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difficulty_settings

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Dec 28th, 2015
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  1. DifficultySettings = DifficultySettings or {}
  2. DifficultySettings.easy = {
  3. amount_storm_vermin_patrol = 6,
  4. display_name = "difficulty_easy",
  5. friendly_fire_melee = false,
  6. slot_healthkit = "healthkit_first_aid_kit_01",
  7. allow_respawns = true,
  8. level = 1,
  9. slot_potion = "potion_damage_boost_01",
  10. max_hp = 150,
  11. friendly_fire_ranged = false,
  12. wounds = math.huge,
  13. respawn = {
  14. ammo_melee = 0.5,
  15. damage = 75,
  16. ammo_ranged = 0.5
  17. }
  18. }
  19. DifficultySettings.normal = {
  20. amount_storm_vermin_patrol = 6,
  21. display_name = "difficulty_normal",
  22. friendly_fire_melee = false,
  23. slot_healthkit = "potion_healing_draught_01",
  24. allow_respawns = true,
  25. level = 2,
  26. max_hp = 150,
  27. friendly_fire_ranged = false,
  28. wounds = 5,
  29. respawn = {
  30. ammo_melee = 0.5,
  31. damage = 75,
  32. ammo_ranged = 0.5
  33. }
  34. }
  35. DifficultySettings.hard = {
  36. amount_storm_vermin_patrol = 8,
  37. level = 3,
  38. display_name = "difficulty_hard",
  39. friendly_fire_melee = false,
  40. allow_respawns = true,
  41. max_hp = 150,
  42. friendly_fire_ranged = false,
  43. wounds = 3,
  44. respawn = {
  45. ammo_melee = 0.5,
  46. damage = 75,
  47. ammo_ranged = 0.5
  48. }
  49. }
  50. DifficultySettings.harder = {
  51. amount_storm_vermin_patrol = 8,
  52. level = 4,
  53. display_name = "difficulty_harder",
  54. friendly_fire_melee = false,
  55. allow_respawns = true,
  56. max_hp = 150,
  57. friendly_fire_ranged = true,
  58. wounds = 2,
  59. respawn = {
  60. ammo_melee = 0.5,
  61. damage = 75,
  62. ammo_ranged = 0.5
  63. }
  64. }
  65. DifficultySettings.hardest = {
  66. amount_storm_vermin_patrol = 10,
  67. level = 5,
  68. display_name = "difficulty_hardest",
  69. friendly_fire_melee = false,
  70. allow_respawns = true,
  71. max_hp = 100,
  72. friendly_fire_ranged = true,
  73. wounds = 2,
  74. respawn = {
  75. ammo_melee = 0.5,
  76. damage = 75,
  77. ammo_ranged = 0.5
  78. }
  79. }
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