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- Actor Spikestaff : Weapon
- {
- Weapon.SelectionOrder 2000
- weapon.slotnumber 1
- States
- {
- Spawn:
- RWND K -1
- stop
- Select:
- STAF A 1 A_Raise
- Loop
- Deselect:
- STAF A 1 A_Lower
- Loop
- Ready:
- STAF A 1 A_WeaponReady
- Loop
- Fire:
- STAF A 1
- goto ready
- Hold:
- STAF B 4
- STAF C 4 a_firecustommissile ("spikeball")
- STAF D 1 A_refire
- Fireend:
- STAF DCBA 3
- goto ready
- }
- }
- actor spikeball
- {
- projectile
- +doombounce
- -nogravity
- Gravity 0.125
- BounceCount 6
- BounceFactor 1.0
- Radius 10
- xscale 1
- yscale 1
- Damage 4
- Speed 25
- states
- {
- spawn:
- SPRJ AAAAAAAAA 2
- goto death
- death:
- SPRJ A 1
- stop
- }
- }
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