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Feb 14th, 2012
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  1. Function OnPlayerSpawn(playerid)
  2. {
  3.     StopAudioStreamForPlayer(playerid);
  4.     M_OnPlayerSpawn(playerid);
  5.     TextDrawShowForPlayer(playerid,Copyright);
  6.     TextDrawShowForPlayer(playerid,Datum);
  7.     if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1)
  8.     {
  9.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  10.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  11.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  12.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  13.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  14.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  15.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  16.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  17.         SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  18.         SendClientMessage(playerid, COLOR_YELLOW, "|________ World-Life Friedhof ________|");
  19.         SendClientMessage(playerid, COLOR_ORANGE, "Du wurdest von einer Klippe Geschubst, und bist ins Koma gefallen.");
  20.         SendClientMessage(playerid, COLOR_ORANGE, "Die Ärzte sind schon unterwegs zu dir!");
  21.         SetPlayerSpawn(playerid);
  22.         if(IsPlayerInFrac(playerid, 1))
  23.         {
  24.             SetPlayerColor(playerid,NAMECOLOR_LSCOP);
  25.         }
  26.         else if(IsPlayerInFrac(playerid, 4))
  27.         {
  28.             SetPlayerColor(playerid, NAMECOLOR_MEDIC);
  29.         }
  30.         else
  31.         {
  32.             SetPlayerColor(playerid,TEAM_HIT_COLOR);
  33.         }
  34.         ResetPlayerWeapons(playerid);
  35.         return 1;
  36.     }
  37.     STDPlayer[playerid] = 0;
  38.     gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
  39.     if (gTeam[playerid] == 4) //medic / criminal reset team
  40.     {
  41.         gTeam[playerid] = 3;
  42.     }
  43.     if(gPlayerLogged[playerid] == 0)
  44.     {
  45.         SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich voher einloggen oder dir einen Account erstellen! ***");
  46.         Kick(playerid);
  47.         return 1;
  48. /*
  49.         if(gPlayerAccount[playerid] == 1)
  50.         {
  51.             ForceClassSelection(playerid);
  52.             TogglePlayerSpectating(playerid, 0);
  53.         }
  54.         else if(gPlayerAccount[playerid] == 0)
  55.         {
  56.             ForceClassSelection(playerid);
  57.             TogglePlayerSpectating(playerid, 0);
  58.         }
  59.         return 1;
  60. */
  61.     }
  62.     if(AtClothes[playerid] == 1)
  63.     {
  64.         PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
  65.         PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid);
  66.         AtClothes[playerid] = 0;
  67.     }
  68.     if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
  69.     {
  70.         MedicBill[playerid] = 0;
  71.         new rand = random(sizeof(CIV));
  72.         SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Chef dieser Familie, du bist Zivilist !");
  73.         PlayerInfo[playerid][pTeam] = 3;
  74.         gTeam[playerid] = 3;
  75.         SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
  76.         PlayerInfo[playerid][pModel] = CIV[rand];
  77.         SpawnPlayer(playerid);
  78.     }
  79.     if(gTeam[playerid] == 5)
  80.     {
  81.         if(PlayerInfo[playerid][pMember] < 1)
  82.         {
  83.             MedicBill[playerid] = 0;
  84.             new rand = random(sizeof(CIV));
  85.             SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Familie, du bist Zivilist !");
  86.             PlayerInfo[playerid][pTeam] = 3;
  87.             gTeam[playerid] = 3;
  88.             SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
  89.             PlayerInfo[playerid][pModel] = CIV[rand];
  90.             SpawnPlayer(playerid);
  91.         }
  92.     }
  93.     if(gTeam[playerid] == 10)
  94.     {
  95.         if(PlayerInfo[playerid][pMember] != 8)
  96.         {
  97.             MedicBill[playerid] = 0;
  98.             new rand = random(sizeof(CIV));
  99.             SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Fraktion, du bist Zivilist !");
  100.             PlayerInfo[playerid][pTeam] = 3;
  101.             gTeam[playerid] = 3;
  102.             SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
  103.             PlayerInfo[playerid][pModel] = CIV[rand];
  104.             SpawnPlayer(playerid);
  105.         }
  106.     }
  107.     if(gTeam[playerid] == 2 && !IsACop(playerid))
  108.     {
  109.         MedicBill[playerid] = 0;
  110.         new rand = random(sizeof(CIV));
  111.         SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
  112.         PlayerInfo[playerid][pTeam] = 3;
  113.         gTeam[playerid] = 3;
  114.         SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
  115.         PlayerInfo[playerid][pModel] = CIV[rand];
  116.         SpawnPlayer(playerid);
  117.     }
  118.     if(gTeam[playerid] == 3)
  119.     {
  120.         if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
  121.         {
  122.             SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
  123.             MedicBill[playerid] = 0;
  124.             new model = PlayerInfo[playerid][pChar];
  125.             if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
  126.             else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
  127.             else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
  128.             else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
  129.             else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
  130.             else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
  131.             else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
  132.             else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
  133.             else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
  134.             else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
  135.             else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
  136.             else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Triaden
  137.             else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
  138.             else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Bloods
  139.             else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
  140.             else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos MaraSalvatrucha
  141.             else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Crips
  142.             else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
  143.             else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
  144.             else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  145.             else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }//
  146.             else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 22, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  147.             else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 23, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  148.             else if(PlayerInfo[playerid][pMember] == 24) { SetSpawnInfo(playerid, 24, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  149.             else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  150.             else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  151.             else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  152.             else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  153.             else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  154.             else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  155.             else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  156.             else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  157.             else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  158.             else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  159.             else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  160.             else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Triaden
  161.             else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
  162.             else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Bloods
  163.             else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
  164.             else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos MaraSalvatrucha
  165.             else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Crips
  166.             else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
  167.             else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
  168.             else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Terroristen
  169.             else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Grundwehrdienst
  170.             else if(PlayerInfo[playerid][pLeader] == 24) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Oamt
  171.             //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
  172.             SpawnPlayer(playerid);
  173.         }
  174.     }
  175.     for(new i; i<sizeof(Gebiete); i++)//Damit alle gebiete durchlaufen werden
  176.     {
  177.     new color;//Erstellt eine neue Variable
  178.     if(Gebiete[i][gOwner] == 5){color=0x000000B2;}//Hier wird abgefragt welcher Fraktion das Gebiet gehört, damit dann die Farbe dafür gesetzt wird
  179.     if(Gebiete[i][gOwner] == 6){color=0xFFFFFFB2;}
  180.     GangZoneShowForPlayer(playerid, Gebiet[i], color); // Hier wird dann die Zone gezeigt. Als erstes die spielerid, und die ist bei OnPlayerSpawn nunmal mit playerid definiert, dann welches Gebiet also Gebiet^^ und als letztes die Farbe die wir oben definiert haben.
  181.     }
  182.     if(!gPlayerAnimLibsPreloaded[playerid])
  183.     {
  184.         PreloadAnimLib(playerid,"BOMBER");
  185.         PreloadAnimLib(playerid,"RAPPING");
  186.         PreloadAnimLib(playerid,"SHOP");
  187.         PreloadAnimLib(playerid,"BEACH");
  188.         PreloadAnimLib(playerid,"SMOKING");
  189.         PreloadAnimLib(playerid,"FOOD");
  190.         PreloadAnimLib(playerid,"ON_LOOKERS");
  191.         PreloadAnimLib(playerid,"DEALER");
  192.         PreloadAnimLib(playerid,"CRACK");
  193.         PreloadAnimLib(playerid,"CARRY");
  194.         PreloadAnimLib(playerid,"COP_AMBIENT");
  195.         PreloadAnimLib(playerid,"PARK");
  196.         PreloadAnimLib(playerid,"INT_HOUSE");
  197.         PreloadAnimLib(playerid,"FOOD");
  198.         gPlayerAnimLibsPreloaded[playerid] = 1;
  199.     }
  200.     if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
  201.     else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
  202.     //SetPlayerWeapons(playerid);
  203.     SetPlayerSpawn(playerid);
  204.     SetPlayerToTeamColor(playerid);
  205.     PlayerFixRadio(playerid);
  206.     GangZoneShowForPlayer(playerid, SNDM, 0xFEFEFEAA);
  207.     GangZoneShowForPlayer(playerid, ZSNDM, 0xFEFEFEAA);
  208.     GangZoneShowForPlayer(playerid, BSNNDM, 0xFEFEFEAA);
  209.     GangZoneShowForPlayer(playerid, KHNDM, 0xFEFEFEAA);
  210.     if(MapIconsShown[playerid] != 1)
  211.     {
  212.  
  213.         MapIconsShown[playerid] = 1;
  214.         SetPlayerMapIcon(playerid,34,1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW);//Pd Sirene
  215.         SetPlayerMapIcon(playerid,40,1535.018188,-800.148376,72.849502,36,COLOR_YELLOW);//Autohaus
  216.         SetPlayerMapIcon(playerid,41,1481.0009,-1770.3896,18.7958,38,COLOR_YELLOW);//Stadthalle
  217.         SetPlayerMapIcon(playerid, 1, 1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW); // LSPD
  218.         SetPlayerMapIcon(playerid, 2, 1480.9323,-1767.7324,18.7958, 38, COLOR_YELLOW); // Stadthalle
  219.         SetPlayerMapIcon(playerid, 3, 1944.3260,-1772.9254,13.3906, 42, COLOR_YELLOW); // Tankstelle LS
  220.         SetPlayerMapIcon(playerid, 4, -1609.7958,-2718.2048,48.5391, 42, COLOR_YELLOW); // Tankstelle LS
  221.         SetPlayerMapIcon(playerid, 5, -2408.7590,976.0934,45.4175, 42, COLOR_YELLOW); // Tankstelle SF
  222.         SetPlayerMapIcon(playerid, 6, -1676.6323,414.0262,6.9484, 42, COLOR_YELLOW); // Tankstelle zwischen LS und SF
  223.         SetPlayerMapIcon(playerid, 7, 614.9333,1689.7418,6.6968, 42, COLOR_YELLOW); // Tankstelle LV
  224.         SetPlayerMapIcon(playerid, 8, -1327.7218,2678.8723,50.0625, 42, COLOR_YELLOW); // Tankstelle LV
  225.         SetPlayerMapIcon(playerid, 9, 763.4382,-1357.9314,13.5229, 55, COLOR_YELLOW); // Autohaus LS
  226.         SetPlayerMapIcon(playerid, 10, -1660.6235,1213.7648,7.2500, 55, COLOR_YELLOW); // Autohaus SF
  227.         SetPlayerMapIcon(playerid, 50, 1017.9830,-919.3538,42.3359, 27, COLOR_YELLOW); // FARBE NORTH
  228.         SetPlayerMapIcon(playerid, 51, 1911.2693,-1776.6720,13.3828, 27, COLOR_YELLOW); // /FARBE SOUTH
  229.         SetPlayerMapIcon(playerid, 52, 2002.8409,-2382.0603,13.5469, 27, COLOR_YELLOW); // /FARBE AIRPORT
  230.     }
  231.     if(PlayerInfo[playerid][pGangJailed] == 1)
  232.     {
  233.         SetPlayerInterior(playerid, 0);
  234.         SetPlayerVirtualWorld(playerid, 0);
  235.         SetPlayerPos(playerid, 218.9510,-231.8540,1.7786);
  236.         SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
  237.         return 1;
  238.     }
  239.     return 1;
  240. }
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