Zeronoin

SGDQ 2016 Console/System Representation

Apr 4th, 2016
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  1. SGDQ 2016 Console/System Representation
  2. Games % Minutes %
  3. PC 61 35.3 2444 31.3
  4. Super NES 20 11.6 1056 13.5
  5. GameCube 11 6.4 693 8.9
  6. NES 19 11.0 516 6.6
  7. Nintendo 64 5 2.9 440 5.6
  8. Game Boy 12 6.9 401 5.1
  9. PS1 8 4.6 362 4.6
  10. Wii U 3 1.7 255 3.3
  11. GBA 6 3.5 251 3.2
  12. PS2 2 1.2 186 2.4
  13. PS3 3 1.7 175 2.2
  14. 3DS 3 1.7 157 2.0
  15. DS 3 1.7 140 1.8
  16. Xbox 2 1.2 120 1.5
  17. Genesis 5 2.9 118 1.5
  18. Arcade 3 1.7 106 1.4
  19. Wii 1 0.6 100 1.3
  20. Dreamcast 2 1.2 90 1.2
  21. PS4 1 0.6 75 1.0
  22. Xbox 360 1 0.6 70 0.9
  23. Saturn 1 0.6 40 0.5
  24. PC Engine 1 0.6 15 0.2
  25. Total 173 7810
  26.  
  27. I included runs that were given Accepted or Bonus status, and excluding Backup (and Declined).
  28. The decided console/system was based on which original system the game most represents, not the one on which it is being played.
  29. Some of these decisions were somewhat arbitrary.
  30. A few series runs were categorized as a single game.
  31. Apparent races, coops, and bid wars were combined.
  32. I assumed Super Mario Maker will be 2 runs of 4 people.
  33. These stats are subject to change as the schedule updates.
  34.  
  35. https://docs.google.com/spreadsheets/d/1GNP7_C6X7NGlgMTZHk4ch6MhED-hRoKqPlEBw1S7EY4/pubhtml
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