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Feb 14th, 2013
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  1. Grab 3 bags of coal
  2. Search Grov-Urtat for the 3 bags of coal necessary to run the forge while the key is being forged.
  3. You were going about your daily business of flogging the mindless, slithering masses covering the steep walls of your bottomless domain when you felt someone yanking at your soul. After a first attack of unease you found yourself quite excited by the prospect of being pulled away from a job that had started to seem kind of tedious and unrewarding. Boy, are you in for a nasty surprise ...
  4. In a basement beneath a small residence in downtown Babarbia, the demonologist Oscar van Fairweather makes his gazillionth attempt to perform a summoning ritual.
  5. In order to prove yourself worthy to be part of van Fairweatherв ™s plans, you need to establish a base beneath a warehouse in the Babarbian harbor. From there you will gain access to the city sewers and somehow expose the men, women and children walking the surface to the diseased rat meat found in the rubbles of Mr. Crueelyв ™s residence. By disrespecting and bullying your advisor, the rotten folks of Babarbia have made their bed. Now they must die in it!
  6. After crushing his arch-nemesis Malister Crueely, Oscar wants your help to claim vengeance on the ill-smelling, repulsively hairy population of Babarbia.
  7. On a hill outside the city of Babarbia lies the castleв ™s of Shonan son of Cronak, King of the Realm. And also the former ally of your advisor в Ц You must set up a base in the caverns close by, and dig your way to the castle's basement where you are to destroy all evidence linking Oscar to King Shonan. When that is done you need to prove yourself as a proper kingslayer by putting the backstabbing son of Cronak to dreamless sleep.
  8. Now that Mr. Crueely and the Babarbian citizens have been made to pay, you only need to eliminate one more obstacle before Oscar can introduce you to the details of his positively awesome plan.
  9. On the road between Babarbia and your target of conquest lies the ruined city of Thallis, long ago destroyed by the Serpent Queen and her dragons. Oscar has guided you to a hill in the midst of the ruins where you are to carve out your dungeon. When preparations are done itв ™s time to head out into Thallis in search of the final item needed to execute the plan в “ a tremendously powerful, magical artifact! Or, more truthfully, itв ™s an urn containing your basic aphrodisiac в Ц
  10. Travelling from the Northern Reaches towards your future kingdom you make a quick stop along the way to secure a mighty artifact needed to put the plan into action.
  11. The preparations are in place, the target is set; now it is up to you to get the job done. But can you? Are you truly imp enough to fill the boots of a Babarbian warrior king? Oscar is growing increasingly nervous and itв ™s easy to understand why в “ the first part of the plan has brought you to the free minotaur city of Mu Taurtus where you must gain the loyalty of its sturdy inhabitants. Your advisor is yet to tell you how to pull that off, and judging by appearances the reason for his secrecy might very well be that he has not got a freaking clue.
  12. The plans on how to make you the supreme ruler of eastern Ardania are finally put into practice and the first step involves gaining the loyalty of the bull-headed population of Mu Taurtus.
  13. So far you have bested a King and a mighty Clan Chief, but the toughest test is still before you. Well, maybe not the toughest, but definitely the most nauseating. You are in the Smallorian Forest south of Lat, digging your base in a small hill. Just outside a group of elves is busy running their most secret machinery, producing an equally secret type of mulled wine called Glogg. To secure an allegiance with the gnomes, you need to appropriate the wine shop in the name of Tjex Hylting, Kingling of Lat.
  14. The loyalty of the minotaurs is secured, now itв ™s time to befriend the gnomes of Lat в “ a mission that will test your stomach as much as your strength and courage.
  15. The Inverted Tower of Keftali is infamous for having harbored evil-doer upon evil-doer throughout the course of Ardanian history. Now its top floor is only a short dig away from your claws! The current resident is the necro-priestess Sheela Sourman; your task is to flush her out and somehow remove her from office. It is a smelly, soggy job but if accomplished the road to Bedewer, the capital of your future Kingdom, should lie open as a в Ц well, as something which is neither bolted, barred or locked!
  16. The necromancers of Keftali are again growing strong; this time guided and/or whipped by the death priestess Sheela Sourman. For Keftali to fall in line, Frau Sourman must simply fall.
  17. Guided by Oscar you have established your base in the underground outskirts of Bedewerв ™s noble district. The plan is simple: you must gain the leverage to force Queen Edwina Spark to surrender her crown in favour of her eldest daughter, Pranca, who by then will have fallen completely in love with your handsome в Ц I mean, noble в Ц err в Ц anyway, with your advisor. Then the throne will be yours as soon as Pranca, in her turn, abdicates in favour of you. Nothing can go wrong; one more effort and youв ™ll have thousands of living souls in your power to torment as you see fit!
  18. Eastern Ardania is ready to fall; between you and your throne stands only Queen Edwina Spark and her unfortunate husband в “ nothing that canв ™t be overcome if you happen to possess some magical dust.
  19. You have taken up camp in an overgrown forest ruin, a short distance west of Bedewer. The plan was to intercept and slaughter the Ardanian forces you knew were coming, but recent news have put a damper on your advisorв ™s spirit. Apparently the incoming troops are spearheaded by none other than the Lormidian province King himself, King Thyvid Bannister, a monster of a man. If you claim to be worthy of having a royal crown balancing between your horns, now is the time to prove it!
  20. The Sovereign Ruler of Ardania has learned of your successful conquest; in answer to his call Thyvid Bannister, the province King of Lormidia, has emptied his garrison and is closing in on Bedewer.
  21. You find yourself in the caverns beneath the dwarven outpost of Thorinв ™s Peak, and more precisely under its Great Demonic Library. Your task is to gain access to a specific grimoire, in which your advisor hopes to find a suitable ally to fight by your side as you conquer the whole of Ardania. But surprise, surprise в “ as is often the case with Oscar van Fairweather, even the simplest of tasks can turn into a terrible ordeal.
  22. The quest for the throne of Castle Twilight starts with the hunt for a powerful ally, and your advisor is convinced that you will find directions at the Great Demonic Library of Thorinв ™s Peak.
  23. You have started building your dungeon in a mountain peak close to where youв ™re supposed to find an entrance to the legendary, long since abandoned dwarf city of Grov-Urtat. Deep below your feet rests the horror known as the King of Black Phantoms, he who will swear you allegiance or else die by your claws. Between you and him stand first an army of seriously rugged dwarven warriors and, if you manage to pass through the dwarves, the ancient horrors of the dwarven deep. Why hesitate в “ let the fun begin!
  24. Seeking the King of Black Phantoms you and your advisor have travelled to the ruins of Sur-Urtat, convinced that you can find your way to the abandoned dwarf city below.
  25. Not even half way down the dark deep of Grov-Urtat you leave the vent-shaft, hoping to find a four-fingered handful of artifacts needed to unchain the Phantom King. You dig out your dungeon in the ruined outskirts of the abandoned city, but once preparations are made you must venture to the main shaft of Grov-Urtat itself. There is no telling what ancient horrors await you in there, but it is painfully clear that the dwarven elite forces soon will come down in an attempt to rout you out.
  26. On sub-level 17 of Grov-Urtat you leave the shaft and set up camp. Speed is of the essence if you hope to get things done before D.W.A.T. reinforcements come gushing down the drain в Ц
  27. No darkness was ever so black, not even in the Bottomless Pit. The deepest level of Grov-Urtat is where evil resides; true evil as in the malevolent heart of the Phantom King. If you manage to tame him, surely nothing can stop you from seizing Castle Twilight and with it the Ardanian throne. All you need to do is to find a legendary forge, withstand the attacks of the D.W.A.T. forces until the key is remade and then battle your way to the cell holding the Black Phantom в “ surely, a tiny piece of a minty fresh cake!
  28. Down and down you go, down to the very roots of Ardania. You must make a stand; hold out until you are ready to unleash the beast. One last brawl and you will be equipped to conquer the world!
  29. All through the journey from Hellfire Mountains to the Central Plains, Oscar has been busy figuring out how to conquer Ardania without the assistance of the Phantom King. And honestly, what he has come up with is not kitten poo! You have established your dungeon within the limits of Mayhew City, not more than a short dig from the area beneath the Tower of High Wizardry. The tower is still under construction and, if you succeed in your plans, next weekв ™s grand opening will be postponed for a very long time в Ц
  30. Without the assistance of the Phantom King but to the confident cheers of an arrogant advisor the quest for the Ardanian crown begins in Mayhew, at the base of the nearly finished Tower of High Wizardry.
  31. The plan of conquest has been put into action, a fact well known by the wizards now tumbling about in orbit high over Ardania; well, that is, to the lucky wizards capable of conjuring up air to fill their lungs. You have reached Valmorgen, more precisely the caves under the country residence where the noble members of the City Council are about to convene. If all goes according to plan you will have secured their future support before the sun rises; or at least made sure that they will not stand in your way.
  32. The odd little wizardв ™s hat has yet to touch ground as you and your advisor arrive in Valmorgen, determined to secure the loyalty of the noble lords in the City Council.
  33. Close to Oakendor lies the most secret headquarters of the Kingdomв ™s Body of Intelligence, with its archives jam-packed with information on в “ literally в “ everything and everyone. Your advisor has been kind of secretive about what to do and what to accomplish at the KBI HQ, but you are none the less prepared to start digging your corridors and building your rooms. Strange as it seems, the substandard human that is Oscar van Fairweather has actually led you this far and soon you will be standing at the gates of Castle Twilight. It wouldnв ™t come as a total surprise if there had been at least one cold day in Hell since you departed в Ц
  34. The threat from the wizards and the nobles has been dealt with; only one influential force is still left to cripple before you can head towards the capital city of Cullain and its magnificent castle.
  35. Together with your faithful advisor you have taken up camp in a hill located between Cullain and its sister city of Libertinum, the home of the Holy Conclave. From the top of the mound you can see the pinnacles and towers of Castle Twilight, but Oscar has received a message making him anxious and distracted. The message came from Balgorion, who led you to this location claiming to have some important information to divulge. Hopefully he comes bearing good news в Ц
  36. The Sovereignв ™s regime has been destabilized; nothing can stand in your way as you close in on Castle Twilight and the Ardanian throne. Victory will be yours!
  37. You have darted down the secret tunnel and made your base close to the tunnel opening. The long journey is coming to an end; you have but to overcome the underground defenses of the royal palace and the newly crowned Sovereign will become the most short-lived ruler in Ardanian history (except for Henry One-Eye, who turned the other cheek and never saw it coming). The realm of the Sydrian Kings will be no more; the glorious Impire of Baal-Abaddon will rise in its stead!
  38. The secret pathway to the throne lies open; everything is falling into place! Who wears the crown will not matter the slightest в “ not when Baal-Abaddon and his proficient advisor comes to storm the castle!
  39. You have traded the annoying ways of your former advisor for the company of a mentally unstable phantom and traveled south to dig out a base beneath the streets of Mayhew. The phantom needs something which can be found directly below the nearly finished Tower of High Wizardry, that much is clear. But whether he really desires it for the purpose of delivering the world from evil or if the millennia in Grov-Urtat has made him utterly confused в Ц Well, you are about to find out, arenв ™t you?
  40. In the company of your new advisor you have left the Hellfire Mountains for more densely populated areas. To be precise- for the city of Mayhew and its Tower of High Wizardy.
  41. From Mayhew and its depleted power node you have traveled westwards to establish your dungeon beneath a country estate close to the city of Valmorgen. Velvet has found out that the City Council is about to convene and he has plans on how to punish its noble members for their wicked ways. The King of Black Phantoms may be a changed specter, but even if his choice of words makes your insides hurt his choice of actions may very well prove to fit you like a pair of tailor-made leather shorts.
  42. The crusade of ultimate good begins in the province of Valmorgen, at a meeting of the City Council. In Velvetв ™s words: в ќThe noble lords of the Sovereignв ™s evil regime must pay for their sins!в ќ
  43. You have left the province of Valmorgen swarming with blood-thirsty nobles, and headed north to an overgrown ruin outside Oakendor. Here lies the most secret headquarters of the Kingdomв ™s Body of Intelligence, with its archives jam-packed with information on в “ literally в “ everything and everyone. As you understand it your task will simply be to continue handing out deadly reprimands to the servants of the Sovereign; a delightful task that would make all your friends from back home cerise with envy!
  44. From the nobles of the City Council you turn your aim towards the Kingdomв ™s Body of Intelligence and its malicious agents. The people must be liberated with horns, fangs and blood soaked claws!
  45. Together with your gentle companion you have taken up camp in a hill located between Cullain and its sister city of Libertinum, the home of the Holy Conclave. From the top of the mound you can see the pinnacles and towers of Castle Twilight, but Velvet has received a message making him even more enigmatic and giggly than usual. The message came from Balgorion, who led you to this location claiming to have some important information to divulge. Hopefully he comes bearing good news в Ц
  46. Wizards, nobles and ruthless agents в “ all have succumbed to the crusade of ultimate Good. And now the time has finally come to strike at the very root of all evil; the one rubbing its Sovereign arse against the throne of Castle Twilight.
  47. You have darted down the secret tunnel and made your base close to the tunnel opening. The long journey is coming to an end; you have but to overcome the underground defenses of the royal palace and the newly crowned Sovereign will become the most short-lived ruler in Ardanian history (except for Henry One-Eye, who turned the other cheek and never saw it coming). The realm of the Sydrian Kings will be no more; the glorious Impire of Baal-Abaddon will rise in its stead!
  48. The secret pathway to the castle lays open; everything is falling into place! Who wears the crown will not matter the slightest в “ not when Baal-Abaddon and Velvet the Avenger come to storm the castle!
  49. Baal Leveled Up
  50. Minotaur
  51. Minotaurs
  52. The Minotaur is a Blooded Damage Dealer that deals area damage.
  53. Champion
  54. Champions
  55. The Champion is a Minions Damage Dealer that deals heavy damage.
  56. Abominations
  57. Abomination
  58. The Abomination is a Demonic Damage Dealer that attacks from a distance by spitting acid.
  59. Occuli
  60. Occulus
  61. The Occulus is a Demonic Healer that provides weak attacks from a distance.
  62. Dark Dwarf
  63. Dark Dwarves
  64. The Dark Dwarf is a Demonic Tank that uses his axe to physically attack opponents.
  65. Shaman
  66. Shamans
  67. The Shaman is a Blooded Defensive Support that attacks using spells.
  68. Wights
  69. Wight
  70. The Wight is an Undead Damage Dealer that attacks from a distance using spells.
  71. Berserkers
  72. Berserker
  73. The Berserker is a Minions Offensive Support with a weak armor and medium attacks: the perfect meatbag.
  74. Overlords
  75. Overlord
  76. The Overlord is a Minions Tank with full body armor. He's always seen fighting in the thick of it.
  77. Priests
  78. Priest
  79. The Priest is a Minions Healer that also inflicts small amounts of damage by casting spells at medium range.
  80. Scout
  81. Scouts
  82. The Scout is a Minions Damage Dealer that deals medium amounts of damage with its bow.
  83. Ratmen
  84. Ratman
  85. The Ratman is a Blooded Damage Dealer that deals medium amounts of melee damage.
  86. Skeleton
  87. Skeletons
  88. The Skeleton is an Undead Defensive Support that attack from afar with it's bow and arrows.
  89. Succubus
  90. Succubi
  91. The Succubus is a Demonic Offensive Support that deals medium amounts of melee damage.
  92. Trolledons
  93. Trolledon
  94. The Trolledon is a Demonic Damage Dealer that hits real hard but has little armor.
  95. Warlock
  96. Warlocks
  97. The Warlock is a Blooded Damage Dealer that casts ranged fire-based spells.
  98.  
  99. Wraiths
  100. Wraith
  101. The Wraith is an Undead Damage Dealer that deals severe melee damage.
  102. The Warrior is a Human Tank that can withstand much damage.
  103. Warrior
  104. Archer
  105. The Archer is a Human Damage Dealer that attacks at range using her bow.
  106. Wizard
  107. The Wizard is a Human Damage Dealer that casts powerful spells from a distance.
  108. Cleric
  109. The Cleric is a Human Healer wearing an armor allowing her to stay alive long enough to partake in combat.
  110. Huntress
  111. The Huntress is an Elven Damage Dealer that likes to rain death on her enemies from afar.
  112. The Rogue is an Elven Damage Dealer that likes to fight in the thick of the melee to deal out steady damage.
  113. Rogue
  114. Mage
  115. The Mage is a physically weak Elven Damage Dealer that casts spells at her enemies.
  116. High Elf
  117. The High Elf is an Elven Healer that steadily heals nearby friendly units.
  118. The Protector is a Dwarven Tank that fights in the thick of the melee using his tough armor to withstand a lot of punishment.
  119. Protector
  120. The Engineer is a Dwarven Damage Dealer that can harm multiple units with his Flamethrower.
  121. Engineer
  122. The Mechanic is a Dwarven Damage Dealer that attacks using a rifle type weapon.
  123. Mechanic
  124. Damage Dealer
  125. Tank
  126. Healer
  127. Dwarves
  128. Dwarves
  129. Elves
  130. Elves
  131. Humans
  132. Humans
  133. Minions
  134. Minions
  135. Blooded
  136. Blooded
  137. Undead
  138. Undead
  139. Demonic
  140. Demonic
  141. Nursery
  142. Allows you to summon Minions units to fill up your ranks.
  143. Allows you to feed your units, thus healing them and boosting their Aggressiveness. To do so, you can either teleport or move the unit to the Kitchen or send it there using the context menu.
  144.  
  145. Kitchen
  146. Mushroom-room
  147. Allows you to harvest Mushrooms at a rate of %1$i per minute.
  148. Stockroom
  149. Allows you to store both Mushrooms and Materials for a total of 100 resources plus 50 per additional Stockroom.
  150. This room also allows you to convert Mushrooms into Materials and vice versa. Conversion costs Mana and the ratio varies depending on the quantity converted.
  151. Training room
  152. Allows you to simultaneously train up to 4 units to level 3 by teleporting or assigning them to the room.
  153. However, to reach level 3 through training, the units need to train on captured heroes. Place a Training Mark on the Hero and he will be brought to the Training room.
  154. Allows you to craft traps and upgrade weapons and armors.
  155. For Traps: Open the Management Mode and switch to the units and traps view. Select your trap and place it on the ground by left-clicking.
  156. For Weapons and Armors: Use the unitв ™s context menu or open the Squads Menu to select the desired upgrade.
  157. Workshop
  158. Allows you to store up to a total of 50 Treasures per Treasure Pit. Should one of your treasure pits be destroyed you will lose the game.
  159. Treasure Pit
  160. Allows you to assign a Minotaur or Trolledon unit to the room, giving the unit a significant power boost. While it's inhabited, the Monster Den will lure heroes, and also earn you 10 Treasures per minute. Building the Monster Den will extend your treasure space.
  161. Monster Den
  162. Brewery
  163. Lures Heroes to enter and drink themselves silly. Once drunk, heroes' Damage will drop by 50% for the next 2 minutes.
  164. Allows you to summon Undead units to your ranks.
  165. You can assign up to 5 Workers to pray inside the room to earn points towards rewarding you a Soulless unit free of charge.
  166.  
  167. Cult
  168. Allows you to craft magical items. Non-stacking +50 to mana pool as long as one Arcanium is active.
  169. For Weapons and Armors: Use the unit's context menu or open the Squads Menu to select the desired upgrade.
  170. For Mascots: Open the Squads Menu, select the squad and choose the Mascot to craft.
  171. For Potions : Open the context menu of Baal and select the potion you wish to craft.
  172. Arcanium
  173. Prison
  174. Allows you to obtain a ransom in Treasures for the captive hero. Place a Prison Mark on the Hero and he will be brought to the Prison.
  175. Allows you to summon Demonic units to your ranks.
  176. You may also earn some DEC Points by torturing heroes.
  177. Additional Workers have to be assigned to the room for the torture to take place.
  178. Place a Screaming Mark on heroes for them to be brought to the Screamatorium and be tortured.
  179. Up to 3 heroes may be tortured at the same time.
  180. Screamatorium
  181. Allows you to summon Blooded units to your ranks.
  182. You can also send up to 5 Workers to play the games and thus earn points towards rewarding you a Fiends unit free of charge.
  183. Dive
  184. Extractor
  185. Send heroes to the Extractor using the Extractor Mark to grind them toward achieving some DEC Points.
  186. Allows your squads to leave and enter your dungeon for raids. No interaction is possible with this area, it is always active.
  187. Entrance
  188. Gateway
  189. Acts as a bridge between your dungeon and the gaming area. Right click on the Gateway to send a Unit or Squad through the Gateway.
  190. Materials
  191. Material
  192. Materials are used for summoning units, building rooms and crafting. It can be acquired through raids, dropped by heroes or converted from Mushrooms in the Stockroom.
  193. Mushroom
  194. Mushrooms are used when summoning units and in feeding the Fiends. It can be harvested from the Mushroom-room, acquired through raids or converted from Materials in the Stockroom.
  195. Mushrooms
  196. Wealth
  197. Wealth
  198. Evil
  199. Evil
  200. Magic
  201. Magic
  202. Allows you to Teleport a unit or full squad anywhere it can normally walk. This will lower the Aggressiveness of the unit or of each squad member by 5 points.
  203. Teleport
  204. Lightning
  205. Sends a bolt of lightning from the sky onto the enemy, causing 100 points of damage.
  206. Summons a Worker that materializes close to Baal.
  207. Summon Worker
  208. Boosts the chance to hit by %1$i%% after a successful attack.
  209. Accuracy
  210. Boosts the chance to hit by %1$i%%; affects all friendly units within range.
  211. Accuracy Aura
  212. Break Armor
  213. Reduces the toughness of the enemyв ™s Armor by %1$i%%.
  214. Allows the unit to attack %1$i%% faster after a successful hit.
  215. Berzerk
  216. Makes the enemy lose up to %2$i hit points per second.
  217. Bleed
  218. Reduces the enemyв ™s protection by %1$i%% on a successful hit.
  219. Break Armor
  220. Corrode
  221. Reduces the enemyв ™s protection by %1$i%% on a successful attack.
  222. Boosts the chance for the enemy to suffer a critical attack by %1$i%%.
  223. Crush
  224. Damage Resist
  225. Boosts the units Armor by %1$i%%.
  226. Lowers the Damage chance of the enemy by %1$i%% on a successful attack.
  227. Delirious
  228. Gives a %1$i%% chance of making an enemy run away on every hit.
  229. Fear
  230. Life Infusion
  231. Restores %1$i HP to a friendly unit.
  232. Life Drain
  233. Leaches %1$i HP out of an enemy on every successful attack.
  234. Rage
  235. Boosts the unitв ™s damage by %1$i%% on a successful hit.
  236. Reflex
  237. Boosts the unitв ™s Armor by %1$i%% of the units full HP.
  238. Decreases the attack speed all the enemies within range by %1$i%%.
  239. Slow Aura
  240. Decreases the attack speed of the enemy by %1$i%% on a successful attack.
  241. Slow
  242. Boosts the unit's Armor by %1$i%% on a successful attack.
  243. Sturdy
  244. Vicious
  245. Boosts the unitв ™s chance of inflicting a Critical by %1$i%%.
  246. An attack that damages all enemies close to the unit.
  247. Whirlwind
  248. Unlocks 3 Wall Traps. These traps require a functioning Workshop.
  249. Wall Trap
  250. Wall Traps
  251. Mobile trap
  252. Mobile traps
  253. Mobile trap
  254. Ground Trap
  255. Ground Traps
  256. Ground Trap
  257. Double Wall Traps
  258. Unlocks 3 Double Wall Traps. These traps require a functioning Workshop.
  259. Double Wall Trap
  260. Regen
  261. Heals the unit by %1$i HP every %2$i seconds.
  262. The Dark Arising
  263. Arriving North of Hell
  264. To summon a minion Worker, right-click on Baal and keep the button pressed to open the context menu. Then slide the cursor over the Worker icon and release the button.
  265. Summon 2 Workers
  266. Enter Management Mode
  267. To enter Management Mode you need to either zoom out to the maximum using the mouse scroll, or you can click on the blinking button.
  268. Repair the Mushroom-room
  269. Open the Context Menu by right-clicking in the room and keeping the button pressed. Then slide the cursor over the wrench icon and release the button.
  270. Left-click on the worker standing in the room, then assign him to work by right-clicking on the ground in the middle of the Mushroom-room.
  271. Assign a Worker to the Mushroom-room
  272. Open the context menu of the broken Stockroom and select the Wrench icon.
  273. Send a worker to repair the Stockroom
  274. Dig a Hallway at the requested position
  275. Open the Management Mode menu and select the Hallway icon. Position your cursor where you want to start digging the Hallway and left-click. Left-click again at the destination cell.
  276. Bring up the context menu of the enemy unit and select the Lightning icon.
  277. Launch the Lightning spell at the Berserker
  278. Assign a Worker to the Nursery
  279. Assign a Worker to the Nursery by selecting the "Call Worker" option in the Nursery's context menu or by ordering a Worker inside the Nursery.
  280. Build a Nursery over the template.
  281. Select the Nursery by left-clicking the image. Rotate the room 90фб with a right-click. Place the Nursery over the template and validate construction by left-clicking.
  282. Spawn a Berserker using the Nursery's context menu
  283. Summon a Berserker by selecting the Summon Berserker option in the Nursery's context menu.
  284. Open the Squad management menu and drag the Berserker into the first Squad position.
  285. Assign the Berserker to a Squad
  286. Use the Management Mode menu to spawn the Berserker, then use the Squads Menu to drag the second Berserker into the first squad.
  287. Add a 2nd unit to the squad
  288. Search for and destroy all of Malister Crueelyв ™s minions in the dungeon area
  289. Explore the dungeon and kill enemy units
  290. Use the Gateway to reach Malister Crueely's dungeon and slay his minions.
  291. Explore Malister's dungeon
  292. (Raid) Use the World map to send a squad to raid Maalin Rouch's stables and have it bring back her diary.
  293. (Raid) Raid Maalin Rouch's stables and get her diary
  294. (Raid) Raid the Ballet Academy and burn it.
  295. (Raid) Using the World map, send a squad to burn the Ballet Academy to the ground.
  296. Select Baal and have him walk to the waypoint to open the door
  297. Bring Baal to the waypoint
  298. Spawn a Scout in your Nursery
  299. Open the Nursery's context menu and select the Scout.
  300. Open the Nursery's context menu and select the Priest.
  301. Spawn a Priest in your Nursery
  302. Build a Kitchen and assign a Worker to it
  303. Build a Kitchen using the Management Mode. Once built, assign a Worker to it.
  304. Teleport the squad inside the kitchen
  305. Teleport the squad inside the kitchen
  306. Spawn units in the Nursery and assign them to a squad. Make sure your squad's aggressiveness is full.
  307. Prepare your squads before the hero appears
  308. Kill the heroes by teleporting your squad close to them.
  309. Kill the heroes using your squad
  310. Select Baal and right-click on the lever to pull it.
  311. Pull the Lever using Baal
  312. Slay the King
  313. Search the area for a door leading to King Shonan's basement
  314. Find the Entrance to Shonan's Basement
  315. One Dark Dwarf must survive
  316. Make sure that at least one Dark Dwarf survives the mission
  317. (Raid) Send a squad to attack the shrine and obtain the password for the door.
  318. (Raid) Raid the shrine to get the password
  319. Vandalize the strategy room
  320. Destroy various objects in the strategy room to lure King Shonan to the basement.
  321. Outcome 1: Kill the vermin
  322. Eliminate the threat inside the old womanв ™s house to get a reward
  323. (Raid) Send a raiding squad to the location given by Lagbor DiLeva to obtain more traps.
  324. (Raid) Raid the trapper to gain more traps
  325. Kill King Shonan
  326. Kill King Shonan in the room next to the strategy room.
  327. Rescue the Occulus before Shonan decides to kill it
  328. Rescue the Occulus
  329. Find the Abomination eggs
  330. Search for the lost Abomination eggs inside the dwarven ruins and inside Shonan's basement
  331. Causing the Disease
  332. (Raid) Use the World map to send a squad to the City Hall.
  333. (Raid) Raid the City Hall's archives
  334. Start exploring the sewers and eliminate the resistance encountered.
  335. Start exploring the sewers
  336. Select Baal, then right-click on the various vents and he will go there to summon the Meat Barrels.
  337. Place Meat Barrels next to all the vents.
  338. (Raid) Use the World map to send a squad to attack and destroy the herb caravan
  339. Outcome 1 : (Raid) Destroy the healing herb caravan
  340. (Raid) Poison the healing caravan cargo
  341. (Raid) Use the World map to send a squad to attack and poison the herb caravan
  342. Kill the guards to get the Heirloom
  343. Send a squad to kill the guards protecting the chest containing Scirazzia's Heirloom. They are located in a basement within your dungeon's limits.
  344. Build a Treasure Pit using the build menu
  345. Build a Treasure Pit
  346. Build a Nursery using the Management Mode.
  347. Build a Nursery
  348. Build a Kitchen
  349. Build a Kitchen using the Management Mode.
  350. Pull the levers to open the door
  351. Use Baal to pull the levers. Remember that Oscar mentioned something about a time frame...
  352. (Raid) Force the marked sites to sell our booze
  353. (Raid) Send squads to the marked raid sites to force the tavern owners to sell our booze. Once the money is ready, collect it within the timeline.
  354. Seek and Retrieve
  355. (Raid) Kidnap an Archeologist
  356. (Raid) Use the World map to send a squad to kidnap the archeologist
  357. Escort the Archeologist to the first ruin
  358. Escort the Archeologist up to the first ruin. To make him move, keep at least one unit close to him
  359. Escort the Archeologist to the second ruin
  360. Escort the Archeologist up to the second ruin. To make him move, keep at least one unit close to him.
  361. Escort the Archeologist to the third ruin
  362. Escort the Archeologist up to the third ruin. To make him move, keep at least one unit close to him.
  363. Escort the Archeologist to the fourth ruin
  364. Escort the Archeologist up to the fourth ruin. To make him move, keep at least one unit close to him
  365. Obtain the Goblet of Goo
  366. Bring a squad onto the teleporter to start your quest for the Goblet of Goo
  367. Raid the weapon shipment
  368. Use the World map to send a squad to attack the weapon shipment
  369. Use the World map to activate all 3 skull sites.
  370. Activate the 3 skulls sites
  371. Obtain the golden keys
  372. Raid the surface to obtain the 2 golden keys
  373. The Once and Coming King
  374. For Whom the Cowbell Tolls
  375. Gain access to Chief Red Bull's pyramid
  376. Explore the area beyond the Gateway to find an entrance to Chief Red Bull's pyramid.
  377. Every Thorn has its Rose
  378. Search the forest and grab the wine reserve
  379. Find the wine barrels
  380. End of the Witching Hour
  381. Search the Tower grounds to find some gears
  382. Find some gears
  383. To Tame a Realm
  384. Find evidences of the Sparks' depravity
  385. Search the city's basement for evidences of the Sparks' depravity
  386. The Slayer of Giant-Killers
  387. Build up your dungeon and create some tough squads before the Bannister army arrives
  388. Get ready for battle
  389. The Sovereignkiller
  390. Runninв ™ with the She-Mage
  391. Kill the beast
  392. Kill the beast that plagues the library vaults.
  393. The Gateway to a Kind of Hell
  394. Explore Sur-Urtat to find a way to gain access to the main Vent and the subterranean levels.
  395. Clear the way to the main Vent
  396. Under the Mountain
  397. Search the 17th level and have Baal grab all 3 volumes of the Book of the Bell-Shaped Candle
  398. Find all 3 volumes of the book
  399. A Thousand Seasons in the Abyss
  400. The Lord of the Kings
  401. Fight Fireballs with Explosives
  402. Meet with the Warlocks
  403. Meet with the Warlocks to learn what they need your help with.
  404. Communications Meltdown
  405. Destroy the alarm devices to prevent the guards from calling in backup squads.
  406. Destroy all the alarm devices
  407. Be Slick or be Dead
  408. Locate and infiltrate the KBI headquarters.
  409. Infiltrate the KBI headquarters
  410. No Retreat, No Surrender
  411. (Raid) Capture a sister of Krypta
  412. (Raid) Send a raiding squad to capture a sister of Krypta. She should know where the castle's backdoor is located.
  413. Kill ⠘em All
  414. Hold control of both Flag rooms
  415. Hold control of both Flag rooms simultaneously.
  416. Find the Talisman
  417. Get your hands on the minotaur's talisman, needed to open the pyramid door.
  418. Open the pyramid's backdoor
  419. Bring Baal close to the pyramid's backdoor to open it with the talisman.
  420. Solve the puzzle
  421. Blue is to the left of Red, but not in the middle.
  422. Red is not next to Green, but is left next to Yellow.
  423. Yellow is neither first nor last.
  424. Purple is next to only one torch, the Blue one.
  425. Green is somewhere right of Red.
  426. Send a squad to attack the barricade.
  427. Destroy the barricade
  428. Find the Tonic of Tremendousness
  429. Send a squad through the teleporter located in the middle of the pyramid area. Survive the test to obtain the tonic
  430. Defeat Red Bull in single combat
  431. Head into the pyramid's Arena and defeat Red Bull in single combat
  432. Raid the hermits
  433. Using the World map, send a squad to acquire the hermits' treasure
  434. (Raid) Raid the weapon caravan
  435. (Raid) Using the World map, send a squad to collect the weapons from the abandoned caravan
  436. Head into the chicken farm's basement and kill as many chicks as possible before they run away
  437. Kill as many chicks as possible
  438. Search the forest and grab the cinnamon stock
  439. Find the cinnamon bags
  440. Find the sugar bags
  441. Search the forest and grab the sugar reserve
  442. Find the cloves depot
  443. Search the forest and grab the stock of cloves
  444. Search the forest and grab the spirits reserve
  445. Find the spirits casks
  446. Search the Tower grounds to find a propeller
  447. Find a propeller
  448. Search the tower grounds to locate the dwarven boiler
  449. Locate the dwarven boiler
  450. Search your dungeon to find a piston
  451. Find a piston
  452. (Raid) Raid the workshop for a dwarven console
  453. (Raid) Using the world map, send a squad to raid the workshop and capture a dwarven console.
  454. Find 2 candles
  455. Obtain 2 candles by searching the Inverted Tower.
  456. (Raid) Search the Worldmap for candles 3 and 4.
  457. (Raid) Find two more candles
  458. Find one last candle for Rennfield
  459. Search the Tower grounds to find the fifth candle for Rennfield.
  460. Defeat Sheela Sourman to gain control of the Inverted Tower.
  461. Kill Sheela Sourman
  462. Protect the Worker
  463. Stop the necromancers from killing the Worker working the pump.
  464. (Raid) Send a squad to raid Brotox Mugger's reserve to obtain the ointment
  465. (Raid) Raid Brotox Mugger for the ointment
  466. (Raid) Send a raiding party kidnap the Spark girls: Pranca and Aryell.
  467. (Raid) Kidnap the Spark Girls
  468. (Raid) Send a raiding party to kill Pranca's lover and obtain his head.
  469. (Raid) Kill Pranca's lover and obtain his head
  470. Hold out while you wait for the Queen to abandon the throne.
  471. Hold out for Queen Spark to abdicate
  472. Using the Workshop's context menu, craft a Spark Banner.
  473. Craft a Spark banner
  474. (Raid) Send a squad to pillage the charity event and pin the Spark banner on the wall.
  475. (Raid) Raid the charity event
  476. Use your squads to stop the army from passing through the forest.
  477. Stop the first wave
  478. Follow Balgorion's suggestion and allow 5 enemy units, with 50% or less HP, to leave the forest area and reach Bedewer.
  479. Let 5 beaten up heroes exit the forest
  480. (Raid) Send a heavy squad to the site of the weapons wagon
  481. (Raid) Raid the caravan for weapons
  482. Search your dungeon to find a poisonous flower.
  483. Find a poisonous flower
  484. (Raid) Send a squad to the marked location to kidnap a virgin. Her heart will make a nice appetizer.
  485. (Raid) Find a virgin's heart
  486. Send a hero inside the Extractor to obtain a nice roast.
  487. Send a hero inside the Extractor
  488. Protect the Warlock so that she can help defeat the beast in its lair.
  489. Escort and protect the Warlock
  490. Search the area to find a way to open the door.
  491. Find a way to open the door
  492. (Raid) Kidnap a maiden from the marked location for the Goblin Shamans to sacrifice
  493. Outcome2 : (Raid) Kidnap a maiden from the raid site
  494. Send 3 Heroes to Prison, using a Mark. Once 3 heroes are imprisoned, they will automatically be sent to the dig site.
  495. Outcome2 : Capture 3 Heroes
  496. Outcome2 : Craft an explosive barrel
  497. Use the Workshop's context menu to craft an explosive barrel to help the Goblin Shamans at the dig site.
  498. (Raid) Burn down the Chosen Ones' mansion
  499. (Raid) Send a squad on a raid to burn down the mansion of the Chosen Ones
  500. (Raid) Raid the dwarven camps to prevent them from sending reinforcements to Sur-Urtat
  501. (Raid) Raid the dwarven camps periodically
  502. Find a way to raise skeletons and use them to kill the guardians. This should give you access to the main Vent.
  503. Raise skeletons and kill the Gate Guardians
  504. Meet with the Necromancer's son to obtain the staff that will allow you to control the skeletons in Sur-Urtat.
  505. Meet with the Necromancer's son
  506. Kill the Necromancer's son to obtain the staff.
  507. Kill the Necromancer's son
  508. Escort Lagbor to the treasure room and collect boundless riches.
  509. Escort Lagbor to the treasure room
  510. Fight and defeat Barlog.
  511. Defeat Barlog
  512. Search within the first rooms for a lever that can open the security door.
  513. Open the security door
  514. Kill the D.W.A.T. leader to allow you to bring the last key inside your dungeon.
  515. Kill the D.W.A.T. leader
  516. Destroy the altars to obtain the key parts hidden inside them
  517. Destroy the altars
  518. Send Baal to retrieve the key part, then send him to your dungeon without teleporting. Teleporting Baal anywhere will make him drop the key part.
  519. Bring the key parts inside your dungeon using Baal
  520. (Raid) Install a portal that will allow you to continue raiding the surface while you're deep inside Grov-Urtat.
  521. (Raid) Install a portal at a raid site
  522. Forge the key
  523. Call for a minion worker to work the forge
  524. Protect the Worker from the heroes
  525. Protect the Worker while the key is being forged
  526. Kill the one you don't want as an advisor
  527. Choose either Velvet or Oscar as your advisor and kill the other one.
  528. Escort the wagon up to the tower
  529. Keep a unit close to the wagon and kill all enemies in the area to allow the wagon to move forward.
  530. (Raid) Send a squad on a raid to kill the witness.
  531. Outcome 2: (Raid) Kill the witness
  532. (Raid) Protect the witness
  533. (Raid) Send a squad to protect the witness from the assassins.
  534. Kill the goblin Shamans
  535. Kill the goblin Shamans squating your dungeon.
  536. Obtain a barrel of Madman's Forehead
  537. Get your hands on a barrel of Madman's Forehead. Either help the Warlock or kill her.
  538. Outcome 1: Kill the sewer guards
  539. Kill the sewer guards to help the Warlock poison the city sewers.
  540. Kill the Warlock and grab a barrel of Madman's Forehead from her stock.
  541. Outcome 2: Kill the Warlocks
  542. (Raid) Raid the caravan to get the gouda cheese. This will buy you the Ratmen's loyalty.
  543. Outcome 1: (Raid) Raid the caravan
  544. Explore the area and kill 3 messenger to get your hand on their missives.
  545. Explore the area and kill 3 messenger
  546. Explore the area and knockout 3 messenger
  547. Explore the area and knockout 3 messenger and the minions will swap their missives with the forged ones.
  548. Forge 50 Oakendor Coins
  549. Use your workshop to forge 50 Oakendor Coins.
  550. Use your workshop to forge the Lionshare daggers.
  551. Forge the Lionshare daggers
  552. (Raid) Send a raiding squad to the Valmorgen recruitment camp to slaughter the recruits and plant the forged evidences.
  553. (Raid) Attack the Valmorgen recruitment camp
  554. (Raid) Destroy the operation base
  555. (Raid) Send a raiding squad to attack the headquarters marked on the world map.
  556. (Raid) Attack the caravan before timer expires
  557. (Raid) Send a raiding squad to attack the caravan before the timer expires.
  558. Search the bookshelves in the KBI headquarters to get the code that will unlock the Doomsday Weapon.
  559. Search the bookshelves to find the color code
  560. Attack the security stations
  561. Attack the security stations to lure the guards away from the rooms that Mr. Blond needs to search.
  562. Destroy all 4 power orbs. Once all 4 power orbs are destroyed, the security station doors will open.
  563. Destroy all the power orbs
  564. Enter the colors in the correct order to unlock the Doomsday Weapon.
  565. Yellow, Blue, Green
  566. Pickup the Doomsday Weapon
  567. Take the Doomsday Weapon. You'll be able to either keep and use it or deliver it to the hands of the council.
  568. Deliver the Doomsday Weapon to the council member waiting for you in the blue security station.
  569. Outcome 1: Deliver the Doomsday Weapon in the blue station
  570. Outcome 2: Keep the Doomsday Weapon by delivering it to your advisor
  571. Keep the Doomsday Weapon for later use by delivering it to your advisor who's waiting in the teleporter room. Be careful if you use it, it could blow up in your face. It's gnomish after all.
  572. Kill ben Apart
  573. Kill ben Apart to release the spy and claim the information he collected. He should be in a corner of the KBI headquarters.
  574. Wait for interrogation results
  575. Build up your forces while Tara Paleskin is spilling her beans.
  576. Kill the three guardians
  577. Kill the three guardians to get their holy relics.
  578. Destroy all the power orbs to open the door leading closer to the King.
  579. Destroy all the power orbs to open the door
  580. Turn all torches off by pulling at the different levers.
  581. Solve the puzzle
  582. Survive the poison rooms
  583. Pass through all 3 poison rooms to open the door.
  584. Pull the eastern lever
  585. Pull the eastern and western levers to open the final gates.
  586. Kill the Sovereign
  587. Kill the newly crowned Sovereign ruler of Ardania.
  588. Find some Snow Weed Leaf
  589. Search your dungeon to find some Snow Weed Leaf
  590. (Raid) Give the Sovereign some headache by raiding the Majestic Beach Resort marked on the world map.
  591. (Raid) Raid the Majestic Beach Resort
  592. (Raid) Send a raiding party to destroy the beer baron's cellar to eliminate the competition.
  593. (Raid) Destroy the beer baron's cellar
  594. Using the workshop, create some wanted posters to unlock the corresponding raid sites.
  595. Craft wanted posters
  596. Kill the Glogg shop protectors
  597. Kill the hostiles protecting the Glogg shop to take control of it.
  598. Escort the archeologist to the crypt
  599. Escort the archeologist to the crypt located at the center of the ruins of Thallis.
  600. Intercept the Glogg barrels
  601. Find and kill the heroes escorting the Glogg barrels to obtain them.
  602. Eliminate the KBI agents
  603. Locate the investigating KBI agents in your dungeon area and kill them all.
  604. Hellhounds
  605. Hellhound
  606. The Hellhound is a Demonic Damage Dealer that can attack multiple enemies simultaneously.
  607. Gives a %1$i%% chance of making an enemy fall down on every hit.
  608. Fall
  609. Interrupt
  610. Gives a %1$i%% chance of interrupting an enemy action.
  611. Gives a %1$i%% chance of stunning an enemy on every hit.
  612. Stun
  613. Thick Skin
  614. Lowers the Critical chance of an enemy by %1$i%% on a successful attack.
  615. Weak Attack
  616. Reduces the damage dealt by the enemy by %1$i%% on a successful attack.
  617. Decreases the hit chance of the enemy by %1$i%% on a successful attack.
  618. Blur
  619. Untouchable
  620. Grants the unit a %1$i%% chance of automatically evading the next attack.
  621. The unit has a %1$i%% chance to heal itself by %2$i HP when it gets hit.
  622. Invigorating
  623. The Alchemist is a Dwarven Healer that attacks at close range.
  624. Alchemist
  625. Pick up the Goblet to get the reward
  626. Send Baal inside the ruins to pickup the Goblet of Goo and obtain your reward from Rennfield.
  627. Workers
  628. Worker
  629. The Worker lives to serve. He can dig, build rooms, carry stuff around and operate your rooms. He is summoned by Baal.
  630. Youв ™d better be nice to this Death Priestess, or else Scirazzia will use her Locket of Demonic Domination to claim dominion over your Ardanian manifestation!
  631. Scirazzia the Wondertaker
  632. Balgorion, the mysterious "man behind the mask", is a representative of F.A.K.E. sent to evaluate Baalв ™s actions.
  633. Balgorion
  634. Mr. Faust is more than willing to pay you for helping him to collect the assorted items he needs in order to wake the demonic Lord of Sludge.
  635. Rennfield Faust
  636. As a bard Lagbor diLeva travels the land and can bring you tidings from places both near and far.
  637. Lagbor diLeva
  638. Oscar
  639. Oscar is a demonologist who was sent at an early age to his uncle Griima in Babarbia, thereby trading luxury and comfort for constant flu and furry loincloths.
  640. Oscar van Fairweather
  641. Xaphyna
  642. The Lich Queen, the first creature on Ardania to turn undead, is a true diva and a touchy one at that
  643. Xaphyna the Lich Queen
  644. King Thyvid Bannister
  645. Thyvid Bannister, the Province King of Lormidia, is a reputable warrior but not as successful when it comes to family affairs
  646. Bannister
  647. A thousand years of imprisonment has made the former Phantom King revise his persona в “ not that it makes much difference in any practical sense
  648. Velvet the Avenger
  649. Velvet
  650. A hard-working, freelance в њpractical historianв ќ financed by the disgraced di Lat family trying to rebuild an honorable reputation.
  651. Archeologist
  652. Messenger
  653. Once upon a time there was no way to transmit messages using waves in the air; instead you paid guys like this one to run his arse off
  654. Mr. Blond
  655. Mr. Jameson Blond has got a permit to kill and is said to be able to shoot thunderbolts from his big brown eye; good thing heв ™s on your side!
  656. Albino
  657. Albino Ratman
  658. Overlord
  659. Overlord
  660. Fire Warlock
  661. Fire Warlock
  662. Overlord Soul
  663. Overlord Soul
  664. Priest Soul
  665. Priest Soul
  666. Raised Rat
  667. Raised Rat
  668. Freila
  669. Old mother Freila is strange and very, very old, but there is something about her; something almost saintly в Ц
  670. Shonan son of Cronak is the self-proclaimed King of the province called Babarbia, far north of the realm ruled by the Ardanian Sovereign
  671. King Shonan
  672. A being sent by Krolm, the Father God, to safeguard the secret entrance to Castle Twilight
  673. Krolm Guardian
  674. Krypta Guardian
  675. A being sent by Krypta, the Goddess of Death, to safeguard the secret entrance to Castle Twilight
  676. RedBull
  677. Red Bull descends from a long line of brutish minotaur war lords, most notably the infamous Red Rum and his spouse Red Soya
  678. A being sent by Agrela, the Goddess of Life, to safeguard the secret entrance to Castle Twilight
  679. Agrela Guardian
  680. Material Raid
  681. Mushroom Raid
  682. Babarbian Ballet Academy
  683. Maalin's Stables
  684. Babarbian City Hall
  685. Healing Caravan
  686. Dwarven Shrine
  687. Trapper
  688. Dig Site
  689. Golden Key
  690. Cursed Skull
  691. Cursed Skull
  692. Cursed Skull
  693. Weapons Caravan
  694. Hermits Cave
  695. Majestic Beach Resort
  696. Competitor's Beer Cellar
  697. Brotox's Lab
  698. Candle Stockroom
  699. Dwarven Shop
  700. Charity Event
  701. Ballet Studio
  702. Weapons Wagon
  703. Virgin's Farm
  704. Shaman Dig Site
  705. Wizards Tower
  706. Maiden Farmstead
  707. Dwarven Camp
  708. Secluded Cave
  709. Cheese Peddler
  710. Witness
  711. Recruitment Camp
  712. Loan Caravan
  713. Minion HQ
  714. Sister of Krypta
  715. Poster Site
  716. Beer Smuggling
  717. Treasure Raid
  718. Love Shack
  719. Dungeon Lvl 2
  720. Bring your dungeon up to level 2
  721. Bring your dungeon up to level 3
  722. Dungeon Lvl 3
  723. Dungeon Lvl 4
  724. Bring your dungeon up to level 4
  725. Dungeon Lvl 5
  726. Bring your dungeon up to level 5
  727. Dungeon Lvl 6
  728. Bring your dungeon up to level 6
  729. Dungeon Lvl 7
  730. Bring your dungeon up to level 7
  731. Dungeon Lvl 8
  732. Bring your dungeon up to level 8
  733. Dungeon Lvl 9
  734. Bring your dungeon up to level 9
  735. Dungeon Lvl 10
  736. Bring your dungeon up to level 10
  737. Spend 200 Mana points
  738. Mana Use
  739. Mana Use
  740. Spend 1500 Mana points
  741. Level 2 Squad
  742. Bring a squad to level 2
  743. Bring a squad to level 3
  744. Level 3 Squad
  745. Mushrooms
  746. Get 25 Mushrooms
  747. Get 50 Materials
  748. Materials
  749. Gather 25 Treasures
  750. Treasures
  751. Kill 5 Heroes
  752. Kill Heroes
  753. Dig 100m
  754. Dig
  755. Dig 500m
  756. Dig
  757. Dig 1000m
  758. Dig
  759. Different Rooms
  760. Build 3 different rooms
  761. Build 6 different rooms
  762. Different Rooms
  763. Different Rooms
  764. Build 9 different rooms
  765. Raids
  766. Carry out 1 raid
  767. Carry out 5 Raids
  768. Raids
  769. Raids
  770. Carry out 15 Raids
  771. Level 2 Unit
  772. Bring a unit to level 2
  773. Level 3 Unit
  774. Bring a unit to level 3
  775. Craft 1 Item
  776. Craft Items
  777. Craft 5 items
  778. Craft Items
  779. Equip Units
  780. Equip 4 different weapons/armors
  781. Equip Units
  782. Equip 10 different weapons/armors
  783. Equip 16 different weapons/armors
  784. Equip Units
  785. Craft 4 different traps
  786. Different Traps
  787. Craft 2 traps
  788. Traps
  789. Traps
  790. Craft 10 traps
  791. Craft Potions
  792. Craft 3 different potions
  793. Craft Mascot
  794. Craft 3 different Mascots
  795. Summon 2 different units
  796. Summon Units
  797. Summon 4 different units
  798. Summon Units
  799. Summon 6 different units
  800. Summon Units
  801. Summon 8 different units
  802. Summon Units
  803. Summon Units
  804. Summon 9 different units
  805. Absorb the soul of the selected unit and heals Baal by its current amount of HP.
  806. Absorb
  807. Heals all friendly units around selected unit by 5 HP every second for 15 seconds.
  808. Healing Aura
  809. Lightning Storm
  810. Launches 3 lightning bolts that each deal 100 points of damage.
  811. Boosts the unit's movement, attack speed and armor by 10% for 10 sec.
  812. Demonic Whip
  813. Portal
  814. Summons a Scout or an Abomination that stays for a maximum of 30 seconds or until killed.
  815. Hell Rage
  816. Boosts the Aggressiveness of all friendly units close to Baal by 1 point per second.
  817. Rot
  818. Inflicts 5 points of damage per second to every enemy within 3 meters of Baal for a duration of 15 seconds.
  819. Explosion
  820. Makes the selected unit explode, healing all close-by friendly units for 100 HP.
  821. Transforms an enemy into a dummy for a duration of 5 seconds. While in dummy form, the enemy keeps all his characteristics but cannot attack or move.
  822. Dummy
  823. Warrior Path
  824. Warrior Path
  825. Mage Path
  826. Mage Path
  827. Commander Path
  828. Commander Path
  829. Common Path
  830. Common Path
  831. Pull the lever to open the gate and kill the chest's guardians.
  832. Open the Treasure Chest
  833. Restores %1$i HP to a friendly unit.
  834. Heal
  835. Outcome 2: Craft the Poison in the Workshop
  836. Use the context menu of the Workshop to craft the poison. This will allow you to poison the caravan instead of destroying it.
  837. Materials Caravan
  838. The Lord of the Kings
  839. Amassing Force
  840. Help Velvet reach the Power Node located at the tower base.
  841. Escort Velvet to the Power Node
  842. Council, Bloody Council
  843. Infect all the Lords with Madman's Forehead
  844. Head under the residence and find a way to infect all Lords with Madman's Forehead.
  845. A Fine Day to Kill
  846. Rampage through the KBI Offices
  847. Invade the KBI headquarters to gather information; then destroy everything.
  848. Breaking the Law-Men
  849. none
  850. none
  851. No Peace for the Wicked
  852. none
  853. none
  854. Bring Baal to the Crypt to obtain the urn containing the Dust of Broken Hearts
  855. Bring Baal to the Crypt
  856. Free the Wights by destroying the unholy objects located on level 17. Remember what was said about the order in which to destroy them or suffer the consequences...
  857. Free the Wights
  858. Protect the Worker
  859. Protect the worker manning the pump. Should the worker minion die, summon a new one to operate it.
  860. Sound the evacuation alarm
  861. Sound the evacuation alarm to send the Lords home before they burst into a killing frenzy. The alarm is located under the residence in a security office.
  862. Find some scrolls related to Castle Twilight
  863. Collect all KBI files on the Sovereign and the noble houses.
  864. Use Baal and your Squads to attack Xaphyna the Lich Queen outside the crypt.
  865. Kill the Lich Queen
  866. Kill Thyvid Bannister
  867. Use Baal and your Squads to kill Thyvid Bannister in the central clearing.
  868. Damage: %1$i
  869. %1$z: teamed with %2$z
  870. Armor: %1$i
  871. %1$i / %2$i
  872. HP
  873. XP
  874. AGG
  875. Find the necromancer's diary
  876. Search the ruins of Sur-Urtat for the necromancer's diary.
  877. Slay Malister Crueely
  878. Spread Entrax
  879. Spring-Cleaning
  880. Dust of Broken Hearts
  881. Get Weapons
  882. Glogg Shop
  883. The Tower of Keftali
  884. Capture Bedewer
  885. Protect the Capital
  886. The Grimoire
  887. The Vent Shaft
  888. Recover Key Parts
  889. Release the Phantom
  890. Raze the Tower
  891. Suck the Power Node Dry
  892. The Council of the Cities
  893. Poison the Council
  894. KBI Disruption
  895. Annihilate the KBI
  896. Gain Entrance
  897. Gain Entrance
  898. Conquer the Throne
  899. Conquer the Throne
  900. (Raid) Learn of the results
  901. (Raid) Witness the results of the raid.
  902. Smuggling Booze
  903. Herb Caravan
  904. Scirazzia's Heirloom
  905. Basic Rooms
  906. Trap Maker
  907. Abomination Eggs
  908. Dwarf Must Live
  909. Kill King Shonan
  910. Rescue Occulus
  911. Weapon Shipment
  912. Cursed Skulls
  913. Goblet of Goo
  914. Raid Hermits
  915. Become Clan Chief
  916. Slaughter Chicks
  917. Ballet Academy
  918. Follow the instructions and find a way to remove Queen Edwina Spark from her throne.
  919. Find a way to make the Queen abdicate
  920. Acquire all the Glogg ingredients
  921. Acquire all the Glogg ingredients located in the forest: Spirits, Cloves, Cinnamon, Sugar and Wine.
  922. Majestic Beach Resort
  923. The Beer Baron
  924. KBI Agents
  925. Crash Party
  926. Grab the Glogg from the Shaman
  927. Crash the party and acquire the Glogg stolen from the Seven Elven. These barrels will count toward achieving your goal. Hurry up before they drink it all.
  928. Mascot Cavern
  929. (Raid) Raid the Mascot cavern
  930. (Raid) Send a squad to raid the Mascot cavern.
  931. A raiding squad has found a poisonous plant, wait and see if you can use it.
  932. A poisonous plant was found, keep it!
  933. ???
  934. (Raid) Collect earnings from booze sales
  935. (Raid) Before the timer runs out, send a squad to the raid site where the booze is sold. Should you fail to do so, the tavern keeper will hire new guards.
  936. Follow Oscar's instructions to infect the city with the diseased rat meat.
  937. Infect the city with the diseased rat meat
  938. Collect Candles
  939. Obtain all the pump parts
  940. Using the world map, send a squad to raid the workshop and capture a dwarven console. Search your dungeon to find a piston and the Tower grounds to obtain the other parts.
  941. Follow Oscar's instruction to lure Sheela Sourman outside her office and conquer the Inverted Tower of Keftali.
  942. Conquer the Inverted Tower
  943. Summon a worker and assign him to work the pump by selecting the Worker and right clicking on the pump.
  944. Summon a Worker and assign him to work the pump
  945. Treasure Hunt
  946. Charity Event
  947. <Not Used, no Localisation for this field>
  948. Solve the riddle to determine which room Baal should visit in order to find the next clue.
  949. Romantic Dinner
  950. Weapon Caravan
  951. Deliberate Slip-Up
  952. Move Baal in the dinner room located inside your dungeon.
  953. Go meet your succubus date
  954. %1$i / %2$i
  955. Shaman Dig Site
  956. Chosen Ones
  957. Scirazzia's Book
  958. Search the beast infested caverns to find a way inside that closed cave.
  959. Open the gate
  960. The Tavern
  961. Preemptive Strikes
  962. Lagbor's Treasure
  963. Rennfield's Book
  964. Free Wights
  965. Get Gouda Cheese
  966. Aid the Warlocks
  967. The Intruders
  968. Deal With the Witness
  969. Protect Velvet
  970. Protect Velvet while he absorbs the energy from the power node.
  971. Stop the wagon's progession by killing its guardians. All is lost if it reaches our Gateways!
  972. Stop the wagon
  973. An Unrefundable Loan
  974. Master of the Minions
  975. Assemble the pump
  976. Modify the pump located beneath the manor. Once repaired, use the worker minion to operate it.
  977. The Small Council
  978. Security Bypass
  979. Activate the bypass mechanism
  980. Activate the bypass mechanism located in the security room of the KBI HQ.
  981. Wanted Posters
  982. Fiends
  983. The Fiends is the faction containing units from the Minions and the Blooded.
  984. Soulless
  985. The Soulless is the faction containing units from the Undead and the Demonic.
  986. Allows you to heal and boost the Aggressiveness' level of your unit or squad. To do so, you need to sacrifice an idle Worker by opening the context menu of the unit or squad you wish to heal or boost and select Sacrifice.
  987. Sacrificial Pit
  988. Treasures
  989. Treasure
  990. Treasures are acquired through raids, by using the Monster Den or the Prison. They are used to unlock new Squads and raise your Dungeon Reputation.
  991. Aggressiveness will affect the amount of damage your units deal. Should your Aggressiveness be high, your unit will hit 20% harder. Should your Aggressiveness be low, your unit will hit 50% lighter.
  992.  
  993.  
  994. Aggressiveness
  995. Reputation
  996. Squad
  997. A hero bearing the Prison Mark will be brought to the Prison where he will stay for 45 seconds, after which you will receive 25 Treasures. Note that the hero will not drop any Materials.
  998. Prison Mark
  999. A Hero bearing the Screaming Mark will be brought to the Screamatorium where he will be tortured. Torturing heroes works toward earning DEC Points.
  1000. Note that the hero will not drop Materials.
  1001. Screaming Mark
  1002. Training Mark
  1003. A Hero bearing the Training Mark will be brought to the Training room where he will stay for 3 minutes. This will allow units to train on him and gain experience up to level 3.
  1004. Note that the hero will not drop any Materials.
  1005. Extractor Mark
  1006. A Hero bearing the Extractor Mark will be brought to the Extractor where he will be crushed. Crushing heroes works toward earning DEC Points.
  1007. Note that the hero will not drop Materials.
  1008. The unit's Armor rating represents the % of damage it will absorb from every attack.
  1009. Exception: the Spells cast by Baal.
  1010. Armor
  1011. Loot bags
  1012. NONE
  1013. Loot bag
  1014. Dmg
  1015. Damage
  1016. none
  1017. Critical
  1018. Blood contracts
  1019. Precious stones
  1020. Magical objects
  1021. Locate the dwarven forge that will allow you to forge the key to free the Phantom King.
  1022. Locate the dwarven forge
  1023. Amount of hit points of the unit.
  1024. Health
  1025. %1$i / #NextLevelXP#
  1026. XP
  1027. Dungeon Level and Reputation
  1028. Worker Population: %1$i/%2$i
  1029. Mana regenerates at a rate of %1$i/2 sec. Max: %2$i
  1030. Treasures: %1$i/%2$i
  1031. Active Traps: %1$i/%2$i
  1032. Mushrooms: %1$i/%2$i
  1033. Materials: %1$i/%2$i
  1034. DEC Points
  1035. Dungeon Population: %1$i/%2$i
  1036. Objectives
  1037. Management Mode
  1038. World Map
  1039. Evolutions
  1040. Index Dungeonis
  1041. Squads Menu
  1042. DEC Points
  1043. DEC Point
  1044. Rooms
  1045. Units
  1046. Crafts
  1047. Runes
  1048. Cost
  1049. Rune
  1050. Win this raid to earn %1$i Mushrooms
  1051. Win this raid to earn %1$i Materials
  1052. Win this raid to earn %1$i Treasures
  1053. This raid site is regenerating.
  1054. %1$s's Dungeon
  1055. This squad is already assigned to a raid
  1056. Squad is busy
  1057. Send Squad to raid
  1058. Player dungeons cannot be raided
  1059. Squad not available
  1060. A Squad is already assigned to this raid
  1061. Go Home
  1062. Visit Zone
  1063. Teleport not available
  1064. Send Squad 1
  1065. Send Squad 2
  1066. Send Squad 3
  1067. Send Squad 4
  1068. Send Squad 5
  1069. Visit Zone
  1070. Dragon captured
  1071. %1$s controls:
  1072. Red zone
  1073. Blue zone
  1074. Green zone
  1075. Dragon captured
  1076. Dragon reset
  1077. Allows you to link rooms together and expand your dungeon.
  1078. Important: You cannot cancel the construction of a Hallway.
  1079. Hallway
  1080. %1$s Dungeon
  1081. Offensive Support
  1082. Defensive Support
  1083. Allows both the Minotaur and the Warlock to put close-by enemies on fire on a successful attack.
  1084. Wildfire
  1085. Dungeon Lords
  1086. Baal
  1087. This is your physical incarnation in the world of Ardania.
  1088. Big Wings
  1089. Allows Baal to suck %1$i HP worth of life force from his enemy on a successful hit.
  1090. Allows Baal to suck %1$i HP worth of life force from his enemy on a successful hit.
  1091. Clawed Wings
  1092. Amulets
  1093. Boosts Baal's chance to score a critical hit by %1$i%%.
  1094. Brainiac
  1095. Baal can now cast Healing Aura.
  1096. Baal has a %1$i%% chance of stunning the enemy for %2$i seconds.
  1097. Long Tail
  1098. Nasty Amulets
  1099. Baal can now cast Portal.
  1100. Baal can now cast Dummy.
  1101. Dummy Banner
  1102. Baal's chance to hit is boosted by %1$i%% for a duration of %3$i seconds on a successful hit.
  1103. Clawed Feet
  1104. Baal's chance to hit is boosted by %1$i%% for a duration of %3$i seconds on a successful hit.
  1105. Hooves
  1106. Baal can now cast Lightning Storm.
  1107. Braided Beard
  1108. Crooked Fingers
  1109. Baal can now cast Rot.
  1110. Baal has a %1$i%% chance to cause fear on a successful attack.
  1111. Hands of Terror
  1112. Baal gets his attack speed increased by %1$i%%.
  1113. Hastening
  1114. Staff of Motivation
  1115. Baal can now cast Demonic Whip.
  1116. Baal's Armor is permanently boosted by %2$i%%. The effect doesn't work cumulatively with the effect of the Thick Skin ability.
  1117. Scale Skin
  1118. This will unlock the Commander abilities, including a gain in size and a weapon. The Commander is a moderate fighter but his aura will boost the fighting power of other units.
  1119. Commander
  1120. This will unlock the Mage abilities, including a gain in size and a weapon. The Mage is a weak fighter but his spells largely compensate that weakness.
  1121. Mage
  1122. This will unlock the Warrior abilities, including a gain in size and a weapon. The Warrior is the best solo fighter, his powers focus on making him the perfect weapon.
  1123. Warrior
  1124. Thick Skin
  1125. Baal's Armor is permanently boosted by %2$i%%. The effect doesn't work cumulatively with the effect of the Scale Skin ability.
  1126. Imposing Horns
  1127. Baal's attacks now cause a bleeding of %1$i damage every second during %2$i seconds.
  1128. Horns of Hunger
  1129. Baal can now cast Absorb.
  1130. Tail of Rage
  1131. Baal can now cast Hell Rage.
  1132. Weakening Touch
  1133. Baal's attacks reduce the damages dealt by the enemy by %1$i%%. The effect lasts for %3$i seconds and resets if no successful attack hits within that time.
  1134. Whirlwind Sword
  1135. Baal can now cast Whirlwind.
  1136. Mascots are available once a squad reaches level 2. They affect the squads' abilities once they are assigned to the squad.
  1137. Mascot
  1138. Sheller
  1139. Each squad member benefits from a +10% bonus to his Armor.
  1140. Each squad member benefits from a +20% bonus to his Damage.
  1141. Shredder
  1142. Hater
  1143. Each squad member regenerates 1 points of Aggressiveness every 6 seconds.
  1144. None
  1145. Armor
  1146. This is the best type of armor, it will greatly improve your unit's Armor.
  1147. Magical Armor
  1148. This is a better type of armor, it will slightly improve your unit's Armor.
  1149. Improved Armor
  1150. This is a basic armor.
  1151. Standard Armor
  1152. Weapon
  1153. None
  1154. This is a basic weapon.
  1155. Standard Weapon
  1156. This is a better type of weapon, it will slightly improve your unit's Damage.
  1157. Improved Weapon
  1158. Magical Weapon
  1159. This is the best type of weapon, it will greatly improve your unit's Damage.
  1160. Potions are available to Baal only.
  1161. Potions
  1162. Mana Potion
  1163. Usable by Baal
  1164. Restores up to 300 Mana points.
  1165. Fighting Oil
  1166. Usable by Baal
  1167. Boost all damage done by 50% for 30 seconds.
  1168. Usable by Baal
  1169. Restores up to 500 HP.
  1170. Healing Balm
  1171. None
  1172. Traps
  1173. Acid Pool
  1174. Deals 50 points of damage during 5 seconds.
  1175. Stuns the units for 1 second and deals 50 points of damage.
  1176. Shrinker
  1177. Stuns the units for 20 seconds.
  1178. Squeezer
  1179. The Tenderizer crushes the enemies for 500 points of damage each.
  1180. Tenderizer
  1181. Any enemy caught inside the fumes suffers 50 points of damage and see his armor reduced by 50% for 20 seconds.
  1182. Trolledon Breath
  1183. Pincushion
  1184. Pierces the units with darts making them bleed for 25 points of damage during 8 seconds, bypasses armor.
  1185. Launches a Fireball that deals 50 points of damage within a range of 3 meter area.
  1186. Fire Ball
  1187. Lowers the unit's hit chance by 50% for a duration of 20 seconds.
  1188. Stinky Puddle
  1189. Slows the unit's attack and movement speed by 75% as long as the unit stays on the trap.
  1190. Pitch Trap
  1191. Mana
  1192. Mana allows you to cast Spells, build Rooms and Teleport units.
  1193. Build Rooms
  1194. Build 5 rooms
  1195. Obtain 1 free unit from the Dive
  1196. Free Units
  1197. Obtain 3 free units from the Dive
  1198. Free Units
  1199. Obtain 5 free units from the Dive
  1200. Free Units
  1201. Free Units
  1202. Obtain 1 free unit from the Cult
  1203. Free Units
  1204. Obtain 3 free units from the Cult
  1205. Obtain 5 free units from the Cult
  1206. Free Units
  1207. This particular she-mage can really handle herself, but is like many of her colleagues plagued by a runny nose and constant goose-bumps в Ц
  1208. Warlock
  1209. Blood Rage
  1210. +50 Aggressiveness to the unit killing an enemy.
  1211. Foaming Mouth
  1212. All units gain +2 Aggressiveness every 5 seconds.
  1213. Corpse Looter
  1214. Gain +5 Material or Mushroom when one of your units dies.
  1215. Peace & Loot
  1216. Gain +25 Mushroom or Material if no unit dies for 90 seconds.
  1217. Alchemist
  1218. Gain +5 Materials after drinking a potion.
  1219. Baal respawns with a full Mana pool.
  1220. Mana Surge
  1221. Earn a free DEC Point every 5 minutes.
  1222. Scholar
  1223. Pillager
  1224. Each unit in the squad gains +20 XP from winning a raid.
  1225. Search the surrounding sewers to find the lever that opens the gate blocking the wagon's advancement.
  1226. Find a way to open the gate.
  1227. Healing Balm also gives 100 Mana.
  1228. Mana Potion also gives 100 Health.
  1229. Potion Efficiency
  1230. Help the Goblin Shamans at the dig site by providing them the required "equipment".
  1231. Outcome 2: Help the Goblins at the dig site.
  1232. Outcome 1: (Raid) Kill the goblins at the dig site.
  1233. (Raid) Take the control of the dig site by killing the Grisnot Tribe goblins dwelling there.
  1234. Assemble the equipment required to continue excavating the dig site.
  1235. Obtain the dig equipment
  1236. Red Fajv
  1237. The younger brother of Clan Chief Red Bull canв ™t brag about having had the most nurturing of childhoods, but at least heв ™s learned to roll with the punches.
  1238. None
  1239. Evolution
  1240. Wait while the beer is being sold
  1241. Wait for the tavern keeper to sell your beer. Once the timer expires, collect your loot.
  1242. DEC Point acquired: %1$z
  1243. Not enough resources
  1244. Unit level is too low
  1245. %1$z already ordered
  1246. Room is not built
  1247. Room is broken
  1248. No Worker in the room
  1249. DEC Point acquired
  1250. You Lost
  1251. Mascot Cave
  1252. Rotten Red
  1253. Infernal Carrot
  1254. Malefic Yellow
  1255. Dark Black
  1256. Atrocious Azure
  1257. Beastly Blue
  1258. Vile Violet
  1259. Grievous Gray
  1260. Icky Pink
  1261. Ghastly Green
  1262. Vicious Lime
  1263. Wicked White
  1264. Aryell Spark
  1265. None
  1266. None
  1267. Hermione Jaeger
  1268. None
  1269. Tara Paleskin
  1270. Clint
  1271. None
  1272. Pranca Spark
  1273. None
  1274. The Sovereign
  1275. None
  1276. Kill the guardians to obtain the book stored in a chest located inside Freila's cave.
  1277. Retrieve the book
  1278. Use your units to destroy the vegetation clogging the secret entrance located in the forest.
  1279. Destroy the vegetation clogging the secret entrance
  1280. Wait for the next caravan
  1281. Wait while Lord Pincoquette prepares a new caravan.
  1282. Permanent
  1283. On Hit
  1284. Trigger:
  1285. Duration: %1$i sec.
  1286. Cooldown: %1$i sec.
  1287. Requires: %1$z
  1288. 1 Worker to operate
  1289. Type: %1$z
  1290. Charges: %1$i
  1291. Target: %1$z
  1292. Min. Unit Level: %1$i
  1293. Min. Squad Level: %1$i
  1294. Melee
  1295. Short
  1296. Long
  1297. Use Baal to insert the lever inside the socket and pull it to free the Phantom.
  1298. Repair the lever and free the Phantom
  1299. Pull the lever using Baal and free the Phantom King from his prison of light.
  1300. Release the Phantom
  1301. ben Apart
  1302. Feliks ben Apart
  1303. In Feliks ben Apart the Kingdomв ™s Body of Intelligence has got a head that wonв ™t come off easily, except maybe during some early mornings following shax-night with the boys в Ц
  1304. None
  1305. None
  1306. Craft the Poison Vials to poison the herb caravan instead of burning it.
  1307. Poison Vials
  1308. Witness the results of the quest.
  1309. Learn of the results
  1310. If you want to protect the witness instead of killing him, craft an amulet in the workshop and send a squad to the witness' raid site. Once the amulet is delivered, the witness will be protected.
  1311. Outcome 1: Craft an amulet
  1312. (Raid) Distribute wanted posters
  1313. (Raid) Send squads on raids to distribute the crafted wanted posters.
  1314. Raise your dungeon up to level 10
  1315. Dungeon Builder
  1316. none
  1317. Peasant
  1318. Settings
  1319. Resolution
  1320. Full Screen
  1321. VSync
  1322. Shadows Quality
  1323. Textures Quality
  1324. Anisotropy
  1325. Glow
  1326. Bloom
  1327. Smooth Outline
  1328. SSAO
  1329. FXAA
  1330. Gamma
  1331. High Quality Ground
  1332. High Quality Lights
  1333. Init
  1334. Sounds Device
  1335. Volume Master
  1336. Volume Music
  1337. Volume Ambient
  1338. Volume Effects
  1339. Volume Voices
  1340. Volume UI
  1341. Start
  1342. Create
  1343. Main Menu
  1344. Campaigns
  1345. Delete
  1346. Skirmish
  1347. Lobby - Campaign
  1348. Credits
  1349. Refresh
  1350. Available Games
  1351. Quit
  1352. Lobby - Skirmish
  1353. Proceed
  1354. Profile
  1355. Game Setup
  1356. Graphic
  1357. Sound
  1358. Launch Game
  1359. Game Description
  1360. Options
  1361. Back
  1362. Apply
  1363. Controls
  1364. Dungeon Lord
  1365. Cancel
  1366. Dungeon Lord
  1367. Players
  1368. Chat Room
  1369. Save Profile
  1370. Units
  1371. Skip
  1372. Yes
  1373. Runes
  1374. Maps
  1375. Controls
  1376. No
  1377. Continue
  1378. Invite Player
  1379. Load Game
  1380. Equip
  1381. Unequip
  1382. Buy: %1$.2f %2$s
  1383. Purchased
  1384. Locked
  1385. Left
  1386. Up
  1387. Right
  1388. Down
  1389. Rotate Left
  1390. Rotate Right
  1391. Center Event
  1392. Forward Event
  1393. Backward Event
  1394. Edge Scrolling
  1395. Select Squad 1
  1396. Select Squad 2
  1397. Select Squad 3
  1398. Select Squad 4
  1399. Select Squad 5
  1400. Select Dungeon Lord
  1401. Chat
  1402. Objectives
  1403. Management Mode
  1404. World Map
  1405. Evolutions
  1406. Index Dungeonis
  1407. Squads Menu
  1408. Skip Text
  1409. Toggle build mode (Management Mode)
  1410. Display units health
  1411. Chat (Lobby Only)
  1412. KBI Agent
  1413. none
  1414. Unlock 25 Runes
  1415. Rune Collector
  1416. Rune Master
  1417. Unlock 50 Runes
  1418. Boss Butcher
  1419. Kill every boss in the game
  1420. Craft every possible item
  1421. Thinker
  1422. Goons
  1423. Upgrade a squad to its maximum potential
  1424. Creative mind
  1425. Earn 50 DEC points through the use of rooms
  1426. Minefield
  1427. Have heroes trigger every type of ground trap
  1428. Stay away from the walls
  1429. Have heroes trigger every type of single wall trap
  1430. Trapper
  1431. Have heroes trigger every type of double wall trap
  1432. A new friend
  1433. Earn a free unit
  1434. Requisition
  1435. Raid 15 sites in a single mission
  1436. Pillager
  1437. Raid 50 sites
  1438. Plunderer
  1439. Raid 150 sites
  1440. Raid 300 sites
  1441. Conqueror
  1442. Butcher
  1443. Kill 100 Heroes
  1444. Kill 1000 Heroes
  1445. Murderer
  1446. Executioner
  1447. Kill 5000 Heroes
  1448. Earn 100 treasures in ransom
  1449. Kidnapper
  1450. Hellraiser
  1451. Summon every single Fiend unit
  1452. Conjurer
  1453. Summon every single Soulless unit
  1454. Brewmaster
  1455. Get 50 Heroes drunk
  1456. Kaboom!
  1457. Blow up 100 units
  1458. Ride the lightning
  1459. Use the Lightning spell 250 times
  1460. Finish Chapter 1 in the Campaign mode
  1461. And so it begins
  1462. The journey continues
  1463. Finish Chapter 2 in the Campaign mode
  1464. Quite an adventure
  1465. Finish Chapter 3 in the Campaign mode
  1466. And evil prevails!
  1467. Finish Chapter 4 siding with Oscar in the Campaign mode
  1468. And decency triumphs!
  1469. Finish Chapter 4 siding with Velvet in the Campaign mode
  1470. Finish every secondary quest in Chapter 1 of the Campaign mode
  1471. No loose ends - Chapter 1
  1472. Finish every secondary quest in Chapter 2 of the Campaign mode
  1473. No loose ends - Chapter 2
  1474. Finish every secondary quest in Chapter 3 of the Campaign mode
  1475. No loose ends - Chapter 3
  1476. Finish every secondary quest in Chapter 4 of the Campaign mode
  1477. No loose ends - Chapter 4
  1478. Finish every mission of the Campaign in Co-Op mode
  1479. A lasting friendship
  1480. Allegiance
  1481. Win a Campaign mission in the Co-Op mode
  1482. Win a Campaign mission in the Co-Op mode with 3 other people
  1483. One for all, all for one!
  1484. Complete a mission without Baal dying
  1485. Unstoppable
  1486. Immortal
  1487. Complete every mission of the Campaign without Baal dying
  1488. Win a multiplayer skirmish game
  1489. First blood
  1490. Win a multiplayer skirmish game in Wagon mode
  1491. Successful escort
  1492. Dragonborn
  1493. Win a multiplayer skirmish game in Capture the Dragon mode
  1494. King of the world
  1495. Win a multiplayer skirmish game in King of the Hill mode
  1496. Win a multiplayer skirmish game in Survival mode
  1497. Survivor
  1498. Raise Baal to level 10 in a skirmish game
  1499. Lord of Destruction
  1500. Slay the Dungeon Lord of 10 opponents
  1501. Demon Hunter
  1502. Slay the Dungeon Lord of 100 opponents
  1503. Demon Slayer
  1504. Slay the Dungeon Lord of 500 opponents
  1505. Demon's bane
  1506. Slay 5 Dungeon Lords in a single skirmish game
  1507. Opportunist
  1508. Tactician
  1509. Win a multiplayer skirmish game without Baal dying
  1510. Warlord
  1511. Win 25 multiplayer skirmish games without Baal dying
  1512. Custom
  1513. None
  1514. Low
  1515. Normal
  1516. High
  1517. Very High
  1518. ON
  1519. OFF
  1520. Very Low
  1521. Medium
  1522. Default
  1523. New Campaign
  1524. %1$i-%2$02i-%3$02i %4$02i:%5$02i:%6$02i
  1525. Empty
  1526. Campaign: %1$i
  1527. Ch. %1$i Act. %2$i
  1528. You need to assign all skill points before proceeding
  1529. Save is only available in campaign mode
  1530. Save is not available during dialogs
  1531. Kill the alarm repair squad
  1532. Locate the alarm repair squad and kill it's members before they reactivate all the alarms and patrols in the basement.
  1533. Difficulty
  1534. Very Easy
  1535. Easy
  1536. Normal
  1537. Hard
  1538. Very Hard
  1539. Mana Leech
  1540. Recover up to 50 mana for each hero killed.
  1541. Magister
  1542. The cost of casting spells is reduced by 40%.
  1543. Mana Potion gives 50 extra Mana.
  1544. Mana Attunement
  1545. Instant Workforce
  1546. Gain 1 extra Worker when summoning a Worker.
  1547. Tesla Coil
  1548. The cooldown on the Lightning spell is lowered by 30%.
  1549. Gain 35% more treasures from a hero's ransom.
  1550. Extortionist
  1551. Units training on a hero gain experience 50% faster.
  1552. Target Practice
  1553. Worshipper
  1554. Increase the chance of getting a free unit in the Dive or the Cult by 35%.
  1555. Master Builder
  1556. Reduce the Material cost of building rooms by -25%.
  1557. Traps cost 20% less Materials.
  1558. Trap Maker
  1559. Trapper
  1560. The maximum number of active traps is increased by 5.
  1561. Scavenger
  1562. When a trap expires, 5 materials are refunded.
  1563. The effect of heroes getting drunk is increased by 30%.
  1564. Grogg
  1565. After killing an enemy, the unit recovers up to 100HP.
  1566. Life Leech
  1567. Increase experience gained by 25% when killing a "range" enemy.
  1568. Range Grudge
  1569. Increase experience gained by 25% when killing a "melee-type" enemy.
  1570. Melee Grudge
  1571. Last Stand
  1572. When the HP of the tank of a squad gets under 20%, he gains 95% damage resistance for 5 seconds.
  1573. Second Wind
  1574. When the HP of the healer of a squad gets under 20%, he gains 100HP.
  1575. Summoned units come into play with 75% aggressiveness.
  1576. Adrenalin
  1577. Increase the gathering of mushrooms by 2.
  1578. Green thumb
  1579. Conscription
  1580. Increase the maximum number of squads by 1.
  1581. Full House
  1582. Increase the maximum number of Workers by 2.
  1583. Minion Boon
  1584. Minion units gain 25% more XP.
  1585. Blooded units gain 25% more XP.
  1586. Blooded Boon
  1587. Undead units gain 25% more XP.
  1588. Undead Boon
  1589. Demonic Boon
  1590. Demonic units gain 25% more XP.
  1591. Offering
  1592. +1 Material every 5sec.
  1593. Heroes last 100% longer in the Training room.
  1594. Resilient Dummies
  1595. Cheap Upgrade
  1596. Equipping a level-3 armor when the unit already has a level-2 armor gives back 50% of the material cost.
  1597. Health Insurance
  1598. HP of workers is increased by 100%.
  1599. Gain an extra DEC Point for every 10 Rooms gained.
  1600. Savvy
  1601. Specialist
  1602. Get an extra DEC Point for every 5 DEC Point earned by DEC achievements.
  1603. The cost of unlocking items/units that normally cost 5 points in the Index Dungeonis is reduced by 1.
  1604. Fast Learner
  1605. Smart protector
  1606. Tank units gain an extra 25% experience.
  1607. Smart healer
  1608. Healer units gain an extra 25% experience.
  1609. Wounded units regenerate 5 HP every 5 seconds.
  1610. Undying
  1611. Combat Ready
  1612. Nullify aggressiveness loss from teleports.
  1613. Trap Master
  1614. Increase the maximum number of activations for all traps by 5.
  1615. Beginner's Luck
  1616. Increase the chances of finding runes by 10%.
  1617. Collector
  1618. Increase the chances of finding runes by 20%.
  1619. Increase the chances of finding runes by 30%.
  1620. Treasure Hunter
  1621. Spark Flag
  1622. Craft the Spark Flag to unlock the Charity Event raid.
  1623. Craft the Explosive Barrel for the excavation site.
  1624. Explosive Barrel
  1625. Protection Amulet
  1626. Craft the Protection Amulet to protect the witness instead of killing him.
  1627. Craft the Oakendor Coins and the Dagger to unlock the Recruitment Camp raid.
  1628. Oakendor Coins
  1629. Craft multiple Wanted Posters to unlock the different raid sites.
  1630. Wanted Posters
  1631. Retreat from the Glogg shop clearing; treading those grounds only makes the Brewmaster teleport out and all Glogg production stops.
  1632. Retreat from the Glogg Shop
  1633. Wait for the Brewmaster to return to the shop. And stop disturbing her!
  1634. Brewmaster returns in:
  1635. none
  1636. Brewmaster
  1637. The time left before the next barrel of Glogg is produced.
  1638. Next Barrel in:
  1639. None
  1640. Castle Guard
  1641. none
  1642. Earth Golem
  1643. Necromancer
  1644. None
  1645. Riddle: Boiled and born to raise hell
  1646. none
  1647. Riddle: Try your luck with the ace of spades
  1648. none
  1649. none
  1650. Riddle: If thereв ™s no spoon, then just lick it up!
  1651. Riddle: Be seated in the dark, metal throne
  1652. none
  1653. Riddle: Fruit of the dark, and dank
  1654. none
  1655. none
  1656. Riddle: Youв ™re just a number, not a free man
  1657. none
  1658. Riddle: Youв ™ve got another bag coming!
  1659. none
  1660. Riddle: Grab a fistful of kingly diamonds
  1661. none
  1662. Riddle: Hear the clamor of crazy training
  1663. Riddle: The wheels of steel are turning
  1664. none
  1665. Riddle: Books, drugs and ancient scrolls
  1666. none
  1667. none
  1668. Riddle: Enter sad-man, exit glad-man
  1669. Riddle: Crush the holy, feed the damned
  1670. none
  1671. Riddle: Cavernв ™s on fire!
  1672. none
  1673. Empty room. Besides skulls, barrels, vents and shit
  1674. none
  1675. Don't let more than 10 units reach the portals
  1676. Don't let more than 10 heroes escape through the portals
  1677. Craft the Dagger and the Oakendor Coins to unlock the Recruitment Camp raid.
  1678. Dagger
  1679. D.W.A.T. Leader
  1680. none
  1681. Giant Ratman
  1682. none
  1683. none
  1684. Master Hellhound
  1685. 50
  1686. 5
  1687. 50
  1688. 20
  1689. 50
  1690. 3
  1691. 25
  1692. 8
  1693. 50
  1694. 50
  1695. 20
  1696. 500
  1697. 20
  1698. 1
  1699. 50
  1700. 80
  1701. 5
  1702. 75
  1703. 300
  1704. 500
  1705. 50
  1706. 30
  1707. 10
  1708. 20
  1709. 1
  1710. 6
  1711. Heroes Entering
  1712. Heroes pillaging Treasure Pit
  1713. Room Built
  1714. Room repaired
  1715. Room destroyed
  1716. Stockroom full
  1717. Treasure Pit full
  1718. New squad available
  1719. Squad killed
  1720. New quest
  1721. Baal's dead
  1722. Raid success
  1723. New objective
  1724. Quest Completed
  1725. Heroes drinking
  1726. Prison full
  1727. Monster Den attacked
  1728. New ladders
  1729. Dragon Taken
  1730. Red Zone
  1731. Blue Zone
  1732. Green Zone
  1733. Dragon Captured
  1734. Dragon Returned
  1735. Wagon gained
  1736. Wagon Lost
  1737. Yellow Zone
  1738. Creates a big explosion causing 150 points of damage to all units within the area, even friendly units.
  1739. Doomsday Device
  1740. Exploding Turkey
  1741. Summons a Turkey that runs around in the area and explodes when damaged, dealing 80 points of damage within a 5 meter area.
  1742. This is considered a trap and can only be used in your dungeon.
  1743. No Worker available
  1744. Hide this room's icon
  1745. Show this room's icon
  1746. Repair
  1747. Call Worker
  1748. No Worker
  1749. Fire Worker
  1750. Basic units
  1751. Advanced units
  1752. Elite units
  1753. Transform %1$i Materials into %2$i Mushrooms. Mana Cost: %3$i.
  1754. Transform %1$i Mushrooms into %2$i Materials. Mana Cost: %3$i.
  1755. No path to this room
  1756. Worker on its way!
  1757. Trap limit reached
  1758. Not enough %1$z
  1759. Room Requires a Worker
  1760. Room is Broken
  1761. Room is Busy
  1762. Scenario Craft
  1763. Destroy Trap
  1764. Bring Unit(s) in your Dungeon
  1765. None
  1766. Range
  1767. Actions
  1768. Switch to Patrol
  1769. Switch to Guard
  1770. Unit Armor Upgrade
  1771. Unit Weapon Upgrade
  1772. No %1$z Available
  1773. Not Available for Squad
  1774. Change Movement Behavior
  1775. Follow Baal
  1776. Makes an enemy unit with 20% or less HP explode. The explosion causes 300 points of damage to all closeby enemies.
  1777. Walking Bomb
  1778. No %1$z Available
  1779. %1$z is Broken
  1780. Hero Required to Train Further
  1781. Max Level Reached
  1782. No Worker in %1$z
  1783. Go Eat
  1784. Go Train
  1785. Not Enough Materials
  1786. Level Required: %1$i
  1787. A Better Weapon is Equipped
  1788. A Better Armor is Equipped
  1789. Weapon Already Equipped
  1790. Armor Already Equipped
  1791. Unlock in Index Dungeonis
  1792. Unit is Outside your Dungeon
  1793. Sacrifice Worker
  1794. Go Torture
  1795. Go Pray
  1796. Go Gamble
  1797. Order New Weapon
  1798. Order New Armor
  1799. Room is Full
  1800. Unit is Presently on Raid
  1801. No %1$z Available
  1802. 20
  1803. 50
  1804. 70
  1805. 7
  1806. 100
  1807. 50
  1808. 50
  1809. 50
  1810. 2
  1811. 10
  1812. 5
  1813. Speciality
  1814. Skill Combo
  1815. Buy Squad for %1$i Treasures
  1816. Mascot (Squad Level 2 Only)
  1817. Skills
  1818. Spells
  1819. Mana increased by 50
  1820. Mana decreased by 50
  1821. You can select a Mascot
  1822. Mascots still locked in the Index Dungeonis
  1823. Lvl
  1824. none
  1825. Mode
  1826. Map
  1827. Scenario
  1828. Player Count
  1829. Team %1$i
  1830. Lobby Type
  1831. Private
  1832. Public
  1833. Select a scenario
  1834. Free for all
  1835. Team match
  1836. Max. Population Reached
  1837. Velvet Under Attack
  1838. All Workers Dead
  1839. Baal is Back
  1840. Opponent is Winning
  1841. Max Workers Reached
  1842. Max Traps Reached
  1843. No worker available
  1844. Low Mana
  1845. Low Mushrooms
  1846. Low Materials
  1847. Raid Lost
  1848. Units Under Attack
  1849. Room Under Attack
  1850. New Free Unit
  1851. New Knowledge unlockable
  1852. Team Dragon Captured
  1853. Team Dragon Returned
  1854. Team Dragon Taken
  1855. Team Dragon Dropped
  1856. Dragon Dropped
  1857. All gates opened
  1858. DEC Points acquired: %1$z
  1859. In order to score points, you need to control the area containing the flag by being the only team within that area. Controlling the area will grant you points. The winner is the first team to earn 150 points.
  1860.  
  1861. Note the area is sealed off for the first 5 minutes of the game.
  1862. KoTH
  1863. In order to score points, you need to control the area containing the flag by being the only team within that area. Controlling the area will grant you points. The winner is the first team to earn 150 points.
  1864.  
  1865. Note the area is sealed off for the first 5 minutes of the game.
  1866. King of The Hill
  1867. CTD
  1868. Capture the Dragon
  1869. In order to score points, you need to escort the dragon to your dungeon using Baal. Each captured dragon will earn that team 1 point. The first team to earn 3 points wins the game.
  1870.  
  1871. Note that the dragon is sealed off for the first 5 minutes of the game.
  1872. In order to score points, you need to escort the dragon to your dungeon using Baal. Each captured dragon will earn that team 1 point. The first team to earn 3 points wins the game.
  1873.  
  1874. Note that the dragon is sealed off for the first 5 minutes of the game.
  1875. Survival
  1876. In this game mode, all players are in the same team and need to protect Velvet for as long as possible from incoming waves of heroes. Once Velvet dies, the game ends.
  1877. In this game mode, all players are in the same team and need to protect Velvet for as long as possible from incoming waves of heroes. Once Velvet dies, the game ends.
  1878. Surv
  1879. Wagon
  1880. Wagon Escort
  1881. In order to win the game, a team needs to escort its wagon to the end of the lane. A wagon will move only if the team controlling it is close enough. Should an enemy unit be too close, it will stop moving.
  1882.  
  1883. Note the wagons are sealed off for the first 5 minutes of the game.
  1884. In order to win the game, a team needs to escort its wagon to the end of the lane. A wagon will move only if the team controlling it is close enough. Should an enemy unit be too close, it will stop moving.
  1885.  
  1886. Note the wagons are sealed off for the first 5 minutes of the game.
  1887. In order to score points, you need to locate all the areas containing a flag and be the only team within all of these areas. Controlling all areas will grant you points. The winner is the first team to earn 150 points.
  1888.  
  1889. Note the areas are sealed off for the first 5 minutes of the game.
  1890. Imperor of The Hills
  1891. In order to score points, you need to locate all the areas containing a flag and be the only team within all of these areas. Controlling all areas will grant you points. The winner is the first team to earn 150 points.
  1892.  
  1893. Note the areas are sealed off for the first 5 minutes of the game.
  1894. In order to score points, you need to steal the opposing team's dragon and bring it to your dungeon using Baal. Each captured dragon will earn that team 1 points. The first team to earn 3 points wins the game.
  1895.  
  1896. Note the dragons are sealed off for the first 5 minutes of the game.
  1897. Steal their Dragon
  1898. In order to score points, you need to steal the opposing team's dragon and bring it to your dungeon using Baal. Each captured dragon will earn that team 1 points. The first team to earn 3 points wins the game.
  1899.  
  1900. Note the dragons are sealed off for the first 5 minutes of the game.
  1901. Single Wagon
  1902. In order to win the game, you need to escort the wagon up the lane towards the opposing team's gateway. The wagon moves toward the gateway if only one team is close to the wagon. The wagon stops when more than one team is close to it.
  1903.  
  1904. Note the wagons are sealed off for the first 5 minutes of the game.
  1905. In order to win the game, you need to escort the wagon up the lane towards the opposing team's gateway. The wagon moves toward the gateway if only one team is close to the wagon. The wagon stops when more than one team is close to it.
  1906.  
  1907. Note the wagons are sealed off for the first 5 minutes of the game.
  1908. In order to score points, you need to control any area containing a flag by being the only team within that area. Controlling an area will grant you points. The winner is the first team to earn 150 points.
  1909.  
  1910. Note the areas are sealed off for the first 5 minutes of the game.
  1911. In order to score points, you need to control any area containing a flag by being the only team within that area. Controlling an area will grant you points. The winner is the first team to earn 150 points.
  1912.  
  1913. Note the areas are sealed off for the first 5 minutes of the game.
  1914. Multiple Kings
  1915. Babarbian Basement
  1916. Castle Cellars
  1917. Ruins of Thallis
  1918. Leafy Deep Forest
  1919. Tower of High Wizardry
  1920. Valmorgen Basements
  1921. KBI Headquarters
  1922. Castle Twilight
  1923. Mines of Grov-Urtat
  1924. Smallorian Forest
  1925. Central Forest
  1926. Minotaur Caves
  1927. The Deep of Grov-Urtat
  1928. Gorv-Urtat, Sublevel 17
  1929. Tab
  1930. Caps Lock
  1931. L Shift
  1932. L Ctrl
  1933. L Alt
  1934. Space
  1935. Back Space
  1936. Enter
  1937. R Shift
  1938. R Ctrl
  1939. R Alt
  1940. Home
  1941. End
  1942. Del
  1943. Ins
  1944. Pg Up
  1945. Pg Down
  1946. Num 0
  1947. Num 1
  1948. Num 2
  1949. Num 3
  1950. Num 4
  1951. Num 5
  1952. Num 6
  1953. Num 7
  1954. Num 8
  1955. Num 9
  1956. 0
  1957. 1
  1958. 2
  1959. 3
  1960. 4
  1961. 5
  1962. 6
  1963. 7
  1964. 8
  1965. 9
  1966. -
  1967. =
  1968. A
  1969. B
  1970. C
  1971. D
  1972. E
  1973. F
  1974. G
  1975. H
  1976. I
  1977. J
  1978. K
  1979. L
  1980. M
  1981. N
  1982. O
  1983. P
  1984. Q
  1985. R
  1986. S
  1987. T
  1988. U
  1989. V
  1990. W
  1991. X
  1992. Y
  1993. Z
  1994. F1
  1995. F2
  1996. F3
  1997. F4
  1998. F5
  1999. F6
  2000. F7
  2001. F8
  2002. F10
  2003. F11
  2004. F12
  2005. F13
  2006. F14
  2007. F15
  2008. Num Enter
  2009. .
  2010. Esc
  2011. ;
  2012. '
  2013. \
  2014. ,
  2015. .
  2016. /
  2017. [
  2018. ]
  2019. `
  2020. Num +
  2021. Num -
  2022. Num *
  2023. Num /
  2024. Num Lock
  2025. Scroll
  2026. Left
  2027. Right
  2028. Up
  2029. Down
  2030. Equipped
  2031. Preview
  2032. Parts
  2033. Packs
  2034. Previewed
  2035. Buy
  2036. Info
  2037. Solo Runes
  2038. Abysmal Red Dungeon Lord
  2039. Abysmal Red
  2040. Flaming Orange
  2041. Flaming Orange Dungeon Lord
  2042. Frost Blue Dungeon Lord
  2043. Frost Blue
  2044. Ebony Dungeon Lord
  2045. Ebony
  2046. Albino
  2047. Albino Dungeon Lord
  2048. Capture the Dragon
  2049. The doors leading to the objective are closed for now. Use the remaining time to build up your dungeon and squads.
  2050. Doors opening in:
  2051. Door Timer
  2052. King of The Hill
  2053. Resume
  2054. Save Game
  2055. You can't save in Coop games.
  2056. Hero Ladders
  2057. Heroes use ladders to enter your dungeon. You can destroy these ladders by attacking them. Patrolling units will automatically attack ladders.
  2058. You have unsaved changes in your profile, do you wish to leave?
  2059. Once a squad reaches level 3 it can acquire a specialty.
  2060. Squad Speciality
  2061. While in Guard behavior, the unit or squad will stay put and ONLY attack closeby enemies, not ladders.
  2062. Guard
  2063. While in Patrol behavior, the unit or squad will patrol the dungeon and attack any hero or ladder it encounters.
  2064. Patrol
  2065. Follow Baal
  2066. The squad/unit will follow Baal and attack any unit in range. This behavior slows the loss of Aggressiveness.
  2067. Right-clicking on Baal will change the selected unit/squad behavior to this one.
  2068. Reduces the enemyв ™s protection by %1$i%% on a succesfull critical hit.
  2069. Armor Spliter
  2070. Makes the enemy lose up to %1$i hit points per second.
  2071. Hole puncher
  2072. Sacrifice
  2073. Heals all remaining squad members by %1$i points on any squad members death.
  2074. This is the default mark. A hero bearing this mark will drop a quantity of Materials.
  2075. Material Mark
  2076. Upgrade your units weapon to the best level available, as long as you have enough Materials.
  2077. Optimize Weapon
  2078. Upgrade your units armor to the best level available, as long as you have enough Materials.
  2079. Optimize Armor
  2080. Click this button to select this squad and open the squads options.
  2081. Squad
  2082. Multiple Kings
  2083. Single Wagon
  2084. Steal their Dragon
  2085. Imperor of The Hills
  2086. Wagon Escort
  2087. Survival
  2088. 5
  2089. 100
  2090. 300
  2091. 5
  2092. 15
  2093. 3
  2094. 100
  2095. 10
  2096. 10
  2097. 30
  2098. 1
  2099. 5
  2100. 3
  2101. 15
  2102. Damage Down
  2103. Damage up
  2104. Speed Down
  2105. Speed Up
  2106. Accuracy Down
  2107. Accuracy Up
  2108. Luck Down
  2109. Luck Up
  2110. Fire!
  2111. Poison!
  2112. Bleed!
  2113. Armor up
  2114. Armor down
  2115. Stun!
  2116. Fear!
  2117. Interrupt!
  2118. Life Drain
  2119. Shrunk
  2120. Sacrificed!
  2121. New Spell: Teleport
  2122. Traps Unlocked
  2123. Wall Traps Unlocked
  2124. + %1$z Treasures
  2125. + %1$z Mushrooms
  2126. + %1$z Materials
  2127. New Rune Acquired
  2128. Immune to Stun
  2129. Immune to Fear
  2130. + %1$z XP
  2131. + %1$s Treasures
  2132. Immune to Dummy
  2133. Talisman Obtained
  2134. Tonic Obtained
  2135. Healing Krolm
  2136. Healing Krypta
  2137. Healed by Agrela
  2138. Raising Krolm
  2139. Raised by Krypta
  2140. Shielding Krypta
  2141. Shielded by Krolm
  2142. 100
  2143. 5
  2144. 150
  2145. 20
  2146. 300
  2147. %1$s does not own this DLC
  2148. You need to buy DLC to play this map
  2149. Ready
  2150. Player is ready
  2151. Invite a friend
  2152. Player is not ready
  2153. Toggle your ready status
  2154. Your dungeon's color
  2155. Cancel player invitation
  2156. Kick player
  2157. Ban player
  2158. Max player(s) per team is %1$i
  2159. Spend all of your evolution points to start the game.
  2160. Executive Producer
  2161. Studio Director
  2162. Lead Game Designer
  2163. Game Designer
  2164. Additional Design
  2165. Technical Director
  2166. Lead Artist
  2167. 3D Artists
  2168. Technical 3D Artist
  2169. Lead Animator
  2170. Lead Programmer
  2171. Gameplay Programmer
  2172. 3D Programmers
  2173. Tools Programmer
  2174. Network Programmer
  2175. Integrator
  2176. Additionnal Art
  2177. Audio Director
  2178. Lead Sound Designer
  2179. Sound Designer
  2180. Voice Over Artist
  2181. Writer
  2182. Additionnal Writing
  2183. Thanks
  2184. This page allows you to configure your game as well as buy new items for the game. If you need information about the different windows, simply mouse over a Tab name to get more information.
  2185.  
  2186. Note: Baal is not upgraded through this profile page. Baalв ™s tab only allows you to configure which upgrades will be unlocked as you play.
  2187. Use this menu to equip new parts into Baalв ™s evolution tree. Making changes in Baalв ™s tab will impact the evolutions available in both campaign and skirmish mode. However, you can only evolve Baal in the appropriate campaign page or while playing a skirmish game.
  2188. Show which body parts you have currently equipped on Baal.
  2189. Show which body parts you are currently previewing but are not equipped on Baal. Use the eye icon to preview body parts.
  2190. List all available body parts based on the selection in the left pane. In here you can preview, purchase, equip or unequip parts.
  2191. List all currently previewed body parts that you do not own. Allows for a quick buy and equip.
  2192. This menu allows you to buy and assign DLC characters and cosmetic changes for level 3 units.
  2193. Display the Fiends units you have assigned. Allow you to assign new available DLC units.
  2194. Display the Soulless units you have assigned. Allow you to assign new available DLC units.
  2195. List new DLC units and cosmetic changes available. Allow you to purchase, equip or unequip these DLCв ™s.
  2196. Display the information about the selected unit.
  2197. Allow you to assign the Runes youв ™ve found in the game or purchased.
  2198. Display the available Runes based on the selected rune emplacement from the left pane. Let you purchase, equip or unequip Runes.
  2199. Some Runes are sold in packs rather than individually and this tab provides a list of all available packs.
  2200. Allow you to download new maps, new game modes or new dungeon cosmetic changes.
  2201. none
  2202. Guardian
  2203. Lord Barlog
  2204. none
  2205. Press a key to assign a shortcut or в њ%1$zв ќ to cancel.
  2206. Key в њ%1$zв ќ is already assigned, press to confirm or try another key.
  2207. Inflicts %1$i Point of poison damage to all enemies within range.
  2208. Aura of Poison
  2209. Points
  2210. Point
  2211. Send this Worker to the Screamatorium to torture some heroes and earn DEC Points. Right-Clicking on a manned Screamatorium will send the selected Worker to torture heroes.
  2212. Make Them Scream
  2213. Pray the Master
  2214. Send this Worker to the Cult to earn some points toward a free Soulless unit. Right-Clicking on a manned Cult will send the selected Worker to pray.
  2215. Gamble Away
  2216. Send this Worker to the Dive to earn some points toward a free Fiends unit. Right-Clicking on a manned Dive will send the selected Worker to gamble.
  2217. Victory
  2218. Defeat
  2219. Dragons Captured
  2220. Hill Points
  2221. Enemies Killed
  2222. Wagon(s) Escorted
  2223. Baal Death: %1$i
  2224. Dungeon Lords Killed: %1$i
  2225. Baal Level Reached: %1$i
  2226. Dungeon Level Reached: %1$i
  2227. Time Played: %1$s
  2228. No. Opponents: %1$i
  2229. Mission Completion: %1$i %%
  2230. Completion
  2231. XP Gained
  2232. Previous %
  2233. Time to Complete: %1$z
  2234. Prev. Time to Complete: %1$z
  2235. Amount of Playthrough: %1$i
  2236. %1$i %%
  2237. %1$i XP
  2238. New Rune(s) unlocked
  2239. Quests
  2240. Player
  2241. Enemies Killed: %1$i
  2242. Kill ben Apart to claim the key to the coded documents. He should be in a corner of the KBI headquarters.
  2243. Kill ben Apart
  2244. Some parts are sold in packs rather than individually and this tab provides a list of all available packs.
  2245. Allow you to preview a body part without buying or equipping it.
  2246. Preview
  2247. Team Color
  2248. Choose your default team color.
  2249. All objectives have tooltips to better understand them.
  2250. The Aggressiveness level of your units and squads has a direct impact on the damage they deal. Keep it high.
  2251. Squad members earn squad experience while inside a squad. Should they die or be removed from that squad, his squad experience will be lost.
  2252. You can assign a Mascot to a squad once it reaches level 2.
  2253. A squad gains experience and levels through combat. Each new squad level unlocks a new skill.
  2254. A default mark can be assigned to each individual squad so that all vanquished heroes will bear that mark.
  2255. Earn more DEC Points by sending heroes to either the Extractor or the Screamatorium.
  2256. Any squad following Baal will stop losing Aggressiveness.
  2257. Combining different units inside a squad will give them different skills, try different combinations.
  2258. You can earn free units if you send Workers to either the Dive or the Cult.
  2259. Units and squads are on guard duty by default, you can change this behavior using their context menu.
  2260. Potions can be crafted from Baal's context menu once you have unlocked the Arcanium and the Potions.
  2261. Once a unit gains a new level, you may upgrade its equipment using its context menu or the Squads Menu. The Workshop and the Arcanium allow the craft of different types of equipment.
  2262. The ladders, used by the heroes to access your dungeon, can be destroyed at any time.
  2263. Sending squads on raids is a good way for them to earn a bit of experience and for you to gain some resources.
  2264. You can teleport any unit to a place you've already visited.
  2265. Use Explosion to kill unwanted units and heal nearby friendly units.
  2266. Squad members pool their Aggressiveness. Raising the Aggressiveness of a single squad member will impact all squad members.
  2267. You can convert Mushrooms into Materials through the Stockroom's context menu, this will cost you Mana.
  2268. Only Baal can capture the dragon, keep him safe.
  2269. Teleporting Baal will cause the dragon to be dropped.
  2270. Workers cannot take control of a zone.
  2271. Should squads of opposing teams enter the same raid site, they will fight each other for the loot.
  2272. The wagon will only move if your team is the only one near it.
  2273. Keep in mind to protect Velvet the Avenger because the game ends with his death.
  2274. Switch to the rooms view
  2275. Rooms
  2276. Switch to the units and traps view
  2277. Units and Traps
  2278. Network connection lost
  2279. Waiting for player %1$s
  2280. Attemping to connect to host
  2281. Some changes can only be applied after restarting the game. Do you want to quit now?
  2282. Unit crafted!
  2283. Armor equipped!
  2284. Weapon equipped!
  2285. Mascot crafted!
  2286. Potion crafted!
  2287. Trap Crafted
  2288. Enemies Entering
  2289. Your dungeon is now level %1$i
  2290. Wave Of Heroes Has Arrived
  2291. Squad Leveled Up
  2292. Squad Destroyed
  2293. Rune Unlocked: %1$z
  2294. Vampires
  2295. Vampire
  2296. A special unit that attacks from a distance
  2297. A special unit that attacks from a distance
  2298. Medusa
  2299. Medusae
  2300. Poison
  2301. Makes the enemy lose up to %2$i hit points per second.
  2302. All critical hits deal four time as much damage as regular hits.
  2303. Skull Breaker
  2304. Deals damage to all units within the area of attack.
  2305. Cleave
  2306. Makes the enemy lose up to %2$i hit points per second.
  2307. Fire
  2308. Magical Weapon
  2309. A classic magical weapon that deals more damage than its regular counterpart.
  2310. Magical Armor
  2311. A classic magical armor that offers a better protection than its regular counterpart.
  2312. Blaime
  2313. Blaime Bannister
  2314. none
  2315. Build up your dungeon
  2316. Build up your dungeon until Velvet tells you to attack.
  2317. Aura of Fire
  2318. Makes all enemies within the area catch fire causing %1$i points of damage during %2$i sec.
  2319. Makes all enemies within the area bleed for %1$i points of damage during %2$i sec.
  2320. Mass Bleed
  2321. Keep control of both rooms simultaneously and don't loose it until the timer reaches 0.
  2322. Keep control of both flag rooms
  2323. none
  2324. Sheela
  2325. Sheela Sourman
  2326. Pull the lever near the well
  2327. Use Baal to pull the lever.
  2328. Use Baal to pull the lever.
  2329. Pull the lever near the cages
  2330. Find a way inside Malister Crueely's basement and kill his guardian.
  2331. Kill Malister Crueely's guardian
  2332. Game has been successfully saved
  2333. Are you sure you want to quit the game?
  2334. Resolution has changed, do you want to keep it?
  2335. Are you sure you want to delete this campaign ?
  2336. Are you sure you want to quit to the desktop?
  2337. Launching a skirmish without any opponent will launch the game in practice mode.
  2338. While in practice mode, you will not be able to unlock new runes.
  2339. Producer
  2340. General Manager / Creative Producer
  2341. Technical Lead
  2342. Story Writer
  2343. Lead QA Manager
  2344. Additional 3D Modeling
  2345. User Interface Ergonomics
  2346. Music & Sound Effect Production
  2347. Music Composer
  2348. Voice Over Artists
  2349. Voice Over Recording
  2350. Editing/Additional Writing
  2351. Communications and Public Relations
  2352. System Administrator
  2353. Quality Insurance
  2354. Teleport Baal here!
  2355. Cannot teleport to this area
  2356. Baal is not available
  2357. Teleport not available
  2358. Teleport squad here
  2359. Teleport Squad 1
  2360. Teleport Squad 2
  2361. Teleport Squad 3
  2362. Teleport Squad 4
  2363. Teleport Squad 5
  2364. Whirlwind
  2365. Baal spins and attacks all surrounding units, dealing 100 points of damage. Baal must be close to an enemy to activate Whirlwind.
  2366. 100
  2367. Kill 15 Heroes
  2368. Kill Heroes
  2369. Kill 30 Heroes
  2370. Kill Heroes
  2371. Send 1 hero to the Extractor
  2372. Extract Heroes
  2373. Send 5 heroes to the Extractor
  2374. Extract Heroes
  2375. Extract Heroes
  2376. Send 10 heroes to the Extractor
  2377. Dungeon Levels
  2378.  
  2379. Level 2: Increase max. Worker by 2
  2380. Level 3: Increase max. Trap by 1
  2381. Level 4: Increase max. Worker by 2
  2382. Level 5: Increase max. Trap by 1
  2383. Level 6: Increase max. Worker by 2
  2384. Level 7: Increase max. Trap by 1
  2385. Level 8: Increase max. Worker by 2
  2386. Level 9: Increase max. Trap by 2
  2387. Level 10: Increase max. Worker by 2
  2388.  
  2389. From level 8 and up, your dungeon might attract large groups of Heroes!
  2390. Treasure Pit Destroyed
  2391. Large wave of heroes in:
  2392. A large wave of heroes is coming to your dungeon. Prepare yourself.
  2393. Incoming Heroes
  2394. 1
  2395. 3
  2396. 150
  2397. 150
  2398. Life Leech
  2399. Heals up to %1$i HP on the unit for every successful hit.
  2400. Last Attack
  2401. Upon dying, the unit explodes causing %1$01i points of damage to nearby enemies.
  2402. Vengeance
  2403. Any enemy damaging the unit will receive %1$01i points of damage.
  2404. Raises by 50% the healing done by a Healer.
  2405. Heal Boon
  2406. 50
  2407. Death Heal
  2408. Upon dying, the unit heals all remaining squad members by %1$i HP.
  2409. Makes the unit immune to Stun.
  2410. Thick Skull
  2411. Makes the unit immune to Fear.
  2412. Fearless
  2413. The unit gains %1$i points of Aggressiveness on every hit.
  2414. Blood Seeker
  2415. Upon the death of the unit, each surviving squad member gain %1$i points of Aggressiveness
  2416. Martyr
  2417. The unit has a %1$i%% chance of obtaining %1$i Materials on each hit.
  2418. Pickpocket
  2419. Harvester
  2420. The unit has a %1$i%% chance of obtaining %1$i Mushrooms on each hit.
  2421. Scavenger
  2422. The unit collects 10% more Materials from raid sites
  2423. 10
  2424. Pantry Lover
  2425. The unit collects 10% more Mushrooms from raid sites
  2426. The unit collects 10% more Treasures from raid sites
  2427. Chest Breaker
  2428. The death of the unit releases %1$i Mana to its master.
  2429. Mana Hoard
  2430. Death Toll
  2431. The death on the unit gives %1$i Mushrooms and %2$i Materials to it's master.
  2432. Mana Thief
  2433. The unit has a %1$i%% chance of obtaining %1$i Mana on each hit.
  2434. Cyanide Studio Montreal
  2435. Camera Movements
  2436. Unit/Squad Selection
  2437. Menus/Miscellaneous
  2438. Mouse Scroll
  2439. None
  2440. Narrator
  2441. Objective Completed
  2442. Wait for the Worker to finish harvesting a mushroom
  2443. Wait for the Worker to finish harvesting
  2444. Follow Oscar's teaching to learn how to build your dungeon.
  2445. Learn the basics of Dungeon Building
  2446. Open the Squad Menu and click the Buy button of a locked squad slot.
  2447. Unlock a second Squad
  2448. Take some time to spawn more units and refill your squads
  2449. Replenish your squads
  2450. Send 1 hero to the Screamatorium
  2451. Torture Heroes
  2452. Send 5 heroes to the Screamatorium
  2453. Torture Heroes
  2454. Torture Heroes
  2455. Send 10 heroes to the Screamatorium
  2456. Smallorian Forest
  2457. Be warned, Succubus and Warlock! A new deliciously deadly duo enters the dungeon в “ one broad whose reflection you cannot see along with one you shouldnв ™t ogle except in a mirror. The Vampire may seem like an easy target, but a word of advice: donв ™t snuggle with her undead poodle! And the Medusa has returned to Ardania with a vengeance. Rub her scales just right and she will silently slither up on your enemies and fill them with quarrels!
  2458. Creatures of the Night
  2459. Black and White
  2460. Colors are for babies, babes and florists! Real demons go for the extremes!!! Let the darkness within в њshineв ќ through with Baal's elegant Ebony Skin. Or make it lavishly clear how much you hate the sun by draping your imp in the pale white Albino Skin. Either way you canв ™t go wrong в “ black and white are always in style!
  2461. Trap-Maker
  2462. Kill the trap-maker
  2463. Kill the trap-maker to obtain the blue prints to make more traps.
  2464. %1$s
  2465. 45
  2466. 25
  2467. 3
  2468. Treasure Pit Destroyed
  2469. Too Many Units Escaped
  2470. Wagon Reached Your Dungeon
  2471. Treasure's being stolen
  2472. Hero
  2473. Heroes
  2474. 25
  2475. Go Eat
  2476. Send the unit/squad to the Kitchen. Eating will heal the unit and boost its Aggressiveness.
  2477. Go Train
  2478. Send the unit to the Training room where it can train toward the next level.
  2479. 40
  2480. 50
  2481. 20
  2482. 5
  2483. 5
  2484. 1
  2485. 5
  2486. 25
  2487. 10
  2488. 5
  2489. 10
  2490. 20
  2491. 30
  2492. Attack both of the portal's power orbs and destroy them
  2493. Destroy the portal's power orbs
  2494. Trap Maker
  2495. Kill the trap-maker
  2496. Kill the trap-maker to acquire his blueprints and gain new traps
  2497. Kill the heroes who ambushed Baal.
  2498. Kill the heroes
  2499. Use your squads to stop the army from passing through the forest.
  2500. Stop the second wave
  2501. Stop the third wave
  2502. Use your squads to stop the army from passing through the forest.
  2503. Prepare for Thyvid's arrival
  2504. Build up your troups and get ready to meet King Thyvid Bannister.
  2505. King Thyvid's backup will teleport from one of the close by portals.
  2506. King Thyvid's backup arrive in:
  2507. Build up your dungeon
  2508. Build up your dungeon and join the Warlock under the mountain when your ready.
  2509. Protect the Warlock so that she can help defeat the beast in its lair.
  2510. Continue escorting the Warlock
  2511. 50
  2512. 35
  2513. 5
  2514. 50
  2515. 30
  2516. 100
  2517. 25
  2518. 50
  2519. 25
  2520. 20
  2521. 95
  2522. 5
  2523. 20
  2524. 100
  2525. 75
  2526. 20
  2527. 2
  2528. 1
  2529. 2
  2530. 25
  2531. 25
  2532. 25
  2533. 25
  2534. 100
  2535. 50
  2536. 100
  2537. 5
  2538. 5
  2539. 5
  2540. 1
  2541. 25
  2542. 25
  2543. 2
  2544. 5
  2545. 5
  2546. 5
  2547. 100
  2548. 1
  2549. 30
  2550. 35
  2551. Move close to the wagon
  2552. Bring any unit close to the wagon to make it move toward the tower.
  2553. Wait for the Warlock to break the barrier
  2554. Wait for the Warlock to break the barrier.
  2555. Skeleton Staff
  2556. Find somewhere else to raise some skeletons
  2557. Raise more skeletons
  2558. Locate the altars
  2559. Search the level to find the altars.
  2560. Start by exploring the surrounding area.
  2561. Explore the nearby dungeon
  2562. Summon a Worker, then select him and right-click on the forge to make him forge the key.
  2563. Summon a Worker and assign it to the forge
  2564. Objective Failed
  2565. Mascot Cavern
  2566. (Raid) Attack the cavern to earn a Mascot
  2567. (Raid) Attack the cavern with a squad to automatically gain a Mascot.
  2568. Send some units to explore the Valmorgen basement, but beware the guards.
  2569. Explore the Valmorgen basement
  2570. Attack the red station to lure the guards away from Mr. Blond.
  2571. Attack the red station
  2572. Attack the blue station to lure the guards away from Mr. Blond.
  2573. Attack the blue station
  2574. Attack the green station
  2575. Attack the green station to lure the guards away from Mr. Blond.
  2576. Attack the yellow station
  2577. Attack the yellow station to lure the guards away from Mr. Blond.
  2578. Wait for Mr. Blond to escape
  2579. Build up your troops while Mr. Blond escapes from whatever cell he's in.
  2580. Destroy the green orb
  2581. Destroy the green orb and all other colored orbs to open the gates.
  2582. Destroy the red orb
  2583. Destroy the red orb and all other colored orbs to open the gates.
  2584. Destroy the blue orb
  2585. Destroy the blue orb and all other colored orbs to open the gates.
  2586. Destroy the yellow orb and all other colored orbs to open the gates.
  2587. Destroy the yellow orb
  2588. Max Mana increases when Baal gains levels or with a working Arcanium
  2589. Mana regenerates at a rate of %1$i/2 sec. Max: %2$i
  2590. Treasures: %1$i/%2$i
  2591. Obtained from chests, through raids, by using the Monster Den or the Prison.
  2592. Obtained through raids, by using the Mushroom-room or by using the Stockroom conversion system.
  2593. Mushrooms: %1$i/%2$i
  2594. Materials: %1$i/%2$i
  2595. Obtained through raids, by dead heroes or by using the Stockroom conversion system.
  2596. Dungeon Population: %1$i/%2$i
  2597. Max population is raised by purchasing new squads.
  2598. Show or hide your objectives
  2599. Objectives
  2600. Management Mode
  2601. Here you can build rooms, place traps and order new units. This mode provides an overview of you dungeon and the main area.
  2602. This map shows you all raid sites available.
  2603. World Map
  2604. Evolutions
  2605. This window allows you to upgrade Baal during skirmish matches and review his stats.
  2606. Index Dungeonis
  2607. This window allows you to unlock new technologies. It also lists all feats that give you DEC Points.
  2608. Squads Menu
  2609. This menu allows you to manage your squads and upgrade their equipment.
  2610. System Menu
  2611. Pauses the game in solo, allows you to save game in campaign mode, gives access to the game options and allows you to quit the level.
  2612. 50
  2613. Optimize Equipment
  2614. Upgrade your units armor and weapon to the best level available, as long as you have enough Materials.
  2615. Damage boost on Baal spells.
  2616. Spellcaster
  2617. Prodigy
  2618. 5% of spawned units are level 2.
  2619. 5
  2620. +15% XP gain for Baal.
  2621. Demon Son
  2622. 15
  2623. +15% XP gain for squads.
  2624. Team Work
  2625. 15
  2626. Blood Hungry
  2627. 50% less aggressiveness loss for units.
  2628. 50
  2629. Twins
  2630.  
  2631. 15% chance to gain a second unit for free on spawn.
  2632. 15
  2633. Safe Hell
  2634. Removes 1 ladder spawn (down to a minimum of 1)
  2635. 1
  2636. 1
  2637. Quick Invocation
  2638. Reduces the resurrection downtime of Baal by 50%
  2639. 50
  2640. Fast Raiders
  2641. +20% movement speed on world map
  2642. 20
  2643. +25% gain more loot from raids.
  2644. Scavenger
  2645. 25
  2646. Attack the old woman and grab her treasure chest.
  2647. Outcome 2: Attack the old woman
  2648. Outcome 2: Attack the ratman
  2649. Attack the ratman and force your way inside the ratman territory.
  2650. Build up your forces and join Velvet when you're ready
  2651. Build up your forces and join Velvet in the tower's sewers when you're ready.
  2652. Summon a worker and assign him to the pump
  2653. Summon a worker and assign him to the pump by selecting him and right clicking on the pump.
  2654. Enter the sewers beneath the tower
  2655. Enter the sewers
  2656. Kill the Shamans and Clerics
  2657. Kill the goblin Shamans and human Clerics squating your dungeon.
  2658. Senior Game Designer
  2659. Lead Gameplay Programmer
  2660. Lead Technical 3D Artist
  2661. Additional Programming
  2662. Lead Writer
  2663. 3D Integration
  2664. QA Manager
  2665. Special Thanks
  2666. Impireв ™s Babies
  2667. Paradox Interactive
  2668. CEO
  2669. CFO
  2670. Executive Vice President of Sales
  2671. Vice President of Business Development
  2672. Executive Vice President of Production
  2673. CMO
  2674. Senior Game Producer for Impire
  2675. Senior Line Producers
  2676. Game Producer
  2677. Line producer
  2678. Associate Game Producers
  2679. QA Producer
  2680. Associate QA Manager
  2681. QA Testers
  2682. Senior Developer
  2683. Junior Developer
  2684. Senior PR Manager
  2685. Marketing Manager
  2686. Streaming Producer
  2687. Trailer & Video Producer
  2688. Event Manager
  2689. Community Manager
  2690. Community Support
  2691. Support
  2692. Sales Associates
  2693. Finance Manager
  2694. Legal Counsel
  2695. Marketing Assistant
  2696. Thanks to all our partnersв ™ worldwide, in particular long-term partners and last,
  2697. but not least, a special thanks to all forum members, operation partners and supporters,
  2698. who are integral for our success.
  2699. Prime Edge Studios
  2700. CEO and Audio Director
  2701. Sound Designer and Music Composer
  2702. Game On Audio
  2703. Voice Direction
  2704. Production Management
  2705. Post Production Management
  2706. Recording Engineer
  2707. Audio Post Production
  2708. Voice Talents
  2709. Administration
  2710. Enzyme Testing Labs
  2711. Head of Production
  2712. Project Manager
  2713. Lead Tester
  2714. Functionality Testers
  2715. Animation Engine
  2716. Impire uses Havokв„М. фКCopyright 1999-2013 Havok.com, Inc. (and its Licensors).
  2717. All Rights Reserved. See www.havok.com for details.
  2718. Audio Engine
  2719. FMOD Sound System, copyright фК Firelight Technologies Pty, Ltd., 1994-2013.
  2720. Assault the Royal Palace
  2721. Prepare your forces and assault the Royal Palace.
  2722. Wait while the archeologist reads the tablet.
  2723. Wait for the archeologist
  2724. Pull the western lever
  2725. none
  2726. Explore the west wing.
  2727. Explore the west wing
  2728. Explore the east wing.
  2729. Explore the east wing
  2730. Max Mushrooms: %1$i
  2731. Max Materials: %2$i
  2732. Total capacity: %3$i
  2733. Activate the blue shrine
  2734. Locate and activate the blue shrine
  2735. Activate the yellow shrine
  2736. Locate and activate the yellow shrine
  2737. Activate the red shrine
  2738. Locate and activate the red shrine
  2739. Locate the secret entrance
  2740. Search the area to locate the secret entrance.
  2741. Multiplayer and Coop are fully featured but will remain in beta-status while we smooth out a few scratches on the surface.
  2742. 50
  2743. 150
  2744. 300
  2745. 100
  2746. 1000
  2747. 5000
  2748. 250
  2749. 100
  2750. 10
  2751. 100
  2752. 500
  2753. Locate the ventilation system
  2754. Search the Valmorgen basement and locate the ventilation system.
  2755. Wait for Mr. Blond to exit the KBI
  2756. Wait for Mr. Blond to exit the KBI and bring you the information Oscar wants.
  2757. Enemies Entering
  2758. Sends a Worker to the Sacrificial Pit. The sacrifice will heal the unit/squad and boost its Aggressiveness.
  2759. Sacrifice Worker
  2760. Hell sala bim! Accio impum! Rise from the dark, oh HELLSPAWN! Join me to orchestrate a symphony of destruction that will echo across the land of the Sydrian Kings.
  2761. Hell sala bim! ACCIO IMPUM!
  2762. What?! Iв Ц I did it! After FORTY YEARS of trying I actuallyв Ц uhв Ц I mean...
  2763. I BID YOU WELCOME to the realm of Ardania, oh mighty Tormentor, spawn of the eternal night and underworld! Oscar van Fairweather is my name and I am your MASTER. Or rather...
  2764. Think of me as your FATHER. No-wait! Not your father... Scratch that. Definitely not your father! I amв Ц your ADVISOR.
  2765. Oh, crap, what have I fallen into this time!
  2766. You can speak!? That's amazing! I mean... I have OBVIOUSLY conversed with demons before. Powerful ones too! Arch demons and such... But tell me...
  2767. What is thy name, imp?
  2768. I am Baal-Abaddon, the creature of the Bottomless Pit.
  2769. Uh... I didn't really catch a proper name in there, but never mind. I will call you something really awesome! Something to inspire anguish and fear in our enemies, like в њSlayerв ќ, or в њDemon of Deathв ќ, or maybe just в њDeath Slayerв ќ! Yees, that's it!
  2770. You're not listening to a word I'm saying, are you?
  2771. You're welcome! Now let's have a look at you.
  2772. Spin around, spin aroundв Ц My, you look fabulous! Colorful and evil and radiant likeв Ц like a shiny, red rainbow in the dark!
  2773. You think!? Moments ago I was fifteen feet tall and wreathed in flames, you QUACK! This incarnation stinks!!!
  2774. Yes, yes, I understand. No doubt you want to know why I've summoned you. Well, enlightenment will be yours before long. For now I can tell you this much-
  2775. Heed my council and I will give you the world! You'll reign in blood. Men will crawl at your feet and you'll have thousands of pretty maids dancing for you in their unmentionables!
  2776. Okay, now you're talking! Now what's the catch?
  2777. Would you please stop squeaking for a moment! Now, before you can indulge yourself there is work to be done, and before work can be done you need to convince me that you've got a true appetite for destruction!
  2778. YOU are testing ME? That's absurd! You're a moth testing the bonfire, little man!
  2779. Would you keep quiet and listen!? Nearby lives a piece of trash named Malister Crueely. We went to school together, majoring in demonology. He was a pompous prick then and now he's even worse!
  2780. He thinks he's so superior, when in truth he is no smarter than your average doorknob. Your first task is to rob Mr. Crueely of everything he owns! After that, I want you to crush him to death!
  2781. I will adjourn to my office but we will stay in contact telepathically. So, don't worry, I'll guide your steps. Just make sure you dazzle me!
  2782. You're standing in my cozy little basement. It may not look like much at the moment, but I promise you, it has the potential to become fantastically nasty!
  2783. To aid you in the remodeling process I will first teach you how to summon a type of worker demon to help you. Why not make it two while you're at it. It's easy-peasy!
  2784. As a demonologist extraordinaire I am of course knowledgeable about the fact that you demons perceive yourselves in a fairly odd way when summoned to the Ardanian plane.
  2785. As if you were seeing yourself in the third person, through a picture frame of sorts. Anyway, to summon a Worker try this:
  2786. First you в њright-clickв ќ on yourself, whatever that means, and hold the в њbuttonв ќ pressed. Keeping this button pressed will bring up a в њcontext menuв ќ where you simply need to select the в њSummon Workerв ќ icon to summon it.
  2787. Complicated stuff, being a demon and all. Hope I got that right.
  2788. I should also say that according to my readings, summoning a Worker is sort of a spell and it has a в њcooldown periodв ќ. The spell will become available again once the в њcooldownв ќ is over.
  2789. You should also know that the amount of Workers you can have around is somehow linked to your dungeon's reputation. Ah, you'll figure that out eventually.
  2790. Splendid work so far, Death Slayer! Now, minions love to work and eat. According to Wirile Danton's в њGuide to the Rim of Hellв ќ they are particularly fond of spores molds and fungus! Order your workers to repair this Mushroom-room so they have somewhere to collect.
  2791. To repair a room, bring your... hm, в њmouse cursorв ќ over the room, click and hold the right button to bring up the context menu. Then put the cursor over the wrench-like tool icon and release the button.
  2792. Nicely done! Food produced in there will allow you to summon more minions to serve our cause! We also need someone to cultivate and harvest the food, so let's order one of the Worker imps to do so.
  2793. Select the Worker standing in the room by left-clicking him, then assign him to the Mushroom-room by right-clicking on the ground in the middle of the Mushroom.
  2794. Great, it's working! Just so you know, another option would have been to bring up the context menu for the Mushroom-room and select the в њCall Workerв ќ option.
  2795. Death Slayer! Our Mushroom-operator just dropped a bag! Uh... But don't worry. That's a LOOT BAG containing mushrooms. You'll need a Stockroom to store them.
  2796. I happened to notice there's an old broken down Stockroom next to your Mushroom-room. Open the Stockroom's context menu and select Repair. This will send a minion to repair the room.
  2797. Oh, how fantastic! Now any Worker who hasn't got more important things to do can go searching for loot bags and carry them to the Stockroom! Just watch that little bugger go!
  2798. It's time to pay Malister Crueely a visit! To reach his cellar you must order the workers to build a hallway. Start by в њclickingв ќ the squares I have highlighted for you and our minions will get the job done!
  2799. Ah, a gate! Death Slayer, REMEMBER that you are the ONLY ONE who can interact with such objects. In order to gain access to the next part of the dungeon you'll have to go there and pull the lever yourself. Then take a look around.
  2800. Oops! This must be one of Crueely's minions posted as a sentry! It's a Berserker, no less. I want it! Quickly, attack it with a Lightning Bolt. Bring up the context menu of the enemy Berserker and select the Lightning icon.
  2801. Oh, that feels good, doesn't it! I will study the corpse and soon be able to teach you how to summon such creatures into your service.
  2802. Build yourself a Nursery while I dissect the corpse. That is a room allowing you to spawn minions of your own. To construct a new room, you can click the в њManagement Modeв ќ button or you can... hmm, let's see... you can smash the Hotkey... whatever that is...!
  2803. And... hehe, this will sound totally deranged, but once you have selected to build the Nursery, you're supposed to be able to rotate the room before placing it in the world. You do that by в њright-clickingв ќ before finally placing it with a click on the left в њbuttonв ќ.
  2804. Oh, I almost forgot в “ the Nursery needs a worker to do the actual nursing! Summon a new one and assign it to the room at once.
  2805. Excellent! I'm done with my research, so bring up the context menu of the Nursery. You should see the Berserker listed among the Basic Units. Select it to spawn yourself a brand new Berserker.
  2806. One final note about the Nursery. The spawning of units costs you some food... and the amount varies depending on what you spawn. Might be good to keep in mind!
  2807. Oh, he's adorable, your first little impling Berserker! If you let him wander, he will attack any enemy he sees. To make even better use of him, you should partner him with other units by assigning him to a SQUAD.
  2808. To add the Berserker to one, open the Squads Menu and simply drag the Berserker icon onto the first Squad location to the right.
  2809. Now, create another Berserker, but this time try spawning him using the Management Mode. Open the menu and click the units button in the lower left of your view. Then click the Berserker icon.
  2810. Once he's ready for action, go back to the Squads Menu and assign him to the same squad.
  2811. Excellent! You can assign up to 4 units to each Squad, who then will begin to behave differently than they would as single units в “ they will help each other out, gain experience and special squad-skills.
  2812. Your squads will be on guard duty by default but that may be changed in each unit's context menu or in the Squad Menu.
  2813. But we'll get to that later. Now it's time to locate more of Crueely's minions and squash them to goo!
  2814. Fantastic, a new type of minion! Give me a moment to study the carcass and you'll soon be able to summon them!
  2815. There you have it! Now you can grow a Scout from your Nursery. Create one immediately, before you finish cleaning out the area.
  2816. Marvelous, more minions coming up! Just give me some alone-time with the corpse...
  2817. Finished! Take a look in the Nursery and summon yourself a Priest or two. They are really awesome!
  2818. Oh, look Death Slayer, a sparkly, gleaming treasure!
  2819. Ahhh! Take a look at the treasure chest! It's opening. And all its glittering content is added directly to our Treasure Pit!
  2820. Well, well, look what was found at the bottom of the chest- A Teleport Spell! Memorize it and you'll be able to teleport yourself and any unit or squad anywhere you've already visited.
  2821. I'd imagine that you can cast the spell from the unit's context menu. And, hmm... Try to open a context menu anywhere on the ground and see if you can't move both yourself and your squads to that exact spot.
  2822. Oh, there is one thing I should tell you now that we've started filling our coffers. Accumulating wealth will allow you to buy more squads. It will also add to the dungeon's reputation and attract more heroes. And more heroes means more fun. You see, treasures are the best!
  2823. One final and, I dare say, crucial note about treasures: I love them! If you allow one single Treasure Pit to be destroyed, I would be EXTREMELY disappointed. So disappointed, in fact, that I will return home and leave you here to rot. So I suggest you: guard them with your life!
  2824. Hey Death Slayer! There's a Gateway in the chest room. I bet it leads to Crueely's basement. Let me activate it for you.
  2825. There, it's working now. The Gateway acts as a bridge between two areas. This one leads here.
  2826. To use it, simply select a unit or squad by left-clicking it and then right-click on the ground on the other side. The squad will automatically use the Gateway.
  2827. Oh, and two things. First, your teleport spell only works in rooms you've already been to. Second, watch your back out there в “ the enemies will be tougher.
  2828. Oh, typical...! Mr. Crueely has a blasted security door to keep us from reaching the area beneath his residence...
  2829. Seems we need a password.
  2830. Oh, I have it, Death Slayer! I know how to get the security door open!
  2831. Mr. Crueely's girlfriend в “ a dancer-slash-nurse-slash-nymphomaniac named Maalin Rouch, will definitely have the password somewhere.
  2832. I will mark the location of her house on the WORLD MAP! If her judgment is as bad as her taste, she will keep the password in her diary. And as I remember it, she used to hide her journals in the stables.
  2833. So, let's start having some real fun, shall we! Let's terrorize the surface with a raid! More precisely, let's send a squad to Maalin's stables to fetch her diary!
  2834. Nicely done. Let me study the diary and I'll get back to you as soon as I have found the password.
  2835. Haha, Miss Rouch is quite the minx, I say! Considering the graphic details in the diary it's a real shame that she chose Malister over me. But that's blood under the bridge!
  2836. The door is open! Get in there and clear out the basement for the final part of the plan!
  2837. Sorry to push your perspective around Death Slayer, but I thought you'd like to see our squad raiding Maalin's stables.
  2838. Now that you are viewing the World Map, locate Maalin's home (it looks like a book on a golden background) and open its context menu. Then select the number of the squad you want to send.
  2839. Oh, and Death Slayer, you can of course raid all the other sites as well. A successful raid will reward you with a resource: Materials, Mushrooms or Treasure. Just don't send a weak squad against a strong enemy. Trust your feelings and... eh, look at the skulls to be sure.
  2840. Hey, Death Slayer! It seems one of our units is less than satisfied by how you run things around here. The little bastard has gone soft, because he is hungry. He's almost out of aggressiveness!
  2841. As long as he's out of aggressiveness, he's about as useful as a bar of soap in prison. Immediately order the construction of a Kitchen to produce more and better food, then summon a new worker to operate it!
  2842. Great! Now you can send the demoralized unit to the Kitchen using its context menu, or you can Teleport it directly instead.
  2843. If there is enough room, it will eat right away. If not, it will wait. Eating will refill part of its health and aggressiveness.
  2844. He's looking better already, body and soul!
  2845. While I extract the password from the diary, you should use the time in a more constructive way than just standing around waiting for heroes to drop by.
  2846. It's nice to get back at Malister Crueely, but it would be even sweeter to see the Babarbian Ballet Academy burned to the ground.
  2847. I will never forgive those constipated, bearded ballerinas for not letting me develop my true talent!
  2848. I'll mark the location of the Academy on the world map! Send a squad to raid the basement and set the building on fire!
  2849. Death Slayer, watch out! Your triumphant riot has lured a valiant but foolish HERO to our dungeon! You still have some time to prepare. I recommend that you create a squad with FOUR units.
  2850. That's the way, haha, I like it! A good, clean kill. From now on you'll have to keep an eye out for more heroes. Now that they have found us, you can be sure that more will enter our dungeon!
  2851. Excellent, we're ready! Let's blow the residence to smithereens! Build up your troops and when you're done, send them through that gate. I'll join you on the other side!
  2852. Finally I get to see Malister crushed to death in the rubble of his life's work! Move aside demon, let me savor this moment...!
  2853. Eh?! Wa... What's that?! I... err... YOU handle this, Death Slayer! Be right back!
  2854. Oh, sweet demon of mine, we did it! Tomorrow's Town Crier News will read в њMalister Crueely, killed by Death Slayerв ќ! We squashed him like a worm!
  2855. And you know what! We can have even MORE fun with the barrels of diseased rat meat our minions just found down here in the basement! I have a positively deeeeevious idea!
  2856. Right now, the people of Babarbia are drawing their final few breaths... of unspoiled air...
  2857. Wow! Did you notice that one of our squads has reached level 3? Why donв ™t you open the в Ц hum, what was it в Ц oh yes, Squads Menu; you should be able to assign them a new tactical ability from there!
  2858. Top of the morning to you, Death Slayer! I'm so excited I've been up all night. I was great, wasn't I! Yesterday, I mean. The way I guided you through the perils of the Babarbian underworld.
  2859. Yeah, the glory is all yoursв Ц
  2860. Today I will teach you how to annihilate an entire city with one single barrel of fun. But first... as your advisor it is my duty to educate you about the workings of this bad, bad world.
  2861. You call this a bad world? Really? How about we go visit the Bottomless Pitв Ц
  2862. Hush up and listen, will you!? You see, I wanna be somebody; I want to break free from being a slave to the grind. And in order to do so, one has to give no more than a bats arse for the well-being of others.
  2863. Pearl of wisdom, right hereв Ц
  2864. This is true for everyone. Even for the в њgoodв ќ King of Ardania and his royal crapass advisor.
  2865. In fact, I have come to realize that в њevilв ќ is more decent than в њgoodв ќ, because evil is pretty much the same but with some honesty added.
  2866. Yeah, that'd sure make some of my pals back home pretty darn decentв Ц
  2867. Let me finish! How about this for decency. I can honestly say that I hate all the pathetic morons living in Babarbia. And I will murder every single one of them because I honestly feel like it!
  2868. The actions of a true Samaritan!
  2869. Glad you approve! Now, let's do some real good and в Ц err в Ц I mean, do EVIL and we can talk about your pending rise to glory!
  2870. Here's the plan. The rat meat we found after crushing Mr. Crueely is infected with Entrax, a virus most deadly to us humans, and I've had it chopped into fist-sized chunks.
  2871. Your task is to place barrels of meat in front of several ventilation tubes in the Babarbian sewers. Oh happy day, this will be great!
  2872. First you should establish a base of operations. Build the basic rooms and then create some minions.
  2873. You should also try to repair the three rooms our scouts have found nearby: one where our minions can train, one with a forge to produce new equipment and an old prison block where we can hold heroes for ransom.
  2874. When that is done, send a raiding squad to the archives at City Hall to fetch me a map of these sewers.
  2875. Congratulations Death Slayer, you've just performed today's first Deed of Evil Conquest and earned yourself a couple of... let's call them в њDEC Pointsв ќ, shall we!? I'll try to show you how to use them.
  2876. Everything you learn when it comes to constructing dungeons of evil is added to your INDEX DUNGEONIS. Unfortunately, the conditions surrounding your arrival to Ardania have left you with a tendency to forget things.
  2877. To bring back essential knowledge you need to perform various deeds, promoting our conquest. The... err, в њpointsв ќ you earn are then used to в њunlockв ќ new Rooms, new Units, new Crafts and new Runes.
  2878. Oh, and according to Danton's в њGuide to the Rim of Hellв ќ you should be able to... visualize what tasks will give you more DEC Points. Somewhere to the right in your picture-frame view of the world.
  2879. Complicated, I know, but you'll get the hang of it. And it's most certainly not my fault...
  2880. Haha, do you know what Iв ™ve forgot to mention!? By opening the context menu of intruding heroes you can place sort of a mark on them and they will be brought to a specific room. You can also order your squads to use a specific mark; just open the Squads Menu!
  2881. Oooh! I see you've killed a new type of minion! Hmm, this one is easy to duplicate. You should be able to summon it right away.
  2882. Death Slayer, with the Workshop up and running, you can now upgrade your unitsв ™ armors. If Iв ™m correctly informed you can use the unitв ™s context menu or the Squads Menu to do that.
  2883. Nicely done, Little Slayer, I have the map! Let's seeв Ц yes, here, here and here. I've marked the location of all the grates for you with a spell. Should be easy finding them!
  2884. Another thing. There's supposed to be some kind of Security door with two levers that you need to find and activate to get by.
  2885. These levers are at opposite corners of the sewers. Think you can find them? Oh, and there are some scribblings here about a timer and a reset mechanism. Guess you have to move swiftly between them!
  2886. How intriguing. An uninvited, masked stranger arriving at my dungeon? Suppose I should be asking for your name and business.
  2887. That's certainly one way to proceed.
  2888. Well?
  2889. Oh, that was a question, was it?
  2890. Whatever it was, it wasn't an invitation to stand around looking moronic.
  2891. Right. My name is Balgorion. I represent an organization called F.A.K.E. в “ the Faculty of Abysmal and Kataclysmic Evil.
  2892. Eh, alright, even more intriguing в Ц but shouldn't it be FACE? Cataclysmic is spelled with в Ц
  2893. I know. My masters came to the conclusion that F.A.C.E. would sound totally silly so they decided to disregard conventional grammar in this case.
  2894. Now, I was in Babarbia for a meeting with a potential member named Malister Crueely which, as I understand it, you recently happened to kill?
  2895. Yeah в Ц Well, can't say I'm sorry about that. I AM kind of seriously evil myself, you know в Ц
  2896. I'm positively sure my masters wouldn't consider it a bad deed to slay such a promising evil-doer as Mr. Crueely.
  2897. More likely they would regard it as an act of heroism to be frowned upon.
  2898. But if you are sincere in wanting to develop your dark side, maybe you are interested in applying for membership? I would hate to return empty-handed.
  2899. Well, perhaps. If so, what would I have to do? Oh, and can my associate Death Slayer also fill out an application?
  2900. There is nothing in the statutes stopping demons from becoming members. As for your efforts... you just have to be yourself.
  2901. We will keep an eye on you and I will visit you regularly to give you feedback on your actions.
  2902. Well в Ц alright, why the hell not! Uncle Griima always stressed the importance of networking and making exploitable friends.
  2903. Good, then let's go over the registration forms. Oh, and to get you started I happen to know about a wagonload of healing herbs that left Babarbia some hours ago, headed for an orphanage in Libertinum.
  2904. Destroying those herbs is a sure way to get the attention of my masters в Ц
  2905. He-he, I must say that Balgorion fellow looks a bit daft, but I do like the way his mind works.
  2906. I'll take care of the registration forms. You send a raiding squad to the location of that wagon immediately.
  2907. Heh, do you know what would be even MORE evil than destroying those herbs? To poison the shipment and let the wagon continue on its way!
  2908. Do as you wish, it was just an idea. In any case, I'll take care of the registration forms for us both. Send a raiding squad to the wagon immediately.
  2909. Ah, we've found some poisonous plants! If you want to show the leaders of F.A.K.E. just how evil we are, why not poison the healing herbs in that wagon he mentioned!?
  2910. Some poisonous plants have been found on a raid site. Let's keep them! You never know when they might come in handy в Ц
  2911. To do this, craft a poison vial in your workshop and your raiding squad will automatically poison the wagons.
  2912. Oh, look at all those beer barrels! A pity my delicate stomach can't handle such liquids.
  2913. Tell you what. As a child I dreamt of becoming a smuggler. What do you say we take those barrels to surrounding villages and force the locals to sell the beer for us!?
  2914. I have marked a number of locations on the world map.
  2915. Send squads carrying a barrel to each site. Have them kill all hostiles and deliver a message from me ordering the local tavern keeps to sell our beer or die!
  2916. Death Slayer! Time to send a squad to collect the income from the taverns selling our beer!
  2917. Don't take too long or the barkeeps may grow spines and hire new guards!
  2918. Who are you and what are you doing here!? By your appearance I'd say you're a priestess of Krypta, suffering from an acute death wish.
  2919. Well, hello to you too, babyface! You can call me Scirazzia, and yes, I'm a disciple of the Goddess of Death, though no longer a priestess.
  2920. The sisterhood banished me. Said I've grown too dark-minded and malicious!
  2921. So? Now you want to die because you feel rejected and alone? Or are you just stupid?
  2922. I'd bet on the latter. According to the first law of uncle Griima there is no such thing as a female who is both attractive AND smart.
  2923. Maybe so, but on the other hand you make it painfully clear that men who are both ugly and stupid are no myth! Me and my scythe could dessimate the whole operation without breaking a sweat.
  2924. Even better - I could make that little imp of yours do the job for me. You see, I happen to own the Locket of Demonic Domination.
  2925. Bah! I heard about that trinket in school! Even read about it in some dreary book by Lord Eudrik Razzenthell. It's supposed to let its wearer control minor demons, or some such.
  2926. Anyway, I know that you are lying. That locket was lost during the War of the Noses, centuries ago!
  2927. It was, was it? Demon: play dead!
  2928. Demon: slay!
  2929. Well... alright, perhaps the theories of uncle Griima and Lord Razzenthell weren't entirely water tight в Ц
  2930. So what!? I am not afraid of you в Ц
  2931. Well, maybe a little, but that's not the point; you still haven't told me what you want! I'm kind of busy executing a really awesome plan for world domination в Ц
  2932. I shan't trouble you for long. I'm here to propose a business transaction of sorts в Ц
  2933. You see, I came to Babarbia to retrieve a... family heirloom, that was stolen from my father by a wealthy merchant named Fartholomew Onazi.
  2934. Unfortunately he keeps it in a heavily guarded chamber beneath his estate.
  2935. And you want me to get it for you. What's in it for me?
  2936. Well, first of all my friendship, which is a hell of a lot nicer than the alternative. Second, I can give you this pet of mine.
  2937. Alright, you've got a deal. But no trickery! A new power is rising. Its victory is at hand! You don't want to get off on the wrong foot with the power of ultimate evil, do you?
  2938. Yeah, you're evil alright. Why not grow a mustache? A small, square one.
  2939. I'll show you the location of both the Onazi residence and my campsite so you can call for me when the job is done. Break a leg! Or twoв Ц
  2940. Death Slayer, I think we must do what the priestess asks. Wouldn't want her to use that locket to make you kill me, he-he в Ц heh ...
  2941. Anyway, you can reach that Onazi-fellow's cellar by tunneling from our dungeon. I have highlighted where to start and suggest you head out right away.
  2942. Oh, that door is locked, is it?
  2943. Let me see в Ц Oh, yes! According to a note on the map you have found a security door. Hmm в Ц
  2944. There is supposed to be some kind of bypass for it in case the key gets lost. Two levers that you need to find and activate.
  2945. It says here the levers are placed at opposing sides of the sewers. Think you can find them? Oh, and there are some scribblings about a timer and a reset mechanism. Guess you have to move swiftly between them!
  2946. Oh, about that locked door you found earlier в Ц
  2947. Marvelous! People are already beginning to grow boils and bleed from various orifices. Such a sight for seething eyes!
  2948. You're rapidly earning my trust, little Slayer! Nicely done!
  2949. Don't mention it. I actually had a blast!
  2950. Now, I promised to tell you more about the plan.
  2951. Well, before we head towards our main objective I intend to make a surprise visit to the man who helped me design it.
  2952. I recognized some of the heroes you just killed from his personal guard. He must have sent them here to murder me.
  2953. So let's be off to the castle of the backstabbing King Shonan son of Cronak!
  2954. Hey, Death Slayer! Ready to learn the objective of my positively awesome plan!?
  2955. I was summoned ready!
  2956. You've probably wondered how it is that I, a battered individual with the full weight of our wicked world on his back, became such a brilliant advisor ...
  2957. Not really. I've wondered what you'd TASTE like, but not that в Ц!
  2958. Indeed. The truth is, I have it in my blood! My so-called father is the royal advisor to the Sovereign King of Ardania. Most certainly the best royal advisor the world has ever seen. Until now.
  2959. I aim to show that pile of goblin-feces his place! A place inferior to the luscious, talented and promising offspring doomed to neglect after he was pulled from the sanctum of my unfortunate mother!
  2960. Still talking about YOU?
  2961. This is my plan. While the lazy and ignorant Sovereign enjoys the comforts of a peaceful Ardania, we rob him of all his land east of Lormidia! We will found a realm of our own and you get to sit on the throne with me by your side.
  2962. We shall have it all! Power AND glory!
  2963. There is only one problem в Ц
  2964. Ok, NOW we're talking about YOU!
  2965. You see the plan was developed in collusion with King Shonan of Babarbia, he is quite the capable warrior. However, since he has proven to be a disloyal arsewipe I have tasked YOU to play his part in the plan instead.
  2966. Yeah, I'm the frakkin' stand-in. The stool-warmer. The cute understudy. I get it в Ц
  2967. Hush up and listen!
  2968. We need to destroy all records that may reveal our evil scheme before the time is right. In the cellars beneath King Shonan's castle is a room filled with evidence that has to be obliterated, and when that is done you must lure the King down and kill him dead!
  2969. Make the preparations. I'll give you further instructions momentarily.
  2970. Death Slayer, go forth as soon as you're ready! The castle is built over an old, abandoned, dwarven outpost. Well... nearly abandoned, anywayв Ц
  2971. There must have been illegal gambling going on in these caves not too long ago. There's a broken down Dive you can repair and use to summon new kinds of servants.
  2972. Also, I hear the distinct noise of a trap-maker в Ц a dwarf, I believe в Ц ill-smelling, definitely! Find him, steal his blueprints and I'll make sure they are delivered to our workshop.
  2973. Now go! You'll have to find your way through a sealed-off area in order to reach the castle cellars. And be careful. Wouldn't be surprised if the trap-maker has left some of his handiwork lying about!
  2974. Schtanx! Bad hunters dead! You friend?
  2975. That kinda dependsв Ц
  2976. We lonely. Creator leave long time. We strong hate.
  2977. Strong hate, you say?
  2978. Join me and you'll get your revenge!
  2979. Also pet wants to join. We walk him we-we, bad hunters take him. We want back!
  2980. Sure pal, we'll find your pet.
  2981. What's all that racket coming from your chamber?
  2982. Angry monsters with eggs. We can open, you wish?
  2983. I've spoken at bit more with those dust-brained dwarf-things and made them believe that King Shonan is their creator. They have offered to join us if we help them take their vengeance. I love it when a plan comes together!
  2984. And that thingв Ц I believe it's an Abomination egg. If I remember correctly, Abominations scatter their eggs about to lessen the risk of losing them all.
  2985. Find more of them and I'll come up with a way to make them hatch!
  2986. I was afraid of this! This ancient portal won't open unless you know the right password. Hum, now where would one find it?
  2987. The only place that comes to mind is the ruin of an old dwarven shrine that King Shonan mentioned while we were heaving wine around the fire last week.
  2988. The ruin lies not far from here. Apparently, a group of peace-seeking Goblin Shamans has settled there, claiming the ruin to be some kind of Greenskin monument!
  2989. Go there! Find the password and teach those shamans what happens to the peace-seekers of this world!
  2990. Ah, Good news! Our minions found the password! It's в њPempkinв ќ, the elven word for в њbearded, old fartsв ќ. I might have guessed в Ц
  2991. The last of the shamans was so impressed with our strength that he decided to join us.
  2992. Anyhow, the way to King Shonan's cellar lies open! Destroy his strategy room completely and I'm sure that the King will seek you out personallyв Ц
  2993. Intruder alert, Death Slayer! There is an old crone-hag loitering around in our dungeon, begging for help.
  2994. She claims she's got vermin in her basement- the room near to where she's standing, I assume. Says she will reward anyone who removes it.
  2995. While the thought of helping some scrawny old hag with her spring cleaning makes me want to vomit, it can be great sport for our minions.
  2996. Of course, they might as well attack the crone directly and lift the reward off her corpse, but to be honest в Ц I have a kind of fuzzy, almost furry feeling about this one в Ц
  2997. Damn! Hate to say I told you so, but в Ц I told you so! And something tells ME that we haven't seen the last of that nice old lady в Ц
  2998. You have my thanks, little man-boys. Now mother Freila can enjoy her worldly home once more!
  2999. Take this reward and I'll be off to continue searching for my family. They seem to have vanished into thin air!
  3000. Don't kill me! Please, don't kill me! Don't turn me into anything в Ц unnatural!
  3001. Hey Oscar! Come look! Dude looks like a lady!
  3002. Let me live and I'll give you something nice! I have a wife and three kids!
  3003. A wife and three kids? Oh, yeah, that's nice! Gimme, gimme, gimme!
  3004. For heaven's sake, I'm a father of five, don't kill me! There is so much I still need to do in this world! Think of the children! There are twelve tiny toddlers depending on me. Don't kill me!
  3005. We'll see about that. Who are you?
  3006. Oh, a fellow gentleman, how wonderful! I am no one special. My name is Lagbor diLeva, simply a travelling bard spreading the word of peace, love and understanding to the far reaches of Ardania!
  3007. Really, and how is that working for you? I would assume it wasn't peace and love that made you end up in that cell!
  3008. As a matter of fact, it kind of was. I sang some songs on that note at the King's banquet the other night. Seems he isn't too fond of being told it's groovy to be nice. But you are, I'm sure.
  3009. Behind those black robes, cold eyes and ghastly embellishments I sense the presence of a true humanitarian, filled with a desire to do miracles of goodness!
  3010. I'm beginning to understand the actions of my former ally в Ц
  3011. The tunesmith says he's good. I say we eat him!
  3012. Stay yourself, Death Slayer! You said something about a price for setting you free?
  3013. For sure! Just don't kill me! My family is rich. You can have gold... as much as you like. Or better yet, I can be your personal poet for в Ц let's say... a month?
  3014. How about I feed you to my minions?
  3015. No, wait! I have it!
  3016. You're the sort of guy who has a thing for gruesome contraptions, yes!? Let me live and I'll tell you about a huntsman I heard of the other night.
  3017. He's said to possess the most devious mind for crafting deadly traps. I'm sure you can get your hands on the schematics!
  3018. Well в Ц Alright. Sounds like a fair deal, I suppose. Come with me. We'll let my Death Slayer get on with the slaughtering of intrepid heroes while you show me the location of this... Huntsman.
  3019. Hey, Death Slayer! I have marked the location of that huntsman fellow on the world map. You should go check it out. Oh, and I took the opportunity to question the singer for news from Ardania.
  3020. According to him all is peaceful and calm in the realm. Everyone is getting along just fine and the Sovereign is getting fatter and fatter on fried potatoes, sugar-chip cookies and curly cheese-thingies.
  3021. Ha-ha, the Kingdom is overripe and ready to be plucked!
  3022. Yes! We did it!
  3023. I must say that you were pretty crafty, the way you ordered our minions around like little murderous marionettes! You're a true master of puppets, Death Slayer!
  3024. And I was of course magnificent! I've always known that my brain is out of this world!
  3025. Pipe down or I'll pluck that brain out of your skull!
  3026. And you know what? My minions salvaged a document from the strategy-room to make this victory even sweeter! It describes the rumored whereabouts of a powerful, magical artifact!
  3027. The location is along our path so we'll simply make a quick stop along the way.
  3028. You're doing great, Death Slayer! Keep up the gory work!
  3029. You know, Death Slayer, since I was a young boy I've had this recurring dream. My father would send for me and I would go to Castle Twilight to marry a fair princess в Ц
  3030. After the ceremony I would write a letter to Malister Crueely asking him to gently kiss my noble buttocks.
  3031. Of course, Mr. Crueely has nuzzled his final cheek, but I can still have myself a true princess! Even better, I will lay claim to the capital of your future kingdom as well!
  3032. So, I get a whole Kingdom and you settle for a little noble nookie!?
  3033. I know, I know, neat isn't it! Anyhow в Ц
  3034. The key to make this happen is an item of tremendous power. An urn containing the fabled Dust of Broken Hearts.
  3035. According to King Shonan's scholars the urn was last seen in the hands of a thief in the city of Thallis moments before it was hit by the Serpent Queen and her dragons.
  3036. It is probably hidden somewhere in the ruins.
  3037. That sounds like looking for a particular maggot in a mountain of flesh!
  3038. Absolutely, I agree. Totally worth a shot!
  3039. We are now in a small hill on the outskirts of the city ruins. Just ouside is the area deemed the most promising to search. Now get started! We need that urn! It's the key to our mutual and eternal bliss!
  3040. This overgrown rubble must have been some kind of laboratory in the old days. Two of the rooms should be possible to repair.
  3041. One holds an Extractor machine, able to squeeze the life-force out of living creatures. Heroes for instance в Ц
  3042. The other seems to be an Arcanium, where your minions can cook you various types of really cool potions.
  3043. But back to business! To improve your chances of locating the urn's resting place, you should send a raiding squad to the dig site I have marked on the World map.
  3044. Kidnap an archeologist and have him search the area outside for clues. Oh, and watch him closely. Ancient Thallis is deemed a forbidden zone and it is guarded by more than just men!
  3045. Death Slayer, the archeologist has been persuaded to help us. He's a bit bruised but ready to move!
  3046. Send some minions to escort him. Just bring them close and he will lead the way. And if there's trouble he will huddle down and wait until the slaughtering is done!
  3047. Death Slayer, the archeologist has found some writings on a wall. The urn did indeed come to Thallis in the hands of that thief, but later it was confiscated by commoners. That's all there is.
  3048. Let the archeologist continue his search and I'm sure he will gather up some better information!
  3049. A stone tablet was found by the archeologist. It depicts an ancient poem describing a crypt visited by young lovers, where they would rub a certain urn to bless their union.
  3050. Nothing about the actual location of the crypt thoughв Ц The search goes on.
  3051. The archeologist has found a written passage describing the attack of the Serpent Queen. It says that в њthe crypt of the Blessed urn was sealed shut to all living creaturesв ќ ...
  3052. There must be more information nearby! Let's just hope we are tracking the right urn ...
  3053. Hey, Death Slayer. The archeologist has found a tablet showing the location of the crypt.
  3054. It seems the only way to open the crypt is by using 2 golden keys from 2 remote locations.
  3055. I've marked the locations directly on your map. The crypt itself is placed at the very center of the area you're operating in!
  3056. Got a moment? One of the scouts just spotted a caravan full of weapons we could use.
  3057. The caravan has made camp so hurry up and send a raiding squad. Make it a strong one too because it's heavily guarded.
  3058. Good work capturing the weapons, Death Slayer!
  3059. Adding an extra aura of darkness to our fortune, the scouts report that the shipment was bound for the Holy Conclave Assembly Hall in Libertinum ...
  3060. You know... the temple where representatives of all faiths convene. Keep up the bad, bad work!
  3061. Tiny and Big sat on a twig. Twig went crack, soon was a smack, as Big-Bobby landed on Tiny Tim's back! Moahahahahaha!
  3062. Uh, okayв Ц
  3063. Ha-ha, get it!? No Big-Bobby and Tiny Tim would still be a breathing twig-sitter! Moahahahahaha!
  3064. Right. How clever. Would you please disappear?
  3065. Nooooo, no no no no! First I make lightning, then comes thunder!
  3066. What's that supposed to mean? I don't like maniacs and... no disrespect, but you seem to be quite over the hills and far, far, faaar away в Ц
  3067. You might be right, you might most certainly be right в Ц Now в Ц
  3068. HERE COMES LIGHTNING!
  3069. Uh в Ц
  3070. Well, lightning is a proposal. Not actual bolts of heavenly energy в Ц
  3071. Let me introduce myself в “ I am Rennfield Faust. Engineer extraordinaire, ferretting sources of primal power in this world and beyond!
  3072. Can't say I'm pleased to meet you, but I will hear you out if you promise to leave if I'm not interested.
  3073. Oh, goody-goody, grandma's bloody! You must have your demon, I must have mine. But mine is asleep! Must wake him up, you see!
  3074. And your demonв Ц is it present right now? Somewhere in this room?
  3075. Nooo, no no no no. The Lord of Sludge I left at home. Well, not в њleftв ќ... as in willingly. Mother threw me out, you see. Said I'm mental. Said I am out of my miiind, she did в Ц
  3076. I suppose I should say something scornful, but believe it or not, I know how it feels to be rejected by a parent. I'm sure it can twist you up plenty, even if I myself have fared pretty well. I will help you if I can.
  3077. Oh, fine and dandy, papa's randy!
  3078. I have tracked down a most powerful artifact needed to wake the Sludge Lord from his slumber в “ the Goblet of Goo! A vessel that turns pure water into a foul-smelling, mud-like slurry.
  3079. But I'm not a fighter and the road to the Goblet is guarded! I can show you where to start if you do the rest!
  3080. And? I mean, even if I feel for you, you don't expect me to do this for free, do you?
  3081. Of course not! After lightning comes thunder! I will give you some nice shiny treasures when I return to collect the goblet. Now, off you go! And remember в “ if in doubt, always follow your hose!
  3082. Well, even if Mr. Faust is completely nuts, we could actually use some treasures. Go search for a kind of teleportation device close to a ruined house, near the water.
  3083. Bring some fighter minions! It's most likely a wild moose chase, but if not it's best to be prepared.
  3084. Uh, Death Slayer в Ц I've been hesitant to bring this up, but in all honesty I am too curious not to.
  3085. Most have heard the legend of the Skulls of the Serpent Queen в “ how Scrylia mounted three dragon skulls on huge stone pillars shortly after the city was taken.
  3086. Rumor has it that by activating these skulls she could summon powerful troops.
  3087. It just so happens that our scouts have found the location of all three skulls, and they seem to be intact! Probably because most are afraid to touch them.
  3088. What do you say we order the minions to visit the raid sites and activate the skulls? Your call, Death Slayerв Ц
  3089. That's strange. The squad just returned empty handed from that Golden Key raid. Maybe both keys are at the other raid site ...
  3090. Death Slayer, I think that archeologist tried to screw us over! The second raid site was also empty!
  3091. Quickly, head for the crypt in case he's trying to steal my Urn!
  3092. Death Slayer, the archeologist just admitted that he tried to trick us. Forget the Golden keys, just lead him to the crypt and have him bring us the Urn.
  3093. Aaaaaaah, at last! The time has come for the Lich Queen to emerge! And Hell follows with her!
  3094. That's my urn, Bitch Queen!
  3095. WHAT!? YOU INSOLENT FOOL, HOW DARE YOU INTERRUPT MY COMEBACK SPEECH!?
  3096. Nothing to it, missy! See that demon? I'm his advisor. We're a team he and I. So I'll say it again, even though I hate repeating myself...
  3097. That's MY urn! Hand it over or we will remove the в њunв ќ from your current state of being!
  3098. NEVER!
  3099. Who do you think you are, human!
  3100. Perhaps this demon has sided with you thus far, but do you really think that he will stay with you if offered the choice to have ME as his partner instead!?
  3101. Uh в Ц Well в Ц
  3102. Yes, of course, you stupid hag! Ask him! He will tell you!
  3103. What do you say, Peck!? Will you stay with that excuse of an organism or would you rather join up with a sort-of-living legend?
  3104. Hm ... I'll take my chances with the idiot demonologist ...
  3105. Him I KNOW I can beat, not to mention EAT if he disappoints me ...
  3106. Me! You chose me!
  3107. Not that I am surprised. Not at all. But I have clearly underestimated your intelligence. You LOOK rather daft, you know. Not like someone who would...
  3108. Is it really wise to be giving me second thoughts!?
  3109. Oh, sorry about that! Just babbling from the excitement.
  3110. We are a team, you and I! Brothers-in-arms and all that. Although technically I am your maker, which is kind of like a God в Ц
  3111. Keep it up little man...
  3112. Alright, alright, I'll shut up!
  3113. We have the urn, the key to your future Kingdom and the aphrodisiac to ensnare my future bride. Let's show those two-faced morons in Castle Twilight that there's a new power to reckon with on the continent of Ardania!
  3114. Welcome to the Kingdom of Ardania, Death Slayer! Or more precisely, to the caverns beneath the free minotaur city of Mu Taurtus.
  3115. I can hardly believe it! My so-called father didn't think me capable of wiping my own valley of death, but look at me now!
  3116. I am в “ and you look nervous enough to SOIL that death valley of yours.
  3117. Okay, listen closely. I will say this only once. Conquering a region is about gaining the loyalty of its natives.
  3118. Ardania east of Lormidia has four main settlements: The cities of Bedewer and Keftali, the gnome city of Lat and this one- Mu Taurtus, home of the mighty Minotaurs. We must vanquish them all.
  3119. How about I do the vanquishing! You just stay close to that nasty bucket you have in your office...
  3120. Listen! To gain the loyalty of the bull-headed populace of Mu-Taurtus you need to single-handedly defeat a certain mountain of muscles named Chief Red Bull.
  3121. On second thought, this part of the plan was made with the immensely LARGE and capable warrior King Shonan in mind. This might be a mistakeв Ц
  3122. You know, maybe we don't need the minotaurs. Maybe we should go deal with the в Ц uhm... with the necromancers of Keftali в Ц Or, maybe we should just go home.
  3123. Shut your face, you weak man-thing! I was King of the Pit! I WILL be King of this hell hole!
  3124. Right, right, I was just thinking в Ц
  3125. No, no! Don't think! Just give me a plan!
  3126. Okay, calm down! You're right. We're passed the point of no return. How about this...
  3127. You search for a way to gain access to Chief Red Bull's pyramid while I find something for you to defeat him with. Some type of poison. Or perhaps a lightning rod you can zap him with!
  3128. You do that. It's YOUR damn fault I'm in this scrawny, imp-like body you know!
  3129. Right, let's do this. And if anything happensв Ц I'd just like to sayв Ц well, you picked ME, and I'll never forget that.
  3130. Good golly, what a magnificent and monstrous Throne Room the scouts have found! You must repair it and figure out what it does and how it works! I'll bet it's awesome!
  3131. And speaking of awesome, I happened to acquire some really cool weapons schematics from a local blacksmith on our way here. I have sent them to the workshop so you can upgrade our fighters with them!
  3132. As soon as you're ready, start exploring the caves beneath Mu Taurtus and find your way to the cellars of the royal pyramid. Our best chance is to lure the Chief to us, much like you did with King Shonan.
  3133. Damn, that barricade looks solid! Keep exploring the caves and I'll figure something out в Ц
  3134. Hello there! Who are you and why haven't you tried to tear my minions apart? Seems suspiciously out of character, I would say в Ц
  3135. I'm Red Fajv, clan chief Red Bull's brother, and these are my men.
  3136. Ah. By the way you're not attacking us I'd guess you and your brother don't see eye to eye. Going after the throne perhaps? Are you some kind of rebels?
  3137. That word is unknown. I want my brother dead and these guys want to help me because they like my stench, that's all. I want no throne, I want a fluffy couch!
  3138. Well, what a happy coincidence! You see, we can help you with the killing part if you show us the way to the royal cellars! And I actually have a very comfy sofa in my office if you'd like to try it.
  3139. Deal! You break it, I break you! You can have one of the guys. I follow you to the sofa, then I tell you more!
  3140. Wonderful! You know, I think this might be the start of a beautiful friendship.
  3141. Death Slayer! Before Mr. Fajv began snoring on my couch he said we must recover a heavily guarded trinket, a key of sorts, that will grant us access to the pyramid.
  3142. The trinket is to be found behind a locked door in a corridor where there's also some broken down chariot. Red Fajv's fighters have stolen a key to get that door open, but they haven't dared use it because of the guards. I suggest you teach them a lesson in courage!
  3143. Excellent news, Death Slayer!
  3144. I used my expertise in hypnotism to ask the snoring bull-prince about a way to defeat the Clan Chief in single combat. He revealed that the minotaurs are keeping an ancient artifact hidden in a secret part of the royal cellars.
  3145. In the first room after the barricade, turn right and proceed until you stumble upon a teleportation device.
  3146. Send a squad through it to search for a vial containing the Tonic of Temporary Tremendousness. Consuming the tonic before facing Red Bull will make you all but invincible!
  3147. Death Slayer, look who's here! The emissary of F.A.K.E. has come to commend us on our grand achievements!
  3148. Well, go on! We HAVE been remarkably evil, haven't we!
  3149. Well, let me put it like this. Your intentions- satisfactory. Your accomplishments- disastrous!
  3150. I've been asking myself. Your heart. Is it black? Or the rainbow colors of frailty and care? Hard to tell.
  3151. What!? You must be seriously misinformed. Since we met, my Death Slayer and I have committed numerous and monstrous deeds, I assure you!
  3152. Really? Let's go over them one by one, shall we. Starting with those healing herbs that were switched with poison.
  3153. Further south the wagon was raided by a prominent member of F.A.K.E. who gave the herbs to his stable of assassins who, in turn, died from excessive vomiting while excuting a vital task.
  3154. Accomplishment: your demon rescued the leader of a most annoying farmers' rebellion!
  3155. Really? Let's go over them one by one, shall we. Starting with those healing herbs that were destroyed. Certainly, a handful of orphans did suffer and die thanks to your demon.
  3156. On the other hand the death of those kids saved the charity office in Libertinum some money. Money now spent on marriage counseling intended to significantly reduce the number of orphans in the future!
  3157. Really? Let's go over them one by one, shall we. Starting with those healing herbs that were not destroyed.
  3158. Thanks to that, the clerics of Libertinum managed to impede a serious outbreak of the Scarlet Pimplenells в “ a truly nasty disease which would have mutilated thousands of adolescents if allowed to run its course.
  3159. Oh, that's bad. But it's hardly my fault.
  3160. King Shonan was killed, which prevented an upcoming war that would have brought much pain to the people of Ardania.
  3161. Sure, but в Ц
  3162. I'm NOT finished. A group of Goblin shamans were massacred as they were about to reinstate the old greenskin tradition of sacrificing human infants to honor the glory of Grum-Gog.
  3163. Oh, come on! How was I supposed to know?
  3164. Last but not least. Some weapons were confiscated by your demon near Thallis.
  3165. They were bound for the Holy Conclave in Libertinum, meant to be used by the Board of Holy Inquiries when hunting and flogging heretics. An activity affecting innocent commoners on a daily basis.
  3166. You can't be serious!
  3167. To sum it all up: your actions have spared the people of Ardania much suffering and despair!
  3168. Now I must move along, but next time I trust that you will have made some improvements to your organization.
  3169. Perhaps you should start by visiting the secret, underground farm where the famous scientist Doctor Yotseph Strangele is breeding chickens for his experiments?
  3170. Squashing cute animals always fares well with F.A.K.E.
  3171. That was embarrassing, Death Slayer. I guess we both need to pay more heed to the consequences of our actions in the future. Evil is judged by results, not intentions!
  3172. What do you say we take Balgorion's advice and slaughter us some chicks? Might be fun and I'm fairly sure nothing GOOD will come of it!
  3173. As it happens, there's an entrance to the underground farm in our dungeon. Send some units there and I'll open it for you. Have fun! That's more or less an order!
  3174. Hey, Slayer! One of our scouts spotted a group of hermits carrying treasure. I've marked their location on the world map. I suggest you check it out!
  3175. The treasure chest the hermits were carrying contained nothing but old parchments.
  3176. However, after an initial bout of disappointment I discovered they are actually the legendary Dread Sea Scrolls! The writings of Jurleck the Prophet that were thought to be lost in time... likeв Ц (clears throat) tears. In... rain. Or something.
  3177. Anyway, they speak of a creature of immense power, born in the North at the hands of a demi-god, which will drown the Sydrian bloodline in a flood of brownness!
  3178. I must study them closer, but I'm beginning to wonder if Jurleck hasn't actually foreseen the rise and pending victory of you and I!
  3179. Death Slayer, a scout report just came in! There's an abandoned wagon not far from here, full of much needed materials. Maybe the owner went to take a leak and never came back.
  3180. Why not send a raiding squad to collect the loot?
  3181. Hm. Death Slayer, I have some bad news for you в Ц
  3182. A new scout report just came in. The squad you sent to raid the abandoned wagon was taken out and robbed! And the wagon is gone too... along with the materials.
  3183. What did I tell you! We live in a bad, bad world full of wicked people doing nasty deeds ...
  3184. Yeah, that's the entrance all right, but there's apparently no end to the precautions taken to guard the cellar door. Hm... Some kind of color-combination-lock, if my eyes don't deceive me...
  3185. I'll read you the clues and when you have figured it out just pull those levers until the correct color code is displayed. Here we go:
  3186. Blue is to the leftish of Red, but not in the middle.
  3187. Red is not nextish to Green, but is leftish nextish to Yellow.
  3188. Yellow is neither first nor lastish.
  3189. Purple is nextish to only one torch, the Blue one.
  3190. Green is somewhere rightish of Radв Ц I mean, Redish.
  3191. We are the champions, my horned little friend!
  3192. An immigrant from Hell and a lonesome underdog managed to conquer Mu Taurtus! As of now I can call myself a clan chief's advisor, if not a royal one.
  3193. You could always call yourself a royal pain в Ц
  3194. So, for whom do the bells toll в “ gnomes or necromancers? Hm. Let's go for the blemished monkey-elves first and save the death mages for dessert.
  3195. At this very moment the gnomes of Lat should be preparing for one of their great, annual festivals. What do you say we bash that bash!?
  3196. So, here we are, in the Smallorian forest, south of Lat. This time I must ask you to do something really nasty. Something that will make your blood boil hot and your temperature rise. In a bad way.
  3197. What can I say. Sometimes you must take the good with the bad.
  3198. So spill it already. I can take it!
  3199. Alright here goes. The easiest and most reliable way to gain the support of the gnomes isв Ц regrettably в Ц truly unfortunately в Ц to help them out.
  3200. Argh! By the tentacles of the Buxbelonian trollop! Why!?!
  3201. I know, I know в Ц Still, we need to perform this heinous act of... ugh... kindness in order to serve the greater evil! I have spoken to the Kingling of Lat, Tjex Hylting, and he has no love for the Sovereign, nor for my father.
  3202. He has promised me the loyalty of the gnomes if we but help him in one small task.
  3203. But it burns! It burns us... it freezes even!
  3204. Whining about it won't help! Here's the thing. The Kingling wants to increase the popularity of gnomish culture by instituting a special gnomish beverage, equivalent to the dwarven beer and the elven wine.
  3205. How about skull-sap? We could tap it directly from their ugly little noodles в Ц
  3206. Shush! Just outside this hill some entrepreneurial elves, calling themselves the Seven Elven, have opened a shop where they are selling an innovative new beverage. A type of mulled wine called Glogg.
  3207. Our job is to grab a first wagonload of Glogg barrels and then make a hostile takeover in the name of the Gnomes. So get our operation going and start scouting the neighborhood!
  3208. Hey, Death Slayer, our minions whisper about a cave close by. It's swarming with some kind of bat-like creatures that we might be able to make use of в Ц
  3209. You should start by securing the ingredients we need. Red Wine, Cinnamon, Cloves, Sugar and White Spirits. I suggest you search the area around the Seven Elven Shop.
  3210. Now that you in the forest, let's allow the elves to produce the first batch of Glogg for us. Wait until they move the barrels, then hit them hard and confiscate the shipment! Only don't disturb the brew Master or the production will come to a halt!
  3211. Oh, and one final thing! Tjex Hylting has put us in contact with the ratmen of the Black Breath Clan. They are yours to summon if you need their help!
  3212. Death Slayer, have you noted that once you have an active Arcanium and a squad that has reached level 2 you can assign a Mascot to it? The Mascots are apparently crafted through the Squads Menu в Ц
  3213. Death Slayer, it seems we have snow-weed leaves growing in our dungeon! Fantastic! This little plant may actually make up for some of the pain of aiding the Gnomes!
  3214. Adding the leafs to the brew will make the gnomes addicted to the drink, leaving them totally at our mercy!
  3215. Hey Death Slayer, our scouts have noticed a group of shamans having a party!
  3216. It seems they have stolen some barrels from the Glogg shop!
  3217. Ha! WE are supposed to be the ones stealing from the Elves! Not them!
  3218. Go teach them a lesson! And hurry up, before they drink it all!
  3219. I've received word from Kingling Hylting. He has told me of a local beer baron with a huge brewery close by. We should attack it!
  3220. First, we want the gnomes to buy our glogg instead of beer. Second, the beer baron might try to steal our glogg-recipe and start competing with us. I have marked the location on the world map, so hit him hard and destroy his brewery!
  3221. You again!?
  3222. Well, certainly! I was passing through the forest on my way to the Sunny Beaches when I smelled a foul voice on the air.
  3223. Uh, must be the ratmen, possibly my Death Slayer... but not me! I wear Lady Liztereen's Luscious Gum Lotion day and night! Now, what do you want?
  3224. Why do you assume I want anything? Maybe I just dropped by to see how that evil scheme of yours is coming along.
  3225. I'm actually on the way to visit my aunt in her summerhouse at the Sunny Beaches. Just a couple of houses away from the Sovereign's Summer Castle, in fact.
  3226. What!? The Sovereign has an estate there!? Is it heavily guarded?
  3227. Yes, I can show you exactly where it is, but as for guards... I don't know. If I were you I would be more troubled with the KBI agents I spotted camping in the forest. Wouldn't surprise me if they are tracking you в Ц
  3228. KBI? Really? The Kingdom's Body of Intelligence?
  3229. No, the Knighthood of Bad-ass Incontinence. Yes, of course the Kingdom's Body of Intelligence.
  3230. I must go now, but I can show you their camp site if you wish. Oh, and have fun storming the castle.
  3231. There is something very special about that priestess, don't you think!? If she were of royal blood I might seriously consider using the Dust of Broken Hearts on her в Ц
  3232. Anyway, I have marked the location of the summer castle on the world map, the KBI agents can be found in our dungeon. Go wreak some havoc, will you Death Slayer!
  3233. Treacherous, stinking rats! Oh, I bet it was Kingling Hylting who put them up to this! I will contact him personally and demand an explanation!
  3234. And don't worry about the Black Breath Clan. I will explain to them what happens if they ever pull a stunt like this again в Ц
  3235. Great, now we have everything we need! Let's kill all elves in the area and take control of the Glogg maker!
  3236. Wow, that was horrible! We need to look at this from a wider angle, you know. Sure, we helped the gnomes... and sure, we did something nice...
  3237. But we at least managed to add the Snow Weed Leaf to the mixture! Even better в “ we managed to hurt the Sovereign and my father!
  3238. Every thorn has its rose, I suppose в Ц
  3239. Anyway в Ц Your Kingdom is taking shape, my precious teammate! I'll leave some minions behind to protect the apparatus as we move on to the next stop on our victorious crusade!
  3240. Ah... Keftali! Center for the worship of Krypta, Goddess of Death, and the home town of numerous great necromancers throughout Ardanian history.
  3241. One might think that the locals would welcome us with open arms, but I'm afraid this may prove to be our greatest challenge yet в Ц
  3242. Really, have you ever been welcomed anywhere? In any way!? For ANY reason!?
  3243. Calm down, and I'll explain! You see, for the last couple of years this province has been run by the immensely popular Sheela Sourman.
  3244. She is not only a high priestess of Krypta, but also an accomplished death-mage! A veracious Vixen with a heart painted black as a starless night.
  3245. Mmmв Ц Sounds real yummyв Ц
  3246. The plan is not only to kill Frau Sourman but also to replace her with sort of a clone; one that we can control. Ready for the instructions?
  3247. Gimme a moment. Still envisioning the lovely music from my molars munching on her muscles в Ц
  3248. Hey, stop it now and listen will you! Sheela and her henchmen all live in the Inverted Tower of Keftali.
  3249. Essentially it's a glorified pit with no windows or openings, except for one doorway to the surface and a teleportation device which leads from every other floor to the facilities on the top level. Are you following me?
  3250. Are you stupid!? Yes!
  3251. Good! You are to remodel an old dwarven water heater into a pump device. Then we use the pump to flood the Dark Tower with sewer water.
  3252. The necromancers will be forced to teleport to the top level where we will be waiting to knock them dead. Most likely Sheela herself won't be able to stand idly by.
  3253. Now, unleash the shit-flood and watch it flush out every single one of those measly, old necros!
  3254. Do you hear what I hear, Death Slayer? The clinkety-clonkety of yet another hermit-dwarf making traps in an unexpected place. Pay him an unfriendly visit and see if he's got some new toys for us!
  3255. And do you smell the beer fumes? You should take control of that Brewery and start serving anyone stopping by; especially heroes в “ the more they drink, the more they will come to fight like my uncle Griima!
  3256. Well, what are you waiting for? Get going! When you've found the water heater I'll give you further instructions.
  3257. Perfect, the water heater has been found! Now for the hard part. I have in my hand a schematic sketched by the scholars of King Shonan, based on first-hand spy reports. There are four items you must find.
  3258. Two of them are somewhere on this level. A propeller of sorts and some cog wheels. Then there is some kind of piston that should be located near our dungeon and a maneuvering console that must be fetched from a location on the world map.
  3259. I suggest you get going while I instruct one of the workers to do the actual assembling of the pump!
  3260. Excellent, the pump is working! Protect it from the necromancers for as long as it takes.
  3261. Ever heard of в њBrotox Mugger's Wondrous Skin-Ointmentв ќ, Death Slayer? It's sold in a diluted variety on virtually every marketplace in the realm; old crones use it to abolish wrinkles and sagging skin.
  3262. Anyway, Brotox Mugger himself is a necromancer who lives here in Keftali and I need you to go to his laboratory and fetch me a canister of the non-diluted salve. When it's done I'll tell you why!
  3263. Oh, you have the ointment! That's great! We can use one of our goblin friends to make this work! Do you remember what I said about creating a clone?
  3264. You see, the plan is to skin Sheela Sourman, then dress one of our minions in her hide and apply the ointment to make it mould to the new body.
  3265. Now all we need is her actual skin. Start that pump and keep the water flowing I'm sure Frau Sourman will wash up real soon в Ц
  3266. If it isn't the extraordinarily nutty engineer! Here to pay us a visit? Need some more help to wake your faв Ц I mean, wake your demon from his deep slumber?
  3267. Oh, have we met?
  3268. Well в Ц uh в Ц Thallis в Ц The Goblet of Goo в Ц Any bells tingling between those majestic ears of yours?
  3269. Yeees, they go tingelingeling all the time. Like beer dripping from your beard down an infinite hollow packed with tiny metal spoons! Except there are no spoons ...
  3270. I SAID: NO SUGAR!
  3271. Eh в Ц oookay в Ц Is there anything I can do for you, Mr. Faust?
  3272. Oh, yeees! I've been trying to get my hands on some Candles of Appalling Scents. Need them to wake the Lord of Sludge, I do.
  3273. But the blasted candle makers say they are sold out for moons to come. That won't do!
  3274. To be sure! I might be able to get you those candles if you have something to offer me in return.
  3275. O, good-li-good, grandpa's wood!
  3276. I know where you can get one smell-stick on the surface and I'm pretty sure you can find another one in the tower. Wouldn't be much of a Dark Tower otherwise. Bring me those and I will give you a nice juicy reward.
  3277. Consider it done! Two candles of appalling scent coming up! By the way в Ц
  3278. You don't happen to have that reward on your person at this very moment?
  3279. Oh, yes-li-yes, for sure I do! I never leave home в Ц Let me rephrase... I never get thrown out of home without it!
  3280. So, theoretically, I could just have my Death Slayer do what he does best and then take it from you. Without having to waste time on working for it?
  3281. Brilliant idea, just shy of the eatable life-vest and the strawberry flavored suppository!
  3282. Just bear in mind that soon I will be in command of the Lord of Sludge в “ the most gruesome arch demon ever to soil the Ardanian soil. Not that it should stop you. You do-deli-do as you darn well like в Ц
  3283. Here are the candles, Rennfield! Now hand over that reward! I'm kind of busy drowning and slaughtering a hoard of necromancers в Ц
  3284. Two? What am I supposed to do with two measly candles!? I said four!
  3285. What? No! You said two! Take these candles and give me the juicy stuff or I might just take my chances with that Sludge Lord of yours!
  3286. No deal! I'll tell you where to find two more candles. Go fetch or I will become both sad and mad and possibly do something really, really bad!
  3287. There now. Take your candles and go, you loon!
  3288. What!? One is missing! I need five candles, not four! What are you, some kind of slapdash layperson? It's called a pentacle star! PENTACLE!
  3289. ARGH! If you haven't noticed, I'm pretty damn busy at the moment. Just take the candles and give me the reward or face the consequences!
  3290. Gobbledygook! I've had consequences all over my face since before I was born! You'll be rewarded when foul-smelling fumes are rising from all tips of my star.
  3291. Go look in the prison cells. I felt a truly horrid stench as I passed them earlier!
  3292. Here are your blasted candles, beard face. And give me my reward.
  3293. Candles! What candles?
  3294. Oh those smelly things! Na, you keep them. I found some equally stinking smell-sticks in my backpack. And here, this is yours. It has your name on it! See ya!
  3295. What did I tell you, my faithless fiend-friend!? True, the charade won't hold for long, but long enough for us to establish our domain over this part of the continent. Then we can come back and install a new governor.
  3296. Make no misstake, it was still a craptastic load of a plan в Ц
  3297. And look on the dark side. There is still some ointment in the jar! I'm about to meet my future wife в “ now I can do so with a skin as smooth as a clean-shaven baby-peach!
  3298. Ah, can you feel it? The sweet smell of retribution in the air!
  3299. Retribution? More like the regurgitation of last night's peasant pudding в Ц
  3300. Okay, listen up! We are going to force the royal Spark family of Bedewer to abdicate by utilizing their strong family ties. More precisely, by exploiting the Queen's love for her children.
  3301. Do this right and your Kingdom is born before nightfall!
  3302. Aw, man I need to stop eating dairy farmers. Dairy products are the worst!
  3303. Stay focused, Death Slayer! Your task is to discreetly sneak into the dance studio at the Spark's country estate and kidnap the older girl Pranca. Might as well snatch her sister Aryell too, then we'll have a spare в Ц!
  3304. Yeah sure. Real easy being discreet the way my bowels are behaving...
  3305. There's no time to waste! Get started and I will fill you in on the rest of the plan when the operation is up and running!
  3306. As I said, we'll probably need both princesses for this to work. Go kidnap the girls as soon as possible and bring them to the prison!
  3307. So, my darling Pranca, my beautiful bride-to-be в Ц You can play hard to get. You can portray yourself as a maiden of steel. In the end it makes no difference.
  3308. Once you inhale the contents of this urn your old life ends and a new one begins. Just close your eyes and take a deep breath!
  3309. Now, look at me! Look at me! Gooooood, good, take a long steady gaze at your future, my dear. Now, let me hear you say it! Say those words I've been longing for since the day my pubes took root!
  3310. YOU STINK, THIS DUNGEON STINKS AND I HATE YOU, HATE YOU, HATE YOU!
  3311. O, damn! I was afraid of this!
  3312. Ha ha, you're so horribly ugly not even magic dust can get you a woman!
  3313. Shut it, demon! Not funny! According to the legend, the dust won't work if the victim has already found her true love. Is that the case, princess?
  3314. YES, YOU UGLY, OLD MAN-CHILD! His name is Wrestley and what we have is so strong that not even an ogre can tear us apart!
  3315. YOU'RE LYING! WRESTLEY LOVES ME, NOT YOU! WE'VE BEEN GOING AT IT BEHIND YOUR BACK FOR OVER A YEAR!
  3316. SILENCE! Stop quarrelling or there'll be no more Mr. Nice Guy! With that said, I'm sorry for your heartache, little Aryell, but you have been played for a fool. The dust doesn't lie; Wrestley has found his true love in your older sister в Ц
  3317. I HATE YOU, PRANCA! AND I HATE WRESTLEY! I WANT HIM DEAD!
  3318. I'LL USE HIS HEAD FOR A FOZZBALL, HIS CHEST FOR A DARTBOARD, AND HIS FRAKKING FACE FOR A PINCUSHION!
  3319. He-he, nothing like a broken heart to get the blood boiling! Tell you what, Aryell в “ you show me where I can find this Wrestley and I'll bring you his head!
  3320. NOOOOOOOO! DON'T DO IT ARY, DON'T DO IT!
  3321. Okay, Death Slayer! Send a raiding squad to the location I have marked. It's supposed to be the secret meeting place of Pranca and this Wrestley character.
  3322. Kill him and bring back his head. I will have my bride and you will have your kingdom!
  3323. So, now that your true love is dead let's try this again, my sweet, sweet maiden of steel!
  3324. Perfect! When she wakes she will be mine forever! Now, what to do with YOU, young Aryell. I suppose you want to run back to your parents?
  3325. NEVER! I never want to see them again! You promised me Wrestley's head! Where is it!?
  3326. Oh, I have it right here.
  3327. GIVE IT TO ME! GIMME, GIMME! I NEED IT! I WILL FEED ON HIM! I WILL DRINK HIS BLOOD!
  3328. You seem to be as twisted as a corkscrew, my child! I have a positively great idea!
  3329. You may in fact join us if you wish. I once read about this transformation potion that would make you into a valuable asset for our cause.
  3330. It's quite simple to make. All that is needed is a woman filled with hatred drinking a mixture of demon's blood and the blood of the one she hates.
  3331. LET ME OUT! I'LL DO IT, I'LL DO IT!
  3332. Excellent! Though not much of a surprise. You see, I have already concocted this nice, hot cup of blood ...
  3333. What are you waiting for!? Drink!
  3334. Well, how do you feel?
  3335. Oh, I feel fierce and deadly, thanks for asking! But I crave revenge on my sanctimonious bitch of a mother. I want to expose her as the depraved, gluttonous hag she really is!
  3336. Whoa there, hold your ponies! The Queen is depraved, is she? Can we find proof of this sinful soul of hers!?
  3337. If evidence is what you need, try searching the basements in the noble part of town. You should find proof enough down there!
  3338. Death Slayer, I just found something! It looks like a map of our dungeon with a note saying: "Riddle Hunt". I think it means that we have to solve the riddles to find a treasure.
  3339. Kind of strange that it should appear like that, out of the blue... Must be some treasure hunter who has passed by on the surface and dropped it through a manhole or something... Anyway, it can't hurt to check it out, right!?
  3340. Oh my, those letters you found are nasty enough to make my eyes bleed! It's a bundle of erotic invitations from the Queen to someone named Marcus de Said. They will be perfect!
  3341. Oh, that is just offensive! A tableau of a naked Queen standing knee deep in a swimming pool overflowing with raw meat products!
  3342. How is that for decadence!? Keep it up, Death Slayer! The people of Bedewer won't stand for this!
  3343. Interesting в Ц That document you found is actually an I.O.U. note signed by the Queen herself.
  3344. Apparently she has bought a crap-load of assorted drugs from someone named Paubla Escargot, without having the gold to pay for it. Keep them coming!
  3345. Death Slayer! The crate you found in one of the basements was jam-packed with super-strong, pulverized snow-weed leaves! And attached to it was an order form signed by Queen Edwina herself.
  3346. The substance in question is illegal and associated with carnal orgies, prostitution and jaxx music. Another perfect piece of incriminating evidence!
  3347. Don't kill me! Please, don't в Ц Uh, you again!?
  3348. Yeah it's me. And I'm still hungry. Famished even!
  3349. Help! Hey, Mr. в Ц uh, Gentleman!? Hey, you with the demon!?
  3350. Yell your lungs out wretch! In this storage space no one can hear you scream!
  3351. WO-HOOO, MR. GENTLEMAN!!!
  3352. What's this racket about!? Oh, you! What are you doing here?
  3353. Nothing much, just spreading love. Well, actually singing songs about starving children in Tholaria. Seems it offended Lord Karandash, my current employer, and his guests. I've been trapped in this cellar for roughly a week now в Ц
  3354. Well, there isn't much love to go around among the nobles of this world. But speaking of that в Ц
  3355. Since you travel a lot, you must have a pretty good picture of what is going on in Ardania. Is the Sovereign still enjoying his peace with a side-order of fattening grub?
  3356. Well, let me put it like this в “ if the Sovereign knew what I know he would have his fingers gripping a sword instead of deep-fried meats.
  3357. I don't know how serious it is, but there are lots of people who don't like the way he's running things.
  3358. Really? Like who?
  3359. Well, first there are the nobles. I know for a fact that the province rulers would all like the в њSydrian Swineв ќ removed from office.
  3360. And?
  3361. Second, you have the non-humans. Both the goblin leader Benbito and his counterpart King Rat XI are not happy being mere servants to Castle Twilight.
  3362. They might not be aiming for the throne, but I'm pretty sure they are both planning to conquer at least one province each.
  3363. Are there more?
  3364. Well, certainly. The necromancers have gotten bolder and bolder, and there are rumors about a secret league of super evils that might be plotting against the Sovereign.
  3365. Then there are the priests of the Holy Conclave. With them you never know, especially now that they have begun fraternizing with nobles like Blaime Bannister.
  3366. This is perfect, Death Slayer! With all those forces plotting and scheming, it's no wonder the swine and his employer haven't noticed us!
  3367. Eh, excuse me, but can I go now? If I hurry I can make it to my next gig.
  3368. A group of local heroes is hosting a charity event for starving children, treating them to an afternoon of music and fruity snow cones. I'm supposed to provide the music.
  3369. Starving children, you say? Sure, you can go. But first you will show me exactly where this event takes place. I might be craving a snow cone or two...
  3370. He-he, I sent Lagbor off with a warning not to honor his agreement with those heroes. Send a raiding squad to crash that charity event and bring home some food and stuff.
  3371. As icing on the snow cone I have prepared a little something extra to further disgrace the Sparks в “ a flag with the family emblem for you to pin on the dead heroes!
  3372. Fantastic! We have the girls AND enough proof to make the Queen hand over the crown!
  3373. I will send my soon-to-be wife to the Queen with a message telling her to step down in favour of her daughter, else we will expose the truth and she will lose everything!
  3374. You just make sure we all survive long enough for her to make the delivery. Be ready, our scouts are saying that there is a large wave of heroes incoming!
  3375. I bid you good day, your Highness, King of Bathorya! Well, you're not a king yet, but do you like it? Bathorya? I came up with it myself!
  3376. No, it sounds totally idiotic!
  3377. I knew you would love it!
  3378. I freaking hate it, you moron! My realm will be called Mayhem or Suicidia or Arseв Ц errrв Ц rot... Yeah, Arse-rot! That's it, ARSE-ROT!
  3379. Calm down! I know you're happy, but we're not quite done yet.
  3380. At this very moment, news of our success is travelling to Castle Twilight, fast as the ravens fly. When it reaches the Sovereign he will not hesitate to retaliate.
  3381. We have no time to waste в “ both the crowning and I marrying my lovely Iron Maiden will have to wait until the Kingdom of Bathorya is secure!
  3382. Oh, crap, crap, crap! This is even worse than I imagined! We're all gonna die, demon!
  3383. What are you blabbing about?
  3384. This is really great, demon. Now, what are we supposed to do? We're in some pretty crap now, demon. You must find me a hiding place!
  3385. Coward! I'm not hiding anywhere!
  3386. I want a rock!
  3387. You want what now?
  3388. I want a rock; I want two rocks!
  3389. We're not going to hide! Stop whining or I'll rip your tongue out!
  3390. I thought that Castle Twilight wasn't ready to deal with a problem of this magnitude, but maybe they are. Our scouts report that the Sovereign's forces are led by the King of Lormidia himself!
  3391. So, who gives a turkey?
  3392. King Thyvid Bannister! He is monstrous! A killer of giants. A swordmaster that will cut you in three with one swift flash of the blade! We're bugs to be squashed, demon!
  3393. Quiet you! I'll slaughter that king-man, no problem! Just make me a plan!
  3394. You want to go out in a blaze of glory, do you!? All right, I can't stop you! The Lormidian forces are closing in on Bedewer from multiple directions. If the capital falls, all is lost.
  3395. Your only chance is to intercept the enemies while they are scattered through the forest of the Leafy Deep.
  3396. Should too many of them reach Bedewer our capital will fall and I might as well give in to my suicidal tendencies!
  3397. Err... the enemy is closing in real fast, so you'd better be quick about constructing the dungeon, collecting materials and readying your forces!
  3398. I hope you are ready, Death Slayer. Here they come! Get your troops out in the fields and stop the Lormidians at any cost!
  3399. And don't let them reach the exit portals.
  3400. Hey, Death Slayer! I know that you are busy and such, but a pretty neat offer has been presented to me. You see, Aryell felt kind of lonely and has made contact with a group of Succubi hiding out in the area.
  3401. Their leader was so enthralled by Aryell's description of you that she has offered to help us on the condition thatв Ц well... she wants a romantic, candle-light dinner with you.
  3402. If you're up for it you should have your minions collect some flowers here in our dungeon, then maybe capture an especially juicy hero and a fair maiden from some village.
  3403. I'll have the cook make a stew of hero roast and virgin heart!
  3404. Good job charming the nonexistent pants of that Succubus! She's joining us and I'm sure that she and her pets will prove to be very helpful. In all sorts of ways...
  3405. Wait, don't attack! I forgot to tell you, this hill that we're in was once the Tower of Andrevus the Necromancer. You know, he who gave birth to the Minotaur.
  3406. Well not gave birth, that would have been kind of painful, but you know what I mean.
  3407. Anyway, these creatures look to be some other kind of monstrous crossbreed. Just leave them be. I will convince them to help us!
  3408. Back already? You must be pleased then. With all the improvements I have made, I mean.
  3409. My records state that you have made some progress, to be sure. Still, I'm deeply troubled by the outcome of some of your deeds. Take the gnomes of Lat for example.
  3410. Before you, about ninety percent of them were addicted to beer or wine making them bad tempered and prone to domestic violence. Now they all prance around smiling like morons all the time!
  3411. Hm, I guess I should have added something more toxic to the mix.
  3412. And in Keftali you slew Brotox Mugger, a necromancer whose hobby was to neuter small animals without anesthesia. Not to mention the tyrant Sheela Sourman who was about to institute a general ban against speech в “ and not just the free kind, mind you!
  3413. Well, I guess I can pick up where they left off, if that makes up for some of it.
  3414. Finally, I've received reports from Novel Jerk, the village now housing a reformed Queen Edwina Spark.
  3415. As we speak the former Queen of Bedewer is using her treasures to improve agricultural techniques in rural areas and to open a school for teaching в њthe underprivileged the basics of home economicsв ќ!
  3416. Ouch! I don't know what to say. This is really embarrassing.
  3417. You must understand how this looks to my masters. Either you are trying but failing, or you and that demon of yours actually WANT to do good!
  3418. That's not fair! I AM evil, I assure you! I can honestly and publicly say that I don't give a cat's arse about anyone else!
  3419. Maybe that's the problem. A truly evil person, as defined by the statues of F.A.K.E., actually DOES care about others. Care that they suffer and feel really, really bad.
  3420. To prove that you are learning, might I suggest that you let some Ardanian troops slip through your fingers. Slap them about a bit to wake their vengefulness, then let them reach Bedewer where they will kill and maim some commoners.
  3421. Sure! Great idea! We'll do that!
  3422. You'd better! Or else... I'll be back!
  3423. I guess just being honest doesn't cut it, Death Slayer, at least not to the leaders of F.A.K.E.
  3424. Maybe evil is just as much in the eye of the beholder as beauty? Oh, I just don't know anymore.
  3425. For the moment, let's do as Balgorion suggested в “ let four to six enemies pass you by after you have injured them a bit, but no more and no less!
  3426. Death Slayer! One of our scouts has spotted yet another abandoned wagon in the wilds. But he warns us about this one. Says it looks suspiciously like the perfect spot for another ambush.
  3427. Maybe you should send some real muscle this time в Ц
  3428. He-he, that should teach them not to ambush us again! I wonder who was behind the attack.
  3429. Aside from loot, our minions found nothing suspicious except an empty beer bottle from Babarbia. Ah, never mind, we'll most likely never hear from them again в Ц
  3430. Company halt! You there! Yes, you, the red scruffy-looking fellow! Take me to your leader!
  3431. Hey... who's scruffy-looking!?
  3432. It is me you seek! Lay down your weapons and there will be less bloodshed!
  3433. Of course, YOU will still bleed but my minions will not!
  3434. Moahahahaha! YOU!? You're the commander of this outfit!?
  3435. Well в Ц What about you... youв Ц uh в Ц you weak person!? You look в Ц, weak and в Ц like not very strong and в Ц
  3436. Anyway, it's my loyal Death Slayer you should be really afraid of!
  3437. Moahahahaha! It's like standing face to face with an ugly version of my pathetic son Blaime and that fraudulent high-priestess of his!
  3438. I'm almost sorry that you have to die. Such amusement, and you have actually managed to set up a fine operation here. In fact I think I will take it from you and use it for my own ends!
  3439. WHAT!? No, you can't do that! I summoned the Death Slayer! I created all this, it is mine!
  3440. Well, I guess we'll soon find out, won't we!? What do you say demon? Are you loyal to that skinny, pale pinky-suckler or would you like a change in command!?
  3441. Decisions, decisions... Swap a gullible advisor for an authoritative commander?
  3442. Not really very tempting at all, to be frank!
  3443. Death Slayer! The last time you had a chance to replace me for another advisor I was actually baffled by your choice! This time, not so much в Ц
  3444. I now understand. You must have seen with your demon-eyes what a lifetime of bullying has made me unable to recognize в Ц
  3445. What are you blathering about, idiot!?
  3446. I am a Demi-God! It makes perfect sense! I'm not my father's son!
  3447. Jurleck the Prophet was right в “ you are a creature of immense power, I am a Demi-God and together we will drown the Sydrian bloodline in a flood of brownness! It makes perfect sense! I'm not my father's son!
  3448. That's why he has neglected me. That's why he sent me away the day my mother died. It also explains why my mother disgraced herself in the elven gambling houses of Mayhew.
  3449. She was destroyed by longing for the heavenly being who was forced to leave her in the cold arms of Lord van Fairweather. I bet it was Fervus!
  3450. Oscar, you truly are nuttier than a fruitcake. But maybe in a good way в Ц
  3451. And you know whatв Ц Founding the Kingdom of Bathorya was easypeasy! Now the son of Fervus must vanquish the Sovereign and place you on the throne of Castle Twilight!
  3452. Ok, now that's the spirit!
  3453. You take care of the coronation and marriage preparations while I make use of my supernatural brain to come up with a plan.
  3454. We need to find a strong ally if we are to turn the Kingdom of Ardania into a Bathoryan Impire!
  3455. So, here we are. The God-spawn and the Hell-spawn adventuring again!
  3456. Don't worry about Bathorya. Pranca will be a great steward while we're gone. Actually, I got a letter from her this morning.
  3457. Aside from professing her undying love and loyalty she complained about having to do all the whipping of servants herself. But I guess such complaints are a natural part of married life в Ц
  3458. Oh, you poor man, you have no idea what's coming, do you!
  3459. So, as for the planв Ц Instead of unreliable green skins, cheese-crazed ratmen or thickheaded minotaurs, we should explore the possibility of finding ourselves an additional demon. But not just any old fiend!
  3460. I want a true Sovereign-killer. An arch demon with the power to annihilate armies and level mountains with a whip of its tail! Oh, and of course, it must be obedient as a pup.
  3461. Seems about as easy to find as bacon-flavored vodkaв Ц
  3462. Right now we're in the caves beneath the Great Demonic Library of Thorin's Peak. I have spoken to the curator about gaining access to a certain Grimoire but he refuses to help us unless we first aid him in a small task.
  3463. Oh crud, what IS it with you and HELPING people!?
  3464. Yes, I know, I hate it too, but it's either that or spending a lifetime searching for the blasted book. So, here's the deal.
  3465. These caves are plagued by some type of librarian-eating beast. Seems it can only be killed by a certain form of magic. There is a mage who has agreed to do the job, but she cannot do it alone.
  3466. So, you want me to be a babe-sitter?
  3467. Stay hungry, Death Slayer! Your task is to clear the way through the caves and to escort the mage as she moves to the beast's lair! Sounds easy enough, doesn't it?
  3468. Get the dungeon built in a hurry, Death Slayer. The warlock is just about ready to do her thing!
  3469. And, oh, I almost forgot. Since the Battle of Bedewer I've learned how to improve armor by magical means. Just tell the Arcanium-operator what you want and he will see it done.
  3470. Time to get going! The mage is on the move! Keep her secret, keep her safe!
  3471. What's this!? Our minions claim that the last site they raided was empty. They found nothing but a hanky embroidered with a в њCв ќ.
  3472. Again!? Now a second raid site that has already been pillaged!? Nothing there but a stupid fur hat! That's not loot, it's garbage!
  3473. This can't be for real. Another empty raid site! Nothing but a few Babarbian beer bottles! Is this a conspiracy? The truth must be out there...
  3474. Death Slayer, we have a proposition to ponder! One of our scouts came across a group of Goblins from the Grisnot Tribe, digging for some ancient artifact.
  3475. They offer to assist us if we can get them three slaves to help them dig, a maiden to sacrifice and some explosives. Hm, heroes should make good slaves- just knock three of them down and send them to the prison, I'll take it from there.
  3476. Also, I have marked a farm on the world map where you can fetch a maiden. And the minions can craft an explosive barrel or two. Or we can just as well attack them and keep the artifact for ourselves. Your call!
  3477. Death Slayer, we've received two shamans and a letter of thanks from the goblins.
  3478. They say the Heroes were great diggers, that the maiden's death screams were absolutely swell and that we have the gratitude of their boss, Aldguff the Appalling.
  3479. I've heard of him, he's the spiritual leader of all goblins in Ardania. Maybe Lagbor was right about the goblins scheming behind the Sovereign's back в Ц
  3480. Seems those goblins were tougher than you thought eh, Death Slayer? Maybe you should send another raiding squad to do the job right!?
  3481. All goblins at the dig-site are dead! Oh, how exciting. We still need the three heroes and the explosive barrels, though. And get the maiden as well в “ a little sacrifice never hurt anyone and it might be great for morale!
  3482. I wonder what we're going to find. Hopefully something truly fashionable! A cloak of invisibility or a dimensional bag or one of those ultra-cool rings of power!
  3483. Our minions are finished with the digging and they found an artifact! The Inkwell of Incredible Insights.
  3484. Not quite what I was expecting, but better than being dragged naked on a street paved with blowfish skins and porcupines, I guess в Ц
  3485. Are you stalking me, priestess?
  3486. Are you perhaps lured by my divine aura? Fancy a bit of the old jiggery-pokery with a demi-god?
  3487. Not to be rude or anything, but I'd rather drink a cup of mucus mixed with broken glass. I'm here to collect a book, that's all.
  3488. Well, that sounds kind of a poor excuse don't you think, seeing that the library is up there and you are down here, with little old me?
  3489. Not if the book was gone from its shelf and I was about to offer your minions the job of finding it.
  3490. Ha! Nice try avoiding the issue! Anyway, I'm married now soв Ц A job, you say?
  3491. Yes. I'll give you something nice if your minions retrieve the book. I have a feeling that it is still in the mountain в Ц
  3492. Sounds fair. Anything else? I'm kind of in the middle of somethingв Ц
  3493. No, that's all. Or ratherв Ц
  3494. What? Changed your mind regarding some whoopee?
  3495. Got a pitcher of mucus and some broken glass?
  3496. No, I thought that you, being the power of ultimate evil and so on, would like to know that an order of wizards is secretly fostering a group of very special children in one of the vales close-by.
  3497. What do you mean by... special?
  3498. The wizards have gathered all younglings in Ardania matching the description of в њthe Chosen Oneв ќ as described in the chronicles of Jurleck the Prophet в “ you know в њthe One who will defeat evil and restore joy to the land of the Kingsв ќ.
  3499. Seemed like something I ought to tell you. One friend to another as it were в Ц
  3500. Love ain't no stranger to that death priestess, I assure you. She just likes to play hard to get!
  3501. Well never mind. I've got Pranca, haven't I. Let's help Scirazzia find that book, if only to gain the reward and thank her for telling us about those... special... kids.
  3502. I have marked the location of the wizards' tower on the world map, so remove all wizards and their Chosen Ones!
  3503. Well, well, drag me backwards! If it isn't the little wannabe maid! Old Mother Freila wouldn't have recognized you by your scaly appearance alone, being all grown up like that.
  3504. But I can both see and sense your soul, I can. Not an aspiring maid anymore. More like an errand-boy. Looking for that curious biography of the Sydrian Bloodline I helped myself to the other day, right?
  3505. Well, since you've been nice enough to help me before, I'll grant you passage to my old cavern. Just be careful, it's full of nasty critters.
  3506. I'll humor you, my violent little maid. The passage to my old cavern lays open. In there you'll find what you're searching for... and what you rightfully deserve...
  3507. Well, that gate is obviously bolted by some strange form of extremely powerful magic. And you know what... I sense an equally powerful presence in these caves... Maybe it's related... We'll just have to wait and see, won't we.
  3508. Great team-work today! The Grimoire is mine and the curator has already allowed me a sneak-peek.
  3509. Aaaand? C'mon... Spill the beans.
  3510. Well, it contains a listing of all greater demons believed to be present in Ardania. For instance, there are references to a gigantic slime-creature called the Mesluggah and to a slumbering monstrosity named Brunwazzer.
  3511. But at first glance I must say that the most promising specimen is the one called в њThe King of Black Phantomsв ќ! He's supposed to live in the ruins of the abandoned dwarven city, Grov-Urtat, not far from here.
  3512. Why not Brunwazzer!? He's a legend! Smelly one, sure... but still a legend!
  3513. Trust me on this! I will get access to all books describing Grov-Urtat and read them on the way. Let's get going в “ we have us an arch demon to ensnare!
  3514. Oh, how I wish my mother was here to see me now. She would appreciate the decency of my evil waysв Ц I think.
  3515. She died you know. Was found in an alley in downtown Mayhew, drowned in a bowl of porridge. All alone, abandoned by the shithead. And by Fervusв Ц
  3516. Hey you, snap out of it or I'll describe in detail where she is now and who is snacking on her bones!
  3517. Yes, yes, alright. Just beyond our dungeon are the ruins of Sur-Urtat в “ the uppermost part of Grov-Urtat, once home to nobles and merchants of the dwarven kind. I have studied the books and there might be a way to gain entrance to the deep. However...
  3518. What however?
  3519. There is the business with the D.W.A.T.
  3520. Huh? We talking about that fast-food place back in Hell, Drooler's Wonton and Tacos?
  3521. Say again- towabbahoo? No, D.W.A.T. stands for Dwarves With Advanced Technology! A kind of special dwarf force that stops anything from leaving the deep.
  3522. So, dwarves instead of a Big McDrooler!? I hate dwarves. They taste like hairy poop!
  3523. There are many D.W.A.T.-warriors in Sur-Urtat. In the valley below is a whole garrison of those hard-hitting mountain-dwellers. You'll have to be quick about clearing the area. And don't let them send for reinforcements!
  3524. Death Slayer! The Arcanium has been improved once again в “ now you can enchant weapons as well as armor!
  3525. Also, it would be great if you could find a map of the area. I need to pinpoint the most promising point of penetration! And you MUST hurry or the ruins will be swarming with D.W.A.T. reinforcements from the basecamp!
  3526. Well, I expected this. Quickly! You need to find the lever to open that door!
  3527. I'm biting my nails here, Death Slayer! It won't be long before the dwarves in the valley realize what's going on up here.
  3528. You should send a raiding squad to do preemptive strikes aimed at their base camp to keep them busy!
  3529. Hey, Death Slayer! Where we're going it will be hard to find things for our minions to eat. What do you say we use the teleportation device I took from the Inverted Tower and plant it on the surface so we can send out raiding squads and such?
  3530. One of our scouts has found a perfect spot in a hidden vale nearby. Get some fighters over there to check it out!
  3531. Greetings horned one! I am Clint, necromancer and fairly skilled finger-painter. I have a small favor to ask of you!
  3532. My father was here in Sur-Urtat searching for an entrance to the deep and managed to get himself killed by the guardians.
  3533. I'm trying to track down his diary so that his life's findings won't die with him. If you stumble upon it and give it back to me, I'll give you this Staff of Skeleton Control as a reward.
  3534. I'm sure Father left some skeletons laying around. With this staff in hand you have dominion over them and can call on them to help you. I'll wait here for your return.
  3535. Death Slayer! The minions brought me the diary of that necromancer who got himself killed.
  3536. The last entry tells how he raised a small army of skeletons and hid them here in the ruins but forgot the staff needed to CONTROL the undead! Probably tried to sneak past the D.W.A.T.s anyway and died trying.
  3537. We've definitely got the right book. Go back to Clint and reap the reward!
  3538. There you are! And I see that you have my father's diary.
  3539. You want to trade the book for his staff, right? Ok, how do I know you won't attack me as soon as I bring it out?
  3540. Wellв Ц you look trustworthy enough, I guess. Please hand over the book.
  3541. That's a good fellow. Hey, what would you say if I added a little twist to the deal? You see, my father's soul lives on in the baby-skin covers of this diary. So, instead of the staff I will give you something much more valuable в “ a killer-lesson in the art of not being stupid!
  3542. Damn it, Death Slayer, that didn't quite turn out the way we planned, did it? We need that staff!
  3543. We have the staff, Death Slayer! You can control the army of undead. No bearded bastards can stop us now!
  3544. Nice, demonв Ц Good, demonв Ц
  3545. Donв ™t eat me! I'll make you wealthy beyond your wildest dreams!
  3546. Did someone say something about WEALTH?
  3547. Oh, thank the Gods!
  3548. Well, actually the SON of a God, but never mind. This is a bit suspicious, bard. You, popping up wherever I go.
  3549. A lucky coincidence, I promise! Just passing by on my way to learn some new songs from the high-elves in Moth-Lugubrien.
  3550. The dwarves were angered when I told them to unseal the doors to the underworld so that all dark-dwelling creatures would feel the love of Helia's divine light...
  3551. That's so incredibly stupid it makes even ME angry! What news from the Kingdom?
  3552. Well, everyone is talking about the battle you fought outside Bedewer of course. And there are signs that the Sovereign is starting to wake from his slumber.
  3553. He has ordered the Holy Conclave to post в њpeace-keeping observersв ќ in some province castles and in areas populated by goblins and ratmen.
  3554. He can order the Holy Conclave around? Really!? Well, it won't make a difference when faced with a soon-to-be ally of mine. But regarding MY accomplishmentsв Ц
  3555. Why don't I tell you about my victories and you write a couple of songs? Maybe a whole symphony! I already have a name picked out: в њTriumph в “ tales of an awesome demi-godв ќ!
  3556. Eh... Great idea... I'll uh, give it some thoughtв Ц
  3557. Excellent! Now, what did you say about making me insanely wealthy!?
  3558. Oh, yes. As a captive, I heard the dwarves talking about a hall in these ruins where they keep treasures salvaged from Grov-Urtat.
  3559. If you let me live I will take your demon there and open the door for him with the password!
  3560. Perfect! Follow the bard, Death Slayer. Bring back everything you find to the dungeon!
  3561. Hah! The trap slams shut! Human and demonic minds are both bent on greed. Conclusion: a trap armed with promises of immense riches will never fail!
  3562. What the goblin-snot is going on!?
  3563. Let me reintroduce myself: I am Lord Barlog, Baron of Hell, and Arch Demon of Logic!
  3564. Whatв Ц who... my Lord!? You're... but... you DIED! We had five days of mourning in Hell and a funeral and everythingв Ц even the succubi were crying!
  3565. Fact: Barlog is invincible. Deduction: Barlog can't die. I couldn't take physical form for a while, but my spirit has lost none of its potency! So here I am, growing stronger day by day. Soon I'll have my revenge!
  3566. That's great, my Lord! Why not let me help you! And I'm your biggest fan!
  3567. Not logical! I still need to educate myself on Ardanian society and culture. I need greater insight regarding the workings of the Ardanian government.
  3568. Solution: I will slay you, bring your corpse to my current employer and earn a promotion with a higher security clearance.
  3569. With all due respect and all, but what the hell are you talking about!? What employer?
  3570. Basic axiom: Knowledge is power! Inference: I have joined the Kingdom's Body of Intelligence and travelled the land disguised as a KBI agent disguised as a singer-songwriter in order to advance in the organizational ranks.
  3571. Actually, it would be logical to thank you for helping me with that!
  3572. Thank me for what!? Not really following here...
  3573. First: That trap-making huntsman you killed outside Babarbia was in fact Lord Hamilton Druuse, a fugitive wanted for treachery against the Crown.
  3574. Second: The heroes you slaughtered outside Bedewer were actually leaders of a separatist movement and the charity event was part of a scheme to influence future generations.
  3575. Third: Now you will die and when I've thrown your carcass at the feet of Feliks ben Apart, my journey to power will almost be complete.
  3576. Look... Can't we talk about this like reasonable demons?
  3577. Facts: Talking is boring and killing is fun! Ergo: Shut up and die!
  3578. Inconceivable! The evidence was corrupt, the conclusion flawed! Must retreat. Must eliminate confounding data. Must re-calculate...
  3579. Death Slayer, you know how a dwarf loves his beer. If we attack the tavern in Sur-Urtat and start razing it to the ground, maybe we can gain the attention of the D.W.A.T. guards!
  3580. The entrance is most likely heavily protected so it would be great if we could divide their forces.
  3581. Now, hurry up! Leave minions here to delay the D.W.A.T. reinforcements. Get into the shaft. Down we must go! We are heading for sub-level 17. I'll tell you when to stop.
  3582. Express elevator to hell, going down. It's like going homeв Ц
  3583. This is great! Imagine... we're the first people down here in hundreds of years. Well, I'M the first PERSON. You, not so much .
  3584. Maybe not. I sense something в “ a presence I haven't felt since...
  3585. Okay, we still need to hurry. Gather what we came for and get a move on before all the netherworld breaks loose. The D.W.A.T. will be coming after us.
  3586. Come to think of it, I felt the same presence my first day at imper-gardenв Ц
  3587. The legends about this place are contradictory, but on a couple of issues historians seem to agree. The main reason the dwarves abandoned the city was the King of Black Phantoms himself.
  3588. He was imprisoned here over a thousand years ago and they say his evil still resonates.
  3589. Possibly summoning angry spirits and such without even knowing it himself.
  3590. A thousand is nothing in demon years, but I must've felt this presence somewhere else then...
  3591. You know the mood down here kinda reminds me of my uncle Blob...
  3592. Will you please, shut up! We're kind of in a hurry!
  3593. YOU shut up, you quack! If uncle Blob IS down here you'll be real sorry!
  3594. Okay, okay! I'll tell you the details when you're done setting up our base. But be quick about it.
  3595. This city is full of terror and creeping deathв Ц
  3596. Wow, this is peculiar. We're not alone after all. One of those hermit-like trap-makers has set up shop down here! Let's make him regret that, shall we!
  3597. On another not, the creature we're after is kept in a cell on the lowest level of Grov-Urtat. The shackles holding him are made from materials collected in the demon's home world.
  3598. According to Longhose the scholar, the key to release him was divided into four pieces and mounted on altars on this level.
  3599. Start by exploring the level and determine the whereabouts of all the altars.
  3600. Great! Now that you've found the alters destroy them and collect the pieces of the key.
  3601. We have some visitors! A pair of strong Overlords. Been trapped on level 15, they say, and want to help us in exchange for us helping them out of here.
  3602. I say it sounds like a great deal, Death Slayer. We could use a little muscle.
  3603. The strangest thing, Death Slayer в Ц One of the treacherous Overlords you killed has a branding on the sole of his hoof. в њProperty of MCв ќ, it says в Ц It should tell us something, shouldnв ™t it?
  3604. Drat, it's on the tip of my lung, but I can't seem to cough it out! Well, never mind. Back to work, no rest for the wicked!
  3605. You!? How did you manage to get down here?
  3606. I climbed the shaft, of course! See, I have a brother who has a wife who was previously engaged to an alchemist whose mother gave birth to a lovely beard-queen who in turn had a bastard boy with the head of the local immigrations office.
  3607. Well, that second bastard is now the commander of D.W.A.T. A daft but very friendly lad named Boris. He said I was welcome to help him search for the intruder.
  3608. So, what now? You're going to call for reinforcements!? Come now, I really didn't mean for the Slayer to hit you so hard. And you must admit, you were really annoying about those candles...
  3609. No, YOU were annoying!
  3610. So, what now? You're going to call for reinforcements even though I helped you in both Thallis and Keftali? That would be a very BAD kind of evil.
  3611. I'm NOT EVIL! My dear MUM is evil!! SHE wants the demon snoozing and snoring!
  3612. Alright, calm down! Don't want to add в њfrenziedв ќ to your list of quirks, eh?
  3613. Ha-ha, only joking! I'm not mad! Well, yes I might be a tad MENTAL but I'm not angry!
  3614. You are safer than a carrot on the Sovereign's plate. So long as you agree to do me a favour. There is an ancient tome down here called в њthe Book of the Bell-shaped Candleв ќ. I need it to wake the Lord of Sludge.
  3615. I guess I can have a look, though I'm beginning to find our relationship kind of one-sided. It's always Rennfield wants and Rennfield needs. What about OSCAR'S needs, hmm?
  3616. That's the great thing about being insane, isn't it. You get to act like a rich person without being burdened by a crapload of possessions!
  3617. How about this. You keep a look out for the tome and I smuggle down some food and materials to you?
  3618. Wellв Ц sounds fair enough.
  3619. O, finy-finy, mama's hiney! We got a deal-i-o!
  3620. That weirdo is making me nervous, but if he can smuggle down some stuff I'd say it's worth helping him.
  3621. The book he is after consists of three volumes. Search the entire level. Do it YOURSELF! I don't trust our minions in this task.
  3622. I'm free! My gratitude you have! Now you must save my brethren. Bound they are to cursed staffs of varying might в “ destroy the weak, then the middling, then the mighty and my brothers are free! Destroy the mighty, then the weak, then the middling and you'll pay a deadly fee!
  3623. Uh, truly sorry for the bad rhyming, but the brain goes rather numb after six hundred years down here.
  3624. Me and my pals came to search for magical treasures when we were transformed into this! Anywayв Ц thanks and all that. Say hi to the guys for me!
  3625. If I understood that correctly there are three cursed staffs down here that must be destroyed в “ do that and the goblin creatures will be free and possibly willing to help us in our quest.
  3626. See what you can do, Death Slayer. Something tells me they would be a great addition to our team!
  3627. Marvelous, Death Slayer, the pieces of the key are saved!
  3628. Now в Ц According to Longhose, the bottom level was also the place where the dwarves of ancient times forged the sword used by the God Krolm to slay the Dragon King.
  3629. If so, maybe we can find an anvil and other forging equipment down there to put the pieces of the key back together!
  3630. Yeah, let's put our trust in some guy called Longhose. Great idea!
  3631. Hardly the time for complaining and making faces, Death Slayer! I'll leave some minions here to slow our pursuers down. You just prepare to show the horrors of Grov-Urtat what you are made of!
  3632. Do you feel it? The energy! The unholy might of these halls!
  3633. Yeah, it's my kind of cozy.
  3634. It must be hotter than hell down here and still I shiver to the bone!
  3635. This is it, my red friend! The moment of truth. Are we Gods who will stand and deliver, or are we mere mortals heading for a noose? Will we be victorious or will we beg for a merciful fate before the end?
  3636. You go right ahead and beg, little human! I'll deliver our victory!
  3637. That's the spirit!
  3638. Now, get going! Somewhere on this level there should be a smithy we can use в “ find it!
  3639. Go, go, go в “ death is breathing down our necks!
  3640. Listen closely! Find the forge and remake the key. Then head directly to the cell block and release the Phantom King в “ I'll take it from there.
  3641. It's good that you've found the forge, but we'll need coal to fire it up. Three large bags should be enough for putting the key back together.
  3642. Search the entire level around the dungeon! As soon as you have all three you can order the minions to light the furnace!
  3643. Good, we have all the coal we need! Start forging the key and protect that minion, I'm sure the dwarves will try to stop him from doing his job.
  3644. Hey Death Slayer, the key wasn't a key, but a lever of sorts! It's assembled now, so bring it to the prison.
  3645. Yeah, that's right, you just scream for vengeance, Phantom King!
  3646. Oh, Velvet is not screaming for vengeance. Velvet is happy beyond belief. Finally Velvet is free to ascend from the deep and give aid to all the needy people in the world!
  3647. Saywhatnow!? Aren't you the King of Black Phantoms? Don't tell me I've gone through all this trouble just to set free some kind of gentle-hearted, useless panzy ghost!
  3648. I need your help to do EVIL, not to go around helping people!!!
  3649. Is that so... Just to make this absolutely clear- you would call yourself evil, would you?
  3650. Damn right, I would! I'm extremely evil and... matter of fact, also a demi-god. The son of Fervus, no less!
  3651. Well, that's fantastic news. Absolutely marvelous! Velvet is over-joyed. He gets to kill an evil-doer the first thing he does after being freed!
  3652. What!? No! Not fair...
  3653. Hush, evil-doer. Velvet will deal with you soon enough! What about YOU, little Hellchild?
  3654. Velvet could use a champion to spearhead his army of brightness. What do you say в “ will you stay loyal to that cry-baby or do you wish to stand by Velvet's side as he makes all evildoers cry?!
  3655. Moahahahaha! I'm alive! I'm more alive than ever. We don't need any stinking reinforcements! The blood of Fervus is coursing through my veins! The strength of the Gods is in my immortal soul!
  3656. Yeah, you're like the thing that won't die, in the play that never endsв Ц
  3657. On another noteв Ц I don't know how she managed, but shortly before heading out to fight the arch demon I received a letter from the wife.
  3658. Maybe I'm misreading her, but the letter reads like a threat. Says she will bar the door to her bedchamber for all eternity if I don't return at once!
  3659. Apparently the roof of the west wing is leaking and her sundial is ticking, whatever that means? If it's a joke, it's not a very funny one...
  3660. Got more than what you asked for, did you? Can't handle it?
  3661. I'll write her an answer, telling her about our victorious journey. We're not going home just yet. Not while we still have a kingdom to conquer!
  3662. Let's head back to where the grass is green and the girls are a tad more witty. Let's head for Ardania. We've got a date with destiny!
  3663. A pleasure to meet you, Hellchild! And... what's that word... oh, в њthraxв ќ for opening the shackles.
  3664. You're thanking me? I take it you were serious about that whole saving-the-world-nonsense...
  3665. Hardly nonsense, Hellchild. It's no small thing saving a world!
  3666. The same goes for annihilating a world, I would sayв Ц
  3667. Maybe so. But you must understand that the shape before you is not the King of Black Phantoms anymore.
  3668. Okay... I'm not sure I like this...
  3669. Please allow that years of war and imprisonment may change a phantom.
  3670. This new ally of yours is called Velvet the Avenger, and together you shall do no evil, but you shall seek it out and heal it. Or rather, tend to it the way a mother tends to her naughty young'uns.
  3671. You mean like my mother did, or like... the nurturing and gentle type?
  3672. Don't worry! All kind-hearted creatures of this glorious world will benefit greatly from you abandoning the path of darkness in favour of walking with Velvet through the Valley of Life.
  3673. Come along, Hellchild. Let's deliver the world from evil!
  3674. Imagine. Here we are in Mayhew, not more than a day's ride from the craphead who never thought me capable of anything. Ha-ha, I've proven him wrong, haven't I!
  3675. And I will prove him DEAD wrong before this is over.
  3676. Poor little rich man. Some day I'll introduce you to my dadв Ц
  3677. Although, I must say that being married has made me see both my mother and the craphead in a new light. Can't be easy being married to a man with ambition and it's certainly not easy being that man...
  3678. Lately I've gotten at least one message a day from my darling wife. In the last one she threatened to, and I quote, в њnuck the brains out of Bedewerв ќ.
  3679. Bah, send her some flowers and a barrel of lard...
  3680. Anywayв Ц Let's go over the plan again.
  3681. In order to rise as the Lord of the Kings and to hold on to the throne after capturing it we need to destabilize the current regime.
  3682. We start here in Mayhew by blowing up the nearly finished Tower of High Wizardry. Then we move on to take care of the City Council and the headquarters of the KBI.
  3683. Yeah, ok. Sounds like a plan alright.
  3684. Your task is to take the powder barrels we stole from the fleeing D.W.A.T.-forces and place them directly below the base of the tower.
  3685. Ha! Soon it will be raining witches and bearded old men all over the Central Plains!
  3686. Haha, Lady Luck is winking saucily at us, Death Slayer!
  3687. There's a corridor leading from our dungeon to precisely the right spot and the construction crew has left us a cart we can use to push the barrels in place. Then you light the fuse.
  3688. Death Slayer! I have been contacted by a group of she-mages that just entered the sewers.
  3689. They intend to poison the city's water supply. Apparently they are angry for not being invited to take part in the construction of the Wizards Towerв Ц Go talk to them, why don't you!?
  3690. Go talk to them or go strike them down. just make sure to get your hands on a barrel of that poison. It's a green skin concoction called Madman's Forehead в “ it will come in handy later...
  3691. Oh, look at those muscles, ladies! Look at those red, bulging muscles, all gleaming and pumped and ready for action!
  3692. Oh, stop it now! No use trying to make me blush, you know...
  3693. And modest as well!?! Indeed, you might very well be the perfect man! So, Mr. Perfect, will you help us spread the poison?
  3694. You bet I'll help!
  3695. The thing is, we weren't prepared for the commotion your presence has brought about, so I need an escort as I pour the Madman's Forehead into the water supply.
  3696. I will leave my two sisters behind to look after you - assuming you wouldn't mind having some help to oil up those muscles of yours?
  3697. Halt, furless one! You're entering the territory of the Gentle Whiskers, formally known as the Blood Soaked Snouts.
  3698. This is an official district of the city of Mayhew! State your business and let my sniffers smell your scalp!
  3699. Don't you come near me with that filthy schnoz, you stinking sewer dweller!
  3700. Well, hello Master Rat! No need for hostilities! We are friends with your people and mean you no harm if you but grant us access to your territory.
  3701. Friends, you say? Smells suspiciously like the Black Breath Clan. If so you are friends with our sworn enemies!
  3702. They have chosen to rebel against our wonderful and generous Sovereign. We are a part of Ardania and Ardania's enemies are ours, fur or no fur!
  3703. Is that soв Ц And this is what the generous Sovereign grants his loyal servants? Being drenched in human excrement in a damp and moldy sewer!?
  3704. Tell you what. Side with me instead and I promise you a much more comfortable living environment in my future kingdom!
  3705. Oh... Such as?
  3706. Well, you can haveв Ц the Reeking Mire! The whole swamp will be the property of the Gentle Whiskers if you but abandon the Sovereign!
  3707. Hmm, I don't knowв Ц King Garibaldar of Mayhew provides us with aged cheese and as much quality litter as we can make use of...
  3708. I can do better! Olw Lardson, the most famous cheese maker in the realm, is currently touring the Central Plains with his wagon. I can send my minions to fetch some of his best Gouda for you to feast upon!
  3709. So... The Reeking Mire and a huge chunk of Gouda в Ц
  3710. Okay, you got a deal, but we need to set up a contract signed with a mixture of blood, spit and the finest curd as our tradition dictates.
  3711. Certainly, no problem! Let's work on the details while my Death Slayer orders a raiding squad to fetch your cheese!
  3712. The Gouda is delivered, Death Slayer, and the Gentle Whiskers will honor our agreement в “ you're free to enter their territory as you wish!
  3713. Don't tell them, but I tasted a piece of their prize. I must say, having cheeze like that caress you palate makes even a place like this seem heavenly. Just like living in paradise!
  3714. Death Slayer! One of our minions has spotted a group of Goblin Shamans standing around in the dungeon.
  3715. They look as though they are waiting for something. Maybe you should send a squad to check them out?
  3716. Interesting... The minions just brought me a document found on one of the clerics you killed.
  3717. It's written in some kind of code, and unless I'm completely daft it's a treaty to be signed by the goblins and Medusia Malixandre, the high Pontiff of the Holy Conclave.
  3718. Then again, it might just as well be a recipe for Spicy Knockwurst. Either way, it's none of our concern...
  3719. Ouch! Who would have thought that a group of Goblin Shamans would get help from such able sisters of Agrela!?
  3720. Pretty strange actually. Maybe the Goddess of Life is growing really desperate for new recruits in these dreadfully peaceful times.
  3721. Long time no see, young Mr. Balgorion!
  3722. You may not have seen ME, but I've had my eyes on YOU all along.
  3723. I am fully aware that many of your actions continue to produce highly inappropriate ripple-effects. For instance, you have made many dwarves extremely happy by helping them to root out the evil in Grov-Urtat.
  3724. You know what в “ I'm getting kind of fed up with this! What does a guy have to do to get some appreciation!? Must I be a total loser, like you?
  3725. Whatever do you mean?
  3726. I did some research in the archives of the Ardanian Towncriers Association as we passed by Libertinum...
  3727. Are you infact the fair-haired Balgorion of Keldurn ? The one allegedly destined to purify the world from evil and close the gates of Hell?
  3728. Well, I... Um... You see...
  3729. Don't deny it! Beneath those fancy clothes, I bet you still have that star-shaped birthmark! You were described as в њa new hopeв ќ! Not the phenomenal menace you led me to believe!
  3730. Then, at the age of twelve, nothing! What happened, loser? Couldn't take the pressure? Too scared?
  3731. If you must know, I was diagnosed with a severe case of asthma combined with an overly-delicate digestive system. Not exactly the traits of a hero.
  3732. As word got out I went from being the talk of the town to being the joke of the town overnight. My parents felt so embarrassed they threw me out! I only survived thanks to the rotten food hurled at me by my former fans...
  3733. Well... Alright. That's actually kind of sad...
  3734. Not so much в “ after all, it molded me into the harmonious man I am today. And that man says you need to do better if you are to impress my masters!
  3735. Okay... Any idea how?
  3736. Perhaps. Ever heard of Lady Clitton, the niece of Garibaldar, the King of Mayhew?
  3737. Her husband was caught with his pants down in the arms of his secretary- a gnome, no less!
  3738. You should seek her out. I'm sure Lady Clitton would consider rewarding you handsomely for helping her to deal with the situation...
  3739. So, here is the deal with lady Clitton. There is a witness that she wants dead. I have marked his whereabouts on the world map.
  3740. If we kill him she will give us something nice, which would be... nice. But maybe we can gain even MORE by siding with the intended victim!?
  3741. Lady Clitton will definitely send other assassins besides us. I can contact the witness and demand he pay us for protection. What do you say? It's your call!
  3742. Crap, that door is sealed shut! Hurry up and find a way to open it. We need to get the powder in place real soon or we will be overrun by spell-casters!
  3743. Hallowed be thy name, my fellow crusader of darkness! What a boom! My ears might never stop bleeding from that blast!
  3744. Oh, pipe down you! Stop the motor-mouthing!
  3745. Ha ha! So, what's next? The City Council or KBI Headquarters? I say we start with a surprise attack against the nobles. Hopefully we can catch them with their pants down!
  3746. Well, of course we can в “ the members of Ardania's nobility tend to spend most of their lives with their bums in the open в “ but you know what I mean:
  3747. let's sneak up their rear and take them from behind!
  3748. The Council of the Cities: a bunch of stuck up Lords with no merits among them, except if one were to create an all-inclusive exhibit of venereal diseases, of course...
  3749. Sadly, they can't be killed в “ I'll need them to keep the realm together once the Sovereign is dead.
  3750. What, no killing? Not even a little one?
  3751. We are in the caves under the residence of one Lord Agusto Valmorgen. Thanks to a note from or dear Scirazzia I know the City Council is convening up above.
  3752. We will not kill them. Instead your task is to learn about their plans, so we can pit them against each other.
  3753. Boooring! What if I find a really, really tiny one. Like a super small...
  3754. Let me finish! The Lords are using these caves to send secret messages back and forth, scheming behind each other's backs.
  3755. You must get rid of all the guards and destroy the alarm contraptions. Once that is done I want you to catch and kill three messenger boys and collect the missives they are carrying. Get it?
  3756. Hate it!
  3757. Great! Let's do this!
  3758. Start building your dungeon, but make it fast в “ the guards must be killed and the alarms smashed before the messengers start strutting about.
  3759. Rennfield!? What do you want? I'm in the middle of a really delicate mission here. I don't have time to chit-chat!
  3760. No shitting, no chatting, I promise! It's just, I've been pondering my woeful life and I firmly believe that you have the lungs to unsuck all that sucks. So... If you don't mind, I'm moving in with you right away!
  3761. What!? No, most certainly not! Why would I want a loony dwarf running around causing all kinds of trouble!?
  3762. I can cook. I can clean. I can dance and sing and wrestle in mud! And jelly! And I can fry enemies to crispy meat-sticks with thunder and lightning!
  3763. But why? Shouldn't you be off trying to wake your fathв Ц I mean, wake your demon?
  3764. That's all in the past. Mother won't let me come home. She has guards and flamethrowers and doors six feet thick to keep me out.
  3765. No, there's no doubt: my future is here в “ I will tune and trim your mechanical contraptions by day, and cuddle up at the foot end of your bed each night...
  3766. Well, when you put it like that...
  3767. But no, even if we orphans should stick together. In the end, I'm the son of a God and you're just a son of a bitch...
  3768. I'm sorry, but you have to go.
  3769. Oh... Okay... I won't cry. I won't lay awake all nights wondering where we went so horribly wrong.
  3770. Instead I will come to visit you regularly. See, my back-up plan was to start a business as a traveling merchant and I'm sure you'll need to в њchantв ќ some в њmerв ќ from time to time!?
  3771. Uh, of course... Well... yeah...
  3772. You just run along now, got stuff to do, don't need any в њmerв ќ at the moment. So long!
  3773. O, yippy-jay, Rennfield's gay! I'll be back. You have my worm!
  3774. Oh, Death Slayer! You know the other night when I disguised myself and went to the city of Valmorgen for an evening of fun and much needed comforts? I didn't tell you, but I happened to score big on a single game of Shax.
  3775. Right now the guy I bested, Lord Agustin Pincoquette, is sending a wagon to pay his dues. I want you to intercept it before it arrives so that he must send another one.
  3776. And then another one again! He is a wealthy and annoyingly decent guy so I think that we can keep it going for a while...
  3777. Death Slayer! A new group of guards have entered the caves and they have a Dwarf Engineer in their midst. They must have figured out that the alarms are out.
  3778. Hit them hard and do it right away before they find their slaughtered colleagues!
  3779. More messengers are coming and this time they have guards to protect them! Kill the guards and knock out three errand-boys.
  3780. I have an idea that can sow some dissent between the Lords and Ladies!
  3781. I have cobbled together some letters of my own. The minions will swap the original missives for the ones I've written and then let the messengers run along when they wake up!
  3782. I have an idea, Death Slayer! I'm beginning to see a pattern here в “ the Valmorgens and the Lionshares of Oakendor are constantly pulling in opposite directions.
  3783. Let's make bad things worse and hopefully we can keep the nobles occupied until your throne is secured. Here is what you must do:
  3784. First I want you to craft fifty silver coins stamped with the sigil of Oakendor and four embellished daggers with the Lionshare family crest. Then you must attack the Valmorgen recruitment camp marked on the world map.
  3785. Slay everyone and I'll have the minions make it look like the recruitment officers exposed a group of Okendorian spies! Do that and we're done here in Valmorgen!
  3786. Hum, it appears someone has already raided this site? Everything is gone except for a thingy found by a scout of mine.
  3787. It's one of those beer bottles again. You know, marked with the sigil of the Babarbian Brewery Association. This feels horribly familiar...
  3788. What the!? Nothing to loot but two empty, Babarbian beer bottles!? Some ice-brained, fur-hatted snow-jogger is out to sabotage us! Hit another site, quickly!
  3789. ARGH! This is ridiculous. The Babarbian red-nose bested us again! I'm growing... you know, like... upset or something!
  3790. Death Slayer! One of the hostiles dropped a map marking a location close by. The marking says в њHQв ќ в “ I suggest you put together a really heavy bunch of raiders and send them to check it out!
  3791. Oh, how stupid am I!? After slaughtering the guards our minions found a letter from someone called в њthe Dragoonв ќ.
  3792. It was addressed to none other than Baron Malister Crueely в “ the blasted triple-shit survived the wreckage! Catching him must wait, but catch him we will.
  3793. Hum... maybe we can give him as a kind of present to the sister of my devoted wife...
  3794. Nicely done! With this we have all the information we need to play the noble houses against each other when the time comes!
  3795. Oh, and by the way в “ we seem to be wanted, dead or alive.
  3796. Wanted? Me I understand, but you!? Earned a reputation for being a bald, baby-faced bed-wetter, have you?
  3797. Do you want to hear this or not!? One of my minions listened in on the Lords arguing over who to blame for the current state of the union.
  3798. They talked about в њthe Bloody Greenskinsв ќ, в њthe Blasted Wizardsв ќ and some в њSerpent of Libertinumв ќ. But more importantly, they mentioned posting a warrant, naming me by name and you they called...
  3799. Yes...
  3800. Oh, never mind. Just be glad...
  3801. Spill it!
  3802. Okay, okay, but don't chew on the messenger. They called you в њOscar's little helperв ќ...
  3803. Death Slayer, it's kind of hard to imagine that this hill we're in once was the royal residence of Megamull, isn't it?
  3804. The Sydrian dogs razed it to the ground decades ago and now it is covered by some farmer's turnips, parsnips and carrots. Ah, the inevitable march of time...
  3805. Inevitable!? You make it come to a halt just by opening your mouth...
  3806. Hey, maybe we should let the state of the Megamullian high seat inspire our choice of weapons when killing the Lords of Castle Twilight:
  3807. we could squash them to puree under a wagonload of root-crops, or maybe force-feed them carrots 'till they choke, or... Is it possible to sharpen a parsnip, you think?
  3808. Well, it has been done. But it requires a root of considerable size and firmness...
  3809. He-he, that would be great, wouldn't it! Anyway...
  3810. Close by lies the headquarters of KBI with its archives bursting with body-hair samples taken from all human and non-human individuals on the continent.
  3811. The bottled stench of all suspected freethinkers, including all gnomes down to the newborn toddlers. Even records of public and private statements made by thousands of citizens, just for the hell of it.
  3812. I know the concept. Where I come from it's called the Education System...
  3813. So, here is the deal... The KBI has its uses в “ we want the organization to be operational in the future so don't kill anyone unless you absolutely have to!
  3814. Your primary objective is to aid Mr. Jameson Blond в “ a freelance spy I've hired to infiltrate the KBI archives, relieving them of some items and planting other ones in their stead. You get me?
  3815. Oh, I'll get you alright! Only not just yet...
  3816. Great! Now, go get ready and I'll give you further instructions when Mr. Blond arrives.
  3817. Oh, it almost slipped my mind... Do you see that cave containing emergency exits from the headquarters? That's your way in, but do not enter until Mr. Blond is ready for action!
  3818. Oh no, our agent has been captured! What did I say!? You must lure the guards away before Mr. Blond starts searching the bookshelves.
  3819. This is a minor setback though. Knowing Mr. Blond, he will escape and get back to business pretty soon. So prepare yourself and don't fail him again!
  3820. Okay, Mr. Blond has escaped and is waiting for you to attack a security station.
  3821. Oh, shit, shitteli-shit-shit! Mr. Blond was captured trying to evacuate through a portal and I've received a note from Feliks ben Apart, the Head of KBI в “ he will kill our spy if we don't surrender.
  3822. We can't surrender and we can't let him kill Mr. Blond! Finish up real quickly and then hit ben Apart with everything you've got!
  3823. Death Slayer, Mr. Blond is ready to move! He has taken a first look around and apparently he needs you to lure some guards away so he can go about his business.
  3824. Use the teleportation portals attack the different security stations. Keep the guards off Mr. Blond's back until he is done or he will definitely get caught!
  3825. Mr. Blond will start moving the second you enter a security station. He'll start with the blue station, so attack it first.
  3826. Now what? Who are you?
  3827. Forgive me, my Lord, but I've come to seek your assistance in performing a most delicate and important errand.
  3828. I see... Well, calling me Lord will actually get you pretty far, but I'm afraid I don't have time to...
  3829. O just hear me out, will you! My name is Hermione Jaeger of Treldan Forest.
  3830. I am an officially non-existing, operative agent of the Small Council. You know, where the non-human subjects of the Sovereign convene.
  3831. Yeah, yeah! Tell me what you want, but be quick or be dead!
  3832. Let's just say that lately the malcontent among us non-humans has been growing and my job is to harvest an extremely powerful, explosive device from the headquarters of KBI.
  3833. Seeing that you're the enemy of the enemy I thought that maybe we could come to terms...
  3834. Well, that's not unlikely! If you plan to hurt the Sovereign I'm your man! Just tell me what to do!
  3835. Sure. According to my informants the Doomsday Device is kept in one of the corner-rooms of the headquarters.
  3836. It is guarded by a security mechanism based on color codes. I don't know the exact combination so you must search for clues around the complex.
  3837. As soon as you have the device send me a message and I will come to collect it.
  3838. Consider it done! My Death Slayer will do whatever it takes and I will call for you before long!
  3839. Well, you heard her! Access to the main halls of the HQ so you can search for the codes.
  3840. But it will also trigger the alarm so you'll have to act faster than the speed of my cousin Dwight!
  3841. Looks like you have decoded the color combination, Death Slayer! Quickly, find that corner-room and secure the Doomsday Device!
  3842. Excellent, I will inform the she-elf that we have her device! Or will I... Maybe we should keep it? Yeees, why not keep it? Or... Shit, I don't know...
  3843. Maybe she is fooling us in some way. Maybe the Small Council is setting us up to gain favors with the Sovereign... You decide, Death Slayer в “ should we keep it or give it away?
  3844. If you want to give it away, the Miss is waiting by the entrance of the room. If you wish to keep it, just ignore her. But be careful using the device, it might well blow up in your face.
  3845. Right, good idea! I hope...
  3846. Warning, device malfunction detected. Explosion imminent.
  3847. Wow, he was a tough one. Hard as a rock!
  3848. Not really... I'd say he was as elastic and tender as the rest of you...
  3849. Want to hear something interesting?
  3850. Would you stop asking questions, you moron!? You never listen anyways!
  3851. Wow, calm down, I'll tell you в “ no need to get testy! The minions brought me some documents from the archives.
  3852. Aside from spy reports warning about the rise of Sheela Sourman and a possible conspiracy being prepared in the Tower of High Wizardry, it seems as if Scirazzia the Wondertaker has earned some suspicion from the KBI...
  3853. And that's a surprise to you!? Bleedin' imbecile...
  3854. Yeah, I know, I'm sure it's nothing. The KBI probably suspects everyone and everything... And in the end, what's the point of pondering meaningless questions!?
  3855. Let's move along before the dungeon is overrun by valiant fools.
  3856. Welcome, lad! Here to witness me triumph, are you?
  3857. Not really... I bring news of a final test. The leaders of F.A.K.E. have reached a decision: successfully conquer Castle Twilight and you'll become gold members without delay.
  3858. That's fantastic! The Sovereign will be last in the line of Sydrian kings, I swear!
  3859. Bah, soon the leaders of F.A.K.E. will have to apply for membership themselves, to the fellowship of the still breathing.
  3860. Yeah, well... As previously mentioned, our informants have reported about large gatherings of troops around Castle Twilight.
  3861. We are yet to learn why, but whatever the reason it tells us that the Sovereign has brushed the cookie crumbs from the royal garbs and snapped out of his indolence.
  3862. Ha, that won't do him much good! Thanks for the warning, though. You also said something about a back entrance...
  3863. That's correct. I pointed you to this forest hill north of Libertinum, because right outside there's an entrance to a secret tunnel leading to the basement level of Castle Twilight.
  3864. It was built as an escape route but will be the perfect path for infiltrating the palace. Opening it without the proper key will be tricky, but it can be done.
  3865. Great! Tell me all you know and I'll guide my henchmen through it. You get on with the preparations, Death Slayer. It's time to nail some royal balls to the wall!
  3866. So, let's get going! Balgorion told me about a Sister of Krypta living alone in a location that I have marked on the World Map.
  3867. Send a raiding squad to kidnap her. Hopefully she can tell us how to open the entrance to that tunnel!
  3868. Tara Paleskin, I presume...
  3869. Well, yeah. And who are you? Some wannabe bad-arse going after the Sovereign's scalp!?
  3870. Well... uh...
  3871. In that case I'm happy to inform you that you're irreparably late!
  3872. Say what!? What do you mean, late!?
  3873. I mean that the Sovereign is already gone, chased away from Castle Twilight by Blaime Bannister in allegiance with the Holy Conclave!
  3874. STOP TALKING!
  3875. Give me a moment... O, stupid, stupid Oscar! The в њpeace-keeping observersв ќ. The shipping of shitloads of weapons from outside the realm. Clerics of Agrela meeting goblins beneath Mayhew.
  3876. And в њthe serpent of Libertinumв ќ is of course the High Pontiff herself... You're saying that the Holy Conclave has performed a coup dв ™хКtat and placed Blaime Bannister on the throne!
  3877. Bongo! The last anyone saw of the Sovereign, he and a couple of guards rode north.
  3878. One of the Conclave's best agents went after him. He will soon return as the captive of Scirazzia the Wondertaker.
  3879. WHAT!?! Scirazzia!? But she has left the sisterhood, she told me herself!?
  3880. Hahaha, so you're one of those idiots she has been using to run our errands:
  3881. Fetching the Crown of Sydrian replica in Babarbia and the ancient Record of Sovereigns from Thorin's Peak?
  3882. She lured you to attack the City Council as well, didn't she в “ just to divert the Sovereign's attention from what was happening under his oversized nose.
  3883. SHUT IT, OR I'LL HAVE YOU TORTURED! This doesn't change anything!
  3884. You will tell me how to open the entrance to the secret tunnel or I'll be dancing on your grave before supper!
  3885. I'll tell you nothing, you pathetic moron! Only the Sovereign and the High Pontiff of the Conclave possess the keys to open that tunnel!
  3886. YOU'RE LYING! THERE IS ALWAYS A WAY! ALWAYS!!!
  3887. Maybe there is, maybe there isn't в “ you'll never know!
  3888. Death Slayer, listen up! I'll bring this hag to my personal chambers and have my twisted sister-in-law crack her wide open. You just keep doing what you're doing and I will get back to you as soon as I know what needs to be done!
  3889. Aha! I knew she would cave! It's all a bit fuzzy в “ towards the end Mrs. Paleskin gurgled and hissed more than talked в “ but opening the tunnel involves interacting with three holy spirits that dwell close to the entrance.
  3890. First you should take control of the altar marking the opening. Then the spirits will appear. Kill them and you should be able to secure the holy objects needed to activate the entrance. Now, go! I'll stay here with both fingers and legs crossed...
  3891. Hey, Death Slayer, you know what that motley crew of demonic attackers tells us, don't you в “ Mr. Crueely is at it again! And we certainly don't have time to chase him down right now! Hum, what to do, what to do...
  3892. Oh, I know в “ let's let Ardania's valiant heroes take care of the problem by keeping him busy! I'll produce some wanted-posters, with a drawing of his ugly mug and all, and our minions can post them on raid sites in the area.
  3893. No retreat, no surrender! There might be a brand new arse rubbing against the throne of Castle Twilight, but that won't upset our plan!
  3894. Of course it upsets our plan!
  3895. The Bannister boy is probably all hardened muscles and ligaments! I want the overfed old one!
  3896. Well, it is as it is and the final countdown has begun! Let's leave some minions here to protect our rear until we have penetrated the dark passage ahead.
  3897. On the other side of that tunnel lies the high seat of your future Kingdom with its gleaming towers.
  3898. With its storerooms jam-packed with glitter and gold. Its pantries bursting of crackers, cheese and purхКed fruits в “ I want it all, and I want it NOW!
  3899. This is perfect в “ the storage here by the tunnel opening contains lots of materials to get us started. We need to make haste!
  3900. The minions left by the tunnel entrance will not be able to guard us for long and I suspect that Sovereign Bannister will start attacking us real soon.
  3901. Let them come. The more the bloodier!
  3902. You must find a way to lure Bannister and his guard down here. Oh, about the guard, Balgorion muttered something cryptic about the new Sovereign having unexpected and powerful allies.
  3903. Whatever that means things will get rough в “ the shithead once told me about the remodeling of the castle cellars after an underground goblin attack. The whole basement was redesigned in order to obstruct any attempt to invade.
  3904. Just let me loose. I'm unstoppable!
  3905. Wait! Before you burst into a frenzied killing spree, I want you to know that, whatever happens... It has been a joy to be your advisor.
  3906. I mean, Pranca has her qualities, but you and I, what we have is... you know... I really... like you... a lot...
  3907. Uh... Well ... To be honest... Well... Dittoв Ц
  3908. Anyway, the time has come for the demi-god to crown his earthly ambassador. As a final request I would like you to refrain from slaughtering my so called father if you see him в “ I want the joy of doing that myself.
  3909. Otherwise в “ kill 'em all!
  3910. Well, you know what to do, no point in me babbling on about hurrying up, building rooms and spawning minions. I guess I should shut up and let you focus on conquering the world instead of chatting about stuff you already... Uh...
  3911. Yeah... Alright, I'll shut up then... Give them Hell and all that!
  3912. WE DID IT!
  3913. I'm the imp of the world!!!
  3914. Oh, this is so overwhelming. I don't know how to thank you...
  3915. Then don't! Honestly, I couldn't have done it without you.
  3916. Ha-ha! We showed them, all right! The Bathoryan Impire is... What!?!
  3917. You!? Here!?
  3918. Well, if it isn't Oscar van Fairweather. The majestic disgrace of my closest friend and advisor...
  3919. But you're supposed to be dead! Be gone from my basement, you spook!
  3920. Being supposedly dead and real dead is not quite the same, as you will soon come to realize.
  3921. But you ran! You were chased down by sister Scirazzia. She was sent to hunt you down!?
  3922. For sure, and supposedly she should have succeeded, were it not for your genuinely respectable father who all but died to save his Sovereign King.
  3923. So, my father... he lives...
  3924. He lingers on, though his body is cut by a scythe blade and his soul is broken by shame...
  3925. It matters not в “ soon both of you will enter the world beyond!
  3926. You are truly stupid to return, Sovereign. You could have lived out your miserable life somewhere in the wilderness. Now you will end up a rotting corpse in the castle built by your equally rotten forefathers...
  3927. Hardly.
  3928. Oh, yes you will!
  3929. No.
  3930. Oh, yeees you will!
  3931. I will not, and I'll tell you why. When I cut the head off the bloody priestess she lost a necklace.
  3932. And on that necklace was a pendant I immediately recognized from Lord Eudrik Razzenthell's book on the Magical Artifacts of Ardania...
  3933. Oh! Yeah! So what! You stupid son of a... of a horse... that... that doesn't like you very much...
  3934. I care little to hear you stutter...
  3935. Now... What to do with you, demon... I suppose I should kill you too, for plotting against me and for killing and slaughtering your way throughout my realm, but...
  3936. Know what в “ I have a proposition for you. Will you hear me out?
  3937. If it postpones the killing part, sure, why not...
  3938. Your evil intentions aside, you are actually the savior of the Kingdom, not to mention its Sovereign ruler!
  3939. Not only did you overwhelm the devious priests and young Bannister. You also managed to emasculate the scheming wizards in the High Tower,
  3940. you undermined the members of Ardania's conniving nobles and prevented the necromancers from growing strong under Sheela Sourman's rule. I could go on, if you'd like...
  3941. Please don't, the angst is almost unbearable...
  3942. Right... So here is my proposition: How would you like to be named High Commander of Ardania's Underground Defenses?
  3943. I'm sure you'd be perfect for the job and the nomination ceremony would make my comeback really spectacular:
  3944. a testament to the fact that not only green skins, ratmen and minotaurs are kneeling in front of the Ardanian throne в “ now even the demons have joined our allegiance for peace and prosperity.
  3945. O, I'm going to be sick...
  3946. So, there you have it! The choice is yours: Either you leave my Kingdom never to return, or you stand by my side as a royal champion and a true savior of Crown and Kingdom. What say you?
  3947. What. Say. You?
  3948. So, Hellchild, you're in a town called Mayhew.
  3949. Velvet needs to replenish his strength before embarking on his righteous crusade, and there is a powerful magical node located at the city center. Velvet must suck it dry!
  3950. Right... but about this в њrighteous crusadeв ќstuff? You need to elaborate.
  3951. Certainly! You know, it's kind of hard to be isolated and alone for a millennium without turning your gaze inwards.
  3952. Sure, the first nine hundred and ninety years were spent clawing at the walls and roaring like a dragon, but one day all that anger and hatred just drained away.
  3953. So what? Now you're like a... You're a NICE person?
  3954. Absolutely! Blacky the Lethal was transformed into Velvet the Avenger, and Velvet is a steadfast champion of chivalry!
  3955. And exactly how do you intend to go about this в њbeing goodв ќ business?
  3956. Well... Velvet the Avenger will also be known as Velvet the Insightful, as he has learned the ultimate meaning of goodness.
  3957. He will turn Ardania into a paradise on earth by systematically exterminating everyone who behaves badly towards anyone else.
  3958. When Velvet is done, there will be no more wicked people left in the world. All will be fun and games!
  3959. And you really mean в њeveryoneв ќ, right?
  3960. Of course! True goodness cannot be subjected to compromise or exceptions!
  3961. But first thing's first! The wizards and witches in the tower up top seem to sense your presence. You will have to defend the dungeon until Velvet is finished drinking from the power node.
  3962. Get ready в “ save the world, one wicked villain at a time!
  3963. Hellchild, can I have your attention, preeze?
  3964. Velvet refuses to work with those evil Fiends that served you and your previous master. From now on you must enlist a more trustworthy bunch of creatures. Creatures in lack of a soul that can become twisted and evil.
  3965. The Soulless don't eat. Instead you'll have to sacrifice some of them in the Pit to keep the others fulfilled and strong. The energy from the sacrifice will be distributed to the ones most in need.
  3966. Also, Velvet doesn't want you using the Extractor for squashing evil-doers! Instead he wants you to send them to the Screamatorium, so they may confess their sins before departing this life.
  3967. So, to the business at hand. Velvet has located the core of the power node up ahead. You must escort him there and protect him until he has become something of his old self again...
  3968. There is a tingling sensation in my left horn, Hellchild!
  3969. Go look in the cave-like part of the sewers and you'll most likely find some human women with simple minds and not enough clothing carrying something we could make use of- a barrel of poison if the horn is not mistaken!
  3970. Something tells me they might be salaciously evil and in need of a quick, clean death.
  3971. Oh, look at those muscles, ladies! Look at those red, bulging muscles, all gleaming and pumped and ready for action!
  3972. O, stop it! It's no use trying to make me blush, you knowв Ц
  3973. And modest as well!?! Indeed, you might very well be the perfect man! So, Mr. Perfect, will you help us spread the poison?
  3974. You bet I'll help!
  3975. The thing is, we weren't prepared for the commotion your presence has brought about, so I need an escort as I pour the Madman's Forehead into the water supply.
  3976. I will leave my two sisters behind to look after you - assuming you wouldn't mind having some help to oil up those muscles of yours?
  3977. Halt, furless one! You're entering the territory of the Gentle Whiskers, formally known as the Blood Soaked Snouts.
  3978. This is an official district of the city of Mayhew! State your business and let my sniffers smell your scalp!
  3979. Don't you come near me with that filthy schnoz, you stinking sewer dweller!
  3980. Now, now, there is no need for hostilities, furred one! The Hellchild here is already friends with your kind, the very best of friends. So has he told me!
  3981. Friends, you say? It smells suspiciously like the Black Breath Clan. If so you are friends with our sworn enemies!
  3982. They have chosen to rebel against our wonderful and generous Sovereign. We are a part of Ardania and Ardania's enemies are ours, fur or no fur!
  3983. Oh, siding with the forces of darkness, are you? Not very rewarding, is it? Or do you actually like living amongst human garbage and excrement?
  3984. Why not join the crusade of ultimate goodness instead в “ Velvet knows how to reward the fair of heart!
  3985. Oh... Such as?
  3986. Well, you like swamps, don't you? You can have... Hum, what do they call it... Oh, the Reeking Mire! You would love it there, Velvet is sure!
  3987. Hm, I don't know... King Garibaldar of Mayhew provides us with aged cheese and as much quality litter as we can make use of...
  3988. Okay... Cheese, you say... Hellchild, didn't you mention knowing some famous cheese maker who travels the Central Plains with his wagon?
  3989. How about you pay him a visit and relieve him of a shipment of fine Gouda? How about that, master Rat!?
  3990. So... The Reeking Mire and a huge chunk of Goudaв Ц
  3991. Okay, you got a deal, but we need to set up a contract signed with a mixture of blood, spit and the finest curd as our tradition dictates.
  3992. Wonderful! The Hellchild will fetch the cheese while Velvet stays here to go over the details!
  3993. Nicely done, Hellchild. Velvet has expanded his host of devotees for the price of a stinking marshland and a load of equally smelly cheese! The road to the power node lies open!
  3994. Ouch! Velvet's got a terrible ache in the right horn, but it's a fuzzy feeling.
  3995. A group of famished elf-younglings maybe, or possibly a minotaur warlord with a colossal clubhoof...
  3996. Oh, just look for anything strange, green-colored and smelly in our dungeon, will you!? Something is amiss!
  3997. Goblins allied with human clerics!? Isn't that odd, Hellchild? Then again, perhaps they have a common interest in sausage?
  3998. Velvet has just received word that your minions found a recipe for Spicy Knockwurst on one of the dead clerics. A recipe signed by Medusia Malixandre, High Pontiff of the Holy Conclave.
  3999. Hm, must be a truly magnificent sausage recipe...
  4000. Such an odd mix of evil-doers. Goblins and human clerics fighting together... what IS this world coming to?
  4001. Well, never mind. Just don't lose any more battles or I'll be forced to teach you a thing or two about being humble.
  4002. Look, Hellchild. What a dashing, young human who has come to visit us! And with a mask and everything! How very thrilling...
  4003. I'm Balgorion, an agent of F.A.K.E. в “ the Faculty of... Oh, never mind. It's sort of a union of Ardania's most ...
  4004. Shut up you!
  4005. How rude, Hellchild! You should let him speak his mind!
  4006. Well I uh... I just think you should introduce yourself first, that's all...
  4007. Well, that sounds proper...
  4008. Welcome, Balgorion, to the home of Velvet the Avenger and his loyal minions. They are on a quest, you see. A quest to turn Ardania into a paradise of goodness by slaying all evil lurking in the realm!
  4009. A paradise of goodness? I see... And what exactly do you mean by в њall evil lurking in the realmв ќ?
  4010. Precisely what it sounds like! Velvet will massacre everyone behaving badly towards anyone else, until all evil is vanquished.
  4011. You know, that sounds almost exactly like the aim of F.A.K.E.! You wouldn't care to do like that demon of yours and sign up for a membership?
  4012. Well, perhaps... What does it stand for, this F.A.K.E.?
  4013. Uh... Well...The Faculty of... All-consuming Care and... Empathy...
  4014. How ADORABLE! But you DO know that Care is spelled with a C? Oh wait! Velvet sees what you've done! You couldn't very well call yourself F.A.C.E. в “ that would sound utterly silly!
  4015. Exactly! You're a smart one, aren't you! Anyway, we are happy to have you в “ all you need to do is fill out an application and keep doing what you're doing.
  4016. Oh, that's just swell, isn't it, Hellchild!?
  4017. Before I take my leave... Ever heard of Lady Clitton, the niece of Gaston Gregorius Garibaldar, the King of Mayhew?
  4018. Yesterday her husband was caught with his pants down in the arms of his secretary- a gnome, no less!
  4019. You should seek her out в “ I'm sure Lady Clitton would consider rewarding you handsomely for helping her to deal with the situation...
  4020. Oh, this will be fun! Let's start by reaping that reward, shall we!
  4021. The Lady Clitton will give us something nice to murder a witness that means to hurt her by telling the truth about her husband. But, on the other hand...
  4022. Perhaps our crusade would earn greater profit by defending the witness against Lady Clitton's other assassins?
  4023. Velvet is confused. It's kind of hard to tell who's the good one in this delicate affair... You decide, Hellchild!
  4024. Fantastic! Velvet has never seen a demon do so much good for so many people in so little time!
  4025. Now Velvet is strong again! Nothing can stop the crusade of ultimate good from sweeping across the world!
  4026. Yeah, to think that I was actually worried there for a while...
  4027. Velvet told you not to worry, didn't he! Now, here is the deal... Velvet is going after the most pregnant force of evil in the world. And who is that?
  4028. Well, there's the Foxy Towncriers Association in Valmorgen. They're pretty nasty...
  4029. Wrong! Velvet was King Blacky. Velvet knows that to gain power you must do evil deeds в “ hence the most powerful person is also the one with the blackest heart!
  4030. You're talking about the Sovereign, aren't you?
  4031. Correct! The Sovereign must PAY for all the pain and suffering he has caused on his way to power! But not only he. ALL members of his evil rхКgime will answer for their crimes.
  4032. First you will bring justice to the members of something called the City Council. Then it's time to deal with the leader of the kingdom's ruthless intelligence agency.
  4033. And when you're done, Velvet will rise as the benevolent Lord of the Ardanian Kings!
  4034. Hellchild. What, would you say... is freedom?
  4035. Well... uh... A thing for pansies maybe?
  4036. Don't joke! Joking makes Velvet a dull boy and that's no good.
  4037. Velvet has actually given a lot of thought to the concept of freedom, because freedom is good and Velvet wants to do good things. But what IS freedom?
  4038. Beats me... Never really gave it much thought...
  4039. Then Velvet will tell you! Freedom is to be allowed to do exactly what you want whenever you want to. If you want to eat, eat. If you want children, get some! If you want to hurt someone, just smack away!
  4040. Sounds fair enough, as long as you have some food and that someone wants to have kids with you and... uh... err...
  4041. Didn't you say that hurting people is evil? That you will kill all evil-doers?
  4042. You're missing the point, Hellchild. What you speak of is NOT freedom but quite the opposite- being at the mercy of circumstances!
  4043. So... Everyone gets to do what they want, but if what they want hurts someone else... they die?
  4044. Well, being evil is all about wanting bad things for others, right? How else is Velvet going to find all evil persons if they aren't free to reveal their true nature?
  4045. Ok, you got a good point... so freedom can mean a lot of different things...
  4046. Yes, but let's get down to business!
  4047. A friend of yours, Scirazzia the Wondertaker, was kind enough to send Velvet a note, telling him that the Ardanian City Council is convening in the Valmorgen residence up above.
  4048. Instead of just KILLING the villains, Velvet suggests that you secretly expose them to the barrel of Madman's Forehead that you got from the warlocks under Mayhew...
  4049. Now there's a good deed if I ever heard one! It'll be a slaughter!
  4050. Velvet knows! The nasty Lords will go back to their castles, then the madness sets in and they will massacre everyone в “ hopefully in the nicest of ways!
  4051. Now go в “ start spreading the disease!
  4052. Get this crusade on the road, Hellchild! Velvet will give you further instructions when it's time to attack. Until then you just foster some fair-hearted troopers and expand, furnish and decorate your dungeon.
  4053. So, Hellchild, you look about ready to get going. Explore the caves up ahead and find a way to deliver the dust.
  4054. And be gentle with the guards. Murder them softly and destroy all alarm mechanisms to avoid additional and unnecessary bloodshed!
  4055. Oh yes, with some modifications, that old air-cooler thing is PERFECT for spreading poisonous dust! It appears to be of dwarven design, so perhaps Velvet has just the thing!
  4056. You see, Velvet had the minions dismantle the forge in Grov-Urtat. He thought of inventing a machinery to produce nurturing food for the masses using nothing but gravel and bark.
  4057. Velvet will tell the minions to use the parts to transform the air-cooler into a dust-blower instead!
  4058. Oh my! Who's this peculiar-looking jester knocking on Velvet's door?
  4059. Hoi Pop-Tuck! I'm Rennfield Faust, engineer extraordinaire and friends with that little horned little helper of yours.
  4060. Haven't seen you before, though. You look like a cloud of severely burned cookie-crumbs. You aren't an arch demon by any chance?
  4061. Assuming that you have a thing for minced cookies, thanks for the kudos! But no, Velvet is no demon. He once was a phantom, now he is Velvet в “ the champion of all things good and fair!
  4062. So... You know the Hellchild, do you?
  4063. Well, not in an intimate way, but we have met and enjoyed the pleasure of each other. In fact, I was hoping to hook up with him for good, you know like on a permanent basis.
  4064. Hm, a little bit unusual perhaps, but then the heart wants what it wants...
  4065. Do you by any chance have any active or visionary skills that we could exploit, you know... like on an annual basis?
  4066. I can cook. I can clean. I can dance and sing and wrestle in mud! And jelly! And I can fry enemies to crispy meat-sticks with thunder and lightning!
  4067. Impressive. But Velvet wonders... What about your previous life? Slaughtering evil-doers is not a half-time gig, you know.
  4068. All in the past. Mother won't let me come home. She has guards and flamethrowers and doors six feet thick to keep me out.
  4069. There's no doubt. My future is here! I will tune and trim your mechanical contraptions by day, and curl up at the foot of your bed at night...
  4070. Oh, what a delightful picture you paint! Yet... A slight buzz in Velvet's horns tells him that your feelings towards the Hellchild aren't answered.
  4071. Oh, I'm truly sorry, Rennfield, but you'd better leave now!
  4072. Oh... Okay... I won't cry. I won't lay awake all night wondering where we went so horribly wrong.
  4073. Instead I will come to visit you regularly. See, my back-up plan was to start a business as a traveling merchant and I'm sure you'll need to в њchantв ќ some в њmerв ќ from time to time!?
  4074. What a wonderful idea! In such a fashion Velvet bids you welcome to walk the path of righteousness! But when you visit, stay out of Velvet's bed. He sometimes dreams he's Blacky...
  4075. O, yippy-jay, Rennfield's gay! I'll be back. You have my worm!
  4076. Oh Hellchild, Velvet has a quest for you!
  4077. Last night, Velvet disguised himself and went to the city of Valmorgen where he happened to meet a powerful Lord named Agustin Pincoquette.
  4078. This horribly evil Lord lost massively against Velvet on a single game of Shax and right now a wagon loaded with riches is being sent to pay his dues.
  4079. Velvet wants you to intercept the wagon before it arrives so that Lord Pincoquette must send another one.
  4080. And then another one. And then yet another one! He is as rich as he is evil, so you should be able to keep it going for a while...
  4081. How very strange, Hellchild в “ aside from an empty beer bottle bearing the mark of the Babarbian Brewery Association the raid site is completely exhausted!
  4082. Perhaps there's a foul beer drinker lurking about, stealing, slaughtering and laying claim to the resources Velvet needs to fund his crusade?
  4083. Another empty raid site!? This will not do!
  4084. You must scour the countryside. Find that evil beer drinker and grant him a gentle beheading as punishment for his crimes!
  4085. Hellchild, Velvet's minions might have a clue as to the whereabouts of the beer drinker! One of the attacking minions had a map on him showing a location close by.
  4086. The marking says в њHQв ќ and an itch in Velvet's right horn means that you will find the beer drinker on that spot!
  4087. How very disappointing. The beer drinker must have fled! But on the bright side, Velvet thinks he knows the wrong-doers name.
  4088. The minions found a letter from someone called в њthe Dragoonв ќ, addressed to one Baron Malister Crueely.
  4089. Didn't you mention killing a Mr. Crueely shortly after entering this world? If so, you failed and it isn't Velvet he's after, but you!
  4090. Not to worry, little Hellchild. Velvet will help you to make things right if Mr. Crueely ever shows his ugly snout again...
  4091. The poison has been delivered, Hellchild! Now, find the security office and sound the evacuation alarm.
  4092. Soon the Valmorgen countryside will swarm with rampant Lords slaughtering everyone in their way. Forces of good 1, Evil scoundrels 0!
  4093. That's a good day's work, Hellchild!
  4094. And you know what в “ your name is already mentioned with terror by the villains of this world!
  4095. Yeah? Great. Just don't put it like that if you ever meet my old man...
  4096. Oh? Velvet doesn't see why not, but as you wish. Anyway, a minion of yours heard the council members arguing over who to blame.
  4097. The Goblins were mentioned, also some в њBlasted Wizardsв ќ and someone called the в њSerpent of Libertinumв ќ. But the one mentioned with most fear was в њthe demon recently spotted outside Mayhewв ќ!
  4098. Keep up the good work! You make Velvet proud!
  4099. Hellchild, Velvet has been thinking about this paradise he's creating. It should be just, shouldn't it? Fairness and justice is good, right?
  4100. Well yeah I guess. And I feel another speech coming...
  4101. Well, you're right, but when it comes to justice there isn't much to discuss, is there? For example, if someone takes something which belongs to another- that is unjust.
  4102. If a person is killed for no apparent reason, that's not fair. And if an ogre gets beaten by a gnome in a fist-fight it's evidence that something is amiss.
  4103. Well sure, assuming that you can determine things like who owns what and who makes the rules of the fight.
  4104. You certainly like complicating things, don't you!?
  4105. An ogre being beaten by a gnome is obviously as unfair as a smart person losing against a moron in a game of shax or a rich man going hungry instead of the poor!
  4106. Hm... Well, actually I can't argue with that logic...
  4107. Anyway... Close to this dungeon is the underground headquarters of the KBI, the Kingdom's Body of Intelligence в “ a truly unjust agency led by an evil genius named Feliks ben Apart!
  4108. The KBI archives hold body-hair samples taken from all creatures on the continent. The bottled stench of all suspected freethinkers. Even records of public and private statements made by thousands of Ardanians!
  4109. And what exactly makes that unjust, if you don't mind my asking?
  4110. Are you trying to get on Velvet's nerves, Hellchild!? Just listen!
  4111. Set up our operation and find a way to penetrate KBI headquarters! According to Velvet's scouts there is some form of emergency exit very close by. Just don't enter until Velvet says so!
  4112. Oh, Hellchild! Judging by the buzz in Velvet's horns, a large group of KBI field agents are headed back to the HQ. You must be real quick about this one! Get ready and Velvet will tell you when to launch the attack.
  4113. Hellchild, it's time to dispense some justice! The incoming KBI agents travel with great speed. You must finish up before they get here.
  4114. Proceed through the emergency doors and smash the four power globes on the other side.
  4115. Once inside, locate all files with compromising information on the Sovereign and the other noble villains. Then slaughter every single agent you meet and demolish the archives from top to bottom.
  4116. Oh, and Hellchild- there is no need to be overly cruel when it comes to the slaughtering and demolishing. Velvet will be watching you closely.
  4117. And who is this little cutie, making Velvet's juices surge?
  4118. Forgive me, my Lord, but I've come to seek your assistance in performing a most delicate and important errand.
  4119. Well, Velvet is a little preoccupied at the moment. Why not come back at sundown and we will scour the depths of your body and soul...
  4120. Oh just hear me out will you! My name is Hermione Jaeger of Treldan Forest.
  4121. I am an officially non-existing, operative agent of the Small Council. You know- where the non-human subjects of the Sovereign convene.
  4122. Pleased to meet you, my dear. And in what manner may Velvet the Avenger be at your service?
  4123. Let's just say that lately, tehe malcontent among us non-humans has been growing and my job is to harvest an extremely powerful, explosive device from the headquarters of KBI.
  4124. Seeing that you're the enemy of the enemy I thought that maybe we could come to terms...
  4125. Oh how fabulous! Working together for a common good is exactly the way Velvet wants it! Tell me more.
  4126. Sure. According to my informants the Doomsday Device is kept in one of the corner-rooms of the headquarters.
  4127. It is guarded by a security mechanism based on color codes. I don't know the exact combination so you must search for clues around the complex.
  4128. As soon as you have the device send me a message and I will come to collect it.
  4129. You just sit back and wait as Velvet and his minions perform yet another miracle of goodness!
  4130. Velvet really likes this, Hellchild! Blacky never had any friends. Everyone was afraid of him or hated his guts.
  4131. Do your best to find those color codes, but don't dally. Time is running out fast!
  4132. That's the way to do it, Hellchild! Now head to that corner-room and use the security code to gain access to the doomsday device!
  4133. Ah, there you have it!
  4134. Do you think Velvet should contact that darling elf-lady or should he keep the device for himself? To be honest Velvet doesn't know her very well.
  4135. She might very well be setting you up to gain favors with the Sovereign! And anyway, you wouldn't want the device of doom ending up in the wrong hands, would you?
  4136. Oh, Velvet feels the angst of decision... It's probably best that you decide, Hellchild!
  4137. Should you want to give it away, meet the fire woman at the entrance to the room. If not, just ignore her.
  4138. Well, alright. Velvet trusts your judgment. Let's just hope the lady-elf will put it to good use...
  4139. Hellchild, Velvet's horns go tingle-ting!
  4140. He senses the presence of a very useful bypass mechanism. It can seal off the main points of access to the KBI complex, forcing the horde of field agents to use the roundabout entrance.
  4141. Hurry up and activate it в “ that should give you time enough to finish up in there!
  4142. Oh, darn! The files you collected are encrypted! They are made out to look like cheesy love-letters, wedding invitations and divorce settlements!
  4143. Feliks ben Apart probably has the encryption key on his person. Why don't you make him pay for the unjust ways of his life? And while you're at it, lift what we need from his corpse!
  4144. Hellchild you are the world's foremost dispenser of justice! Velvet has more than he needs to proceed.
  4145. Nice! And what's the frosting on the carcass?
  4146. Velvet's minions have collected scraps of parchment that make Velvet happy. Most of it was junk, but not all of it.
  4147. For instance. Velvet has read about a fascinating woman called Sheela Sourman and a conspiracy against the Sovereign, being plotted by the magicians you killed in Mayhew.
  4148. But best of all... this friend of yours, Scirazzia. She's being hunted by KBI agents- though they haven't been heard from in a while.
  4149. You must introduce us в “ perhaps she wants to help us save the world!
  4150. You think!? I'm not so sure about that в Ц
  4151. Look, Hellchild! There is a visitor and he comes bearing news.
  4152. I do indeed. I'm here to inform you that your applications to F.A.K.E. will be approved if you pass one final test!
  4153. Conquer Castle Twilight! Then you can count yourselves full members!
  4154. Truly and honestly?! Velvet can hardly believe it! See, Hellchild! Being nice really pays off!
  4155. If joining a group of scheming, grubby wannabes is considered a prize...
  4156. It's positive affirmation, Hellchild, and that's no small thing! One is not born evil. One becomes it by seeking acceptance in a malicious culture.
  4157. Take Blacky for instance в “ where he grew up he wasn't given many options in life. Kind of kill or be killed, as it were.
  4158. Didn't you say to disregard all that circumstancial malarky?
  4159. Oh, be still will you! It's common sense! Actually, Velvet thinks that Blacky could have become a fairly swell pastry-cook if given half a chance.
  4160. If only the good people of Ardania could have overcome their preconceptions and considered buying biscuits from a creature of pure darkness...
  4161. Um, excuse me, but aren't there pressing matters to attend to?
  4162. Well, yes of course. Now, you were saying?
  4163. Yeah, well... As previously mentioned, our informants have reported large gatherings of troops around Castle Twilight.
  4164. We have yet to learn why, but whatever the reason, the Sovereign has brushed the cookie crumbs from the royal garbs and snapped out of his indolence.
  4165. Is that so!? Well, he's probably busy gathering all forces of darkness to him, building an army more powerful than anyone has ever seen in Ardania to this day.
  4166. Velvet might be wise to make use of that back entrance you mentioned.
  4167. Correct. I pointed you to this forest hill north of Libertinum, because right outside there's a secret tunnel leading to the basement level of Castle Twilight.
  4168. It was built as an escape route but will be the perfect path for infiltrating the palace. Opening it without the proper key will be tricky, but it CAN be done.
  4169. Then infiltrate we shall. We will sneak up on the leaders of this evil regime like a divine ray of heavenly light sneaks up on a sleeping sinner!
  4170. Except from below and without the actual light of course. We will take their lives, and we will also take...
  4171. THEIR FREEDOM!
  4172. A new beginning is near, Hellchild! Balgorion told Velvet about a malicious death-priestess living at the place I have marked on the World Map.
  4173. Send a squad and bring her to the prison. No doubt she can tell you how to gain access to the tunnel!
  4174. Tara Paleskin, Velvet presumes...
  4175. Well, yes. And who are you? Some wannabe war-monger going after the Sovereign's scalp!?
  4176. It makes Velvet sad to meet persons so damaged that they are unable to recognize true righteousness, but yes, the Sovereign will soon be removed from office.
  4177. In that case I'm happy to inform you that you're irreparably late!
  4178. Late? What do you mean? Oh, Velvet understands. You mean that the immense harm the Sovereign has already done cannot be undone. Is this so?
  4179. I MEAN that the Sovereign is gone! Vamoosed! Chased away from Castle Twilight by Blaime Bannister in allegiance with the Holy Conclave!
  4180. Well...Uhm... Velvet is a little bewildered now... Or maybe в Ц
  4181. Clerics of Agrela meeting goblins beneath Mayhew? The serpent of Libertinum? The High Pontiff herself threatening the realm? There has been a COUP, hasn't there?!
  4182. Correctamundo! The last anyone saw of the Sovereign, he and some guards were riding north.
  4183. One of the Conclave's best agents went after him. He will soon return as a captive of Scirazzia the Wondertaker.
  4184. Scirazzia!? Now, that's a shocker! She is friends with Velvet's little Hellchild. Or so Velvet assumed...
  4185. Hahaha, so you're one of those idiots she has been using to run our errands!
  4186. Fetching the Crown of Sydrian replica in Babarbia and the ancient Record of Sovereigns from Thorin's Peak?
  4187. She lured you to attack the City Council as well, didn't she? Just to divert the Sovereign's attention from what was happening under his oversized nose!
  4188. Well, that's truly wicked of her, but Velvet doesn't understand why you're mocking me, priestess.
  4189. There is still a Sovereign, isn't there? There's still a horribly evil ruler to carefully skin alive. You just need to tell Velvet how to gain access to the tunnel.
  4190. I'll tell you nothing, you pathetic moron! Only the Sovereign and the High Pontiff of the Conclave possess the keys to open that tunnel!
  4191. The slight buzz in Velvet's horns tells him you're lying. There is a way, isn't there!?
  4192. Maybe there is, maybe there isn't в “ you'll never know!
  4193. How tiresome you evil-doers are! Now Velvet must bring you to his private chambers for a good spanking to drive the evil spirits out.
  4194. Hellchild, you just keep doing what you're doing and Velvet will get back to you as soon as he knows what needs to be done!
  4195. You have to take control of the altar that marks the secret entrance. Then the spirits will appear and you must convince them to give you the unholy objects that together will open the entrance.
  4196. Oh, and convincing means KILLING, just to be clear about that. Now, go!
  4197. Listen up, Hellchild! After a bit of spanking, Tara told Velvet about three unholy spirits, each one haunting a forest clearing close to the entrance.
  4198. Given the smell of those demons attacking us, Velvet must assume that your Malister Crueely is back to thwart your plans.
  4199. There is no time to deal with him NOW, but Velvet has the most fantastic idea! You should pit evil-doer against evil-doer and get Ardania's so-called HEROES to keep Mr. Crueely occupied.
  4200. Have the minions produce a few wanted-posters picturing Mr Crueely and post them on raid sites in the area. Then those hostile little demons will have better things to do than nibble at your bottom!
  4201. How unfortunate! Velvet was so looking forward to making the current Sydrian King pay for all sins past.
  4202. Then again, this new Sovereign apparently had the power to remove the old one, which most certainly means that he is even MORE evil!
  4203. Aren't you the least bit concerned about what that kind of thinking says about YOU if we succeed?
  4204. Oh, keep your pouty, pointy-toothed lips closed, will you. You're embarrassing yourself! Velvet does the thinking. YOU concentrate on being cute and spreading the divine light of goodness.
  4205. LET'S SAVE THE WORLD, ONE SINNER AT A TIME!
  4206. It's amazing, Hellchild. For the better part of a millennium, Blacky was unable to see that everything happens for a reason.
  4207. Maybe we should, like, get a move on maybe?
  4208. Savor the moment, Hellchild! This is DESTINY at work!
  4209. Blacky was MEANT to be captured. Blacky was MEANT to blossom into Velvet the Avenger. And Velvet was indeed meant to save the world!
  4210. Whatever, but right now DESTINY is sending enemies against us from all directions so how about letting me know when Velvet is MEANT to stop blathering, mmkay!?
  4211. Oh... Well... NOW, as a matter of fact! YOUR destiny is to find a way through the cellars and to figure out how to lure the Sovereign and his guard down to face you.
  4212. Fate has placed lots of material in the store rooms around us, so you'll have no trouble getting started. But be warned- Velvet senses a presence! The new Sovereign may have strange and powerful allies yet to be revealed...
  4213. You're still blathering! Let me loose already! I'M UNSTOPPABLE!
  4214. THEN GO! LET LOVE BE THY SWORD AND COMPASSION THY SHIELD. DISSOLVE THE DARKNESS ONCE AND FOR ALL!
  4215. Velvet has faith in you, little Hellchild! This time he will lean back and just enjoy the show. Give him something to remember!
  4216. GOODNESS PREVAILS. EVIL IS GONE!
  4217. I'm the Imp of the world!!!
  4218. What did Velvet tell you, Hellchild в “ enjoy the moment. Destiny is fulfilled!
  4219. Destiny, shmestiny! This is still plague-barrels of fun!
  4220. Even now you jest, haha! Here comes the REALLY fantastic part. The part where you and Velvet shall do something...
  4221. Oh, damn it! What now?
  4222. A visitor. How very... strange!
  4223. It would be more appropriate to describe YOU as visitors of MINE, don't you think?
  4224. What? You are HIM! The last, little Sydrian dog-filth-king!?
  4225. The last, but only so far as the Gods are willing...
  4226. But you are supposed to be dead! You were chased by that death priestess. She was going to feed you to undead crows!
  4227. Yes, and she would have succeeded, were it not for my bodyguards who died saving their Sovereign King.
  4228. Well, this is the best news Velvet has received since leaving his cell!
  4229. Here you are, the Sovereign himself- alive and kicking! Perfectly ready to die for the evil deeds committed by you and your wicked predecessors!
  4230. You can't kill me.
  4231. You are entitled to your opinion of course, but Velvet will prove you wrong, he will!
  4232. I think not!
  4233. Oh, you are kind of cute, staying in total denial like that. But you're a true evil-doer and there's no escaping the fact that you will die by Velvet's claws!
  4234. I will not, and I'll tell you why. When I cut the head off the bloody priestess she lost a necklace.
  4235. And on that necklace was a pendant I immediately recognized from Lord Eudrik Razzenthell's book on Magical Artifacts of Ardania...
  4236. Ha-ha, magical trinkets can't save you!
  4237. Uh, wait... why are you staring at the Hellchild? Hellchild, do you know what he is talking about? Is there something you forgot to tell Velvet?
  4238. Oh damn... unholy crap on a cracker!
  4239. I care little to hear you stutter...
  4240. Now... What to do with you, demon...? I suppose I should kill you too, for plotting against me and for killing and slaughtering your way throughout my realm. But...
  4241. I have a proposition for you. Will you hear me out?
  4242. Well, if it postpones the killing part of me and all, I'm all pointy ears.
  4243. Your evil intentions aside, you are actually the savior of the Kingdom, not to mention its Sovereign ruler!
  4244. Not only did you overwhelm the devious priests and young Bannister- you also managed to emasculate the scheming wizards in the High Tower!
  4245. You undermined the members of Ardania's conniving nobles and prevented the necromancers from growing strong under Sheela Sourman's rule. I could go on, if you'd like...
  4246. Please don't, the angst of all those good deeds is unbearable...
  4247. Right, so here is my proposition then! How would you like to be named High Commander of Ardania's Underground Defenses?
  4248. I'm sure you'd be perfect for the job and the nomination ceremony would make my comeback really spectacular.
  4249. A testament to the fact that not only greenskins, ratmen and minotaurs are kneeling in front of the Ardanian throne в “ now even the DEMONS have joined our allegiance for peace and prosperity.
  4250. Oh ye gods, I'm going to be sick and hurl half-digested dwarf corpses...!
  4251. So, there you have it! The choice is yours: Either you leave my Kingdom never to return, or you stand by my side as a royal champion and a true savior of Crown and Kingdom. What say you?
  4252. What. Say. You?
  4253. There! Next time, you do it!
  4254. It's done! No thanks to you ...
  4255. Activation complete!
  4256. Baal has gained a level
  4257. Here I am!
  4258. Heeeeere's Baaly!
  4259. Crap! I was having the sweetest dream ...
  4260. Adava Cadavra!
  4261. Espresso Paltonum!
  4262. Loco-poco Morris!
  4263. Demonum Explosio!
  4264. Hoxo Poxo Filijoxo!
  4265. Hell sala bim!
  4266. Oh, am I there yet!?
  4267. Oh, how tedious! I have wings, don't I!?
  4268. I'm walking here! I'm walking here!
  4269. Here I go... again...
  4270. I feel the need... to feed..
  4271. Out of the Pit, into a hell hole ...
  4272. Life ... What's the point, anyway ...
  4273. Eat, sleep, slaughterв Ц Eat, sleep, slaughterв Ц
  4274. Alright, ALRIGHT!
  4275. What!? Again!?
  4276. Why me!?
  4277. Argh ... I'm fed up with this ...
  4278. You're getting on my nerves!
  4279. Up, up and away!
  4280. Now you see me, now you don't!
  4281. Faster than a shark, that's me!
  4282. I'm here, there, everywhere!
  4283. Nice! Soon I'll be stronger than the foundations of the Earth!
  4284. Too cruel for school, still I learn!
  4285. More power! Pooower!
  4286. Heh! You slay, you learn!
  4287. Wow, look at me! Uncle Blob would be proud!
  4288. Step by step, stronger and stronger. I rule!
  4289. One step closer to completeness!
  4290. Food! All this learning makes me famished!
  4291. Cool! Soon I'll reach my father to the waist!
  4292. Damn! I'm growing into the ultimate badass! Me!
  4293. Beef is back on the menu, lads!
  4294. This hero is toast!
  4295. Say hello to the boys back home, dead one!
  4296. Dead, deader, deadest!
  4297. That'll show you, hero-bug!
  4298. Heroes are entering your dungeon
  4299. Heroes are pillaging your Treasure Pit.
  4300. A room has been built.
  4301. A room has been repaired.
  4302. A room has been destroyed.
  4303. Your Stockroom is full.
  4304. Your Treasure Pit is full.
  4305. A new squad is available.
  4306. A squad has been killed.
  4307. A new sidequest has been added.
  4308. Baal has died.
  4309. The raid was successful.
  4310. You have a new objective.
  4311. Quest Completed.
  4312. Heroes are drinking in the Brewery.
  4313. Your Prison is full.
  4314. Your Monster Den is under attack.
  4315. New ladders have appeared.
  4316. The dragon was taken
  4317. Red zone is controlled by the enemy.
  4318. Blue zone is controlled by the enemy.
  4319. Green zone is controlled by the enemy.
  4320. The dragon was captured.
  4321. The dragon has returned
  4322. You have gained control of the wagon.
  4323. You have lost control of the wagon.
  4324. Yellow zone is controlled by the enemy.
  4325. You have reached your max population
  4326. Velvet is under attack
  4327. All your workers are dead
  4328. Baal is back
  4329. Watch Out, the opponent is winning
  4330. Maximum number of workers reached
  4331. Maximum number of traps reached
  4332. No Worker Available
  4333. Your mana is running low
  4334. You are running out of Mushrooms
  4335. You are running out of Materials
  4336. You lost a raid
  4337. Your units are under attack
  4338. A room is under attack
  4339. A free unit has appeared
  4340. More knowledge can be unlocked
  4341. Your dragon has been captured
  4342. Your dragon has returned
  4343. Your dragon was taken
  4344. Your dragon has been dropped
  4345. Dragon dropped
  4346. All the gates are opened
  4347. New DEC point acquired
  4348. %1$s has won the game!
  4349. %1$s have won the game!
  4350. Sorry! %1$s have won the game!
  4351. Sorry! %1$s has won the game!
  4352. My Slayer, my Slayer, why have you forsaken me!?
  4353. Your treasure pit has been destroyed
  4354. Objective Completed
  4355. Oh yes, I forgot to mention that your dungeon can only support a number of units. Should you reach that maximum and wish to rid yourself of a unit, open that unit's context menu and select the Explosion spell to blow it up.
  4356. Watch for those orbs, they seem to target anybody who's not wearing an amulet. Don't let your units enter the arena or they'll be killed instantly.
  4357. Make a choice Baal, itв ™s either him or me. He might be offering you Soulless units but I can offer you в Ц friendship?
  4358. Death Slayer, you should get out of the Glogg shop, it makes the Brew Master leave and it stops the production.
  4359. Nice! You found a key part, now go get the rest.
  4360. Objective Failed
  4361. The next security station is the red one, you know what to do.
  4362. The next security station is the green one, keep up to good work.
  4363. The last security station is the yellow one, I can see the light.
  4364. Enemies Entering
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