Advertisement
Guest User

server log

a guest
Dec 28th, 2012
49
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.32 KB | None | 0 0
  1. Initialization: 209
  2. Data loading: 3133
  3. Mod handler: 1
  4. Mod In The Wake of Gods enabled
  5. Mod VCMI essential files enabled
  6. Mod filesystems: 65
  7. Basic initialization: 3408
  8. Port 3030 will be used.
  9. General text handler: 171
  10. Hero handler: 356
  11. At line 2248, position 2 error: String expected!
  12. At line 2248, position 2 warning: Not all file was parsed!
  13. Artifact handler: 178
  14. Creature handler: 636
  15. Added faction: castle
  16. Added faction: conflux
  17. Added faction: dungeon
  18. Added faction: fortress
  19. Added faction: inferno
  20. Added faction: necropolis
  21. Added faction: neutral
  22. Added faction: rampart
  23. Added faction: stronghold
  24. Added faction: tower
  25. Town handler: 761
  26. Object handler: 129
  27. Def information handler: 445
  28. Spell handler: 98
  29. CVCMIServer created!
  30. Listening for connections at port 3030
  31. We've accepted someone...
  32. Established connection with VCMI 0.9 (client)
  33. Got connection!
  34. Gamestate created!
  35. Using random seed: 1356643824
  36. Open map file: MAPS/THE IMP
  37. Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format 21)
  38. Map loaded!
  39. Our checksum for the map: 2587279397
  40. Initialization: Picking grail position Picking random factions for players Randomizing objects Creating player entries in gs Giving starting hero Replacing hero placeholders Setting up resources Setting up heroes Fog of war Starting bonuses Towns Object initialization Checking objectivesSeed after init is 813090213 (before was 1356643824)
  41. Gamestate initialized!
  42. Connection 1 will handle 3 player: 0 2 255
  43. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 1info!
  44. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 3info!
  45. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 4info!
  46. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 5info!
  47. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 6info!
  48. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 7info!
  49. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 1info!
  50. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 3info!
  51. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 4info!
  52. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 5info!
  53. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 6info!
  54. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 7info!
  55. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 1info!
  56. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 3info!
  57. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 4info!
  58. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 5info!
  59. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 6info!
  60. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 7info!
  61. Saving to Saves/Newgame_Autosave_1
  62. Ordering clients to serialize...
  63. Serializing game info...
  64. Serializing server info...
  65. Game has been successfully saved!
  66. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 1info!
  67. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 3info!
  68. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 4info!
  69. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 5info!
  70. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 6info!
  71. const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 7info!
  72. Creating a query for player 0 with ID=1
  73. Creating a query for player 0 with ID=2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement