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- When running at max speed attempting to turn around slows Jack down for several frames like so:
- This example assumes Jack is running to the right and then is turning towards the left.
- F1> 156672
- F2> 149504
- F3> 142336
- F4> 135168
- F5> 128000
- F6> 120832
- F7> 113664
- F8> 106496
- F9> 99328
- F10> 92160
- F11> 84992
- F12> 77824
- F13> 70656
- F14> 63488
- F15> 56320
- F16> 49152
- F17> 41984
- F18> 34816
- F19> 27648
- F20> 20480
- F21> 13312
- F22> 6144
- F23> -1024 (turn around)
- F24> -8192
- F25> -15360
- F26> -22528
- F27> -29696
- F28> -36864
- F29> -44032
- F30> -51200
- F31> -58368
- F32> -65536
- F33> -73728
- F34> -81920
- F35> -90112
- F36> -98304
- F37> -106496
- F38> -114688
- F39> -122880
- F40> -131072
- F41> -139264
- F42> -147456
- F43> -155648
- F44> -163840 (max speed)
- * By jumping to turn around you save quite a bit of time. Again, this is assuming right to left movement.
- F1> 163840 (Hold left and hit jump for this one frame)
- F2> 147456
- F3> 131072 (sprite turn around, still moving to the right)
- F4> 114688
- F5> 98304
- F6> 81920
- F7> 65536
- F8> 49152
- F9> 0 (land and jump for this frame and the next two)
- F10> -16384 (Jump)
- F11> -32768 (Jump)
- F12> -49152
- F13> -65536
- F14> -81920
- F15> -98304
- F16> -114688
- F17> -131072 (max jump speed)
- F18> -131072
- F19> -131072
- F20> -131072
- F21> -131072
- F22> -139264 (land)
- F23> -147456
- F24> -155648
- F25> -163840 (max running speed)
- 19 frames are saved in this case, though this doesnโt come up often.
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