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Feb 16th, 2015
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  1. @EventHandler
  2. public void onMine(BlockBreakEvent e) {
  3. if (!e.isCancelled()) {
  4. Material mat = e.getBlock().getType();
  5.  
  6. int amount =
  7. if (e.getPlayer.getItemInHand.hasItemMeta) {
  8. if (e.getPlayer.getItemInHand.getEnchantment == "FORTUNE") {
  9. int FORTUNELVL = e.getPlayer.getItemInHand.getEnchantment.getEnchantmentLevel();
  10. return FORTUNELVL
  11. } else {
  12. return 0;
  13. }
  14. }
  15. switch (e.getBlock().getType()) {
  16. case IRON_ORE:
  17. e.getPlayer().getInventory().addItem(new ItemStack(Material.IRON_INGOT,amount));
  18. break;
  19. case GOLD_ORE:
  20. e.getPlayer().getInventory().addItem(new ItemStack(Material.GOLD_INGOT,amount));
  21. break;
  22. default:
  23. e.getPlayer().getInventory().addItem(new ItemStack(mat ,amount));
  24. }
  25. }
  26. }
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