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- Using C# Socket
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NetworkingPeer:.ctor(IPhotonPeerListener, String, ConnectionProtocol) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:148)
- PhotonNetwork:.cctor() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:839)
- (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 148)
- NGuiEventsToPlaymakerFsmEvents OnSelect(True) to StartGame/StartGame NGUI Events Receiver
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NGuiEventsToPlaymakerFsmEvents:OnSelect(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:187)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
- <ChangeSelection>c__IteratorB:MoveNext() (at Assets\NGUI\Scripts\UI\UICamera.cs:452)
- UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCameras(Rect&, Rect&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\MonoGenerated\Editor\EditorGUIUtility.cs:330)
- UnityEditor.GameView:OnGUI() (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GameView\GameView.cs:521)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:228)
- UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:221)
- UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:649)
- (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 187)
- Refresh, detecting if any assets need to be imported or removed ... 0.094313 seconds (Nothing changed)
- NGuiEventsToPlaymakerFsmEvents OnPress(True) 1 to StartGame/StartGame NGUI Events Receiver
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NGuiEventsToPlaymakerFsmEvents:OnPress(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:164)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
- UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1343)
- UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
- UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
- (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 164)
- NGuiEventsToPlaymakerFsmEvents OnPress(False) 2 to StartGame/StartGame NGUI Events Receiver
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NGuiEventsToPlaymakerFsmEvents:OnPress(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:164)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
- UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1433)
- UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
- UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
- (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 164)
- NGuiEventsToPlaymakerFsmEvents OnSelect(False) to StartGame/StartGame NGUI Events Receiver
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NGuiEventsToPlaymakerFsmEvents:OnSelect(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:187)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
- UICamera:SetSelection(GameObject, ControlScheme) (at Assets\NGUI\Scripts\UI\UICamera.cs:418)
- UICamera:set_selectedObject(GameObject) (at Assets\NGUI\Scripts\UI\UICamera.cs:393)
- UIButtonKeys:OnClick() (at Assets\NGUI\Scripts\Interaction\UIButtonKeys.cs:76)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
- UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1462)
- UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
- UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
- (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 187)
- NGuiEventsToPlaymakerFsmEvents OnClick() 1 to StartGame/StartGame NGUI Events Receiver
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NGuiEventsToPlaymakerFsmEvents:OnClick() (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:127)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
- UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1462)
- UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
- UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
- (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 127)
- NGuiEventsToPlaymakerFsmEvents OnSelect(True) to InputAppID/InputAppID NGUI Events Receiver
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NGuiEventsToPlaymakerFsmEvents:OnSelect(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:187)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
- <ChangeSelection>c__IteratorB:MoveNext() (at Assets\NGUI\Scripts\UI\UICamera.cs:452)
- UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCameras(Rect&, Rect&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\MonoGenerated\Editor\EditorGUIUtility.cs:330)
- UnityEditor.GameView:OnGUI() (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GameView\GameView.cs:521)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:228)
- UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:221)
- UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:649)
- (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 187)
- NGuiEventsToPlaymakerFsmEvents OnPress(True) 1 to InputAppID/InputAppID NGUI Events Receiver
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NGuiEventsToPlaymakerFsmEvents:OnPress(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:164)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
- UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1343)
- UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
- UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
- (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 164)
- NGuiEventsToPlaymakerFsmEvents OnPress(False) 2 to InputAppID/InputAppID NGUI Events Receiver
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- NGuiEventsToPlaymakerFsmEvents:OnPress(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:164)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
- UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1433)
- UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
- UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
- (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 164)
- set isMessageQueueRunning to True
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- HutongGames.PlayMaker.Actions.PhotonNetworkSetIsMessageQueueRunning:OnEnter() (at Assets\Photon Unity Networking\PlayMaker\Actions\PhotonNetworkSetIsMessageQueueRunning.cs:22)
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:Start()
- PlayMakerFSM:Start()
- (Filename: Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkSetIsMessageQueueRunning.cs Line: 22)
- Platform assembly: C:\Program Files\UnityFree\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
- PhotonNetwork.connectionState changed from 'Disconnected' to 'Connecting'
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
- PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
- (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
- PhotonNetwork.connectionState changed from 'Connecting' to 'InitializingApplication'
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
- PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
- (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
- PLayMaker Photon proxy:OnConnectedToPhoton
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PlayMakerPhotonProxy:OnConnectedToPhoton() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:773)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1630)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1199)
- ExitGames.Client.Photon.PeerBase:InitCallback()
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 773)
- PLayMaker Photon proxy:OnDisconnectedFromPhoton
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PlayMakerPhotonProxy:OnDisconnectedFromPhoton() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:797)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1630)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1240)
- ExitGames.Client.Photon.EnetPeer:Disconnect()
- ExitGames.Client.Photon.PhotonPeer:Disconnect()
- NetworkingPeer:Disconnect() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:220)
- PhotonNetwork:Disconnect() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1050)
- HutongGames.PlayMaker.Actions.PhotonNetworkDisconnect:OnEnter() (at Assets\Photon Unity Networking\PlayMaker\Actions\PhotonNetworkDisconnect.cs:15)
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 797)
- PhotonNetwork.connectionState changed from 'InitializingApplication' to 'Disconnected'
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
- PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
- (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
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