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  1. Using C# Socket
  2. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3. UnityEngine.Debug:Log(Object)
  4. NetworkingPeer:.ctor(IPhotonPeerListener, String, ConnectionProtocol) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:148)
  5. PhotonNetwork:.cctor() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:839)
  6.  
  7. (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 148)
  8.  
  9. NGuiEventsToPlaymakerFsmEvents OnSelect(True) to StartGame/StartGame NGUI Events Receiver
  10. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  11. UnityEngine.Debug:Log(Object)
  12. NGuiEventsToPlaymakerFsmEvents:OnSelect(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:187)
  13. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  14. UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
  15. <ChangeSelection>c__IteratorB:MoveNext() (at Assets\NGUI\Scripts\UI\UICamera.cs:452)
  16. UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCameras(Rect&, Rect&, Boolean, Boolean)
  17. UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\MonoGenerated\Editor\EditorGUIUtility.cs:330)
  18. UnityEditor.GameView:OnGUI() (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GameView\GameView.cs:521)
  19. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  20. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  21. System.Reflection.MethodBase:Invoke(Object, Object[])
  22. UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:228)
  23. UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:221)
  24. UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:649)
  25.  
  26. (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 187)
  27.  
  28. Refresh, detecting if any assets need to be imported or removed ... 0.094313 seconds (Nothing changed)
  29. NGuiEventsToPlaymakerFsmEvents OnPress(True) 1 to StartGame/StartGame NGUI Events Receiver
  30. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  31. UnityEngine.Debug:Log(Object)
  32. NGuiEventsToPlaymakerFsmEvents:OnPress(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:164)
  33. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  34. UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
  35. UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1343)
  36. UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
  37. UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
  38.  
  39. (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 164)
  40.  
  41. NGuiEventsToPlaymakerFsmEvents OnPress(False) 2 to StartGame/StartGame NGUI Events Receiver
  42. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  43. UnityEngine.Debug:Log(Object)
  44. NGuiEventsToPlaymakerFsmEvents:OnPress(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:164)
  45. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  46. UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
  47. UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1433)
  48. UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
  49. UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
  50.  
  51. (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 164)
  52.  
  53. NGuiEventsToPlaymakerFsmEvents OnSelect(False) to StartGame/StartGame NGUI Events Receiver
  54. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  55. UnityEngine.Debug:Log(Object)
  56. NGuiEventsToPlaymakerFsmEvents:OnSelect(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:187)
  57. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  58. UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
  59. UICamera:SetSelection(GameObject, ControlScheme) (at Assets\NGUI\Scripts\UI\UICamera.cs:418)
  60. UICamera:set_selectedObject(GameObject) (at Assets\NGUI\Scripts\UI\UICamera.cs:393)
  61. UIButtonKeys:OnClick() (at Assets\NGUI\Scripts\Interaction\UIButtonKeys.cs:76)
  62. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  63. UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
  64. UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1462)
  65. UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
  66. UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
  67.  
  68. (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 187)
  69.  
  70. NGuiEventsToPlaymakerFsmEvents OnClick() 1 to StartGame/StartGame NGUI Events Receiver
  71. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  72. UnityEngine.Debug:Log(Object)
  73. NGuiEventsToPlaymakerFsmEvents:OnClick() (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:127)
  74. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  75. UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
  76. UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1462)
  77. UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
  78. UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
  79.  
  80. (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 127)
  81.  
  82. NGuiEventsToPlaymakerFsmEvents OnSelect(True) to InputAppID/InputAppID NGUI Events Receiver
  83. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  84. UnityEngine.Debug:Log(Object)
  85. NGuiEventsToPlaymakerFsmEvents:OnSelect(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:187)
  86. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  87. UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
  88. <ChangeSelection>c__IteratorB:MoveNext() (at Assets\NGUI\Scripts\UI\UICamera.cs:452)
  89. UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCameras(Rect&, Rect&, Boolean, Boolean)
  90. UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\MonoGenerated\Editor\EditorGUIUtility.cs:330)
  91. UnityEditor.GameView:OnGUI() (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GameView\GameView.cs:521)
  92. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  93. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  94. System.Reflection.MethodBase:Invoke(Object, Object[])
  95. UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:228)
  96. UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:221)
  97. UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\14194e8ce88cdf47\Editor\Mono\GUI\DockArea.cs:649)
  98.  
  99. (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 187)
  100.  
  101. NGuiEventsToPlaymakerFsmEvents OnPress(True) 1 to InputAppID/InputAppID NGUI Events Receiver
  102. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  103. UnityEngine.Debug:Log(Object)
  104. NGuiEventsToPlaymakerFsmEvents:OnPress(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:164)
  105. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  106. UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
  107. UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1343)
  108. UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
  109. UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
  110.  
  111. (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 164)
  112.  
  113. NGuiEventsToPlaymakerFsmEvents OnPress(False) 2 to InputAppID/InputAppID NGUI Events Receiver
  114. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  115. UnityEngine.Debug:Log(Object)
  116. NGuiEventsToPlaymakerFsmEvents:OnPress(Boolean) (at Assets\PlayMaker NGUI\Scripts\NGuiEventsToPlaymakerFsmEvents.cs:164)
  117. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  118. UICamera:Notify(GameObject, String, Object) (at Assets\NGUI\Scripts\UI\UICamera.cs:793)
  119. UICamera:ProcessTouch(Boolean, Boolean) (at Assets\NGUI\Scripts\UI\UICamera.cs:1433)
  120. UICamera:ProcessOthers() (at Assets\NGUI\Scripts\UI\UICamera.cs:1254)
  121. UICamera:Update() (at Assets\NGUI\Scripts\UI\UICamera.cs:978)
  122.  
  123. (Filename: Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs Line: 164)
  124.  
  125. set isMessageQueueRunning to True
  126. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  127. UnityEngine.Debug:Log(Object)
  128. HutongGames.PlayMaker.Actions.PhotonNetworkSetIsMessageQueueRunning:OnEnter() (at Assets\Photon Unity Networking\PlayMaker\Actions\PhotonNetworkSetIsMessageQueueRunning.cs:22)
  129. HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
  130. HutongGames.PlayMaker.FsmState:OnEnter()
  131. HutongGames.PlayMaker.Fsm:EnterState(FsmState)
  132. HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
  133. HutongGames.PlayMaker.Fsm:UpdateStateChanges()
  134. HutongGames.PlayMaker.Fsm:Start()
  135. PlayMakerFSM:Start()
  136.  
  137. (Filename: Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkSetIsMessageQueueRunning.cs Line: 22)
  138.  
  139. Platform assembly: C:\Program Files\UnityFree\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
  140. PhotonNetwork.connectionState changed from 'Disconnected' to 'Connecting'
  141. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  142. UnityEngine.Debug:Log(Object)
  143. PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
  144. PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
  145.  
  146. (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
  147.  
  148. PhotonNetwork.connectionState changed from 'Connecting' to 'InitializingApplication'
  149. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  150. UnityEngine.Debug:Log(Object)
  151. PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
  152. PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
  153.  
  154. (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
  155.  
  156. PLayMaker Photon proxy:OnConnectedToPhoton
  157. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  158. UnityEngine.Debug:Log(Object)
  159. PlayMakerPhotonProxy:OnConnectedToPhoton() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:773)
  160. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  161. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1630)
  162. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1199)
  163. ExitGames.Client.Photon.PeerBase:InitCallback()
  164. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  165. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  166. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  167. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  168.  
  169. (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 773)
  170.  
  171. PLayMaker Photon proxy:OnDisconnectedFromPhoton
  172. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  173. UnityEngine.Debug:Log(Object)
  174. PlayMakerPhotonProxy:OnDisconnectedFromPhoton() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:797)
  175. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  176. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1630)
  177. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1240)
  178. ExitGames.Client.Photon.EnetPeer:Disconnect()
  179. ExitGames.Client.Photon.PhotonPeer:Disconnect()
  180. NetworkingPeer:Disconnect() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:220)
  181. PhotonNetwork:Disconnect() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1050)
  182. HutongGames.PlayMaker.Actions.PhotonNetworkDisconnect:OnEnter() (at Assets\Photon Unity Networking\PlayMaker\Actions\PhotonNetworkDisconnect.cs:15)
  183. HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
  184. HutongGames.PlayMaker.FsmState:OnEnter()
  185. HutongGames.PlayMaker.Fsm:EnterState(FsmState)
  186. HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
  187. HutongGames.PlayMaker.Fsm:UpdateStateChanges()
  188. HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
  189. HutongGames.PlayMaker.Fsm:Update()
  190. PlayMakerFSM:Update()
  191.  
  192. (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 797)
  193.  
  194. PhotonNetwork.connectionState changed from 'InitializingApplication' to 'Disconnected'
  195. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  196. UnityEngine.Debug:Log(Object)
  197. PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
  198. PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
  199.  
  200. (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
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