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- @EventHandler
- public void onMine(BlockBreakEvent e) {
- if (!e.isCancelled()) {
- Material mat = e.getBlock().getType();
- int amount =
- if (e.getPlayer.getItemInHand.hasItemMeta) {
- if (e.getPlayer.getItemInHand.getEnchantment == "FORTUNE") {
- int FORTUNELVL = e.getPlayer.getItemInHand.getEnchantment.getEnchantmentLevel();
- return FORTUNELVL
- } else {
- return 0;
- }
- }
- switch (e.getBlock().getType()) {
- case IRON_ORE:
- e.getPlayer().getInventory().addItem(new ItemStack(Material.IRON_INGOT,amount));
- break;
- case GOLD_ORE:
- e.getPlayer().getInventory().addItem(new ItemStack(Material.GOLD_INGOT,amount));
- break;
- default:
- e.getPlayer().getInventory().addItem(new ItemStack(mat ,amount));
- }
- }
- }
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