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The Shit Courier 2: Shit Harder

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Nov 19th, 2013
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  1. Weapon rules:
  2. - You may only use one weapon at a time, but you may pick whatever weapon that is.
  3. - You may no repair any weapon however.
  4. Armor rules:
  5. - You may use any armor, but you must wear it until it breaks. Then you must pick up the first armor you come across.
  6. - You can wear normal armor and hats together, you don't have to pick one or the other.
  7. - You many not repair the armors through any means, vendor, self-repair, or any other means.
  8. - You may unequip faction armors to be able to interact with otherwise hostile npcs, but you may not wear other armor until that said armor breaks.
  9. Special/skills rules:
  10. - You must use the console command (player.forceav xxx 1) to lower all your specials to 1 after you receive your pipboy from Doc Mitchell
  11. - You must use the same console command to reduce your tagged skills to no higher than 10.
  12. - You may not raise them higher during the game. See required mods.
  13. Perks/traits rules:
  14. - You may not pick any traits or perks that give you a boost to your specials or stats (intense training and etc).
  15. - You may not pick the traits skilled or logans loop hole.
  16. - You may not pick perks and traits from mods that are in the same vein as above.
  17. Food/drugs/healing rules:
  18. - Your shitty body can't handle drugs or alcohol.
  19. - You intelligence is too low to understand how stimpaks works.
  20. - You may only heal through eating food.
  21. Companion rules: You may not use companions beyond required DLC companions
  22. Gameplay rules: None.
  23. Required mods:
  24. - Sawyers mod
  25. - LevelUpNoLock
  26. - You may not use mods that make the game easier.
  27. - You may use other mods that make the game harder.
  28. Difficulty rules: Very Hard
  29. Completion rules: Beat one of the main storylines and all 4 dlc.
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