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- Parsing menu file:ui/createserver.menu
- Parsing menu file:ui/demo.menu
- Parsing menu file:ui/connect.menu
- Parsing menu file:ui/quitcredit.menu
- Parsing menu file:ui/settings.menu
- Parsing menu file:ui/settings_controls.menu
- Parsing menu file:ui/settings_system.menu
- Parsing menu file:ui/settings_options.menu
- Parsing menu file:ui/settings_player.menu
- Parsing menu file:ui/settings_default.menu
- Parsing menu file:ui/pop_password.menu
- Parsing menu file:ui/pop_findplayer.menu
- Parsing menu file:ui/pop_serverinfo.menu
- Parsing menu file:ui/pop_createfavorite.menu
- Parsing menu file:ui/pop_specify.menu
- Parsing menu file:ui/pop_multiplayer.menu
- Parsing menu file:ui/pop_quit.menu
- Parsing menu file:ui/pop_error.menu
- Parsing menu file:ui/pop_vid_restart.menu
- Parsing menu file:ui/pop_sound_restart.menu
- UI menu load time = 612 milli seconds
- Parsing menu file:ui/ingame.menu
- Parsing menu file:ui/ingame_vote.menu
- Parsing menu file:ui/ingame_about.menu
- Parsing menu file:ui/ingame_controls.menu
- Parsing menu file:ui/ingame_join.menu
- Parsing menu file:ui/ingame_joinred.menu
- Parsing menu file:ui/ingame_joinblue.menu
- Parsing menu file:ui/ingame_options.menu
- Parsing menu file:ui/ingame_system.menu
- Parsing menu file:ui/ingame_leave.menu
- Parsing menu file:ui/ingame_player.menu
- Parsing menu file:ui/ingame_bots.menu
- Parsing menu file:ui/ingame_callvote.menu
- UI menu load time = 168 milli seconds
- Registering SG model: models/wq3_players/wq_female1/icon_blue
- Registering SG model: models/wq3_players/wq_female1/icon_red
- Registering SG model: models/wq3_players/wq_male1/icon_blue
- Registering SG model: models/wq3_players/wq_male1/icon_red
- Registering SG model: models/wq3_players/wq_male2/icon_blue
- Registering SG model: models/wq3_players/wq_male2/icon_red
- Registering SG model: models/wq3_players/wq_male3/icon_blue
- Registering SG model: models/wq3_players/wq_male3/icon_red
- 8 bots parsed
- --- Common Initialization Complete ---
- Winsock Initialized
- Hostname: Brett-PC
- IP6: fe80::7dc7:dec:9d77:4aa8%11
- IP6: fe80::20af:2cc7:7b4e:e593%12
- IP6: 2002:84b1:1a6c::84b1:1a6c
- IP: 132.177.26.108
- IP6: 2001:0:4137:9e76:20af:2cc7:7b4e:e593
- Opening IP6 socket: [::]:27960
- Opening IP socket: 0.0.0.0:27960
- 39 arenas parsed
- ------ Server Initialization ------
- Server: dm_tinyDesertv3
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- ----- R_Init -----
- GL_VENDOR: Intel
- GL_RENDERER: Intel Cantiga
- GL_VERSION: 2.0.0 - Build 7.15.10.1637
- GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
- GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
- GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
- GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
- GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color
- GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra
- GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord
- GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix
- GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
- GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
- GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
- GL_ARB_texture_border_clamp GL_ARB_point_parameters
- GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
- GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
- GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
- GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
- GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
- GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
- GL_ARB_shader_objects GL_ARB_shading_language_100
- GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection
- GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture
- GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object
- GL_WIN_swap_hint GL_EXT_framebuffer_object
- GL_MAX_TEXTURE_SIZE: 2048
- GL_MAX_TEXTURE_UNITS_ARB: 0
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
- MODE: -1, 1280 x 800 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: multiple glArrayElement
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 32
- multitexture: disabled
- compiled vertex arrays: disabled
- texenv add: disabled
- compressed textures: disabled
- WARNING: Framebuffer rendering path disabled
- Initializing Shaders
- ----- finished R_Init -----
- ----- FS_Startup -----
- Current search path:
- C:\Users\Brett\AppData\Roaming\Smokin' Guns\smokinguns\br_clayborn.pk3 (10
- files)
- C:\Users\Brett\AppData\Roaming\Smokin' Guns\smokinguns\Bal3dm2.pk3 (33 files)
- C:\Users\Brett\AppData\Roaming\Smokin' Guns/smokinguns
- C:\Game Files\Smokin' Guns\smokinguns\ttstation.pk3 (8 files)
- C:\Game Files\Smokin' Guns\smokinguns\sg_textures1.pk3 (5 files)
- C:\Game Files\Smokin' Guns\smokinguns\sg_textures0.pk3 (1018 files)
- C:\Game Files\Smokin' Guns\smokinguns\sg_sounds1.pk3 (6 files)
- C:\Game Files\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
- C:\Game Files\Smokin' Guns\smokinguns\sg_pak1.pk3 (67 files)
- C:\Game Files\Smokin' Guns\smokinguns\sg_pak0.pk3 (803 files)
- C:\Game Files\Smokin' Guns\smokinguns\sg_maps1.pk3 (70 files)
- C:\Game Files\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
- C:\Game Files\Smokin' Guns\smokinguns\sg_developer.pk3 (2 files)
- C:\Game Files\Smokin' Guns\smokinguns\sanjuanicotextures1.pk3 (6 files)
- C:\Game Files\Smokin' Guns\smokinguns\sanjuanico1.pk3 (22 files)
- C:\Game Files\Smokin' Guns\smokinguns\ringsctf10.pk3 (236 files)
- C:\Game Files\Smokin' Guns\smokinguns\pueblomuerto.pk3 (9 files)
- C:\Game Files\Smokin' Guns\smokinguns\joekarimat2.pk3 (8 files)
- C:\Game Files\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
- C:\Game Files\Smokin' Guns\smokinguns\forest.pk3 (14 files)
- C:\Game Files\Smokin' Guns\smokinguns\dm_tinyDesertv3.pk3 (16 files)
- C:\Game Files\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
- C:\Game Files\Smokin' Guns\smokinguns\aguawoods.pk3 (9 files)
- C:\Game Files\Smokin' Guns/smokinguns
- C:\Game Files\Smokin' Guns\baseq3\pak0.pk3 (107 files)
- C:\Game Files\Smokin' Guns\baseq3\common-spog.pk3 (29 files)
- C:\Game Files\Smokin' Guns/baseq3
- ----------------------
- 3109 files in pk3 files
- Loading vm file vm/qagame.qvm...
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1193 jump table targets
- VM file qagame compiled to 1548828 bytes of code
- qagame loaded in 4994048 bytes on the hunk
- QAgame version: Smokin' Guns 1.1b4, 20100116, 22:46:54
- ------- Game Initialization -------
- gamename: smokinguns
- gamedate: Jan 16 2010
- Server: Loading tex-file... maps/dm_tinyDesertv3.tex
- AiNode-File: maps/dm_tinyDesertv3.ai:
- Gametype changed, clearing session data.
- 0 teams with 0 entities
- 17 items registered
- -----------------------------------
- ------- BotLib Initialization -------
- loaded weapons.c
- loaded items.c
- loaded syn.c
- loaded rnd.c
- loaded match.c
- ------------ Map Loading ------------
- trying to load maps/dm_tinyDesertv3.aas
- Fatal: aas file maps/dm_tinyDesertv3.aas is out of date
- 8 bots parsed
- file not found: scripts/arenas.txt
- 2 arenas parsed
- G_PickTarget: target t4 not found
- -----------------------------------
- Fatal: AAS not initialized
- Fatal: AAS not initialized
- Fatal: AAS not initialized
- Fatal: AAS not initialized
- Fatal: AAS not initialized
- Fatal: AAS not initialized
- Fatal: AAS not initialized
- RE_Shutdown( 0 )
- ----- R_Init -----
- GL_VENDOR: Intel
- GL_RENDERER: Intel Cantiga
- GL_VERSION: 2.0.0 - Build 7.15.10.1637
- GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
- GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
- GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
- GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
- GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color
- GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra
- GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord
- GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix
- GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
- GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
- GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
- GL_ARB_texture_border_clamp GL_ARB_point_parameters
- GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
- GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
- GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
- GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
- GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
- GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
- GL_ARB_shader_objects GL_ARB_shading_language_100
- GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection
- GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture
- GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object
- GL_WIN_swap_hint GL_EXT_framebuffer_object
- GL_MAX_TEXTURE_SIZE: 2048
- GL_MAX_TEXTURE_UNITS_ARB: 0
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
- MODE: -1, 1280 x 800 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: multiple glArrayElement
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 32
- multitexture: disabled
- compiled vertex arrays: disabled
- texenv add: disabled
- compressed textures: disabled
- WARNING: Framebuffer rendering path disabled
- Initializing Shaders
- ----- finished R_Init -----
- Loading vm file vm/ui.qvm...
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1129 jump table targets
- VM file ui compiled to 697624 bytes of code
- ui loaded in 2456096 bytes on the hunk
- UI version: Smokin' Guns 1.1b4, 20100116, 22:46:54
- Parsing menu file:ui/main.menu
- Parsing menu file:ui/joinserver.menu
- Parsing menu file:ui/skirmish.menu
- Parsing menu file:ui/createserver.menu
- Parsing menu file:ui/demo.menu
- Parsing menu file:ui/connect.menu
- Parsing menu file:ui/quitcredit.menu
- Parsing menu file:ui/settings.menu
- Parsing menu file:ui/settings_controls.menu
- Parsing menu file:ui/settings_system.menu
- Parsing menu file:ui/settings_options.menu
- Parsing menu file:ui/settings_player.menu
- Parsing menu file:ui/settings_default.menu
- Parsing menu file:ui/pop_password.menu
- Parsing menu file:ui/pop_findplayer.menu
- Parsing menu file:ui/pop_serverinfo.menu
- Parsing menu file:ui/pop_createfavorite.menu
- Parsing menu file:ui/pop_specify.menu
- Parsing menu file:ui/pop_multiplayer.menu
- Parsing menu file:ui/pop_quit.menu
- Parsing menu file:ui/pop_error.menu
- Parsing menu file:ui/pop_vid_restart.menu
- Parsing menu file:ui/pop_sound_restart.menu
- UI menu load time = 367 milli seconds
- Parsing menu file:ui/ingame.menu
- Parsing menu file:ui/ingame_vote.menu
- Parsing menu file:ui/ingame_about.menu
- Parsing menu file:ui/ingame_controls.menu
- Parsing menu file:ui/ingame_join.menu
- Parsing menu file:ui/ingame_joinred.menu
- Parsing menu file:ui/ingame_joinblue.menu
- Parsing menu file:ui/ingame_options.menu
- Parsing menu file:ui/ingame_system.menu
- Parsing menu file:ui/ingame_leave.menu
- Parsing menu file:ui/ingame_player.menu
- Parsing menu file:ui/ingame_bots.menu
- Parsing menu file:ui/ingame_callvote.menu
- UI menu load time = 77 milli seconds
- Registering SG model: models/wq3_players/wq_female1/icon_blue
- Registering SG model: models/wq3_players/wq_female1/icon_red
- Registering SG model: models/wq3_players/wq_male1/icon_blue
- Registering SG model: models/wq3_players/wq_male1/icon_red
- Registering SG model: models/wq3_players/wq_male2/icon_blue
- Registering SG model: models/wq3_players/wq_male2/icon_red
- Registering SG model: models/wq3_players/wq_male3/icon_blue
- Registering SG model: models/wq3_players/wq_male3/icon_red
- 8 bots parsed
- No filter loaded.
- Loading vm file vm/cgame.qvm...
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1466 jump table targets
- VM file cgame compiled to 1417602 bytes of code
- cgame loaded in 4920704 bytes on the hunk
- Cgame version: Smokin' Guns 1.1b4, 20100116, 22:46:53
- Client: Loading tex-file... maps/dm_tinyDesertv3.tex
- stitched 0 LoD cracks
- ...loaded 978 faces, 9 meshes, 32 trisurfs, 0 flares
- UI menu load time = 51 milli seconds
- CL_InitCGame: 3.87 seconds
- 15 msec to draw all images
- Com_TouchMemory: 0 msec
- ]/exec high
- execing high
- RE_Shutdown( 1 )
- ----- Initializing Renderer ----
- -------------------------------
- check1: 0049DA500049E160004A58A0004A5850004A2540
- Smokin' Guns checks on
- ----- R_Init -----
- SDL using driver "windib"
- Initializing OpenGL display
- ...setting mode -1: 1280 800
- Using 8/8/8 Color bits, 24 depth, 0 stencil display.
- Available modes: '320x200 640x400 1280x800 1280x768 1280x720 320x240 400x300
- 512x384 640x480 800x600 1024x768 1280x600'
- GL_RENDERER: Intel Cantiga
- * IGNORING OPENGL EXTENSIONS *
- GL_VENDOR: Intel
- GL_RENDERER: Intel Cantiga
- GL_VERSION: 2.0.0 - Build 7.15.10.1637
- GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
- GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
- GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
- GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
- GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color
- GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra
- GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord
- GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix
- GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
- GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
- GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
- GL_ARB_texture_border_clamp GL_ARB_point_parameters
- GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
- GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
- GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
- GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
- GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
- GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
- GL_ARB_shader_objects GL_ARB_shading_language_100
- GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection
- GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture
- GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object
- GL_WIN_swap_hint GL_EXT_framebuffer_object
- GL_MAX_TEXTURE_SIZE: 2048
- GL_MAX_TEXTURE_UNITS_ARB: 0
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
- MODE: -1, 1280 x 800 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: multiple glArrayElement
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 32
- multitexture: disabled
- compiled vertex arrays: disabled
- texenv add: disabled
- compressed textures: disabled
- WARNING: Framebuffer rendering path disabled
- Initializing Shaders
- ----- finished R_Init -----
- Loading vm file vm/ui.qvm...
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1129 jump table targets
- VM file ui compiled to 697624 bytes of code
- ui loaded in 2456096 bytes on the hunk
- UI version: Smokin' Guns 1.1b4, 20100116, 22:46:54
- Parsing menu file:ui/main.menu
- Parsing menu file:ui/joinserver.menu
- Parsing menu file:ui/skirmish.menu
- Parsing menu file:ui/createserver.menu
- Parsing menu file:ui/demo.menu
- Parsing menu file:ui/connect.menu
- Parsing menu file:ui/quitcredit.menu
- Parsing menu file:ui/settings.menu
- Parsing menu file:ui/settings_controls.menu
- Parsing menu file:ui/settings_system.menu
- Parsing menu file:ui/settings_options.menu
- Parsing menu file:ui/settings_player.menu
- Parsing menu file:ui/settings_default.menu
- Parsing menu file:ui/pop_password.menu
- Parsing menu file:ui/pop_findplayer.menu
- Parsing menu file:ui/pop_serverinfo.menu
- Parsing menu file:ui/pop_createfavorite.menu
- Parsing menu file:ui/pop_specify.menu
- Parsing menu file:ui/pop_multiplayer.menu
- Parsing menu file:ui/pop_quit.menu
- Parsing menu file:ui/pop_error.menu
- Parsing menu file:ui/pop_vid_restart.menu
- Parsing menu file:ui/pop_sound_restart.menu
- UI menu load time = 434 milli seconds
- Parsing menu file:ui/ingame.menu
- Parsing menu file:ui/ingame_vote.menu
- Parsing menu file:ui/ingame_about.menu
- Parsing menu file:ui/ingame_controls.menu
- Parsing menu file:ui/ingame_join.menu
- Parsing menu file:ui/ingame_joinred.menu
- Parsing menu file:ui/ingame_joinblue.menu
- Parsing menu file:ui/ingame_options.menu
- Parsing menu file:ui/ingame_system.menu
- Parsing menu file:ui/ingame_leave.menu
- Parsing menu file:ui/ingame_player.menu
- Parsing menu file:ui/ingame_bots.menu
- Parsing menu file:ui/ingame_callvote.menu
- UI menu load time = 77 milli seconds
- Registering SG model: models/wq3_players/wq_female1/icon_blue
- Registering SG model: models/wq3_players/wq_female1/icon_red
- Registering SG model: models/wq3_players/wq_male1/icon_blue
- Registering SG model: models/wq3_players/wq_male1/icon_red
- Registering SG model: models/wq3_players/wq_male2/icon_blue
- Registering SG model: models/wq3_players/wq_male2/icon_red
- Registering SG model: models/wq3_players/wq_male3/icon_blue
- Registering SG model: models/wq3_players/wq_male3/icon_red
- 8 bots parsed
- No filter loaded.
- Loading vm file vm/cgame.qvm...
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1466 jump table targets
- VM file cgame compiled to 1417602 bytes of code
- cgame loaded in 4920704 bytes on the hunk
- Cgame version: Smokin' Guns 1.1b4, 20100116, 22:46:53
- Client: Loading tex-file... maps/dm_tinyDesertv3.tex
- stitched 0 LoD cracks
- ...loaded 978 faces, 9 meshes, 32 trisurfs, 0 flares
- UI menu load time = 26 milli seconds
- CL_InitCGame: 2.85 seconds
- 11 msec to draw all images
- Com_TouchMemory: 0 msec
- Wrote screenshots/shot0024.jpg
- Wrote screenshots/shot0025.jpg
- Wrote screenshots/shot0026.jpg
- Wrote screenshots/shot0027.jpg
- ]/condump desertblood.txt
- Dumped console text to desertblood.txt.
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