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- Initialization: 209
- Data loading: 3133
- Mod handler: 1
- Mod In The Wake of Gods enabled
- Mod VCMI essential files enabled
- Mod filesystems: 65
- Basic initialization: 3408
- Port 3030 will be used.
- General text handler: 171
- Hero handler: 356
- At line 2248, position 2 error: String expected!
- At line 2248, position 2 warning: Not all file was parsed!
- Artifact handler: 178
- Creature handler: 636
- Added faction: castle
- Added faction: conflux
- Added faction: dungeon
- Added faction: fortress
- Added faction: inferno
- Added faction: necropolis
- Added faction: neutral
- Added faction: rampart
- Added faction: stronghold
- Added faction: tower
- Town handler: 761
- Object handler: 129
- Def information handler: 445
- Spell handler: 98
- CVCMIServer created!
- Listening for connections at port 3030
- We've accepted someone...
- Established connection with VCMI 0.9 (client)
- Got connection!
- Gamestate created!
- Using random seed: 1356643824
- Open map file: MAPS/THE IMP
- Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format 21)
- Map loaded!
- Our checksum for the map: 2587279397
- Initialization: Picking grail position Picking random factions for players Randomizing objects Creating player entries in gs Giving starting hero Replacing hero placeholders Setting up resources Setting up heroes Fog of war Starting bonuses Towns Object initialization Checking objectivesSeed after init is 813090213 (before was 1356643824)
- Gamestate initialized!
- Connection 1 will handle 3 player: 0 2 255
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 1info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 3info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 4info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 5info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 6info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 7info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 1info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 3info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 4info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 5info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 6info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 7info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 1info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 3info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 4info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 5info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 6info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 7info!
- Saving to Saves/Newgame_Autosave_1
- Ordering clients to serialize...
- Serializing game info...
- Serializing server info...
- Game has been successfully saved!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 1info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 3info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 4info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 5info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 6info!
- const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(int,bool) const: Cannot find player 7info!
- Creating a query for player 0 with ID=1
- Creating a query for player 0 with ID=2
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