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  1. Maya Drangleic
  2. Tiefling Alchemist 6
  3.  
  4. Attributes: (+2 INT/DEX, -2 CHA, +1 CON from level 4)
  5. STR: 10
  6. DEX: 14 (+2 from nikes) (possible further +2 from cat's grace) (possible +4 from mutagen
  7. CON: 12
  8. INT: 20
  9. WIS: 13
  10. CHA: 10
  11.  
  12. Feats: Weapon Focus (Bomb), Extra Discovery, Weapon Finesse
  13. Bonus Feats from Class: Brew Potion, Throw Anything
  14.  
  15. Skills: 9 ranks per level, all class skills; (+9 +attribute) (Heal gets further +3 from skill focus and +5 from Healer's Gloves)
  16. Disable Device, Craft (Alchemy), Knowledge (Crawl), Heal, Perception, Sleight of Hand, Spellcraft, Survival, Use Magic Device
  17.  
  18. Race Features:
  19. Cold/Electricity/Fire Resistance 5
  20. +2 on Bluff/Stealth checks
  21. Darkness 1/day, spell-like, CL 4
  22. Darkvision 60ft
  23.  
  24. Class Features:
  25. Extracts Per Day: 6/4
  26. Bombs: 3d6+5 damage, 11/day, Fire
  27. Mutagen: (+2 AC, +4 Str, -2 Int)
  28. Discoveries: Tentacle, Immolating Bomb, Feral Mutagen, Breathe Weapon Bomb
  29. Poison Resistance: +2 on poison saving throws
  30. Swift Alchemy: Half time on Alchemy checks, apply poison as move action
  31. Swift Poison: Can apply a dose of poison as a swift action
  32. Anaesthetic: Skill Focus (Heal), any use of Heal skill that has a risk of harming the patient only deals minimum damage
  33.  
  34. HP: 39
  35. Fort: +6
  36. Ref: +8
  37. Will: +3
  38.  
  39. BAB: +4
  40. Melee Attack Rolls : +4
  41. Ranged: +6
  42. -Masterwork Longspear: +5
  43. -Light weapons: +6 (+7 with nikes) (+10 with buffs)
  44. -Bombs: +6 (+7 with nikes) (+10 with buffs)
  45.  
  46. AC: 12 (13 including nikes) (19 with +2 chain shirt) (22 with buffs/chain shirt)
  47. Initiative: +2
  48.  
  49. Level 1: Shock Shield, Targeted Bomb Admixture, Expeditious Retreat, Detect Secret Doors, Detect Undead, Cure Light Wounds, Ant Haul
  50. Level 2: Enlarge Person
  51. Level 3: Shield
  52. Level 4: Blur
  53. Level 5: Cat's Grace
  54. Level 6: Cure Moderate Wounds
  55.  
  56. typical list:
  57. 1: Shield, Targeted Bomb Admixture, Detect Secret Doors, Cure Light Wounds x3
  58. 2: Cat's Grace, Blur, Cure Moderate Wounds x2
  59.  
  60. Equipment:
  61. -Alchemist's Kit (13lb): Include's Alchemist Crafting Kit, belt pouch, flint+steel, pens, trail rations, water skin, bedroll, mess kit, torches
  62. -Chirugeon's Kit (4lb): Include's Healer's kit, bottle of brandy, smelling salts, 2 each of (alchemist's kindness, antiplague, antitoxen, bloodblock, soothe syrup)
  63. -Masterwork Thieve's Tools (2lb): +2 circumstance to disable device checks
  64. -+1 Longspear (9lb)
  65. -+2 Chainshirt (25lb)
  66. -Disposaknife (2lb)
  67. -4 Alchemist's Fire (4lb)
  68. -4 Alkali (4 lb)
  69. -2 Bomb Launchers (1lb)
  70. -2 Tanglefoot Bags (8lb)
  71. -3 Thunderstones (3lb)
  72. -2 Liquid Ice (2lb)
  73.  
  74. on person: (39b)
  75.  
  76. At home:
  77. -Alchemist Lab: 200gp
  78. -Crucible/Filter/Retort: 27gp
  79. -Various Improvements to furniture/apartment: 2000gp
  80. -Spare Alchemist Kits x2: 80gp
  81. -Spare Chirurgeon kit: 400gp
  82.  
  83. at home: (2707gp)
  84.  
  85. loose cash: 49gp
  86.  
  87. Magic items:
  88. +1 Longspear
  89. Disposaknife (+1 tanto, can make one copy at a time)
  90. +2 Chain shirt
  91. Masterwork Padded (Unused)
  92. Nikes (+2 dex, +10' ms, -10 stealth if moving more than half speed)
  93. Sharktooth Necklace (No underwater penalties to melee attacks, can make throw attacks at half range and -2 roll)
  94.  
  95. Post Kaiji (10k spending)
  96. Healer's Gloves (+5 to Heal checks): 3000
  97. Handy Haversack (fluffed as messenger bag): 2000 (Reduces weight by 15lb, holds her two kits and her thieve's tools in the side pouches and everything else in the middle)
  98. -4 Alchemist's Fire (80gp)
  99. -4 Alkali (60gp)
  100. -2 Bomb Launchers (20gp)
  101. -2 Tanglefoot Bags (80gp)
  102. -3 Thunderstones (90gp)
  103. -2 Liquid Ice (80gp)
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