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Mar 15th, 2014
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  1. #
  2. # NEAR (compass points towards nearest player) - aliases [nearest, closest]
  3. # DEFAULT (compass points towards the spawn) - aliases [clear, reset, none]
  4. # RANDOM (Simulates the nether)
  5. # 5,-9 (compass points towards a set of co-ordinates)
  6. # CURRENT (like above but quicker!)
  7. # <playername> (will point towards the player specified)
  8. range: 512
  9. multiworld:
  10. world:
  11. mode: DEFAULT
  12. override: false
  13. world_nether:
  14. mode: DEFAULT
  15. override: false
  16. world_the_end:
  17. mode: DEFAULT
  18. override: false
  19. residentevil:
  20. mode: X,Z
  21. override: true
  22. Players:
  23. Notch: RANDOM
  24. mrretrus:
  25. residentevil: 520,-270
  26. version: 0.2.4
  27. give-compass-on-respawn: true
  28. force-compass-slot: true
  29. keep-existing-compass: true
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