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- #include <stdio.h>
- #include <math.h>
- typedef struct tocka2D {
- double x;
- double y;
- } tocka2D;
- float rastojanie(tocka2D t1, tocka2D t2) {
- return sqrt ((t1.x - t2.x) * (t1.x - t2.x) + (t1.y - t2.y) * (t1.y - t2.y));
- }
- typedef struct tocka3D {
- // vasiot kod ovde
- double x;
- double y;
- double z;
- } tocka3D ;
- float rastojanie3D(tocka3D t1, tocka3D t2) {
- // vasiot kod ovde
- return sqrt(pow(t2.x - t1.x, 2) + pow(t2.y - t1.y, 2) +pow(t2.z - t1.z, 2));
- }
- int ista_prava(tocka2D t1, tocka2D t2, tocka2D t3) {
- // vasiot kod ovde
- return ((t2.y - t1.y)/(t2.x - t1.x) == (t3.y - t1.y)/(t3.x - t1.x));
- }
- int main() {
- float x1, y1, x2, y2;
- scanf("%f %f", &x1, &y1);
- scanf("%f %f", &x2, &y2);
- tocka2D t1 = { x1, y1 };
- tocka2D t2 = { x2, y2 };
- printf("%.2f\n", rastojanie(t1, t2));
- float z1, z2;
- scanf("%f %f", &z1, &z2);
- tocka3D t3 = {x1, y1, z1};
- tocka3D t4 = {x2, y2, z2};
- printf("%.2f\n", rastojanie3D(t3, t4));
- tocka2D t5 = {z1, z2};
- printf("%d\n", ista_prava(t1, t2, t5));
- return 0;
- }
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