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TF2 Dump

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Feb 24th, 2014
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  1. [02-24-2014 13:12:48]> SourceEngine dumper by buFFy
  2. [02-24-2014 13:12:48]> Creating dump for Team Fortress 2..
  3.  
  4. DT_TFWeaponDataNonLocal
  5. (CTFWeaponDataNonLocal)
  6.  
  7. DT_LaserPointerLocalData
  8. (CLaserPointerLocalData)
  9.  
  10. DT_BaseTempEntity
  11. (CBaseTempEntity)
  12.  
  13. DT_ParticleProperty
  14. (CParticleProperty)
  15.  
  16. DT_GameRulesProxy
  17. (CGameRulesProxy)
  18.  
  19. DT_TFWearableLevelableItem
  20. (CTFWearableLevelableItem)
  21. m_unLevel = 0xA00
  22.  
  23. DT_TFWearableDemoShield
  24. (CTFWearableDemoShield)
  25.  
  26. DT_TFBaseRocket
  27. (CTFBaseRocket)
  28. m_hLauncher = 0x8B0
  29. m_iDeflected = 0x8A4
  30. m_angRotation = 0x36C
  31. m_vecOrigin = 0x360
  32. m_vInitialVelocity = 0x898
  33.  
  34. DT_TFWeaponBaseMerasmusGrenade
  35. (CTFWeaponBaseMerasmusGrenade)
  36.  
  37. DT_TFWeaponBaseMelee
  38. (CTFWeaponBaseMelee)
  39.  
  40. DT_TFWeaponBaseGun
  41. (CTFWeaponBaseGun)
  42.  
  43. DT_TFWeaponBaseGrenadeProj
  44. (CTFWeaponBaseGrenadeProj)
  45. m_hDeflectOwner = 0x8D4
  46. m_angRotation = 0x36C
  47. m_vecOrigin = 0x360
  48. m_iDeflected = 0x8D0
  49. m_bCritical = 0x8DC
  50. m_vInitialVelocity = 0x8C0
  51.  
  52. DT_TFWeaponBase
  53. (CTFWeaponBase)
  54. m_bBeingRepurposedForTaunt = 0xB74
  55. m_hExtraWearableViewModel = 0xB6C
  56. m_hExtraWearable = 0xB68
  57. m_flEnergy = 0xB5C
  58. m_bDisguiseWeapon = 0xB60
  59. m_bReloadedThroughAnimEvent = 0xB58
  60. m_bResetParity = 0xB44
  61. m_iReloadMode = 0xA94
  62. m_bLowered = 0xAA4
  63.  
  64. DT_LocalTFWeaponData
  65. (CLocalTFWeaponData)
  66. m_flObservedCritChance = 0xB70
  67. m_flEffectBarRegenTime = 0xA8C
  68. m_flLastFireTime = 0xB64
  69. m_flReloadPriorNextFire = 0xA98
  70. m_flLastCritCheckTime = 0xAB4
  71.  
  72. DT_TFWearableRobotArm
  73. (CTFWearableRobotArm)
  74.  
  75. DT_TFWeaponRobotArm
  76. (CTFWeaponRobotArm)
  77. m_hRobotArm = 0xB88
  78.  
  79. DT_TFWeaponWrench
  80. (CTFWeaponWrench)
  81.  
  82. DT_WeaponSyringeGun
  83. (CWeaponSyringeGun)
  84.  
  85. DT_TFWeaponKatana
  86. (CTFWeaponKatana)
  87. m_bIsBloody = 0xB90
  88.  
  89. DT_TFWeaponSword
  90. (CTFWeaponSword)
  91.  
  92. DT_SniperDot
  93. (CSniperDot)
  94. m_flChargeStartTime = 0x568
  95.  
  96. DT_TFSniperRifleDecap
  97. (CTFSniperRifleDecap)
  98.  
  99. DT_TFSniperRifle
  100. (CTFSniperRifle)
  101.  
  102. DT_SniperRifleLocalData
  103. (CSniperRifleLocalData)
  104. m_flChargedDamage = 0xB7C
  105.  
  106. DT_TFSMG
  107. (CTFSMG)
  108.  
  109. DT_TFWeaponShovel
  110. (CTFWeaponShovel)
  111.  
  112. DT_TFShotgunBuildingRescue
  113. (CTFShotgunBuildingRescue)
  114.  
  115. DT_TFPEPBrawlerBlaster
  116. (CTFPEPBrawlerBlaster)
  117.  
  118. DT_TFSodaPopper
  119. (CTFSodaPopper)
  120.  
  121. DT_TFShotgun_Revenge
  122. (CTFShotgun_Revenge)
  123.  
  124. DT_TFScatterGun
  125. (CTFScatterGun)
  126.  
  127. DT_TFShotgun_Pyro
  128. (CTFShotgun_Pyro)
  129.  
  130. DT_TFShotgun_HWG
  131. (CTFShotgun_HWG)
  132.  
  133. DT_TFShotgun_Soldier
  134. (CTFShotgun_Soldier)
  135.  
  136. DT_TFShotgun
  137. (CTFShotgun)
  138.  
  139. DT_Crossbow
  140. (CCrossbow)
  141.  
  142. DT_WeaponRocketLauncher_DirectHit
  143. (CWeaponRocketLauncher_DirectHit)
  144.  
  145. DT_WeaponRocketLauncher
  146. (CWeaponRocketLauncher)
  147.  
  148. DT_WeaponRevolver
  149. (CWeaponRevolver)
  150.  
  151. DT_WeaponDRGPomson
  152. (CWeaponDRGPomson)
  153.  
  154. DT_WeaponRaygun
  155. (CWeaponRaygun)
  156.  
  157. DT_WeaponPistol_ScoutSecondary
  158. (CWeaponPistol_ScoutSecondary)
  159.  
  160. DT_WeaponPistol_ScoutPrimary
  161. (CWeaponPistol_ScoutPrimary)
  162.  
  163. DT_WeaponPistol_Scout
  164. (CWeaponPistol_Scout)
  165.  
  166. DT_WeaponPistol
  167. (CWeaponPistol)
  168.  
  169. DT_WeaponPipebombLauncher
  170. (CWeaponPipebombLauncher)
  171.  
  172. DT_PipebombLauncherLocalData
  173. (CPipebombLauncherLocalData)
  174. m_flChargeBeginTime = 0xB9C
  175. m_iPipebombCount = 0xB7C
  176.  
  177. DT_TFWeaponPDA_Spy
  178. (CTFWeaponPDA_Spy)
  179.  
  180. DT_TFWeaponPDA_Engineer_Destroy
  181. (CTFWeaponPDA_Engineer_Destroy)
  182.  
  183. DT_TFWeaponPDA_Engineer_Build
  184. (CTFWeaponPDA_Engineer_Build)
  185.  
  186. DT_TFWeaponPDA
  187. (CTFWeaponPDA)
  188.  
  189. DT_ParticleCannon
  190. (CParticleCannon)
  191. m_iChargeEffect = 0xB84
  192. m_flChargeBeginTime = 0xB80
  193.  
  194. DT_WeaponMinigun
  195. (CWeaponMinigun)
  196. m_bCritShot = 0xB7C
  197. m_iWeaponState = 0xB78
  198.  
  199. DT_TFMedigunShield
  200. (CTFMedigunShield)
  201.  
  202. DT_WeaponMedigun
  203. (CWeaponMedigun)
  204. m_nChargeResistType = 0xB98
  205. m_bHolstered = 0xB90
  206. m_bChargeRelease = 0xB91
  207. m_bAttacking = 0xB7E
  208. m_bHealing = 0xB7D
  209. m_hHealingTarget = 0xB78
  210.  
  211. DT_TFWeaponMedigunDataNonLocal
  212. (CTFWeaponMedigunDataNonLocal)
  213. m_flChargeLevel = 0xB94
  214.  
  215. DT_LocalTFWeaponMedigunData
  216. (CLocalTFWeaponMedigunData)
  217. m_flChargeLevel = 0xB94
  218.  
  219. DT_TFMechanicalArm
  220. (CTFMechanicalArm)
  221.  
  222. DT_TFLunchBox_Drink
  223. (CTFLunchBox_Drink)
  224.  
  225. DT_WeaponLunchBox
  226. (CWeaponLunchBox)
  227.  
  228. DT_LaserDot
  229. (CLaserDot)
  230.  
  231. DT_TFLaserPointer
  232. (CTFLaserPointer)
  233.  
  234. DT_TFWeaponKnife
  235. (CTFWeaponKnife)
  236. m_flKnifeMeltTimestamp = 0xB98
  237. m_flKnifeRegenerateDuration = 0xB94
  238. m_bKnifeExists = 0xB91
  239. m_bReadyToBackstab = 0xB90
  240.  
  241. DT_TFProjectile_Throwable
  242. (CTFProjectile_Throwable)
  243.  
  244. DT_TFProjectile_Cleaver
  245. (CTFProjectile_Cleaver)
  246.  
  247. DT_TFProjectile_JarMilk
  248. (CTFProjectile_JarMilk)
  249.  
  250. DT_TFProjectile_Jar
  251. (CTFProjectile_Jar)
  252.  
  253. DT_TFWeaponThrowable
  254. (CTFWeaponThrowable)
  255.  
  256. DT_TFWeaponCleaver
  257. (CTFWeaponCleaver)
  258.  
  259. DT_TFWeaponJarMilk
  260. (CTFWeaponJarMilk)
  261.  
  262. DT_TFWeaponJar
  263. (CTFWeaponJar)
  264.  
  265. DT_TFWeaponInvis
  266. (CTFWeaponInvis)
  267.  
  268. DT_TFCannon
  269. (CTFCannon)
  270.  
  271. DT_WeaponGrenadeLauncher
  272. (CWeaponGrenadeLauncher)
  273. m_flDetonateTime = 0xB80
  274.  
  275. DT_TFProjectile_Pipebomb
  276. (CTFProjectile_Pipebomb)
  277. m_bDefensiveBomb = 0x8F8
  278. m_hLauncher = 0x8CC
  279. m_iType = 0x8E4
  280. m_bTouched = 0x8E0
  281.  
  282. DT_WeaponFlareGun_Revenge
  283. (CWeaponFlareGun_Revenge)
  284. m_fLastExtinguishTime = 0xB90
  285.  
  286. DT_WeaponFlareGun
  287. (CWeaponFlareGun)
  288. m_flChargeBeginTime = 0xB78
  289.  
  290. DT_TFFlameRocket
  291. (CTFFlameRocket)
  292. m_bCritical = 0x8B8
  293.  
  294. DT_WeaponFlameThrower
  295. (CWeaponFlameThrower)
  296. m_flChargeBeginTime = 0xB8C
  297. m_bHitTarget = 0xB81
  298. m_bCritFire = 0xB80
  299. m_iWeaponState = 0xB7C
  300.  
  301. DT_LocalFlameThrower
  302. (CLocalFlameThrower)
  303. m_iDamagingFlames = 0xB88
  304. m_iActiveFlames = 0xB84
  305.  
  306. DT_TFWeaponFists
  307. (CTFWeaponFists)
  308.  
  309. DT_TFWeaponFireAxe
  310. (CTFWeaponFireAxe)
  311.  
  312. DT_WeaponCompoundBow
  313. (CWeaponCompoundBow)
  314. m_bArrowAlight = 0xBAD
  315.  
  316. DT_TFWeaponClub
  317. (CTFWeaponClub)
  318.  
  319. DT_TFWeaponBuffItem
  320. (CTFWeaponBuffItem)
  321.  
  322. DT_TFWeaponStickBomb
  323. (CTFWeaponStickBomb)
  324. m_iDetonated = 0xB90
  325.  
  326. DT_TFWeaponBottle
  327. (CTFWeaponBottle)
  328. m_bBroken = 0xB88
  329.  
  330. DT_TFWeaponBonesaw
  331. (CTFWeaponBonesaw)
  332.  
  333. DT_TFProjectileBall_Ornament
  334. (CTFProjectileBall_Ornament)
  335.  
  336. DT_TFProjectile_StunBall
  337. (CTFProjectile_StunBall)
  338.  
  339. DT_TFWeaponBat_Giftwrap
  340. (CTFWeaponBat_Giftwrap)
  341.  
  342. DT_TFWeaponBat_Wood
  343. (CTFWeaponBat_Wood)
  344.  
  345. DT_TFWeaponBat_Fish
  346. (CTFWeaponBat_Fish)
  347.  
  348. DT_TFWeaponBat
  349. (CTFWeaponBat)
  350.  
  351. DT_BuilderLocalData
  352. (CBuilderLocalData)
  353. m_aBuildableObjectTypes = 0xBA0
  354. m_aBuildableObjectTypes[0] = 0xBA0
  355. m_hObjectBeingBuilt = 0xB94
  356. m_iObjectType = 0xB7C
  357.  
  358. DT_TFWeaponSapper
  359. (CTFWeaponSapper)
  360.  
  361. DT_TFWeaponBuilder
  362. (CTFWeaponBuilder)
  363. m_flWheatleyTalkingUntil = 0xB9C
  364. m_iObjectMode = 0xB80
  365. m_iBuildState = 0xB78
  366.  
  367. DT_TFProjectile_Rocket
  368. (CTFProjectile_Rocket)
  369. m_bCritical = 0x8B8
  370.  
  371. DT_TFProjectile_Flare
  372. (CTFProjectile_Flare)
  373. m_bCritical = 0x8B8
  374.  
  375. DT_TFProjectile_EnergyBall
  376. (CTFProjectile_EnergyBall)
  377. m_vColor2 = 0x8CC
  378. m_vColor1 = 0x8C0
  379. m_bChargedShot = 0x8BC
  380.  
  381. DT_TFProjectile_HealingBolt
  382. (CTFProjectile_HealingBolt)
  383.  
  384. DT_TFProjectile_Arrow
  385. (CTFProjectile_Arrow)
  386. m_bCritical = 0x8C2
  387. m_bArrowAlight = 0x8C1
  388.  
  389. DT_MannVsMachineStats
  390. (CMannVsMachineStats)
  391. m_nRespecsAwardedInWave = 0x5FC
  392. m_iCurrencyCollectedForRespec = 0x5F8
  393. m_currentWaveStats = 0x580
  394. m_previousWaveStats = 0x564
  395. m_runningTotalWaveStats = 0x548
  396. m_iServerWaveID = 0x5A0
  397. m_iCurrentWaveIdx = 0x59C
  398.  
  399. DT_CMannVsMachineWaveStats
  400. (CCMannVsMachineWaveStats)
  401.  
  402. DT_TFTankBoss
  403. (CTFTankBoss)
  404.  
  405. DT_TFBaseBoss
  406. (CTFBaseBoss)
  407. m_lastHealthPercentage = 0xDDC
  408.  
  409. DT_BossAlpha
  410. (CBossAlpha)
  411. m_isNuking = 0xDD8
  412.  
  413. DT_NextBot
  414. (CNextBot)
  415.  
  416. DT_TFHellZap
  417. (CTFHellZap)
  418.  
  419. DT_TFProjectile_SpellLightningOrb
  420. (CTFProjectile_SpellLightningOrb)
  421.  
  422. DT_TFProjectile_SpellMeteorShower
  423. (CTFProjectile_SpellMeteorShower)
  424.  
  425. DT_TFProjectile_SpellSpawnBoss
  426. (CTFProjectile_SpellSpawnBoss)
  427.  
  428. DT_TFProjectile_SpellMirv
  429. (CTFProjectile_SpellMirv)
  430.  
  431. DT_TFProjectile_SpellPumpkin
  432. (CTFProjectile_SpellPumpkin)
  433.  
  434. DT_TFProjectile_SpellSpawnHorde
  435. (CTFProjectile_SpellSpawnHorde)
  436.  
  437. DT_TFProjectile_SpellSpawnZombie
  438. (CTFProjectile_SpellSpawnZombie)
  439.  
  440. DT_TFProjectile_SpellBats
  441. (CTFProjectile_SpellBats)
  442.  
  443. DT_TFProjectile_SpellFireball
  444. (CTFProjectile_SpellFireball)
  445.  
  446. DT_TFWeaponSpellBook
  447. (CTFWeaponSpellBook)
  448. m_bFiredAttack = 0xB98
  449. m_flTimeNextSpell = 0xB8C
  450. m_iSpellCharges = 0xB94
  451. m_iSelectedSpellIndex = 0xB90
  452.  
  453. DT_Hightower_TeleportVortex
  454. (CHightower_TeleportVortex)
  455. m_iState = 0x8A0
  456.  
  457. DT_TeleportVortex
  458. (CTeleportVortex)
  459. m_iState = 0x8A0
  460.  
  461. DT_Zombie
  462. (CZombie)
  463. m_flHeadScale = 0xDD8
  464.  
  465. DT_MerasmusDancer
  466. (CMerasmusDancer)
  467.  
  468. DT_Merasmus
  469. (CMerasmus)
  470. m_bStunned = 0xDFF
  471. m_bIsDoingAOEAttack = 0xDFE
  472. m_bRevealed = 0xDFD
  473.  
  474. DT_HeadlessHatman
  475. (CHeadlessHatman)
  476.  
  477. DT_EyeballBoss
  478. (CEyeballBoss)
  479. m_attitude = 0xDE4
  480. m_lookAtSpot = 0xDD8
  481.  
  482. DT_TFBotHintEngineerNest
  483. (CTFBotHintEngineerNest)
  484. m_bHasActiveTeleporter = 0x549
  485.  
  486. DT_BotNPCMinion
  487. (CBotNPCMinion)
  488. m_stunTarget = 0xDD8
  489.  
  490. DT_BotNPC
  491. (CBotNPC)
  492. m_isNuking = 0xDE8
  493. m_laserTarget = 0xDD8
  494.  
  495. DT_TFViewModel
  496. (CTFViewModel)
  497.  
  498. DT_TFReviveMarker
  499. (CTFReviveMarker)
  500. m_nRevives = 0x8A0
  501. m_iMaxHealth = 0x8A8
  502. m_iHealth = 0x8A4
  503. m_hOwner = 0x898
  504.  
  505. DT_TFPumpkinBomb
  506. (CTFPumpkinBomb)
  507.  
  508. DT_TFBaseProjectile
  509. (CTFBaseProjectile)
  510. m_hLauncher = 0x8B0
  511. m_vInitialVelocity = 0x8A0
  512.  
  513. DT_TFPlayerClassShared
  514. (CTFPlayerClassShared)
  515. m_iClassModelParity = 0x22C
  516. m_bUseClassAnimations = 0x22B
  517. m_bCustomModelVisibleToSelf = 0x22A
  518. m_bCustomModelRotationSet = 0x229
  519. m_bCustomModelRotates = 0x228
  520. m_angCustomModelRotation = 0x21C
  521. m_vecCustomModelOffset = 0x210
  522. m_iszCustomModel = 0x10C
  523. m_iszClassIcon = 0x8
  524. m_iClass = 0x4
  525.  
  526. DT_TFPlayerSharedLocal
  527. (CTFPlayerSharedLocal)
  528. m_RoundScoreData = 0x410
  529. m_ScoreData = 0x3BC
  530. m_bPlayerDominatingMe = 0x732
  531. m_bPlayerDominatingMe[0] = 0x732
  532. m_bPlayerDominated = 0x710
  533. m_bPlayerDominated[0] = 0x710
  534. m_bInUpgradeZone = 0x6BC
  535. m_flNextRageEarnTime = 0x6D8
  536. m_bRageDraining = 0x6D4
  537. m_flRageMeter = 0x6D0
  538. m_bLastDisguisedAsOwnTeam = 0x659
  539. m_flStealthNextChangeTime = 0x708
  540. m_flStealthNoAttackExpire = 0x704
  541. m_nDesiredDisguiseClass = 0x5E8
  542. m_nDesiredDisguiseTeam = 0x5EC
  543.  
  544. DT_TFPlayerShared
  545. (CTFPlayerShared)
  546. m_iKillStreak = 0x794
  547. m_nPlayerCondEx2 = 0x470
  548. m_nHalloweeenBombHeadStage = 0x650
  549. m_iStunIndex = 0x768
  550. m_nPlayerCondEx = 0x46C
  551. m_iTauntConcept = 0x688
  552. m_iTauntIndex = 0x684
  553. m_ConditionList = 0x5B0
  554. m_flCloakMeter = 0x6B8
  555. m_nTeamTeleporterUsed = 0x5F4
  556. m_hDisguiseWeapon = 0x5F0
  557. m_bFeignDeathReady = 0x6AC
  558. m_iDisguiseHealth = 0x5E4
  559. m_iDisguiseTargetIndex = 0x5E0
  560. m_nMaskClass = 0x5D8
  561. m_nDisguiseClass = 0x5D4
  562. m_nDisguiseTeam = 0x5D0
  563. m_flInvisChangeCompleteTime = 0x614
  564. m_flChargeMeter = 0x6C8
  565. m_flHypeMeter = 0x6C4
  566. m_flEnergyDrinkMeter = 0x6C0
  567. m_flFirstPrimaryAttack = 0x7BC
  568. m_iKillCountSinceLastDeploy = 0x7B8
  569. m_flNextNoiseMakerTime = 0x7B4
  570. m_bCarryingObject = 0x770
  571. m_hCarriedObject = 0x76C
  572. m_iDisguiseBody = 0x7B0
  573. m_iRevengeCrits = 0x7A0
  574. m_iDecapitations = 0x78C
  575. m_iNextMeleeCrit = 0x7A4
  576. m_bPackEquipped = 0x6CC
  577. m_bShieldEquipped = 0x788
  578. m_iItemFindBonus = 0x784
  579. m_bLoadoutUnavailable = 0x780
  580. m_iWeaponKnockbackID = 0x77C
  581. m_bArenaFirstBloodBoost = 0x813
  582. m_nArenaNumChanges = 0x778
  583. m_iStunFlags = 0x764
  584. m_hStunner = 0x760
  585. m_iMovementStunParity = 0x75C
  586. m_iMovementStunAmount = 0x758
  587. m_flMovementStunTime = 0x754
  588. m_iDesiredPlayerClass = 0x6B0
  589. m_nPlayerState = 0x464
  590. m_flDuckTimer = 0x700
  591. m_nAirDucked = 0x6FC
  592. m_iAirDash = 0x6F8
  593. m_iCritMult = 0x70C
  594. m_nNumHealers = 0x64C
  595. m_bJumping = 0x6F4
  596. m_nPlayerCond = 0x468
  597.  
  598. DT_TFPlayerScoringDataExclusive
  599. (CTFPlayerScoringDataExclusive)
  600. m_iCrits = 0x40
  601. m_iDamageDone = 0x3C
  602. m_iBonusPoints = 0x4C
  603. m_iPoints = 0x50
  604. m_iKillAssists = 0x48
  605. m_iResupplyPoints = 0x44
  606. m_iTeleports = 0x38
  607. m_iInvulns = 0x34
  608. m_iHealPoints = 0x30
  609. m_iBackstabs = 0x2C
  610. m_iHeadshots = 0x28
  611. m_iBuildingsDestroyed = 0x24
  612. m_iBuildingsBuilt = 0x20
  613. m_iRevenge = 0x1C
  614. m_iDominations = 0x18
  615. m_iSuicides = 0x14
  616. m_iDeaths = 0x10
  617. m_iKills = 0xC
  618. m_iDefenses = 0x8
  619. m_iCaptures = 0x4
  620.  
  621. DT_BaseObjectUpgrade
  622. (CBaseObjectUpgrade)
  623.  
  624. DT_TFPowerupBottle
  625. (CTFPowerupBottle)
  626. m_usNumCharges = 0xA01
  627. m_bActive = 0xA00
  628.  
  629. DT_TFItem
  630. (CTFItem)
  631.  
  632. DT_HalloweenSoulPack
  633. (CHalloweenSoulPack)
  634. m_vecNextCurveOffset = 0x568
  635. m_vecStartCurvePos = 0x55C
  636. m_vecPreCurvePos = 0x550
  637. m_hTarget = 0x548
  638.  
  639. DT_BonusRoundLogic
  640. (CBonusRoundLogic)
  641. m_Item = 0x588
  642. m_hBonusWinner = 0x578
  643. m_aBonusPlayerRoll = 0x564
  644.  
  645. DT_TFGameRulesProxy
  646. (CTFGameRulesProxy)
  647.  
  648. DT_TFGameRules
  649. (CTFGameRules)
  650. m_bIsUsingSpells = 0x3FD
  651. m_bHelltowerPlayersInHell = 0x3FC
  652. m_halloweenScenario = 0x56C
  653. m_fHalloweenEffectDuration = 0x568
  654. m_fHalloweenEffectStartTime = 0x564
  655. m_nHalloweenEffect = 0x560
  656. m_bBountyModeEnabled = 0x3F7
  657. m_bHaveMinPlayersToEnableReady = 0x3F6
  658. m_bMannVsMachineAlarmStatus = 0x3F5
  659. m_fBossNormalizedTravelDistance = 0x554
  660. m_nMaxBossHealth = 0x550
  661. m_nBossHealth = 0x54C
  662. m_hBirthdayPlayer = 0x55C
  663. m_bPlayingMannVsMachine = 0x3F4
  664. m_itHandle = 0x558
  665. m_nMapHolidayType = 0x408
  666. m_hBlueKothTimer = 0x404
  667. m_hRedKothTimer = 0x400
  668. m_bPlayingSpecialDeliveryMode = 0x3F3
  669. m_bPlayingHybrid_CTF_CP = 0x3F2
  670. m_bPlayingMedieval = 0x3F1
  671. m_bPlayingKoth = 0x3F0
  672. m_hBonusLogic = 0x3EC
  673. m_bIsInItemTestingMode = 0x3DC
  674. m_bIsTrainingHUDVisible = 0x3DB
  675. m_bIsWaitingForTrainingContinue = 0x3DA
  676. m_bAllowTrainingAchievements = 0x3D9
  677. m_bIsInTraining = 0x3D8
  678. m_nHudType = 0x3D4
  679. m_flCapturePointEnableTime = 0x3CC
  680. m_pszTeamGoalStringBlue = 0x2CC
  681. m_pszTeamGoalStringRed = 0x1CC
  682. m_nStopWatchState = 0x1C8
  683. m_nGameType = 0x1C4
  684.  
  685. DT_TETFParticleEffect
  686. (CTETFParticleEffect)
  687. m_ControlPoint1.m_vecOffset[2] = 0x70
  688. m_ControlPoint1.m_vecOffset[1] = 0x6C
  689. m_ControlPoint1.m_vecOffset[0] = 0x68
  690. m_ControlPoint1.m_eParticleAttachment = 0x64
  691. m_bControlPoint1 = 0x60
  692. m_CustomColors.m_vecColor2 = 0x54
  693. m_CustomColors.m_vecColor1 = 0x48
  694. m_bCustomColors = 0x45
  695. m_bResetParticles = 0x44
  696. m_iAttachmentPointIndex = 0x40
  697. m_iAttachType = 0x3C
  698. m_iParticleSystemIndex = 0x34
  699. m_vecAngles = 0x28
  700. m_vecStart[2] = 0x24
  701. m_vecStart[1] = 0x20
  702. m_vecStart[0] = 0x1C
  703. m_vecOrigin[2] = 0x18
  704. m_vecOrigin[1] = 0x14
  705. m_vecOrigin[0] = 0x10
  706.  
  707. DT_TETFExplosion
  708. (CTETFExplosion)
  709. m_iCustomParticleIndex = 0x38
  710. m_nSound = 0x34
  711. m_nDefID = 0x30
  712. m_iWeaponID = 0x28
  713. m_vecNormal = 0x1C
  714. m_vecOrigin[2] = 0x18
  715. m_vecOrigin[1] = 0x14
  716. m_vecOrigin[0] = 0x10
  717.  
  718. DT_TETFBlood
  719. (CTETFBlood)
  720. m_vecNormal = 0x1C
  721. m_vecOrigin[2] = 0x18
  722. m_vecOrigin[1] = 0x14
  723. m_vecOrigin[0] = 0x10
  724.  
  725. DT_TFPlayerConditionListExclusive
  726. (CTFPlayerConditionListExclusive)
  727.  
  728. DT_CaptureFlag
  729. (CCaptureFlag)
  730. m_nUseTrailEffect = 0xCF0
  731. m_szTrailEffect = 0xBEC
  732. m_szPaperEffect = 0xAE8
  733. m_szHudIcon = 0x9E4
  734. m_szModel = 0x8E0
  735. m_hPrevOwner = 0x8DC
  736. m_flMaxResetTime = 0x8D4
  737. m_flNeutralTime = 0x8D8
  738. m_flResetTime = 0x8D0
  739. m_nFlagStatus = 0x8CC
  740. m_nType = 0x8C8
  741. m_bVisibleWhenDisabled = 0x8C5
  742. m_bDisabled = 0x8C4
  743.  
  744. DT_CaptureFlagReturnIcon
  745. (CCaptureFlagReturnIcon)
  746.  
  747. DT_TFTeam
  748. (CTFTeam)
  749. m_hLeader = 0x5B4
  750. m_iRole = 0x5B0
  751. m_nFlagCaptures = 0x5AC
  752.  
  753. DT_TFPlayerResource
  754. (CTFPlayerResource)
  755. m_iUpgradeRefundCredits = 0x1274
  756. m_iUpgradeRefundCredits[0] = 0x1274
  757. m_iKillstreak = 0x11EC
  758. m_iKillstreak[0] = 0x11EC
  759. m_iPlayerLevel = 0x1164
  760. m_iPlayerLevel[0] = 0x1164
  761. m_iBonusPoints = 0x10DC
  762. m_iBonusPoints[0] = 0x10DC
  763. m_iCurrencyCollected = 0x1054
  764. m_iCurrencyCollected[0] = 0x1054
  765. m_iDamageBlocked = 0xFCC
  766. m_iDamageBlocked[0] = 0xFCC
  767. m_iHealingAssist = 0xF44
  768. m_iHealingAssist[0] = 0xF44
  769. m_iHealing = 0xEBC
  770. m_iHealing[0] = 0xEBC
  771. m_iDamageBoss = 0xE34
  772. m_iDamageBoss[0] = 0xE34
  773. m_iDamageAssist = 0xDAC
  774. m_iDamageAssist[0] = 0xDAC
  775. m_iDamage = 0xD24
  776. m_iDamage[0] = 0xD24
  777. m_iChargeLevel = 0xC9C
  778. m_iChargeLevel[0] = 0xC9C
  779. m_flNextRespawnTime = 0xC14
  780. m_flNextRespawnTime[0] = 0xC14
  781. m_iActiveDominations = 0xB8C
  782. m_iActiveDominations[0] = 0xB8C
  783. m_bArenaSpectator = 0xB68
  784. m_bArenaSpectator[0] = 0xB68
  785. m_iPlayerClass = 0xAE0
  786. m_iPlayerClass[0] = 0xAE0
  787. m_iMaxBuffedHealth = 0xA58
  788. m_iMaxBuffedHealth[0] = 0xA58
  789. m_iMaxHealth = 0x9D0
  790. m_iMaxHealth[0] = 0x9D0
  791. m_iTotalScore = 0x948
  792. m_iTotalScore[0] = 0x948
  793.  
  794. DT_TFLocalPlayerExclusive
  795. (CTFLocalPlayerExclusive)
  796. m_nExperienceLevelProgress = 0x279C
  797. m_nExperienceLevel = 0x2798
  798. m_nCurrency = 0x2790
  799. m_hStudent = 0x2004
  800. m_hCoach = 0x2000
  801. m_bIsCoaching = 0x2032
  802. m_angEyeAngles[0] = 0x1FBC
  803. m_vecOrigin[2] = 0x368
  804. m_vecOrigin = 0x360
  805.  
  806. DT_TFRagdoll
  807. (CTFRagdoll)
  808. m_bIceRagdoll = 0xC91
  809. m_bGoldRagdoll = 0xC90
  810. m_hRagWearables = 0xCF4
  811. m_iClass = 0xCA8
  812. m_iTeam = 0xCA4
  813. m_iDamageCustom = 0xC8C
  814. m_bBecomeAsh = 0xC89
  815. m_bCloaked = 0xC88
  816. m_bOnGround = 0xCB2
  817. m_bWasDisguised = 0xC87
  818. m_bFeignDeath = 0xC86
  819. m_bElectrocuted = 0xC83
  820. m_bBurning = 0xC82
  821. m_bGib = 0xC81
  822. m_nForceBone = 0x590
  823. m_vecRagdollVelocity = 0xC60
  824. m_vecForce = 0x584
  825. m_iPlayerIndex = 0xC78
  826. m_vecRagdollOrigin = 0xC6C
  827.  
  828. DT_TFPlayer
  829. (CTFPlayer)
  830. m_bGlowEnabled = 0xDAC
  831. m_nForcedSkin = 0x27C8
  832. m_bForcedSkin = 0x27C6
  833. m_bUsingVRHeadset = 0x27C5
  834. m_bUseBossHealthBar = 0x27C4
  835. m_flHeadScale = 0x27B0
  836. m_AttributeManager = 0x144C
  837. m_bArenaSpectator = 0x2024
  838. m_iSpawnCounter = 0x2020
  839. m_bInPowerPlay = 0x201C
  840. m_flLastDamageTime = 0x2018
  841. m_flTauntYaw = 0x203C
  842. m_nForceTauntCam = 0x2038
  843. m_hHighFivePartner = 0x2034
  844. m_bIsReadyToHighFive = 0x2033
  845. m_hItem = 0x1FF8
  846. m_Shared = 0x17A4
  847. m_PlayerClass = 0x1520
  848. m_hRagdoll = 0x14B0
  849. m_nWaterLevel = 0x1A4
  850. m_nBotSkill = 0x2028
  851. m_bIsABot = 0x2026
  852. m_bIsMiniBoss = 0x2025
  853. m_bSaveMeParity = 0x2030
  854.  
  855. DT_TFSendHealersDataTable
  856. (CTFSendHealersDataTable)
  857. m_nActiveWpnClip = 0x27A4
  858.  
  859. DT_TFNonLocalPlayerExclusive
  860. (CTFNonLocalPlayerExclusive)
  861. m_angEyeAngles[1] = 0x1FC0
  862. m_angEyeAngles[0] = 0x1FBC
  863. m_vecOrigin[2] = 0x368
  864. m_vecOrigin = 0x360
  865.  
  866. DT_TEPlayerAnimEvent
  867. (CTEPlayerAnimEvent)
  868. m_nData = 0x18
  869. m_iEvent = 0x14
  870. m_iPlayerIndex = 0x10
  871.  
  872. DT_TFObjectiveResource
  873. (CTFObjectiveResource)
  874. m_bMannVsMachineWaveClassActive2 = 0x2214
  875. m_bMannVsMachineWaveClassActive2[0] = 0x2214
  876. m_bMannVsMachineWaveClassActive = 0x2208
  877. m_bMannVsMachineWaveClassActive[0] = 0x2208
  878. m_nMannVsMachineWaveClassFlags2 = 0x21D8
  879. m_nMannVsMachineWaveClassFlags2[0] = 0x21D8
  880. m_iszMannVsMachineWaveClassNames2[0] = 0x1DA0
  881. m_nMannVsMachineWaveClassCounts2 = 0x1A70
  882. m_nMannVsMachineWaveClassCounts2[0] = 0x1A70
  883. m_nMannVsMachineWaveClassFlags = 0x21A8
  884. m_nMannVsMachineWaveClassFlags[0] = 0x21A8
  885. m_iszMannVsMachineWaveClassNames[0] = 0x1AA0
  886. m_nMannVsMachineWaveClassCounts = 0x1A40
  887. m_nMannVsMachineWaveClassCounts[0] = 0x1A40
  888. m_nMvMEventPopfileType = 0x1A3C
  889. m_iChallengeIndex = 0x20A0
  890. m_iszMvMPopfileName = 0x20A4
  891. m_flMvMNextBombUpgradeTime = 0x1A38
  892. m_flMvMBaseBombUpgradeTime = 0x1A34
  893. m_nFlagCarrierUpgradeLevel = 0x1A30
  894. m_bMannVsMachineBetweenWaves = 0x1A2C
  895. m_flMannVsMachineNextWaveTime = 0x1A28
  896. m_nMvMWorldMoney = 0x1A24
  897. m_nMannVsMachineWaveEnemyCount = 0x1A20
  898. m_nMannVsMachineWaveCount = 0x1A1C
  899. m_nMannVsMachineMaxWaveCount = 0x1A18
  900.  
  901. DT_TEFireBullets
  902. (CTEFireBullets)
  903. m_bCritical = 0x3C
  904. m_flSpread = 0x38
  905. m_iPlayer = 0x10
  906. m_iSeed = 0x34
  907. m_iMode = 0x30
  908. m_iWeaponID = 0x2C
  909. m_vecAngles[1] = 0x24
  910. m_vecAngles[0] = 0x20
  911. m_vecOrigin = 0x14
  912.  
  913. DT_TFBuffBanner
  914. (CTFBuffBanner)
  915.  
  916. DT_AmmoPack
  917. (CAmmoPack)
  918. m_angRotation[2] = 0x374
  919. m_angRotation[1] = 0x370
  920. m_angRotation[0] = 0x36C
  921. m_nItemDef = 0x8A8
  922. m_vecInitialVelocity = 0x89C
  923.  
  924. DT_ObjectTeleporter
  925. (CObjectTeleporter)
  926. m_bMatchBuilding = 0xFA0
  927. m_flYawToExit = 0xF9C
  928. m_iTimesUsed = 0xF98
  929. m_flCurrentRechargeDuration = 0xF94
  930. m_flRechargeTime = 0xF90
  931. m_iState = 0xF88
  932.  
  933. DT_ObjectSentrygun
  934. (CObjectSentrygun)
  935. m_hAutoAimTarget = 0xFF8
  936. m_hEnemy = 0xFF4
  937. m_bShielded = 0xFB4
  938. m_nShieldLevel = 0xFB4
  939. m_bPlayerControlled = 0xFB0
  940. m_iState = 0xF88
  941. m_iAmmoRockets = 0xF94
  942. m_iAmmoShells = 0xF8C
  943.  
  944. DT_SentrygunLocalData
  945. (CSentrygunLocalData)
  946. m_iAssists = 0xF9C
  947. m_iKills = 0xF98
  948.  
  949. DT_TFProjectile_SentryRocket
  950. (CTFProjectile_SentryRocket)
  951.  
  952. DT_ObjectSapper
  953. (CObjectSapper)
  954.  
  955. DT_ObjectDispenser
  956. (CObjectDispenser)
  957. m_iAmmoMetal = 0xFA4
  958. m_iState = 0xFA0
  959.  
  960. DT_ObjectCartDispenser
  961. (CObjectCartDispenser)
  962.  
  963. DT_MonsterResource
  964. (CMonsterResource)
  965. m_iBossState = 0x558
  966. m_fSkillShotComboEndTime = 0x554
  967. m_iSkillShotCompleteCount = 0x550
  968. m_iBossStunPercentageByte = 0x54C
  969. m_iBossHealthPercentageByte = 0x548
  970.  
  971. DT_FuncRespawnRoomVisualizer
  972. (CFuncRespawnRoomVisualizer)
  973.  
  974. DT_FuncRespawnRoom
  975. (CFuncRespawnRoom)
  976.  
  977. DT_CaptureZone
  978. (CCaptureZone)
  979. m_bDisabled = 0x54C
  980.  
  981. DT_BaseObject
  982. (CBaseObject)
  983. m_bDisposableBuilding = 0xF3A
  984. m_iObjectMode = 0xF44
  985. m_iHighestUpgradeLevel = 0xEFC
  986. m_iUpgradeMetal = 0xEF8
  987. m_iUpgradeLevel = 0xEF0
  988. m_bServerOverridePlacement = 0xF6C
  989. m_iDesiredBuildRotations = 0xF60
  990. m_vecBuildMins = 0xF54
  991. m_vecBuildMaxs = 0xF48
  992. m_hBuilder = 0xF14
  993. m_bDisabled = 0xF34
  994. m_hBuiltOnEntity = 0xF40
  995. m_fObjectFlags = 0xF04
  996. m_flPercentageConstructed = 0xF3C
  997. m_bMiniBuilding = 0xF39
  998. m_bCarryDeploy = 0xF37
  999. m_bCarried = 0xF36
  1000. m_bPlacing = 0xF33
  1001. m_bBuilding = 0xF31
  1002. m_iObjectType = 0xF24
  1003. m_bHasSapper = 0xF20
  1004. m_iMaxHealth = 0xF2C
  1005. m_iHealth = 0xF28
  1006.  
  1007. DT_TestTraceline
  1008. (CTestTraceline)
  1009. m_angRotation[2] = 0x374
  1010. m_angRotation[1] = 0x370
  1011. m_angRotation[0] = 0x36C
  1012. m_vecOrigin = 0x360
  1013. m_clrRender = 0x58
  1014.  
  1015. DT_TEWorldDecal
  1016. (CTEWorldDecal)
  1017. m_nIndex = 0x1C
  1018. m_vecOrigin = 0x10
  1019.  
  1020. DT_TESpriteSpray
  1021. (CTESpriteSpray)
  1022. m_nSpeed = 0x2C
  1023. m_nCount = 0x34
  1024. m_fNoise = 0x30
  1025. m_nModelIndex = 0x28
  1026. m_vecDirection = 0x1C
  1027. m_vecOrigin = 0x10
  1028.  
  1029. DT_TESprite
  1030. (CTESprite)
  1031. m_nBrightness = 0x24
  1032. m_fScale = 0x20
  1033. m_nModelIndex = 0x1C
  1034. m_vecOrigin = 0x10
  1035.  
  1036. DT_TESparks
  1037. (CTESparks)
  1038. m_vecDir = 0x24
  1039. m_nTrailLength = 0x20
  1040. m_nMagnitude = 0x1C
  1041.  
  1042. DT_TESmoke
  1043. (CTESmoke)
  1044. m_nFrameRate = 0x24
  1045. m_fScale = 0x20
  1046. m_nModelIndex = 0x1C
  1047. m_vecOrigin = 0x10
  1048.  
  1049. DT_TEShowLine
  1050. (CTEShowLine)
  1051. m_vecEnd = 0x1C
  1052.  
  1053. DT_TEProjectedDecal
  1054. (CTEProjectedDecal)
  1055. m_nIndex = 0x2C
  1056. m_flDistance = 0x28
  1057. m_angRotation = 0x1C
  1058. m_vecOrigin = 0x10
  1059.  
  1060. DT_TEPlayerDecal
  1061. (CTEPlayerDecal)
  1062. m_nPlayer = 0x10
  1063. m_nEntity = 0x20
  1064. m_vecOrigin = 0x14
  1065.  
  1066. DT_TEPhysicsProp
  1067. (CTEPhysicsProp)
  1068. m_nEffects = 0x40
  1069. m_nSkin = 0x38
  1070. m_nFlags = 0x3C
  1071. m_nModelIndex = 0x34
  1072. m_vecVelocity = 0x28
  1073. m_angRotation[2] = 0x24
  1074. m_angRotation[1] = 0x20
  1075. m_angRotation[0] = 0x1C
  1076. m_vecOrigin = 0x10
  1077.  
  1078. DT_TEParticleSystem
  1079. (CTEParticleSystem)
  1080. m_vecOrigin[2] = 0x18
  1081. m_vecOrigin[1] = 0x14
  1082. m_vecOrigin[0] = 0x10
  1083.  
  1084. DT_TEMuzzleFlash
  1085. (CTEMuzzleFlash)
  1086. m_nType = 0x2C
  1087. m_flScale = 0x28
  1088. m_vecAngles = 0x1C
  1089. m_vecOrigin = 0x10
  1090.  
  1091. DT_TELargeFunnel
  1092. (CTELargeFunnel)
  1093. m_nReversed = 0x20
  1094. m_nModelIndex = 0x1C
  1095.  
  1096. DT_TEKillPlayerAttachments
  1097. (CTEKillPlayerAttachments)
  1098. m_nPlayer = 0x10
  1099.  
  1100. DT_TEImpact
  1101. (CTEImpact)
  1102. m_ucFlags = 0x2C
  1103. m_iType = 0x28
  1104. m_vecNormal = 0x1C
  1105. m_vecOrigin = 0x10
  1106.  
  1107. DT_TEGlowSprite
  1108. (CTEGlowSprite)
  1109. m_nBrightness = 0x28
  1110. m_fLife = 0x24
  1111. m_fScale = 0x20
  1112. m_nModelIndex = 0x1C
  1113. m_vecOrigin = 0x10
  1114.  
  1115. DT_TEShatterSurface
  1116. (CTEShatterSurface)
  1117. m_uchBackColor[2] = 0x59
  1118. m_uchBackColor[1] = 0x58
  1119. m_uchBackColor[0] = 0x57
  1120. m_uchFrontColor[2] = 0x56
  1121. m_uchFrontColor[1] = 0x55
  1122. m_uchFrontColor[0] = 0x54
  1123. m_nSurfaceType = 0x50
  1124. m_flShardSize = 0x48
  1125. m_flHeight = 0x44
  1126. m_flWidth = 0x40
  1127. m_vecForcePos = 0x34
  1128. m_vecForce = 0x28
  1129. m_vecAngles = 0x1C
  1130. m_vecOrigin = 0x10
  1131.  
  1132. DT_TEFootprintDecal
  1133. (CTEFootprintDecal)
  1134. m_chMaterialType = 0x3C
  1135. m_nIndex = 0x38
  1136. m_nEntity = 0x34
  1137. m_vecDirection = 0x1C
  1138. m_vecOrigin = 0x10
  1139.  
  1140. DT_TEFizz
  1141. (CTEFizz)
  1142. m_nCurrent = 0x1C
  1143. m_nDensity = 0x18
  1144. m_nModelIndex = 0x14
  1145. m_nEntity = 0x10
  1146.  
  1147. DT_TEExplosion
  1148. (CTEExplosion)
  1149. m_nMagnitude = 0x40
  1150. m_nRadius = 0x3C
  1151. m_chMaterialType = 0x38
  1152. m_vecNormal = 0x2C
  1153. m_nFlags = 0x28
  1154. m_nFrameRate = 0x24
  1155. m_fScale = 0x20
  1156. m_nModelIndex = 0x1C
  1157.  
  1158. DT_TEEnergySplash
  1159. (CTEEnergySplash)
  1160. m_bExplosive = 0x28
  1161. m_vecDir = 0x1C
  1162. m_vecPos = 0x10
  1163.  
  1164. DT_TEEffectDispatch
  1165. (CTEEffectDispatch)
  1166. m_EffectData = 0x10
  1167.  
  1168. DT_TEDynamicLight
  1169. (CTEDynamicLight)
  1170. m_fDecay = 0x34
  1171. m_fTime = 0x30
  1172. m_fRadius = 0x1C
  1173. m_vecOrigin = 0x10
  1174.  
  1175. DT_TEDecal
  1176. (CTEDecal)
  1177. m_nIndex = 0x30
  1178. m_nHitbox = 0x2C
  1179. m_nEntity = 0x28
  1180. m_vecStart = 0x1C
  1181. m_vecOrigin = 0x10
  1182.  
  1183. DT_TEClientProjectile
  1184. (CTEClientProjectile)
  1185. m_hOwner = 0x30
  1186. m_nLifeTime = 0x2C
  1187. m_nModelIndex = 0x28
  1188. m_vecVelocity = 0x1C
  1189. m_vecOrigin = 0x10
  1190.  
  1191. DT_TEBubbleTrail
  1192. (CTEBubbleTrail)
  1193. m_fSpeed = 0x34
  1194. m_nCount = 0x30
  1195. m_flWaterZ = 0x28
  1196. m_nModelIndex = 0x2C
  1197. m_vecMaxs = 0x1C
  1198. m_vecMins = 0x10
  1199.  
  1200. DT_TEBubbles
  1201. (CTEBubbles)
  1202. m_fSpeed = 0x34
  1203. m_nCount = 0x30
  1204. m_fHeight = 0x28
  1205. m_nModelIndex = 0x2C
  1206. m_vecMaxs = 0x1C
  1207. m_vecMins = 0x10
  1208.  
  1209. DT_TEBSPDecal
  1210. (CTEBSPDecal)
  1211. m_nIndex = 0x20
  1212. m_nEntity = 0x1C
  1213. m_vecOrigin = 0x10
  1214.  
  1215. DT_TEBreakModel
  1216. (CTEBreakModel)
  1217. m_nFlags = 0x50
  1218. m_fTime = 0x4C
  1219. m_nCount = 0x48
  1220. m_nRandomization = 0x40
  1221. m_nModelIndex = 0x44
  1222. m_vecVelocity = 0x34
  1223. m_vecSize = 0x28
  1224. m_angRotation[2] = 0x24
  1225. m_angRotation[1] = 0x20
  1226. m_angRotation[0] = 0x1C
  1227. m_vecOrigin = 0x10
  1228.  
  1229. DT_TEBloodStream
  1230. (CTEBloodStream)
  1231. m_nAmount = 0x38
  1232. m_vecDirection = 0x1C
  1233.  
  1234. DT_TEBloodSprite
  1235. (CTEBloodSprite)
  1236. m_nSize = 0x40
  1237. m_nDropModel = 0x38
  1238. m_nSprayModel = 0x3C
  1239. m_vecDirection = 0x1C
  1240. m_vecOrigin = 0x10
  1241.  
  1242. DT_TEBeamSpline
  1243. (CTEBeamSpline)
  1244. m_vecPoints[0] = 0x10
  1245. m_nPoints = 0xD0
  1246.  
  1247. DT_TEBeamRingPoint
  1248. (CTEBeamRingPoint)
  1249. m_flEndRadius = 0x5C
  1250. m_flStartRadius = 0x58
  1251. m_vecCenter = 0x4C
  1252.  
  1253. DT_TEBeamRing
  1254. (CTEBeamRing)
  1255. m_nEndEntity = 0x50
  1256. m_nStartEntity = 0x4C
  1257.  
  1258. DT_TEBeamPoints
  1259. (CTEBeamPoints)
  1260. m_vecEndPoint = 0x58
  1261. m_vecStartPoint = 0x4C
  1262.  
  1263. DT_TEBeamLaser
  1264. (CTEBeamLaser)
  1265. m_nEndEntity = 0x50
  1266. m_nStartEntity = 0x4C
  1267.  
  1268. DT_TEBeamFollow
  1269. (CTEBeamFollow)
  1270. m_iEntIndex = 0x4C
  1271.  
  1272. DT_TEBeamEnts
  1273. (CTEBeamEnts)
  1274. m_nEndEntity = 0x50
  1275. m_nStartEntity = 0x4C
  1276.  
  1277. DT_TEBeamEntPoint
  1278. (CTEBeamEntPoint)
  1279. m_vecEndPoint = 0x60
  1280. m_vecStartPoint = 0x54
  1281. m_nEndEntity = 0x50
  1282. m_nStartEntity = 0x4C
  1283.  
  1284. DT_BaseBeam
  1285. (CBaseBeam)
  1286. m_nFlags = 0x48
  1287. m_nSpeed = 0x44
  1288. m_fAmplitude = 0x30
  1289. m_nFadeLength = 0x2C
  1290. m_fEndWidth = 0x28
  1291. m_fWidth = 0x24
  1292. m_fLife = 0x20
  1293. m_nFrameRate = 0x1C
  1294. m_nStartFrame = 0x18
  1295. m_nHaloIndex = 0x14
  1296. m_nModelIndex = 0x10
  1297.  
  1298. DT_TEArmorRicochet
  1299. (CTEArmorRicochet)
  1300.  
  1301. DT_TEMetalSparks
  1302. (CTEMetalSparks)
  1303. m_vecDir = 0x1C
  1304. m_vecPos = 0x10
  1305.  
  1306. DT_SteamJet
  1307. (CSteamJet)
  1308. m_flRollSpeed = 0x65C
  1309. m_spawnflags = 0x658
  1310. m_nType = 0x650
  1311. m_bFaceLeft = 0x654
  1312. m_bEmit = 0x64C
  1313. m_JetLength = 0x648
  1314. m_Rate = 0x644
  1315. m_EndSize = 0x640
  1316. m_StartSize = 0x63C
  1317. m_Speed = 0x638
  1318. m_SpreadSpeed = 0x634
  1319.  
  1320. DT_SmokeStack
  1321. (CSmokeStack)
  1322. m_vWind = 0x6E8
  1323. m_DirLight.m_flIntensity = 0x6D8
  1324. m_DirLight.m_vColor = 0x6CC
  1325. m_DirLight.m_vPos = 0x6C0
  1326. m_AmbientLight.m_flIntensity = 0x6BC
  1327. m_AmbientLight.m_vColor = 0x6B0
  1328. m_AmbientLight.m_vPos = 0x6A4
  1329. m_iMaterialModel = 0x6F8
  1330. m_flRollSpeed = 0x730
  1331. m_flTwist = 0x6F4
  1332. m_flBaseSpread = 0x6A0
  1333. m_bEmit = 0x69C
  1334. m_JetLength = 0x698
  1335. m_Rate = 0x694
  1336. m_EndSize = 0x690
  1337. m_StartSize = 0x68C
  1338. m_Speed = 0x688
  1339. m_SpreadSpeed = 0x684
  1340.  
  1341. DT_DustTrail
  1342. (CDustTrail)
  1343. m_Opacity = 0x644
  1344. m_bEmit = 0x67C
  1345. m_SpawnRadius = 0x66C
  1346. m_EndSize = 0x668
  1347. m_StartSize = 0x664
  1348. m_MaxDirectedSpeed = 0x660
  1349. m_MinDirectedSpeed = 0x65C
  1350. m_MaxSpeed = 0x658
  1351. m_MinSpeed = 0x654
  1352. m_StopEmitTime = 0x650
  1353. m_ParticleLifetime = 0x648
  1354. m_Color = 0x638
  1355. m_SpawnRate = 0x634
  1356.  
  1357. DT_FireTrail
  1358. (CFireTrail)
  1359. m_flLifetime = 0x638
  1360. m_nAttachment = 0x634
  1361.  
  1362. DT_SporeTrail
  1363. (CSporeTrail)
  1364. m_bEmit = 0x65C
  1365. m_flSpawnRadius = 0x64C
  1366. m_flEndSize = 0x648
  1367. m_flStartSize = 0x644
  1368. m_flParticleLifetime = 0x640
  1369. m_vecEndColor = 0x630
  1370. m_flSpawnRate = 0x63C
  1371.  
  1372. DT_SporeExplosion
  1373. (CSporeExplosion)
  1374. m_bDontRemove = 0x64D
  1375. m_bEmit = 0x64C
  1376. m_flSpawnRadius = 0x644
  1377. m_flEndSize = 0x640
  1378. m_flStartSize = 0x63C
  1379. m_flParticleLifetime = 0x638
  1380. m_flSpawnRate = 0x634
  1381.  
  1382. DT_RocketTrail
  1383. (CRocketTrail)
  1384. m_flFlareScale = 0x690
  1385. m_bDamaged = 0x67D
  1386. m_Opacity = 0x650
  1387. m_nAttachment = 0x680
  1388. m_bEmit = 0x67C
  1389. m_SpawnRadius = 0x66C
  1390. m_EndSize = 0x668
  1391. m_StartSize = 0x664
  1392. m_MaxSpeed = 0x660
  1393. m_MinSpeed = 0x65C
  1394. m_StopEmitTime = 0x658
  1395. m_ParticleLifetime = 0x654
  1396. m_EndColor = 0x644
  1397. m_StartColor = 0x638
  1398. m_SpawnRate = 0x634
  1399.  
  1400. DT_SmokeTrail
  1401. (CSmokeTrail)
  1402. m_Opacity = 0x650
  1403. m_nAttachment = 0x688
  1404. m_bEmit = 0x684
  1405. m_SpawnRadius = 0x674
  1406. m_EndSize = 0x670
  1407. m_StartSize = 0x66C
  1408. m_MaxDirectedSpeed = 0x668
  1409. m_MinDirectedSpeed = 0x664
  1410. m_MaxSpeed = 0x660
  1411. m_MinSpeed = 0x65C
  1412. m_StopEmitTime = 0x658
  1413. m_ParticleLifetime = 0x654
  1414. m_EndColor = 0x644
  1415. m_StartColor = 0x638
  1416. m_SpawnRate = 0x634
  1417.  
  1418. DT_PropVehicleDriveable
  1419. (CPropVehicleDriveable)
  1420. m_vecGunCrosshair = 0x8E0
  1421. m_bHasGun = 0x928
  1422. m_vecEyeExitEndpoint = 0x91C
  1423. m_bUnableToFire = 0x929
  1424. m_bExitAnimOn = 0x8D9
  1425. m_bEnterAnimOn = 0x8D8
  1426. m_nScannerDisabledVehicle = 0x8B8
  1427. m_nScannerDisabledWeapons = 0x8B4
  1428. m_nHasBoost = 0x8B0
  1429. m_nBoostTimeLeft = 0x8AC
  1430. m_flThrottle = 0x8A8
  1431. m_nRPM = 0x8A4
  1432. m_nSpeed = 0x8A0
  1433. m_hPlayer = 0x89C
  1434.  
  1435. DT_ParticleSmokeGrenade
  1436. (CParticleSmokeGrenade)
  1437. m_CurrentStage = 0x634
  1438. m_FadeEndTime = 0x64C
  1439. m_FadeStartTime = 0x648
  1440. m_flSpawnTime = 0x644
  1441.  
  1442. DT_ParticleFire
  1443. (CParticleFire)
  1444. m_vDirection = 0x648
  1445. m_vOrigin = 0x63C
  1446.  
  1447. DT_MovieExplosion
  1448. (CMovieExplosion)
  1449.  
  1450. DT_TEGaussExplosion
  1451. (CTEGaussExplosion)
  1452. m_vecDirection = 0x20
  1453. m_nType = 0x1C
  1454.  
  1455. DT_QuadraticBeam
  1456. (CQuadraticBeam)
  1457. m_flWidth = 0x564
  1458. m_scrollRate = 0x560
  1459. m_controlPosition = 0x554
  1460. m_targetPosition = 0x548
  1461.  
  1462. DT_Embers
  1463. (CEmbers)
  1464. m_bEmit = 0x554
  1465. m_nSpeed = 0x550
  1466. m_nLifetime = 0x54C
  1467. m_nDensity = 0x548
  1468.  
  1469. DT_EnvWind
  1470. (CEnvWind)
  1471. m_EnvWindShared = 0x548
  1472.  
  1473. DT_EnvWindShared
  1474. (CEnvWindShared)
  1475. m_flGustDuration = 0x24
  1476. m_flStartTime = 0x4
  1477. m_flInitialWindSpeed = 0x3C
  1478. m_iInitialWindDir = 0x38
  1479. m_iWindSeed = 0x8
  1480. m_iGustDirChange = 0x28
  1481. m_flMaxGustDelay = 0x20
  1482. m_flMinGustDelay = 0x1C
  1483. m_iMaxGust = 0x18
  1484. m_iMinGust = 0x14
  1485. m_iMaxWind = 0x10
  1486. m_iMinWind = 0xC
  1487.  
  1488. DT_Precipitation
  1489. (CPrecipitation)
  1490. m_nPrecipType = 0x570
  1491.  
  1492. DT_WeaponIFMSteadyCam
  1493. (CWeaponIFMSteadyCam)
  1494.  
  1495. DT_WeaponIFMBaseCamera
  1496. (CWeaponIFMBaseCamera)
  1497. m_angRenderAngles = 0xBC4
  1498. m_vecRenderPosition = 0xBB8
  1499. m_flRenderArmLength = 0xBB4
  1500. m_flRenderFOV = 0xBB0
  1501. m_flRenderAspectRatio = 0xBAC
  1502.  
  1503. DT_WeaponIFMBase
  1504. (CWeaponIFMBase)
  1505.  
  1506. DT_TFWearableVM
  1507. (CTFWearableVM)
  1508.  
  1509. DT_TFWearable
  1510. (CTFWearable)
  1511. m_hWeaponAssociatedWith = 0x9DC
  1512. m_bDisguiseWearable = 0x9D8
  1513.  
  1514. DT_TFWearableItem
  1515. (CTFWearableItem)
  1516.  
  1517. DT_WearableItem
  1518. (CWearableItem)
  1519.  
  1520. DT_AttributeList
  1521. (CAttributeList)
  1522.  
  1523. DT_ScriptCreatedItem
  1524. (CScriptCreatedItem)
  1525. m_AttributeList = 0x58
  1526. m_bOnlyIterateItemViewAttributes = 0x74
  1527. m_bInitialized = 0x4C
  1528. m_iEntityQuality = 0x14
  1529. m_iAccountID = 0x30
  1530. m_iItemIDLow = 0x2C
  1531. m_iItemIDHigh = 0x28
  1532. m_iEntityLevel = 0x18
  1533. m_iItemDefinitionIndex = 0x10
  1534.  
  1535. DT_ScriptCreatedAttribute
  1536. (CScriptCreatedAttribute)
  1537. m_nRefundableCurrency = 0xC
  1538. m_flValue = 0x8
  1539. m_iRawValue32 = 0x8
  1540. m_iAttributeDefinitionIndex = 0x4
  1541.  
  1542. DT_BaseAttributableItem
  1543. (CBaseAttributableItem)
  1544. m_AttributeManager = 0x8A8
  1545.  
  1546. DT_EconEntity
  1547. (CEconEntity)
  1548. m_AttributeManager = 0x8A8
  1549.  
  1550. DT_AttributeContainerPlayer
  1551. (CAttributeContainerPlayer)
  1552. m_hPlayer = 0x60
  1553. m_iReapplyProvisionParity = 0x34
  1554. m_ProviderType = 0x40
  1555. m_hOuter = 0x38
  1556.  
  1557. DT_AttributeContainer
  1558. (CAttributeContainer)
  1559. m_Item = 0x60
  1560. m_iReapplyProvisionParity = 0x34
  1561. m_ProviderType = 0x40
  1562. m_hOuter = 0x38
  1563.  
  1564. DT_AttributeManager
  1565. (CAttributeManager)
  1566. m_iReapplyProvisionParity = 0x34
  1567. m_ProviderType = 0x40
  1568. m_hOuter = 0x38
  1569.  
  1570. DT_HandleTest
  1571. (CHandleTest)
  1572. m_bSendHandle = 0x54C
  1573. m_Handle = 0x548
  1574.  
  1575. DT_TeamplayRoundBasedRules
  1576. (CTeamplayRoundBasedRules)
  1577. m_bPlayerReady = 0xE6
  1578. m_bPlayerReady[0] = 0xE6
  1579. m_bMultipleTrains = 0xE5
  1580. m_bStopWatch = 0xE4
  1581. m_bTeamReady = 0xC4
  1582. m_bTeamReady[0] = 0xC4
  1583. m_TeamRespawnWaveTimes = 0x108
  1584. m_TeamRespawnWaveTimes[0] = 0x108
  1585. m_flNextRespawnWave = 0x44
  1586. m_flMapResetTime = 0x40
  1587. m_flRestartRoundTime = 0x3C
  1588. m_bAwaitingReadyRestart = 0x39
  1589. m_bSwitchedTeamsThisRound = 0x2E
  1590. m_bInSetup = 0x2D
  1591. m_bInOvertime = 0x2C
  1592. m_iWinningTeam = 0x30
  1593. m_bInWaitingForPlayers = 0x38
  1594. m_iRoundState = 0x28
  1595.  
  1596. DT_TeamplayRoundBasedRulesProxy
  1597. (CTeamplayRoundBasedRulesProxy)
  1598.  
  1599. DT_TeamRoundTimer
  1600. (CTeamRoundTimer)
  1601. m_flTotalTime = 0x574
  1602. m_bStopWatchTimer = 0x578
  1603. m_bInCaptureWatchState = 0x572
  1604. m_bShowTimeRemaining = 0x571
  1605. m_bStartPaused = 0x570
  1606. m_nState = 0x56C
  1607. m_nSetupTimeLength = 0x568
  1608. m_bAutoCountdown = 0x564
  1609. m_nTimerInitialLength = 0x55C
  1610. m_nTimerLength = 0x558
  1611. m_bShowInHUD = 0x555
  1612. m_bIsDisabled = 0x554
  1613. m_nTimerMaxLength = 0x560
  1614. m_flTimerEndTime = 0x550
  1615. m_flTimeRemaining = 0x54C
  1616. m_bTimerPaused = 0x548
  1617.  
  1618. DT_SpriteTrail
  1619. (CSpriteTrail)
  1620. m_flSkyboxScale = 0xC00
  1621. m_vecSkyboxOrigin = 0xBF4
  1622. m_flMinFadeLength = 0xBF0
  1623. m_flTextureRes = 0xBEC
  1624. m_flStartWidthVariance = 0xBE8
  1625. m_flEndWidth = 0xBE4
  1626. m_flStartWidth = 0xBE0
  1627. m_flLifeTime = 0xBDC
  1628.  
  1629. DT_Sprite
  1630. (CSprite)
  1631. m_bWorldSpaceScale = 0x57C
  1632. m_nBrightness = 0x56C
  1633. m_flBrightnessTime = 0x570
  1634. m_flFrame = 0x564
  1635. m_flHDRColorScale = 0x584
  1636. m_flGlowProxySize = 0x580
  1637. m_flSpriteFramerate = 0x560
  1638. m_flSpriteScale = 0x574
  1639. m_flScaleTime = 0x578
  1640. m_nAttachment = 0x55C
  1641. m_hAttachedToEntity = 0x558
  1642.  
  1643. DT_SpriteOriented
  1644. (CSpriteOriented)
  1645.  
  1646. DT_Ragdoll_Attached
  1647. (CRagdoll_Attached)
  1648. m_attachmentPointRagdollSpace = 0xBC8
  1649. m_attachmentPointBoneSpace = 0xBB0
  1650. m_ragdollAttachedObjectIndex = 0xBD4
  1651. m_boneIndexAttached = 0xBD8
  1652.  
  1653. DT_Ragdoll
  1654. (CRagdoll)
  1655. m_nOverlaySequence = 0xBA8
  1656. m_flBlendWeight = 0xBA0
  1657. m_hUnragdoll = 0xB9C
  1658. m_ragPos[0] = 0x898
  1659. m_ragAngles[0] = 0x9B8
  1660.  
  1661. DT_PoseController
  1662. (CPoseController)
  1663. m_fFModAmplitude = 0x57C
  1664. m_fFModRate = 0x578
  1665. m_fFModTimeOffset = 0x574
  1666. m_nFModType = 0x570
  1667. m_fCycleFrequency = 0x56C
  1668. m_bInterpolationWrap = 0x568
  1669. m_fInterpolationTime = 0x564
  1670. m_fPoseValue = 0x560
  1671. m_bPoseValueParity = 0x55C
  1672. m_chPoseIndex = 0x558
  1673. m_chPoseIndex[0] = 0x558
  1674. m_hProps = 0x548
  1675. m_hProps[0] = 0x548
  1676.  
  1677. DT_InfoLadderDismount
  1678. (CInfoLadderDismount)
  1679.  
  1680. DT_FuncLadder
  1681. (CFuncLadder)
  1682. m_bFakeLadder = 0x581
  1683. m_vecLadderDir = 0x548
  1684. m_vecPlayerMountPositionBottom = 0x574
  1685. m_vecPlayerMountPositionTop = 0x568
  1686.  
  1687. DT_DetailController
  1688. (CDetailController)
  1689. m_flFadeEndDist = 0x54C
  1690. m_flFadeStartDist = 0x548
  1691.  
  1692. DT_EntityParticleTrailInfo
  1693. (CEntityParticleTrailInfo)
  1694. m_flEndSize = 0x10
  1695. m_flStartSize = 0xC
  1696. m_flLifetime = 0x8
  1697.  
  1698. DT_EffectData
  1699. (CEffectData)
  1700. m_ControlPoint1.m_vecOffset[2] = 0x84
  1701. m_ControlPoint1.m_vecOffset[1] = 0x80
  1702. m_ControlPoint1.m_vecOffset[0] = 0x7C
  1703. m_ControlPoint1.m_eParticleAttachment = 0x78
  1704. m_bControlPoint1 = 0x74
  1705. m_CustomColors.m_vecColor2 = 0x68
  1706. m_CustomColors.m_vecColor1 = 0x5C
  1707. m_bCustomColors = 0x59
  1708. m_flRadius = 0x40
  1709. m_nColor = 0x58
  1710. m_nHitBox = 0x54
  1711. m_nDamageType = 0x50
  1712. m_nMaterial = 0x4C
  1713. m_iEffectName = 0x88
  1714. m_nSurfaceProp = 0x48
  1715. m_nAttachmentIndex = 0x44
  1716. m_flScale = 0x38
  1717. m_flMagnitude = 0x3C
  1718. m_fFlags = 0x30
  1719. m_vNormal = 0x18
  1720. m_vAngles = 0x24
  1721. m_vStart[2] = 0x14
  1722. m_vStart[1] = 0x10
  1723. m_vStart[0] = 0xC
  1724. m_vOrigin[2] = 0x8
  1725. m_vOrigin[1] = 0x4
  1726.  
  1727. DT_CollisionProperty
  1728. (CCollisionProperty)
  1729. m_vecSpecifiedSurroundingMaxs = 0x68
  1730. m_vecSpecifiedSurroundingMins = 0x5C
  1731. m_vecSpecifiedSurroundingMaxsPreScaled = 0x50
  1732. m_vecSpecifiedSurroundingMinsPreScaled = 0x44
  1733. m_triggerBloat = 0x42
  1734. m_nSurroundType = 0x40
  1735. m_usSolidFlags = 0x3C
  1736. m_nSolidType = 0x41
  1737. m_vecMaxs = 0x2C
  1738. m_vecMins = 0x20
  1739. m_vecMaxsPreScaled = 0x14
  1740. m_vecMinsPreScaled = 0x8
  1741.  
  1742. DT_World
  1743. (CWorld)
  1744. m_bColdWorld = 0x578
  1745. m_iszDetailSpriteMaterial = 0x579
  1746. m_flMinPropScreenSpaceWidth = 0x570
  1747. m_flMaxPropScreenSpaceWidth = 0x574
  1748. m_flMinOccluderArea = 0x56C
  1749. m_flMaxOccludeeArea = 0x568
  1750. m_bStartDark = 0x564
  1751. m_WorldMaxs = 0x558
  1752. m_WorldMins = 0x54C
  1753. m_flWaveHeight = 0x548
  1754.  
  1755. DT_WaterLODControl
  1756. (CWaterLODControl)
  1757. m_flCheapWaterEndDistance = 0x54C
  1758. m_flCheapWaterStartDistance = 0x548
  1759.  
  1760. DT_WaterBullet
  1761. (CWaterBullet)
  1762.  
  1763. DT_VoteController
  1764. (CVoteController)
  1765. m_bIsYesNoVote = 0x576
  1766. m_nPotentialVotes = 0x570
  1767. m_nVoteOptionCount = 0x558
  1768. m_nVoteOptionCount[0] = 0x558
  1769. m_iOnlyTeamToVote = 0x554
  1770. m_iActiveIssueIndex = 0x550
  1771.  
  1772. DT_VGuiScreen
  1773. (CVGuiScreen)
  1774. m_hPlayerOwner = 0x5D8
  1775. m_nOverlayMaterial = 0x578
  1776. m_nAttachmentIndex = 0x574
  1777. m_nPanelName = 0x558
  1778. m_fScreenFlags = 0x57C
  1779. m_flHeight = 0x554
  1780. m_flWidth = 0x550
  1781.  
  1782. DT_PropJeep
  1783. (CPropJeep)
  1784. m_bHeadlightIsOn = 0x9E4
  1785.  
  1786. DT_PropVehicleChoreoGeneric
  1787. (CPropVehicleChoreoGeneric)
  1788. m_vehicleView.flPitchMax = 0x978
  1789. m_vehicleView.flPitchMin = 0x974
  1790. m_vehicleView.flYawMax = 0x970
  1791. m_vehicleView.flYawMin = 0x96C
  1792. m_vehicleView.flFOV = 0x968
  1793. m_vehicleView.flRollCurveLinear = 0x964
  1794. m_vehicleView.flRollCurveZero = 0x960
  1795. m_vehicleView.flPitchCurveLinear = 0x95C
  1796. m_vehicleView.flPitchCurveZero = 0x958
  1797. m_vehicleView.bClampEyeAngles = 0x954
  1798. m_vecEyeExitEndpoint = 0x8C8
  1799. m_bExitAnimOn = 0x8C5
  1800. m_bEnterAnimOn = 0x8C4
  1801. m_hPlayer = 0x8BC
  1802.  
  1803. DT_ProxyToggle
  1804. (CProxyToggle)
  1805.  
  1806. DT_ProxyToggle_ProxiedData
  1807. (CProxyToggle_ProxiedData)
  1808. m_WithProxy = 0x548
  1809.  
  1810. DT_Tesla
  1811. (CTesla)
  1812. m_iszSpriteName = 0x5B0
  1813. m_SoundName = 0x570
  1814.  
  1815. DT_TeamTrainWatcher
  1816. (CTeamTrainWatcher)
  1817. m_hGlowEnt = 0x568
  1818. m_nNumCappers = 0x560
  1819. m_flRecedeTime = 0x558
  1820. m_iTrainSpeedLevel = 0x550
  1821. m_flTotalProgress = 0x548
  1822.  
  1823. DT_BaseTeamObjectiveResource
  1824. (CBaseTeamObjectiveResource)
  1825. m_flCustomPositionY = 0x1938
  1826. m_flCustomPositionX = 0x1934
  1827. m_pszCapLayoutInHUD = 0x190C
  1828. m_bCPCapRateScalesWithPlayers = 0x189C
  1829. m_bCPCapRateScalesWithPlayers[0] = 0x189C
  1830. m_iOwner = 0x187C
  1831. m_iOwner[0] = 0x187C
  1832. m_bBlocked = 0x1874
  1833. m_bBlocked[0] = 0x1874
  1834. m_iTeamInZone = 0x1854
  1835. m_iTeamInZone[0] = 0x1854
  1836. m_iCappingTeam = 0x1834
  1837. m_iCappingTeam[0] = 0x1834
  1838. m_iNumTeamMembers = 0x1734
  1839. m_iNumTeamMembers[0] = 0x1734
  1840. m_flCPTimerTimes = 0x16F4
  1841. m_flCPTimerTimes[0] = 0x16F4
  1842. m_bHillIsDownhill = 0x1A04
  1843. m_bHillIsDownhill[0] = 0x1A04
  1844. m_flUnlockTimes = 0x16B4
  1845. m_flUnlockTimes[0] = 0x16B4
  1846. m_bTrackAlarm = 0x1A00
  1847. m_bTrackAlarm[0] = 0x1A00
  1848. m_flNodeHillData = 0x194C
  1849. m_flNodeHillData[0] = 0x194C
  1850. m_nNumNodeHillData = 0x193C
  1851. m_nNumNodeHillData[0] = 0x193C
  1852. m_bCPLocked = 0x16AC
  1853. m_bCPLocked[0] = 0x16AC
  1854. m_iCPGroup = 0x168C
  1855. m_iCPGroup[0] = 0x168C
  1856. m_flPathDistance = 0x166C
  1857. m_flPathDistance[0] = 0x166C
  1858. m_iszWarnSound[0] = 0xE74
  1859. m_iWarnOnCap = 0xE54
  1860. m_iWarnOnCap[0] = 0xE54
  1861. m_bInMiniRound = 0xE4C
  1862. m_bInMiniRound[0] = 0xE4C
  1863. m_iBaseControlPoints = 0xDCC
  1864. m_iBaseControlPoints[0] = 0xDCC
  1865. m_iTeamBaseIcons = 0xD4C
  1866. m_iTeamBaseIcons[0] = 0xD4C
  1867. m_bTeamCanCap = 0xD0C
  1868. m_bTeamCanCap[0] = 0xD0C
  1869. m_iPreviousPoints = 0xA0C
  1870. m_iPreviousPoints[0] = 0xA0C
  1871. m_flTeamCapTime = 0x90C
  1872. m_flTeamCapTime[0] = 0x90C
  1873. m_iTeamReqCappers = 0x80C
  1874. m_iTeamReqCappers[0] = 0x80C
  1875. m_iTeamOverlays = 0x70C
  1876. m_iTeamOverlays[0] = 0x70C
  1877. m_iTeamIcons = 0x60C
  1878. m_iTeamIcons[0] = 0x60C
  1879. m_flLazyCapPerc = 0x5CC
  1880. m_flLazyCapPerc[0] = 0x5CC
  1881. m_bCPIsVisible = 0xF
  1882. m_bCPIsVisible[0] = 0x5C4
  1883. m_vCPPositions[0] = 0x564
  1884. m_iUpdateCapHudParity = 0x55C
  1885. m_bControlPointsReset = 0x559
  1886. m_bPlayingMiniRounds = 0x558
  1887. m_iNumControlPoints = 0x550
  1888. m_iStopWatchTimer = 0x54C
  1889. m_iTimerToShowInHUD = 0x548
  1890.  
  1891. DT_Team
  1892. (CTeam)
  1893. m_szTeamname = 0x55C
  1894. m_iRoundsWon = 0x580
  1895. m_iScore = 0x57C
  1896. m_iTeamNum = 0x590
  1897.  
  1898. DT_Sun
  1899. (CSun)
  1900. m_nOverlayMaterial = 0x6B8
  1901. m_nMaterial = 0x6B4
  1902. m_nOverlaySize = 0x6A0
  1903. m_nSize = 0x69C
  1904. m_bOn = 0x6B0
  1905. m_vDirection = 0x6A4
  1906. m_clrOverlay = 0x698
  1907. m_clrRender = 0x58
  1908.  
  1909. DT_ParticlePerformanceMonitor
  1910. (CParticlePerformanceMonitor)
  1911. m_bDisplayPerf = 0x548
  1912. m_bMeasurePerf = 0x549
  1913.  
  1914. DT_SpotlightEnd
  1915. (CSpotlightEnd)
  1916. m_Radius = 0x54C
  1917. m_flLightScale = 0x548
  1918.  
  1919. DT_SlideshowDisplay
  1920. (CSlideshowDisplay)
  1921. m_bNoListRepeats = 0x688
  1922. m_iCycleType = 0x684
  1923. m_fMaxSlideTime = 0x67C
  1924. m_fMinSlideTime = 0x678
  1925. m_chCurrentSlideLists = 0x660
  1926. m_chCurrentSlideLists[0] = 0x660
  1927. m_szSlideshowDirectory = 0x5C9
  1928. m_szDisplayText = 0x549
  1929. m_bEnabled = 0x548
  1930.  
  1931. DT_ShadowControl
  1932. (CShadowControl)
  1933. m_bDisableShadows = 0x55C
  1934. m_flShadowMaxDist = 0x558
  1935. m_shadowColor = 0x554
  1936. m_shadowDirection = 0x548
  1937.  
  1938. DT_SceneEntity
  1939. (CSceneEntity)
  1940. m_hActorList = 0x564
  1941. m_flForceClientTime = 0x554
  1942. m_bMultiplayer = 0x54E
  1943. m_bPaused = 0x54D
  1944. m_bIsPlayingBack = 0x54C
  1945. m_nSceneStringIndex = 0x558
  1946.  
  1947. DT_RopeKeyframe
  1948. (CRopeKeyframe)
  1949. m_iParentAttachment = 0x1A2
  1950. m_vecOrigin = 0x360
  1951. m_flScrollSpeed = 0x57C
  1952. m_Width = 0x834
  1953. m_Subdiv = 0x820
  1954. m_bConstrainBetweenEndpoints = 0x8B8
  1955. m_nSegments = 0x810
  1956. m_TextureScale = 0x82C
  1957. m_RopeFlags = 0x580
  1958. m_RopeLength = 0x824
  1959. m_Slack = 0x828
  1960. m_fLockedPoints = 0x830
  1961. m_iEndAttachment = 0x81E
  1962. m_iStartAttachment = 0x81C
  1963. m_hEndPoint = 0x818
  1964. m_hStartPoint = 0x814
  1965. m_iRopeMaterialModelIndex = 0x584
  1966.  
  1967. DT_RagdollManager
  1968. (CRagdollManager)
  1969. m_iCurrentMaxRagdollCount = 0x548
  1970.  
  1971. DT_PhysicsPropMultiplayer
  1972. (CPhysicsPropMultiplayer)
  1973. m_collisionMaxs = 0x8B8
  1974. m_collisionMins = 0x8AC
  1975. m_fMass = 0x8A8
  1976. m_iPhysicsMode = 0x8A4
  1977.  
  1978. DT_PhysBoxMultiplayer
  1979. (CPhysBoxMultiplayer)
  1980. m_fMass = 0x558
  1981. m_iPhysicsMode = 0x554
  1982.  
  1983. DT_BasePropDoor
  1984. (CBasePropDoor)
  1985.  
  1986. DT_DynamicProp
  1987. (CDynamicProp)
  1988. m_bUseHitboxesForRenderBox = 0x898
  1989.  
  1990. DT_PointCommentaryNode
  1991. (CPointCommentaryNode)
  1992. m_hViewPosition = 0xBB4
  1993. m_iNodeNumberMax = 0xBAC
  1994. m_iNodeNumber = 0xBA8
  1995. m_iszSpeakers = 0xAA8
  1996. m_iszCommentaryFileNoHDR = 0x9A4
  1997. m_iszCommentaryFile = 0x8A0
  1998. m_flStartTime = 0x89C
  1999. m_bActive = 0x898
  2000.  
  2001. DT_PointCamera
  2002. (CPointCamera)
  2003. m_bUseScreenAspectRatio = 0x565
  2004. m_bActive = 0x564
  2005. m_flFogMaxDensity = 0x560
  2006. m_flFogEnd = 0x55C
  2007. m_flFogStart = 0x558
  2008. m_FogColor = 0x551
  2009. m_bFogEnable = 0x550
  2010. m_Resolution = 0x54C
  2011. m_FOV = 0x548
  2012.  
  2013. DT_PlayerResource
  2014. (CPlayerResource)
  2015. m_iHealth = 0x83C
  2016. m_iHealth[0] = 0x83C
  2017. m_bAlive = 0x818
  2018. m_bAlive[0] = 0x818
  2019. m_iTeam = 0x790
  2020. m_iTeam[0] = 0x790
  2021. m_bConnected = 0x76C
  2022. m_bConnected[0] = 0x76C
  2023. m_iDeaths = 0x6E4
  2024. m_iDeaths[0] = 0x6E4
  2025. m_iScore = 0x65C
  2026. m_iScore[0] = 0x65C
  2027. m_iPing = 0x5D4
  2028. m_iPing[0] = 0x5D4
  2029.  
  2030. DT_Plasma
  2031. (CPlasma)
  2032. m_nGlowModelIndex = 0x560
  2033. m_nPlasmaModelIndex2 = 0x55C
  2034. m_nPlasmaModelIndex = 0x558
  2035. m_nFlags = 0x554
  2036. m_flScaleTime = 0x550
  2037. m_flScale = 0x54C
  2038. m_flStartScale = 0x548
  2039.  
  2040. DT_PhysMagnet
  2041. (CPhysMagnet)
  2042.  
  2043. DT_PhysicsProp
  2044. (CPhysicsProp)
  2045. m_bAwake = 0x898
  2046.  
  2047. DT_PhysBox
  2048. (CPhysBox)
  2049. m_mass = 0x548
  2050.  
  2051. DT_ParticleSystem
  2052. (CParticleSystem)
  2053. m_bWeatherEffect = 0x68F
  2054. m_iControlPointParents = 0x650
  2055. m_iControlPointParents[0] = 0x650
  2056. m_hControlPointEnts = 0x554
  2057. m_hControlPointEnts[0] = 0x554
  2058. m_flStartTime = 0x550
  2059. m_bActive = 0x54C
  2060. m_iEffectIndex = 0x548
  2061. m_angRotation = 0x36C
  2062. m_iParentAttachment = 0x1A2
  2063. m_hOwnerEntity = 0x500
  2064. m_vecOrigin = 0x360
  2065.  
  2066. DT_MaterialModifyControl
  2067. (CMaterialModifyControl)
  2068. m_nModifyMode = 0x878
  2069. m_bFloatLerpWrap = 0x870
  2070. m_flFloatLerpTransitionTime = 0x86C
  2071. m_flFloatLerpEndValue = 0x868
  2072. m_flFloatLerpStartValue = 0x864
  2073. m_bNewAnimCommandsSemaphore = 0x860
  2074. m_flFramerate = 0x85C
  2075. m_bWrap = 0x858
  2076. m_iFrameEnd = 0x854
  2077. m_iFrameStart = 0x850
  2078. m_szMaterialVarValue = 0x746
  2079. m_szMaterialVar = 0x647
  2080. m_szMaterialName = 0x548
  2081.  
  2082. DT_LightGlow
  2083. (CLightGlow)
  2084. m_flGlowProxySize = 0x62C
  2085. m_angRotation = 0x36C
  2086. m_vecOrigin = 0x360
  2087. m_spawnflags = 0x55C
  2088. m_nOuterMaxDist = 0x558
  2089. m_nMaxDist = 0x554
  2090. m_nMinDist = 0x550
  2091. m_nVerticalSize = 0x54C
  2092. m_nHorizontalSize = 0x548
  2093. m_clrRender = 0x58
  2094.  
  2095. DT_InfoOverlayAccessor
  2096. (CInfoOverlayAccessor)
  2097. m_iOverlayID = 0x548
  2098. m_iTextureFrameIndex = 0x4F4
  2099.  
  2100. DT_FuncTrackTrain
  2101. (CFuncTrackTrain)
  2102.  
  2103. DT_FuncSmokeVolume
  2104. (CFuncSmokeVolume)
  2105. m_Collision = 0x1C4
  2106. m_spawnflags = 0x754
  2107. m_Density = 0x750
  2108. m_MovementSpeed = 0x74C
  2109. m_RotationSpeed = 0x748
  2110. m_DensityRampSpeed = 0x744
  2111. m_ParticleSpacingDistance = 0x740
  2112. m_ParticleDrawWidth = 0x73C
  2113. m_MaterialName = 0x63C
  2114. m_Color2 = 0x638
  2115. m_Color1 = 0x634
  2116.  
  2117. DT_FuncRotating
  2118. (CFuncRotating)
  2119. m_flSimulationTime = 0x68
  2120. m_angRotation[2] = 0x374
  2121. m_angRotation[1] = 0x370
  2122. m_angRotation[0] = 0x36C
  2123. m_vecOrigin = 0x360
  2124.  
  2125. DT_FuncReflectiveGlass
  2126. (CFuncReflectiveGlass)
  2127.  
  2128. DT_FuncOccluder
  2129. (CFuncOccluder)
  2130. m_nOccluderIndex = 0x548
  2131. m_bActive = 0x54C
  2132.  
  2133. DT_FuncMonitor
  2134. (CFuncMonitor)
  2135.  
  2136. DT_Func_LOD
  2137. (CFunc_LOD)
  2138. m_fDisappearDist = 0x548
  2139.  
  2140. DT_TEDust
  2141. (CTEDust)
  2142. m_vecDirection = 0x24
  2143. m_flSpeed = 0x20
  2144. m_flSize = 0x1C
  2145.  
  2146. DT_Func_Dust
  2147. (CFunc_Dust)
  2148. m_Collision = 0x1C4
  2149. m_FallSpeed = 0x568
  2150. m_nModelIndex = 0x8C
  2151. m_DistMax = 0x564
  2152. m_SpeedMax = 0x558
  2153. m_DustFlags = 0x56C
  2154. m_LifetimeMax = 0x560
  2155. m_LifetimeMin = 0x55C
  2156. m_flSizeMax = 0x554
  2157. m_flSizeMin = 0x550
  2158. m_SpawnRate = 0x54C
  2159. m_Color = 0x548
  2160.  
  2161. DT_FuncConveyor
  2162. (CFuncConveyor)
  2163. m_flConveyorSpeed = 0x548
  2164.  
  2165. DT_BreakableSurface
  2166. (CBreakableSurface)
  2167. m_RawPanelBitVec = 0x59C
  2168. m_RawPanelBitVec[ 0 ] = 0x59C
  2169. m_nSurfaceType = 0x578
  2170. m_bIsBroken = 0x574
  2171. m_vCorner = 0x568
  2172. m_vNormal = 0x55C
  2173. m_flPanelHeight = 0x558
  2174. m_flPanelWidth = 0x554
  2175. m_nNumHigh = 0x550
  2176. m_nNumWide = 0x54C
  2177.  
  2178. DT_FuncAreaPortalWindow
  2179. (CFuncAreaPortalWindow)
  2180. m_iBackgroundModelIndex = 0x554
  2181. m_flTranslucencyLimit = 0x550
  2182. m_flFadeDist = 0x54C
  2183. m_flFadeStartDist = 0x548
  2184.  
  2185. DT_CFish
  2186. (CCFish)
  2187. m_waterLevel = 0x900
  2188. m_lifeState = 0xA1
  2189. m_nModelIndex = 0x8C
  2190. m_angle = 0x8EC
  2191. m_z = 0x8E4
  2192. m_y = 0x8E0
  2193. m_x = 0x8DC
  2194. m_poolOrigin = 0x8F4
  2195.  
  2196. DT_EntityFlame
  2197. (CEntityFlame)
  2198. m_hEntAttached = 0x54C
  2199.  
  2200. DT_FireSmoke
  2201. (CFireSmoke)
  2202. m_nFlameFromAboveModelIndex = 0x55C
  2203. m_nFlameModelIndex = 0x558
  2204. m_nFlags = 0x554
  2205. m_flScaleTime = 0x550
  2206. m_flScale = 0x54C
  2207. m_flStartScale = 0x548
  2208.  
  2209. DT_EnvTonemapController
  2210. (CEnvTonemapController)
  2211. m_flCustomBloomScaleMinimum = 0x558
  2212. m_flCustomBloomScale = 0x554
  2213. m_flCustomAutoExposureMax = 0x550
  2214. m_flCustomAutoExposureMin = 0x54C
  2215. m_bUseCustomBloomScale = 0x54A
  2216. m_bUseCustomAutoExposureMax = 0x549
  2217. m_bUseCustomAutoExposureMin = 0x548
  2218.  
  2219. DT_EnvScreenEffect
  2220. (CEnvScreenEffect)
  2221. m_nType = 0x54C
  2222. m_flDuration = 0x548
  2223.  
  2224. DT_EnvScreenOverlay
  2225. (CEnvScreenOverlay)
  2226. m_bIsActive = 0xF70
  2227. m_iDesiredOverlay = 0xF6C
  2228. m_flStartTime = 0xF68
  2229. m_flOverlayTimes[0] = 0xF40
  2230. m_iszOverlayNames[0] = 0x548
  2231.  
  2232. DT_EnvProjectedTexture
  2233. (CEnvProjectedTexture)
  2234. m_nShadowQuality = 0x67C
  2235. m_flFarZ = 0x570
  2236. m_flNearZ = 0x56C
  2237. m_nSpotlightTextureFrame = 0x678
  2238. m_SpotlightTextureName = 0x574
  2239. m_flAmbient = 0x568
  2240. m_LinearFloatLightColor = 0x55C
  2241. m_bCameraSpace = 0x55B
  2242. m_bLightWorld = 0x55A
  2243. m_bLightOnlyTarget = 0x559
  2244. m_bEnableShadows = 0x558
  2245. m_flLightFOV = 0x554
  2246. m_bState = 0x550
  2247. m_hTargetEntity = 0x54C
  2248.  
  2249. DT_EnvParticleScript
  2250. (CEnvParticleScript)
  2251. m_flSequenceScale = 0x97C
  2252.  
  2253. DT_FogController
  2254. (CFogController)
  2255. m_fog.duration = 0x584
  2256. m_fog.lerptime = 0x580
  2257. m_fog.endLerpTo = 0x57C
  2258. m_fog.startLerpTo = 0x578
  2259. m_fog.colorSecondaryLerpTo = 0x564
  2260. m_fog.colorPrimaryLerpTo = 0x560
  2261. m_fog.maxdensity = 0x574
  2262. m_fog.farz = 0x570
  2263. m_fog.end = 0x56C
  2264. m_fog.start = 0x568
  2265. m_fog.colorSecondary = 0x55C
  2266. m_fog.colorPrimary = 0x558
  2267. m_fog.dirPrimary = 0x54C
  2268. m_fog.blend = 0x589
  2269. m_fog.enable = 0x588
  2270.  
  2271. DT_EntityParticleTrail
  2272. (CEntityParticleTrail)
  2273. m_hConstraintEntity = 0x648
  2274. m_Info = 0x634
  2275. m_iMaterialName = 0x630
  2276.  
  2277. DT_EntityDissolve
  2278. (CEntityDissolve)
  2279. m_nMagnitude = 0x588
  2280. m_vDissolverOrigin = 0x57C
  2281. m_nDissolveType = 0x568
  2282. m_flFadeInLength = 0x564
  2283. m_flFadeInStart = 0x560
  2284. m_flFadeOutModelLength = 0x55C
  2285. m_flFadeOutModelStart = 0x558
  2286. m_flFadeOutLength = 0x554
  2287. m_flFadeOutStart = 0x550
  2288. m_flStartTime = 0x54C
  2289.  
  2290. DT_DynamicLight
  2291. (CDynamicLight)
  2292. m_SpotRadius = 0x55C
  2293. m_OuterAngle = 0x558
  2294. m_InnerAngle = 0x554
  2295. m_Exponent = 0x550
  2296. m_Radius = 0x54C
  2297. m_LightStyle = 0x549
  2298. m_Flags = 0x548
  2299.  
  2300. DT_ColorCorrectionVolume
  2301. (CColorCorrectionVolume)
  2302. m_lookupFilename = 0x54C
  2303. m_Weight = 0x548
  2304.  
  2305. DT_ColorCorrection
  2306. (CColorCorrection)
  2307. m_bEnabled = 0x664
  2308. m_netLookupFilename = 0x560
  2309. m_flCurWeight = 0x55C
  2310. m_maxFalloff = 0x558
  2311. m_minFalloff = 0x554
  2312. m_vecOrigin = 0x548
  2313.  
  2314. DT_BreakableProp
  2315. (CBreakableProp)
  2316.  
  2317. DT_BasePlayer
  2318. (CBasePlayer)
  2319. m_hMyWearables = 0x12D8
  2320. m_szLastPlaceName = 0x12A8
  2321. m_hViewModel[0] = 0x1164
  2322. m_hObserverTarget = 0x108C
  2323. m_iObserverMode = 0x1088
  2324. m_fFlags = 0x378
  2325. m_flMaxspeed = 0x10C4
  2326. m_iBonusChallenge = 0x10CC
  2327. m_iBonusProgress = 0x10C8
  2328. m_lifeState = 0xA1
  2329. m_iHealth = 0xA4
  2330. m_hUseEntity = 0x10C0
  2331. m_hVehicle = 0x10B8
  2332. m_hZoomOwner = 0x1030
  2333. m_iDefaultFOV = 0x102C
  2334. m_flFOVTime = 0x1028
  2335. m_iFOVStart = 0x1024
  2336. m_iFOV = 0x1020
  2337. m_AttributeList = 0xFF0
  2338.  
  2339. DT_LocalPlayerExclusive
  2340. (CLocalPlayerExclusive)
  2341. m_flLaggedMovementValue = 0x1288
  2342. m_nWaterLevel = 0x1A4
  2343. m_flDeathTime = 0x10AC
  2344. m_flConstraintSpeedFactor = 0x1084
  2345. m_flConstraintWidth = 0x1080
  2346. m_flConstraintRadius = 0x107C
  2347. m_vecConstraintCenter = 0x1070
  2348. m_hConstraintEntity = 0x106C
  2349. m_vecBaseVelocity = 0x180
  2350. m_vecVelocity[2] = 0x124
  2351. m_vecVelocity[1] = 0x120
  2352. m_vecVelocity[0] = 0x11C
  2353. m_hGroundEntity = 0x27C
  2354. m_hLastWeapon = 0x114C
  2355. m_nNextThinkTick = 0x84
  2356. m_nTickBase = 0x1138
  2357. m_fOnTarget = 0x1034
  2358. m_iAmmo = 0xC68
  2359. m_iAmmo[0] = 0xC68
  2360. m_flFriction = 0x284
  2361. m_vecViewOffset[2] = 0x100
  2362. m_vecViewOffset[1] = 0xFC
  2363. m_vecViewOffset[0] = 0xF8
  2364. m_Local = 0xE0C
  2365.  
  2366. DT_Local
  2367. (CLocal)
  2368. m_audio.ent = 0x1DC
  2369. m_audio.localBits = 0x1D8
  2370. m_audio.soundscapeIndex = 0x1D4
  2371. m_audio.localSound[7] = 0x1C8
  2372. m_audio.localSound[6] = 0x1BC
  2373. m_audio.localSound[5] = 0x1B0
  2374. m_audio.localSound[4] = 0x1A4
  2375. m_audio.localSound[3] = 0x198
  2376. m_audio.localSound[2] = 0x18C
  2377. m_audio.localSound[1] = 0x180
  2378. m_audio.localSound[0] = 0x174
  2379. m_PlayerFog.m_hCtrl = 0x150
  2380. m_skybox3d.fog.maxdensity = 0x134
  2381. m_skybox3d.fog.end = 0x12C
  2382. m_skybox3d.fog.start = 0x128
  2383. m_skybox3d.fog.colorSecondary = 0x11C
  2384. m_skybox3d.fog.colorPrimary = 0x118
  2385. m_skybox3d.fog.dirPrimary = 0x10C
  2386. m_skybox3d.fog.blend = 0x149
  2387. m_skybox3d.fog.enable = 0x148
  2388. m_skybox3d.area = 0x104
  2389. m_skybox3d.origin = 0xF8
  2390. m_skybox3d.scale = 0xF4
  2391. m_bAllowAutoMovement = 0xEC
  2392. m_flStepSize = 0xE8
  2393. m_bPoisoned = 0xE6
  2394. m_bWearingSuit = 0xE5
  2395. m_bDrawViewmodel = 0xE4
  2396. m_vecPunchAngleVel = 0xA8
  2397. m_vecPunchAngle = 0x6C
  2398. m_flFallVelocity = 0x58
  2399. m_flJumpTime = 0x50
  2400. m_flDuckJumpTime = 0x4C
  2401. m_flDucktime = 0x48
  2402. m_bInDuckJump = 0x46
  2403. m_bDucking = 0x45
  2404. m_bDucked = 0x44
  2405. m_flFOVRate = 0x40
  2406. m_iHideHUD = 0x3C
  2407.  
  2408. DT_PlayerState
  2409. (CPlayerState)
  2410.  
  2411. DT_BaseFlex
  2412. (CBaseFlex)
  2413. m_viewtarget = 0x904
  2414. m_blinktoggle = 0xAF0
  2415. m_flexWeight = 0x940
  2416. m_flexWeight[0] = 0x940
  2417.  
  2418. DT_BaseEntity
  2419. (CBaseEntity)
  2420. m_nModelIndexOverrides = 0x90
  2421. m_nModelIndexOverrides[0] = 0x90
  2422. m_bAlternateSorting = 0x4F3
  2423. m_bAnimatedEveryTick = 0x4F2
  2424. m_bSimulatedEveryTick = 0x4F1
  2425. m_iTextureFrameIndex = 0x4F4
  2426. m_Collision = 0x1C4
  2427. m_iParentAttachment = 0x1A2
  2428. m_hEffectEntity = 0x504
  2429. m_hOwnerEntity = 0x500
  2430. m_flShadowCastDistance = 0x274
  2431. m_flElasticity = 0x270
  2432. m_CollisionGroup = 0x37C
  2433. m_iTeamNum = 0xAC
  2434. m_clrRender = 0x58
  2435. m_nRenderFX = 0x54
  2436. m_nRenderMode = 0x7C
  2437. m_fEffects = 0x78
  2438. m_nModelIndex = 0x8C
  2439. m_angRotation = 0x36C
  2440. m_vecOrigin = 0x360
  2441. m_ubInterpolationFrame = 0x74
  2442. m_flSimulationTime = 0x68
  2443.  
  2444. DT_AnimTimeMustBeFirst
  2445. (CAnimTimeMustBeFirst)
  2446. m_flAnimTime = 0x60
  2447.  
  2448. DT_PredictableId
  2449. (CPredictableId)
  2450. m_bIsPlayerSimulated = 0x4F0
  2451. m_PredictableID = 0xB0
  2452.  
  2453. DT_BaseDoor
  2454. (CBaseDoor)
  2455. m_flWaveHeight = 0x548
  2456.  
  2457. DT_BaseCombatCharacter
  2458. (CBaseCombatCharacter)
  2459. m_bGlowEnabled = 0xDAC
  2460. m_hMyWeapons = 0xCE8
  2461. m_hMyWeapons[0] = 0xCE8
  2462. m_hActiveWeapon = 0xDA8
  2463.  
  2464. DT_BCCLocalPlayerExclusive
  2465. (CBCCLocalPlayerExclusive)
  2466. m_flNextAttack = 0xC60
  2467.  
  2468. DT_OverlayVars
  2469. (COverlayVars)
  2470. m_AnimOverlay = 0x898
  2471.  
  2472. DT_BaseAnimatingOverlay
  2473. (CBaseAnimatingOverlay)
  2474.  
  2475. DT_Animationlayer
  2476. (CAnimationlayer)
  2477. m_nOrder = 0xC
  2478. m_flWeight = 0x8
  2479. m_flPrevCycle = 0x4
  2480. m_flCycle = 0x14
  2481.  
  2482. DT_BaseAnimating
  2483. (CBaseAnimating)
  2484. m_flFadeScale = 0x600
  2485. m_fadeMaxDist = 0x5FC
  2486. m_fadeMinDist = 0x5F8
  2487. m_hLightingOriginRelative = 0x878
  2488. m_hLightingOrigin = 0x874
  2489. m_nMuzzleFlashParity = 0x87C
  2490. m_nResetEventsParity = 0x7C8
  2491. m_nNewSequenceParity = 0x7C4
  2492. m_bClientSideFrameReset = 0x5C0
  2493. m_bClientSideAnimation = 0x7C0
  2494. m_flEncodedController = 0x770
  2495. m_flEncodedController[0] = 0x770
  2496. m_flPlaybackRate = 0x578
  2497. m_flPoseParameter = 0x654
  2498. m_flPoseParameter[0] = 0x654
  2499. m_flModelWidthScale = 0x650
  2500. m_flModelScale = 0x650
  2501. m_nHitboxSet = 0x558
  2502. m_nBody = 0x554
  2503. m_nSkin = 0x550
  2504. m_vecForce = 0x584
  2505. m_nForceBone = 0x590
  2506. m_nSequence = 0x7F0
  2507.  
  2508. DT_BoneFollower
  2509. (CBoneFollower)
  2510. m_solidIndex = 0x54C
  2511. m_modelIndex = 0x548
  2512.  
  2513. DT_ServerAnimationData
  2514. (CServerAnimationData)
  2515. m_flCycle = 0x7F8
  2516.  
  2517. DT_InfoLightingRelative
  2518. (CInfoLightingRelative)
  2519. m_hLightingLandmark = 0x548
  2520.  
  2521. DT_AI_BaseNPC
  2522. (CAI_BaseNPC)
  2523. m_flTimePingEffect = 0xDB8
  2524. m_bImportanRagdoll = 0xDD0
  2525. m_bSpeedModActive = 0xDCF
  2526. m_iSpeedModSpeed = 0xDC8
  2527. m_iSpeedModRadius = 0xDC4
  2528. m_iDeathFrame = 0xDC0
  2529. m_iDeathPose = 0xDBC
  2530. m_bFadeCorpse = 0xDCE
  2531. m_bIsMoving = 0xDCD
  2532. m_bPerformAvoidance = 0xDCC
  2533. m_lifeState = 0xA1
  2534.  
  2535. DT_Beam
  2536. (CBeam)
  2537. m_vecOrigin = 0x360
  2538. m_nMinDXLevel = 0x5D8
  2539. m_nModelIndex = 0x8C
  2540. m_vecEndPos = 0x5E0
  2541. m_flFrame = 0x5DC
  2542. m_nRenderMode = 0x7C
  2543. m_nRenderFX = 0x54
  2544. m_clrRender = 0x58
  2545. m_flHDRColorScale = 0x54C
  2546. m_flFrameRate = 0x548
  2547. m_fSpeed = 0x5D4
  2548. m_fStartFrame = 0x5D0
  2549. m_fAmplitude = 0x5CC
  2550. m_fFadeLength = 0x5C4
  2551. m_fEndWidth = 0x5C0
  2552. m_fWidth = 0x5BC
  2553. m_fHaloScale = 0x5C8
  2554. m_nHaloIndex = 0x560
  2555. m_nAttachIndex = 0x594
  2556. m_nAttachIndex[0] = 0x594
  2557. m_hAttachEntity = 0x56C
  2558. m_hAttachEntity[0] = 0x56C
  2559. m_nNumBeamEnts = 0x558
  2560. m_nBeamFlags = 0x568
  2561. m_nBeamType = 0x564
  2562.  
  2563. DT_BeamPredictableId
  2564. (CBeamPredictableId)
  2565. m_bIsPlayerSimulated = 0x4F0
  2566. m_PredictableID = 0xB0
  2567.  
  2568. DT_BaseViewModel
  2569. (CBaseViewModel)
  2570. m_flPoseParameter[0] = 0x654
  2571. m_nMuzzleFlashParity = 0x87C
  2572. m_nResetEventsParity = 0x7C8
  2573. m_nNewSequenceParity = 0x7C4
  2574. m_hOwner = 0x8AC
  2575. m_hWeapon = 0x8C8
  2576. m_nAnimationParity = 0x8B8
  2577. m_fEffects = 0x78
  2578. m_flPlaybackRate = 0x578
  2579. m_nViewModelIndex = 0x8A8
  2580. m_nSequence = 0x7F0
  2581. m_nBody = 0x554
  2582. m_nSkin = 0x550
  2583. m_nModelIndex = 0x8C
  2584.  
  2585. DT_BaseProjectile
  2586. (CBaseProjectile)
  2587.  
  2588. DT_BaseParticleEntity
  2589. (CBaseParticleEntity)
  2590.  
  2591. DT_BaseGrenade
  2592. (CBaseGrenade)
  2593. m_fFlags = 0x378
  2594. m_vecVelocity = 0x11C
  2595. m_hThrower = 0x8B4
  2596. m_bIsLive = 0x899
  2597. m_DmgRadius = 0x89C
  2598. m_flDamage = 0x8AC
  2599.  
  2600. DT_BaseCombatWeapon
  2601. (CBaseCombatWeapon)
  2602. m_hOwner = 0x9C8
  2603. m_iState = 0xA10
  2604. m_iWorldModelIndex = 0x9F0
  2605. m_iViewModelIndex = 0x9EC
  2606.  
  2607. DT_LocalWeaponData
  2608. (CLocalWeaponData)
  2609. m_bFlipViewModel = 0xA50
  2610. m_nViewModelIndex = 0x9D8
  2611. m_iSecondaryAmmoType = 0xA1C
  2612. m_iPrimaryAmmoType = 0xA18
  2613. m_iClip2 = 0xA24
  2614. m_iClip1 = 0xA20
  2615.  
  2616. DT_LocalActiveWeaponData
  2617. (CLocalActiveWeaponData)
  2618. m_flTimeWeaponIdle = 0x9E4
  2619. m_nNextThinkTick = 0x84
  2620. m_flNextSecondaryAttack = 0x9E0
  2621. m_flNextPrimaryAttack = 0x9DC
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