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- <?xml version="1.0" encoding="iso-8859-1"?>
- <!--
- ################################################################################
- #
- # m2005-5's FLIGHT DYNAMIC MODEL DEFINITION : YASIM
- #
- ################################################################################
- http://wiki.flightgear.org/YASim
- changelog
- - 16/04/2012 Updated with Melchior's script
- - 25/04/2012 Updated by Buckaroo
- - 17/05/2015 Updated by Hardball
- Mirage 2000-5 BARANGER Emmanuel (2012)
- Sources : http://en.wikipedia.org/wiki/Dassault_Mirage_2000
- : http://en.wikipedia.org/wiki/SNECMA_M53
- Wingspan : 9.13 m (29 ft)
- Length : 14.36 m (47 ft 1 in)
- Height : 5.20 m (17 ft)
- Empty mass : 7500 kg (16350 lb)
- Engine : 1 SNECMA M53-P2 afterburning turbofan
- type : Afterburning single-shaft turbofan
- power cruise : 14300 lbf military thrust
- afterburner : 21384 lbf with afterburner
- weight : 1515 kg ( 3340 lb )
- Max speed : Mach 2.2 (2350 km/h, 1268 kts) at (39400 ft)
- Cruise speed : 956 km/h (516 kts)
- '''' Buckaroo's note
- ' This FDM is mostly my wild guesses and approximations. I have no serious
- ' information or research on the Mirage 2000. My objective is to make a
- ' reasonable, fun to fly FDM using the basic parameters of commonly available
- ' information and Emmanuel's model.
- '
- ' Currently the model will not achieve the top speeds of Mach 2+ at 36000'
- ' without additional fuel. It somewhat exceeds the original FDM's estimated
- ' cruise of 512 KIAS at 20000' using 80% dry power.
- '
- ' The standard autopilot will hold at about 50% power at 20000'. Above that it
- ' starts porpoising. This is likely due to several factors. The flight neutral
- ' point is intentionally positioned to try to be at or slightly ahead of the CG,
- ' and the trimming stabilizer is positioned at the trailing edge of the wing,
- ' giving a short stabilizer moment arm. At higher speeds this will give the
- ' default autopilot fits. A custom AP can probably cope with this, but AP's
- ' aren't my thing.
- '
- ' If you import this FDM into Blender using Melchior's excellent importer
- ' script, you'll see a stabilizer and that the wing is shifted slightly forward
- ' compared to Emmanuel's model. These are intentional adjustments. See my notes
- ' below.
- '
- ' Takeoff :
- ' My takeoffs were practiced using 80% dry power (currently there's no option
- ' to disable afterburners). Rotate at 145-150. A little back elevator trim
- ' helps, about 10% or so.
- '
- ' Landing :
- ' Approach at 170 kts, land between 140-150. I don't recommend using the
- ' spoilers during final, but once down they help a lot to slow the aircraft.
- ' (I had to add some keyboard spoiler controls.)
- '
- ' Cruise :
- ' The plane is set to require near neutral elevator trim at cruise speeds, so
- ' much of the lower-speed flight may benefit from keeping a little elevator
- ' trim.
- '
- ' Afterburners :
- ' I think there's typically a switch to engage/disengage burners at some
- ' throttle position, but right now the burners are turned on when you reach
- ' 80% throttle and can't be disabled.
- '
- ' I have no idea what real V-speeds are in this bird, so this is all fantasy.
- '
- ' I added control settings for slats, disabled speedbrakes for the solver's
- ' approach solution, and enabled afterburners for the cruise (maximum level
- ' speed) settings.
- ' I also increased cruise speed to the maximum statistics given for the plane in
- ' level flight at 36000'. This speed is somewhat silly given fuel would be
- ' depleted very quickly, but it's a reference.
- ' The second reference is the original FDM cruise of 516 kts at 20000'.
- ' Currently the model exceeds the lower reference, but won't quite exceed
- ' Mach 2, so it's a compromise.
- -->
- <airplane mass="16350"
- version="YASIM_VERSION_CURRENT">
- <!--
- ================================================================================
- APPROACH
- ================================================================================
- -->
- <approach speed="130" aoa="7" fuel="0.3">
- <control-setting axis="/controls/engines/engine[0]/throttle" value="0.3" />
- <control-setting axis="/controls/engines/engine[0]/reheat" value="0" />
- <control-setting axis="/controls/gear/gear-down" value="1" />
- <control-setting axis="/controls/flight/slats" value="0" />
- <control-setting axis="/controls/flight/speedbrake" value="0" />
- </approach>
- <!--
- ================================================================================
- CRUISE
- ================================================================================
- -->
- <cruise speed="1350" alt="36000" fuel="0.5">
- <control-setting axis="/controls/engines/engine[0]/throttle" value="1.0" />
- <control-setting axis="/controls/engines/engine[0]/reheat" value="1" />
- <control-setting axis="/controls/gear/gear-down" value="0" />
- <control-setting axis="/controls/flight/slats" value="0" />
- <control-setting axis="/controls/flight/speedbrake" value="0" />
- </cruise>
- <!--
- '''' Buckaroo's notes
- ' If the drag bodies were simplified, drag performance could be improved. But
- ' these are such nicely formed drag bodies that I just didn't have the heart to
- ' change them.
- -->
- <!--
- ================================================================================
- COCKPIT
- ================================================================================
- -->
- <cockpit x="2.544" y="0" z="0.079" />
- <!--
- ================================================================================
- FUSELAGE
- ================================================================================
- -->
- <fuselage ax="6.769" ay=" 0.000" az="-1.053" bx=" 4.463" by="0.000" bz="-0.806" width="0.756" taper="0.08" midpoint="1.00" />
- <fuselage ax="4.463" ay=" 0.000" az="-0.806" bx="-7.086" by="0.000" bz="-0.511" width="1.500" taper="0.40" midpoint="0.40" />
- <fuselage ax="4.476" ay=" 0.000" az="-0.422" bx="-1.782" by="0.000" bz=" 0.162" width="0.800" taper="0.00" midpoint="0.20" />
- <fuselage ax="2.018" ay=" 0.580" az="-0.692" bx="-7.023" by="0.000" bz="-0.506" width="1.000" taper="0.50" midpoint="0.05" />
- <fuselage ax="2.018" ay="-0.580" az="-0.692" bx="-7.023" by="0.000" bz="-0.506" width="1.000" taper="0.50" midpoint="0.05" />
- <!--
- ================================================================================
- SURFACES
- ================================================================================
- -->
- <!--
- ________________________________________________________________________________
- WINGS
- -->
- <!--
- '''' Buckaroo's notes
- ' Anhedral is usually used to counter excessive roll stability or dutch roll
- ' problems, and since the model doesn't exhibit those behaviors it's worth
- ' considering reducing the effective anhedral amount. Currently I left
- ' dihedral unchanged at -4.
- '
- ' I reduced stall AoA slightly from 20. Delta wings typical stall higher than
- ' high-aspect forms so I'd expect something in the 17-20 range, but I think
- ' YASim is too generous on stall AoA, possibly due to how "width" is
- ' implemented. So I reduced stall to 18 and changed slats to give an AoA bonus
- ' of +2 (the original was +20, a typo?), for a total stall with slats deployed
- ' of 20 degrees. It's hard to pull the model into these alpha realms anyway,
- ' at least with my current hstab settings. Not sure about the real plane.
- '
- ' Camber was increased to add more lift at low alphas, mainly to help rotation
- ' at takeoff. The airfoil appears to have a considerable camber anyway.
- ' I didn't try to find airfoil data; these military types are usually very
- ' proprietary and hard to find info.
- '
- ' I reduced aileron lift considerably. The original FDM was very snappy on
- ' rolls, and autopilot can't find solutions at modest to high speeds with such
- ' high values. I have no idea how the real aircraft handles, but it responds
- ' nicely at these settings.
- ' I also removed the src0="-0.5" src1="0.5" dst0="-0.9" dst1="0.9" as I didn't
- ' know what that was for and it simplified testing to remove it.
- '
- ' I added a control input for slats.
- ' The real aircraft has a neutral point very close or even slightly forward of
- ' the CG. I also believe YASim tends to calculate lift a little too far aft
- ' (33% MAC), so I moved the wing forward a little, 0.3 meters.
- ' The original position is x="-1.202". This is totally guesswork. Mostly my
- ' aim is to keep the CG about 0.2 meters ahead of the main wheels, and the
- ' center of lift slightly ahead of that.
- '
- ' Other values tweaked for solver results.
- ' Airbrakes (spoilers) may be a little too effective, but I didn't adjust
- ' them.
- -->
- <wing x="-0.9" y="0.247" z="-0.933"
- chord="7.823"
- length="5.5"
- taper="0.08"
- sweep="38"
- dihedral="-4"
- incidence="0"
- camber="0.03">
- <stall aoa="20" width="8" peak="1.7" />
- <slat start="0.20" end="0.80" aoa="2" drag=" 2.0" />
- <flap0 start="0.59" end="0.90" lift="1.64" drag=" 1.2" />
- <spoiler start="0.59" end="0.90" lift="1" drag="39.9" />
- <control-input axis="/controls/flight/SAS-roll" control="FLAP0" split="true" />
- <control-input axis="/controls/flight/aileron-trim" control="FLAP0" split="true" />
- <control-input axis="/controls/flight/flaps" control="SLAT" />
- <control-input axis="/controls/flight/spoilers" control="SPOILER" />
- <control-input axis="/controls/flight/slats" control="SLAT" />
- <control-output control="FLAP0" side="left" prop="/surface-positions/left-aileron-pos-norm" />
- <control-output control="FLAP0" side="right" prop="/surface-positions/right-aileron-pos-norm" />
- <control-output control="SPOILER" prop="/surface-positions/spoiler-pos-norm" invert="true" />
- <control-output control="SLAT" prop="/surface-positions/slat-pos-norm" />
- <control-speed control="FLAP0" transition-time="0.08" />
- <control-speed control="SPOILER" transition-time="1.5" />
- <control-speed control="SLAT" transition-time="2.6" />
- </wing>
- <!--
- ________________________________________________________________________________
- HORIZONTAL STABILIZER
- -->
- <!--
- '''' Buckaroo's notes
- ' YASim wasn't designed for flying-wings/delta-wings and requires a horizontal
- ' stabilizer for trimming. The original hstab was essentially a duplicate of
- ' the main wing used for trim. While this can work, it doubles the wing, kinda
- ' like a biplane with one wing overlaid on the other, with duplicated drag and
- ' lift results. I believe the engine has to work much harder for the
- ' approach/cruise numbers, and YASim compensates by giving a large drag/lift
- ' spread, making the plane very slick. My alternative was to create a
- ' short-chord, high-aspect tail surface roughly
- '
- ' positioned along the wing trailing edge, with a critical AoA slightly higher
- ' than the wing. This method greatly reduces the drag/lift spread. It's very
- ' close to the wing though, so the stabilizer moment arm is pretty short and
- ' I'm guessing it may result in instability issues at some speeds/attitudes.
- '
- ' Current elevator lift settings won't quite allow a full power-off stall. Any
- ' more and the auto-pilot can't tune results at higher airspeeds. This could
- ' be refined after the plane gets its own custom auto-pilot or other automatic
- ' controllers. The current values gives pretty reasonable approaches with a
- ' little elevator trim. Since I don't know how the real plane responds, this
- ' seems OK for now.
- '
- ' The 'spoiler' here is likely for use with a parachute simulation. I didn't
- ' modify it.
- -->
- <hstab x="-5" y="0.5" z="-0.933"
- chord="1"
- length="4"
- taper="1"
- sweep="0"
- camber="0.07"
- dihedral="-4">
- <stall aoa="28" width="4" peak="1.5" />
- <flap0 start="0.28" end="0.90" lift="1.48" drag="1.35" />
- <spoiler start="0" end="0.9" lift="0" drag="200" />
- <control-input axis="controls/flight/SAS-pitch" control="FLAP0" />
- <control-input axis="/controls/flight/elevator-trim" control="FLAP0" />
- <control-input axis="/sim/model/door-positions/parachute/position-norm" control="SPOILER" />
- <control-output control="FLAP0" prop="/surface-positions/elevator-pos-norm" />
- <control-speed control="FLAP0" transition-time="0.08" />
- </hstab>
- <!--
- ________________________________________________________________________________
- VERTICAL STABILIZER
- -->
- <!--
- '''' Buckaroo's notes
- ' I reduced rudder effectiveness and made stall characteristics a bit less
- ' extreme.
- -->
- <vstab x="-4.646" y="0" z="0.151"
- chord="3.6"
- length="4.1"
- taper="0.22"
- sweep="38">
- <stall aoa="16" width="4" peak="1.5" />
- <flap0 start="0.06" end="0.67" lift="1.4" drag="1.3" />
- <control-input axis="/controls/flight/SAS-yaw" control="FLAP0" invert="false" />
- <control-output control="FLAP0" prop="/surface-positions/rudder-pos-norm" />
- <control-speed control="FLAP0" transition-time="0.5" />
- </vstab>
- <!--
- ================================================================================
- ENGINES
- ================================================================================
- -->
- <!--
- ________________________________________________________________________________
- JET
- -->
- <!--
- '''' Buckaroo's notes
- ' The big addition here is exhaust-speed. The default value is 1555 kts.
- ' Assuming a max speed of 1350 at 36000' (which is likely under the most
- ' optimal conditions), by the time we approached that speed we'd only have
- ' (1 - 1350/1555) * max_thrust, or about 13%. Under those conditions it would
- ' take a long time to get to that altitude and speed, and the afterburners
- ' would probably drain the fuel tanks long before we got there.
- '
- ' Without radically and unreasonably changing other FDM values, the only
- ' number available to tune is exhaust-speed, so I had to increased this by
- ' 50%. I don't think YASim models this well, particularly with afterburners.
- ' Perhaps there should be a separate value to be applied when afterburners are
- ' engaged.
- '
- ' I moved the mass of the engine back from x="-1.2". The engines in these
- ' configurations tend to be much further back in the fuselage than appearances
- ' suggest. -3 is just a guess but pretty reasonable. Not a big deal, but
- ' affects the mass distribution and moment stuff.
- '
- ' I changed the action point to center it approximately about the thrust
- ' chamber, rather than aft of the aircraft and slightly high. There's a small
- ' cheat here: I lowered the action point from z="-0.534" to z="-0.634" so
- ' thrust is closer to the CG, reducing the early pitching moment on the
- ' takeoff roll so the plane will rotate around 150 kts. Otherwise rotation
- ' speeds are rather high at military power takeoff thrust or better.
- '
- '5H1N0's notes :
- 'I removed the cheat, beacause I very low speed it put a down moment
- 'which could be tricky at low alt.
- '
- '
- '
- ' 1123 K = 850'C
- -->
- <jet x="-3" y="0" z="-0.480"
- mass="3340"
- thrust="14500"
- afterburner="21400"
- egt="1123"
- epr="9.8"
- exhaust-speed="2333"
- spool-time="0.1"
- tsfc="0.3"
- n1-idle="47.0"
- n1-max="105"
- n2-idle="73"
- n2-max="110">
- <actionpt x="-6" y="0" z="-0.634" /> <!-- z="-0.534" to z="-0.634"-->
- <control-input axis="/controls/engines/engine[0]/throttle" control="THROTTLE" />
- <control-input axis="/controls/engines/engine[0]/reheat" control="REHEAT"/>
- <!--<control-input axis="/controls/engines/engine[0]/throttle" control="REHEAT" src0="0.85" src1="1.0" dst0="0.0" dst1="1.0" />-->
- <control-output control="REHEAT" prop="engines/engine[0]/afterburner" />
- <control-speed control="THROTTLE" transition-time="2" />
- <control-speed control="REHEAT" transition-time="2" />
- </jet>
- <!--
- ________________________________________________________________________________
- THRUSTER
- -->
- <!-- ~~~~~~~~~~~~~~~~~~ guns recoil -->
- <!--
- '''' notes
- ' guns recoil in 5000 Lbf = 2.5Tf negative angle of the gun : -2'
- -->
- <thruster thrust="5000"
- x="1.212" y="-0.308" z="-1.183"
- vx="-0.999390827" vy="0" vz="0.03489949">
- <control-input axis="/controls/armament/Gun_trigger" control="THROTTLE" />
- </thruster>
- <!--
- ================================================================================
- LANDING GEARS
- ================================================================================
- -->
- <!--
- ________________________________________________________________________________
- GEARS
- -->
- <!--
- '''' Buckaroo's notes
- '
- ' Based on the model, FDM compression values are two great. Maximum extension
- ' for each appears to be 0.2 meters at best. I didn't adjust these values
- ' since the animations are very nice and tied to these particular values.
- -->
- <!-- ~~~~~~~~~~~~~~~~~~ front gear -->
- <gear x="2.996" y="0" z="-2.592"
- retract-time="7"
- compression="0.4"
- spring="1.4"
- damp="2.6"
- sfric="0.8"
- dfric="0.7">
- <control-input axis="/controls/flight/SAS-gear" control="STEER" src0="-1.0" src1="1.0" dst0="-0.25" dst1="0.25" />
- <control-input axis="/controls/gear/gear-down" control="EXTEND" />
- <control-output control="EXTEND" prop="/gear/gear[0]/position-norm" />
- <control-output control="STEER" prop="/surface-positions/nose-wheel-pos-norm" />
- <control-speed control="EXTEND" transition-time="7" />
- </gear>
- <!-- ~~~~~~~~~~~~~~~~~~ left main gear -->
- <gear x="-1.948" y="1.673" z="-2.595"
- retract-time="7"
- compression="0.6"
- spring="1.0"
- damp="1.8">
- <control-input axis="/controls/gear/brake-left" control="BRAKE" />
- <control-input axis="/controls/gear/brake-parking" control="BRAKE" />
- <control-input axis="/controls/gear/gear-down" control="EXTEND" />
- <control-speed control="EXTEND" transition-time="7" />
- <control-output control="EXTEND" prop="/gear/gear[1]/position-norm" />
- </gear>
- <!-- ~~~~~~~~~~~~~~~~~~ right main gear -->
- <gear x="-1.948" y="-1.673" z="-2.595"
- retract-time="7"
- compression="0.6"
- spring="1.0"
- damp="1.8">
- <control-input axis="/controls/gear/brake-right" control="BRAKE" />
- <control-input axis="/controls/gear/brake-parking" control="BRAKE" />
- <control-input axis="/controls/gear/gear-down" control="EXTEND" />
- <control-speed control="EXTEND" transition-time="7" />
- <control-output control="EXTEND" prop="/gear/gear[2]/position-norm" />
- </gear>
- <!--
- ================================================================================
- FUEL
- ================================================================================
- -->
- <!--
- ________________________________________________________________________________
- TANK
- -->
- <!-- ~~~~~~~~~~~~~~~~~~ right wing internal tanks -->
- <tank x="-1.600" y=" 1.667" z="-1.032" jet="true" capacity="3546.144" />
- <!-- ~~~~~~~~~~~~~~~~~~ left wing internal tanks -->
- <tank x="-1.600" y="-1.667" z="-1.032" jet="true" capacity="3546.144" />
- <!-- ~~~~~~~~~~~~~~~~~~ left dropable tank -->
- <tank x="-1.047" y=" 2.359" z="-1.556" jet="true" capacity="0" />
- <!-- ~~~~~~~~~~~~~~~~~~ center dropable tank -->
- <tank x="-1.082" y=" 0.000" z="-1.656" jet="true" capacity="0" />
- <!-- ~~~~~~~~~~~~~~~~~~ right dropable tank -->
- <tank x="-1.047" y="-2.359" z="-1.556" jet="true" capacity="0" />
- <!--
- ================================================================================
- MASS DISTRIBUTION
- ================================================================================
- -->
- <!--
- ________________________________________________________________________________
- BALLAST
- -->
- <!--
- '''' Buckaroo's notes :
- ' Modest changes to keep the CG around -1.8. x="3.5" y="0" z="-1"
- -->
- <ballast x="3.2" y="0" z="-1" mass="1700" />
- <!--
- ________________________________________________________________________________
- WEIGHT
- -->
- <!--
- '''' Helijah's notes [28-04-2012]
- ' Added weapons system
- -->
- <!-- ~~~~~~~~~~~~~~~~~~ external loads -->
- <weight x="-1.900" y=" 1.800" z=" 0.250" size="0.25" mass-prop="sim/weight[0]/weight-lb" />
- <weight x="-2.373" y=" 3.278" z="-1.494" size="0.45" mass-prop="sim/weight[1]/weight-lb" />
- <!-- ~~~~~~~~~~~~~~~~~~ droptank -->
- <weight x="-1.047" y=" 2.359" z="-1.556" size="0.70" mass-prop="sim/weight[2]/weight-lb" />
- <!-- ~~~~~~~~~~~~~~~~~~ center -->
- <weight x="-1.082" y=" 0.000" z="-1.656" size="0.60" mass-prop="sim/weight[3]/weight-lb" />
- <!-- ~~~~~~~~~~~~~~~~~~ droptank -->
- <weight x="-1.047" y="-2.359" z="-1.556" size="0.70" mass-prop="sim/weight[4]/weight-lb" />
- <!-- ~~~~~~~~~~~~~~~~~~ external loads -->
- <weight x="-2.373" y="-3.278" z="-1.494" size="0.45" mass-prop="sim/weight[5]/weight-lb" />
- <!-- ~~~~~~~~~~~~~~~~~~ external loads -->
- <weight x="-1.900" y="-1.800" z=" 0.250" size="0.25" mass-prop="sim/weight[6]/weight-lb" />
- </airplane>
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