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- Name: Bob Thorsnettle
- Race: Human
- Class: Shaman (7)
- Character Specific Skill: Vantage
- Affinity: Earth
- Personal Fault: Ah! Get Away! Get Away!: If adjacent to an enemy, -15 Hit.
- Personal Skill (T): My Precious: When wielding Dread, +15 Evade.
- Personal Skill (F): You won't stop me!: When beginning his turn within 3 distance of an enemy, +1 MOV.
- Preferred stats: MAG, SKL
- Weapon profs: Dread (C), Dark (D)
- Current stats:
- HP: 24
- STR: 2
- MAG: 9
- SKL: 7
- CON: 8
- AID: 7
- LCK: 2
- DEF: 5
- RES: 7
- SPD: 6
- MOV: 5
- Inventory (4/4):
- Name Type () RNG MT WT CR Hit QL
- Flux Dred (E) 1-2 8 9 0 70 40/40 [DROP!]
- Nightosphere Dred (D) 3-10 4 12 0 55 13/15 [E] [DROP! (if killed by Thief Trainee)]
- Vulnerary (3/3) [DROP!]
- Gold Inscribed Amulet [VALUE: 350 GP] [TRADE GOOD] [DROP!]
- Battle Stats (Flux):
- AT: 17
- Hit: 81
- AS: 6
- Eva: 13
- Crt: 2
- DG: 3
- Battle Stats (Nightosphere):
- AT: 13
- Hit: 81
- AS: 4
- Eva: 9
- Crt: 2
- DG: 3
- NPC ENEMY --- ELITE RANK
- Name: Skeletal Gladiator
- Race: Undead
- Class: Mercenary (1)
- Character Specific Skill: Pass
- Personal Fault: Brittle Bones: Bludgeoning weapons are Effective vs. Skeletons
- Racial Skill: Nether Resistance: +3 RES vs. Dark
- Personal Skill (Mook): Arrow-proof: Against Bows, +3 DEF
- Personal Skill (Standard): Well Balanced: When wielding Crushing, +2 Attack Speed.
- Personal Skill (Elite): Spikey Amor: When Countering after being hit successfully, +2 DMG
- Preferred stats: SKL, STR
- Weapon profs: Crushing (C), Swords (D)
- Current stats:
- HP: 21
- STR: 5
- MAG: 1
- SKL: 7
- CON: 8
- AID: 7
- LCK: 2
- DEF: 3 (6 vs Bows)
- RES: 3 (6 vs Dark)
- SPD: 6
- MOV: 5
- Inventory (-):
- Name Type () RNG MT WT CR Hit QL
- Iron Blade Crsh (E) 1 9 8 10 70 45/45 [E]
- Battle Stats (Iron Blade):
- AT: 14 (16 when countering)
- Hit: 85
- AS: 6 (8)
- Eva: 18
- Crt: 3
- DG: 2
- NPC ENEMY --- ELITE RANK
- Name: Skeleton Mage
- Race: Undead
- Class: Mage (2)
- Character Specific Skill: Fortune
- Personal Fault: Brittle Bones: Bludgeoning weapons are Effective vs. Skeletons
- Racial Skill: Nether Resistance: +3 RES vs. Dark
- Personal Skill (Mook): Arrow-proof: Against Bows, +3 DEF
- Personal Skill (Standard): Shocking Conclusions: When wielding Thunder, +2 DMG
- Personal Skill (Elite): Arcane Supremacy: If MAG is greater than enemy's RES, +10 Crit.
- Preferred stats: SKL, MAG
- Weapon profs: Thunder (C), Anima (D)
- Current stats:
- HP: 22
- STR: 2
- MAG: 7
- SKL: 6
- CON: 5 (+STR = 7)
- AID: 4
- LCK: 2
- DEF: 3 (6 vs Bows)
- RES: 8 (11 vs Dark)
- SPD: 5
- MOV: 5
- Inventory (-):
- Name Type () RNG MT WT CR Hit QL
- Green Noise Thnr (E) 1-2 5 9 10 70 30/30
- Fancy Tomes [VALUE: 5d6*10 GP] [TRADE GOOD] [DROP!]
- Battle Stats (Green Noise):
- AT: 12 (14)
- Hit: 83
- AS: 5
- Eva: 12
- Crt: 13 (23 with Arcane Supremacy)
- DG: 2
- NPC ENEMY --- STANDARD RANK
- Name: Skeleton Archer
- Race: Undead
- Class: Archer (1)
- Character Specific Skill: Adept (12%)
- Personal Fault: Brittle Bones: Bludgeoning weapons are Effective vs. Skeletons
- Racial Skill: Nether Resistance: +3 RES vs. Dark
- Personal Skill (Mook): Arrow-proof: Against Bows, +3 DEF
- Personal Skill (Standard): Bones of Fate: If LCK is higher than opponent's, +10 Crit.
- Preferred stats: SKL, DEF
- Weapon profs: Longbows (C), Bows (D)
- Current stats:
- HP: 20
- STR: 5
- MAG: 1
- SKL: 6
- CON: 7
- AID: 6
- LCK: 6
- DEF: 6 (9 vs Bows)
- RES: 3 (6 vs Dark)
- SPD: 5
- MOV: 5
- Inventory (-):
- Name Type () RNG MT WT CR Hit QL
- Old Longbow Long (E) 2-3 5 10 0 60 20/20
- Fancy Quiver [VALUE: 3d6*10 GP] [TRADE GOOD] (Skeleton Archers With '*')
- Battle Stats (Old Longbow):
- AT: 10
- Hit: 75
- AS: 4
- Eva: 14
- Crt: 3 (13 with Bones of Fate)
- DG: 6
- Bio:
- More agile than zombies though still relatively easy to raise, skeletons are usually used as mobile attackers by necromancers as they often retain more memory of the skills they had in life. Arrows and bolts tend to be worthless, finding little to perforate, and the energy which animates skeletons also tends to make them slightly more resistant to enemy magics. They are however susceptible to being shattered by bludgeoning weaponry.
- NPC ENEMY --- STANDARD RANK
- Name: Skeleton Blade
- Race: Undead
- Class: Fencer (1)
- Character Specific Skill: Pass
- Personal Fault: Brittle Bones: Bludgeoning weapons are Effective vs. Skeletons
- Racial Skill: Nether Resistance: +3 RES vs. Dark
- Personal Skill (Mook): Arrow-proof: Against Bows, +3 DEF
- Personal Skill (Standard): Duelist: When has one or less adjacent enemies, +2 AS.
- Preferred stats: SKL, SPD
- Weapon profs: Thrusting (C), Swords (D)
- Current stats:
- HP: 20
- STR: 4
- MAG: 2
- SKL: 7
- CON: 6
- AID: 5
- LCK: 3
- DEF: 2 (5 vs Bows)
- RES: 3 (6 vs Dark)
- SPD: 7
- MOV: 5
- Inventory (-):
- Name Type () RNG MT WT CR Hit QL
- Iron Rapier Thru (E) 1 5 6 0 80 40/40 +2 DMG vs. Armored
- Worn Trinket [VALUE: 6d3*10 GP] [TRADE GOOD] (Skeleton Blades With '*')
- Battle Stats (Iron Rapier):
- AT: 9
- Hit: 95
- AS: 7 (9 with Duelist)
- Eva: 17
- Crt: 3
- DG: 3
- NPC ENEMY --- MOOK RANK
- Name: Zombie
- Race: Undead
- Class: Monster (Fighter Base) (1)
- Character Specific Skill: --
- Personal Fault: Meatsack: Hacking, Crush, Pole, and Throwing weapons deal +3 DMG.
- Racial Skill: Nether Resistance: +3 RES vs. Dark
- Personal Skill (Mook): Diehard: When under 50% HP, +3 DEF
- Preferred stats: MAG, SKL
- Weapon profs: Dread (C), Dark (D)
- Current stats:
- HP: 23
- STR: 7
- MAG: 0
- SKL: 3
- CON: 10
- AID: 9
- LCK: 2
- DEF: 4
- RES: 1
- SPD: 2
- MOV: 5
- Inventory (-):
- Name Type () RNG MT WT CR Hit QL
- Slam Fist (E) 1 3 - 0 60 -
- Old Trinket [VALUE: 5d2*10 GP] [TRADE GOOD] (Zombies With '*')
- Battle Stats (Slam):
- AT: 10
- Hit: 67
- AS: 2
- Eva: 6
- Crt: 1
- DG: 2
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