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  1. Parsing menu file:ui/createserver.menu
  2. Parsing menu file:ui/demo.menu
  3. Parsing menu file:ui/connect.menu
  4. Parsing menu file:ui/quitcredit.menu
  5. Parsing menu file:ui/settings.menu
  6. Parsing menu file:ui/settings_controls.menu
  7. Parsing menu file:ui/settings_system.menu
  8. Parsing menu file:ui/settings_options.menu
  9. Parsing menu file:ui/settings_player.menu
  10. Parsing menu file:ui/settings_default.menu
  11. Parsing menu file:ui/pop_password.menu
  12. Parsing menu file:ui/pop_findplayer.menu
  13. Parsing menu file:ui/pop_serverinfo.menu
  14. Parsing menu file:ui/pop_createfavorite.menu
  15. Parsing menu file:ui/pop_specify.menu
  16. Parsing menu file:ui/pop_multiplayer.menu
  17. Parsing menu file:ui/pop_quit.menu
  18. Parsing menu file:ui/pop_error.menu
  19. Parsing menu file:ui/pop_vid_restart.menu
  20. Parsing menu file:ui/pop_sound_restart.menu
  21. UI menu load time = 612 milli seconds
  22. Parsing menu file:ui/ingame.menu
  23. Parsing menu file:ui/ingame_vote.menu
  24. Parsing menu file:ui/ingame_about.menu
  25. Parsing menu file:ui/ingame_controls.menu
  26. Parsing menu file:ui/ingame_join.menu
  27. Parsing menu file:ui/ingame_joinred.menu
  28. Parsing menu file:ui/ingame_joinblue.menu
  29. Parsing menu file:ui/ingame_options.menu
  30. Parsing menu file:ui/ingame_system.menu
  31. Parsing menu file:ui/ingame_leave.menu
  32. Parsing menu file:ui/ingame_player.menu
  33. Parsing menu file:ui/ingame_bots.menu
  34. Parsing menu file:ui/ingame_callvote.menu
  35. UI menu load time = 168 milli seconds
  36. Registering SG model: models/wq3_players/wq_female1/icon_blue
  37. Registering SG model: models/wq3_players/wq_female1/icon_red
  38. Registering SG model: models/wq3_players/wq_male1/icon_blue
  39. Registering SG model: models/wq3_players/wq_male1/icon_red
  40. Registering SG model: models/wq3_players/wq_male2/icon_blue
  41. Registering SG model: models/wq3_players/wq_male2/icon_red
  42. Registering SG model: models/wq3_players/wq_male3/icon_blue
  43. Registering SG model: models/wq3_players/wq_male3/icon_red
  44. 8 bots parsed
  45. --- Common Initialization Complete ---
  46. Winsock Initialized
  47. Hostname: Brett-PC
  48. IP6: fe80::7dc7:dec:9d77:4aa8%11
  49. IP6: fe80::20af:2cc7:7b4e:e593%12
  50. IP6: 2002:84b1:1a6c::84b1:1a6c
  51. IP: 132.177.26.108
  52. IP6: 2001:0:4137:9e76:20af:2cc7:7b4e:e593
  53. Opening IP6 socket: [::]:27960
  54. Opening IP socket: 0.0.0.0:27960
  55. 39 arenas parsed
  56. ------ Server Initialization ------
  57. Server: dm_tinyDesertv3
  58. RE_Shutdown( 0 )
  59. Hunk_Clear: reset the hunk ok
  60. ----- R_Init -----
  61.  
  62. GL_VENDOR: Intel
  63. GL_RENDERER: Intel Cantiga
  64. GL_VERSION: 2.0.0 - Build 7.15.10.1637
  65. GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
  66. GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
  67. GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
  68. GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
  69. GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color
  70. GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra
  71. GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord
  72. GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix
  73. GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
  74. GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
  75. GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
  76. GL_ARB_texture_border_clamp GL_ARB_point_parameters
  77. GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
  78. GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
  79. GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
  80. GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
  81. GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
  82. GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
  83. GL_ARB_shader_objects GL_ARB_shading_language_100
  84. GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection
  85. GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture
  86. GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object
  87. GL_WIN_swap_hint GL_EXT_framebuffer_object
  88. GL_MAX_TEXTURE_SIZE: 2048
  89. GL_MAX_TEXTURE_UNITS_ARB: 0
  90.  
  91. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  92. MODE: -1, 1280 x 800 fullscreen hz:N/A
  93. GAMMA: hardware w/ 0 overbright bits
  94. rendering primitives: multiple glArrayElement
  95. texturemode: GL_LINEAR_MIPMAP_LINEAR
  96. picmip: 0
  97. texture bits: 32
  98. multitexture: disabled
  99. compiled vertex arrays: disabled
  100. texenv add: disabled
  101. compressed textures: disabled
  102. WARNING: Framebuffer rendering path disabled
  103. Initializing Shaders
  104. ----- finished R_Init -----
  105. ----- FS_Startup -----
  106. Current search path:
  107. C:\Users\Brett\AppData\Roaming\Smokin' Guns\smokinguns\br_clayborn.pk3 (10
  108. files)
  109. C:\Users\Brett\AppData\Roaming\Smokin' Guns\smokinguns\Bal3dm2.pk3 (33 files)
  110. C:\Users\Brett\AppData\Roaming\Smokin' Guns/smokinguns
  111. C:\Game Files\Smokin' Guns\smokinguns\ttstation.pk3 (8 files)
  112. C:\Game Files\Smokin' Guns\smokinguns\sg_textures1.pk3 (5 files)
  113. C:\Game Files\Smokin' Guns\smokinguns\sg_textures0.pk3 (1018 files)
  114. C:\Game Files\Smokin' Guns\smokinguns\sg_sounds1.pk3 (6 files)
  115. C:\Game Files\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
  116. C:\Game Files\Smokin' Guns\smokinguns\sg_pak1.pk3 (67 files)
  117. C:\Game Files\Smokin' Guns\smokinguns\sg_pak0.pk3 (803 files)
  118. C:\Game Files\Smokin' Guns\smokinguns\sg_maps1.pk3 (70 files)
  119. C:\Game Files\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
  120. C:\Game Files\Smokin' Guns\smokinguns\sg_developer.pk3 (2 files)
  121. C:\Game Files\Smokin' Guns\smokinguns\sanjuanicotextures1.pk3 (6 files)
  122. C:\Game Files\Smokin' Guns\smokinguns\sanjuanico1.pk3 (22 files)
  123. C:\Game Files\Smokin' Guns\smokinguns\ringsctf10.pk3 (236 files)
  124. C:\Game Files\Smokin' Guns\smokinguns\pueblomuerto.pk3 (9 files)
  125. C:\Game Files\Smokin' Guns\smokinguns\joekarimat2.pk3 (8 files)
  126. C:\Game Files\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
  127. C:\Game Files\Smokin' Guns\smokinguns\forest.pk3 (14 files)
  128. C:\Game Files\Smokin' Guns\smokinguns\dm_tinyDesertv3.pk3 (16 files)
  129. C:\Game Files\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
  130. C:\Game Files\Smokin' Guns\smokinguns\aguawoods.pk3 (9 files)
  131. C:\Game Files\Smokin' Guns/smokinguns
  132. C:\Game Files\Smokin' Guns\baseq3\pak0.pk3 (107 files)
  133. C:\Game Files\Smokin' Guns\baseq3\common-spog.pk3 (29 files)
  134. C:\Game Files\Smokin' Guns/baseq3
  135.  
  136. ----------------------
  137. 3109 files in pk3 files
  138. Loading vm file vm/qagame.qvm...
  139. ...which has vmMagic VM_MAGIC_VER2
  140. Loading 1193 jump table targets
  141. VM file qagame compiled to 1548828 bytes of code
  142. qagame loaded in 4994048 bytes on the hunk
  143. QAgame version: Smokin' Guns 1.1b4, 20100116, 22:46:54
  144. ------- Game Initialization -------
  145. gamename: smokinguns
  146. gamedate: Jan 16 2010
  147. Server: Loading tex-file... maps/dm_tinyDesertv3.tex
  148. AiNode-File: maps/dm_tinyDesertv3.ai:
  149. Gametype changed, clearing session data.
  150. 0 teams with 0 entities
  151. 17 items registered
  152. -----------------------------------
  153. ------- BotLib Initialization -------
  154. loaded weapons.c
  155. loaded items.c
  156. loaded syn.c
  157. loaded rnd.c
  158. loaded match.c
  159. ------------ Map Loading ------------
  160. trying to load maps/dm_tinyDesertv3.aas
  161. Fatal: aas file maps/dm_tinyDesertv3.aas is out of date
  162. 8 bots parsed
  163. file not found: scripts/arenas.txt
  164. 2 arenas parsed
  165. G_PickTarget: target t4 not found
  166. -----------------------------------
  167. Fatal: AAS not initialized
  168. Fatal: AAS not initialized
  169. Fatal: AAS not initialized
  170. Fatal: AAS not initialized
  171. Fatal: AAS not initialized
  172. Fatal: AAS not initialized
  173. Fatal: AAS not initialized
  174. RE_Shutdown( 0 )
  175. ----- R_Init -----
  176.  
  177. GL_VENDOR: Intel
  178. GL_RENDERER: Intel Cantiga
  179. GL_VERSION: 2.0.0 - Build 7.15.10.1637
  180. GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
  181. GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
  182. GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
  183. GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
  184. GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color
  185. GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra
  186. GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord
  187. GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix
  188. GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
  189. GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
  190. GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
  191. GL_ARB_texture_border_clamp GL_ARB_point_parameters
  192. GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
  193. GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
  194. GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
  195. GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
  196. GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
  197. GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
  198. GL_ARB_shader_objects GL_ARB_shading_language_100
  199. GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection
  200. GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture
  201. GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object
  202. GL_WIN_swap_hint GL_EXT_framebuffer_object
  203. GL_MAX_TEXTURE_SIZE: 2048
  204. GL_MAX_TEXTURE_UNITS_ARB: 0
  205.  
  206. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  207. MODE: -1, 1280 x 800 fullscreen hz:N/A
  208. GAMMA: hardware w/ 0 overbright bits
  209. rendering primitives: multiple glArrayElement
  210. texturemode: GL_LINEAR_MIPMAP_LINEAR
  211. picmip: 0
  212. texture bits: 32
  213. multitexture: disabled
  214. compiled vertex arrays: disabled
  215. texenv add: disabled
  216. compressed textures: disabled
  217. WARNING: Framebuffer rendering path disabled
  218. Initializing Shaders
  219. ----- finished R_Init -----
  220. Loading vm file vm/ui.qvm...
  221. ...which has vmMagic VM_MAGIC_VER2
  222. Loading 1129 jump table targets
  223. VM file ui compiled to 697624 bytes of code
  224. ui loaded in 2456096 bytes on the hunk
  225. UI version: Smokin' Guns 1.1b4, 20100116, 22:46:54
  226. Parsing menu file:ui/main.menu
  227. Parsing menu file:ui/joinserver.menu
  228. Parsing menu file:ui/skirmish.menu
  229. Parsing menu file:ui/createserver.menu
  230. Parsing menu file:ui/demo.menu
  231. Parsing menu file:ui/connect.menu
  232. Parsing menu file:ui/quitcredit.menu
  233. Parsing menu file:ui/settings.menu
  234. Parsing menu file:ui/settings_controls.menu
  235. Parsing menu file:ui/settings_system.menu
  236. Parsing menu file:ui/settings_options.menu
  237. Parsing menu file:ui/settings_player.menu
  238. Parsing menu file:ui/settings_default.menu
  239. Parsing menu file:ui/pop_password.menu
  240. Parsing menu file:ui/pop_findplayer.menu
  241. Parsing menu file:ui/pop_serverinfo.menu
  242. Parsing menu file:ui/pop_createfavorite.menu
  243. Parsing menu file:ui/pop_specify.menu
  244. Parsing menu file:ui/pop_multiplayer.menu
  245. Parsing menu file:ui/pop_quit.menu
  246. Parsing menu file:ui/pop_error.menu
  247. Parsing menu file:ui/pop_vid_restart.menu
  248. Parsing menu file:ui/pop_sound_restart.menu
  249. UI menu load time = 367 milli seconds
  250. Parsing menu file:ui/ingame.menu
  251. Parsing menu file:ui/ingame_vote.menu
  252. Parsing menu file:ui/ingame_about.menu
  253. Parsing menu file:ui/ingame_controls.menu
  254. Parsing menu file:ui/ingame_join.menu
  255. Parsing menu file:ui/ingame_joinred.menu
  256. Parsing menu file:ui/ingame_joinblue.menu
  257. Parsing menu file:ui/ingame_options.menu
  258. Parsing menu file:ui/ingame_system.menu
  259. Parsing menu file:ui/ingame_leave.menu
  260. Parsing menu file:ui/ingame_player.menu
  261. Parsing menu file:ui/ingame_bots.menu
  262. Parsing menu file:ui/ingame_callvote.menu
  263. UI menu load time = 77 milli seconds
  264. Registering SG model: models/wq3_players/wq_female1/icon_blue
  265. Registering SG model: models/wq3_players/wq_female1/icon_red
  266. Registering SG model: models/wq3_players/wq_male1/icon_blue
  267. Registering SG model: models/wq3_players/wq_male1/icon_red
  268. Registering SG model: models/wq3_players/wq_male2/icon_blue
  269. Registering SG model: models/wq3_players/wq_male2/icon_red
  270. Registering SG model: models/wq3_players/wq_male3/icon_blue
  271. Registering SG model: models/wq3_players/wq_male3/icon_red
  272. 8 bots parsed
  273. No filter loaded.
  274. Loading vm file vm/cgame.qvm...
  275. ...which has vmMagic VM_MAGIC_VER2
  276. Loading 1466 jump table targets
  277. VM file cgame compiled to 1417602 bytes of code
  278. cgame loaded in 4920704 bytes on the hunk
  279. Cgame version: Smokin' Guns 1.1b4, 20100116, 22:46:53
  280. Client: Loading tex-file... maps/dm_tinyDesertv3.tex
  281. stitched 0 LoD cracks
  282. ...loaded 978 faces, 9 meshes, 32 trisurfs, 0 flares
  283. UI menu load time = 51 milli seconds
  284. CL_InitCGame: 3.87 seconds
  285. 15 msec to draw all images
  286. Com_TouchMemory: 0 msec
  287. ]/exec high
  288. execing high
  289. RE_Shutdown( 1 )
  290. ----- Initializing Renderer ----
  291. -------------------------------
  292. check1: 0049DA500049E160004A58A0004A5850004A2540
  293. Smokin' Guns checks on
  294. ----- R_Init -----
  295. SDL using driver "windib"
  296. Initializing OpenGL display
  297. ...setting mode -1: 1280 800
  298. Using 8/8/8 Color bits, 24 depth, 0 stencil display.
  299. Available modes: '320x200 640x400 1280x800 1280x768 1280x720 320x240 400x300
  300. 512x384 640x480 800x600 1024x768 1280x600'
  301. GL_RENDERER: Intel Cantiga
  302. * IGNORING OPENGL EXTENSIONS *
  303.  
  304. GL_VENDOR: Intel
  305. GL_RENDERER: Intel Cantiga
  306. GL_VERSION: 2.0.0 - Build 7.15.10.1637
  307. GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
  308. GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
  309. GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
  310. GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
  311. GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color
  312. GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra
  313. GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord
  314. GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix
  315. GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
  316. GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
  317. GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
  318. GL_ARB_texture_border_clamp GL_ARB_point_parameters
  319. GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
  320. GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
  321. GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
  322. GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
  323. GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
  324. GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
  325. GL_ARB_shader_objects GL_ARB_shading_language_100
  326. GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection
  327. GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture
  328. GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object
  329. GL_WIN_swap_hint GL_EXT_framebuffer_object
  330. GL_MAX_TEXTURE_SIZE: 2048
  331. GL_MAX_TEXTURE_UNITS_ARB: 0
  332.  
  333. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  334. MODE: -1, 1280 x 800 fullscreen hz:N/A
  335. GAMMA: hardware w/ 0 overbright bits
  336. rendering primitives: multiple glArrayElement
  337. texturemode: GL_LINEAR_MIPMAP_LINEAR
  338. picmip: 0
  339. texture bits: 32
  340. multitexture: disabled
  341. compiled vertex arrays: disabled
  342. texenv add: disabled
  343. compressed textures: disabled
  344. WARNING: Framebuffer rendering path disabled
  345. Initializing Shaders
  346. ----- finished R_Init -----
  347. Loading vm file vm/ui.qvm...
  348. ...which has vmMagic VM_MAGIC_VER2
  349. Loading 1129 jump table targets
  350. VM file ui compiled to 697624 bytes of code
  351. ui loaded in 2456096 bytes on the hunk
  352. UI version: Smokin' Guns 1.1b4, 20100116, 22:46:54
  353. Parsing menu file:ui/main.menu
  354. Parsing menu file:ui/joinserver.menu
  355. Parsing menu file:ui/skirmish.menu
  356. Parsing menu file:ui/createserver.menu
  357. Parsing menu file:ui/demo.menu
  358. Parsing menu file:ui/connect.menu
  359. Parsing menu file:ui/quitcredit.menu
  360. Parsing menu file:ui/settings.menu
  361. Parsing menu file:ui/settings_controls.menu
  362. Parsing menu file:ui/settings_system.menu
  363. Parsing menu file:ui/settings_options.menu
  364. Parsing menu file:ui/settings_player.menu
  365. Parsing menu file:ui/settings_default.menu
  366. Parsing menu file:ui/pop_password.menu
  367. Parsing menu file:ui/pop_findplayer.menu
  368. Parsing menu file:ui/pop_serverinfo.menu
  369. Parsing menu file:ui/pop_createfavorite.menu
  370. Parsing menu file:ui/pop_specify.menu
  371. Parsing menu file:ui/pop_multiplayer.menu
  372. Parsing menu file:ui/pop_quit.menu
  373. Parsing menu file:ui/pop_error.menu
  374. Parsing menu file:ui/pop_vid_restart.menu
  375. Parsing menu file:ui/pop_sound_restart.menu
  376. UI menu load time = 434 milli seconds
  377. Parsing menu file:ui/ingame.menu
  378. Parsing menu file:ui/ingame_vote.menu
  379. Parsing menu file:ui/ingame_about.menu
  380. Parsing menu file:ui/ingame_controls.menu
  381. Parsing menu file:ui/ingame_join.menu
  382. Parsing menu file:ui/ingame_joinred.menu
  383. Parsing menu file:ui/ingame_joinblue.menu
  384. Parsing menu file:ui/ingame_options.menu
  385. Parsing menu file:ui/ingame_system.menu
  386. Parsing menu file:ui/ingame_leave.menu
  387. Parsing menu file:ui/ingame_player.menu
  388. Parsing menu file:ui/ingame_bots.menu
  389. Parsing menu file:ui/ingame_callvote.menu
  390. UI menu load time = 77 milli seconds
  391. Registering SG model: models/wq3_players/wq_female1/icon_blue
  392. Registering SG model: models/wq3_players/wq_female1/icon_red
  393. Registering SG model: models/wq3_players/wq_male1/icon_blue
  394. Registering SG model: models/wq3_players/wq_male1/icon_red
  395. Registering SG model: models/wq3_players/wq_male2/icon_blue
  396. Registering SG model: models/wq3_players/wq_male2/icon_red
  397. Registering SG model: models/wq3_players/wq_male3/icon_blue
  398. Registering SG model: models/wq3_players/wq_male3/icon_red
  399. 8 bots parsed
  400. No filter loaded.
  401. Loading vm file vm/cgame.qvm...
  402. ...which has vmMagic VM_MAGIC_VER2
  403. Loading 1466 jump table targets
  404. VM file cgame compiled to 1417602 bytes of code
  405. cgame loaded in 4920704 bytes on the hunk
  406. Cgame version: Smokin' Guns 1.1b4, 20100116, 22:46:53
  407. Client: Loading tex-file... maps/dm_tinyDesertv3.tex
  408. stitched 0 LoD cracks
  409. ...loaded 978 faces, 9 meshes, 32 trisurfs, 0 flares
  410. UI menu load time = 26 milli seconds
  411. CL_InitCGame: 2.85 seconds
  412. 11 msec to draw all images
  413. Com_TouchMemory: 0 msec
  414. Wrote screenshots/shot0024.jpg
  415. Wrote screenshots/shot0025.jpg
  416. Wrote screenshots/shot0026.jpg
  417. Wrote screenshots/shot0027.jpg
  418. ]/condump desertblood.txt
  419. Dumped console text to desertblood.txt.
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