  1958. position[] = {1027.62, 5.88099, 2021.55};
  1959. azimut = 153.624;
  1960. special = NONE;
  1961. id = 96;
  1962. side = CIV;
  1963. vehicle = "VirtualMan_EPOCH";
  1964. player = "PLAY CDG";
  1965. leader = 1;
  1966. skill = 0.6;
  1967. };
  1968. };
  1969. };
  1970.  
  1971. class Item97 {
  1972. side = CIV;
  1973.  
  1974. class Vehicles {
  1975. items = 1;
  1976.  
  1977. class Item0 {
  1978. position[] = {1026.23, 5.86988, 2019.94};
  1979. azimut = 153.624;
  1980. special = NONE;
  1981. id = 97;
  1982. side = CIV;
  1983. vehicle = "VirtualMan_EPOCH";
  1984. player = "PLAY CDG";
  1985. leader = 1;
  1986. skill = 0.6;
  1987. };
  1988. };
  1989. };
  1990.  
  1991. class Item98 {
  1992. side = CIV;
  1993.  
  1994. class Vehicles {
  1995. items = 1;
  1996.  
  1997. class Item0 {
  1998. position[] = {1023.84, 5.85076, 2020.4};
  1999. azimut = 153.624;
  2000. special = NONE;
  2001. id = 98;
  2002. side = CIV;
  2003. vehicle = "VirtualMan_EPOCH";
  2004. player = "PLAY CDG";
  2005. leader = 1;
  2006. skill = 0.6;
  2007. };
  2008. };
  2009. };
  2010.  
  2011. class Item99 {
  2012. side = CIV;
  2013.  
  2014. class Vehicles {
  2015. items = 1;
  2016.  
  2017. class Item0 {
  2018. position[] = {1028.2, 5.88563, 2019.16};
  2019. azimut = 153.624;
  2020. special = NONE;
  2021. id = 99;
  2022. side = CIV;
  2023. vehicle = "VirtualMan_EPOCH";
  2024. player = "PLAY CDG";
  2025. leader = 1;
  2026. skill = 0.6;
  2027. };
  2028. };
  2029. };
  2030. };
  2031.  
  2032. class Markers {
  2033. items = 3;
  2034.  
  2035. class Item0 {
  2036. position[] = {6968.66, 324.481, 8345.91};
  2037. name = "center";
  2038. type = "Empty";
  2039. };
  2040.  
  2041. class Item1 {
  2042. position[] = {1024.82, 0, 2023.51};
  2043. name = "respawn_east";
  2044. type = "Empty";
  2045. angle = 23.6085;
  2046. };
  2047.  
  2048. class Item2 {
  2049. position[] = {1024.85, 5.8588, 2023.52};
  2050. name = "respawn_west";
  2051. type = "Empty";
  2052. angle = 23.6085;
  2053. };
  2054. };
  2055. class Sensors
  2056. {
  2057. items=1;
  2058. class Item0
  2059. {
  2060. position[]={1024.82, 0, 2023.51}; //Spawnpoint coords (same as respawn_west & east)
  2061. activationBy="ANY";
  2062. repeating=1;
  2063. interruptable=1;
  2064. age="UNKNOWN";
  2065. name="SPAWNPOINT";
  2066. expCond="(player distance SPAWNPOINT) < 50;";
  2067. expActiv="inSpawnPoint = true;";
  2068. expDesactiv="inSpawnPoint = false;";
  2069. class Effects
  2070. {
  2071. };
  2072. };
  2073. };
  2074. };
  2075.  
  2076. class Intro {
  2077. addOns[] = {"aia_chernarus_config"};
  2078. addOnsAuto[] = {"aia_chernarus_config"};
  2079. randomSeed = 13802307;
  2080.  
  2081. class Intel {
  2082. timeOfChanges = 1800;
  2083. startWeather = 0.3;
  2084. startWind = 0.1;
  2085. startWaves = 0.1;
  2086. forecastWeather = 0.3;
  2087. forecastWind = 0.1;
  2088. forecastWaves = 0.1;
  2089. forecastLightnings = 0.1;
  2090. year = 2035;
  2091. month = 6;
  2092. day = 24;
  2093. hour = 12;
  2094. minute = 0;
  2095. startFogDecay = 0.013;
  2096. forecastFogDecay = 0.013;
  2097. };
  2098. };
  2099.  
  2100. class OutroWin {
  2101. addOns[] = {"aia_chernarus_config"};
  2102. addOnsAuto[] = {"aia_chernarus_config"};
  2103. randomSeed = 4712975;
  2104.  
  2105. class Intel {
  2106. timeOfChanges = 1800;
  2107. startWeather = 0.3;
  2108. startWind = 0.1;
  2109. startWaves = 0.1;
  2110. forecastWeather = 0.3;
  2111. forecastWind = 0.1;
  2112. forecastWaves = 0.1;
  2113. forecastLightnings = 0.1;
  2114. year = 2035;
  2115. month = 6;
  2116. day = 24;
  2117. hour = 12;
  2118. minute = 0;
  2119. startFogDecay = 0.013;
  2120. forecastFogDecay = 0.013;
  2121. };
  2122. };
  2123.  
  2124. class OutroLoose {
  2125. addOns[] = {"aia_chernarus_config"};
  2126. addOnsAuto[] = {"aia_chernarus_config"};
  2127. randomSeed = 10755213;
  2128.  
  2129. class Intel {
  2130. timeOfChanges = 1800;
  2131. startWeather = 0.3;
  2132. startWind = 0.1;
  2133. startWaves = 0.1;
  2134. forecastWeather = 0.3;
  2135. forecastWind = 0.1;
  2136. forecastWaves = 0.1;
  2137. forecastLightnings = 0.1;
  2138. year = 2035;
  2139. month = 6;
  2140. day = 24;
  2141. hour = 12;
  2142. minute = 0;
  2143. startFogDecay = 0.013;
  2144. forecastFogDecay = 0.013;
  2145. };
  2146. };
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