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- Maya Drangleic
- Tiefling Alchemist 6
- Attributes: (+2 INT/DEX, -2 CHA, +1 CON from level 4)
- STR: 10
- DEX: 14 (+2 from nikes) (possible further +2 from cat's grace) (possible +4 from mutagen
- CON: 12
- INT: 20
- WIS: 13
- CHA: 10
- Feats: Weapon Focus (Bomb), Extra Discovery, Weapon Finesse
- Bonus Feats from Class: Brew Potion, Throw Anything
- Skills: 9 ranks per level, all class skills; (+9 +attribute) (Heal gets further +3 from skill focus and +5 from Healer's Gloves)
- Disable Device, Craft (Alchemy), Knowledge (Crawl), Heal, Perception, Sleight of Hand, Spellcraft, Survival, Use Magic Device
- Race Features:
- Cold/Electricity/Fire Resistance 5
- +2 on Bluff/Stealth checks
- Darkness 1/day, spell-like, CL 4
- Darkvision 60ft
- Class Features:
- Extracts Per Day: 6/4
- Bombs: 3d6+5 damage, 11/day, Fire
- Mutagen: (+2 AC, +4 Str, -2 Int)
- Discoveries: Tentacle, Immolating Bomb, Feral Mutagen, Breathe Weapon Bomb
- Poison Resistance: +2 on poison saving throws
- Swift Alchemy: Half time on Alchemy checks, apply poison as move action
- Swift Poison: Can apply a dose of poison as a swift action
- Anaesthetic: Skill Focus (Heal), any use of Heal skill that has a risk of harming the patient only deals minimum damage
- HP: 39
- Fort: +6
- Ref: +8
- Will: +3
- BAB: +4
- Melee Attack Rolls : +4
- Ranged: +6
- -Masterwork Longspear: +5
- -Light weapons: +6 (+7 with nikes) (+10 with buffs)
- -Bombs: +6 (+7 with nikes) (+10 with buffs)
- AC: 12 (13 including nikes) (19 with +2 chain shirt) (22 with buffs/chain shirt)
- Initiative: +2
- Level 1: Shock Shield, Targeted Bomb Admixture, Expeditious Retreat, Detect Secret Doors, Detect Undead, Cure Light Wounds, Ant Haul
- Level 2: Enlarge Person
- Level 3: Shield
- Level 4: Blur
- Level 5: Cat's Grace
- Level 6: Cure Moderate Wounds
- typical list:
- 1: Shield, Targeted Bomb Admixture, Detect Secret Doors, Cure Light Wounds x3
- 2: Cat's Grace, Blur, Cure Moderate Wounds x2
- Equipment:
- -Alchemist's Kit (13lb): Include's Alchemist Crafting Kit, belt pouch, flint+steel, pens, trail rations, water skin, bedroll, mess kit, torches
- -Chirugeon's Kit (4lb): Include's Healer's kit, bottle of brandy, smelling salts, 2 each of (alchemist's kindness, antiplague, antitoxen, bloodblock, soothe syrup)
- -Masterwork Thieve's Tools (2lb): +2 circumstance to disable device checks
- -+1 Longspear (9lb)
- -+2 Chainshirt (25lb)
- -Disposaknife (2lb)
- -4 Alchemist's Fire (4lb)
- -4 Alkali (4 lb)
- -2 Bomb Launchers (1lb)
- -2 Tanglefoot Bags (8lb)
- -3 Thunderstones (3lb)
- -2 Liquid Ice (2lb)
- on person: (39b)
- At home:
- -Alchemist Lab: 200gp
- -Crucible/Filter/Retort: 27gp
- -Various Improvements to furniture/apartment: 2000gp
- -Spare Alchemist Kits x2: 80gp
- -Spare Chirurgeon kit: 400gp
- at home: (2707gp)
- loose cash: 49gp
- Magic items:
- +1 Longspear
- Disposaknife (+1 tanto, can make one copy at a time)
- +2 Chain shirt
- Masterwork Padded (Unused)
- Nikes (+2 dex, +10' ms, -10 stealth if moving more than half speed)
- Sharktooth Necklace (No underwater penalties to melee attacks, can make throw attacks at half range and -2 roll)
- Post Kaiji (10k spending)
- Healer's Gloves (+5 to Heal checks): 3000
- Handy Haversack (fluffed as messenger bag): 2000 (Reduces weight by 15lb, holds her two kits and her thieve's tools in the side pouches and everything else in the middle)
- -4 Alchemist's Fire (80gp)
- -4 Alkali (60gp)
- -2 Bomb Launchers (20gp)
- -2 Tanglefoot Bags (80gp)
- -3 Thunderstones (90gp)
- -2 Liquid Ice (80gp)
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