Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # --------------------------------
- # Limited Creative - Configuration
- # Full Default Configuration at:
- # https://github.com/possi/LimitedCreative/blob/master/config.yml
- #
- # (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
- # --------------------------------
- store:
- # SeparatedInventoryEnabled
- # Use this option to disable the separated inventories feature, for the case you only need the other features.
- # default: true
- enabled: true
- # StoreCreative
- # Should the creative-inventory also be stored on disk, when switching to survival?
- # If disabled, the inventory gets cleared every time on switching to creative.
- # default: true
- creative: true
- # CreativeArmor
- # When set, all creative Player automatically wears the given items as Armor. So they are better seen by other
- # Players.
- armor:
- # CreativeArmorEnabled
- # When disabled, the players Armor isn't swapped
- # default: true
- enabled: true
- # CreativeArmor-Items
- # Allows changing of the "Creative-Armor" to be wear when in creative mode
- # *see Blacklist for details on Item-Types
- head: LEATHER_HELMET
- chest: LEATHER_CHESTPLATE
- legs: LEATHER_LEGGINGS
- feet: LEATHER_BOOTS
- # InventoryFolder
- # The folder inside the datadir-folder (plugin/LimitedCreative) where the inventories are saved to.
- # By default the inventories are saved to "plugin/LimitedCreative/inventories".
- # default: "inventories"
- folder: "inventories"
- # SeparateAdventureInventory
- # When true, your players get a separate inventory when switching to adventure gamemode (2). Otherwise
- # they have the default survival inventory while in adventure gamemode.
- adventure: true
- limit:
- # LimitsEnabled
- # Use this option to disable all drop/pvp/etc. preventions while in creative mode. While you also can get this
- # by giving the "nolimit" permissions, using this option can save you CPU performance.
- # default: true
- enabled: true
- # RemoveDrops
- # When player not allowed to drop items, remove the item instead of putting it back to inventory/quickbar.
- # You may disable this to get rid of the server.log-message: "Fetching addPacket for removed entity: CraftItem"
- # default: true
- remove_drops: true
- # BlockPickup
- # Prevents the pickup of items while in creative mode
- # default: false
- pickup: true
- # RemovePickup
- # Instead of blocking the pickup, you may want to disappear the item from world (good when destroying walls with
- # signs or playing with minecarts). Only works when BlockPickup: false.
- # The permission nolimit.pickup bypasses the removing.
- # default: false
- remove_pickup: false
- # BlockSign
- # Prevents interacting with signs (right-click), while in creative mode, so trading becomes more difficult.
- # Attention: this will also block useful signs, like Lifts.
- # default: true
- sign: true
- # BlockButtons
- # When enabled also blocks usage of Buttons & Levers while in creative mode.
- # default: false
- button: false
- # BlockWorkbenches
- # When enabled also blocks usage of workbenches, anvils and vendor-villagers like chests.
- # default: false
- workbench: true
- # BlockDamageToMobs
- # Prevents dealing damage to all creatures in creative (friendly sheeps as well as hostile creepers).
- # default: false
- damagemob: false
- # UseBlackList
- # Prevents using or placing of the given blocks in creative mode (and only in creative).
- # You can use the technical name (see http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html)
- # or the id of the block/item (better use the id, if you're not sure).
- # To prevent Lava you need to add "LAVA_BUCKET", because lava-blocks aren't "placed", therefore Lava-Buckets are
- # "used".
- # You may add the data separated with a colon e.g.: "35:11" blocks blue wool. But be sure to put it in quotes, to
- # not break yml-configuration! Also supporting Eggs (e.g: "MONSTER_EGG:56" blocks Ghasts-Eggs). If you don't add a
- # data-value, all items/blocks of this material are blocked.
- # You also may add the special block "*" (better add quotes to don't break yml) which prevents the usage of ANY
- # item/block.
- # default: [exp_bottle, bedrock]
- use:
- - EXP_BOTTLE
- - bedrock
- - 120
- - 119
- - 90
- - 112
- - 52
- - 383
- - 373
- - 259
- - 385
- - 97
- - 326
- - 327
- - 264
- - 133
- - 42
- - 56
- - 129
- # BreakBlackList
- # Prevents destroying of the given blocks in creative mode (and only in creative).
- # You can use the technical name (see http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html)
- # or the id of the block/item (better use the id, if you're not sure).
- # You may add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to
- # not break yml-configuration! Named data values aren't supported yet. If you don't add a data-value, all blocks
- # of this material are blocked.
- # You also may add the special block "*" (better add quotes to don't break yml) which prevents the breaking of any
- # block.
- # default: [bedrock]
- break:
- - bedrock
- - 120
- - 119
- - 90
- - 112
- - 52
- region:
- # RegionsEnabled
- # Enables the feature for "creative-regions". This Feature is automatically disabled, if the required plugin
- # "WorldGuard" (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
- # default: true
- enabled: true
- # RegionOptional
- # Allows Players to use /lc creative|survival to switch between GameModes in creative-regions, even if they
- # have no global permission to those commands
- # default: true
- optional: false
- # RegionRememberOptional
- # Remembers if s.o. disables the region gamemode, so the region doesn't change his mode automatically if he enters
- # the region again.
- # Hint: Is very confusing, if MultiVerse "enforce gamemode" swaps your state.
- # default: false
- remember: false
- # RegionSafeMode
- # When a player leaves a region he always will get back to the world gamemode, even if he entered the region already
- # in the region-gamemode. So its the opposite analog to RegionRememberOptional.
- # That means: If a GM in creative-mode walks/flies through a creative-region in a survival world, he will get back
- # to survival on leaving the region.
- # default: false
- safemode: true
- cmdblock:
- # CommandBlockerEnabled
- # Enables the feature for blocking certain commands in creative mode.
- # default: true
- enabled: true
- # CommandBlockerList
- # Defines the list of commands that are blocked while in creative mode. The leading / isn't included. By default
- # the list-item is treated as simple string as typed in by the user after the /. All commands starting with
- # this string are blocked, even if more parameteres are entered by the user.
- # If the first Char is ^ the entry is interpreted as a regular expression (including the ^ for begin of the string).
- # Only use regular expressions if you know them.
- # default: []
- commands:
- - enderchest
- # Locale (Language)
- # Uncomment the "locale: en_US"-Line, to override the locale which be used for localized messages. By default the
- # System-Locale is used (selected by Java depending on LC_LANG-Environment-Variable
- # default: none (Use System-Default Locale)
- #locale: en_US
- # Metrics
- # This settings allows the Addon-Author to track the Servers using this plugin. It will not track any player
- # related data like names, ips, online time or such. Please do not disable the option! As more servers are using
- # the plugin and the author knows, as more he is willing to support the plugin! Its a win-win for both.
- # Changing the option via command requires a reload to take effect.
- # default: true
- metrics: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement