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May 8th, 2015
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  1. Securing bags means throwing them into the loot vehicle. Items carried on your back do not count.
  2. Rewarded XP is added to a total that is paid out after the heist. The XP is not synced: When joining a game in process you will usually get less XP. In the worst case, you may get no XP at all (e.g. joining Mallcrasher after the alarm or playing Mallcrasher from the start but finishing in stealth).
  3.  
  4. Jewelry Store:
  5. 2000 xp on escape within 2 minutes if the van has not relocated.
  6. 6000 xp on stealth escape after more than 2 minutes.
  7. 8000 xp on escape if at least 2 of these things happened:
  8. 2 minutes passed.
  9. Alarm.
  10. Van relocated (happens 2, 5 or 7 seconds after alarm).
  11.  
  12. If the heist is going to take more than 2 minutes anyway (e.g. DW), one can stealth it until the end, then escape immediately after making someone call the police (provided there is anybody capable). This should raise the XP from 6000 to 8000.
  13.  
  14. Four Stores:
  15. 6000 on escape.
  16.  
  17. Mallcrasher:
  18. 6000 on alarm.
  19.  
  20. Nightclub:
  21. 10000 on stealth escape.
  22. 8000 on loud escape.
  23. Additional 4000 on loud escape if no C4 used on any safe.
  24.  
  25. Pines:
  26. 8000 at start.
  27. 2000 per bag.
  28.  
  29. Ukrainian:
  30. 4000 on escape if the van has not relocated and you finish within 2 minutes.
  31. 10000 on stealth escape after more than 2 minutes.
  32. 10000 on loud escape if (van relocated or 2 minutes passed).
  33.  
  34. Meltdown:
  35. 20000 on securing nukes.
  36. 12000 on securing the other 8 loot bags.
  37.  
  38. Cafe escape: 6000 at start.
  39. Garage escape: 4000 at start.
  40. Overpass and Park: 8000 at start.
  41. Street: 3000 at start.
  42.  
  43. Breakout:
  44. 16000 on escape for day 1.
  45. 30000 on escape for day 2.
  46.  
  47. HLM:
  48. Day 1:
  49. 6000 securing 4 bags.
  50. Additional 12000 after securing another 2 bags (total 6).
  51. 26000 on escape.
  52.  
  53. Day 2:
  54. 4000 after securing 9 coke bags.
  55. Day 2 is bugged and has no additional reward upon escape.
  56.  
  57. Museum:
  58. 6000 after securing 4 bags.
  59. 16000 on stealth escape.
  60. 20000 on loud escape.
  61.  
  62. Dockyard:
  63. 10000 on stealth escape.
  64. 15000 on loud escape.
  65.  
  66. Forest:
  67. 20000 at start.
  68.  
  69. Transport (except Train):
  70. 8000 on escape.
  71.  
  72. Train:
  73. 4000 on (alarm or 12 bags secured).
  74. 8000 on 4 bags secured.
  75. 8000 on 12 bags secured.
  76. 12000 on loud escape.
  77. 8000 on stealth escape.
  78.  
  79. Big Bank:
  80. 8000 on 15 bags secured.
  81. 24000 on stealth escape.
  82. 30000 on loud escape.
  83.  
  84. Car shop:
  85. Nothing or 10000 on escape, not sure. There's a race between the node that ends the heist (and stops execution of all other nodes not yet executed) and the node that rewards XP. Need to actually test it to be sure.
  86.  
  87. Diamond Store:
  88. 4000 on stealth escape within 3 minutes.
  89. 12000 on stealth escape after 3 minutes.
  90. 14000 on loud escape after 3 minutes.
  91.  
  92. Cook Off:
  93. 8000 on secured bag.
  94.  
  95. Revenge:
  96. 16000 on stealth escape.
  97. 20000 on loud escape.
  98.  
  99. Go Bank:
  100. 12000 on stealth escape.
  101. 18000 on loud escape.
  102.  
  103. Election day:
  104. Day 1:
  105. 2000 on stealth escape within 3 minutes.
  106. 6000 on stealth escape after 3 minutes.
  107. 12000 on loud escape if one hack finished.
  108. Additional 12000 on loud escape if second hack finished.
  109.  
  110. Day 2:
  111. 8000 on stealth escape within 3 minutes.
  112. 14000 on stealth escape after 3 minutes.
  113. 18000 on loud escape.
  114.  
  115. Day 3 (Bank):
  116. 20000 upon escape.
  117.  
  118. Framing:
  119. Day 1:
  120. 4000 on escape within 2 minutes. (2000 on Art Gallery)
  121. 4000 on loud escape after 2 minutes. Additional 6000 if you waited for the 5 minute timer.
  122. 10000 on stealth escape after 2 minutes. (12000 on Art Gallery).
  123.  
  124. Day 2:
  125. 8000 on loud escape. 6000 on stealth escape.
  126.  
  127. Day 3:
  128. 10000 on escape within 5 minutes.
  129. 8000 on stealth escape with gold.
  130. 16000 on stealth escape after 5 minutes.
  131. 20000 on loud escape after 5 minutes.
  132.  
  133. Big Oil:
  134. 14000 on escape on day 1.
  135. 20000 on escape on day 2.
  136.  
  137. Rats:
  138. Day 1:
  139. 12000 on escape if lab blown with less than 3 bags cooked.
  140. 30000 on escape if 3 bags cooked.
  141. Additional 40000 on escape if 7 bags cooked.
  142.  
  143. Day 2:
  144. 4000 on escape if intel burned.
  145. 6000 on escape if intel acquired.
  146. 4000 upon picking up intel and securing all meth that was brought.
  147.  
  148. Day 3:
  149. 2000 on escape.
  150. 14000 upon securing all money.
  151.  
  152. Firestarter:
  153. Day 1:
  154. 10000 upon escape without destroying any weapons.
  155. 8000 upon escape if at least one weapon destroyed.
  156. 6000 upon securing all weapons.
  157.  
  158. Day 2:
  159. 6000 upon escape within 3 minutes.
  160. 12000 upon stealth escape after 3 minutes.
  161. 10000 upon loud escape after 3 minutes.
  162.  
  163. Day 3:
  164. 16000 on escape. (12000 if standalone bank heist)
  165.  
  166. Watchdogs:
  167. Day 1:
  168. 2000 on securing all bags.
  169. 12000 on escape (not completely sure about this).
  170. Additional 2000 on chopper escape.
  171.  
  172. Day 2:
  173. 12000 on securing 4 bags.
  174. Additional 6000 on securing 8 bags.
  175. Additional 6000 on securing 12 bags.
  176.  
  177. Safe House:
  178. 900 at start if never played before.
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